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Cloud looks up at Shinra HQ.
Game Updates

The Opening Still Hits So Hard

by admin September 1, 2025


Final Fantasy VII has one of the best openings of a video game ever. The remake cranks that up even further thanks to the the mash-up of modern graphics and Nobuo Uematsu’s classic score. I’m pleased to report the magic is still there on Switch 2. Digital Foundry said it might be the best-looking port on the handheld hybrid yet. Nothing in my time with it led me to think otherwise. And man, does that first mission still hit. 

For the uninitiated, the opening mission has a former corporate solider teaming up with an anarcho-terrorist cell to blow up a power plant that is helping to kill the planet. Combined with the slick hybrid turn-based combat, it’s a perfect tutorial that also sets the big-picture stakes for the rest of the adventure.

I briefly tested Final Fantasy VII Remake Intergrade at PAX West this past weekend and was relieve to see it doesn’t seem to be suffering from some of the issues that appear to be hindering other Switch 2 ports. Square Enix recently promised the newest version of the RPG would run at a stable 30fps with “smooth performance and crisp visuals” and my roughly 20 minutes with the opening mission backs that up. Even in handheld mode it performed well with no obvious visual shortcomings. The game still controls great, and after dozens of hours with Rebirth last year, I’d forgotten just satisfying those early moments of the first game look and feel.

Square Enix

It’s worth noting that I didn’t have enough time to defeat the Scorpion Sentinel and make it out of the No. 1 reactor before it blows up, so I didn’t get to explore Remake Intergrade‘s more open and NPC-filled slums. It’s possible these portions of the game will strain it more on Switch 2. Based on that early section, though, it seems like there’s a decent chance the new hardware’s features will help it come out of the most demanding sections relatively unscathed. Remake Intergrade came out five years ago, but nothing about it looks “old” on Switch 2.

Will I go back and replay it once it’s out? Not without some sort of cross-save feature, which the Switch 2 version doesn’t support. But it’s neat that another excellent game will get a second lease on life with Nintendo’s new hardware, and it doesn’t appear to be cutting any performance corners in the process. There’s no exact release date yet but Remake Intergrade is expected to arrive sometime over the winter.



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September 1, 2025 0 comments
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Seagate Portable 2tb External Hard Drive Hdd
Game Reviews

Seagate’s Portable 2TB Hard Drive Is Just $5 More Than the 1TB, Almost Free Insurance Policy for Gamers

by admin August 31, 2025


A catastrophic data loss goes way beyond just losing files. You could have digitized photos or home movies on your hard drive, and if they’re not backed up when your computer meets with a sudden disaster, they’re gone forever. That’s when your data loss becomes a huge ball of emotional stress that you really could do without.

The $70 price attached to the Seagate Portable 2TB External Hard Drive at Amazon during a limited-time deal might be the least expensive insurance policy you’ll find today, and that’s true for PC and Mac users, and also Xbox and PlayStation gamers. (Because losing game data also sucks.) It’s two terabytes of plug-and-play, cross-platform-compatible peace of mind at an exceptional price.

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Fast and Secure

The Seagate Portable 2TB External Hard Drive works with USB 3.0 for super-fast file transfers of up to 120MB/s, and also with USB 2.0 on older devices. Either way, there’s no app or driver you need to install, and it doesn’t need any external power source. It’s strictly plug-and-play across all of its compatible platforms. The included 18-inch USB 3.0 cable gives you flexibility when it comes to where to set up the drive. (There’s really nothing worse than those cheap 4-inch cables packaged with other drives.)

The Seagate 2TB drive works with automatic backup apps like Apple’s Time Machine, and also as a drag-and-drop interface. If you want to take your data or game files on the go, the Seagate is literally pocket-sized, barely over a half-inch in thickness and exceptionally light, and built sturdily enough that you don’t have to worry about tossing it into a backpack on your way out the door.

