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Packers' Matt LaFleur wasn't happy with undefeated talk from team
Esports

Packers’ Matt LaFleur wasn’t happy with undefeated talk from team

by admin September 22, 2025


  • Rob DemovskySep 22, 2025, 06:07 PM ET

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      Rob Demovsky is an NFL reporter at ESPN and covers the Green Bay Packers. He has covered the Packers since 1997 and joined ESPN in 2013. Demovsky is a two-time Wisconsin Sportswriter of the Year as selected by the NSSA.

GREEN BAY, Wis. — Green Bay Packers coach Matt LaFleur didn’t like what he saw on the field Sunday in his team’s 13-10 upset loss at the Cleveland Browns, and he didn’t like what he heard from his locker room last week.

That’s when Rasheed Walker used the “U” word after the Packers started 2-0 with convincing wins over a pair of NFC playoff teams from last season: the Detroit Lions and Washington Commanders. The Packers left tackle suggested, “I think we can go undefeated, honestly.”

Considering one of LaFleur’s favorite phrases is to go 1-0 each week, it wasn’t a surprise to hear his response Monday.

“I’ve said it a million times to you guys — I don’t think I’ve obviously said it enough to our team — the goal is to go 1-0 every week,” LaFleur said Monday. “And it pisses me off when we start talking about things outside of the next game. Things that are way down the road. Like, focus on, keep the focus on the present, on the now, and worry about getting better each and every day.”

LaFleur did not mention Walker specifically, and Walker declined to comment after Sunday’s loss.

Matt LaFleur said Sunday’s loss was a good reminder to his Packers players to “pump the brakes on everything. We’re just trying to win one game at a time.” AP Photo/David Richard

“I think it’s always a good reminder, like, ‘Hey guys, pump the brakes on everything. We’re just trying to win one game at a time,'” LaFleur said. “And if you’re thinking [beyond that] or have your sights set on anything outside of that, I think you’re focused on the wrong things. Like, we’ve got to be focused on trying to get better. Obviously today, the focus is on first of all being honest about the tape and what the tape says, and then learning from that, and then it’s moving on.”

Perhaps the biggest thing that jumped out on tape was what happened on the 43-yard potential go-ahead field goal that the Browns blocked in the final minute. Several Browns players got significant push on the left side of the protection unit.

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“It comes down to just being disciplined and trusting your technique and what you’re coached to do on a daily basis,” LaFleur said. “Unfortunately, we got lifted, and we played with poor pad level, we didn’t take the correct steps and just didn’t perform the right technique. So if you don’t do that against a really good team that’s going to rush hard, you’re susceptible to having a catastrophic event occur.”

On the injury front, LaFleur said safety Javon Bullard is in the concussion protocol after leaving the game late in the fourth quarter.

Right tackle Zach Tom, who left after one play because of the oblique injury that kept him out the previous week, did not injure himself any worse.

“I would chalk it up to it’s hard to simulate what these guys are going to go against in the game,” LaFleur said of Tom, who was limited in practice last week. “We did our best in terms of trying to put them through enough and certainly had them going in practice, but still the game’s a different speed.”



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September 22, 2025 0 comments
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Randy Pitchford advises Borderlands 4 players to "get a refund" if they're not happy with it, as social media tirade defending PC performance continues
Game Updates

Randy Pitchford advises Borderlands 4 players to “get a refund” if they’re not happy with it, as social media tirade defending PC performance continues

by admin September 20, 2025


As criticism of Borderlands 4’s technical performance continues, Gearbox CEO Randy Pitchford has told players to “get a refund from Steam if you aren’t happy with it”.

Since Borderlands 4’s release last week, Pitchford has been on a tirade on social media in defence of the game calling it “pretty damn optimal”.

In his latest post, Pitchford stated every PC gamer “must accept the reality of the relationship between their hardware and what the software they are running is doing”, effectively placing responsibility on individual players to perform their own optimisations.

Official Story Trailer | Borderlands 4Watch on YouTube

One player responded “Your product doesn’t meet the standards” and said it took days to get the game to a tolerable state.

