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Everything We Learned About Single Player And Multiplayer In Illfonic's Halloween
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Everything We Learned About Single Player And Multiplayer In Illfonic’s Halloween

by admin August 25, 2025


October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I’ll never forget the first time I watched John Carpenter’s masterpiece 1978 horror film, Halloween, at far too young an age. The result? At 30 years old, Michael Myers is still the most terrifying silver-screen slasher to me – watching one of his countless appearances in media still invites nightmares of that white mask, Michael’s uncanny ability to be anywhere and everywhere at once, and his endless desire to kill. 

It’s for this reason that Halloween is my all-time favorite horror movie, and it’s a franchise I feel like I’ve been waiting forever for Friday the 13th/Predator: Hunting Grounds/Killer Klowns From Outer Space developer IllFonic to tackle in its typical asymmetrical multiplayer style. I was thrilled to learn that the time has come, with IllFonic revealing Halloween last week, and even more excited to interview the studio’s chief creative officer, Jared Gerritzen, about the game. 

Everything We Learned About IllFonic’s Halloween

Gerritzen first shows me the Halloween reveal trailer, which offers a nice cinematic appetizer of what’s to come in the game when it launches sometime next year, before proclaiming Halloween is IllFonic’s biggest game yet. That’s not surprising, considering it features 1v4 asymmetrical multiplayer – typical for the developer – but also, a single-player campaign that puts you in the boots of Michael on the night of Halloween in 1963. That’s a huge addition to this multiplayer title, and something I’m eager to ask Gerritzen at the top of my interview. 

Single-Player Campaign

He says IllFonic is aware that when it and other teams announce games based on popular horror IPs like Halloween, fans get bummed when they learn it’s an asymmetrical multiplayer game, and wanted to include a single-player campaign for them. But that’s not the only reason. Gerritzen tells me the single-player campaign is designed to be played first as it teaches you how to be the best Michael Myers in the game’s multiplayer mode. 

You’ll play through the events of the first Halloween film, and a little after to learn more never-before-seen story about that night, and acquire different abilities and perform different kills on the citizens of Haddonfield in this campaign. “It trains you to be an optimal Michael Myers for multiplayer,” Gerritzen says. The team is working with Carpenter and longtime franchise producer Malek Akkad – he’s been it’s producer since 1985, taking over the reins from his father, who was the Halloween producer prior to that – to create this game, including the single-player campaign; so you can expect it to feel authentic to the original films. It will even emulate the 1970s movie vibe of the original film, with Gerritzen calling it a “period piece” game. 

This means the visual style, the dialogue, and even the technology available to you in-game will match the time period. This applies to single-player and multiplayer content in the game, with Gerritzen explaining to me IllFonic has taken great strides to “revolutionize” this genre this time around. “We’re filling out the world with NPCs and AI, and heroes can save the town now instead of the standard do XYZ and escape alone, but you can play how you want,” he says. “If you’re saving town people, you’re slowing Michael down from killing people. On the other hand, if you’re playing as Michael, you have more things to do that might be easier than killing a hero, so the power balance is a lot more interesting and different than the same old, same old of the genre.”

Halloween will utilize the canon of the franchise heavily, but IllFonic has been given the green light to add things it needs to make it fun. For example, in the movies, Michael has the uncanny ability to appear anywhere and is seemingly inhuman in the amount of damage he can take. His gameplay abilities will reflect that. 

He is not a man anymore after all, as Dr. Samuel Loomis declares in the reveal trailer; he is The Shape. Speaking of Loomis, IllFonic is working with the family of Loomis actor Donald Pleasence to use his likeness, as Loomis is the narrator of the game’s campaign. Karma: The Dark World developer Pollard Studio is helping IllFonic develop the campaign, something Gerritzen says has “supercharged” the Unreal Engine 5-developed project. 

