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Critical Chrome Exploit Could Drain Your Crypto, CTO of French Hardware Wallet Giant Warns
GameFi Guides

Critical Chrome Exploit Could Drain Your Crypto, CTO of French Hardware Wallet Giant Warns

by admin September 18, 2025


Charles Guillemet, chief technology officer at Ledger, has issued a security warning about a major Chrome vulnerability that could potentially allow hackers to drain one’s crypto wallet. 

The “Type Confusion” bug, which was recently discovered by security researchers, makes it possible for bad actors to run malicious code by treating one type of data as another. It has been found within V8, the engine that executes JavaScript and WebAssembly. 

Simply visiting a malicious website could make it possible for attackers to steal highly sensitive data, including private keys, seed phrases, or wallet files.

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Hence, Guillemet is not recommending storing any sensitive data locally. 

Google’s urgent response 

Within just 48 hours of the critical vulnerability being detected, Google swiftly moved to publish an emergency update. Chrome users have to make sure that they are using the fixed version (140.0.7339.185). 

It is worth noting that all Chromium-based web browsers have been affected, including Brave, Opera, and Vivaldi. 



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September 18, 2025 0 comments
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NFT Gaming

Intel Spikes 23% on Deal With Nvidia to Develop AI Hardware

by admin September 18, 2025



In brief

  • Nvidia invested $5 billion in Intel and agreed to co-develop custom chips for PCs and data centers.
  • Jensen Huang framed the deal as coupling Nvidia’s accelerated computing with Intel’s x86 platforms.
  • The move followed reports that China banned local tech firms from buying Nvidia AI chips.

Nvidia announced Thursday it would invest $5 billion in Intel and collaborate on custom chips for data centers and personal computers, sending Intel’s battered stock soaring 23% in early trading.

The investment, which would buy Nvidia roughly 215 million Intel shares at $23.28 each, comes just weeks after the Trump administration took a 10% stake in the struggling chipmaker.

As per the agreement, Intel will develop custom x86 CPUs optimized for Nvidia’s AI platforms, potentially solving longstanding bottlenecks in CPU-GPU communication. For personal computers, Intel will build system-on-chip designs incorporating Nvidia’s RTX graphics technology.

“This historic collaboration tightly couples NVIDIA’s AI and accelerated computing stack with Intel’s CPUs and the vast x86 ecosystem — a fusion of two world-class platforms,” Nvidia CEO Jensen Huang said in the announcement. “Together, we will expand our ecosystems and lay the foundation for the next era of computing.”

Nvidia shares climbed 3%, pushing the company’s market value past $4 trillion, giving the company a breath of fresh air after the quick panic caused by a decision from China to ban its chips.

The deal throws Intel a lifeline at a critical moment. The company that once dominated Silicon Valley lost nearly $19 billion last year and another $3.7 billion in the first half of 2025. It plans to cut 25% of its workforce by year’s end

However, this is not just a lifeline, and the partnership is actually mutually beneficial. For Nvidia, it means deeper access to the x86 architecture that still powers most enterprise systems. For Intel, it’s a chance to leverage Nvidia’s AI dominance to stay relevant.

By teaming up, Intel can use Nvidia’s powerful AI technology in its own computer chips. This means businesses and regular people will get faster, “smarter” computers from Intel, all thanks to Nvidia’s know-how, keeping Intel a major player even as technology rapidly change

Pop The Champagne, Intel

“Pop the champagne,” Dan Ives, tech analyst at Wedbush Securities, told Bloomberg. “It brings Intel into the AI game. This is also gonna viewed very positively in DC” he said

The Trump administration’s earlier intervention had already signaled Intel’s strategic importance. The government’s $8.9 billion investment for a 10% stake was part of broader efforts to secure domestic chip production amid tensions with China. Trump has threatened 100% tariffs on imported chips while negotiating export deals that let Nvidia and AMD sell lower-power AI chips to China in exchange for a 15% cut of sales.



Trump’s efforts to limit the exports of good chips to China and only give licenses to sell nerfed chips finally ended up in a decision from China to ban the use of Nvidia chips (good or bad) and promote the use of domestic alternatives.

Intel CEO Lip-Bu Tan, who took over in March 2025 with a mandate to restore the company’s manufacturing edge, framed the Nvidia partnership as validation of Intel’s core strengths. “Intel’s leading data center and client computing platforms, combined with our process technology, manufacturing and advanced packaging capabilities, will complement NVIDIA’s AI and accelerated computing leadership to enable new breakthroughs for the industry,” he said in the official announcement.

Market watchers see the deal as confirmation of Nvidia’s position atop the chip industry. The company reported $46.7 billion in quarterly revenue in Q2 2025, up 56% from a year earlier.

“With AI infrastructure investments continuing to grow with the company expecting between $3 trillion to $4 trillion in total AI infrastructure spend by the end of the decade, the chip landscape remains [Nvidia’s] world, with everybody else paying rent,” Ives wrote in a client note according to The Guardian.

The partnership puts pressure on AMD, which now faces a combined Intel-Nvidia force in both AI and PC markets. It also reinforces the push to build American chip capacity as global supply chains remain fragile.

