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Shytoshi Kusama Becomes Key Topic of SHIB Team's Warning to Haters
GameFi Guides

Shytoshi Kusama Becomes Key Topic of SHIB Team’s Warning to Haters

by admin August 17, 2025


  • Lucie praises Kusama
  • Lucie’s warning to dishonest SHIB partners

The pseudonymous SHIB marketing lead, known to the crypto community as Lucie, has published several tweets today, in which she criticized those crypto users who either hate and criticize SHIB or are using it to attract attention to their own tokens.

In one of those posts, she mentioned the lead developer Shytoshi Kusama, praising him for everything he has done to get SHIB where it is now.

Lucie praises Kusama

In her tweet, the SHIB marketing expert has underscored the roles that have been performed by Shytoshi Kusama and the top developer Kaal Dhairya and all the tremendous amount of work done by them to allow Shiba Inu to succeed.

Lucie reminded the community that SHIB has succeeded while overcoming multiple hurdles and headwinds, as well as opposing haters with all their “attacks, insults, nastiness and lies every day.”

I’d be sad if I didn’t see all the work and sweat the team puts in daily.

Big respect & thank you 🙏
So proud to see @kaaldhairya & @ShytoshiKusama in action.

We’ve cried, screamed, sweated, laughed and overcome everything.
We must finish this on top!

We face attacks, insults,… pic.twitter.com/RMCr9yVD6d

— 𝐋𝐔𝐂𝐈𝐄 (@LucieSHIB) August 16, 2025

The key character features that help the SHIB team continue moving forward are “resilience, accountability and action.”

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Lucie’s warning to dishonest SHIB partners

Lucie also published a warning to, as she put it, “so-called SHIB partners,” accusing them of “throwing mud at the SHIB team, chasing cookie points,” and thus promoting their own coins to the SHIB community.

She added that some of those “partners” even moved sums around $15,000 monthly into a “sub-DAO,” but she claimed that they are doing that to fud Shiba Inu and its initiatives.

When they finally crash and burn after screwing everything up, don’t say I didn’t warn you 🙂

Because no matter how much hate or poison gets thrown around, it won’t stop us.

The SHIB ecosystem will keep building, growing, and pushing forward , no matter how many bad actors try…

— 𝐋𝐔𝐂𝐈𝐄 (@LucieSHIB) August 16, 2025

Lucie stated that SHIB cannot be stopped by such dirty players. The SHIB team keeps building new products and improving old ones, she said.

“The SHIB ecosystem will keep building, growing and pushing forward, no matter how many bad actors try to drag it down.”





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August 17, 2025 0 comments
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Life Below is an underwater city-builder for lovers of Finding Nemo and haters of coral reef extinction
Game Updates

Life Below is an underwater city-builder for lovers of Finding Nemo and haters of coral reef extinction

by admin May 28, 2025



My sherry-swilling, moustache-twirling armchair theorist understanding of ocean-wide coral decline is that addressing it will require a, forgive me, seachange in attitudes towards the “natural” realm we generally position as external and other, ripe for the despoiling – a new way of inhabiting and co-constituting this mote caught in a sunbeam, this stargazing planet from which lamentation is spun, this blithe blue impossibility we (but who are “we”???) call home. Failing that, perhaps we can ask some magic Pixar squid to play underwater SimCity.

Sorry, this is my fairly jaded introduction to Life Below, the latest game from Trolls vs Vikings devs Megapop and Warhammer 40,000: Mechanicus publishers Kasedo, which I do genuinely find intriguing in that it is trying to do two, somewhat incompatible things.

Watch on YouTube


On the one polyp, it wants to educate players about organisms that, as the PR pitch explains, make up 0.01% of the ocean floor, and yet support 25% of ocean life, with input from marine biologists. On the other polyp, it would hate you to get the impression that it’s just here to teach you things. Heavens, no! Life Below is a real-ass strategy management game, whose relatively bizarre pedagogic aspects are kept firmly in check, but hopefully not suffocated by its adherence to genre.

“While the environment and sustainability are important themes, this isn’t ‘edu-tainment’ – this is a proper strategy game,” comments the press release, emphasis theirs. They also want it to be one of “the most accessible city-builders ever”: Life Below is being created in collaboration with disability consultant Arevya and gaming charity Special Effect UK.


In Life Below, you are a representative of Gaia, personification of Earth’s life force. Gaia is often invoked in games with upbeat ecological vibes. I would quite like wholesome gamedevs to spend more time reading about Gaia as originally depicted in Greek myth. In keeping with much of Greek myth, it’s an absolute quagmire. Did you know that Gaia spawned Aphrodite, goddess of beauty, using the hacked-off testicles of her husband, Uranus, after she conspired with her son Cronus to have him carved to pieces, in vengeance for Uranus turning Gaia’s very body into a kind of cyclops petting zoo? Let’s have some of that in games with eco themes, and fewer puppy-eyed jellyfish bois.


Anyway, how it works is that you send out your twinkling octopus children to cultivate a grid of barren seafloor, planting the equivalent of buildings on resource nodes, and using fixtures such as “seagrass lure” to summon a range of aquatic species to your coral city. You must then keep those lifeforms happy and protect them from threats. The latter include biome change, infestations of creatures who threaten to wreck the reef’s equilibrium, and fluctuating algae levels.


The worst nasties, such as oil spills and floating garbage patches, may require the attention of “special wildlife”. Without consulting any Wiki pages, I’m envisaging some kind of plastic-eating bacteria who live inside the mouth of a roving basking shark. Not all the external elements are undesirable: sometimes, a nice whale might swim overhead. I’m not sure what the effect will be on your reef. It’ll be interesting to discover whether Life Below can translate any of its oceanic learnings into novel mechanics, or whether this is just a Little Mermaid skinpack for Cities: Skylines.


The game is out in 2026. The Steam page is here. Look out for a demo during Next Fest in June.



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May 28, 2025 0 comments
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