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Marvel Crisis Protocol Announces Web Slinging Heroes!
Esports

Marvel Crisis Protocol Announces Web Slinging Heroes!

by admin August 20, 2025


Atomic Mass Games hits us with another big announcement, this time pulling a ton of characters from the Spiderverse! And if you’re into more of the street level defenders, a pack featuring Echo, Tigra, and the ninja Ronin are also available. You can preorder all 4 packs on Asmodee starting today. Here’s the details of each pack:

Painting Echo’s face paint is definitely going to be a challenge!

Superpowers aren’t the only toolset heroes can use. Indeed, heroes like Echo and Ronin use their superb agility and martial skills to defeat even the most formidable of foes. However, when a challenge at hand surpasses their martial mastery, it always helps to have a mystical-powered friend like Tigra around to assist. This character pack adds three new characters to Marvel: Crisis Protocol. Echo excels at hit-and-run tactics, being able to launch surprise attacks and slip away. Ronin’s
powerful martial skills makes him a great up-close and personal fighter. Tigra uses her mystical feline reflexes and strength to take down her foes. This pack is great for players looking to add characters that close the distance and bring the fight to enemies.

  • ADD AGILITY AND MYSTICAL POWER TO YOUR TEAM: This pack introduces Echo, Ronin, and Tigra—heroes who combine martial mastery, hit-and-run tactics, and mystical feline strength.
  • VERSATILE CLOSE-COMBAT FIGHTERS: Echo excels in surprise attacks and mobility, Ronin dominates with powerful martial arts skills, and Tigra brings ferocious strength and reflexes to overpower enemies.
  • EXPAND YOUR MARVEL: CRISIS PROTOCOL ROSTER: Perfect for players who want to add dynamic, close-range combatants that excel at controlling the battlefield.
  • INCLUDES HIGHLY DETAILED MINIATURES AND CARDS: Comes with three detailed character miniatures, unit cards, and tactical cards for seamless gameplay integration.
  • ENHANCE YOUR STRATEGIC OPTIONS: These characters provide new tactical playstyles focused on mobility, melee combat, and mystical abilities, adding depth to your battles.

Spider-Man 2099 is a big must buy for us 90s kids.

Aaron Davis never shook his criminal past and donned a mask to become The Prowler. While his allegiances are unclear, his combat prowess in close quarters is certain. Miguel O’Hara, the time-traveling Spider-Man 2099, leverages superior tech and abilities to dominate anyone that crosses his path. With years of crime fighting in his webs, Miles Morales swings through New York as Ultimate Spider-Man, becoming a powerful leader in the Web Warriors.

  • JOIN THE WEB WARRIORS: Command the dynamic trio of The Prowler, Spider-Man 2099, and Ultimate Spider-Man (Miles Morales) in exciting Marvel: Crisis Protocol battles.
  • CLOSE-QUARTERS COMBAT & HIGH-TECH ABILITIES: The Prowler excels in stealthy melee combat, Spider-Man 2099 uses advanced technology, and Ultimate Spider-Man leads with agility and leadership skills.
  • 3 HIGHLY DETAILED MINIATURES: This pack includes three intricately sculpted miniatures, perfect for both gameplay and collectors looking to expand their Marvel miniatures collection.
  • EXPAND YOUR WEB WARRIORS AFFILIATION: Enhance your team with unique powers and synergy, adding new tactical depth and gameplay options to your Marvel: Crisis Protocol roster.
  • IDEAL FOR FANS AND COLLECTORS: Perfect for players building Web Warriors teams, offering a fresh set of heroes to lead your battles against evil forces.

Spider-Ham is definitely the greatest model and character to exist in the game, hands down.

his Character Pack adds 3 new Spider-Verse Affiliation characters to Marvel: Crisis Protocol. Silk uses her Spider-powers and heightened agility to strike fast and escape quickly. She is an excellent hit-and-run fighter. Spider-Ham uses his cartoon-like powers to take down foes, bringing hilarity and justice to the battlefield.Stalking the criminal underworld of 1930s New York, Spider-Man Noir packs a pistol that he uses for ranged attacks but has the durability of a street brawler.
This pack is a must-have for Spider-Verse fans and players building out a Spider-Verse roster.

