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The Nintendo Switch 2 in front of the Nacon Hard Carrying Case for Nintendo Switch 2, with a pink background behind it.
Product Reviews

Nacon Hard Carrying Case for Nintendo Switch 2 review: a robust case that doesn’t cost loads of cash

by admin August 24, 2025



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Nacon Hard Carrying Case for Nintendo Switch 2: review

The Nacon Hard Carrying Case for Nintendo Switch 2 is a reasonably priced case for the handheld console. It offers storage not only for the console itself but also most of its accessories, as well as a handful of Switch games cartridges. So how does it feel in use?

Generally, I’ve found it holds up well. The bright Mario red feels suitably attention-grabbing without being gaudy – I wouldn’t be embarrassed pulling it out on my commute, and it doesn’t remotely feel at odds with the premium console inside. I’ve seen similar materials getting scuffed or dirty after months of being thrust into a backpack, but in all the time I’ve spent carting it round so far it’s maintained that vibrant hue without picking up any marks.

Given the name of the product, I’d kind of assumed it had been designed with the Nintendo Switch 2 in mind. But if you actually try to place the console in the molded inner tray Nacon has supplied, you quickly realize that it’s far too small, because it’s shaped to fit the original Switch. You can remove this and the Switch 2 will sit snugly in the base of the case, but it’s not quite as well fitted around the console’s Joy-Con 2, which is something I would expect from one of the best Nintendo Switch 2 accessories.

Despite this, the Nacon Hard Carrying Case seems sturdy and well constructed. Even squeezed in a bag with my work laptop and climbing gear, it seems to be able to protect the Switch 2 well and keep its shape, even while it’s under pressure. I never really felt I had to worry about the safety of my Switch 2 when it was in the Nacon and that’s the kind of peace of mind you’re looking for when picking up a case.

When it comes to additional storage, the Hard Carrying Case has a decent amount of space. The main compartment is capacious enough that I was able to squeeze in the Joy-Con 2 Grip, the Switch 2’s charger and an HDMI cable. Pretty much the only thing I was unable to fit was the console’s dock but if you’re desperate to take this on the go with you, something like the Nacon XL Carrying Case for Nintendo Switch 2 should offer sufficient space for this.

(Image credit: Future)

I did occasionally find myself wishing that some of this storage could be better laid out however. I was never that clear what the central pocket was intended for, given it was too small for most accessories but felt an odd fit for loose cabling. Equally, the Nacon’s storage for Switch 2 cartridges is pretty limited – you can fit a maximum of four cards in its little bandolier, which feels like it will fill up fast.

All told though, the Nacon Hard Carrying Case for Nintendo Switch 2 feels like a reliable way to keep your Switch 2 safe and offers a pretty attractive package while it does so. Particularly when you consider its price: at $14.90 / £12.90 (around AU$25), this case very much sits at the more affordable end of the market. So if you’re looking for a cheap way to keep your Switch 2 safe and you’re not too fussy about odd details, this is a decent choice.

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(Image credit: Future)

Nacon Hard Carrying Case for Nintendo Switch 2 review: specs

Swipe to scroll horizontally

Price

$14.90 / £12.90

Dimensions

12 x 5.9 x 1.9 inches (305 x 150 x 50mm)

Weight

14.5oz (412g)

Number of game card slots

4

Compartments

2

Handle

Yes

Color

Red, black or blue

(Image credit: Future)

Should I buy the Nacon Hard Carrying Case for Nintendo Switch 2?

Swipe to scroll horizontally

Design

Decent understated looks, hardy construction; while it comfortably fits the Switch 2, the removable molded tray is only compatible with the original Switch.

4 / 5

Storage

Very few game cartridge slots, no space for Switch 2 Dock, not clear what every pocket is for.

3.5 / 5

Value

Only a few cases come cheaper than this and given what you’re paying for it, it does pretty much everything you could ask of it.

