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Product Reviews

Denshattack! is a blend of Tony Hawk, trains and shonen anime

by admin August 19, 2025


Denshattack! is what happens when Tony Hawk trades in his skateboard for a high-speed Japanese train. Yes, you read that correctly.

Denshattack! is the latest game from Barcelona indie studio Undercoders, and it’s a delirious, high-speed action experience complete with flow states, a banging original soundtrack, flamboyant characters and coming-of-age drama. Players attempt to keep their train moving while jumping, wall riding, spinning, landing tricks and nailing combos. Between the rail-hopping action, there’s a fully voice-acted story (in English and Japanese) about overcoming oppression and finding your true friends. It’s a wacky mix of ideas, but it all comes together in a Jet Set Radio type of world that looks like a real thrill.

Undercoders is based in Spain, but the studio founders have spent a lot of time backpacking through Japan, visiting the trains specifically. In a virtual briefing ahead of Denshattack!‘s reveal at Gamescom Opening Night Live 2025, director David Jaumandreu and his team couldn’t stop giggling about how much they loved trains, and it was all fairly adorable.

Denshattack! is due out in early 2026 for PC, PlayStation 5 and Xbox Series X/S, and it’ll be available day-one on Game Pass. It features music from lead composer Tee Lopes, who’s best known for Sonic Mania, Sonic Frontiers and Teenage Mutant Ninja Turtles: Shredder’s Revenge, and additional artists from video game music label Kid Katana will contribute to the soundtrack.



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August 19, 2025 0 comments
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Tony Hawk reflects on 90s culture, celebrity and Tony Hawk's Pro Skater, the game that changed his life
Game Reviews

Tony Hawk reflects on 90s culture, celebrity and Tony Hawk’s Pro Skater, the game that changed his life

by admin August 17, 2025


Most of us don’t decide our lifelong-career when we’re nine years old – but then again, most of us aren’t Tony Hawk. Born in San Diego, California in 1968, an elementary school age Tony was first drawn to skating while watching his 21-year-old brother. “I was nine years old and my older brother was skating in the alleyway,” Hawk recalls of the first time he saw a board, ” I asked him if I could ride it and he said, yeah, but you can only ride that board over there – and his old board became my first skateboard.”

Despite the 12 year age difference, a tiny Tony quickly became obsessed with his new hand-me-down. “I overtook [my brother] within the first year,” he tells me, with a grin. Riding his tattered board every day to school, it was love at first skate. Yet once he made his way down to the local skate park, Hawk’s battered board was no longer just a fun replacement for the school bus, it was an all-consuming passion.

“Once I got to the skate park and saw the possibilities, that’s when I was all in,” Hawk recalls,”I turned pro when I was 14, but back then, that just meant that when I filled out an entry form to a competition, instead of checking the amateur box, I checked the pro box, and I was competing for $100 first place prize money. It didn’t seem like a life career choice at the time.”

Tony Hawk’s Pro Skater 3+4, which got an excellent remake this summer.Watch on YouTube

While skateboarding was achingly cool in the 70s, by the late 80s and early 1990s, its popularity had begun to wane. With Hawk doubling down on the more niche vert skating – a skating style defined by half pipes and pulling off gravity-defying aerial feats – he tells me that he was only just scraping a living.

“I was trying to make a career as a pro skater,” Hawk recalls, “X Games was starting to rise. I was doing some exhibitions, but mostly, I was doing guest appearances at inline shows. They would have a team rollerblade exhibition, and then they would be like ‘andddd special guest star Tony Hawkkkk!’, and honestly, that paid the bills.”

Briefly appearing as a skating stunt double for the other famous Tony – Tony the Tiger – in a wonderfully 90s 1991 Kellogg’s ad, by age 23, Hawk began to wonder if his career had already peaked. “Things were getting to a point of more stability, but they were still shaky in terms of trying to make a living,” he tells me, “So, when Activision called me, I didn’t really have anything to lose. I was super excited to work on a game, so I totally immersed myself in it – the gameplay, the characters, the look, the culture, the tricks, the music – everything.”