The deal requires regulatory approval. Neither company disclosed a timeline for when the first jointly developed products would reach the market.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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September 18, 2025 0 comments
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Borderlands 4 PC hardware requirements ask for an RTX 2070 as a minimum, but a 3080 is recommended
Game Reviews

Borderlands 4 PC hardware requirements ask for an RTX 2070 as a minimum, but a 3080 is recommended

by admin September 10, 2025


Borderlands 4 releases on 12th September, and just in time developer Gearbox has revealed the PC hardware specs you’ll need to run the game at a decent or intended level – essentially the minimum and recommended PC specs.

Gearbox says that the minimum hardware requirements will let you run the game with solid performance on older PCs, while the recommended specs will let you play Borderlands 4 with high performance and graphical detail the studio set out to deliver.

Image credit: Gearbox Software

Borderlands 4 PC Specs

Borderlands 4 Minimum PC Hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
  • Requires 8 CPU Cores for processor and 8 GB VRAM for graphics.
  • Storage: 100 GB available space

Borderlands 4 Recommended PC Hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
  • Storage: 100 GB available space

Borderlands 4 PC graphics settings:

Basic:

  • Display Mode: Fullscreen, Windowed Fullscreen, Windowed
  • Resolution (Varies by setup)
  • Display Stats: None, FPS, All
  • Limit Frame Rate: Off, On
  • Custom FPS Limit (Varies by setup)
  • Vertical Sync: Off, On
  • Field of View (ultrawide monitors supported)
  • Vehicle Field of View (ultrawide monitors supported)

Advanced:

  • Graphics Preset: Low, Medium, High, Very High, Badass
  • Anti-Aliasing: Disabled, Enabled
  • Resolution Scaling
  • Upscaling Method: Disabled, DLSS, FSR, TSR, XeSS
  • Upscaling Quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
  • Spatial Upscaling Quality: Performance, Balanced, Quality, Ultra Quality, Disabled
  • Scene Capture Quality: Low, High, Full Resolution
  • Frame Generation: Off, On
  • NVIDIA Reflex Low Latency: Off, On, Boost

Environment:

  • HLOD Loading Range: Near, Medium, Far
  • Geometry Quality: Low, Medium, High
  • Texture Quality: Low, Medium, High, Very High
  • Textures Streaming Speed: Medium, High, Very High
  • Anisotropic Filtering Quality: Off, x1, x2, x4, x8, x16
  • Foliage Density: Off, Very Low, Low, Medium, High, Very High
  • Volumetric Fog: Low, Medium, High, Very High
  • Volumetric Cloud: Low, Medium, High, Very High
  • Shadow Quality: Low, Medium, High, Very High
  • Directional Shadow Quality: Low, Medium, High, Very High
  • Volumetric Cloud Shadows: Disabled, Enabled
  • Lighting Quality: Low, Medium, High, Very High
  • Reflections Quality: Low, Medium, High, Very High
  • Shading Quality: Low, Medium, High

Post-Processing:

  • Post-Process Quality: Low, Medium, High, Very High
  • Motion Blur Amount
  • Motion Blur Quality: Off, Low, Medium, High, Very High

Borderlands 4’s accessibility features have also been detailed by Gearbox, as listed below:

Borderlands 4 accessibility features:

Subtitles:

  • Show Subtitles: Off, On
  • Subtitle Text Size: Normal, Large, Extra Large
  • Force Bold Text: Off, On
  • Subtitle Color: White, Orange, Yellow, Pink, Light Blue, Green
  • Subtitle Background: Off, On
  • Subtitle Background Opacity: Off, Low, Medium, High, Full

Speaker Identity:

  • Toggle Speaker Identify: Off, On
  • Speaker Identify Color: White, Orange, Yellow, Pink, Light Blue, Green

Audio & Visuals:

  • Menu Text Scaling: Off, Size 1, Size 2
  • Damage Numbers: Off, On
  • Force Mono (converts all game audio to mono): Off, On
  • Mix Preset: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
  • Color Preset (accessibility settings for different types of color vision deficiency):
  • Default
  • Green/Red (recommended for those that experience Deuteranopia)
  • Red/Green (recommended for those that experience Protanopia)
  • Blue/Yellow (may help those that experience Tritanopia)
  • High Contrast HUD: Off, On
  • High Contrast Reticle: Off, On
  • Friendly Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Enemy Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Neutral Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple

Gameplay:

  • Map Zoom Speed (Adjust how quickly the Map zooms in and out)
  • Enable Vibration: Off, On
  • Enable Adaptive Triggers: Off, On
  • Screen Shake Intensity
  • Toggle Crouch: Off, On
  • Toggle Sprint: Off, On
  • Enable Dash: Off, On
  • Camera Head-bob
  • Grapple View Tilt: Off, On
  • Mantle with Forward: Off, On

In addition to the above, Borderlands 4 also offers a number of options that may make the game more accessible to some players:

  • Difficulty (set when creating a new character, scales individually in co-op parties):
  • Easy: “Looking for a story.” Reduced damage, Elemental Affinities matter less
  • Normal: “Looking for a balanced experience.”
  • Hard: “Looking for a challenge.” Increased damage taken, increased Cash, Loot Quality is increased, Elemental Affinities matter more
  • Saving: The game autosaves at checkpoints and key moments, or whenever you quit the game via the pause menu.
  • Full keyboard and controller remapping
  • Audio:
  • Main Volume Controls:
  • Master Volume
  • Music Volume
  • Sound Effects Volume
  • Dialog Volume
  • Main Audio Settings:
  • Audio Preset: Hi Fi, Balanced, Compressed, Quiet Time, Colorful Realism, Voice Focus
  • Music (Trim options allow you to fine-tune SFX categories, but not completely mute them. You can use these in combination with the main volume sliders):
  • Menu Music Volume
  • Game Music Volume
  • Cinematic Music Volume
  • Boss Music Trim
  • Sound Effects:
  • Player Weapons Trim
  • Explosions Trim
  • User Interface Trim
  • Outgoing Damage Trim
  • Incoming Damage Trim
  • Mute Hit Marker: Off, On
  • Dialog:
  • Player Voice Volume
  • Player Efforts Trim
  • Player Callouts Trim
  • Player Idle Lines Trim
  • Combat Voice Volume
  • Claptrap?



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September 10, 2025 0 comments
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US hardware revenue reaches $384m driven by Switch 2 sales | US Monthly Charts
Esports

US hardware revenue reaches $384m driven by Switch 2 sales | US Monthly Charts

by admin August 30, 2025


US hardware revenue jumped 21% to $384 million in July, driven by sales of the Nintendo Switch 2.

That’s according to data from Circana, which noted that this increase in hardware spending was the highest in a July month since 2008, when revenue reached $441 million.

The Switch 2 was the best-selling hardware for the month and year-to-date, and has surpassed two million units in the US since its June 5 launch. Unit sales of the Switch 2 are also 75% ahead of those set by the original Switch.

Looking at the charts for July, the Top Five consisted of four new titles. Electronic Arts took the top two spots with EA Sports College Football 26 and EA Sports MVP Bundle 2025, while Donkey Kong Bananza ranked in third.

The latest Switch 2 sat in the same spot as Mario Kart World’s debut in June, and was the best-selling title on Nintendo’s platform-specific charts. Tony Hawk’s Pro Skater 3 + 4, developed by Iron Galaxy and published by Activision, came in at No.4.

The latest remake in the Tony Hawk franchise was also in the Top Four best-selling games of the month across the individual charts for console and PC.

Obsidian Entertainment and Eidos-Montréal’s Grounded 2 also debuted in the Top 20 at No.8, while Death Stranding 2: On the Beach dropped from No.2 to No.12 and Elden Ring: Nightreign fell from the top spot to No.16.

Elsewhere, video game content spending was up 4% to $4.5 billion. According to Circana, this result was driven by a 7% growth in mobile to $2.3 billion and non-mobile subscriptions, which were up 21% to $0.5 billion. Growth from these segments offset a 9% drop in console spending.

As for consumer spending, this rose by 5% to $5.05 billion compared to $4.1 billion during the same period last year.

Looking at mobile content, the Top Five consisted of Monopoly Go, Royal Match, Last War: Survival, Candy Crush Saga, and Whiteout Survival.

Most notably, Garena’s Free Fire moved up seven places to No.6, which has been “skyrocketing US revenue since last year” according to Sensor Tower’s Sam Aune.

Aune also described July as an “explosive month” for mobile, “with 7% of consumer spend growth over July 2024”.

Here are the top 20 selling games from the period July 6 to August 2, 2025, data courtesy of Circana:

Rank
Last month rank
Title

1
NEW
EA Sports College Football

2
NEW
EA Sports MVP Bundle (2025)

3
NEW
Donkey Kong Bananza*

4
NEW
Tony Hawk’s Pro Skater 3 + 4

5
4
Call of Duty: Black Ops 6

6
8
Minecraft^

7
6
Forza Horizon 5

8
NEW
Grounded 2

9
15
Red Dead Redemption 2

10
9
Grand Theft Auto 5

11
7
MLB: The Show 25^^

12
2
Death Stranding 2: On the Beach

13
19
WWE 2K25

14
13
Elden Ring

15
14
NBA 2K25

16
1
Elden Ring: Nightreign

17
11
Split Fiction

18
12
EA Sports FC 25

19
21
Marvel’s Spider-Man 2

20
20
F1 25

*Digital sales not included for marked titles

^Digital sales on Nintendo platforms not included

^^Digital sales on Nintendo and Xbox platforms not included



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August 30, 2025 0 comments
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Battlefield 6 dev says "a significant number" of users played the game below the minimum recommended specs, as EA points to the importance of weaker hardware
Game Updates

Battlefield 6 dev says “a significant number” of users played the game below the minimum recommended specs, as EA points to the importance of weaker hardware

by admin August 30, 2025


A “substantial number” of Battlefield 6 open beta players were playing on or around the minimum recommended specs, according to technical director Christian Buhl.

In an interview with Eurogamer, Bulh broke down some user data for the initial wave of PC players who hopped into the game earlier this month, stating that of the “millions of players” who were jumping in, a sizable portion of them were doing so on lower-end hardware.

