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Marvel Rivals Season 3: Phoenix gritting her teeth as she's pinned to the ground by Hela, who's out of frame.
Gaming Gear

Marvel Rivals dev’s transparent, 18-minute breakdown of how ranked isn’t rigged fails to placate players who hate losing

by admin August 22, 2025



To prove to the growing number of players who think Marvel Rivals’ ranked mode is rigged or somehow unfair, the official X account dropped a video that reveals a surprising amount of detail about why that’s totes not the case.

Lead combat designer Zhiyong spends a packed 18 minutes explaining the math that determines how high you climb based on ranked wins and how the matchmaking system tries to create fair games. The gist is that Marvel Rivals works like a lot of other competitive games, but because there are six-player teams and a roster of wildly different heroes it has to do some guesswork that won’t always lead to perfectly balanced matches.

It’s true that you might be put on a team with people who aren’t as good as you, but the system takes that into account when calculating how much a win or loss is worth. A player who performs much better than their team and still loses won’t be punished as hard, for example. But as you go up in ranks, personal performance isn’t weighted as heavily in the calculation.


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Your individual performance on a hero is compared to every other player on the same hero at the same rank. The system then combines the averages for all your teammates and determines your team’s total average skill level. In a match where your team’s level is higher than the enemy team’s, you’ll gain fewer competitive points for winning and drop more points for losing.

The matchmaking system tries to match teams with the closest skill levels and will do its best to pit groups of players against other groups rather than people playing solo. But because of the number of variables with server regions and fluctuating skill levels, the teams are rarely perfectly even.

We’ve heard your feedback on matchmaking and ranking in Marvel Rivals, and your voices matter! Check out our Lead Combat Designer, Zhiyong, as he shares our developer insights on the matchmaking and ranking system. Watch the full video to see the systems behind the game! pic.twitter.com/OmErw2WMgUAugust 21, 2025

Anyone who has heard Blizzard talk about Overwatch’s ranked system will be familiar with a lot of this. Marvel Rivals isn’t very different apart from the fact that it doesn’t have a way to queue for a specific role you want to play, which Zhiyong says wouldn’t actually fix the problem of unbalanced matches.

However, Zhiyong doesn’t address what would happen if Marvel Rivals introduced placement matches to calibrate your skill level up front instead of gradually over time. Many players believe that this would make matches fairer when ranks are reset every season. It sounds like the studio has considered it, according to a reply from executive producer Danny Koo on X where he said he’s “on the placement side of things.”

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There aren’t any huge revelations in the video if you’re familiar with competitive games. Zhiyong lays out what looks to be a fairly standard system for hero shooters, and he re-confirms that the game doesn’t use Engagement Optimized Matchmaking (EOMM) that ignores your skill level and feeds you wins to keep you hooked.

Even with the surprisingly in-depth explanation, not everyone is happy. Such is the curse of competitive games, I guess. There will always be players who believe the system is built to punish you with idiot teammates and loss streaks and not that probability plays a larger role than they’d think. Not that there isn’t room for improvement, but assuming there’s a way to achieve perfectly balanced matches for every single player is wishful thinking.

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August 22, 2025 0 comments
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The Social Network Is Getting A Follow-Up Facebook Will Hate
Game Reviews

The Social Network Is Getting A Follow-Up Facebook Will Hate

by admin June 26, 2025



Image: Sony Pictures

Fifteen years after Jesse Eisenberg made Facebook founder Mark Zuckerberg look like the socially awkward tech genius he is in director David Fincher’s The Social Network, the film’s writer, Aaron Sorkin, is back at it again. Deadline reports that Sorkin will write and direct The Social Network Part II, a follow-up to the 2010 film about the formation of Facebook.

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

The film is reportedly based on The Facebook Files, The Wall Street Journal’s scathing series of articles about the social media titan published in October 2021. In those articles, it was revealed that Facebook permitted certain accounts to bypass company policies, dragged its feet in dealing with human trafficking networks on the platform, and ignored its own internal research into the harm Instagram was doing to teens’ mental health. Since the first Social Network created Oscar-worthy drama out of the Winklevoss twins suing Zuckerberg for allegedly stealing their idea—and the Facebook head honcho being a dick to co-founder and former friend Eduardo Saverin—this follow-up will surely have more than enough material to remind us how deleterious the company has been to the world at large.