Backup for your Backup

Things do happen, which is why you’re buying a reliable backup drive in the first place. And if some awful fate were to befall your Seagate drive, it comes with a year of Seagate’s Rescue Service, which depending on the severity of the damage would either repair the drive or extract the data from it and send it back to you on a new drive.

A smart and increasingly common practice is to copy your most precious and/or sensitive data and files onto one drive and store it in a safe location outside of your home, thus covering yourself in case of fire or other natural disaster. At the current $70 Amazon price for the 2TB Seagate Portable Hard Drive, having one emergency backup drive offsite and another to keep with your computer is a smart tactic. But having at least one fast, reliable backup drive is essential, so head to Amazon now and grab a Seagate Portable 2TB External Hard Drive while it’s on sale for just $70.

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August 31, 2025 0 comments
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Why are Switch 2 dev kits so hard to get? | Opinion
Esports

Why are Switch 2 dev kits so hard to get? | Opinion

by admin August 29, 2025


Nintendo’s Switch 2 has leapt out of the gates at a stunning pace.

Circana’s latest figures show that it’s running 75% ahead of the sales of the original Switch – itself no slouch – at the same point in its lifespan. Those are US numbers, but most estimates from other markets suggest that the success is global.

Pent-up demand for a Switch successor and impressively good inventory and supply chain management on Nintendo’s part has created a runaway hit. If the company can stay on top of the supply chain and keep shelves well-stocked through the winter, it’ll almost certainly chalk up the strongest opening year of any console in history.

All the reporting of that soaraway success is probably only rubbing salt into the wound, however, if you’re one of the developers that hasn’t been able to get their hands on a Switch 2 dev kit.

Hard numbers on this are impossible to gauge, but much of the industry chatter around Switch 2 coming out of Gamescom has been about how many studios, including some with significant releases under their belts, are still waiting to receive development hardware.

Cyberpunk 2077 was one of the highest profile third-party titles at the Switch 2 launch

Most developers are extremely tight-lipped about anything to do with Nintendo, which is notoriously touchy about anything related to its behind-the-scenes business ending up in the press. Hence, even if it’s off-the-record, it is nonetheless noteworthy how many people seem willing to vent privately to journalists over the lack of access to dev kits, as Digital Foundry and others reported this week.

Of course, this being such an opaque situation, it could just be that there’s a big shipment of dev kits on the way, and everyone will be happy as can be in a few weeks. But that doesn’t entirely ring true, especially given that some studios are reportedly being told to focus their efforts on Switch 1 development and rely on backwards compatibility to reach Switch 2 players.

Conspiracy theories have swirled around the reports of the dev kit shortage, with many comments online speculating that it’s an attempt to control access to the hardware in order to protect its security from would-be hackers.

This doesn’t make a lot of sense in practical terms – it’s largely just a reflection of consumers’ ongoing focus on Nintendo’s heavy-handed efforts to crack down on unauthorised uses of the system.

A more believable explanation would be that the company is trying to exert some kind of quality control over early third-party Switch titles by prioritising dev kit access for teams that have passed some kind of internal vetting process.

That might be true, but it’s using some highly unusual criteria if so. Quite a few small studios with very limited track records have dev kits in hand, while some much more well-established teams have seemingly been left out in the cold.

Perhaps more compelling, then, is the notion that Nintendo is trying – a little chaotically – to control the transition between Switch and Switch 2, and to ensure that the early success of Switch 2 doesn’t result in a complete drought of third-party software for the original Switch (which still has a huge active userbase).

Given that it’s entirely possible to develop Switch titles that benefit from the higher specs of Switch 2 to deliver an enhanced experience, it’s credible that the company would want to push developers down that path for the first year or so, especially given that Switch sales were relatively strong right up to the launch window of its successor.

The thing is, though, that all of these explanations rest on an assumption that may be entirely unfounded – namely, that there’s actually a strategy in play here. It is equally likely that this is just Nintendo falling back on old habits.