  • EXPAND YOUR SPIDER-VERSE TEAM: Add Silk, Spider-Ham, and Spider-Man Noir to your Marvel: Crisis Protocol roster with this exciting new character pack.
  • DIVERSE FIGHTING STYLES: Silk excels at hit-and-run tactics with her agility, Spider-Ham brings cartoonish powers and humor, and Spider-Man Noir combines ranged pistol attacks with brawler durability.
  • HIGHLY DETAILED MINIATURES: Includes 3 intricately sculpted miniatures, perfect for painting and tabletop gameplay.
  • ENHANCED TACTICAL OPTIONS: Featuring unit and tactical cards that provide unique abilities, offering new strategies for Spider-Verse enthusiasts.
  • IDEAL FOR FANS AND COLLECTORS: A must-have pack for players who want to build or expand their Spider-Verse affiliation teams in Marvel: Crisis Protocol.

A classic affiliation pack.

Spider-Man and his trusty allies have teamed up to face down countless threats from super-powered foes to earth-shattering catastrophes. As the Web Warriors, the Amazing Spider-Man is joined by Black Cat, Spider-Woman, and Agent Venom. While their power sets are diverse, the synergy between their abilities makes these heroes a squad that’s ready to face any challenge that gets caught in their web. This affiliation pack is perfect for players who want to expand their Web Warriors
Affiliation roster or to jumpstart building a Web Warriors Affiliation roster. It collects 2 previously released SKUs: CP100 – Agent Venom & Spider-Woman and CP37 – Amazing Spider-Man & Black Cat into a single new product. Cards in this pack are updated to the current Marvel: Crisis Protocol visual style and are multilingual (EFGS).

  • TEAM UP WITH THE WEB WARRIORS: Join Spider-Man, Black Cat, Spider-Woman, and Agent Venom in an exciting new affiliation pack for Marvel: Crisis Protocol.
  • DIVERSE ABILITIES, POWERFUL SYNERGY: Each hero brings unique powers, and their combined synergy makes this squad ready to take on any super-powered threat or catastrophic event.
  • ALL-IN-ONE AFFILIATION PACK: Combines two previously released sets (CP100 and CP37) into one convenient product for easy roster expansion or fresh team building.
  • UPDATED TO CURRENT VISUAL STYLE: Features newly designed cards in the latest Marvel: Crisis Protocol visual format, ensuring consistency with your collection.
  • MULTILINGUAL CARDS: Includes cards in English, French, German, and Spanish, making this pack accessible to players worldwide.

As always, stick with Gaming Trend on all things Marvel Crisis Protocol, and look to find some tutorials in the future on these models and more!


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August 20, 2025 0 comments
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marvel rivals team up
Esports

Marvel Rivals devs approved to make “original” heroes & fans are fuming

by admin August 19, 2025



Marvel Rivals’ creative director has just revealed that the game has permission to add new original characters in the roster. This news hasn’t immediately gone down well with the community.

The Marvel Rivals roster is always expanding, as developers continue to incorporate new characters from the franchise’s comics and movies into every season.

While characters added to the game have so far been mostly icons that a lot of players grew up seeing in other media, we’ve also seen the game not shying away from introducing more obscure characters, such as Luna Snow and Jeff the Land Shark.

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As it now turns out, according to an interview with MP1st, NetEase has essentially been given permission to develop “original characters” for the game, so there’s a chance that we’ll be seeing completely new faces joining the roster.

Marvel Rivals could be adding original characters to the roster

netease / marvelPhoenix and Blade are the newest characters added to the game in the current season.

In the interview, MP1st asked Guangguang if NetEase considered adding completely original heroes that may be introduced to the whole Marvel universe later.