It’s important to note that while the film is titled The Social Network Part II, sources told Deadline the movie will not be a direct sequel to the original film. There hasn’t even been any confirmation of Eisenberg returning to reprise his role as Zuckerberg, or that any of the original cast members will appear. What is reported is that the film will touch on Facebook’s influence on the 2020 U.S. presidential election. Sorkin has gone on record blaming the company for the January 6 attack on the nation’s Capitol.

Zuckerberg didn’t like the first Social Network, and I can’t imagine he’ll be too happy with the follow-up—especially if it essentially paints his greatest creation as a virus on humanity.

.



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June 26, 2025 0 comments
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For the love of Ibrahimovic, Rematch players, learn to pass before I become the very thing I hate
Game Reviews

For the love of Ibrahimovic, Rematch players, learn to pass before I become the very thing I hate

by admin June 25, 2025


I feel like I’ve finally found a competitive online game that I enjoy and can’t stop thinking about. Rematch, Sloclap’s 3/4/5-a-side football game, is what Rocket League would have been based on if the world made any sense. It’s not, which has resulted in a bizarre situation where you have to describe Rematch as Rocket League with people instead of cars… so, just football, then. Anyway, I love it. In fact I love it despite the fact that a large portion of the player base is the absolute worst kind of person: a ball hog.

Rematch

  • Publisher: Sloclap, Kepler Interactive
  • Developer: Sloclap
  • Platform: Played on PS5 Pro
  • Availability: Out now on PC, PS5 and Xbox Series S/X.

Rematch isn’t an easy game to get to grips with. Unlike most football games, where passing and shooting feels guided to ensure you get that sense of being a professional, in Rematch it’s incredibly easy to fluff things so sensationally you can’t help but laugh. Fail to swivel fast enough before taking a snap shot and you’ll fire the ball into the side wall: embarrassing! Point the left stick (if you’re playing with a controller) slightly skewwhiff while passing and that dream through-ball you imagined ends up setting up a counter attack in the opposite direction: face palm! Get a little ahead of yourself in goal and you’ll dive in completely the wrong direction of the incoming shot: sorry!

This is to say, I understand that people will make mistakes in Rematch. I make plenty of them. Learning while playing is part of the game, especially as the training isn’t the best at the moment. What I don’t understand is how many people are playing this and completely failing to grasp the very basics of football. Please, if you are reading this and are playing or plan to play Rematch, pass the ball. If you’re playing in goal, read that request again, and again. Pass the ball.

The football snob in me is starting to creep out, now, like a snail who thought that drop of rain was enough of a reason to make a dash onto the baking-hot pavement. I know it’s ill-advised, but I can’t help it. If I was playing on PC or Xbox where a large portion of the player base is likely to be giving Rematch a whirl via Game Pass, I’d be thinking along the lines that a lot of these people (perfectly nice people, I’m sure, but football morons, to be blunt) don’t really have much of an idea of what football is and just saw it in the latest additions and fired it up. Fair enough. But I’m playing on PlayStation where people paid at least £20 to play this. I say “play” but no one watching the calamities I’ve witnessed would dare to suggest this is football being played. Bungled, sure. Masacred, if you’re being even more dramatic.

See this? This is a ball. Kick it to other players on your team. | Image credit: Sloclap/Kepler Interactive

It’s become a bit of a joke amongst the burgeoning community that all you hear during games is people spamming the “give me the ball” button. “Pass it,” “square it,” “back post,” and so on, endlessly. I hate it, but I understand it. A lot of players simply refuse to pass the ball. I’m endlessly making myself open to receive the ball from the goalkeeper, only for said keeper to attempt an overhead flick over the oncoming attacker. Nine times out of 10 this fails, and the opposition scores into an open goal. If it doesn’t fail, nine times out of 10 the next attacker will leap onto the goalie and dispossess them, scoring into an open goal. If this doesn’t fail, and the goalie is now over the half-way line, they’ll continue to refuse a pass, often opting to shoot from way too far out, the sensibly placed goalkeeper saving effortlessly. Unless someone has decided to fill the void left behind this galavanting nincompoop, guess what? Correct! The goalie with the ball in their hands now simply has to shoot straight down the pitch to score into an open goal.