Gerritzen says Jason (of Friday the 13th fame) is a “bull in a China shop,” that the Predator is a “big cat, powerful and noisy,” and that Michael is a “coiled-up cobra that happens to be in any bush you walk by.” That will be reflected in his gameplay prowess, though IllFonic isn’t ready to dive into specifics yet. 

IllFonic is still supporting its older titles – it released new Predator: Hunting Grounds content in recent weeks – but Gerritzen says this is the first time the entire team will be focused on one project in Halloween. Partly, that’s because Unreal Engine 5 allows the team to try new techniques it struggled with in the past,  such as dynamic lighting and other technological feats.

Why Now?

After the release of Friday the 13th in 2017, IllFonic made a massive list of the IP it wanted to play around in, because “you can’t just grab an IP and say, ‘Okay, we’re starting on it,'” Gerritzen tells me. As you might expect, copyright and other rights issues make developing in an IP like Predator or Halloween tough. Gerritzen says IllFonic developed Friday the 13th, then Predator: Hunting Grounds, then had “a couple of projects canceled,” and while working on Ghostbusters: Spirits Unleashed, the Killer Klowns from Outer Space IP landed in its lap. During that game’s development, Halloween arrived at its doors, and “that’s when we started going, ‘Let’s work on the next project and focus the entire company on it.'” Despite this studio-wide focus on Halloween’s development, Gerritzen says it’s important that IllFonic not abandon its prior projects, which he says it hasn’t. 

“We fully believe in making a game, supporting the game, and, even when going to another game, still keeping past ones going and fostered,” he adds. 

As for developing a game around Michael Myers, Gerritzen says there hasn’t been much representation for him in games. I joke about owning the Michael skin in Call of Duty. “Yeah, and that’s exactly what you want for Michael, right?” Gerritzen jokes back. “No, Michael is this unknown monster, The Shape, that thing in the corner of your eye, the thing you’re afraid to look out and see at night, and everyone has a different experience with him. He is the boogeyman, and that’s why we’re really all in on this game.” 

Design

“Fun” sits at the top of IllFonic’s multiplayer priorities in Halloween, but a close second is “breaking the stigma,” Gerritzen says. “We have to use this world to make it bigger. What would happen if you zoomed the camera all the way out and saw Haddonfield beyond how it was needed for a scene in the movie.” IllFonic is focused on thoughtfully adding to Haddonfield; it’s doing the same for Michael’s set of moves.

Since this game is based on the events of the first film, it places you in the same mindset as Haddonfield citizens (and movie watchers) in that a lot about Michael Myers is obscured in mystery. “We’re kind of expanding on that,” Gerritzen adds. “Is he looking for [Laurie Strode] or just coming back home to write a wrong or get revenge or something else? You don’t know what it is; all you know is he is Michael Myers and he killed his sister. Loomis has gone crazy in the film because he’s so obsessed with this thing he cannot understand, and in our game, you will be playing the thing he and you cannot understand. I think that’s definitely an interesting angle.” 

For creating Michael’s moveset, Gerritzen says the team watched Halloween over and over again, “paid attention to the things he does in film, just kind of took that and determined what it means and what if you can XYZ. We essentially connected these things and presented it to the IP team, and said, ‘Hey, this is what we feel like we can do.'” Though he’s cagey about what exactly, Gerritzen says the team “cracked a mechanic I’ve never seen in any other game,” and that players will have to experience this “holy s***” moment for themselves when Halloween launches on PlayStation 5, Xbox Series X/S, and PC next year. 

Are you excited for IllFonic’s Halloween? Let us know in the comments below!



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August 25, 2025 0 comments
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New Halloween game coming from IllFonic
Esports

New Halloween game coming from IllFonic

by admin August 25, 2025


IllFonic are exactly the team I’d imagine would be the best to handle this property. A new Halloween game is coming, this time a stealth horror game in the vein of a Dead by Daylight-style asymmetrical stealth game. The trailer is below, along with details on how it’ll play.