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Although the developer did not specify the details further, he did give “yes” as an answer. “We are allowed to introduce original characters in Marvel Rivals,” he claimed. 

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Meanwhile, the game director remained tight-lipped when asked about the development as a follow-up to the question, only saying “stay tuned” for now.

While the thought of being able to try out and play new heroes is exciting, many in the community have said they aren’t too keen on the idea of original characters being added. 

A lot of the complaints come mainly from them preferring to play someone that they’re already familiar with in the franchise.

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As one user put it in a post on X, “This sucks a lot. I want to play the heroes I grew up with. There are THOUSANDS of them, from A-listers to C-listers. There is no need AT ALL to create new characters when they can just use what we already have.”

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“We have SO many characters that people want added, and now we’re fighting for spots with original characters? Oh no,” said another, while a different user stressed that actual Marvel characters should “take priority.”

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That said, there was also an argument mentioning that introducing these kinds of characters could help fill the gaps in different roles in-game. Either way, we’ll just have to be patient for the time being and wait to see what the devs are cooking.



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August 19, 2025 0 comments
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Captain America about to smack someone down with his shiled.
Game Reviews

Marvel Rivals May Get Something No One Asked For: Original Heroes

by admin August 19, 2025


The Marvel universe is so vast that games like hero shooter Marvel Rivals and fighting game Marvel Tōkon: Fighting Souls already have a virtually endless bucket of characters to draw on for their growing rosters. Nevertheless, it sounds like NetEase is at least considering making its own original heroes for Marvel Rivals at some point. You know, if that was something you ever thought about.

MP1st asked Marvel Rivals director Guangyun “Guangguang” Chen if NetEase had considered adding heroes of its own to fight alongside Marvel staples like the Avengers and the Fantastic Four in a future season. After all, other Marvel projects like the MCU movies have created new characters. Would it be out of the question for Rivals to also indulge in making people up to capture an objective or push a payload? Well, Chen says that Marvel has given the team the green light to do that. While he told MP1st the team is “allowed to introduce original characters,” Chen played coy when asked if any are coming down the pipeline, merely saying “stay tuned.” 

Maybe my immediate aversion to this is just because Marvel Rivals isn’t even a year old yet, and the thought that someone’s favorite comic book mainstay could get sidelined for some OC cooked up in the NetEase offices feels bad. However, Luna Snow, one of the most popular characters in Marvel Rivals, also started as an original character in the mobile game Marvel Future Fight, which has been a point of contention considering all the attention she gets in terms of cosmetics compared to fan-favorite heroes who originate from the comics. I don’t doubt some interesting heroes might come out of this, but you’re still covering the classics, NetEase, so I hope any original characters you might introduce come after you’ve spent a bit more time filling out the roster with established heroes people are still waiting for. 

For more on Marvel Rivals, check out Kotaku’s review.



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August 19, 2025 0 comments
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"We've been through the literal wringer." The untimely death and traumatic rebirth of Evercore Heroes
Esports

“We’ve been through the literal wringer.” The untimely death and traumatic rebirth of Evercore Heroes

by admin June 24, 2025


If there’s one lesson to be learned in the games industry, it’s that past success is no guarantee of future success. It’s something that Travis George has found out the hard way over the past few years.

George began his career at Activision, but joined Riot Games as a game designer in 2008, just in time to ride the dragon that is League of Legends. “I was the team lead for all of League for several years,” he says. “I loved working on League.”

He later moved with Riot from California to Dublin to focus more on corporate development. But in 2018 he decided to found his own Dublin-based studio, Vela Games, along with Riot colleague Lisa Newon George and EA alumnus Brian Kaiser.

The idea was to create a welcoming, friendly, online game. But that dream was soon ground down by the harsh reality of a fast-moving and highly competitive industry.

High hopes

George says the team had “big ambitions” at the start. “We were going to build the next big free-to-play multiplayer online game,” he says.