Speaking about some of the lengths Battlefield Studios and EA went to to ensure the game was playable by those on older setups, Buhl stated: “We built maps, and had to go to our artists and tech artists to adjust these maps so they were more performant. We’ve put in a lot of effort across the board to make sure these performance targets were set, and whether you’re on min spec or ultra spec you’re going to get the experience we’re targeting.”

Here’s the Battlefield 6 PC trailer.Watch on YouTube

When asked how important it is to serve minimum spec players at a time when PC hardware is getting more expensive, due to bloated prices or general economic challenges right now, Buhl responded by saying: “Min spec is certainly one of our most important specs […] it’s super important from both a commercial and business perspective – we want as many people as possible playing the game.”

Buhl continued with an anecdote from earlier in the game’s development: “We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It’s been super critical.”

When asked what percentage of players were playing at or around that min spec, Buhl could not recall the exact number, dubbing it a “meaningful percentage”. He also noted a number of players below the minimum spec, emphasizing the existence of this group.

In a follow up email after the interview, EA PR would not provide the exact number, pointing to Buhl’s prior statement that it was a “substantial number” of players

The current state of affordable computing in the USA, Battlefield 6’s primary market, is one of turmoil. Not only has a cost-of-living crisis made the price tag on high end hardware unpalatable for a sizable number of gaming enthusiasts, ongoing political policy has had a drastic impact on international trade.

Buhl also spoke to Eurogamer about the anti-cheat used in Battlefield 6, it’s ability to curb a sizable portion of cheaters during the betas, and the reality that some players weren’t able to play due to Secure Boot requirements. Nonetheless, this beta proved exceptionally popular, taking the title as most popular Battlefield beta of all time.



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August 30, 2025 0 comments
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A promotional image created by Sony, showing its PlayStation 5 consoles next to its PlayStation Portal remote player.
Product Reviews

Claimed Sony PS6 handheld console specs promise a miracle of next-gen, cutting-edge processor architectures at a price that’s barely enough for today’s hardware

by admin August 29, 2025



PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X! – YouTube

Watch On

With the current crop of consoles from Microsoft and Sony nearing the end of their natural product cycles, tech rumours are abound as to what hardware and systems the next generation will have. Amongst a whole raft of claims as to what the PlayStation 6 will be like are a list of specifications for Sony’s return to the handheld market, with a beefy custom AMD chip at the heart of it all.

Now, before I go any further, let me get one thing out of the way first, and it’s the source of these claims: Moore’s Law is Dead. The tech YouTube channel’s modus operandi is all about rumours, leaks, speculation, and at times, pretty wild predictions. But hey, even if you spray about in a raging gale, something will eventually land on target.

On to the nitty-gritty, then. MLID claims Sony is planning a handheld PlayStation for its PS6 portfolio. Not a major shock announcement, as the company has done this before. Something else that won’t raise any eyebrows is that it’s apparently going to be powered by a custom AMD chip, codenamed Canis.


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The specs for it, though, are a tad more of a surprise. Manufactured on TSMC’s N3 process node and coming in at 135 square millimetres in size, the CPU size of Canis is alleged to have four Zen 6c cores and two Zen 6 Low Power cores. That’s a little bit like AMD’s Ryzen AI 340, which sports two Zen 5 and four Zen 5c cores. However, unlike that laptop APU, MLID is suggesting that games will run on the 6c pipelines, with the handheld’s operating system being handled by the two LP cores.

There are no architectural differences between AMD’s normal Zen and Zen-c cores (at least, not in Zen 5) other than what clock speeds they can reach, but given that it’s also being claimed that the ‘PS6 handheld’ will be backwards compatible with PS5/PS4 games, I’m not sure how four, low-clocked cores are supposed to handle software designed for up to eight cores.

PS5’s CPU cores take up a tiny slice of the die, on the right. (Image credit: Fritzchens Fritz)

And that’s before one begins to question why Sony would choose to go with an architecture that AMD hasn’t released yet, when it’s historically chosen an older design that’s well-tested, proven, and predictable. Oh, and cheap. Very cheap.

Moving onto the GPU section of the APU, Canis is supposed to have 16 RDNA 5 compute units. To put this into perspective, the Steam Deck has eight RDNA 2 CUs, and the Asus ROG Ally X has 12 RDNA 3 CUs, so the compute unit count isn’t beyond the realms of possibility.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

However, just as with the CPU section, I’m not overly convinced that Sony would go for what would be a cutting-edge GPU architecture for the release. Even the expensive PS5 Pro is still using what’s fundamentally an RDNA 2-powered GPU, albeit with some hefty modifications.

Where things get a bit silly are the claimed clock speeds and performance for the handheld’s GPU: around 1.65 GHz in docked mode and up to 75% of a PS5’s native rendering power. Sony’s current console has a GPU with 36 CUs, with a top clock speed of 2.2 GHz, and requires a power budget of 180 W.

The PS5 Pro’s GPU is mighty for a console but quite old in tech terms. (Image credit: Sony)

While RDNA 5 rumours have yet to settle down into any semblance of sensibility, no amount of architectural wizardry can really overcome a 56% deficit in CUs with a 25% short fall in clock speed to that kind of degree. Well, perhaps it can, if the rendering resolution is low enough or the actual graphics workload leans more towards favouring AMD’s current shader design than for RDNA 2.