“You can do whatever you want,” Pitchford replied. “The game is the game. Please get a refund from Steam if you aren’t happy with it.

“You made an analogy to a vehicle. I would not put a Ferrari engine in a monster truck and expect it to drive like a Ferrari. If you tell me about your specification, I can help you optimise your performance. I’m sorry you don’t like being told to use DLSS, but that is the way. If you’re not happy using the tools available to you to improve frame rate and you’re not happy with the frame rate you have, you should play a different game.

“The game is awesome and it is designed to be just fine of an experience at 30fps and feel great at 60fps. We also have provided a lot of options for you to make different trade offs between frame rate, resolution, and graphics features than we would make and we encourage you to use those tools to optimise to your taste. Would you like help tuning your experience better to your liking?”

Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.

— Randy Pitchford (@DuvalMagic) September 15, 2025

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Despite performance issues across both PC and console platforms, Borderlands 4 is proving popular. On Steam alone it’s reached a concurrent player count of over 304k (though this remains behind Hollow Knight: Silksong).

The official Borderlands account released some player stats such as items looted and bosses defeated, with Pitchford adding: “Holy bananas you guys played a LOT of Borderlands 4 over the weekend. The backend on-line services all held, which is what we hoped would happen!”

It also looks like a POV slider could be added for console players, following complaints of motion sickness.





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September 20, 2025 0 comments
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McDonaldLand
Esports

McDonald’s adds anti-scalper policies after Pokemon Happy Meal chaos leads to wasted food

by admin September 12, 2025



McDonald’s Japan is cracking down on scalpers after Pokemon Happy Meal promotions triggered chaos and piles of wasted food earlier this summer.

Back in August, the chain was overwhelmed by demand for Pokemon Happy Meals, known locally as Happy Sets. Each set included a promo card pack containing a guaranteed Pikachu plus one random card from a pool of five.

The promotion saw massive lines outside restaurants and even abandoned bags of food on the streets. Some customers reportedly bought meals only for the cards, discarding the food entirely.

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McDonald’s Japan adds new rules to prevent scalping

With a new Happy Meal promotion rolling out on September 12, McDonald’s is limiting sales to three meals per group and restricting mobile orders, similar to what they did with the second half of their latest Pokemon collab.

In an official statement, the company said: “McDonald’s does not tolerate food being left unattended or discarded. We strictly prohibit purchases or resale of Happy Sets for the purpose of resale, or other purchases for commercial purposes.”

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McDonald’s Japan has apologized after limited edition Pokemon Happy Meals containing exclusive cards sold out in less than 24 hours

People were buying the meals just to resell the cards on eBay, with some customers just throwing out their food pic.twitter.com/pdZrnWBD0Z

— Dexerto (@Dexerto) August 9, 2025

The new rules also suspend delivery and mobile ordering for Happy Meals. Only in-store and drive-thru purchases will be allowed on release day.

This comes as the latest toy launch features four new Sanrio-themed Happy Meal sets: “Plarail,” “My Melody and Kuromi,” “Let’s Play With Cinnamoroll,” and “Moon Universe Nanchara Kotetsukun.”

McDonald’s also warned stock will be limited and advised customers to, “Please refrain from inquiring about inventory at each store.”

Despite the restrictions, scalpers are still expected to target the short sales window. McDonald’s says it will reassess its policies after the first day, meaning further rules could follow if chaos returns.

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If these policies prove effective, it will be interesting to see if the chain implements these rules worldwide, especially for major collabs that result in consumer frenzies and scalping.





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September 12, 2025 0 comments
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Jensen,huang,,nvidia,founder,and,ceo,and,c.w,tsai,,spil
Product Reviews

Nvidia Is Not Happy With the Gain AI Act, Says As Much

by admin September 6, 2025


In a move drawing considerable attention across the tech industry, Nvidia Corporation has publicly critiqued the recently proposed Gain AI Act, emphasizing its potential to stifle competition in the rapidly evolving artificial intelligence sector.

The GAIN AI Act, which stands for Guaranteeing Access and Innovation for National Artificial Intelligence Act, was introduced as part of the U.S. National Defense Authorization Act, with the goal of ensuring that the United States is the dominant market force for AI.