Good job, everyone. Good job! This is where things have started to become a little unpleasant. During my initial days with Rematch I’d use the pre-set quick-messages like the lovely person I am. “Sorry” I’d say shamefully as I missed an open goal. “We’ve got this” I’d yell as the team took a commanding 2-0 lead. “Good job!” I’d say, happy to acknowledge a lovely bit of play from a teammate. Well, things are starting to sour on that front, and I’m not happy about it.

You can tell this person isn’t going to pass the ball. No chance. | Image credit: Sloclap/Kepler Interactive

“Good job” has, for many players, become a contronym. Yes, it at times does mean exactly as you’d think, a congratulations to someone who has done something worthy of praise. But, shamefully, I and others are now using “Good job” when the goalkeeper thinks they can dribble the length of the pitch. “Good job” I instinctively jab on the controller quick-select button. Real “Good job” you absolute cretin! I’m not proud of myself, OK.

Football has always brought out the worst in me. I will quietly watch my beloved Spurs, raising a semi-clenched fist occasionally but not with too much emotion just in case celebrations are cut short by a VAR decision, but you wouldn’t believe the words I’m muttering in my mind – truly shocking stuff. “Good job” is just the tip of the iceberg. Funnily enough, a lot of this also stems from wanting people to “pass the ball!”

Thankfully I’m starting to see things improving in ranked matches, where the general play is far more team-focused than in quick matches. I hope there’s some way Sloclap can start to reward team players a bit more, though. Currently it’s far too easy for a complete chancer to score way more points in a game than a solid team-first workhorse. If this can be changed we might see less moments of complete idiocy.

A copy of Rematch on PS5 was provided by the publisher.



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June 25, 2025 0 comments
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MrBeast with several YouTubers behind him
Esports

Asmongold defends MrBeast amid “forced” hate over AI YouTube thumbnails

by admin June 23, 2025



Twitch star Asmongold is stepping up to defend MrBeast after the most-subscribed YouTuber came under fire for his AI video tools.

On June 20, Jimmy ‘MrBeast’ Donaldson set the internet into a frenzy after he unveiled new tools to help YouTubers create thumbnails for their videos with his Viewstats service.

The backlash came quickly, with popular creator JackSepticEye accusing Donaldson of “ruining YouTube” and many others, such as Pointcrow, putting MrBeast on blast.

Although MrBeast deleted the AI thumbnail post and promised that changes were in the works, Asmongold doesn’t believe the tsunami of backlash against the YouTube star was actually warranted.

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Asmongold says MrBeast anti-AI hate is “forced”

During a June 2025 broadcast, Asmongold checked out the negative responses MrBeast was receiving and explained why he felt it was all manufactured outrage.

“This is, in my opinion, I think the anti-AI hate is the most forced f**king thing on the internet,” he said. “It’s the most forced thing on the internet, and all it is is a bunch of creators and artists who are trying to get their audience riled up against AI.”

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Asmongold thinks the hate on AI is “forced” after MrBeast got cooked on the timeline for promoting an AI thumbnail website

“All it is, is a bunch of creators and artists..who get their audience riled up..because they don’t wanna be replaced” pic.twitter.com/5gssnq5bft

— yeet (@Awk20000) June 22, 2025

According to Asmongold, these individuals are worried about being replaced by artificial intelligence, and that’s why they’ve reacted the way they have.

“It’s so annoying. It really is!” the Kick and Twitch streamer exclaimed.

For his part, MrBeast remains committed to helping creators, but has adjusted his approach, indicating that he’d rather create a tool that provides inspiration to artists and not take their place.

“My goal with Viewstats is to build tools to level the playing field between people like me with 300 employees and new creators that can’t afford a small army,” Donaldson said.