Worries about third-party support swirled around the Wii U

Supporting third-party developers, especially smaller and independent studios, has not historically been the company’s strong point, and you only need go back to coverage in the trade press around the launch of Nintendo systems prior to the Switch to find complaints that are eerily similar to those now being heard.

Unlike Sony and Microsoft, which built their console business around encouraging and providing for third-party developers prior to developing their own strong studio line-ups, Nintendo has historically been primarily focused on developing first-party software for its own platforms, with third-party releases being, if not quite an afterthought, then certainly a distant second place.

That prioritisation is understandable when you look at the breakdown of software sales on Nintendo consoles, where first-party games absolutely dominate. With much of the remaining minority of third-party sales being accounted for by large publishers’ franchises, support for smaller partners is well down the list of the company’s priorities in the early stages of its consoles’ lifespans.

This has often resulted in limited access to development hardware, and some developers complain of weak support even for those studios that have the kits.

Nintendo has historically been primarily focused on developing first-party software for its own platforms

Even if looking at it from Nintendo’s point of view makes the under-resourcing of third-party developer relations make some commercial sense, that’s little comfort to studios that are unable to start working on Switch 2 titles even as the console sells by the millions. The solid commercial prospects for releasing on Switch 2 make it very hard to ignore for developers choosing target platforms – but for now at least, the path to bring software to market on the device seems to be a deeply frustrating and uneven one for many studios.

The light at the end of the tunnel, at least, is that on previous Nintendo platforms, these issues have largely been resolved over time, with access to dev kits becoming more plentiful and less haphazard as the months wore on. Although that’s cold comfort to those studios with games that are well-suited to Switch 2, but that are currently watching the days tick away without the hardware they need to start development in earnest for the system.

Nintendo will always march to the beat of its own drum. We can only hope that the coming months see that drumbeat start to move things along in its handling of third-party developers.



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August 29, 2025 0 comments
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Nightreign characters embark on a new expedition.
Game Reviews

Elden Ring Nightreign Fans Are Already Playing The Unannounced Hard Mode

by admin August 26, 2025


Elden Ring Nightreign‘s final Everdark Sovereign arrived last week and die-hard fans are ready for a new challenge. FromSoftware hasn’t officially revealed what’s coming to the multiplayer roguelite spin-off next, but that hasn’t stopped some players from diving into the secret new ranked mode that was added to the game’s files earlier this month and discovering what’s there for themselves.

A reference to The Deep of Night was first discovered in Nightreign by dataminers shortly after its Duos update arrived in late July. Other details hidden in the files suggested it was an endless mode with skill-based matchmaking that would give hardcore players a new challenge to overcome. It would even add slots to their existing vessel so new types of relics could be added to help them with these tougher runs, it seemed.

Weeks later, some players have been taking advantage of mods to try The Deep of Night out for themselves, even as publisher Bandai Namco remains silent about what it has planned for Nightreign‘s future. It can only be played on PC solo on a separate save file and play is limited to the first round. But that hasn’t dissuaded the game’s sweatiest Nightfarers from dipping their tarnished toes into this new version of Limveld.

While some mods unlock the mode itself, others unlock the new Deep relics for purchase from the signboard. People have been uploading their expeditions to YouTube, showing some of the new gear exclusive to The Deep of Night and their unique trade-offs. Unlike regular loot found during runs, each piece of gear in the Deep comes with additional debuffs to add to the difficulty. A Sentry’s Torch, for example, might improve lightning damage negation and boost damage negation from getting hit, but also dramatically raise the damage you take from being out in the Night’s Tide storm which, as someone who frequently spends half of the run out there, would be an instant death sentence for me.

Enemies are also way tankier in general. Rats in the starting camp will take three hits to kill instead of two. Some enemies also look like contaminated versions of themselves. Otherwise, it’s mostly the same game people have been playing for months, at least in the first round. Deep of Night runs thus far haven’t revealed any new weapons or secrets, though that could change if players survive into the later rounds or manage to get their rank high enough to unlock access to things not currently referenced in the datamined files.