Just as with many handheld gaming PCs, Sony’s effort will apparently use LPDDR5X-8533, but rather than using a 128-bit wide bus, Canis is purported to sport a 192-bit bus, resulting in the total amount of RAM reaching 48 GB. That’s not impossible, as handhelds really do benefit from having considerably more than 16 GB of RAM, as it’s shared across the CPU and GPU.

Having watched MLID go through the specs, I was unconvinced by the CPU description, on the fence by the GPU (but not at all by the performance claims), and reasonably okay with the RAM specs. However, it wouldn’t be a MLID video if there wasn’t at least one really bonkers prediction, and in this instance, it’s the price: between $399 and $499.

(Image credit: Nintendo)

The Switch 2’s retail price is $450, and it is a far weaker collection of hardware, with the main SoC manufactured on an old, cheap process node. Top-end handheld gaming PCs that are more akin to the above claimed specs are typically double the cost. Heck, even the PlayStation Portal is $200 and there’s practically nothing inside that beyond a basic Qualcomm chip, a smattering of RAM, and a pokey 16 Wh battery.

Sony wouldn’t set the price that low for a platform that isn’t going to sell anywhere near as many units as a normal console. It can afford to get away with a tiny profit margin with the PS5 because it hauls the money back via the millions of games sold each year for the console. A PS6 handheld would have to be physically profitable, and given that the specs are all next-gen architecture, on an expensive process node, $500 would surely be nowhere near enough.

Anyway, you can make up your own mind about MLID’s claims about the handheld or the other PS6 bits and pieces. Better yet, you can play your own game of ‘Guess the next-gen console specs’ and make a video of it, because everyone’s predictions will be just as valid as each other until the hardware itself finally appears.

Best handheld PC 2025

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August 29, 2025 0 comments
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Original PRUSA CORE One
Gaming Gear

Open hardware dream collapses as Prusa slams China’s subsidies, patents, and aggressive tactics that reshaped 3D printing from an open playground into a corporate battlefield

by admin August 25, 2025



  • State-backed rivals have made open source 3D printing nearly impossible
  • Chinese subsidies shift global competition in desktop 3D printer production
  • Cheap Chinese patents create obstacles far beyond Europe’s market borders

The open source movement in 3D printing once thrived on shared designs, community projects, and collaboration across borders.

However, Josef Prusa, head of Prusa Research, has announced, “open hardware desktop 3D printing is dead.”

The remark stands out because his company long championed open designs, sharing files and innovations with the wider community.


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Economic support and patent challenges

Prusa built his early business in a small basement in Prague, packing frames into pizza boxes while relying on contributions from others who shared his philosophy.

What has changed, he now argues, is not consumer demand but the imbalance created when the Chinese government labeled 3D printing a “strategic industry” in 2020.

In his blog post, Prusa cites a study from the Rhodium Group which describes how China backs its firms with grants, subsidies, and easier credit.

This makes it much cheaper to manufacture machines there than in Europe or North America.

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The issue grows more complicated when looking at patents. In China, registering a claim costs as little as $125, while challenging one ranges from $12,000 to $75,000.

This gap has encouraged a surge of local filings, often on designs that trace back to open source projects.

Prusa’s earlier machines, such as the Original i3, proudly displayed components from partners like E3D and Noctua, embodying a spirit of community, but were also easy to copy, with entire guides appearing online just months after release.

The newest Prusa printers, including the MK4 and Core ONE, now restrict access to key electronic designs, even while offering STL files for printed parts.

The Nextruder system is fully proprietary, marking a clear retreat from total openness.

Prusa argues Chinese firms are effectively locking down technology the community meant to share – as while a patent in China does not block his company from selling in Europe, it prevents access to the Chinese market.

A bigger risk emerges when agencies like the US Patent Office treat such patents as “prior art,” creating hurdles that are expensive and time-consuming to clear.

Prusa cited the case of the Chinese company, Anycubic, securing a US patent on a multicolor hub that appears similar to the MMU system his company first released in 2016.

Years earlier, Bambu Lab introduced its A1 series, also drawing inspiration from the same concept.

Anycubic now sells the Kobra 3 Combo with this feature, raising questions about how agencies award patents and who holds legitimate claims.

Meanwhile, Bambu Lab faces separate legal battles with Stratasys, the American pioneer whose patents once kept 3D printing confined to costly industrial use.

Declaring the end of open hardware may be dramatic, but the pressures are real.

Between state subsidies, permissive patent rules, and rising disputes, the foundation of open collaboration is eroding.

Via Toms Hardware

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August 25, 2025 0 comments
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A dark render of a data center
Product Reviews

How the AI revolution is triggering a hardware arms race and pushing up prices

by admin August 23, 2025



Look at the numbers involved in AI cloud investment and data center buildout, and the stats are astonishing. The Magnificent 7 tech companies – the biggest tech giants in the world – have collectively invested more than $100 billion in data centers and other infrastructure in the last three months alone. The majority of that comes from four of the seven: Microsoft, Meta, Amazon, and Alphabet.

That spending is having an outsized effect on the economy. Jens Nordvig, the founder of Exante Data, believes that total spending on AI could account for 2% of U.S. GDP this year, based on projections and planned projects.