That game, Evercore Heroes, launched into closed beta in June 2023. A competitive PvE title, it saw four teams of four players attempting to complete objectives at the same time as defending their Evercore, with the end game switching to head to head encounters.

A trailer for the original incarnation of Evercore Heroes in 2023Watch on YouTube

At the time, George says the studio wanted to address some of the negative aspects of League of Legends. “Because two of us were on the League team for multiple years, we knew that one of the biggest challenges to League growing was not even just the community, but the perception of community,” he says.

“There’s this massive perception of problems in the community that prevent people who might actually love the game from trying it.”

“We had a core audience that loved it, but that core audience wasn’t big enough”

Travis George, Vela Games

The idea with Evercore Heroes was to create a game that anyone could have a fun time playing online. The aim was to dial down negative player behaviour and adversarial game mechanics, and remove any barriers to entry. Vela didn’t set out to “make everybody friends”, clarifies George, but the developers did want to ensure that players avoided “awful experiences, or hearing about what your mother did last night.”

The trouble was that not enough people turned up to the party. The Evercore Heroes closed beta ended in August 2023, just a couple of months after it started.

“We had a core audience that loved it,” says George, “but that core audience wasn’t big enough, and ultimately, the funding landscape had changed dramatically, and so we had to make some tough calls, scale back the team, wind down the game, and figure out what to do.”

Player perception

In hindsight, was there a bit of hubris involved in trying to take on League of Legends, I ask? “I think one of the biggest things that we learned from the first Evercore Heroes experience was that […] the perception was we were trying to take on League, but from our standpoint, we were actually doing the opposite,” says George.

“We were not trying to provide the same experience. We weren’t trying to take players from that ecosystem.”

“A big lesson that we learned was our internal vision wasn’t what people saw on the outside,” he continues. It may have looked like Vela was trying to take on Riot’s flagship, he says, but the aim was always to attract “people that might have wanted to play League, but would bounce off or didn’t want that core, adversarial experience.”

It’s easy to see how people might have become confused, however. Looking at the key art for League of Legends and Evercore Heroes, it’s hard to avoid noticing the similarities.

George responds by pointing out that hero-focused multiplayer games have all converged on a similar style. “Overwatch, Fortnite, League of Legends, even Dota: four of the biggest games in the world are all brightly coloured, slightly stylised.”

“We never were trying to say, like, ‘Oh, let’s make a game like League or better than [it]’, but there is a certain resonance with that style that signals approachable, right? That colourful, stylised style looks different than something like Elden Ring or Bloodborne. […] It’s a deliberate choice by creators to work in particular styles to signal the intent of the game.”

Too much, too soon

Evercore Heroes was attempting to innovate on the idea of competitive PvE, in which players work together against the environment, rather directly against each other.

“That’s where, looking back, it was just such a tall mountain to climb,” says George. “We needed to continue to invest in that space to really, really nail it, and then be able to communicate that very clearly. And I think we just didn’t quite get far enough on the polish of the game, but then also in the communication.”

Evercore Heroes: Ascension is a reimagining of the failed 2023 game

“I think it would have been much simpler if we were just trying to build a different take on a MOBA, because we knew how to do that, right? And it would have actually ended up further along.” Instead, because Vela was trying to do something a bit different, focusing on co-op PvE rather than PvP, “we had no real guidelines to follow,” he says.

Feedback on the beta was mixed. MMORPG.com called it “impressive” from a technical standpoint, but criticised the gameplay loop for being “unclear and anticlimactic” and “not very intuitive” for new players.

“We were just in a position where we had to go for it.”

Travis George, Vela Games

George thinks they were trying to do too much all at once. “I think by stripping back some of the other things, we probably could have been on a better path.”

The idea was to launch the beta “with enough funding and runway to really develop it alongside the core community”, he says, gradually fixing the problems on the road to a 1.0 launch. But that “wasn’t available to us,” he says. “We were just in a position where we had to go for it. And we knew that, and it didn’t work out.”

