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"We believe these restrictions harm creative expression." The reaction to the UK's Online Safety Act
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“We believe these restrictions harm creative expression.” The reaction to the UK’s Online Safety Act

by admin August 17, 2025


“This is not a law fit for purpose,” says the journalist and game developer John Szczepaniak. “This is idiocy and insanity of the highest order.”

Szczepaniak made the game Lady Priest Lawnmower as a joke – riffing on the ZX Spectrum’s similarly silly Advanced Lawnmower Simulator. But when the UK’s Online Safety Act (OSA) came into effect in late July, he found that British users of itch.io could no longer access his author page.

“It’s all just a parody,” Szczepaniak says. “But as you can see Lady Priest Lawnmower is deemed adult, and if only one game is deemed adult your entire profile page is blocked.” He believes the game tripped an alarm because it features kidnapping. “What about the original Donkey Kong, where Pauline is kidnapped?”

Lady Priest Lawnmower on Itch

Leaf Corcoran, itch.io’s founder, has said that author pages containing NSFW or adult content will remain blocked in the UK – until the site finds a ‘digital ID’ partner that can provide an age verification solution they’re happy with. In the meantime, itch.io is encouraging developers to submit an appeal if they think they’ve been incorrectly targeted. “I refuse to do this. This entire OSA banning nonsense should never have taken place,” Szczepaniak says. “I want the OSA laws repealed!”

The OSA is a set of laws intended to protect users online. It puts a new onus on game developers and platform holders to prevent children from accessing anything harmful or age-inappropriate. It requires that parents and kids are given clear and easy ways to report problems, and that adults be given more control over the type of content they see.

Frustration and panic

This change has been a long time coming – visible on the horizon and well-signalled by the UK government – but its arrival has led to a wave of frustration and panic among those who make games and run their associated communities. “While we will always comply with legal requirements, we disagree with this policy’s approach,” writes itch.io’s Corcoran. “We believe these restrictions harm creative expression and make it harder for independent creators to reach their audiences.”

Ofcom, the UK’s independent regulator of online safety and enforcer of the OSA, now has dedicated members of staff who are focused on and engaging with games companies.

“I think that’s possibly why we as an industry feel a bit more exposed, just because this is one of the first times that a regulator has paid attention to us from day one,” says Isabel Davies, a senior associate at the tech-focused law firm Wiggin. “Whereas normally what happens is social media companies get hit with a new piece of legislation, and we get somewhat taken along for the ride.”

Since the video-game boom of the COVID-19 pandemic, governments and regulators have started paying special attention to the interactive arts. “We’re on a lot more people’s radars,” Davies says. “I think the OSA is just a prime example of one of those situations.”

The Act was passed in 2023, and Ofcom has been consulting with companies inside and outside the games industry ever since. “We weren’t completely caught off-guard,” Davies says. But in the last few weeks, a requirement for companies to protect children from certain ‘legal but harmful’ content has come into force.

“This is one of the first times that a regulator has paid attention to us from day one”

Isabel Davies, Wiggin

“That was also the same time that pornography sites were told to start age-blocking kids, which is why I think this has caused such a kerfuffle,” Davies says. “And one of the things that I think has been oversimplified is that you see some commentators out there saying you have to do age assurance in all cases.”

Age-gating might be a great help in compliance with the law, but in many instances, it may also be overkill – even for game services that include user-generated content, chat, and community features.

“What you do have to do are your risk assessments,” Davies says. “Assess your risks properly and work out what measures you need to employ that may or may not involve age assurance. There may be other ways you can achieve certain goals to protect people.” If a games company is already employing great moderation tools and parental controls, for instance, it might meet many of its obligations that way. “So it’s really important for any service, including games, to not jump the gun with any of this.”

John Szczepaniak’s Itch author page is blocked in the UK

Even when age-gating is necessary, there’s room for nuance. One example of a thoughtful approach to compliance is Newgrounds, the venerable browser game portal. Despite missing Ofcom’s most recent deadline, the site has been working with the UK regulator for the past year. Its plan involves a number of smart assumptions – for instance, that any UK user with an account more than ten years old or access to a credit card is already over the age of 18. “Regardless of age verification, these overhauls have been benefitting the site with better performance and will make NG easier to maintain into the future,” says founder Tom Fulp.