The same is true in China, where provinces and private companies alike are throwing more and more cash at AI buildouts. The scale of that spending is such that Chinese president Xi Jinping has stepped in, warning officials to be more cautious with their cash for fear of overspending. Not everyone is listening. Gartner, a consultancy firm, believes the world will spend nearly half a trillion dollars on data centers this year, up 42% from last year. McKinsey, another consultancy, believes that more than $5 trillion will be invested by 2030, so great is the demand.


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Good for investors, but is it good for capex?

The kinds of eye-watering sums involved are good news for tech investors, shareholders in those Magnificent 7 firms, and plenty of others. The people leading those companies are making it clear they think it’s necessary. “It’s essential infrastructure,” said Jensen Huang, in Nvidia’s Q1 earnings call in May. “We’re clearly in the beginning of the buildout of this infrastructure.” But the massive interest in data centers is having other knock-on effects beyond making big tech companies even bigger. It’s reshaping how we think about the sectors and components that make those data centers work.

“The central problem today in AI is compute power, and the energy required is getting out of hand,” says Subramanian Iyer, distinguished professor at the Henry Samueli School of Engineering at UCLA, in an interview with Tom’s Hardware Premium. Lots has been written about the energy impact of these large data centers, with some companies even starting to consider small modular reactor technology that would power them using nuclear. “That tells you how serious the power problem is,” Iyer says.

Google, for example, raised its 2025 capital expenditure budget to $85 billion from $75 billion because of investments in servers and data center construction, with further acceleration expected in 2026. Google’s monthly token processing also doubled from 480 trillion in May to over 980 trillion. (A little over a year earlier, the number of tokens Google processed was just 1% of that.) All of those tokens need processing. And that processing happens on hardware. Jefferies estimates that Google’s 980 trillion token compute is close to 200 million H100s operating 24 hours a day, seven days a week.

It all adds up to significant expenditure. Moore’s law isn’t completely dead, argues Iyer. But it’s changing. “Transistors are still scaling, but they’re no longer getting cheaper,” he says. “In fact, they’re getting more expensive.”

Data centers are changing

(Image credit: Nvidia)

What data centers are used for is changing. Unlike their traditional predecessors, they now rely heavily on advanced GPUs, specialized networking, and high-powered cooling, meaning their bill of materials (BOM) has bloated. Estimates put the cost of a fully-equipped AI data center at around $10 million, with power and cooling systems and servers and IT equipment accounting for roughly a third each, with other key categories including network (15%) and storage (10%).

All of those are being squeezed by inflation and surging hardware requirements. But that’s only for smaller enterprise-focused setups: the hyperscale facilities of the type that Donald Trump and other countries around the world are looking at run into the billions of dollars per campus.

The underlying cost of components is also steadily rising. Average material costs increased by 3% and labor by 4% for key data center hardware over the past year, with concrete and copper cable among the biggest risers, according to Turner & Townsend. The smaller but still essential elements like power delivery, printed circuit boards, and advanced packaging are also rising in price thanks to chronic bottlenecks, especially for the high-end AI chips that require stacking and new thermal approaches.

Semiconductors used to drop reliably with each new process node, but that’s no longer the case as manufacturing them becomes more complex, and increased demand globally squeezes supply. TSMC is likely to raise the price of advanced nodes by over 15% in 2025, according to reports, passing on costs to buyers. It all means that every new data center costs more money than it used to.

(Image credit: Nvidia)

When they were launched in 2020, Nvidia’s then-top-tier DGX A100 servers cost $199,000. Prior reporting from Tom’s Hardware suggests analysts believe the GB200 server racks will cost $3 million. There’s an argument that the price hike is down to rising manufacturing costs, with those fabs turning into gigaprojects, like TSMC’s $65 billion Arizona complex. In part, the cost of these large-scale efforts is so great because the hardware behind them can be comparatively wasteful. “If you spend a megawatt of power for a data center,” says Iyer, “the actual work you’re getting is only about a third of that. The rest of it is pretty much all overhead.”

Those giant fab complexes cost as much money to equip as they do to build. Buyers are absorbing the cost of EUV machines to make the 2nm and 3nm chips populating data centers, which might have dozens of them – and that’s before considering the less advanced, but not significantly less expensive, tools for wafer etching, deposition, and inspection. A single high-end lithography EUV tool from ASML can reportedly cost $400 million alone.

Big tech’s intense AI buildout has forced even the world’s leading chip manufacturers, like TSMC, to invest at an unprecedented scale. Their Arizona cluster, which encompasses three advanced fabs, shows at what scale companies are operating. Elsewhere, Nvidia expects that up to $1 trillion will be spent globally upgrading data centers for AI workloads by 2028, further underlining the scale of the transformation.

Bigger tasks, bigger bills

One reason for the bigger bill is that the purpose – and the amount of work those data centers are being asked to do – has changed and increased. But the cost is also because the hardware requirements for those cloud servers and data centers have altered. Big tech capex keeps climbing because AI workloads now demand the bleeding-edge node – a shift in recent years that has been enacted by the rise of generative AI.

