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Intergalactic: The Heretic Prophet is Naughty Dog's most expansive - and expensive - game, says Neil Druckmann
Game Updates

Intergalactic: The Heretic Prophet is Naughty Dog’s most expansive – and expensive – game, says Neil Druckmann

by admin September 12, 2025


Naughty Dog’s forthcoming sci-fi game Intergalactic: The Heretic Prophet is the company’s “most ambitious game we’ve ever made”.

That’s according to creator Neil Druckmann, who spoke to Variety ahead of the Emmys this week – for which The Last of Us won an award.

“I can tell you we’re in the thick of it,” said Druckmann on the game’s development status. “We’re making it, we’re playing it. We’re firing on all cylinders. I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it.”

Intergalactic: The Heretic Prophet – Announcement Trailer | PS5 GamesWatch on YouTube

Druckmann added he’s “antsy to show it and talk about it because the trailer that we showed doesn’t even scratch the surface of what this game actually is”, but don’t expect anything just yet.

While he wouldn’t go into detail on gameplay, Druckmann explained it continues the studio’s trajectory from Uncharted to The Last of Us, creating a realistic action game with emotional storytelling and then adding RPG elements and “wide linear layouts” – but now with sci-fi and even more ambition.

What’s more, Intergalactic may also receive some form of adaptation in the future like The Last of Us. Naughty Dog has already been approached by studios based solely on the initial trailer, but Druckmann doesn’t want to “put the cart in front of the horse”.

“This needs to be a fantastic video game first, and then if that happens and we have the right partnership, those opportunities would be great,” he said.

“But that’s not why we do what we do. So there’s a lot of ideas of what we could do with Intergalactic, and in some ways it’s easier to expand that because it’s just how that story is structured in that universe. So there’s some interesting conversations happening about potential projects that could come down in the future, but our priority right now is to make Intergalactic the next big, fantastic Naughty Dog game.”

Could a sequel to Intergalactic also be on the cards straight after its development?

“I’m sure if Intergalactic is successful, you will see it again,” he said. “Whether that will be our next game right after that, I can’t say, and I leave that door open.”

Intergalactic: The Heretic Prophet was first revealed at The Game Awards last year (trailer above), with Tati Gabrielle in the lead role.

Earlier this year, Druckmann confirmed the studio has a second game in development too.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 12, 2025 0 comments
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A woman with a laser sword looks over her shoulder.
Game Reviews

Heretic Prophet Will Be The Studio’s Most Expensive Game Yet

by admin September 12, 2025


It’s been almost a year since Intergalactic: The Heretic Prophet was teased at The Game Awards 2024. Naughty Dog’s upcoming sci-fi adventure doesn’t have a release window yet, much less a trailer showing what players will spend most of the blockbuster doing. But director Neil Druckmann did confirm it will probably be the studio’s most expensive game to date and reflect its growing ambition when it comes to delivering more expansive gameplay. Maybe that’s why had to ditch working on The Last of Us season 3 for HBO alongside his duties at PlayStation.

“What can I say and not say?” the veteran developer said, tip-toeing around spoilers and PR guidelines in a new interview with Variety. “I can tell you we’re in the thick of it. We’re making it, we’re playing it. We’re firing on all cylinders.” Set in a far-flung, alternate future, Heretic Prophet follows bounty hunter Jordan A. Mun (Tati Gabrielle) who begins unraveling the secrets of a remote planet after becoming stranded there during a mission.

“I’ve said this before, but I really mean it, I’m really feeling it right now: It’s the most ambitious game we’ve ever made. It’s the most expansive game we’ve ever made, maybe the most expensive, by the time we finish it. Troy [Baker] is in the game, and it’s been five years since I’ve worked with Troy, and I’ve got to do it again, and it was a lot of fun to be on the stage with him again.”

While he hedged on the upcoming PS5 exclusive’s budget, it doesn’t seem like a shocker that it will end up costing more than the last new game Naughty Dog shipped, 2019’s The Last of Us Part II. In addition to the rising costs of development on current-gen platforms, a new IP like Intergalactic: The Heretic Prophet will come with a hefty marketing price-tag as Sony tries to sell fans on the next big thing from the studio behind Crash Bandicoot, Jak and Daxter, and Uncharted.

Druckmann did give a slight tease in the interview of what we can expect from Intergalactic: The Heretic Prophet in terms of scope. “With The Last of Us, we added some RPG elements, we started playing with wide linear layouts,” he said. “Continue that trajectory forward, add sci-fi and you start to get the sense of what we’re doing, and then we’ve gotten even more ambitious than that. So really looking forward to see how it all comes together. I think you’re all going to be pleasantly surprised by it.”

While pressing up against the ceiling of vagueness, the comment seems to reaffirm that Heretic Prophet will showcase even more player freedom and agency within its world. Druckmann also confirmed actor Tony Dalton, who appears in the Last of Us TV show (he played Joel’s dad in a season two flashback), will appear in the game too, potentially alongside others from the HBO series (the show is up for three Emmys at this year’s awards ceremony on Sunday).