Lakewood, CO – August 20, 2025 – Halloween, the asymmetric stealth horror game with single and multiplayer modes from developer and publisher IllFonic, co-published by Gun Interactive, and in partnership with Compass International Pictures and Further Front will stalk its way to Xbox Series X|S, PlayStation 5, and PC via Steam and Epic Game Stores in 2026, as revealed today on Future Game Show Live from gamescom.

Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. 

Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.

“Working with Compass International Pictures and Further Front has been a dream,” said Charles Brungardt, CEO and Co-Founder of IllFonic. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

“We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc.

“Gun Interactive is proud of our friends at IllFonic on their newest project Halloween. As longtime peers within the world of horror, we are excited to lend a hand to their team as needed to see their vision come to light. Seeing them pour all their efforts into honoring an IP near and dear to so many horror fans, we’re happy to help ensure players get to experience the world of Halloween that they’ve built. We can’t wait to see folks in Haddonfield,” Gun Interactive shared.

Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and Epic Game Stores in 2026. 

To dig deeper into IllFonic and its titles, visit IllFonic’s official website and follow the game’s official socials on X (formerly Twitter), Instagram, Facebook, Reddit, and join their official Discord to get the latest news as development continues.

Stay tuned to GamingTrend for more Halloween news and info!


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August 25, 2025 0 comments
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Horror movie classic Halloween is getting the 1v4 multiplayer treatment, and it's out next year
Game Reviews

Horror movie classic Halloween is getting the 1v4 multiplayer treatment, and it’s out next year

by admin August 23, 2025



John Carpenter’s Halloween is the latest horror movie classic to get the multiplayer treatment, and it’s coming to PS5, Xbox Series X/S, and PC sometime in 2026.


Halloween is being developed by Illfonic, the studio behind the likes of Friday the 13th: The Game, Killer Klowns from Outer Space: The Game, and Predator Hunting Grounds. And like those movie adaptations, Halloween is also being designed as a “one-versus-many” asymmetrical horror affair as the iconic Michael Myers pursues the residents of Haddonfield.


“In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy,” Illfonic explains. “Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighbourhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.”

Halloween announcement trailer.Watch on YouTube


Illfonic reckons its take on Halloween “masterfully recreates” the ambience of the original 1978 movie, with talk of multiple maps set across “authentic” Haddonfield locations, and a soundtrack inspired by John Carpenter’s classic score. Notably too, its familiar asymmetrical multiplayer mode will be accompanied by an offline single-player story mode featuring bots.


There’s no word of a release date for Halloween beyond its “2026” arrival on PS5, Xbox Series X/S, and PC, but there’s a mood-setting trailer above.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Spirit Halloween Has Made the Most Affordable 'Jurassic Park' Goggles Replica We've Seen
Product Reviews

Spirit Halloween Has Made the Most Affordable ‘Jurassic Park’ Goggles Replica We’ve Seen

by admin August 21, 2025


The iconic T. rex escape scene is seared into the collective core memory of Jurassic Park fans. Steven Spielberg’s blockbuster franchise is full of memorable moments, from the jiggling water to the lawyer running to the bathroom. But if you, like me, had the film as one of your earliest and most life-changing cinema-going experiences, there’s not a detail forgotten—especially not the goggles. You know the ones that Tim grabs and the lawyer tells him to put back, because if they’re heavy, “they’re expensive.”

And that’s indeed been a fact of life for Jurassic fans who longed for their own pair of those iconic goggles: all available replicas have been expensive. Until now, that is.

© Universal Pictures

Over 30 years later the wait is now over, as Spirit Halloween has released the highly coveted goggles of our childhood dreams, available at the seasonal spooky retailer’s pop-up near you and online. The officially licensed costume prop is $149.99; a price point that is much more reasonable than a custom prop replica or a 1:1 mantlepiece, such as the Chronicle Collectibles release from 2018. These could have saved little me a ton of sleepless nights as a kid if they would have been on hand in addition to a cup of water on my nightstand, which I’d look at to make sure it stayed still.