Image credit: TonyHawk.com

Despite his career lull, Hawk shrewdly saw that with his name literally on the game, he had all the leverage. “I was never concerned about Pro Skater flopping,” Hawk explains, “In fact, I made sure [it didn’t]. I demanded that anything with my name on I have final approval over – and that was not something they were used to… not something that people generally could leverage, especially in my position. But I felt like my track record spoke for itself, and they agreed.”

In 1999, Tony Hawk’s Pro Skater ollied its way into the world, becoming an instant hit. Thanks to its all-star cast of playable skaters, killer-hand-picked soundtrack and tight and endlessly compelling gameplay loop, Tony Hawk’s Pro Skater didn’t just feel like a cheap tie-in, it was effortlessly cool. Racking up 350,000 sales in its first year in the US alone, by the end of 2001 Tony Hawk’s Pro Skater had sold 3.5 million units – becoming a mainstay in teenage bedrooms across the globe.

“I’m proud of everything we did there,” Hawk says, on his relationship with Activision,”there really wasn’t a time where they were trying to force something on me that I didn’t think reflected skateboarding well.”

With the popularity of touring punk rock and skate boarding events like Warped tour, skateboarding-filled TV shows like Jackass, and the massive prevalence of skateboarded-filled nu metal music videos, skating boarding was suddenly cool again. As the noughties marched on,Tony Hawk was no longer playing second fiddle to rollerbladers – he was the main event.

“The evolution of our sport and our types of music reaching into the mainstream was definitely helped by warped tour, X Games and just bands that were in the culture,” agrees Hawk, “There was a rising tide, rising all boats at the time, and then when our video game hit, I think that was the tipping point.”

With Tony Hawk’s Pro Skater spawning 19 games and generating over $1.4bn dollars in revenue, these once unassuming video games changed the face of pop culture forever. With skateboarding now an Olympic sport, the words ‘skateboarder’ and ‘Tony hawk’ are so synonymous that even your grandmother knows the birdman. It’s a legacy that Hawk is all too aware of, his immortalised polygonal avatar living longer in the memory than his real face.

Image credit: TonyHawk.com

“My name is not just about me as a person anymore, it’s synonymous with a video game,” Hawk reflects, “So, sometimes that separation is not clear. A lot of times people see me and they expect to see me at the age that they’re playing me in the game.. But, time keeps passing. It’s funny, because I can see it sometimes in their faces, where it’s like, “that’s him, but he can’t be old”… but, that’s what happens!”

It’s a reality that’s launched a hundred self deprecating tweets, with Hawk’s jokes about being half recognised in public now the stuff of internet legend. “Watch what you wish for, because I’ve shared so many of those stories that now, half the time people will say it in jest and sometimes I can’t tell, and that’s when it gets frustrating…”

Another cruelty of the passage of time is that now, Hawk’s own children are in danger of surpassing him, just like a nine year old Tony did with his older brother. “Riley Hawk has his own success in skating, but he followed a different path than I did,” Tony explains, of his eldest son, “He has his own fan base, so he deserves to be in [the new Pro Skater games]. We have four other boys – all in their 20s – that all skate as well. I love that they do – but honestly? When we all travel together, they want to skate more than I do.”

There are very few people who manage to become immortalised in the cultural pantheon, as a larger than life pop culture figure, to the extent that Tony Hawk has. Let alone extreme sports stars who earn their own branded PlayStation game. For Hawk, however, he doesn’t have the time to concern himself with matters of legacy. He just wants to keep skating. “I’m just thankful to still be able to skate at my age, so I don’t really think of it in any loftier terms than that,” he reflects. “To live in this time and space where skating has permeated so much of the world and so much of mainstream culture, and the idea that I still get to do it for a living…it’s all just beyond a dream come true, and I’m just incredibly thankful.”



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August 17, 2025 0 comments
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Tony Hawk and Rayssa Leal on the Suburbia level
Product Reviews

‘The soundtrack to skate parks was punk rock music’: Tony Hawk on the Tony Hawk’s Pro Skater soundtracks, and how they shaped a generation of videogame skate kids

by admin June 1, 2025



It’s difficult to think of games whose soundtrack had a bigger impact on an entire generation than the Tony Hawk’s Pro Skater series. Popular music had been a part of games for decades: Journey Escape for the Atari 2600 was a particularly weird example, and the use of Song 2 by Blur in FIFA: Road to World Cup 98 was iconic. But the Tony Hawk series was the first to use punk music in this way, and for many kids from the suburbs and the country, it was the first time they interacted with punk.