Silicon destined for servers once was able to lag the chips put into smartphones by a process generation or two, but is now “is par à pursue [on par with] with the bleeding edge,” said CJ Muse, an analyst specializing in semiconductors for Cantor Fitzgerland in an interview with Tom’s Hardware Premium. That forces data center operators onto the most expensive wafers to cram in as many transistors, and as much compute per watt, as possible. All that comes with a hefty price tag. “A bleeding-edge 2nm fab at TSMC, for every 1,000 wafer starts at about $425 million, and so that adds up pretty quickly,” says Muse.

The race to be at the bleeding edge creates a domino effect. State-of-the-art processors are pointless if starved of data, making high-bandwidth memory (HBM) vital. But now memory is facing its own pressures on supply and cost. “From now on, the HBM segment should face a test of how HBM suppliers can manage supply and protect prices as their technology gap narrows and real competition begins,” said Jongwook Lee, a team leader at Samsung Securities, in a research report.

Lee and his colleagues foresee a future where the HBM market could split into ‘new’ product segments like HBM4, the higher-bandwidth, more luxe standard of memory, which would continue to enjoy a premium, and ‘old’ product segments, which would require discounts to remain competitive.

HBM, DRAM, and other factors further push prices

(Image credit: SK hynix)

HBM manufacturing is vastly more complicated and supply-constrained than standard DRAM. With only Samsung, SK Hynix, and Micron as the three major suppliers, HBM can be especially vulnerable to supply disruptions or geopolitical shocks. Demand regularly exceeds supply, and lead times for HBM often top half a year, especially with advanced packaging capacity being booked years in advance for longstanding customers like Nvidia and AMD. It all means intense technical and economic headwinds in HBM, and the advanced packaging ecosystems they depend on, weigh heavily on the speed, cost, and security of the world’s AI data center buildout.

Even global competition for wafer fabrication equipment (WFE) is heating up. Chinese imports grew 14% year-over-year in June 2025, according to Jefferies, breaking a previous downward trend. June was the first month of positive growth in 2025, led by a surge in demand for specific machinery, including etching and deposition tools, which saw growth of 65% and 28% respectively.

Analysts at Jefferies believe that the unexpected growth was from China’s DRAM sector, and particularly CXMT, a major producer that has, to date, dodged being on the US sanctions list of entities not allowed to import chip tech into China. The US-China tech rivalry has led to stringent export controls and sanction lists that continue to constrain Chinese chipmakers from accessing critical semiconductor manufacturing technology to alleviate some of the supply pressures. That’s unlikely to change as Donald Trump continues to pursue an America first strategy for this – but could backfire if Trump pushes his hand too far. China dominates the processing of rare earth elements like neodymium, critical for high-performance components used in data center hardware. Sourcing rare earths, essential for AI chips and data center hardware, could become trickier if any one party chooses to weaponize access to them as part of trade negotiations. The political and regulatory headwinds are increasing cost pressures and investment risks, shaping the competitive landscape in unpredictable ways.

Nvidia’s stranglehold, and how companies are fighting back

(Image credit: Nvidia)

The problem every tech company faces is that they’re overly reliant on Nvidia at present. As a result, big cloud providers are weighing up whether to develop their own custom ASICs. Broadcom alone expects AI-specific custom silicon and networking sales to reach 42% of its revenue by 2026, according to Muse.

Major hyperscalers like Google, Amazon, and Meta are all actively rolling out custom ASIC chips, creating substantial opportunities for both established vendors and new entrants. Broadcom is booming: analysts say the firm’s custom ASIC and networking revenue for AI is expected to be around $18 billion by 2026, much of it driven by custom chips for hyperscale inference and high-bandwidth AI networking. The demand isn’t just coming from chips for inference. Networking ASICs, interconnect switches, and edge/IoT devices are all seeing surging demand.

Yet Muse points out that building successful custom chips is hard. “Google had three different teams building the TPU, and one was successful, the other two were not,” he says. The answer to that is for companies to try and develop their own ASIC strategy while also recognizing they need to go into the market and buy more GPUs.

That in turn is pushing up prices, in large part because companies that once kept themselves to themselves are not competing with one another. “I think the interesting change statement is that Meta, Amazon, Google and Microsoft all had fairly defined swimming lanes,” says Muse.

“Obviously there’s competition in offering cloud services, but their business models didn’t really overlap, and they all were all doing extraordinarily well,” he explains. That’s since changed. “Now they’re all competing head-to-head, and so there are going to be clear winners and losers.” That head-to-head competition is driving what Muse calls “this mad race and massive investments”.

The outcome will not only determine the next leader in tech, but could also redraw the global map of technological power for a generation.



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August 23, 2025 0 comments
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Made by Google 2025: What to expect from Google’s new Pixel hardware
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Made by Google 2025: What to expect from Google’s new Pixel hardware

by admin August 19, 2025


Google is gearing up to launch a new slate of Pixel devices at its Made by Google event this week, led by the flagship Pixel 10 phone line, with updated watches and earbuds expected to arrive, too.

This year’s Pixel line has been leaked extensively over the past few weeks, revealing just about everything we think the company will announce at tomorrow’s August 20th launch event, right down to colors, specs, and prices.

The company has even officially confirmed a few things about the devices and the event. Our latest look comes from an ad that gives us glimpses of most of the new hardware, along with the promise of guest stars including Jimmy Fallon, Steph Curry, Lando Norris, and the Jonas Brothers.