It has not yet passed and remains a hotly debated policy topic both here and abroad because of the restrictions it looks to enact.

Backers say it aims to protect American market interests by prioritizing domestic orders for advanced AI chips and processors, as well as secure supply chains for critical AI hardware, and theoretically reduce our reliance on foreign manufacturers.

So it’s no huge surprise that Nvidia, a Chinese corporation and currently the world’s biggest company, would take aim at a law that might potentially restrict the competitiveness of foreign technology.

The company said as much during a recent industry forum.

“We never deprive American customers in order to serve the rest of the world. In trying to solve a problem that does not exist, the proposed bill would restrict competition worldwide in any industry that uses mainstream computing chips,” an Nvidia spokesperson said.

Is the Gain AI Act a good idea for innovation?

It depends on who you ask.

Essentially, the law seeks to strengthen national security and economic competitiveness by ensuring that key AI components remain accessible to American companies and government agencies before they are supplied abroad.

Its language takes a hard line on what the priority should be for the United States government.

“It should be the policy of the United States and the Department of Commerce to deny licenses for the export of the most powerful AI chips, including such chips with total processing power of 4,800 or above and to restrict the export of advanced artificial intelligence chips to foreign entities so long as United States entities are waiting and unable to acquire those same chips,” the legislation reads.

Nvidia’s critique reflects broader industry anxieties about regulatory environments that might hinder innovation. As global competition intensifies, particularly with formidable advances in AI from regions such as China, firms like Nvidia are closely watching how regulatory frameworks are taking shape abroad.

But it’s not just foreign companies. American market players, too, have said it could hit many domestic operations hard.

“Advanced AI chips are the jet engine that is going to enable the U.S. AI industry to lead for the next decade,” Brad Carson, president of Americans for Responsible Innovation (ARI), a lobbying group for the AI industry, said in a widely distributed statement.

“Globally, these chips are currently supply-constrained, which means that every advanced chip sold abroad is a chip the U.S. cannot use to accelerate American R&D and economic growth,” Carson said. “As we compete to lead on this dual-use technology, including the GAIN AI Act in the NDAA would be a major win for U.S. economic competitiveness and national security.”

‘Doomer science fiction’

Nvidia didn’t stop there. It then took aim at an earlier attempt to make the U.S. more competitive in the chipmaker market, a policy called the AI Diffusion Rule, which ultimately failed.

The company minced no words in a follow-up statement, saying that the past attempts by legislators to control market forces based on protectionist policies was ultimately a bad idea.

“The AI Diffusion Rule was a self-defeating policy, based on doomer science fiction, and should not be revived,” it read.

“Our sales to customers worldwide do not deprive U.S. customers of anything—and in fact expand the market for many U.S. businesses and industries,” it said. “The pundits feeding fake news to Congress about chip supply are attempting to overturn President Trump’s AI Action Plan and surrender America’s chance to lead in AI and computing worldwide.”

The challenge will be creating laws that are as dynamic as the technologies they aim to govern, fostering a climate where innovation and ethical accountability are not mutually exclusive, but rather mutually reinforcing.

We’ve tried this before

Nvidia’s mention of the AI Diffusion rule was no accident. That ill-fated policy had many of the same political goals but ultimately stumbled at the finish line and was a relatively toothless attempt to rein in some of the world’s most competitive companies.

The Biden administration’s AI Diffusion rule, enacted in January 2025, represented a significant shift in U.S. export controls targeting cutting-edge artificial intelligence technology.

Designed to curb the spread of advanced AI tools to rival nations, the regulation mandated licensing for the sale of high-end AI chips and imposed strict caps on computing power accessible to foreign recipients. Its goal was to slow the diffusion of sensitive AI capabilities that could enhance military or strategic applications abroad.

However, the Trump-era approach to export controls, which focused on a more targeted, bilateral framework, was poised to replace the Biden administration’s broader strategy.

