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The Hidden Ingredients Behind AI’s Creativity
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The Hidden Ingredients Behind AI’s Creativity

by admin August 24, 2025


The original version of this story appeared in Quanta Magazine.

We were once promised self-driving cars and robot maids. Instead, we’ve seen the rise of artificial intelligence systems that can beat us in chess, analyze huge reams of text, and compose sonnets. This has been one of the great surprises of the modern era: physical tasks that are easy for humans turn out to be very difficult for robots, while algorithms are increasingly able to mimic our intellect.

Another surprise that has long perplexed researchers is those algorithms’ knack for their own, strange kind of creativity.

Diffusion models, the backbone of image-generating tools such as DALL·E, Imagen, and Stable Diffusion, are designed to generate carbon copies of the images on which they’ve been trained. In practice, however, they seem to improvise, blending elements within images to create something new—not just nonsensical blobs of color, but coherent images with semantic meaning. This is the “paradox” behind diffusion models, said Giulio Biroli, an AI researcher and physicist at the École Normale Supérieure in Paris: “If they worked perfectly, they should just memorize,” he said. “But they don’t—they’re actually able to produce new samples.”

To generate images, diffusion models use a process known as denoising. They convert an image into digital noise (an incoherent collection of pixels), then reassemble it. It’s like repeatedly putting a painting through a shredder until all you have left is a pile of fine dust, then patching the pieces back together. For years, researchers have wondered: If the models are just reassembling, then how does novelty come into the picture? It’s like reassembling your shredded painting into a completely new work of art.

Now two physicists have made a startling claim: It’s the technical imperfections in the denoising process itself that leads to the creativity of diffusion models. In a paper presented at the International Conference on Machine Learning 2025, the duo developed a mathematical model of trained diffusion models to show that their so-called creativity is in fact a deterministic process—a direct, inevitable consequence of their architecture.

By illuminating the black box of diffusion models, the new research could have big implications for future AI research—and perhaps even for our understanding of human creativity. “The real strength of the paper is that it makes very accurate predictions of something very nontrivial,” said Luca Ambrogioni, a computer scientist at Radboud University in the Netherlands.

Bottoms Up

Mason Kamb, a graduate student studying applied physics at Stanford University and the lead author of the new paper, has long been fascinated by morphogenesis: the processes by which living systems self-assemble.

One way to understand the development of embryos in humans and other animals is through what’s known as a Turing pattern, named after the 20th-century mathematician Alan Turing. Turing patterns explain how groups of cells can organize themselves into distinct organs and limbs. Crucially, this coordination all takes place at a local level. There’s no CEO overseeing the trillions of cells to make sure they all conform to a final body plan. Individual cells, in other words, don’t have some finished blueprint of a body on which to base their work. They’re just taking action and making corrections in response to signals from their neighbors. This bottom-up system usually runs smoothly, but every now and then it goes awry—producing hands with extra fingers, for example.



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August 24, 2025 0 comments
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There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype
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There’s a new Platinum game hidden in the Metal Gear Solid 3 remake that’s actually a remake of a rework of a Zone of the Enders 3 prototype

by admin August 22, 2025


Did you know that the original Metal Gear Solid 3 on PS2 had a reworked Zone of the Enders 3 prototype hidden in it? I didn’t. The secret minigame in question is “Guy Savage”, a barebones hack-and-slasher featuring hook swords, bestial transformations and zombie coppers. It’s framed as a dream of Naked Snake’s – triggered by a combination of torture and an unhelpful reference to Dracula from radio contact Para-Medic during a codec conversation before saving.

The original Guy Savage was directed by long-time Metal Gear Solid writer Shuyo Murata. The dreamy minigame returns in Metal Gear Solid Delta: Snake Eater, an Unreal Engine remake which launches next week. It’s a lot glossier this time, however, because the new version has been contracted out to Bayonetta studio PlatinumGames. They’ve gone to town on the visuals, trading the old jailhouse backdrop for a moonlit graveyard, though the spinning and gouging looks pretty much as before. Here’s a video of the PS2 version, and here’s some footage of the updated one from Gamespot.

Learning about Guy Savage gives me the heebie jeebies, somehow. Delta Snake Eater is Konami’s latest bid to show that Metal Gear Solid has a future after Hideo Kojima, but it’s also a fawning tribute to the guy, a careful recreation of every eccentric flourish that took root under his eye, whether it truly came from Kojima or no.

As I attempted to articulate last August, Delta Snake Eater feels stranger than the average blockbuster remake project because Kojima has built up a brand for bespoke designer’s asides – brilliant or silly titbits born of Kojima’s own proudly brandished fan obsessions, that create a feeling of closeness to the auteur, even if they were executed by one of his underlings.

Konami have extracted all those wonky fossilised organs and sent them off to be rehydrated and plumped up, then pushed them back into the game’s body while grafting on new skin. In the case of the Guy Savage, the fossilised organ is also the aborted stub of another game, the Zone of the Enders threequel Konami cancelled in 2013. Apparently, Kojima wanted the minigame to be Gradius initially, but decided an original game would be better.

It’s just weird! Video games are weird! They are the ultimate haunted houses. This is probably the only thing I’ve discovered about Delta Snake Eater that seriously interests me. We’ll hopefully have a review ourselves before the remake’s release next week, on 28th August.



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August 22, 2025 0 comments
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