As Fulp notes, however, this invention was born of sheer necessity in the face of more expensive solutions. “We are not planning to offer things like ID checks or facial recognition because these require us to pay a third party to confirm each person,” he writes. “Because Newgrounds runs at a loss and doesn’t monetize users very well, this is not an option for us. As Wired noted, Big Tech is the only winner of the Online Safety Act because smaller websites can’t afford to keep up with this sort of regulation.”

Administrative burden

One of the louder criticisms of the OSA is that it’s particularly unfriendly to smaller companies, for whom simply parsing the thousands of pages of official guidance is a lengthy and disruptive process. “Certainly for me as a lawyer, I’m aware that there is a lot to get through,'” Davies says. “So as someone who isn’t in this area, I can completely understand why they’re probably thinking, ‘What is this!?'”

It’s perhaps not surprising that this administrative overwhelm – along with the prospect of fines capping at £18 million or 10% of annual global turnover, whichever is higher – has frightened some companies into temporarily suspending services in the UK while they figure out the details. And it’s important to note that the OSA arrives against a backdrop of wider moderation and censorship concerns. Platforms like itch.io have been scrambling to address the complaints of prudish payment processors, which has led to some developers suffering a double blow when it comes to discoverability.

Robert Yang, whose games about gay culture sometimes involve nudity, was already subject to a delisting on the itch.io store. And in the course of researching this piece, GamesIndustry.biz discovered that his creator page is currently inaccessible in the UK as well. “I wasn’t aware,” Yang says. “I’m obviously not happy. I have plenty of games that aren’t adult games too.”

Such shotgun measures only feed fears that spaces for risk-taking art are being squeezed, and that the ability of video games to carry messages will suffer as a result. “My silly little amateur games are an insignificant casualty in a much greater fire that has obliterated freedom of expression and freedom of thought in the UK,” Szczepaniak says.

“When GDPR came out in 2018 there was a massive panic, and it took everyone a while to get their heads around things”

Isabel Davies, Wiggin

Yet Davies hopes that in the long term, working with the Act will become more straightforward. “When GDPR came out in 2018 there was a massive panic, and it took everyone a while to get their heads around things,” she says. “My hope is that as time goes on, compliance will get a bit easier. It will become a bit more of a known thing. People will have gone through the process. But as of right now, I think for many indies it will feel like a big burden. Which is why it’s important to speak to your trade bodies, your advisors and communities about this.”

Davies recommends the digital tools that Ofcom has published on its website to help navigate the risk assessment process. “I would say it’s a starting point, it’s definitely not the be-all-and-end-all,” she says. “But it’s a really helpful way to get your head around, ‘OK, what is Ofcom expecting to see? And how do I assess the risks of someone trying to recruit another user for terrorism in my service, for example?'”

As scary as the Act can seem, small businesses shouldn’t worry that they’re suddenly going to be shut down by an unexpected fine. “Ultimately, Ofcom isn’t expecting everyone to have everything resolved immediately,” Davies says. “It’s certainly at the period now where it seems to be doing some enforcement against certain sectors, but equally, in games it’s currently here to engage and help businesses understand what they should be doing.”

Time to assess

If a company’s service presents a big risk, then it might be wise to pause it. But plenty of companies might have less to do than they think.

“If you’ve had a long history of your forum running into issues with illegal content, then maybe turn it off for now until you know what you need to do,” Davies says. “But if you’re running a small forum which is used by a relatively small number of people, and the conversations are mainly about your game or bug tickets or some fan art that people have drawn, you would hope it’s probably going to be relatively low risk in practice. Again – get your risk assessments done!”

“Thanks to the OSA, I’m being treated as some sort of pornographer”

John Szczepaniak

If a time is coming when game platforms will find a more harmonious balance with the OSA, for the benefit of both creators and fans, it can’t come soon enough. In our current moment, rushed and overbearing implementations of the law are leading to upset and disillusionment among the very creative minds our industry depends on.

“Itch is an escape from reality, and an escape from the corporate nature of triple-A gaming,” Szczepaniak says. “None of my individual games have had more than 200 downloads. But making them is fun for me. Yet thanks to the OSA, I’m being treated as some sort of pornographer? Some sort of pariah that needs to be kept away from society to keep it safe?