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The fears of AI extend beyond just content creation, however. Notably, Twitch legend Ninja believes that AI will make streaming “impossible” because of how easily users will be able to generate fake videos of streamers.





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June 23, 2025 0 comments
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Recycled Polyester Saved This American Factory. Environmentalists Hate It
Gaming Gear

Recycled Polyester Saved This American Factory. Environmentalists Hate It

by admin June 23, 2025


In the bottle processing plant in Reidsville, North Carolina, drifts of plastic particles, like snow banks, are piled in every nook of the machinery that chops the bottles into flake. When I ask our tour guide, a floor manager, if he worries about breathing it in, he says he doesn’t. “We do a good job of cleaning it up,” he says, adding that the bags of dust that are vacuumed up are sold off, and the wastewater is filtered.

But I’m concerned. A 2023 study of a UK plastics recycling plant found that even after the installation of state-of-the-art filters, around 6 percent of the plastic being processed was released into the wastewater as micro and nanoplastic, while the air around the facility was full of microplastics small enough to be hazardous to human health.

Scientists are still puzzling out what microplastics do to our health, but one study found that people with IBS tended to have more microplastics, including PET and polyamide (of which nylon is one type), in their gut. While PET seems to be one of the most benign out of all the plastics, at least two studies have found BPA, a hormone-disrupting chemical, in polyester baby clothing, and a number of brands agreed to a settlement with California lawmakers in 2023 over the presence of BPA in polyester athletic shirts.

In addition, water utility managers in Reidsville have alleged that Unifi and other polyester manufacturers could be potentially be sources of 1,4-dioxane, a probable human carcinogen, in the Cape Fear watershed, which provides drinking water for over 1 million people as it flows from central to southeast North Carolina. Technically, that’s not illegal (especially since Unifi, along with other industrial sources and several towns, successfully lobbied against a North Carolina rule limiting 1,4-dioxane in wastewater). Because 1,4-dioxane is a byproduct of manufacturing PET resin, the EPA declared in late 2024 that almost any exposure to 1,4-dioxane constitutes an unreasonable risk to the health of polyester workers and surrounding communities. There are (very costly) ways to treat wastewater for 1,4-dioxane, so how ensuing regulations would affect Unifi remains to be seen, especially since the EPA doesn’t currently seem keen to do any regulating of toxic chemical exposure.

Ingle and Boyd both declined to speak in detail about these issues. In person, they cited the advice of Unifi’s counsel (BPA), said Unifi follows all regulations (1,4-dioxane), or pled ignorance (microplastics). Follow-up questions to Boyd went unanswered. Ingle responded to follow-up questions via email by writing, “We maintain active participation in The Microfibre Consortium, in order to support academic and industry research into the source and impact of fiber fragmentation from textiles into the natural environment.” And “We are compliant with all local, state, and federal regulations for all of our sites.”

To advocates, each micro-scandal is proof that there is no environmentally friendly polyester. “We can’t do this sustainably in a nontoxic way, it’s literally impossible,” Pecci says.

But I left the Repreve plant wondering if we’re letting perfect be the enemy of good American jobs. Polyester will continue to be in demand, and it will either be made here in a compliant factory using recycled sources, or abroad in a sketchy factory using fresh petrochemicals. Pecci says she doesn’t want to “call out that company or those people, because they might be the nicest people in the world doing the best they can with what they have.” She described for me a utopia in which nontoxic and natural clothing is all made here and then composted and recycled here. Sounds gorgeous, and impossible.

In February of this year, Unifi announced it was closing its Madison, North Carolina, polyester processing plant. It would ship some of its machinery to its Latin American plants, and offer the Madison employees new job opportunities at the Yadkinsville and Reidsville plants, which remain in service.

For now, anyway.



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June 23, 2025 0 comments
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Meta tells the Oversight Board it isn't removing the word 'transgenderism' from its hate speech rules
Product Reviews

Meta tells the Oversight Board it isn’t removing the word ‘transgenderism’ from its hate speech rules

by admin June 21, 2025


If anyone was holding out hope that the Oversight Board would provide some kind of check on Meta’s rewritten hate speech policy, Meta has just made it clear exactly where it stands. The company published its formal response to the board’s criticism, and has declined to commit to any substantive steps to change its rules.