The structure of bite-sized two-minute levels was perfect for putting the music at the heart of the game as much as the skating was. The punk—or maybe hip hop or thrash—charging over each run became inextricably linked to skating, even for kids who had never touched a board or been to a park.

At the recent THPS Fest in Los Angeles, celebrating both the impending release of the new Tony Hawk’s Pro Skater 3 + 4 remake and the legacy of the soundtracks in general, I spoke to some of the people involved with the music of the Tony Hawk games. Here’s what legends of skating and music had to say about their enduring legacy.


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For Hawk himself, all of his aims for the game came back to one thing. “I thought it was important to represent the culture of skating, and the culture of skating in my early days was early punk rock music. Then Activision’s music department wanted to keep it balanced with newer music as well, so they leaned in towards newer punk at the time, and it’s crazy to think that Goldfinger was ever new,” Hawk says, sitting in his trailer before the THPS Fest concert. “Also, just other sounds that represent skating, like hip hop. So the music was important to me, but I didn’t think it was going to be something that would be a standalone hit, in terms of people saying ‘Oh, we can’t wait to hear about the soundtrack to the game’.”

It’s coming full circle now

Steve Caballero

Those lofty expectations mean updating the soundtrack for Tony Hawk Pro Skater 3 + 4 had added pressure—you’re updating something people view through almost 25 years of nostalgia goggles. This time Hawk was more involved in the soundtrack of his namesake. “I guess it’s a lot to live up to, but I am proud of all the soundtracks, including this new one. I had more input this time too, so I hope it lives up to the expectations.”

Steve Caballero was a pro skater featured as a playable character in the games and now, at the age of 60, his latest punk band Urethane has a song featured on the 3 + 4 soundtrack. When the original games were coming out he was in the privileged position of getting to pick songs for the soundtrack that would also feature in his skating video at the end of the game.

“Skateboarding is gnarly,” he says, “and so when you have a punk song driving a part, it flows really well. I just picked music that I felt would go with my video part. For number two I asked for Millencolin, and for 3 I brought Bodyjar from Australia. It’s coming full circle now because Bodyjar is back in Tony Hawk Pro Skater 3 + 4 and we’re touring with Bodyjar this summer.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Lupe Fiasco is the artist behind the most famous skateboarding hip hop track of all time: Kick, Push. It was first included on Tony Hawk’s Downhill Jam, a departure from the Pro Skater and Underground titles. Now it’s being featured in a main Pro Skater soundtrack for the first time.

“It feels good,” Fiasco says. “Licensing companies are gonna license. You’ve got to let them do that when they want to do it,” he laughs. “No, Tony’s a homie. When Kick, Push first came out, he was one of the first skaters of note to invite me out to L. A. to perform it at one of the events, so this is kind of a full circle situation.”

Lupe Fiasco – Kick, Push (Official Video) – YouTube

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One of the striking things about these conversations are how down to earth all the skaters and musicians in the culture are. The godfather of freestyle skateboarding, Rodney Mullen invented a shocking number of tricks, including the kickflip—he also has a surprising air of humility given all his achievements. According to him, the soundtrack is one of the main reasons why the game was so successful.

People tend to find their music between the ages of, like, 9 or 10, up till 13 years old, and a lot of people found it at that time.

Tony Hawk

“They created something so enduring and special that it stood above everything else,” Mullen says. “I think the way that Tony included all of those bands and the music, the way that he reached outside culture—even if you didn’t skate, you appreciated the vibe. It conveyed the texture of what the culture is. Street art, everything else. All of it worked together to make it something distinct and different from anything that’s ever been done before. That’s why it’s lasted so long.”