“I feel deeply saddened that I am banned in the UK.”



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August 17, 2025 0 comments
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Microsoft acknowledges it supplied AI technology to Israel's Ministry of Defense, but "no evidence" it's been used to "target or harm people in the conflict in Gaza"
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Microsoft acknowledges it supplied AI technology to Israel’s Ministry of Defense, but “no evidence” it’s been used to “target or harm people in the conflict in Gaza”

by admin May 20, 2025


Microsoft has acknowledged it has supplied AI technology to the Israel Ministry of Defense (IMOD) but has stated it “found no evidence” the technology had been used to “target or harm people in the conflict in Gaza”.

Microsoft published a statement last week, where it admitted to providing IMOD with “software, professional services, Azure cloud services, and Azure AI services, including language translation”. It added: “As with many governments around the world, we also work with the Israeli government to protect its national cyberspace against external threats”.

The statement follows reports of Israel using AI in its conflict in Gaza, which has resulted in thousands of Palestinian deaths. As reported by The Guardian last year, the Israeli military employed its own AI system, called Lavender, with intelligence sources claiming Israeli military officials permitted large numbers of Palestinian civilians to be killed.

As Microsoft has now acknowledged, there were concerns from its employees and the public regarding the use of its Azure and AI technologies by the Israeli military. In response, it has conducted an internal review, alongside an external firm the company has omitted to name.

“Based on these reviews, including interviewing dozens of employees and assessing documents, we have found no evidence to date that Microsoft’s Azure and AI technologies have been used to target or harm people in the conflict in Gaza,” the company said.

“Our relationship with the IMOD is structured as a standard commercial relationship,” it continued. “Like all our customers, the IMOD’s use of our technology is bound by Microsoft’s terms of service and conditions of use, including our Acceptable Use Policy and our AI Code of Conduct. These require customers to implement core responsible AI practices – such as human oversight and access controls – and prohibit the use of our cloud and AI services in any manner that inflicts harm on individuals or organisations or affects individuals in any way that is prohibited by law.”

Microsoft noted it does occasionally provide special access to its technologies beyond the terms of its commercial agreements. It did this in the weeks following 7th October 2023 by providing limited emergency support to the Israeli government to help rescue hostages, but with “significant oversight and on a limited basis”.

It also noted militaries “typically use their own proprietary software or applications from defense-related providers for the types of surveillance and operations that have been the subject of our employees’ questions. Microsoft has not created or provided such software or solutions to the IMOD.”

The company also acknowledged it does not have visibility into how its customers use its technology on their own servers, typically the case for “on premise software”. As such, it does not have visibility to the IMOD’s government cloud operations.

“In sum, Microsoft has long defended the cybersecurity of the State of Israel and the people who live there,” the statement concludes.

“We similarly have long been committed to other nations and people across the Middle East. Our commitment to human rights guides how we engage in complex environments and how our technology is used. We share the profound concern over the loss of civilian life in both Israel and Gaza and have supported humanitarian assistance in both places. The work we do everywhere in the world is informed and governed by our Human Rights Commitments. Based on everything we currently know, we believe Microsoft has abided by these Commitments in Israel and Gaza.”

Last year, a group of current and former Microsoft employees launched the No Azure for Apartheid petition, which currently has 1527 signatures. The group has now called for Microsoft to make this investigation public.

“It’s very clear that their intention with this statement is not to actually address their worker concerns, but rather to make a PR stunt to whitewash their image that their relationship with the Israeli military has tarnished,” said former employee Hossam Nasr to Israeli newspaper Haaretz. Nasr was fired in October for helping to organise an unauthorised vigil for Palestinians killed in Gaza at Microsoft’s headquarters.

As RockPaperShotgun reported, the international Boycott, Divestment and Sanctions movement called for a boycott of Microsoft products last month in protest against the company’s reported connections with the Israeli military. Back in February, the Associated Press published a report into the use of AI technology by the Israeli military, including Microsoft and OpenAI.

Similarly, the developer of indie role-player Tenderfoot Tactics removed the game from sale on Xbox in support of the boycott.



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May 20, 2025 0 comments
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