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Hardware

A dark render of a data center
Product Reviews

How the AI revolution is triggering a hardware arms race and pushing up prices

by admin August 23, 2025



Look at the numbers involved in AI cloud investment and data center buildout, and the stats are astonishing. The Magnificent 7 tech companies – the biggest tech giants in the world – have collectively invested more than $100 billion in data centers and other infrastructure in the last three months alone. The majority of that comes from four of the seven: Microsoft, Meta, Amazon, and Alphabet.

That spending is having an outsized effect on the economy. Jens Nordvig, the founder of Exante Data, believes that total spending on AI could account for 2% of U.S. GDP this year, based on projections and planned projects.

The same is true in China, where provinces and private companies alike are throwing more and more cash at AI buildouts. The scale of that spending is such that Chinese president Xi Jinping has stepped in, warning officials to be more cautious with their cash for fear of overspending. Not everyone is listening. Gartner, a consultancy firm, believes the world will spend nearly half a trillion dollars on data centers this year, up 42% from last year. McKinsey, another consultancy, believes that more than $5 trillion will be invested by 2030, so great is the demand.


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Good for investors, but is it good for capex?

The kinds of eye-watering sums involved are good news for tech investors, shareholders in those Magnificent 7 firms, and plenty of others. The people leading those companies are making it clear they think it’s necessary. “It’s essential infrastructure,” said Jensen Huang, in Nvidia’s Q1 earnings call in May. “We’re clearly in the beginning of the buildout of this infrastructure.” But the massive interest in data centers is having other knock-on effects beyond making big tech companies even bigger. It’s reshaping how we think about the sectors and components that make those data centers work.

“The central problem today in AI is compute power, and the energy required is getting out of hand,” says Subramanian Iyer, distinguished professor at the Henry Samueli School of Engineering at UCLA, in an interview with Tom’s Hardware Premium. Lots has been written about the energy impact of these large data centers, with some companies even starting to consider small modular reactor technology that would power them using nuclear. “That tells you how serious the power problem is,” Iyer says.

Google, for example, raised its 2025 capital expenditure budget to $85 billion from $75 billion because of investments in servers and data center construction, with further acceleration expected in 2026. Google’s monthly token processing also doubled from 480 trillion in May to over 980 trillion. (A little over a year earlier, the number of tokens Google processed was just 1% of that.) All of those tokens need processing. And that processing happens on hardware. Jefferies estimates that Google’s 980 trillion token compute is close to 200 million H100s operating 24 hours a day, seven days a week.

It all adds up to significant expenditure. Moore’s law isn’t completely dead, argues Iyer. But it’s changing. “Transistors are still scaling, but they’re no longer getting cheaper,” he says. “In fact, they’re getting more expensive.”

Data centers are changing

(Image credit: Nvidia)

What data centers are used for is changing. Unlike their traditional predecessors, they now rely heavily on advanced GPUs, specialized networking, and high-powered cooling, meaning their bill of materials (BOM) has bloated. Estimates put the cost of a fully-equipped AI data center at around $10 million, with power and cooling systems and servers and IT equipment accounting for roughly a third each, with other key categories including network (15%) and storage (10%).

All of those are being squeezed by inflation and surging hardware requirements. But that’s only for smaller enterprise-focused setups: the hyperscale facilities of the type that Donald Trump and other countries around the world are looking at run into the billions of dollars per campus.

The underlying cost of components is also steadily rising. Average material costs increased by 3% and labor by 4% for key data center hardware over the past year, with concrete and copper cable among the biggest risers, according to Turner & Townsend. The smaller but still essential elements like power delivery, printed circuit boards, and advanced packaging are also rising in price thanks to chronic bottlenecks, especially for the high-end AI chips that require stacking and new thermal approaches.

Semiconductors used to drop reliably with each new process node, but that’s no longer the case as manufacturing them becomes more complex, and increased demand globally squeezes supply. TSMC is likely to raise the price of advanced nodes by over 15% in 2025, according to reports, passing on costs to buyers. It all means that every new data center costs more money than it used to.

(Image credit: Nvidia)

When they were launched in 2020, Nvidia’s then-top-tier DGX A100 servers cost $199,000. Prior reporting from Tom’s Hardware suggests analysts believe the GB200 server racks will cost $3 million. There’s an argument that the price hike is down to rising manufacturing costs, with those fabs turning into gigaprojects, like TSMC’s $65 billion Arizona complex. In part, the cost of these large-scale efforts is so great because the hardware behind them can be comparatively wasteful. “If you spend a megawatt of power for a data center,” says Iyer, “the actual work you’re getting is only about a third of that. The rest of it is pretty much all overhead.”

Those giant fab complexes cost as much money to equip as they do to build. Buyers are absorbing the cost of EUV machines to make the 2nm and 3nm chips populating data centers, which might have dozens of them – and that’s before considering the less advanced, but not significantly less expensive, tools for wafer etching, deposition, and inspection. A single high-end lithography EUV tool from ASML can reportedly cost $400 million alone.

Big tech’s intense AI buildout has forced even the world’s leading chip manufacturers, like TSMC, to invest at an unprecedented scale. Their Arizona cluster, which encompasses three advanced fabs, shows at what scale companies are operating. Elsewhere, Nvidia expects that up to $1 trillion will be spent globally upgrading data centers for AI workloads by 2028, further underlining the scale of the transformation.

Bigger tasks, bigger bills

One reason for the bigger bill is that the purpose – and the amount of work those data centers are being asked to do – has changed and increased. But the cost is also because the hardware requirements for those cloud servers and data centers have altered. Big tech capex keeps climbing because AI workloads now demand the bleeding-edge node – a shift in recent years that has been enacted by the rise of generative AI.

Silicon destined for servers once was able to lag the chips put into smartphones by a process generation or two, but is now “is par à pursue [on par with] with the bleeding edge,” said CJ Muse, an analyst specializing in semiconductors for Cantor Fitzgerland in an interview with Tom’s Hardware Premium. That forces data center operators onto the most expensive wafers to cram in as many transistors, and as much compute per watt, as possible. All that comes with a hefty price tag. “A bleeding-edge 2nm fab at TSMC, for every 1,000 wafer starts at about $425 million, and so that adds up pretty quickly,” says Muse.

