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No, Silksong hasn't been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom
Game Reviews

No, Silksong hasn’t been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom

by admin August 21, 2025


Earlier today, Team Cherry finally announced a release date for its long-awaited Hollow Knight sequel Silksong. After seven years, it will finally be out next month.

Yet contrary to what you may believe, Silksong hasn’t been in development hell for that time. Instead, Team Cherry’s developers were just having too much fun making it.

In fact, sales of the original game have skyrocketed from 2.8m copies to 15m copies since Silksong’s announcement in 2019, giving the studio the financial freedom to take their time.

Hollow Knight: Silksong – Special AnnouncementWatch on YouTube

What was originally intended as an expansion to Hollow Knight soon ballooned into its own game, with the studio announcing in February 2019 it would be a full sequel.

“Even at that point we were recognising that it was going to become another giant thing to rival the scale of Hollow Knight or probably exceed it,” Team Cherry co-founder Ari Gibson told Bloomberg. “And then because of how we work, obviously the world ended up being just as big or bigger. And the quest system existed. And the multiple towns existed. Suddenly you end up six, seven years later.”

“It was never stuck or anything,” Gibson added. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

That 12m rise in sales of the original Hollow Knight is extraordinary. Somehow, Team Cherry inadvertently created the ultimate hype machine: hype for the sequel led to sales for the original, which meant it could take longer to develop, which fed the hype even more due to silence, which became a meme, which meant it could take even longer.

“We’re very lucky in that regard,” said Gibson. “I don’t ever really think about it that much. Maybe that’s the privilege of it.”

No strict deadline and a flood of financial income meant Team Cherry could take its time. It’s in stark contrast to so many other studios at the moment hell-bent on chasing trends and generating cash in the face of rising development costs, which has inevitably resulted in the mass layoffs across the industry in the last couple of years.

By contrast, Team Cherry has remained lean. What’s more, it’s spent the past seven years enjoying development.

“We’ve been having fun,” said Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.

“We’re very fortunate that we have a development method that is so enjoyable,” Gibson continued. “Not exactly sure how we stumbled into that. Everything comes together quickly. You can see results fast. Ideas turn into something that exist in the game almost immediately before your eyes, and that’s very satisfying. And that allows you to go off on those tangents and meet weird characters because someone’s off-handedly mentioned a weird character as an idea and the other person’s laughed, and that’s enough.”

Will Silksong push the Metroidvania genre to new heights? | Image credit: Team Cherry

“You’re always working on a new idea, new item, new area, new boss,” added co-founder William Pellen. “That stuff’s so nice. It’s for the sake of just completing the game that we’re stopping. We could have kept going.”

Add to that a desire for exceptional polish, and it’s easy to see how development could have continued even longer.

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” said Gibson. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.'”

“There’s a level of finish that has to be met throughout the entire game,” added Pellen. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

Of course, it remains to be seen whether Silksong will fully live up to the hype, but with its release date of 4th September it won’t be long until we find out. At the least, it follows games like Clair Obscur: Expedition 33 as a project with a relatively small team and a huge amount of passion finding big success, where so many AAA studios and publishers have stumbled.



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August 21, 2025 0 comments
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That rage-inducing Borderlands 4 price tweet hasn't stopped Randy Pitchford posting, as he declares an indie game is "cheaper than a point of meth"
Game Reviews

That rage-inducing Borderlands 4 price tweet hasn’t stopped Randy Pitchford posting, as he declares an indie game is “cheaper than a point of meth”

by admin May 22, 2025


Yep, this is a thing the Gearbox exec has tweeted. He’s posted that indie shooter Mycopunk is “cheaper than a point of meth” and “probably has fewer side effects, too”, in response to publisher Devolver Digital making a joke about Borderlands 4 potentially costing $80.

We all through the exec accidentally revealing B4’s revised release date ahead of schedule by goofing up with timezones when tweeting about it was him at the peak of his posting powers. It wasn’t. Randy’s still evolving, and he has things to say.