The Oversight Board previously criticized Meta’s January policy changes as “hastily announced” and wrote that it was “concerned” about the company’s decision to use the term “transgenderism” in its rewritten community standards. The company’s policy, announced by Mark Zuckerberg in January shortly before President Donald Trump took office, now permits people to claim that LGBTQ people are mentally ill.

“We do allow allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words such as ‘weird,'” the policy now states. In a decision related to two videos depicting public harassment of transgender women, the Oversight Board had sided with Meta on its decision to leave the videos up. But the board recommended that Meta remove the word “transgenderism” from its policy. “For its rules to have legitimacy, Meta must seek to frame its content policies neutrally,” the board said.

The word has a long association with discrimination and dehumanization, human rights groups have said. Human Rights Campaign noted that the term is “socially and scientifically invalid” and “often wielded by anti-trans activists to delegitimize transgender people.” GLAAD has likewise noted that “framing a person’s transgender identity as a ‘concept’ or ‘ideology’ reduces a core identity to an opinion that can be debated, and therefore justifies dehumanization, discrimination, and real-world violence against transgender, nonbinary, and gender nonconforming people.”

In its formal response, Meta officials said they were still “assessing feasibility” of removing the word from its policies. The company said it would “consider ways to update the terminology” but added that “achieving clarity and transparency in our public explanations may sometimes require including language considered offensive to some.”

Meta also declined to commit to the board’s three other recommendations in the case. The board had recommended that Meta “identify how the policy and enforcement updates may adversely impact the rights of LGBTQIA+ people, including minors, especially where these populations are at heightened risk,” take steps to mitigate those risks and issue regular reports to the board and the public about its work.

It had also recommended that Meta allow users to designate other individuals who are able to report bullying and harassment on their behalf, and that the company make improvements to reduce errors when people report bullying and harassment. Meta said it was “assessing feasibility” of these suggestions.

Meta’s response raises uncomfortable questions about just how much influence the ostensibly independent Oversight Board can have. Zuckerberg said that Meta created the Oversight Board so that it wouldn’t have to make consequential policy decisions on its own. Previously, the social network has asked the board for help in major decisions, like Donald Trump’s suspension and its rules for celebrities and politicians. But Zuckerberg’s decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise.

Meta has always been free to ignore the Oversight Board’s recommendations, but it has allowed it to influence some of its more controversial policies. That seems like it could be changing, however. Zuckerberg’s decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise. And the company now seems to have little interest in engaging with the board’s criticism of those changes.



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June 21, 2025 0 comments
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X sues New York over hate speech disclosure law
Product Reviews

X sues New York over hate speech disclosure law

by admin June 18, 2025


Social media company X has filed a lawsuit against the state of New York over a law governing hate speech. The social network’s Global Government Affairs account posted about the suit, claiming the law’s required disclosures infringe on First Amendment protections for free speech.

The Stop Hiding Hate Act, which is slated to take effect this week, would require social media companies to report on how they define and moderate content including hate speech, misinformation, disinformation, harassment and foreign political influence.

X sued California in 2023 about a similar state-level law regarding content moderation. A panel from the Ninth Circuit Court of Appeals put a hold on the lower court’s initial ruling in favor of California. While the law did endure, a settlement between the state and the company at the start of 2025 led to the elimination of the provisions that X claimed were unconstitutional.



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June 18, 2025 0 comments
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An angler casts out a line on a lake.
Product Reviews

This Russian fishing sim is bizarrely popular on Steam but players can’t decide if they love or hate it, perhaps because of the $2000 microtransaction

by admin June 3, 2025



I hadn’t heard of Russian Fishing 4 until PCG’s Wes Fenlon noticed it was weirdly popular on Steam. The game’s been available since 2018, launching on Steam in November 2021, and since then it’s steadily built a considerable audience over time: per SteamDB’s three year charts, it was pulling in around 7,000 concurrent players after launch, and three years later averages just over 20,000 concurrent players every day.