The race to be at the bleeding edge creates a domino effect. State-of-the-art processors are pointless if starved of data, making high-bandwidth memory (HBM) vital. But now memory is facing its own pressures on supply and cost. “From now on, the HBM segment should face a test of how HBM suppliers can manage supply and protect prices as their technology gap narrows and real competition begins,” said Jongwook Lee, a team leader at Samsung Securities, in a research report.

Lee and his colleagues foresee a future where the HBM market could split into ‘new’ product segments like HBM4, the higher-bandwidth, more luxe standard of memory, which would continue to enjoy a premium, and ‘old’ product segments, which would require discounts to remain competitive.

HBM, DRAM, and other factors further push prices

(Image credit: SK hynix)

HBM manufacturing is vastly more complicated and supply-constrained than standard DRAM. With only Samsung, SK Hynix, and Micron as the three major suppliers, HBM can be especially vulnerable to supply disruptions or geopolitical shocks. Demand regularly exceeds supply, and lead times for HBM often top half a year, especially with advanced packaging capacity being booked years in advance for longstanding customers like Nvidia and AMD. It all means intense technical and economic headwinds in HBM, and the advanced packaging ecosystems they depend on, weigh heavily on the speed, cost, and security of the world’s AI data center buildout.

Even global competition for wafer fabrication equipment (WFE) is heating up. Chinese imports grew 14% year-over-year in June 2025, according to Jefferies, breaking a previous downward trend. June was the first month of positive growth in 2025, led by a surge in demand for specific machinery, including etching and deposition tools, which saw growth of 65% and 28% respectively.

Analysts at Jefferies believe that the unexpected growth was from China’s DRAM sector, and particularly CXMT, a major producer that has, to date, dodged being on the US sanctions list of entities not allowed to import chip tech into China. The US-China tech rivalry has led to stringent export controls and sanction lists that continue to constrain Chinese chipmakers from accessing critical semiconductor manufacturing technology to alleviate some of the supply pressures. That’s unlikely to change as Donald Trump continues to pursue an America first strategy for this – but could backfire if Trump pushes his hand too far. China dominates the processing of rare earth elements like neodymium, critical for high-performance components used in data center hardware. Sourcing rare earths, essential for AI chips and data center hardware, could become trickier if any one party chooses to weaponize access to them as part of trade negotiations. The political and regulatory headwinds are increasing cost pressures and investment risks, shaping the competitive landscape in unpredictable ways.

Nvidia’s stranglehold, and how companies are fighting back

(Image credit: Nvidia)

The problem every tech company faces is that they’re overly reliant on Nvidia at present. As a result, big cloud providers are weighing up whether to develop their own custom ASICs. Broadcom alone expects AI-specific custom silicon and networking sales to reach 42% of its revenue by 2026, according to Muse.

Major hyperscalers like Google, Amazon, and Meta are all actively rolling out custom ASIC chips, creating substantial opportunities for both established vendors and new entrants. Broadcom is booming: analysts say the firm’s custom ASIC and networking revenue for AI is expected to be around $18 billion by 2026, much of it driven by custom chips for hyperscale inference and high-bandwidth AI networking. The demand isn’t just coming from chips for inference. Networking ASICs, interconnect switches, and edge/IoT devices are all seeing surging demand.

Yet Muse points out that building successful custom chips is hard. “Google had three different teams building the TPU, and one was successful, the other two were not,” he says. The answer to that is for companies to try and develop their own ASIC strategy while also recognizing they need to go into the market and buy more GPUs.

That in turn is pushing up prices, in large part because companies that once kept themselves to themselves are not competing with one another. “I think the interesting change statement is that Meta, Amazon, Google and Microsoft all had fairly defined swimming lanes,” says Muse.

“Obviously there’s competition in offering cloud services, but their business models didn’t really overlap, and they all were all doing extraordinarily well,” he explains. That’s since changed. “Now they’re all competing head-to-head, and so there are going to be clear winners and losers.” That head-to-head competition is driving what Muse calls “this mad race and massive investments”.

The outcome will not only determine the next leader in tech, but could also redraw the global map of technological power for a generation.



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August 23, 2025 0 comments
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Made by Google 2025: What to expect from Google’s new Pixel hardware
Gaming Gear

Made by Google 2025: What to expect from Google’s new Pixel hardware

by admin August 19, 2025


Google is gearing up to launch a new slate of Pixel devices at its Made by Google event this week, led by the flagship Pixel 10 phone line, with updated watches and earbuds expected to arrive, too.

This year’s Pixel line has been leaked extensively over the past few weeks, revealing just about everything we think the company will announce at tomorrow’s August 20th launch event, right down to colors, specs, and prices.

The company has even officially confirmed a few things about the devices and the event. Our latest look comes from an ad that gives us glimpses of most of the new hardware, along with the promise of guest stars including Jimmy Fallon, Steph Curry, Lando Norris, and the Jonas Brothers.

It’s no secret that the Pixel 10 line is coming, as Google has already shown off the phones. We’re expecting four models this year: the Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10 Pro Fold.

You can see the 10, one of the Pro models, and the Fold all appear briefly in the ad embedded above, and Google has also released separate teasers focusing on the designs of the Pro and the Pro Fold, both of which are seen in a grayish blue color we’re expecting to be called “Moonstone.” That bright blue Pixel 10 in the event ad is apparently a color Google is calling “Indigo,” and the whole line-up appears in this leaked image obtained by Android Authority:

“Moonstone” and “Indigo” appear to be Google’s hero colors this year. Image: Android Authority

If you want the full deep dive on the four new phones, I’ve been tracking every major Pixel 10 announcement, leak, and rumor, but I’ll stick to the highlights here.

First, it seems likely that the base Pixel 10 will jump to a triple camera setup for the first time, with a new 5x telephoto lens. The downside is that we’re expecting downgrades to the main and ultrawide cameras to compensate, which may even make the 10’s main camera worse than the Pixel 9’s. Not everyone will see that as an overall upgrade.

The big change across all four phones should be the introduction of Qi2 magnetic wireless charging, which we’re hoping will also include adoption of the faster Qi 25W standard announced last month. Leakers claim that Google will also be releasing a line of magnetic accessories to go with the phone, using “Pixelsnap” branding for its alternative to MagSafe.