It’s no secret that the Pixel 10 line is coming, as Google has already shown off the phones. We’re expecting four models this year: the Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10 Pro Fold.

You can see the 10, one of the Pro models, and the Fold all appear briefly in the ad embedded above, and Google has also released separate teasers focusing on the designs of the Pro and the Pro Fold, both of which are seen in a grayish blue color we’re expecting to be called “Moonstone.” That bright blue Pixel 10 in the event ad is apparently a color Google is calling “Indigo,” and the whole line-up appears in this leaked image obtained by Android Authority:

“Moonstone” and “Indigo” appear to be Google’s hero colors this year. Image: Android Authority

If you want the full deep dive on the four new phones, I’ve been tracking every major Pixel 10 announcement, leak, and rumor, but I’ll stick to the highlights here.

First, it seems likely that the base Pixel 10 will jump to a triple camera setup for the first time, with a new 5x telephoto lens. The downside is that we’re expecting downgrades to the main and ultrawide cameras to compensate, which may even make the 10’s main camera worse than the Pixel 9’s. Not everyone will see that as an overall upgrade.

The big change across all four phones should be the introduction of Qi2 magnetic wireless charging, which we’re hoping will also include adoption of the faster Qi 25W standard announced last month. Leakers claim that Google will also be releasing a line of magnetic accessories to go with the phone, using “Pixelsnap” branding for its alternative to MagSafe.

This is believed to be a Qi2 “Pixelsnap” wireless charger on the regular Pixel 10. Image: evleaks

Meanwhile, the 10 Pro Fold is rumored to be the first foldable from any manufacturer to come with an IP68 rating, indicating total protection from dust and small particles, in addition to strong water-resistance. If true, that sounds like a bit of an engineering coup for Google, and we’ll be curious to hear more about how they did it.

We also know a lot about the Pixels’ upcoming software upgrades. Google has already shown off Material 3 Expressive, the colorful new design language arriving in Android 16’s first quarterly update, likely due alongside the new Pixel 10 phones. It could also bring a new Android desktop mode with it, which we hope to hear more about tomorrow, and we’ll be pretty shocked if there aren’t some extra AI announcements to come too.

Finally, it sounds like we can expect the Pixel 10 phones to stay at the same prices as their Pixel 9 counterparts, at least in the US, with starting prices ranging from $799 for the Pixel 10 up to $1,799 for the 10 Pro Fold. The only exception is the 10 Pro XL, which might jump $100 to a $1,199 start price, but if so it would be by ditching the previous 128GB model and starting at 256GB of storage instead.

New flagship Pixel phones mean a new flagship Pixel Watch, and this year is no exception. As with the Pixel Watch 3, we’re expecting to see two different sizes of Pixel Watch 4, 41mm and 45mm, launching in colors that will mostly match the new phone lines.

We’ve only heard about one really huge change to the Watch 4, and it’s an unexpected one: an entirely new charger. This year’s watches will apparently charge on their sides, which might mean both faster charging and a new nightstand-ready charging UI. There’s even been a report that the change makes the watch easier to repair, though how much easier is still unknown.

The Pixel Watch 4 may switch to a dedicated UI when charging on its side. Image: Android Headlines

On the software side we’re not sure what’s coming to the Watch 4, since Google has already released its big Gemini update for Pixel watches. It should also get a Material 3 Expressive update to the aesthetic, and you’d be a fool to bet against more AI announcements.

Like the phones, we’ve heard the Pixel Watch 4 will stay the same price as its predecessor: from $349 for a Wi-Fi model, and $399 for LTE.

Last and — let’s be fair — maybe least exciting, Google should be bringing a new pair of budget earbuds, the Pixel Buds 2A.

It’s been four whole years since the launch of the $99 Pixel Buds A-Series, so these are long overdue. Still, we don’t know a whole lot about what to expect, beyond a few leaked images of a design that takes after the Pixel Buds Pro 2.

The Pixel Buds 2A look a lot like the Buds Pro 2 in this leaked image. Image: WinFuture

Our best guesses come from the reliable leaker Evan Blass, who recently shared a spec sheet indicating that the Buds 2A will get significant sound upgrades to include both active noise cancellation and spatial audio, though without either the Silent Seal 2.0 tech or head tracking found in the Pro 2 versions of those features. Battery life should also lag a little behind the Pro 2, at seven hours on the buds and 20 including the case.

We haven’t yet seen any solid reports about the Buds 2A’s price in the US, but WinFuture reports a European price of €149 (about $175), up from €99 on the previous generation. That suggests a US price of $149 is likely.

It’s also worth noting that we’ve seen the Pixel Buds Pro 2 appear in the new gray “Moonstone” color that’s launching with the Pro phones, suggesting some update to that product, but we’re not sure if there’ll be anything announced beyond a new color.

Finally, while Google may be announcing all this hardware at the same time, that doesn’t mean it’ll be selling them all together.

It’s been reported that only the Pixel 10, 10 Pro, and 10 Pro XL will be going on sale this month, on August 28th. The 10 Pro XL, Watch 4, and Buds 2A will apparently be delayed, and won’t actually hit shelves until October 9th, almost two months from now.

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