Of course, as with all things that have significant impacts on culture, it’s not just the thing itself. It has to find the right people at the right time to have an effect, and Mullen posits that while having all the ingredients for success was important, Tony Hawk’s Pro Skater was definitely in the right place at the right time. “There’s a magic era in all things, right? So much was happening in terms of music, everything.”

Goldfinger – Superman (Official Audio) – YouTube

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For what it’s worth, Hawk agrees that timing is why the soundtrack had the impact it did. “I think it introduced a generation that was impressionable. People tend to find their music between the ages of, like, 9 or 10, up till 13 years old, and a lot of people found it at that time. But they truly liked it, it wasn’t like it was just being forced upon them. But it was the same for me. I started skating when I was 10. The soundtrack to skate parks was punk rock music. It was Devo, Dead Kennedys, Buzzcocks, Black Flag, Agent Orange, and that’s what I heard while I was skating, and that’s what I associated with skating.”

While you can never go back and experience the things that changed you for the first time again, this golden age of remasters and remakes means the millennials who fell in love with this music and culture at the right place and the right time can revisit it. The expanded Tony Hawk Pro Skater 3 + 4 soundtrack also means those now-middle-aged millennials can discover even more new music, while artists such as Caballero prove that we don’t ever have to stop finding and making new music.

With everything Y2K coming back in fashion again, perhaps a whole new generation of kids are about to fall in love with punk music through videogames.



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June 1, 2025 0 comments
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Cooper's Hawk
Product Reviews

This Hawk Figured Out Traffic Signals to Ambush Its Prey

by admin May 23, 2025


Birds continue to be amazing. Crows can use tools and hold grudges against specific people. Magpies can recognize themselves in mirrors. And now, hawks are using traffic signals to hunt down prey, according to a study published today in the journal Frontiers in Ethology. 

The story starts with Vladimir Dinets, a zoologist at the University of Tennessee, Knoxville, and the study’s author, and an intersection in West Orange, New Jersey, near his home. As a zoologist, he had long been interested in animals’ perspective on and understanding of urban environments—and in birds’ relationship with cars, in particular. Scientists have previously observed ravens patrol American highways waiting for roadkill and songbirds using cars to hide from predators.

Dinets was on the lookout for these interesting interactions when a young Cooper’s hawk migrated into his neighborhood and started doing something brilliant.

The intersection wasn’t particularly busy, even during rush hour, Dinets wrote in a guest editorial for Frontiers in Ethology. But sometimes, a pedestrian would cross the street, causing cars to pile up all the way to a small, bushy tree down the block. The pedestrian “walk” signal would also make a sound that indicated it was time to walk.

One morning, Dinets saw the hawk emerge from the tree, fly very low above the line of cars, cross the street between the cars, and then dive to get something near one of the houses.

Then the same thing happened again. And again.

It turns out that the family that lived in that house near the bushy tree liked to have dinner in their front yard. In response, birds—like sparrows and doves—would flock there to claim the leftover crumbs.

That made for easy pickings for the hawk, who would swoop down into the yard to catch said sparrows and doves. But, curiously, the hawk only did this when cars were lined up along the block all the way to the tree.

Dinets eventually figured out that the line of cars provided cover for the hawk, and that the hawk had learned to recognize the sound of the pedestrian “walk” signal. As soon as a pedestrian pressed the button, the hawk would fly from wherever it had been hanging out and into the small, bushy tree. It would then wait for cars to pile up before using the line of cars as cover to sneak up on its prey.

The hawk had, apparently, learned to use the pedestrian signal as a cue to start heading over to the house crowded with defenseless birds, according to Dinets.

“That meant that the hawk understood the connection between the sound and the eventual car queue length,” Dinets explained. The hawk also apparently had a good mental map of the neighborhood.

The hawk (or what Dinets thinks was the same hawk) returned the next year and used the same strategy to hunt. Eventually, though, the family moved away and the signal stopped working, so Dinets hasn’t seen any super smart hawks hunting near his home since.

Life is tough for birds in cities—they have to avoid windows, weave through cars, and deal with noise. But this study shows at least one way that they’ve adapted to urban living.

“I think my observations show that Cooper’s hawks manage to survive and thrive there, at least in part, by being very smart,” Dinets wrote.



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May 23, 2025 0 comments
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