This is believed to be a Qi2 “Pixelsnap” wireless charger on the regular Pixel 10. Image: evleaks

Meanwhile, the 10 Pro Fold is rumored to be the first foldable from any manufacturer to come with an IP68 rating, indicating total protection from dust and small particles, in addition to strong water-resistance. If true, that sounds like a bit of an engineering coup for Google, and we’ll be curious to hear more about how they did it.

We also know a lot about the Pixels’ upcoming software upgrades. Google has already shown off Material 3 Expressive, the colorful new design language arriving in Android 16’s first quarterly update, likely due alongside the new Pixel 10 phones. It could also bring a new Android desktop mode with it, which we hope to hear more about tomorrow, and we’ll be pretty shocked if there aren’t some extra AI announcements to come too.

Finally, it sounds like we can expect the Pixel 10 phones to stay at the same prices as their Pixel 9 counterparts, at least in the US, with starting prices ranging from $799 for the Pixel 10 up to $1,799 for the 10 Pro Fold. The only exception is the 10 Pro XL, which might jump $100 to a $1,199 start price, but if so it would be by ditching the previous 128GB model and starting at 256GB of storage instead.

New flagship Pixel phones mean a new flagship Pixel Watch, and this year is no exception. As with the Pixel Watch 3, we’re expecting to see two different sizes of Pixel Watch 4, 41mm and 45mm, launching in colors that will mostly match the new phone lines.

We’ve only heard about one really huge change to the Watch 4, and it’s an unexpected one: an entirely new charger. This year’s watches will apparently charge on their sides, which might mean both faster charging and a new nightstand-ready charging UI. There’s even been a report that the change makes the watch easier to repair, though how much easier is still unknown.

The Pixel Watch 4 may switch to a dedicated UI when charging on its side. Image: Android Headlines

On the software side we’re not sure what’s coming to the Watch 4, since Google has already released its big Gemini update for Pixel watches. It should also get a Material 3 Expressive update to the aesthetic, and you’d be a fool to bet against more AI announcements.

Like the phones, we’ve heard the Pixel Watch 4 will stay the same price as its predecessor: from $349 for a Wi-Fi model, and $399 for LTE.

Last and — let’s be fair — maybe least exciting, Google should be bringing a new pair of budget earbuds, the Pixel Buds 2A.

It’s been four whole years since the launch of the $99 Pixel Buds A-Series, so these are long overdue. Still, we don’t know a whole lot about what to expect, beyond a few leaked images of a design that takes after the Pixel Buds Pro 2.

The Pixel Buds 2A look a lot like the Buds Pro 2 in this leaked image. Image: WinFuture

Our best guesses come from the reliable leaker Evan Blass, who recently shared a spec sheet indicating that the Buds 2A will get significant sound upgrades to include both active noise cancellation and spatial audio, though without either the Silent Seal 2.0 tech or head tracking found in the Pro 2 versions of those features. Battery life should also lag a little behind the Pro 2, at seven hours on the buds and 20 including the case.

We haven’t yet seen any solid reports about the Buds 2A’s price in the US, but WinFuture reports a European price of €149 (about $175), up from €99 on the previous generation. That suggests a US price of $149 is likely.

It’s also worth noting that we’ve seen the Pixel Buds Pro 2 appear in the new gray “Moonstone” color that’s launching with the Pro phones, suggesting some update to that product, but we’re not sure if there’ll be anything announced beyond a new color.

Finally, while Google may be announcing all this hardware at the same time, that doesn’t mean it’ll be selling them all together.

It’s been reported that only the Pixel 10, 10 Pro, and 10 Pro XL will be going on sale this month, on August 28th. The 10 Pro XL, Watch 4, and Buds 2A will apparently be delayed, and won’t actually hit shelves until October 9th, almost two months from now.

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August 19, 2025 0 comments
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OpenAI and Jony Ive’s ‘IO’ brand has vanished, but their AI hardware deal remains
Gaming Gear

OpenAI and Jony Ive’s ‘IO’ brand has vanished, but their AI hardware deal remains

by admin June 23, 2025


OpenAI has scrubbed mentions of io, the hardware startup co-founded by famous Apple designer Jony Ive, from its website and social media channels. The sudden change closely follows their recent announcement of OpenAI’s nearly $6.5 billion acquisition and plans to create dedicated AI hardware.

OpenAI tells The Verge the deal is still happening, but it scrubbed mentions due to a trademark lawsuit from Iyo, the hearing device startup spun out of Google’s moonshot factory.

The announcement blog post and a nine-minute video featuring Ive and OpenAI CEO Sam Altman are no longer available. The blog post from Ive and Altman announcing the deal said, “The io team, focused on developing products that inspire, empower and enable, will now merge with OpenAI to work more intimately with the research, engineering and product teams in San Francisco.”

OpenAI spokesperson Kayla Wood:

This page is temporarily down due to a court order following a trademark complaint from iyO about our use of the name ‘io.’ We don’t agree with the complaint and are reviewing our options.



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June 23, 2025 0 comments
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Nintendo Switch 2: the Digital Foundry hardware review
Game Reviews

Nintendo Switch 2: the Digital Foundry hardware review

by admin June 21, 2025


The Nintendo Switch 2 represents a pivotal moment for Nintendo’s console strategy, promising generational improvements while maintaining the core philosophy of hybrid gaming for both TV and handheld play. Going into this review, we had many questions: to what extent is a generational leap delivered? What are our general impressions on system performance? What are the characteristics of the hardware form factor and accompanying peripherals? The answers to these questions are generally positive but when it comes to LCD screen quality along with its signature VRR and HDR features – well, unfortunately, the drawbacks of Nintendo’s display choices far outweigh the benefits.

In terms of its core hardware specifications, Switch 2 uses a custom-built Nvidia processor based on what has been identified as a potential hybrid of Samsung’s 8nm and 10nm fabrication nodes – a step behind the 7nm and 6nm chips found in Steam Deck and its updated OLED model. It features eight ARM Cortex A78C CPU cores (six available to developers) that should represent a generational leap over Switch 1, though comparisons against current-gen consoles may prove less impressive based on Cyberpunk 2077 performance. Clock speeds run at 998MHz docked and – bizarrely – 1100MHz in handheld mode. There’s a theoretical 1.7GHz max.