As for what comes after Heretic Prophet, Druckmann is still being cryptic about Naughty Dog’s future and what other projects it has in the works. There was talk of doing The Last of Us Part III after the last game but the team wanted to try something sci-fi instead. “I’m sure if Intergalactic is successful, you will see it again,” he told Variety. “Whether that will be our next game right after that, I can’t say, and I leave that door open. Not to be coy for this particular question, we want to see how we feel once we’re done with it and look at the options in front of us, because we have some other ideas that we’d like to explore as well.”



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September 12, 2025 0 comments
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Bethesda's Heretic And Hexen Remaster Is Video Game Preservation Done Right
Game Updates

Bethesda’s Heretic And Hexen Remaster Is Video Game Preservation Done Right

by admin September 3, 2025



When it comes to preserving long forgotten or unavailable shooters, Nightdive Studios is leading the charge. While older games often struggle to be preserved properly due to a myriad of issues–licensing disputes, asset loss, tech limitations and simply being forgotten chief among them–studios like Nightdive have made a concentrated effort to prove that no game is beyond preservation. In the past few years, Nightdive has restored and released new versions of System Shock 2, Star Wars: Dark Forces, and Turok, bringing the beloved classics to modern audiences. Yet even more impressive is the studio’s commitment to including a wealth of accessibility options, making these titles more playable and accessible than ever before.

Nightdive’s most recent re-releases, Heretic and Hexen, are prime examples of this. Released in 1994 and developed by Raven Software, Heretic was one of many “Doom Clones” from that era. Instead of a space marine taking down the hordes of Hell, players took on the role of a spellcaster named Corvus who navigates a dark fantasy world brought to ruin by the Serpent Riders. Heretic is notable for being far more interactive in its environments compared to Doom and even allowed players to look up and down: a rarity for shooters at the time. A year later, Raven Software released Hexen: Beyond Heretic, a distant sequel to Heretic that saw players pick one of three protagonists as they set out to defeat the second of the Serpent Riders. Like its predecessor, Hexen was notable for its distinct features, such as a darker fantasy setting and a central hub that connected all the game’s levels.

While these games had their devoted followings, neither reached the popularity of games such as Doom and Quake and, as such, fell into obscurity. For a long time it felt as if these games would never get their proper due. That all changed, however, at this year’s Quakecon, when Microsoft and Nightdive announced a remastered collection featuring both games–complete with numerous accessibility options and enhancements–was now available. According to Nightdive founder and CEO Stephen Kick, Heretic and Hexen’s focus on accessibility is not a passive effect of remaking the games, but an intentional choice that reflects the studio’s larger priorities.

An image from the Heretic + Hexen collection.

“Accessibility is a ‘key part’ of our mission at Nightdive. When we remaster a classic game, we’re not just making it look better–we’re making sure it can be played and enjoyed by as many people as possible, regardless of their hardware, preferences, or physical limitations,” Kick said.

One of the main new features of Nightdive’s Heretic and Hexen remaster is the addition of a map and waypoint system. The original releases were labyrinthine in design, and a lack of navigational tools resulted in the game turning into a slog. As such, Nightdive’s director of business development Larry Kuperman confirmed that a map was “the feature most requested by fans,” as well as the most praised addition at QuakeCon.

“We knew that Hexen and Heretic could be frustrating to new players not accustomed to this style of gameplay so we implemented a pseudo-waypoint system that marked important objectives on the map,” Kick added. “It doesn’t show you how to get there, but it does give you an idea of where you need to explore which is an extremely helpful feature.”

In addition to the new waypoint feature, Nightdive also included its trademark visual and controller options such as controller and keyboard bindings, visual filters, and anti-aliasing, allowing players to customize the whole experience to their liking. It can be hardcore, like the original release, or more accessible–the freedom of choice is in the player’s hands.

“We have always treated the games that we work on with respect and [aim] to respect the original developers. We know that they did all they could given the software and hardware limitations of the times,” Kupperman added. “We see ourselves as helping to fulfill the original vision using today’s tool[s].”

An image from the Heretic + Hexen collection.

Heretic and Hexen is a prime example of Nightdive succeeding in its goals. While the game is far more playable due to the gameplay and visual changes, the original intent is still there. At the remaster’s core, it is still Heretic and Hexen, just made available to a modern gaming audience. The level layouts remain the same, the gameplay remains as frantic as ever, and the atmosphere lives on in Nightdive’s retooling of it.

Nightdive promises to keep its sights on accessibility for future titles as well, though the team admits there are areas where they can improve. “One area I think we could do better is to include options for colorblind players,” Kick said.

According to Kick, the studio will always strive for more accessibility for the sake of getting beloved and forgotten titles to the widest of audiences on modern hardware. A great example of this besides Heretic and Hexen is the studio’s recent System Shock remake and System Shock 2 remaster. While the former is a full, from-the-ground remake and the latter is an update to current modern hardware, both feature a wealth of options to fine tune the player experience from puzzle difficulty to combat assists. These once inaccessible games (System Shock in particular has often been described as playing an operating system) are now available to anyone to enjoy without the headaches of the past.

While game preservation will always remain an important topic in gaming and could always use more support, Nightdive is leading the charge by helping games not only fall out of obscurity, but also by making them more enjoyable to play. In an era where more and more games are falling into obscurity due to not being preserved properly, Heretic and Hexen is a glimmer of hope for the future of our industry.



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September 3, 2025 0 comments
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