5 / 5

Buy it if…

Don’t buy it if…

(Image credit: Future)

Nacon Hard Carrying Case for Nintendo Switch 2: Price Comparison



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August 24, 2025 0 comments
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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
Game Updates

Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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August 20, 2025 0 comments
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FTC Sues Gym Chains for Making It Hard to Cancel Memberships
Gaming Gear

FTC Sues Gym Chains for Making It Hard to Cancel Memberships

by admin August 20, 2025


The Federal Trade Commission filed a lawsuit against the operators of several gym chains, including LA Fitness, on Wednesday over allegations that they make it too difficult to cancel memberships. And that’s probably welcome news for anyone who’s had the displeasure of trying to cancel with their gym.

The companies being sued by the FTC are Fitness International and Fitness & Sports Clubs, which own gym chains like Esporta Fitness, City Sports Club, and Club Studio. The largest chain, LA Fitness, has over 600 locations across the U.S.

The 22-page complaint, which has been posted online, details how the FTC believes LA Fitness and others have created a cumbersome process for consumers to cancel. For starters, members are required to log in to their website and print off a cancellation form. But users are encouraged at sign-up to use the LA Fitness app and a QR code, meaning that many people apparently don’t know their login information for the website. There’s no way to cancel through the app, according to the FTC.

Customers who don’t know how to log in with their credentials need to jump through even more hoops to get them. The user must provide the original email address used to get the membership account, the “key tag number” handed out when they signed up, and the first five digits of the bank account or credit card number listed on the account, according to the complaint.

The cancellation form isn’t made publicly available on the company’s website and can only be found after users log in. And the form must be printed out, a very real hurdle for many households in the year 2025.

Even if you figure out how to log in with your credentials and print out the form, customers are required to either mail the form or bring the form to a physical location, where they’ll face even more hurdles. The FTC says customers are required to send cancellation forms via registered or certified mail. And even though most LA Fitness locations are open seven days a week, often for 19 hours a day, cancellations are only accepted between 9 a.m. and 5 p.m., when most people are at work.

Nobody really wants to take PTO to cancel their gym membership. And that’s how people can get stuck with gym memberships they no longer want.

The FTC’s press release announcing the lawsuit also alleges that LA Fitness has trained staff to reject requests to cancel by phone or email. And “consumers who try to cancel their memberships by stopping charges to their bank or credit card find they are rebilled, often under new account numbers.” The FTC says that violates the FTC Act and the Restore Online Shoppers’ Confidence Act (ROSCA). Cancelling with nothing more than a click on the app seems like it would be a reasonable and consumer-friendly way to conduct business.

“The FTC’s complaint describes a scenario that too many Americans have experienced—a gym membership that seems impossible to cancel,” Christopher Mufarrige, director of the FTC’s Bureau of Consumer Protection, said in a press release.

“Tens of thousands of LA Fitness customers reported difficulties—cancellation was often restricted to specific times or required speaking to specific managers who were often not present or available. The FTC will not hesitate to act on behalf of consumers when it believes companies are stifling consumers’ ability to choose which recurring charges they want to keep.”

LA Fitness is far from the only business that seems to thrive on cumbersome auto-renewal policies. How many times have you signed up for a digital subscription of some kind and failed to cancel before you were charged again? It seems like an increasingly popular business model these days. And the FTC has taken notice.

Fitness International, the operator of LA Fitness, didn’t immediately respond to questions emailed on Wednesday. Gizmodo will update this post when we hear back.



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August 20, 2025 0 comments
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Tech Deals
Product Reviews

Store all the things for less with this $10-per-terabyte deal on Seagate’s 24TB BarraCuda hard drive

by admin June 18, 2025



Don’t believe what they tell you, bigger is most definitely better! Especially when it comes to available storage capacities. Popping up on Newegg’s deal pages is this $50 discount on one of Seagate’s massive 24TB hard disk drives. The drive in question (model no: ST24000DM001) is on sale for its lowest price in at least the last 30 days.

Today’s deal is worth a look, especially at just $10 per Terabyte. Head to this Newegg link for the Seagate BarraCuda Compute 24TB HDD and pick up yours for just $249, a savvy saving of 16% from the original list price of $299.