For the GPU, T239 features 1,536 CUDA cores based on Nvidia’s Ampere architecture, as found in the RTX 30-series line of graphics cards, supporting machine learning and ray tracing. The GPU clocks at 561MHz in handheld mode, rising to 1007MHz in performance mode (typically for docked play). Constrained for thermal and battery life reasons, theoretically the GPU can max at 1.4GHz. 12GB of LPDDR5X memory runs at 6400MT/s while docked for 102GB/s of bandwidth in performance mode, which is downclocked to 4200MT/s in handheld play. Of the 12GB available, Nintendo has a system reservation of 3GB, leaving 9GB for use by developers.

Clocking in at two hours, Digital Foundry’s Switch 2 review is its most intensive and detailed hardware test yet.Watch on YouTube

Switch 2: Nvidia T239
Switch 1: Nvidia Tegra X1

CPU Architecture
8x ARM Cortex A78C
4x ARM Cortex A57

CPU Clocks
998MHz (docked), 1101MHz (mobile), Max 1.7GHz
1020 MHz (docked/mobile), Max 1.785GHz

CPU System Reservation
2 cores (6 available to developers)
1 core (3 available to developers)

GPU Architecture
Ampere
Maxwell

CUDA Cores
1536
256

GPU Clocks
1007MHz (docked), 561MHz (mobile), Max 1.4GHz
768MHz (docked), up to 460MHz (mobile), Max 921MHz

Memory/Interface
128-bit/LPDDR5
64-bit/LPDDR4

Memory Bandwidth
102GB/s (docked), 68GB/s (mobile)
25.6GB/s (docked), 21.3GB/s (mobile)

Memory System Reservation
3GB (9GB available for games)
0.8GB (3.2GB available for games)

Despite scepticism on the suitability of the older Samsung process, the system typically maxes at 22W (measured from the wall) during docked play, dropping to around 10 to 12W in handheld mode – though those figures will include the inefficiency of the power supply. The battery is 19.75Wh, so actual battery life is the arbiter of consumption. Nintendo cites a minimum of two hours of play, suggesting a 10W ceiling on power draw in handheld mode in the most demanding games. Our results verify this – a remarkable achievement for Nintendo, Nvidia and indeed the Samsung process. With games like Mario Kart World and No Man’s Sky, we successfully logged 2.5 hours of play, meaning an average power draw of just under 8W.

Switch 2 looks like an efficiency king then, defying expectations. However, there are a couple of asterixes and caveats to attach to that statement. First of all, based on our testing, the hardware never exceeds 22W in consumption when docked – meaning that if you’re expecting to charge the battery while maxing out system performance in TV gameplay, you’re in for a disappointment. Battery charging in this scenario is glacial in nature. However, if you connect the charger to the machine to continue handheld play, the PSU powers your gameplay session and charges the battery with around 25W of consumption.

In terms of hardware design, we’re happy overall with Nintendo’s choices. Despite being significantly larger than Switch 1, the thinness of the handheld remains much the same, making it feel significantly less bulky than Steam Deck and other PC handhelds. Similarly, the bigger screen can make for a more immersive experience and colour reproduction is significantly improved over the original model. What’s also surprising – and highly appreciated – is the number of games that either run at native 1080p in handheld mode (like Mario Kart World, for example) or use DLSS to upscale to 1080p, delivering pleasing results.


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However, the screen itself is problematic in a number of ways. Nintendo promised HDR, but an edge-lit LCD that barely tops out at 420 nits will never deliver anything like a decent high dynamic range experience with the signature HDR contrast and highlights almost completely absent in handheld play. Even more disappointing is motion quality: the Switch 2 LCD has blurring characteristics that are easily worse than the 2017 Switch’s display. Side by side with the Switch OLED panel, the key problems with Nintendo’s choice for Switch 2 come into sharp focus – it’s simply nowhere near as good.

There are clear problems with Switch 2’s VRR (variable refresh rate) functionality too. Now, in theory, we believe that there’s no reason why it should not work effectively. The Switch 2 Welcome Tour software includes a VRR showcase that demonstrates what we think is a 40-120Hz VRR window, but crucially it also reveals support for LFC – low frame-rate compensation – outside of that window. A fully featured VRR on Switch 2 is possible!

However, this is not borne out in any of the other software we’ve tested. Cyberpunk 2077 and No Man’s Sky both offer handheld display modes that top out at 40 frames per second: prime territory for low frame-rate compensation to step in when performance drops under the target performance level. However, when this does happen on both games, the judder is clearly perceptible. This isn’t VRR as we’d typically expect to experience it and in both cases, we recommend opting for the locked 30fps alternative in the menu for a smoother overall experience.

Mario Kart World demonstrates that Nintendo has not lost its touch moving into the next generation – its games continue to consistently deliver something nobody else in the industry rarely gets close to.Watch on YouTube

We also tested Hitman: World of Assassination which only has a single frame-rate mode – fully unlocked up to 60fps. In theory, this is a great companion for VRR, but we found that the game would ‘ping pong’ between VRR fluidity and obvious judder depending on the complexity of the scene. Again, we’d hazard a guess that everything is fine at 40fps and over but things go awry under the 40fps threshold.

Moving onto other areas where we expected key Switch 2 improvements, we had high hopes for a decent WiFi upgrade, bearing in mind weak performance on every single Switch 1 model we’ve had. In our testing, we placed both Switch OLED and Switch 2 12 feet away from the WiFi router and behind a wall. Based on a 1.5Gbps internet connection, the internet connection test saw Switch 2 achieve a download speed score an order of magnitude better than Switch OLED: 363Mbps vs 32.6Mbps (!).

Moving on to ethernet connection testing, the new hardware also delivers a huge improvement: 720Mbps vs 154Mbps. The icing on the cake is that unlike original Switch 1 docks (OLED excepted), Switch 2 does contain an Ethernet port – no dongles required. As is the case with typically all devices, speedy downloads will be that much speedier by providing a hard-wired connection to your router.

Backwards compatibility works great in Switch 2 – games that fell short of their 30fps/60fps targets achieve them, dynamic resolution typically maxes out and we think there’s anything from a 2.4x to 3x performanc e increase depending on where the original bottleneck was on Switch 1.Watch on YouTube

Looking at some actual loading time tests, Persona 4 Golden weighs in as a 9.1GB download, which took seven minutes on Switch 2 up against 32 minutes on Switch 1. Switching to the Ethernet results, the original Switch’s results are dramatically improved at 12.5 minutes, but Switch 2 still did much better with a mere 5.5 minute download speed. All told, WiFi throughput is much improved.

