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The Sims 4 - A sim in a laundromat small business puts her clothes in a washer
Product Reviews

The Sims 4 gets a much-needed update to the increasingly buggy base game, as EA assures players that ‘your concerns are heard’ over issues like deformed pets and missing ghost children

by admin September 21, 2025



The Sims 4 has been going through a bit of a mid-life crisis lately. A wayward patch issued in July triggered a rampant pregnancy epidemic, while the most recent Enchanted by Nature DLC received a less-than enthusiastic response from players. Now, it seems the community is generally fed up with the increasingly buggy state of the base game, with EA revealing plans for two solid months dedicated to bugfixes and quality-of-life support.

“We see your feedback on technical issues and game performance. And we want to assure you that your concerns are heard,” the publisher wrote in a post on Monday. “Over the next 8 weeks, our dedicated teams will dive in to resolve current issues and get ahead of unforeseen technical disruptions.”

Those plans kicked off in earnest with a big update to the base game that arrived late on Thursday. The headline feature of this patch was a newly added playpark for kids to run themselves ragged on, as well as a ‘play pretend’ interaction for kids who presumably can’t get to said playpark for whatever reason. The update also adds a prototype “memory boost” feature to eke some extra performance from your PC, though you’ll need to opt into this in the game settings.


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The meat of the update, though, is a voluminous list of bug fixes. These address a mixture of issues, some raised by the community, others selected from EA’s existing “bug archive”. There are far too many to list here, but a couple of highlights include pets being straightened out so they “no longer get deformed when traveling to another lot after aging up”, while unfortunate child sims “now show up as ghosts when they die due to over heat and freezing”.

EA plans a second round of bugfixes in October, and is asking the community to upvote their most desired fixes in The Sims 4’s bug report section of the EA forums. “Each upvote you cast on a reported issue helps us determine which problems are causing the biggest disruptions across the community,” the publisher points out. “The earlier we receive votes, the better. We’ll provide an update on our progress if we’re unable to address all of the top-voted issues in our October Laundry List.”

(Image credit: EA)

It’s good to see EA working to tidy The Sims 4 up a bit, but I do wonder whether part of the problem is simply that The Sims 4 is now 12 years old, and wasn’t designed to be the platform that EA has decided it is going to be. There was supposedly a fifth Sims game in development under the codename Project Rene, which would seem like an ideal opportunity to create a more robust launchpad for the all-encompassing Sims experience that EA wants.

EA president Laura Miele has since ruled this out, claiming that it wouldn’t be fair to existing fans who have invested lots of time and money into The Sims 4:

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“What I wouldn’t want to have happen is you have to start from day zero and start from scratch and give up all of the things that you have created, give up all of the content that you’ve purchased over the years,” Miele said during an interview with Variety in July. “We put out over 85 content packs over the last 10 years on The Sims 4, and so resetting that is not player friendly and not a good idea for our community.”

It’s a reasonable line of argument, but players are well accustomed to new games supplanting old ones, and the existence of a Sims 5 doesn’t stop them from playing The Sims 4, unless EA decided to withdraw the game from sale.

In the same interview, Miele mentions that EA is planning a technology refresh and additional modes of play for The Sims 4, the former of which might help with all the bugs and other issues. Alternatively, it might break the game entirely, especially given the sheer amount of additional, optional stuff players can plug into the game.

Moreover, such an approach doesn’t offer the opportunity to address some of the more fundamental issues with The Sims 4. While it certainly has plenty to offer players these days, it was never the deepest of Maxis’ simulations (The Sims 3 had far richer AI, for example) and stubbornly sticking with it seems like a missed opportunity to create a strong foundation for a new era of Sims play.

Nonetheless, for now EA is sticking to its plan of retrofitting The Sims 4 with platform heels, so we’ll just have to hope the next few weeks of hardcore bug-fixing gives them a sufficiently clean foundation to work with.



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September 21, 2025 0 comments
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The Land Bridge You've Never Heard Of
Gaming Gear

The Land Bridge You’ve Never Heard Of

by admin September 19, 2025


For many of us, when we think of land bridges, we tend to think of the Bering Land Bridge (actually more of a swamp), which ancient humans traversed to reach North America from modern-day Siberia during the last Ice Age. But there may have been another, crucial stretch of land that aided early human migration—this time, far across the continent, on the Anatolian coast.

That’s the major new finding from a team of Turkish archeologists who have uncovered over 100 stone artifacts from ten different sites along the peninsula. They indicate that a land bridge, now underwater, had once existed between the western edge of Asia and Europe, enabling humans to move between these regions. If their theory holds, it would reveal a previously unknown chapter in the history of human migration at a critical moment in our evolution and development as a species.

An unexplored prehistoric region

“This study explores the Paleolithic potential of Ayvalık, a region in western Anatolia that has remained largely unexamined in Pleistocene archaeology,” the researchers wrote in their study, which was published Friday in the Journal of Island and Coastal Archaeology. “These findings reveal a previously undocumented Paleolithic presence and establish Ayvalık as a promising locus for future research on early human dispersals in the northeastern Aegean.”

The Paleolithic Period—around 2.6 million to 12,000 years ago—and the Pleistocene Epoch—around 2.5 million to 11,700 years ago—refer to roughly the same stretch of time. The former is an anthropological term, while the latter is a geological term.