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There’s some context to this latest ‘you what?’-inducing post from Pitchford, and it involves more ill-concieved tweets. On May 14, the Gearbox CEO responded to a fan concerned about the latest entry in the Borderlands possibly setting players back $80.

“A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen,” the exec replied, “My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen.”

As you’d expect, that post’s drawn him lots of flak from regular folks who don’t like having it insinuated that you’re not a “real fan” if you aren’t able to buy an $80 game while also keeping your head above water during the cost of living crisis we’re all living through.

Image credit: VG247

One of the responses has come from Devolver, which joked: “You’re gonna be able to buy Mycopunk for you and three of your friends for the price of one copy of Borderlands 4.” Pitchford responded to that light ribbing that mainly serves to promo developer Pigeons at Play’s upcoming co-op shooter by posting: “Mycopunk is cheaper than a point of meth – probably has fewer side effects, too!”

Yeah, imagine if your boss – who’s already made your work life harder by running his mouth – posted that.

That’s not been it either, Pitchford’s also issued what very much looks like a response to the “real fan” backlash by sharing a clip of him talking about Borderlands 4’s still unrevealed price at a recent PAX East panel, reasoning that it’s “the truth” for those who want it.


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It’s three minutes long, and basically sees him admit that he doesn’t know how much the game’ll cost, before going through the factors that could influence how much games cost these days – game sellers having to be aware that some folks they’ll want to sell to are in “price-sensitive” situations, while others are “accepting the reality that game budgets are increasing, and there are tariffs for the retail packaging, and it’s getting gnarly out there”.

“We want people to buy [the game], so we have the resources to make more,” Pitchford said, “but we want everyone who buys and plays a Gearbox game to feel certain that they got the better end of the bargain. Whatever the price is, that they got the best value.” Why didn’t he just say that in the first tweet? Beats me.



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May 22, 2025 0 comments
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Fortnite's AI Darth Vader hasn't just created problems for Epic by being Jedi mind-tricked into saying bad words, it's led SAG-AFTRA to file an unfair labour practice charge
Game Updates

Fortnite’s AI Darth Vader hasn’t just created problems for Epic by being Jedi mind-tricked into saying bad words, it’s led SAG-AFTRA to file an unfair labour practice charge

by admin May 20, 2025


Late last week, Fortnite got a Darth Vader chatbot you can squad up with and have stilted AI-powered conversations that use James Earl Jones’ actual voice. It’s not just said a bunch of stuff it wasn’t supposed to – it’s now led the SAG-AFTRA union to file unfair labour practice charge.

If you weren’t around last week, Epic quickly had to issue a patch to the bot – which has been made with the approval of deceased Vader VA Jones’ family – not long after it was released into the wild, because players had managed to get it to say stuff it shouldn’t. You know, swears, slurs, and chatter about breasts.


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Fast forward to last night, when voice acting union SAG-AFTRA issued a statement on the AI Vader bot, challenging Epic on it being a thing and revealing that it’s filed an unfair labour practice charge with the US National Labour Relations Board.

“We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles,” the union wrote, acknowledging Jones’ estate having approved the bot, “However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader’s iconic rhythm and tone in video games.

“Fortnite’s signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology. Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions.”

VG247 has reached out to Epic for comment.

So, we’ll have to see what, if anything comes of the union challenging Llama Productions over allegedly not providing it notice of its plans to use AI to create AI Vader. It’s yet another chapter in the union and many voice actors’ efforts to secure protections against the use of AI to mimic voices, which it’s been argued presents an existential threat to their profession.

After all, as the union argues here, getting another actor to deliver voice lines for Fortnite Vader that sound like Jones would have been an alternative option to using AI her. Though as I’ve said, Epic and Llama did secure the right permission from those representing the AI-emulated actor’s interests.

How do you feel about AI Vader? Let us know below.



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May 20, 2025 0 comments
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