WiFi performance is also key when considering the Game Share function Nintendo is now offering. The premise is simple: instead of split-screen, certain games can be shared with other Switch owners with the Switch 2 acting as a LAN-based “cloud server” of sorts, streaming video across your network, but doing so while the main player gets their own full-screen experience. It’s an ambitious feature that will, of course, have its own overhead as one Switch is basically rendering two gameplay instances.

Testing in Fast Fusion – a super-fast game that relies on crisp response – highlights the problems. First of all, while the other player does receive a 60fps feed, the quality of the video is poor (a criticism that can also be levelled at system level game capture, actually). Typically the faster the action, the more break-up you’ll see in the feed given to the client player – and the quality is akin to a 360p YouTube encode. Occasional hitches and freezes won’t help matters here, particularly on a game like Fast Fusion, while input lag is also a concern – response just isn’t fast enough.

Game Share is effectively a self-contained WiFi “cloud game” service. Switch 2 acts as the server, another Switch as a client. Video quality only holds up in static scenes based on our testing (left) – image quality with Fast Fusion in motion (right) is pretty dire. Click on the images for higher resolution. | Image credit: Digital Foundry

Choosing Fast Fusion as a stress test obviously pushes the feature too far, but on games with lower levels of motion and less reliance on low input lag, Game Share may have more merit – but there remains the sense that it should have been better. More generally, video encoding on the internal media block should be much better – T239 apparently has the same core media technology as RTX 40-series based on Nvidia leaks. However, the 30 second 1080p30 AVC files saved by the internal capture function are of a very poor quality. Even static scenes seem to have macroblocks that “strobe” in and out of view.

Far more successful is Game Chat – Nintendo’s signature new feature for Switch 2. In four-player testing with the Digital Foundry team, we found it to well put together and a great deal of fun with some impressive technology on display. You can think of it as a Discord-like integrated OS-level communication system supporting up to four players. There seems to be an injection of Nvidia RTX broadcast technology here: AI-powered voice isolation is astonishingly effective to the point where we could easily understand John Linneman, despite him using the feature with loud music and an AC unit running at maximum warp in the background. Only when the game itself features voice does Game Chat get a little confused about what to filter.

Also impressive is how Game Chat isolates players from their backgrounds in the camera feed and beams out the imagery to all connected users – and there are interesting options too. Mario Kart World, for instance, allows Game Chat to isolate the player’s head only, inserting it on-screen above their vehicle. Should those players move their heads, Game Chat tracks and updates appropriately. Video feeds from connected players appear to run at 10 frames per second with rather low quality, but the overall look is effective. What is slightly bizarre is that that UI elements in Game Chat appear to be native 1080p, even on a 4K output but thankfully the main player feed doesn’t look to have been squeezed down into a 1080p container.

There is a cost to Game Chat, however, but you do have to hunt down instances where it happens. Mario Kart World ran beautifully without issue but in like-for-like Cyberpunk 2077 tests, we could see Game Chat occasionally hit system resources, lowering game frame-rate or causing issues in the set-up to some of CDPR’s internal streaming tests, resulting in assets taking longer to appear than they should. By way of a “real world test”, we had Tom Morgan on our Game Chat session playing Cyberpunk 2077 normally, and he didn’t feel as though the system was meaningfully impacted. One final detail: Game Chat only seemed to make an impact in CPU-limited Cyberpunk tests – a primarily GPU-limited test saw no performance reduction at all. Testing subsequent to our video review seemed to suggest that the fewer the amount of players in a Game Chat session, the less of a performance hit there is. Ultimately though, the impact seemed fleeting in Cyberpunk 2077 and basically non-existent in Mario Kart World. Game Chat itself is excellent and a welcome addition to the Switch 2 feature set.

In summary, our thoughts on Switch 2 are generally positive. Screen apart, the hardware is well-built: the revised Joy Cons are an improvement, the larger form factor is not too onerous and the tiny quality of life improvements (such as little ‘feet’ on the bottom of the unit) are appreciated. This is the original Switch revised and refined into a generally more pleasing and more effective unit, delivering a proper generational upgrade with highly impressive efficiency. It comes to something when, screen apart, the biggest criticism I personally have concerns that limited length USB-C cables provided for the power supply and especially the camera. Thankfully, the USB-C cables are detachable and replaceable – but they should have been longer.

Special mention should go to the Pro Controller: build quality is excellent, it feels great in the hand, while button feedback is pleasing. The d-pad is excellent, while the analogue sticks are exemplary. None of the DF team are particularly fond of paddle buttons, but their implementation on the Pro Controller isn’t intrusive to ergonomics. Battery life for the pad is exemplary.

System level performance is generally where we expected it to land in terms of docked play, but the big surprise here is that handheld configuration works well. Despite sipping power, the T239 does manage to deliver good mobile performance as a decent version of Cyberpunk 2077 running at under 10W demonstrates. Doing that with either native 1080p or well-upscaled 1080p for the full HD panel (as is the case for a great many games) is another genuinely great surprise. As is Game Chat – which we loved testing.

However, there are negatives to Switch 2. With HDR and VRR marketed so strongly, it’s disappointing to see that the new console has genuine issues here. HDR was a big marketing feature and it’s extremely difficult to say that users are actually getting any kind of meaningful HDR experience. Meanwhile, screen quality in terms of contrast, brightness – and crucially, motion clarity – simply isn’t good enough. For motion blur to exceed what we saw with the original Switch is really poor. There are other issues too: the new Virtual Game Card system is pretty awful – especially for those navigating larger libraries. In many ways, this feels like an actual regression over the system it replaces. Software can be fixed, however, and perhaps even LCD performance could be improved via a firmware update that includes some kind of LCD overdrive tweak.

As for the overall experience, Switch 2 picks up where the original left off. Mario Kart World proves that Nintendo has not lost its touch, while third party software kicks off relatively strongly and we can’t wait to see the “impossible ports” kick up a generation. Meanwhile, Switch 2 (Edition) upgrades of Switch 1 games demonstrate how timeless Nintendo games are, still feeling fresh and original today but definitely improved via increased resolutions and frame-rates. Ultimately, the Switch 2 package is impressive and sets the stage for another eight years of great play – and we’re really looking forward to seeing how this generation progresses.