The Seagate BarraCuda comes in the standard 3.5″ metal chassis and is a CMR drive with a 512MB cache and 7,200 RPM disk spinning speed. A SATA 6Gb/s interface delivers the fastest available speeds for this kind of storage and is the standard for most PC and NAS setups. Its large capacity means you can store reams of data, including pictures and video files.

For similar prices, you can find external HDDs like the Seagate Expansion enclosure, which also comes in a 24TB capacity priced at $279. A lot of these drives are purchased and then “shucked” for the drive inside, but with this deal, you know exactly what drive you’re getting and don’t have to go through the hassle of shucking the unit and voiding all warranties on the drive.

Seagate’s BarraCuda range of hard drives comes in several sizes, from a tiny 1TB drive to this 24TB monster. The BarraCuda drive is backed up by a 2-year limited warranty on parts and labor, which isn’t as impressive as the 5-year warranty of the EXOS range, but you are paying a lot less for this drive.

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June 18, 2025 0 comments
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Decrypt logo
NFT Gaming

Another Public Company Goes Hard on XRP With $500 Million Treasury Plan

by admin June 15, 2025



In brief

  • Trident Digital Tech Holdings announced plans for an XRP treasury of up to $500 million.
  • The firm expects the treasury rollout to begin later this year.
  • Shares of TDTH fell more than 30% on the day and are now down more than 94% on the year.

Publicly traded technology services company Trident plans to raise up to $500 million to build out an XRP treasury, the firm announced on Thursday. 

The Singapore-based firm, which has a blockchain-based identity solution as its flagship product and trades on the Nasdaq as TDTH, also appointed Chaince Securities LLC as a strategic advisor. 

“As a public company, our commitment to transparency, strong governance, and strategic foresight guides every decision we make. We see digital assets as key enablers in the evolution of the global financial landscape,” said Trident founder, Chairman, and CEO Soon Huat Lim, in a statement.



“This initiative reflects our belief in the transformative potential of blockchain technology for capital allocation and cross-border value transfer,” he added. “Through this initiative, Trident aims to demonstrate how public companies can thoughtfully and responsibly participate in the ongoing development of decentralized finance.”

The firm’s XRP treasury rollout is expected to take place in the second half of 2025, and will be built using multiple capital-raising tactics—like equity issuance and structured financial instruments. 

While Bitcoin is the most popular token in digital asset treasuries, a couple other publicly traded firms announced plans for XRP treasuries just recently.

In May, healthcare infrastructure firm Wellgistics Health announced plans for a $50 million equity line of credit to acquire Ripple-linked XRP and build out XRP-enabled payment infrastructure. 

Last week, Chinese travel booking firm Webus said it planned to build a $300 million XRP treasury. Webus shares were up on the day of the announcement, but shares of Trident haven’t fared the same.

Shares of TDTH closed down more than 30% Thursday, and now down more than 94% in the last year of trading. XRP, meanwhile, is down 3.5% on the day to $2.20. 

A representative for Trident did not immediately respond to Decrypt’s request for comment.

Edited by Andrew Hayward

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June 15, 2025 0 comments
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A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
Product Reviews

Two Point Museum’s latest update adds memorial exhibits for staff who vanish on expeditions, which you can put on display or sell for cold, hard profit

by admin June 14, 2025



It may not have caught the same attention as Clair Obscur or Kingdom Come: Deliverance 2, but Two Point Museum is quietly one of the best games released this year. Two Point Studio’s latest management sim is comfortably its best yet, and a game that nudges the genre forward in small but meaningful ways. A big part of that is down to its expedition system, where you dispatch different brands of boffins on adventures to retrieve ancient, exotic artifacts for display.

This feature also happens to be at the heart of Two Point Museum’s summer update, which targets the adventurers who fail to return from your relic hunting missions. Now, when one of your experts goes missing, you’ll be granted a memorial exhibit that you can place inside your museum to commemorate the loss.

While hardly the sunniest new feature Two Point Studios could have added given the season, it is neat. Memorials vary depending on the MIA staff’s rank, role and gender, ranging from simple plaques for low-ranking staff, to glittering statues for your most intrepid explorers. You can display these like any other exhibit, but if you don’t want to recognise the deeds of your MIA experts, you can also just sell them so you can expand your gift shop filled with tat.