Funding

In short, the money ran out. Raising venture capital hadn’t been a problem back when Vela Games was founded, and during the COVID pandemic that followed, the funding landscape “exploded”, says George. “So much money piled in.”

Evercore Heroes: Ascension has an initial roster of six characters

By 2023, however, the funding bubble had most definitely burst. “We actually had […] planned to do another round and keep the game in a long period of closed beta with no pressure to make revenue right away, because we just knew that that would be such a challenge,” he says.

But with player counts low and funding opportunities rapidly evaporating, Vela had no choice but to pull the game and downsize the studio. George reckons the funding landscape still hasn’t recovered to pre-COVID levels. “I don’t even think we’re halfway back to where we were.”

Still, he questions whether the games sector would even want to go back to that model of venture capitalists throwing money at start-up studios. “I hope collectively, we’ve learned some lessons as an industry.”

Redundancies

With few options left, George made the difficult decision to make around 80% of Vela’s employees redundant. “It’s the least fun thing you can ever imagine, letting someone go,” he says. “It’s just gutting. And you absolutely feel like you’ve let everybody down.”

But there was little choice, he says. “Most of our costs went towards the team, and it was something that was just purely unsustainable based on how the game went. It was one of the tougher experiences I’ve ever had, and probably ever will have.”

The core aim of Evercore Heroes: Ascension is to make a friendly online game

He says it was better to do a large swathe of redundancies all at once rather than draw out the process. “We didn’t want to create this doom loop of six months, every month, somebody else gets laid off, and you could never recover from it. And really importantly, we felt like we had the core of something that we could build on.”

Relaunch

Coming back from that disaster hasn’t been easy. “We’ve been through the literal wringer,” says George.

“Making games is super hard – I’ve never worked on an easy one. But the things that we’ve gone through the last couple years with a small team with barely any funding have just been one of the biggest challenges – and biggest growing and learning opportunities, I think – for all of us.”

The new version of the game – Evercore Heroes: Ascension – launches into Steam Early Access today, June 24. It’s now been completely reimagined as a roguelite with procedurally generated missions. Gone are the four teams of four: instead, the missions can be tackled cooperatively by up to three players, but they can also be played solo.

Evercore Heroes: Ascension now features a maximum team size of three

“It’s not the same game at all,” says George. “It’s a second game.” Although set in the same universe, it takes a very different approach. “What we really wanted to do was […] to go back to that core guiding principle of building a game that you can just have fun with people on,” he says.

The downside is that this reimagining has been a hard sell for some dedicated fans of the original. “Not everybody wants the second game, because they wanted the first.”

Keep it simple

In hindsight, George recognises that the original concept for Evercore Heroes was far too complicated. “That complication led to a lot of barriers to entry for people.”

He wishes Vela had started out with something much simpler in the first place. “I think it’s okay to start small,” he says. “Reflecting on the last eight years at Vela, trying to go big on everything is just so hard.”

Now, with a smaller team and a more manageable concept, he can see a way forward. “Evercore Heroes: Ascension doesn’t need to sell 5 million copies in the first 12 months to be profitable, right? For what we’ve spent on the game and what we expect of it, we look at it as an opportunity to rebuild, finding that core audience.”

The new incarnation of Evercore Heroes takes a simpler approach than the original

‘Start small, grow gradually’ is the new ethos. It aligns with the current prevailing trend for sustainability in the games industry, following the ‘go big or go home’ largesse of the pre-2022 years.

George cautions other developers against rushing. “I think you shouldn’t even go near releasing the game until you’re confident that it’s great,” he says.

“Launching something that’s dead on arrival really just means the end”

Travis George, Vela Games

“Make sure you’ve got something that players want before you go through those phases. […] Because launching something that’s dead on arrival really just means the end.” He suggests taking time to assess the addressable market, then finding an audience and building towards it. “That’s a much more appealing proposition than ‘Go big with something that we’re not sure is going to work out’.”