President Trump had announced plans to rescind the AI Diffusion rule, criticizing it as overly bureaucratic and potentially hindering U.S. innovation. Instead, his administration favored engaging in country-specific agreements to control export practices, aiming for a more adaptable, case-by-case approach.

Though the AI Diffusion rule was ultimately rolled back, the Bureau of Industry and Security (BIS) signaled a renewed emphasis on enforcing existing regulations. The agency issued a notice reinforcing actions against companies with a “high probability” of violations, warning that increased scrutiny would be applied to entities with knowledge of potential breaches.

Whether this latest attempt to advance American interests meets a similar fate remains to be seen.



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September 6, 2025 0 comments
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If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'
Esports

If it ain’t broke, don’t fix it: Why Jagex’s new CEO is happy for it to be the ‘RuneScape company’

by admin September 3, 2025


In the past few years, RuneScape giant Jagex has undergone a slew of changes.

At the start of 2024, it was acquired from private equity giant The Carlyle Group by CVC Capital Partners and Haveli Investments for somewhere in the region of £900 million ($1.2 billion), according to reports at the time. Then earlier this year, long-time CEO Phil Mansell stepped down after eight years at the helm, to be replaced by Jon Bellamy.

All in, that’s a fair amount of change. But as far as its new chief exec is concerned, Jagex needs to focus on one thing, and one thing only – RuneScape.

Jon Bellamy, CEO of Jagex

The long-running MMO franchise appears to be in rude health, too. Both RuneScape (also known as RuneScape 3) and its retro-themed counterpart Old School RuneScape recently reached a combined peak concurrent player figure of 270,000 users. Old School RuneScape alone recently hit a peak concurrent figure of 250,000 gamers.

“For a long time, Jagex has been ‘the RuneScape company’. We’re the best in the world at doing exactly that,” Bellamy says.

“At least under my tenure, the plan is to not diverge from that. Great companies are built by doing what they do well even better, rather than trying to do things they don’t do quite so well.

“The thing we do really well is maintaining the RuneScape games and governing their communities. That’s exactly what we plan to do for the next five years. If we’re known as the RuneScape company, I think that’s something to be proud of, and it won’t be changing.”

Bellamy’s appointment came with one interesting wrinkle; he was hired by CVC Capital in July 2023 as an advisor. In the past, at least from the outside, the nature of Jagex’s ownership had been something that was very much in the background: The Carlyle Group, after all, didn’t appoint one of its advisors to the CEO position.

While it’s not uncommon for private equity firms to hire advisors to understand a particular business, one has to wonder whether Bellamy’s appointment indicates that Jagex’s current owners want a tighter leash on the RuneScape giant.

“I played these games myself and worked here for about five years previously,” Bellamy says. “I’ve stayed really close to the company since. The CVC team met me a year before the transaction happened. They thought Jagex looked like a great business, they were really interested, but they wanted some help in understanding it more personally.

RuneScape | Image credit: Jagex

“CVC and Haveli understand this business better than almost any other potential acquirer. You could say that means ownership is closer to management and the business, but actually, I think that’s a really good thing.

“In the acquisition space, problems arise when the owners don’t understand what they have bought. You get a misalignment of incentives. The great news is they know exactly what they’ve bought. They’re interested in Jagex for all the right reasons, and they understand the value and the longevity of the RuneScape IP.”

Into the wilds

Another quite seismic change in April was the release of a new Jagex game called RuneScape: Dragonwilds.

Pitched as RuneScape meets Valheim, the title has done very well for itself in Steam Early Access. Having shifted over 600,000 copies in its first week on sale, the game has now surpassed 900,000 units sold.

In fact, Dragonwilds has done so well that Jagex is doubling its investment in the survival title. The game is also scheduled to arrive on the company’s own platform at some point in the future, as well as launch on console in late 2026.

“It’s definitely surpassed all of our initial expectations; even our high targets have been more than exceeded,” Bellamy says.

“We’re really happy with it and have just approved additional investment as it has done so well. What I want to do is grow beyond the original design scope into something much bigger, much more persistent than perhaps the original brief, and therefore, we’re hiring quite aggressively in that team as well.”