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In any case, it’s a clever way of ensuring you never come away from an expedition empty-handed. Memorials aside, the update also overhauls the underlying expedition system, aiming to reduce randomisation so players don’t have to repeat the same expedition ad nauseum to retrieve every available artifact. Two Point Studios says it’s using a “phased approach” to adding this feature in, starting with eight specific expedition locations on the map.

Two Point Museum: Update 3.0 Trailer | OUT NOW ON STEAM! – YouTube

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Elsewhere, the update adds 30 new posters to decorate your cafeterias and gift shops with, while also making several tweaks to the security simulation. Thieves who manage to nab one of your exhibits will now lug it around in a backpack, making it easier to tell the difference between infiltrating and exfiltrating robbers. In addition, burglars who have been revealed but haven’t nicked anything yet will play “more suspicious animations”.

All of this comes with the usual array of balance tweaks and bug fixes. You can now expect your robot staff to get their perks installed properly, while subtitles for the in-game radio show should now pause with the rest of the game. My favourite fix simply reads “added improvements to the Ransom Message”. Nothing like adding an air of mystery to your changelog.

If you’ve yet to check out Two Point Museum among 2025’s deluge of games, I thoroughly recommend that you do. Mollie was similarly enchanted by it in her Two Point Museum review, calling it ” one of the neatest, most approachable management sims in recent memory”.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 14, 2025 0 comments
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Mio floating in front of a mural
Gaming Gear

Mio: Memories in Orbit has all the wonder of playing Inside for the first time and its devs are working hard to make it even better

by admin June 13, 2025



To say that I had absolutely no idea what was going on the first time I played Mio: Memories in Orbit is probably an understatement. I was far too busy admiring and exploring the beautiful if slightly creepy landscape to pay much attention to any greater goal. But after getting smacked around by a couple of robots I came to my senses.

You play as Mio in this metroidvania, who has woken up in an enormous technological ark which is floating through space. The catch being you don’t really know what it is or what you’re doing there at first. So the only thing to do is to explore and figure it all out as you go along.

“As you progress into the intricate environments of the Vessel, you’ll be able to unlock new memories,” a news blog says. “Strike enemies that block your way and meet with different powerful guardians, holders of the spaceship’s darkest secrets. These encounters will make you grow into a formidable force.”


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The more I think about it, the more I realise that I play a lot of games where the main character starts off with no knowledge of what’s going on and has to grapple with a new mysterious environment at the same time I do. Playing through Mio felt like the first time I picked up Inside or Limbo—dropped in a kinda unsettling world, clambering around, trying to make it out somewhere safe and maybe piece together what was going on as I went.

My favourite game last year was Ultros which had the same premise of landing on an odd spaceship full of psychedelic plants, masked travellers, and godlike creatures, and exploring it to uncover its odd secrets. I’m thrilled to be able to walk down that path again with an equally stunning metroidvania, even if I’ve traded the vibrant plants for a techno-dystopia.

(Image credit: Focus Entertainment)

It took a little getting used to but the platforming and fighting is also a ton of fun. There’s not just a bunch of different enemies for you to take on, some of which pack a real punch. My advice is if you see a little dude with a hammer, don’t get swept up in how cute it looks, because they are aggressive little critters who’ll bonk you on the head at first sight.

To help deal with the more aggressive bots in Mio you can collect a couple of useful abilities. With the grappling hook you can spring around the place like a robo Spider-Man and the glider makes me feel like one of those flying squirrels.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Mio may be a ton of fun right now but it’s still just in its demo phase. Developer Douze Dixiemes has promised players that it’s going to keep working hard to make sure it’s in its best possible state for launch.

Image 1 of 5

(Image credit: Focus Entertainment)(Image credit: Focus Entertainment)(Image credit: Focus Entertainment)(Image credit: Focus Entertainment)(Image credit: Focus Entertainment)

“We’ve already collected some feedback, and it seems that you particularly appreciated the art direction overall, the boss fights (especially when they gave you a hard time) and the soundtracks,” the blog post continues. “This is exactly what we were going for.”