He speaks from bitter experience: and he’s aware that Vela, or rather the remnants of it, is in a lucky position. “Despite the hardships and difficulty and everything that we’ve had to go through, we at least have a second chance – whereas a lot of developers don’t.”

“My advice for anybody is just make sure you’ve got something that people want before you progress through that. It’s never too late to decide to not launch.”



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June 24, 2025 0 comments
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Sombra in Overwatch 2
Esports

Overwatch 2 is making it easier to counter aerial heroes, but there’s a catch

by admin May 30, 2025



Overwatch 2 players will soon have a way to make dealing with airborne heroes way easier, but just not in the way they may have liked.

Ever since the original Overwatch, players have had extreme difficulty countering heroes with aerial-based kits such as Pharah, Mercy, and Echo.

For years, players on the ranked ladder, especially on console, would dominate the competition by running Pharah and Mercy together, completely disseminating opponents with damage-boosted rockets.

The game’s latest hero, Freja, while not as aerial-focused as some others, is still a major threat as her kit makes use of an ability called Updraft which launches her forward.

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Well, the devs are finally adding a new way to deal with heroes like Freja. There’s just one problem.

Overwatch takes action against aerial heroes… in Stadium

In a May 30 blog post, the devs referenced Freja’s dominance since her debut and how they smacked her with a hotfix nerf the day prior by increasing her mobility cooldowns.

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“Our team is paying close attention to how Heroes are performing within Stadium and planning measured changes to make a more even playing field. Our newest addition, Freja, made quite an entrance,” the developers admitted.

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Blizzard

“We understand she can be frustrating to play against, so a new anti-air Item will be added in Season 17,” they confirmed.

The addition of an anti-air item is something that could have benefitted the base game years ago, but was never implemented.

Throughout Season 16, the devs have made frequent changes to Stadium through a series of patches, showing just how important the mode is to OW2 at the moment and this new item is just the latest example.

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It’s not clear yet exactly what the new item will do, but it is clear the devs don’t want certain heroes to be a major problem in Stadium and dominate the meta, especially considering that mode doesn’t have hero bans.

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May 30, 2025 0 comments
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Sombra in Overwatch 2
Esports

Overwatch 2 devs reveal the most banned heroes and one has a 93% ban rate

by admin May 23, 2025



The Overwatch 2 developers have revealed which heroes are being banned the most in every role, with one character not being playable in over 90% of games.

In Season 16, Overwatch finally introduced hero bans, giving players the opportunity to shift the game’s meta in wildly different ways by removing certain characters from the equation.

The bans have been seen as a major success so far, albeit some players, such as Mercy mains, have been upset with the feature as they struggle to use other heroes.

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On May 23, the devs finally unveiled data for hero bans on console and PC, with one hero standing high above the rest in terms of how often they’re banned.

Sombra is banned in over 90% of Overwatch 2 games on console

In a May 2025 blog post, the devs revealed that Sombra has an 85% ban rate on PC – while on console, it’s even higher at 93%.

Sombra has been an incredibly controversial hero despite receiving a handful of reworks, but common issues with her kit have remained throughout her introduction to the game back in 2016.

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Primarily, fans dislike playing against a hero who has both invisibility and a disable as part of their kit – something that has remained in all variations of the Talon hacker.

In second place on PC, it’s Zarya at 59%, followed by Doomfist at 43%. On console, it’s Zarya at 57% and Symmetra at 23%.

Meanwhile, for players who are Masters and above on PC, Freja is the most banned hero. However, Sombra remains the most banned hero in Masters+ on console.

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As for supports, Ana is the most banned on PC, while Mercy has been banned the most on console.

The developers say that this data will help them when it comes to future balance patches, but it’s important to note that ban statistics alone won’t be responsible for which heroes get nerfs and buffs.

That said, it certainly seems like Sombra could be in line for yet another rework down the road based on these overwhelming stats.

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May 23, 2025 0 comments
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