We won’t know for sure until FromSoftware makes the mode official. That could come as early as this week or sometime later in September if it decides to wait until the last batch of Everdark Sovereigns have cycled through a second time. According to datamined leaks, there are also new character classes coming to Nightreign at some point. Whether they will be part of a free update or a paid DLC is unclear. The game’s biggest fans remain hungry for anything new the developers can throw at them. Hopefully, that ends up being sooner than later.



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August 26, 2025 0 comments
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The Nintendo Switch 2 in front of the Nacon Hard Carrying Case for Nintendo Switch 2, with a pink background behind it.
Product Reviews

Nacon Hard Carrying Case for Nintendo Switch 2 review: a robust case that doesn’t cost loads of cash

by admin August 24, 2025



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Nacon Hard Carrying Case for Nintendo Switch 2: review

The Nacon Hard Carrying Case for Nintendo Switch 2 is a reasonably priced case for the handheld console. It offers storage not only for the console itself but also most of its accessories, as well as a handful of Switch games cartridges. So how does it feel in use?

Generally, I’ve found it holds up well. The bright Mario red feels suitably attention-grabbing without being gaudy – I wouldn’t be embarrassed pulling it out on my commute, and it doesn’t remotely feel at odds with the premium console inside. I’ve seen similar materials getting scuffed or dirty after months of being thrust into a backpack, but in all the time I’ve spent carting it round so far it’s maintained that vibrant hue without picking up any marks.

Given the name of the product, I’d kind of assumed it had been designed with the Nintendo Switch 2 in mind. But if you actually try to place the console in the molded inner tray Nacon has supplied, you quickly realize that it’s far too small, because it’s shaped to fit the original Switch. You can remove this and the Switch 2 will sit snugly in the base of the case, but it’s not quite as well fitted around the console’s Joy-Con 2, which is something I would expect from one of the best Nintendo Switch 2 accessories.

Despite this, the Nacon Hard Carrying Case seems sturdy and well constructed. Even squeezed in a bag with my work laptop and climbing gear, it seems to be able to protect the Switch 2 well and keep its shape, even while it’s under pressure. I never really felt I had to worry about the safety of my Switch 2 when it was in the Nacon and that’s the kind of peace of mind you’re looking for when picking up a case.

When it comes to additional storage, the Hard Carrying Case has a decent amount of space. The main compartment is capacious enough that I was able to squeeze in the Joy-Con 2 Grip, the Switch 2’s charger and an HDMI cable. Pretty much the only thing I was unable to fit was the console’s dock but if you’re desperate to take this on the go with you, something like the Nacon XL Carrying Case for Nintendo Switch 2 should offer sufficient space for this.

(Image credit: Future)

I did occasionally find myself wishing that some of this storage could be better laid out however. I was never that clear what the central pocket was intended for, given it was too small for most accessories but felt an odd fit for loose cabling. Equally, the Nacon’s storage for Switch 2 cartridges is pretty limited – you can fit a maximum of four cards in its little bandolier, which feels like it will fill up fast.

All told though, the Nacon Hard Carrying Case for Nintendo Switch 2 feels like a reliable way to keep your Switch 2 safe and offers a pretty attractive package while it does so. Particularly when you consider its price: at $14.90 / £12.90 (around AU$25), this case very much sits at the more affordable end of the market. So if you’re looking for a cheap way to keep your Switch 2 safe and you’re not too fussy about odd details, this is a decent choice.

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(Image credit: Future)

Nacon Hard Carrying Case for Nintendo Switch 2 review: specs

Swipe to scroll horizontally

Price

$14.90 / £12.90

Dimensions

12 x 5.9 x 1.9 inches (305 x 150 x 50mm)

Weight

14.5oz (412g)

Number of game card slots

4

Compartments

2

Handle

Yes

Color

Red, black or blue

(Image credit: Future)

Should I buy the Nacon Hard Carrying Case for Nintendo Switch 2?