So far the bug reports which you can log on the game’s Discord server have been few and far between. There is a log of the game refusing to launch, which I haven’t personally had any issue with. Then there’s a complaint about the jump button on both a controller and keyboard not working when you have both plugged in and an issue with someone fixing a plate with nacre (a resource you collect by killing robots) and then coming back the next day and finding it all broken up again. But it seems that the majority of players are loving their time with Mio’s demo.

The devs even compiled some of their favourite fan responses they’ve received so far. “Demo before [Silksong]! And it’s really good,” one player says. “So much love for this game that I stayed more than three hours inside, [mostly] just afk listening to the Satuary soundtrack,” someone else commented. I’m certainly excited to carry on my adventures, encounter more angry bots, and just marvel at this absolute work of art.



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June 13, 2025 0 comments
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‘Beautiful’ and ‘Hard to Read’: Designers React to Apple’s Liquid Glass Update
Gaming Gear

‘Beautiful’ and ‘Hard to Read’: Designers React to Apple’s Liquid Glass Update

by admin June 10, 2025


Apple’s translucent design update for iOS 26, called Liquid Glass, is now available to developers, with a public beta scheduled for next month. The refresh—Apple’s first major interface overhaul in 10 years—makes app icons, buttons, menus, and pop-ups look like they are made of frosted glass, with blurred background colors peeking through.

The sweeping software changes are not just for iPhones. This glassy look—inspired by the operating system in the Vision Pro headset—will eventually roll out to the entire suite of Apple devices, from smartwatches to iPads.

Courtesy of Apple

After the WWDC 2025 keynote concluded on Monday, many design-focused developers WIRED spoke with were impressed by the major update but had lingering questions about how this translucent look could impact readability for users.

“It’s hard to read some of it,” says Allan Yu, a product designer currently building the workplace messaging app Output. “Mainly because I think they made it too transparent.” Yu suggests bumping up the blurring or adjusting the backgrounds to make onscreen designs more readable.

“Similar to the first beta for iOS 7, what we’ve seen so far is rough on the edges and potentially veers into distracting or challenging to read, especially for users with visual impairments,” says Josh Puckett, cofounder of Iteration, which helps startups with designs. Still, Puckett is optimistic, based on Apple’s past accessibility features, that readability will improve over time.

Controls and navigation transform as you interact with the user interface.

Courtesy of Apple

Serhii Popov, a design-first software engineer at MacPaw, the company behind the CleanMyMac app, is curious to see how the new operating system will look on Macs in bright light situations, where glare already impacts visibility. But overall, Popov is enamored with this “really fresh” look from Apple. “I think it will make everything look bigger and allow you to read or interact with the UI with more comfort,” says Popov. For him, the new design and updates look especially sleek on iPads.

Beyond readability concerns, the first impression from some designers is that this new look could be unnecessarily distracting for users.

“From a technical perspective, it’s a very impressive effect. I applaud the time and effort it must have taken to mimic refraction and dispersion of light to such a high degree,” says Adam Whitcroft, a designer at Owner.com, which makes apps and websites for restaurants. “But, sadly I haven’t seen a single example of where it’s pulled off in a way that’s complementary to the broader context it’s presented in.” Whitcroft points to the dispersion and refraction of layers beneath the apps as visually distracting, especially as the user interface is changing layouts. “If you’ve designed a UI that draws the attention of the eye away from the wider context, you’ve gone down the wrong path,” he says.



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June 10, 2025 0 comments
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Mount and Blade 2: Bannerlord - War Sails screenshot
Gaming Gear

Mount & Blade 2: Bannerlord’s big naval expansion is delayed: ‘After taking a hard look at where things stand, it became clear we won’t be ready’

by admin May 29, 2025



War Sails, the Mount and Blade 2: Bannerlord expansion announced in March, has been delayed. Instead of launching on June 17 as planned, developer TaleWorlds Entertainment says it’s now on track for release in early fall.