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June 21, 2025 0 comments
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Insurers Race to Cover Crypto Kidnap and Ransom Risks
Crypto Trends

Crypto User Attacked In France Over Ledger Hardware Wallet

by admin June 20, 2025



France has reportedly seen another incident targeting cryptocurrency users, this time involving the kidnapping of a 23-year-old man in a Paris suburb.

According to a Thursday report from French news outlet Le Parisien, the victim was abducted in Maisons-Alfort and held captive for several hours while the perpetrators demanded his partner to turn over 5,000 euros ($5,764) in cash, along with the key to a Ledger hardware wallet containing an unreported amount of crypto.

The report suggested that the criminals used violence to extract information regarding his digital assets.

The unnamed man was reportedly held captive on Tuesday before being released in the town of Créteil. As of Thursday, authorities had not reported that any arrests had been made in the case.

The alleged kidnapping and ransom incident was the latest in a series of crimes involving individuals targeting people for their crypto holdings, with some cases reportedly involving torture for access to seed phrases or keys. In one high-profile case in May, three men tried to kidnap the daughter and grandson of Pierre Noizat, the co-founder and CEO of crypto exchange Paymium.

Related: France arrests over 12 suspects linked to crypto kidnappings: Report

Worldwide problem for crypto holders

The cases, sometimes referred to as “wrench attacks,” are not limited to France. In New York, two individuals were indicted for kidnapping and false imprisonment of a tourist to allegedly gain access to his crypto wallet. News outlets in India, Hong Kong, the Philippines and Spain have released similar stories involving the kidnapping and ransom of crypto holders in the last five years. 

Jameson Lopp, an early Bitcoin (BTC) adopter, cypherpunk, and co-founder of BTC custody company Casa, reported 232 physical attacks on crypto holders in the last 11 years. Hal Finney, a computer scientist and the recipient of the first-ever BTC transaction, was “swatted” — had a SWAT team sent to his home — in 2014 after individuals threatened to expose his personal information if he didn’t hand over a crypto ransom.

Magazine: Coinbase hack shows the law probably won’t protect you: Here’s why



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June 20, 2025 0 comments
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Switch 2 is Nintendo's fastest-selling hardware ever
Game Updates

Switch 2 is Nintendo’s fastest-selling hardware ever

by admin June 11, 2025


Nintendo’s Switch 2 is the company’s fastest-selling hardware ever, having sold 3.5m units worldwide in its first four days on sale.

This data has been provided by Nintendo itself, following the console’s launch last Thursday.

“Nintendo Switch 2 represents the next evolution of Nintendo Switch, and we’re very happy and grateful to see it already being embraced by so many players across Europe,” said Luciano Pereña, CEO and president of Nintendo of Europe. “We look forward to seeing players connecting through games like Mario Kart World, sharing the experience with friends and family whether near or far.”

Nintendo Switch 2 – Is It Good?Watch on YouTube

For comparison, Sony sold 4.5m PS5 units globally in its first quarter back in 2020, so Switch 2 has just a million less but in four days. Microsoft has not shared launch numbers of its Xbox Series X/S console.

Yesterday it was reported the console was Nintendo’s biggest launch in the UK with the Switch 2 outselling the original Switch by over two to one. However, it’s behind the equivalent launches of Sony’s PS5 and Microsoft’s Xbox Series X/S.

Nintendo has forecast it will sell 15m units from release until the end of the financial year, meaning it’s just under a quarter of the way there in four days.

News of these initial sales comes despite criticism of the console’s high cost, as well as the price of its games and accessories.

Ahead of its launch in Japan, Nintendo warned demand for the console “far exceeds expectations” and warned of stock shortages.

In America, pre-orders of the console were delayed due to tariffs, with Nintendo later raising the cost of accessories also as a result of tariffs. The company stated it was considering a post-launch price rise if the situation worsens.

Despite these issues, then, Nintendo is still celebrating a huge launch of its latest console. Have you got yourself a Switch 2? What do you think so far?



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June 11, 2025 0 comments
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SteelSeries Arctis Nova 3
Gaming Gear

The new Arctis Nova 3 looks like SteelSeries is min-maxing the midranged headset with both hardware and software

by admin June 4, 2025



SteelSeries has announced the latest in its lineup of gaming headsets with the The Arctis Nova 3 Wireless Series. It comes in two variations, the 3P for PlayStation, and the X3 for Xbox, but both work with PC and Switch The Arctis Nova 3 is a bit of a step down from some of the very impressive headsets we’ve reviewed like the Arctis Nova Pro, but comes with a price to match. It looks like the Nova 3 series is all about bringing whatever SteelSeries can manage from those higher-end headsets into something more folks can afford.

But the first exciting thing we need to address on these headsets are the colours. Without even needing a collab, the Arctis Nova 3 line of headsets come in black, white (eh,) aqua (oooh), and lavender (aaaaah). They haven’t skimped on the colour either, with each headset featuring an allover paintjob, including the recessed SteelSeries logo on the side, and even the detachable microphone.

Aside from the colour offerings, these headsets sport custom Neodymium Magnetic Drivers drivers, with up to 40 hours of battery life. They work with both Bluetooth and a USB-C dongle for high-speed 2.4GHz wireless, and you can quickly swap between wired devices. Plus there’s optimised fast charging that boasts 90 minutes of play time after only a 15 minute charge. All packed into, what looks like a fairly comfortable set that weighs only 260g. This actually seems like a great deal in a headset that’s only a little over $100 USD.


You may like

But according to SteelSeries, it’s not just the hardware but the software that makes this headset worth buying. It pairs with the new Arctis App, which is free on both the Google Play and Apple App stores. This app lets you do a little more than the usual array of sound control and customisation, which is always helpful in a gaming headset so you can use your phone rather than having to pause the game. It also has over 200 presets for various games and playstyles.

It seems like overkill, but in a headset where money is being saved being able to dial in the sound this way means you can push the hardware available much further. It’s still almost certainly overkill, but I’d be keen to see how much they can elevate this new Arctis to maybe even something like the Arctis 7, or 5X.