RuneScape: Dragonwilds | Image credit: Jagex

Although Jagex has been focused on RuneScape for most of the past 24 years, the firm has also worked on a number of other projects, based both in the world of Gielinor and outside it. A few made it into the wild (such as 2016’s short-lived Hearthstone competitor Chronicle), while others were announced but never released (such as Stellar Dawn/MechScape).

Putting it frankly, the company has spent a lot of time working on games that never saw the light of day. Today, Bellamy wants Jagex to be more focused.

“It’s the Old School RuneScape team, the RuneScape 3 team and Dragonwilds,” he says. “There are no teams beyond that. New ideas are seeded via initiatives like game jams and come fairly organically through existing development work.

“One of the things that I was really keen to do when joining was make sure that focus was many multiples of where it could have been, if not really doubled down on, and that the things we were doing we were doing with intention.

“But it is important that we leave enough oxygen in the room for new ideas to come, rather than just constantly grinding on what already exists. But the way in which that happens needs to be a bit disciplined. The way that we work today is really split into three products rather than three products plus a few different initiatives. That’s where we’re comfortable.”

Money issues

Another area where Bellamy wants change in Jagex’s stable is RuneScape 3’s monetisation. This has long been a contentious topic with the community; by the company’s own admission, it has lost players because of the way microtransactions have been implemented.

Jagex recently suspended the Treasure Hunter minigame (which saw players exchanging keys they had received or purchased for a random prize) and is instead running a series of experiments to inform how it is going to handle monetisation moving forward.

Given how touchy a topic monetisation in RuneScape 3 is, it’s highly unlikely Jagex will settle on a solution that will please everybody. So what does a decent consensus or agreement look like between the company and its community?

“Agreement’s a really good word; this has to be done with the community,” Bellamy explains.

“We’ve fallen foul of not being close to the community for RuneScape 3 in the past. This time around, it’s really important that whatever we do decide is done in conjunction with the community, because that’s worked so well for Old School RuneScape.

Old School RuneScape

“Whatever we do decide has to be reflective of not just what people say and what the common consensus is, but also is reflective of the sort of data that we captured in running these experiments. Being able to observe how people’s play patterns or actions change when you actually remove or add bits of content adds a whole new lens.

Bellamy continues: “To your question about what it could look like, the only thing I would say is that microtransactions are only one part of the puzzle. What matters most for a Jagex game and a RuneScape game is integrity.

“We’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year”

Jon Bellamy, Jagex

“When I look at the way Old School RuneScape has succeeded in the way that it has for so long, the way the game is developed, the visual style, and the cohesion of that game and protecting that cohesion over time, the balance and utility of all of the in-game content staying relevant over time, that’s all very high integrity in the way that the game is run.

“For RuneScape, adding back some of the integrity that maybe we lost over the last decade or so is more than monetisation; it’s visual integrity, it’s gameplay integrity, too. These experiments really touch on the monetisation aspect, but there’s more than a year’s worth of work yet to be announced and yet to be done on strengthening integrity across visual gameplay and monetisation.

“The good news is, we’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year, and the community can expect to hear a lot more about that in the next couple of months.”

Backlash

In June, Jagex was accused of rolling back its support for Pride in RuneScape in an article over on Pink News. There was still in-game content to commemorate the event, but assets were simply reused from last year’s Pride.

At the time, Bellamy drew ire from parts of both Jagex’s own community and the industry at large over comments he made in an internal meeting with staff to address the situation – namely that pulling Pride content was to avoid a “backlash”, adding that said content was “controversial in a way it didn’t used to be”.

At the time, one anonymous staffer accused the company of caving to American-style conservatism because of the shift in the political climate. Pressed on this, Bellamy stands by his original comments, emphasising that it was his decision and no one else’s.

“Ultimately, my job is governance and protection as much as anything else, and so sometimes those kinds of harsh decisions have to be made to protect the imminent future of the game,” he says. “If there are tough decisions to be made next year, we’ll make them. If the world has changed a bit and the environment is different, we will react accordingly.”

RuneScape: Dragonwilds | Image credit: Jagex

One argument raised by the community was that while Bellamy’s decision was made due to the global political situation, this is precisely the reason why events like these are perhaps more important than ever.