“After taking a hard look at where things stand, it became clear we won’t be ready by the originally planned release date of June 17th,” the studio wrote in an update. “The title is currently on track for an early Fall 2025 release window.

“We came to this decision after a lot of thought (and a few long meetings), because we need more time to reach the level of quality you rightfully expect. The extra development period will give us more time to apply additional polish, and continue making progress on the improvements to the base game that are already in motion. We believe this short delay will ultimately lead to a better and more enjoyable experience for all players.”


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Nobody likes delays but War Sails looks very ambitious, and given all it brings to the game I can’t say I’m terribly surprised that TaleWorlds wants more time with it, rather than rushing to meet an arbitrary deadline. Here’s the rundown on what was revealed when the expansion was announced in March:

  • The new Nords faction, and their home, the Northern Kingdom
  • Naval warfare, complete with wind and water physics, boarding, ramming and all sorts of ship-themed mayhem
  • 18 ships with distinct handling, which can be upgraded with new sails, rams, siege engines and cosmetic flourishes
  • Traversable rivers
  • New companions, banners, tattoos, hairstyles, weapons and skills
  • A larger map with the northern sea, islands and rivers

Mount & Blade II: Bannerlord – War Sails – Announcement Trailer – YouTube

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That’s all coming alongside a planned free update adding new features including stealth and disguises, new random events, weapon types, a parley mechanic, and more. It’s a lot.

TaleWorlds said it’s now working on a “revised timeline” for the expansion, and hopes to have a new release date ready to announce “in the upcoming weeks.”

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May 29, 2025 0 comments
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Cheyenne Ligon
Crypto Trends

‘I Had No Idea How Hard This Was Going to Be’

by admin May 27, 2025



LAS VEGAS, Nevada — The U.S. Senate seems to be getting close to passing its landmark stablecoin bill, the GENIUS Act — a battle its champion Cynthia Lummis (R-Wyo.) said has been incredibly hard-fought.

“It has been extremely difficult,” Lummis said during a fireside chat with Coinbase’s Chief Legal Officer Paul Grewal at Bitcoin 2025 in Las Vegas on Tuesday. “I had no idea how hard this was going to be.”

Last week, the Senate voted to advance the bill, easily clearing the 60-vote threshold required to kick the bill to its last discussion phase before the final vote to pass it out of the body entirely. An earlier attempt failed on a bipartisan basis after Senate Democrats, led by long-time crypto sceptic Elizabeth Warren (D-Mass.), as well as several Republicans including Missouri’s Josh Hawley and Kentucky’s Rand Paul, voted against cloture.

Lummis, whose staff (along with that of the bill’s co-sponsor, Kirsten Gillibrand (D-New York)) has played a key role in the behind-the-scenes negotiations to get the GENIUS Act passed, said that she thinks the Senate has reached a final deal. If the bill passes, both Lummis and Sen. Bill Hagerty (R-Tenn.), the bill’s sponsor, claimed that it would be the first piece of legislation passed out of the Senate Banking Committee in eight years.

“It’s taken a tremendous amount of work,” Hagerty said, speaking on a separate panel discussion on Tuesday. Hagerty added that long-time crypto skeptic Sen. Elizabeth Warren (D-Mass.), the bill’s main opponent, made a concerted effort to drag out the proceedings in the hopes of stalling the legislation’s progress.

Hagerty said that the bill, once passed, would be the most bipartisan piece of legislation to pass through the Senate Banking Committee in over a decade. While the bill’s supporters see that as a win, they’re also frustrated with the difficulty in getting legislation in general passed through the committee.

“We don’t have the muscle memory anymore to legislate. That’s our job,” Lummis said. “It really is very frustrating, very exhausting, and you have to keep your creativity, your sense of humor and your patience about you.”

Lummis added that she was “very hopeful” the Senate could work behind-the-scenes with the House on a market structure bill, noting that the House has the advantage of “muscle memory” (following its passage of FIT21 last year) over the Senate when it comes to the next hurdle of crypto legislation.



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May 27, 2025 0 comments
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