Swipe to scroll horizontally

Design

Decent understated looks, hardy construction; while it comfortably fits the Switch 2, the removable molded tray is only compatible with the original Switch.

4 / 5

Storage

Very few game cartridge slots, no space for Switch 2 Dock, not clear what every pocket is for.

3.5 / 5

Value

Only a few cases come cheaper than this and given what you’re paying for it, it does pretty much everything you could ask of it.

5 / 5

Buy it if…

Don’t buy it if…

(Image credit: Future)

Nacon Hard Carrying Case for Nintendo Switch 2: Price Comparison



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August 24, 2025 0 comments
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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
Game Updates

Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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August 20, 2025 0 comments
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FTC Sues Gym Chains for Making It Hard to Cancel Memberships
Gaming Gear

FTC Sues Gym Chains for Making It Hard to Cancel Memberships

by admin August 20, 2025


The Federal Trade Commission filed a lawsuit against the operators of several gym chains, including LA Fitness, on Wednesday over allegations that they make it too difficult to cancel memberships. And that’s probably welcome news for anyone who’s had the displeasure of trying to cancel with their gym.

The companies being sued by the FTC are Fitness International and Fitness & Sports Clubs, which own gym chains like Esporta Fitness, City Sports Club, and Club Studio. The largest chain, LA Fitness, has over 600 locations across the U.S.

The 22-page complaint, which has been posted online, details how the FTC believes LA Fitness and others have created a cumbersome process for consumers to cancel. For starters, members are required to log in to their website and print off a cancellation form. But users are encouraged at sign-up to use the LA Fitness app and a QR code, meaning that many people apparently don’t know their login information for the website. There’s no way to cancel through the app, according to the FTC.

Customers who don’t know how to log in with their credentials need to jump through even more hoops to get them. The user must provide the original email address used to get the membership account, the “key tag number” handed out when they signed up, and the first five digits of the bank account or credit card number listed on the account, according to the complaint.

The cancellation form isn’t made publicly available on the company’s website and can only be found after users log in. And the form must be printed out, a very real hurdle for many households in the year 2025.

Even if you figure out how to log in with your credentials and print out the form, customers are required to either mail the form or bring the form to a physical location, where they’ll face even more hurdles. The FTC says customers are required to send cancellation forms via registered or certified mail. And even though most LA Fitness locations are open seven days a week, often for 19 hours a day, cancellations are only accepted between 9 a.m. and 5 p.m., when most people are at work.

Nobody really wants to take PTO to cancel their gym membership. And that’s how people can get stuck with gym memberships they no longer want.

The FTC’s press release announcing the lawsuit also alleges that LA Fitness has trained staff to reject requests to cancel by phone or email. And “consumers who try to cancel their memberships by stopping charges to their bank or credit card find they are rebilled, often under new account numbers.” The FTC says that violates the FTC Act and the Restore Online Shoppers’ Confidence Act (ROSCA). Cancelling with nothing more than a click on the app seems like it would be a reasonable and consumer-friendly way to conduct business.

“The FTC’s complaint describes a scenario that too many Americans have experienced—a gym membership that seems impossible to cancel,” Christopher Mufarrige, director of the FTC’s Bureau of Consumer Protection, said in a press release.

“Tens of thousands of LA Fitness customers reported difficulties—cancellation was often restricted to specific times or required speaking to specific managers who were often not present or available. The FTC will not hesitate to act on behalf of consumers when it believes companies are stifling consumers’ ability to choose which recurring charges they want to keep.”

LA Fitness is far from the only business that seems to thrive on cumbersome auto-renewal policies. How many times have you signed up for a digital subscription of some kind and failed to cancel before you were charged again? It seems like an increasingly popular business model these days. And the FTC has taken notice.

Fitness International, the operator of LA Fitness, didn’t immediately respond to questions emailed on Wednesday. Gizmodo will update this post when we hear back.



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August 20, 2025 0 comments
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