These headsets should be up on the SteelSeries website now, retailing for $199 AUD, $119.99 USD, or €109.99. If these specs and hardware can push this midranged headset into the upper levels then that’s a huge win for SteelSeries, and for the consumer. Just think, you can use the money you’ve saved on your headset for more important things, like the same headset in the other cool colour.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 4, 2025 0 comments
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Cypherock X1
GameFi Guides

Cypherock X1 Review: A Crypto Hardware Wallet With a Slick Card-Based Security Model

by admin June 1, 2025



In brief

  • The Cypherock X1 employs a shard-based recovery model in which the private key is split across multiple cards with secure elements.
  • The cards and the X1 Vault hardware wallet employ secure elements with EAL6+ certification.
  • Any two components in the system can be used to recover the private key.

The Cypherock X1 is something of a newcomer in the crypto hardware wallet space, with an open beta in 2022 ahead of its full launch in 2023.

With an unusual joystick-based control setup, and promises of super-secure self-custody thanks to its NFC based cards and shard-based security model, the X1 has a lot to live up to as it tries to muscle in on a market dominated by wallets like the Ledger Nano X and the Trezor Safe 5. In this review, we’ll find out whether it can do exactly that.

What is the Cypherock X1?

The Cypherock X1 is a cryptocurrency wallet that’s designed with security in mind, aiming to free the user from the vulnerabilities associated with crypto seed phrases.

The problem, according to Cypherock, is that conventional hardware wallets store your private keys in a single location, with a paper backup—creating a single point of failure.

Cypherock X1. Image: Decrypt

The X1 aims to address this by splitting the private key into five parts using Shamir’s Secret Sharing (SSS), and storing them on the X1 Vault device and across four X1 Cards kitted out with secure elements and NFC connectivity.

Any two of the cards and the Vault can be used to restore the private key, which can be further secured with a PIN number.

It’s a bit like Voldemort’s Horcruxes—but without the evil intent.

Cypherock X1: Design and build

The X1 is a compact and portable crypto wallet that can not only fit in a pocket but is designed to attach a loop, allowing you to hook it onto a keychain, your belt, or your wrist.

The device itself is ultrasonically welded together, making it challenging for any attackers to access without leaving visible signs of tampering. Inside is a dual-chip architecture for offline computation and secure verification.

Cypherock X1. Image: Decrypt

The X1 Vault sports a 0.96-inch OLED display, which is able to display text clearly so you can interact with the wallet alone, without the need for the app all the time. It is a little dim, though—so if you want to use it in sunlight, you may struggle. That said, for indoor use it was plenty clear enough.

The joystick is one of the stand-out design features as it’s quite unique, especially at this small scale. It’s similar to that featured on the Nintendo Switch, and appears to be of high quality too, with five-axis sensitivity. It all makes for an effortless and very intuitive way to control the device using your thumb alone.

The X1 comes with a USB cable and an adapter so you can use USB-A or USB-C, making it ideal for both Windows and Apple machines.

The X1 Cards are made from plastic and feature NFC technology. They’re identical in size and appearance to a credit card, making for easy storage and secure distribution. They can be stored in the supplied hard case, which also acts as a Faraday cage to protect against remote electromagnetic signals.

It’s all built to last, with the company claiming that the setup is good for at least 500,000 taps using NFC and that your data is secure for at least 20 years.

You can also buy replacement X1 cards and Vaults should the originals be lost or destroyed—and if you lose a single card it’s recommended that you buy a complete set of new X1 cards, and replace the originals if you want to add new wallets to the system.

Cypherock X1: What’s in the box?

The box has a card outer that you tear to open, inside which is a container case with a zipper that’s been cable tied shut to keep things securely sealed.

Cypherock X1. Image: Decrypt

Unzip the case and you’re met with instructions on getting started, a USB-C- to USB-A shielded cable and that USB-A to USB-C adapter.

There are also four X1 Cards pouched together next to the X1 itself. You also get a lanyard to attach to the X1, a user manual and warranty documentation.

Cypherock X1: Getting started

Once you’ve opened everything and plugged the X1 into a power source, it immediately turns on and the display shows the website you need to visit to download and install the app. Once this is on your machine you are taken through the process of setting up your wallet.

Most of the interactions happen on the X1 device itself, with minimal app input. An extra step in the setup process is validating the four X1 cards, one at a time, which involves holding the device on them for a few seconds each.

Cypherock X1. Image: Decrypt

You can set up multiple wallets on the X1, and implement a pin code if desired, before setting them up in the app. Once set up in the app you have deeper levels of control.

You also have the option to view and export the BIP39 seed phrase, should you want to record it as a paper backup (or in case Cypherock goes out of business).



Cypherock X1: Cypherock CySync app

The Cypherock CySync app is available to download on Mac, Windows and Linux, with a mobile version for iOS and Android.

Primarily it serves as a point of contact for you to access your wallet from with a big screen view. The app is pretty minimal, making it easy to use, without overcomplicated menus that can put off the newcomer. It also enables you to buy and sell crypto securely, using a fiat on-ramp powered by Binance Connect.

Cypherock X1. Image: Decrypt

This app goes beyond the X1’s own wallet, though you can also import other wallets using their seed phrases to view and track them. The app also lets you connect to dapps via WalletConnect so you can swap over 1,000 cryptos across more than 15 networks.

It’s worth keeping in mind that if you want to buy and swap using the CySync app, you will be subject to its transaction fees, which can vary. That said, you can always buy and swap elsewhere, using CySync and the X1 as a base point to extract.

Cypherock X1: Features and assets

The X1’s standout feature has to be the four X1 Cards used to secure your wallet.

The use of Shamir’s Secret Sharing (SSS) private key storage adds an extra layer of security. The X1 Cards can be used to distribute shards of the private key across a range of locations, making physical access more difficult. Any two of the five shards are needed, lowering the risk of single point failure and meaning that if any one component is compromised, it should still not be possible to get access to the complete private key.

The fact that it only requires the vault and one card to access the private key is a limiting factor, though—many SSS schemes opt for a three-of-five threshold for additional security. With $5 wrench attacks on the rise, it’s something to consider as many users will likely keep the X1 vault and a single card close at hand for ease of use.