There are currently 21,500 people playing Russian Fishing 4, and nine days ago it hit its all-time peak of 25,352 players. Bear in mind it’s also available directly from the developer, so Steam’s only a portion of the playerbase, and we’re talking about one very popular fishing game.

The obvious question is why, and one straightforward and boring answer is that, with some very big caveats, Russian Fishing 4 is a pretty great fishing simulation. I downloaded it on Steam this morning and played through the tutorial before going for a spot of proper fishing, and the game has a lovely peaceful atmosphere, relatively straightforward mechanics, and for the most part looks great.


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One especially nice touch is that, while you’re fishing away, other players’ catches pop up in realtime in the lower left of the screen. This does inspire some angling envy, but it’s a nice distraction while you’re waiting for a bite.

I have to say that I did only seem to catch carp and roaches, but that may just be because I’m fishing at a low level. And here comes the big caveat, and one of the reasons Russian Fishing 4 and its community is quite interesting: this is one of those free-to-play games that seriously tries to nickel-and-dime you.

Russian Fishing 4 – Steam Trailer 2022 – YouTube

Watch On

The pace of progression here is monotonously slow, and the grind is absolutely brutal. You sell the fish you catch to (eventually) afford better equipment to catch bigger fish, and level up at a snail’s pace (which is annoying because you can’t visit certain spots in the game to fish unless you’re a particular level). The actual fishing is fun: the gameplay loop built around it is why “free-to-play” makes so many players groan.

But naturally help is at hand. Russian Fishing 4 is monetised by a Premium membership tier, which basically makes the game work properly. Among other things, Premium grants a 100% bonus to experience with every fish caught, increases the chance of your crafting and fishing skills improving, and unlocks a bunch of other basic functionality that makes the game much more pleasant to play.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Appropriately enough, there’s a catch. Premium membership is pretty expensive: three days of it will set you back $3.50, while a month is $15. I was also amazed that the options kept getting larger and larger. 90 days for $40? OK. 360 days for $130? You do you.

But then you see the “lifetime subscription” and Russian Fishing 4 just straight-up asks for $2,000. Two grand! I wonder if it’ll carry over to Russian Fishing 5 (answer: nyet).

(Image credit: Fishsoft LLC)

This side of Russian Fishing 4 is why, despite being a good fishing sim and clearly attracting a lot of would-be anglers, the Steam reviews sit firmly on “mixed” and there’s two through-lines to nearly all the negative ones. They’re either about the ponderous grind and overbearing monetisation, or they’re from Chinese players.

I don’t know why, but recently Chinese players seem to have taken against Russian Fishing 4 in a big way. The reasons that their reviews give are slightly mixed, but it’s a cocktail of being banned for cheating (erroneously, they claim), an apparent lack of fish, and that old favourite, “greedy devs.”

“To this day I don’t understand what the cheating programme is, and he never explained it when I consulted the official, he was very arrogant,” writes Mage (via machine translation). “If you want to play this game, please keep your computer like a newborn, do not try any uncommon programmes. This is the first time in my gaming career that I have been banned, thank you for all the nagging.”

“I thought it was interesting at first, but now I think this game is a complete waste of my time,” says QMX (via machine translation). “Are there any fish in this lake? I stand there all day and never catch any fish. The missions are disgusting and pure torture.”

Finally,, I had to include this review from a Russian comrade, because it just made me wonder what on Earth happened while they were playing:

“After this shit,” says Sanyapyts, “friends become bastards.”

Russian Fishing 4 is an odd contemporary phenomenon. There’s no doubt it’s a good game, and many of the positive reviews reckon it’s the best fishing sim on the market even with the monetisation. But that monetisation is so poorly implemented from the player perspective that it does seem to ultimately turn people off, and make them resent the game: it’s really notable how many of the negative reviews have several hundred hours on record.

Not that this is likely to bother the developers too much: Russian Fishing 4 is clearly a big success and, even seven years after release, it is continuing to attract and hold the attention of a huge audience. I probably won’t return to it—more of a Get Bass man—but there are plenty who do. And hey, if the monetisation bothers you that much? Just check down the side of the couch for a spare two grand.



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June 3, 2025 0 comments
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