“The most important thing is the continuity and maintenance of our games, as well as the preservation of our players and serving our players great RuneScape experiences as we have for years. That’s the top priority, and that will always be the top priority,” he replies.

“I totally sympathise with what’s being said. At the top of my totem pole will always be the continuity and operation of our games as apolitically as possible, because ultimately our games offer escapism to many hundreds of thousands of players every day. If that escapism opportunity is compromised, there’s a very real risk to the business.

“The most important thing is the continuity and maintenance of our games”

Jon Bellamy, Jagex

“I will continue to make decisions that keep the continuity at the top of the priority list, though I do, of course, understand exactly why people would say what you’ve just said.”

Given the rude health of the RuneScape franchise – and development being more focused than ever, according to Bellamy, the new Jagex chief is optimistic about the future of the studio.

“In four or five years, I’d love to have three stablemate RuneScape products that are growing month after month, that are sustainable and run like live-services potentially,” he says. “I would also love to have a slightly broader interpretation of the RuneScape IP – and that I’ll leave to your imagination.”

Disclaimer: Alex Forbes-Calvin is a freelance journalist who has worked with Jagex in the past on projects including the RuneScape: The First 20 Years book.

Note: On initial publication, the author of this feature was mistakenly given as Lewis Packwood, when it should have been attributed to Alex Forbes-Calvin. This has been rectified.



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September 3, 2025 0 comments
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Fortnite llama
Esports

Fortnite ‘censors’ “freaky emotes” & players aren’t happy

by admin August 29, 2025



Fortnite players are upset over a new change that affects several emotes in the game, as they can no longer be used under certain conditions.

One of Fortnite’s well-known features is its massive list of emotes. These range from Epic’s original dance emotes to those from collaborations, and everything else in between. 

Players often use these to express themselves, be it celebrating a win after eliminating the last player or simply taunting the enemies. While it’s long been a fan favorite feature, of course, things aren’t always sunshine and rainbows.

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The community is well aware that there are players who tend to use certain emotes for other, more suggestive purposes (looking at you, Party Hips.)  Now, it appears that Epic has finally patched out the ability to use certain emotes this way, drawing the ire of the community.

Fortnite players are furious over new emote change

Through social media posts, players have started pointing out that some emotes, such as Bring It Around and Ride The Pony, can no longer be used when you’re too close to someone else, specifically if they’re doing the Poki and Party Hips emotes.

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Instead of having your character perform the selected emote when you pick it in the communication wheel, they’ll either just do nothing or shake their head. Previously, this wasn’t the case at all.

Epic has yet to speak up about the matter, but some players in a Reddit thread claimed “Freaky” emotes have been patched to no longer be usable next to other emotes.”

Many in the thread speculated that this sudden change may be a response to Roblox getting backlash over a similar matter with its own custom emotes.

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So far, many players aren’t too pleased with this kind of change, blasting it as a form of alleged ‘censorship’.

“I would be fine with this if it were for game modes rated E and E10. T-rated ones should be left alone,” said one user.

“Dumb change, was funny to do on my friends. And the fact they’ve made an initial change without announcing it means they’ll likely want to make more changes like this in the future, which isn’t good,” mentioned another.

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Meanwhile, several users are convinced this is merely a “band-aid fix”, as people will eventually figure out alternative ways to do something similar by using a combination of other emotes.

Some fans are hoping Epic will rethink this change, and only time will tell if they do.



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August 29, 2025 0 comments
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Gears of War Reloaded Is A Mess On PC And Players Aren't Happy
Game Reviews

Gears of War Reloaded Is A Mess On PC And Players Aren’t Happy

by admin August 27, 2025


Gears of War: Reloaded, the newly released remaster of the original Gears of War, has a low review score on Steam due to crashes and missing split-screen support. This follows a day-one patch that was supposed to fix a number of bugs and crashes on both console and PC.