The only catch? They don’t detail night-vision capabilities, but hey, it’s for dress-up and not actually spotting Rexy in the distance. Take a look at the officially licensed Universal Pictures Jurassic Park goggles, which are so far the closest we’ll get to the real thing, and we’ll take it!

© Spirit Halloween © Spirit Halloween © Spirit Halloween

 

 

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 21, 2025 0 comments
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Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween
Product Reviews

Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

by admin August 20, 2025



Halloween: The Game Reveal Trailer – Future Games Show gamescom 2025 – YouTube

Watch On

Seven years after IllFonic and Gun Media had to say farewell to their hit multiplayer survival horror game Friday the 13th, they’re back—except this time, it’s Halloween. Announced at today’s Future Game Show, Halloween is a “one-versus-many stealth horror experience” in which players don the creepy mask of Michael Myers to hunt down the citizens of Haddonfield, or work together as his potential victims in a desperate effort to stop him.

“Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities,” the press blast says. “As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

“Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.”


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I’m not much of a horror fan so I’m really in no position to speak to the distinctions between the Friday the 13th and Halloween franchises—it’s all just freaky masks, huge knives, and screaming teenyboppers to me. But I do find it very interesting, and amusing, that IllFonic and Gun Media are coming back with a game that, superficially at least, looks so much like Friday the 13th. There will definitely be differences in gameplay: Players will alert NPC townsfolk and police to the looming threat, for instance, leading to “increasingly powerful and thorough neighborhood patrols” that will help even the odds against the killer.

But the bottom line is that a small group of soft, squishy locals are going to have to work together to survive an unkillable maniac who exists only to hack those locals into little bloody bits, and, well… that sure sounds like tomayto, tomahto to me.

I might be reading too much into it, but IllFonic co-founder and CEO Charles Brungardt also seemed to throw a little shade at his former partners while praising his new ones.

“Working with Compass International Pictures and Further Front has been a dream,” Brungardt said. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Friday the 13th: The Game, you’ll recall, was brought low by a dispute over the ownership of the franchise between Victor Miller, the writer of the original film, and Sean Cunningham, the producer and director of the film.

Halloween is set to launch sometime in 2026 and will be available for PC on Steam and the Epic Games Store. For now, you can take a closer look at what’s coming at halloweengame.com.

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August 20, 2025 0 comments
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New Halloween Game Will Include Multiplayer And Story Mode
Game Reviews

New Halloween Game Will Include Multiplayer And Story Mode

by admin August 20, 2025


A new Unreal Engine 5-powered horror game based on 1978’s Halloween from director John Carpenter is in the works and will launch next year. It’s titled Halloween: The Game, and will feature iconic slasher Michael Myers killing people on the night he returns home.

Announced on August 20, Halloween: The Game, which isn’t the most creative name, will be heavily inspired by the original movie and will feature a “one-versus-many stealth horror experience.” The game will let players put on Michael’s mask and stab their friends online in multiplayer or run away from the killer as a civilian of Haddonefield. IllFonic, the team developing Halloween: The Game, is a studio that has become well-known for its focus on asymmetrical online games like Predator: Hunting Grounds and the now-defunct Friday the 13th game. 

Here’s the official trailer for Halloween: The Game:

In a press release for the newly announced horror game, it was confirmed that Halloween will include a story mode and the ability to play against bots, too. As someone who has been disappointed by so many horror movie franchises getting video game adaptations that are purely online-only, this is good news. And I imagine many other players will agree. Halloween: The Game will also feature “multiple maps” and a soundtrack “inspired by” that of the original Halloween movie. Interestingly, the original film’s director, John Carpenter, is credited as an executive producer on the upcoming game.

“Working with Compass International Pictures and Further Front has been a dream,” said Charles Brungardt, CEO of IllFonic. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Halloween: The Game is set to launch on Xbox, PlayStation, and PC in 2026. Kotaku has reached out to Illfonic to see if this project is the same one teased back in 2024.



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August 20, 2025 0 comments
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