One helpful additional feature is the ability to use the X1 as a seed phrase vault, meaning you can back up seed phrases from any BIP39-supported wallet, with up to four available slots.

Thanks to a partnership with blockchain platform Near Protocol, users can manage existing wallets and create a registered account, and securely store account data on their devices, all via the CySync app. That means developers can create decentralized apps, or dapps, for use within the CySync app.

At time of publishing the Cypherock X1 and accompanying app offers support for over 9,000 digital assets ranging from big names like Bitcoin and Etherium to less known options including Starknet, Frax and more. A full list of supported assets can be found here.

Cypherock X1: Security

Cypherock is building its brand on security, so it’s worth taking some time to go over the hardware.

The X1 Vault uses an EAL6+ certified secure element with bank-grade hardware components, placing it on par with rivals like Ledger and Trezor. The X1 Cards likewise use EAL6+ certified secure elements.

The X1 uses open-source firmware, while audits have been conducted by firms including WalletScrutiny and Keylabs. The company also runs an ongoing bug bounty program as a way to spot potential weaknesses and address them before they become an issue.

Cypherock X1. Image: Decrypt

It’s worth noting that the Cypherock employs the older ATECC608A secure memory circuit, which Ledger Donjon claims to have penetrated on the Coldcard Mk3 hardware wallet using a Multiple Laser Fault Injection attack. The Coldcard Mk4 subsequently upgraded to the newer ATECC608B circuit, as recommended by Ledger Donjon.

In a response to Keylabs’ audit, which flags the X1’s use of an older circuit, Cypherock noted that, “ATECC608B is fully compatible with ATECC608A interfacing but wasn’t available when we procured it. We plan on using the latest versions based on the part’s availability.”

Decrypt has contacted Cypherock and will update the review should they respond.

There is a nice touch with the PIN where lockout times are progressively increased after each incorrect attempt—a feature the company calls CyLock. This should help to prevent any brute force attacks.

When it comes to recovery options there is that SSS algorithm, with the private key split across five points, where any two can be used to recover the assets. It’s worth noting that hardware wallets from rivals such as Ledger and Trezor provide the option to create Shamir backups, albeit in seed phrase form rather than leveraging the X1’s more user-friendly card-based interface.

Cypherock X1: Verdict

The Cypherock X1 is a relative newcomer to the digital wallet market, but the firm has aimed to spin that into a positive, by building its system from the ground up to address the shortcomings of traditional hardware wallet security.

And while its solution does introduce some additional elements of trust—in the manufacture and auditing of the secure bank-grade components in its X1 Cards—that’s mitigated against by the use of Shamir’s Secret Sharing to decentralize the wallet’s private key. In theory, even if one component in the system was compromised, the user could gather two of the others, reassemble the wallet, and extract their funds.

It’s a slickly-designed system, and one which does away with one of the more archaic features of the crypto user experience, namely recording your vitally important seed phrase on a bit of paper.

That, coupled with its suite of features such as CySync, make the CypherRock X1 a worthy contender in the hardware wallet space.

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June 1, 2025 0 comments
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Decrypt logo
Crypto Trends

Ledger Launches Solana Branded Ledger Flex Hardware Wallets

by admin May 25, 2025



In brief

  • The new Ledger Flex Solana Edition offers the same technical features as the standard version but comes in custom blue and green colors.
  • It includes a non-transferable Soulbound Token (SBT) for community members.
  • The device launches in four phases, with early access for existing Solana SBT holders receiving up to $70 in SOL rebates.

Ledger, one of the world’s most popular hardware wallet makers, has launched a new iteration of its Flex flagship device, custom-tailored to the Solana community.

The Ledger Flex Solana Edition offers the exact same technical functionality as the off-the-rack Ledger Flex, released in July 2024. This includes an additional layer of safety for users’ crypto in the form of a self-custody “cold wallet” that isn’t connected to the internet, but also includes additional features such as an E Ink touchscreen, Bluetooth and NFC connectivity, and its own operating system, Ledger OS.

But where the device really adds value is in terms of engaging Solana’s growing userbase, Ian Rogers, Chief Experience Officer of Ledger, told Decrypt.

“This is one of those things where it’s really community-focused. It’s a way for you to say, hey, I’m a member of the Ledger Solana community.”

Not only will buyers receive a custom Solana-themed colorway in their new wallet, in blue and green, but they will receive what’s called a Soulbound Token (SBT).

These SBTs are unique as they are non-transferable tokens that cannot be given to other parties or financialized after being minted. They were co-dreamt up by ETH founder Vitalik Buterin in a 2022 whitepaper, and were meant to represent “commitments, credentials, and affiliations” that make up the social relations in the Web3 world.

“The Solana Soulbound Token shows that you are a Solana Flex holder—and that really also signifies that you’re an early adopter,” said Rogers.

Owners of these SBT tokens will receive airdrops of rewards in the future. Unfortunately, Rogers didn’t mention what these rewards could be, saying they will happen “organically.”



The new device will launch in four phases. The first phase, which will come with a $70 Solana rebate and black magnetic folio, is only available to those who already owned Solana-based Soulbound tokens—for example, Solana Saga and Solana Seeker Genesis Token holders, Solana Mobile preorder token holders, and Superteam Members SBT holders.

The next allocation of devices will include the magnetic folio and a $50 voucher in SOL, and the third allocation will be available to purchase by anyone who holds SOL in Ledger Live, and will include the magnetic folio and just $20 in SOL.

After initial allocations have been sold, it will be available on Ledger.com as a general release, and all orders will still include an SBT.

More hardware takes aim at the Solana community 

The new hardware wallet isn’t the only device aimed at using unique tokens to incentivise engagement from Solana’s community.

The second-generation Solana mobile phone, the Solana Seeker, is set to begin shipping worldwide on August 4, courtesy of Solana Mobile. Like it’s predecessor, the Solana Saga, every Seeker phone will ship with what it calls a Genesis NFT, another soulbound token forever bound to it’s owner’s wallet.

Soulbound token owners have received some pretty hefty financial rewards in the past, if indirectly.

When the Solana Saga was released in December 2022, token holders were airdropped around $300 worth of memecoin BONK—which later exploded in value before before a major sellout, creating major paper returns.

Edited by Stacy Elliott.

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May 25, 2025 0 comments
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