On August 26, Xbox launched Gears of War: Reloaded–a remastered version of Gears of War: Ultimate Edition, itself a remaster of Gears of War--on Xbox Series X/S, PC, and for the first time in franchise history, PlayStation, a leap it made via a PS5 port. And the game is totally fine if you want to replay Gears of War again. But on PC, players are encountering some annoying issues and are upset about the lack of split-screen. Meanwhile, the Xbox port has a weird FPS bug, and I’ve experienced some issues on PS5, too.

Gears of War: Reloaded’s user review score on Steam sits at 49 percent as of 1 p.m. EST on August 27. That’s not great! Checking out the reviews, it seems a big issue with this new remastered shooter is that it crashes a lot for some folks. What’s odd is that some players claim that Gears of War: Reloaded was running fine shortly after launch, but has started crashing more since then. One fix floating around online involves deleting a specific folder and not connecting to Xbox Live, which seems to imply there might be some server shenanigans happening. Gamesradar reports that Gears of War: Reloaded works fine when downloaded and installed via the Xbox PC Game Store, suggesting that the version on Steam, or at least how it connects to Xbox servers, might not be working properly.

Other players report that changing the game’s graphical settings leads to frequent crashing. I’ll say that on PS5, I ran into two crashes and some weird performance problems as well. Digital Foundry also reports that there’s an odd FPS bug on Xbox Series X that causes the campaign to improperly run at a not-so-stable 120FPS. I also ran into weird FPS issues on PS5 and had to turn off VRR. The PC port also lacks an FOV slider and has some weird limits on keybinding.

The team is investigating crashes on Steam when launching the game and missing pre-order character skins for some users, as well as initial reports of matchmaking issues.

You can see all known issues by going to https://t.co/LNNEO2vf0H

Thank you for your patience.

— Gears Community (@Community_Gears) August 26, 2025

A day-one patch was supposed to iron a lot of this out, but it doesn’t seem to have completely worked. As a result, Xbox and The Coalition posted on social media on Tuesday that the team is currently “investigating” the PC crashes and reports of online matchmaking errors, as well as an issue in which people who pre-ordered did not receive the cosmetics they were promised for doing so. Keep in mind, this is a remaster of a 10-year-old remaster. It’s wild to me that Gears of War: Reloaded seemingly shipped in such a wonky state.

Another reason for the game’s low rating on Steam is that players thought Gears of War: Reloaded would support split-screen co-op on PC. Split-screen was reportedly listed on the game’s official Steam store page. There’s also evidence that split-screen co-op support was mentioned in Reloaded’s Steam page trailer. But it appears all mentions of split-screen support have since been removed. My guess is that this was a mistake and Xbox never intended to add split-screen to PC. Regardless, it’s just one more reason PC players are disappointed with Gears of War: Reloaded.





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August 27, 2025 0 comments
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Esports

McDonald’s delays One Piece Happy Meal promotion after Pokemon card chaos

by admin August 23, 2025



McDonald’s Japan has delayed its upcoming Happy Set toy promotion after complaints that its recent Pokemon card giveaway caused food waste and resale problems.

The company announced Thursday that its collaboration with the manga and anime series One Piece, originally scheduled to begin on August 29, has been postponed. Customers will instead receive toys from past Happy Set meals.

The decision comes after the Pokemon promotion earlier this month, which saw limited-edition cards given away with Happy Meals. The campaign led to long queues, bulk purchases, and images of discarded food as buyers sought to secure the collectible cards.

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McDonald’s said many outlets ran out of cards on the first day despite the campaign being planned for three days. The company later apologized and pledged to review its promotional strategy after the cards began appearing for resale online, with some listed for tens of thousands of dollars.

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One Piece collaboration put on hold

Japan’s Consumer Affairs Agency has instructed McDonald’s to improve its sales practices and reduce food waste. The company has since introduced limits on the number of Happy Meals that can be purchased in a single order.

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The One Piece promotion was intended to feature toys tied to the long-running franchise. The series began as a manga in 1997 before expanding into an anime two years later, with related games and merchandise becoming major hits in Japan.

McDonald’s has not confirmed when or if the One Piece Happy Set promotion will be rescheduled.



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August 23, 2025 0 comments
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