During the last Ice Age (between around 120,000 and 11,500 years ago), Earth’s landscape looked much different than today. Besides gargantuan amounts of ice, the sea level then was significantly lower. Ayvalık’s islands and peninsulas, for example, would have been part of a single stretch of land connecting Anatolia and Europe.

An unforgettable moment of discovery

Still, scholars have long believed that Homo sapiens mostly reached Europe from Africa by traveling through the Levant and the Balkans. But the newly discovered tools, indicate that people were present in Ayvalık’s bygone landscapes. The researchers found Paleolithic hand axes, cleavers, and Levallois flake tools (stone implements that had sharp edges and were likely used as knives). The team argues that the findings offer an alternative narrative of early human migration.

“The presence of these objects in Ayvalık is particularly significant, as they provide direct evidence that the region was part of wider technological traditions shared across Africa, Asia, and Europe,” Göknur Karahan, an archeologist from Hacettepe University, said in a statement.

“It was a truly unforgettable moment for us. Holding the first tools in our hands was both emotional and inspiring,” Karahan added.

Substantive artifact dating, stratigraphic excavations, and reconstructions of the ancient environment will be crucial to determining whether their theory is correct, including possibly searching for artifacts on the bottom of the Aegean sea.



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September 19, 2025 0 comments
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It doesn't sound like we've heard the last from MachineGames' Wolfenstein series
Game Updates

It doesn’t sound like we’ve heard the last from MachineGames’ Wolfenstein series

by admin September 8, 2025


Indiana Jones and the Great Circle studio MachineGames may right now have its focus on the whip-wielding professor, but it hasn’t forgotten its Wolfenstein heritage. In fact, in the words of studio head Jerk Gustafsson, the team would like to work on a New Colossus sequel.

As part of a recent ‘The Making of Wolfenstein’ documentary by Noclip, Gustafsson said MachineGames had always pictured a trilogy of Wolfenstein games to wrap up the story of BJ, or to give him his proper title – Terror-Billy, the scourge of the Nazi empire.


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“That journey for BJ, even during those first weeks at id, when we mapped out New Order, we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one,” the developer said (thanks, PC Gamer).

“I think that’s important to say, because – at least I hope – we’re not done with Wolfenstein yet.

“We have a story to tell.”

Is this something you would hope to see realised? You can check out the full Noclip video about the making of Wolfenstein below.

The Making of Wolfenstein – Noclip. Watch on YouTube

As for the here and now of MachineGames, the studio has just released its Indiana Jones and the Great Circle DLC, known as Order of Giants.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 8, 2025 0 comments
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Asus heard you like screens, so it put a curved '3D effect' OLED screen on your CPU water cooler
Product Reviews

Asus heard you like screens, so it put a curved ‘3D effect’ OLED screen on your CPU water cooler

by admin August 20, 2025



ROG Ryuo IV Series ASUS InfoHub Control Guide – YouTube

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We’ve seen CPU coolers with screens before. We’ve seen CPU coolers with OLED screens before. We’ve seen CPU coolers with curved OLED screens before. We’ve even seen CPU coolers with curved, motorised OLED screens before. But have we seen a CPU cooler with a curved, movable 3D-effect OLED screen before? No, sir, we have not. Until today.

Give it up for the ROG Ryuo IV 360 ARGB water cooler, the ultimate checkbox exercise in CPU cooling, announced today at Gamescom. Its finely triangulated USP is a movable curved 6.67-inch AMOLED display that supports “3D-effect videos or customized system information”.

Asus says, “a powerful pump delivers robust cooling performance, higher flow, and lower impedance, while the pre-mounted, daisy-chained ARGB fans provide high airflow and static pressure. Its fans have a low-noise design and feature front and side lighting.”


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The cooler supports LGA 1851, 1700, AMD AM5, and AM4 CPU sockets, and features 400mm tubing for better chassis compatibility. There’s also software with support for hardware monitoring and screen content management. Oh, and there’s a white version, too, that’s otherwise identical.

Getting back to that “3D effect” thing, our understanding is that is doesn’t mean some kind of lenticular 3D, as per the Acer Predator SpatialLabs View 27 we recently reviewed. Instead, we’re talking 3D effect as in those videos that use borders and lines to frame movement, plus extreme perspective and a bit of blur. Like this demo video.

Asus doesn’t provide a specific resolution for the display, only describing it at “2K”. But that probably means 1,920 by 1,080, or something very close to that. By default, it can either display one of a number of preloaded 3D effect visuals or a user-configurable suite of hard info, such as CPU temps, fan speeds, voltages, clockspeeds and all that good stuff.

You can also splitscreen the display, so that part of it is showing hardware info, the other trick visuals. And as you can see above, the “3Dness” does actually kinda work.

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As for the “movable” bit, the OLED screen is on a slider. So now you know. For the record, the radiator measures 394 by 140 by 32 mm and sports three front-and-side lit 120 mm fans. That setup delivers a rated airflow of 71.44 CFM at a noise level of 39.6 dB(A). The cooler module has a six year warranty, while the screen is covered for two years.

Finally and on the sordid matter of money, this was never gonna be cheap. US pricing hasn’t emerged, but it’s available in the UK for £322, which implies something in the region of $350. Ouch. But then if you want screens on everything, it’s going to cost you.

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August 20, 2025 0 comments
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