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Hades

Key artwork for Hades 2
Gaming Gear

Hades 2 review: a faithful yet boldly reinventive sequel that somehow improves on perfection

by admin October 2, 2025



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Though it’s only been five years since its predecessor, roguelite game Hades 2 feels long-awaited. The weight of expectation on developer Supergiant to surpass the massive success of Hades must have loomed more dauntingly than the sword of Damocles itself. So, how do you build on a game ranking among the best roguelites in modern history?

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PC
Release date: September 25, 2025

With a refreshed cast of Grecian heroes and gods, Hades 2 carves its own take on mythos, making for a game that feels both familiar and wildly different to Zagreus’ tale.

For one thing, gameplay mechanics have been boldly reinvented, and there’s a whole lot more variety in each run. In Hades 2, range and placement can make or break your strategy; the addition of Magick gives Melinoë an entirely different moveset to Zagreus, and with less mobility than her brother, it’s all to play for on the battlefield.

The stakes are immediately high, and nothing encapsulates the shift in priorities better than the art and world-building Supergiant is so famed for. An inventive array of new foes, friends, and plenty of frenemies make for a captivating narrative that rarely strays into “wall-of-text” territory, and it’s a breathtaking journey from start to finish.

With war brewing at the home front in Tartarus and on Olympus, a war of the gods has begun once again, but will the Princess of the Underworld be able to defeat Time itself?

Generational trauma

(Image credit: Supergiant Games)

The game begins at a crossroads – the crossroads, in fact, between the surface and the road to Tartarus. Readying for battle in this liminal space between life and death, Melinoë, daughter of Hades and Persephone, prepares to battle primordial powers to rescue her family.

Your foe is Chronos, the Titan of Time and father of Zeus, Poseidon, and Hades – for the nerds, yes, that’s an amalgamation of Chronos, the primordial concept of time itself, and Kronos, the leader of the Titans; two different figures from mythos. It’s fine, I’m not mad about it.

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Before the events of the game, Chronos captured his chthonic son, along with Persephone, Zagreus, and a host of other underworld dwellers. Thankfully, Melinoë was whisked away just beforehand and into the care of Hecate, Witch of the Crossroads, to be trained in the art of witchcraft and, hopefully, rescue her relatives – and thus the story begins, and the generational trauma continues.

For your first few runs, you’ll venture towards Tartarus through Erebus (and Oceanus, if you can trounce the first guardian), but after these first two more linear levels, there’s a lot more diversity in chambers and encounters.

However, you’ll also quickly unlock access to the Surface, where Chronos’ goons are mounting an attack on Olympus. Having two options to venture keeps the game feeling fresh, removing the frustrating feeling of repeatedly falling at the same hurdle, and it’s a welcome change to the formula.

(Image credit: Supergiant Games)

There’s a lot of ebb and flow to the game’s two pathways, and each region offers dynamic maps with plenty of ways to progress by gathering resources, meeting with allies, and finding familiars to recruit. Some regions can feel a little gruelling; Tartarus’ Fields of Mourning, in particular, forces you into repetitive waves of enemies to cash in on multiple rewards per encounter, but you often only really want one of them.

However, other levels like the City of Ephyra play on the level design to push you to think harder about your build’s foundations, choosing six of ten possible rewards; both examples dismantle the classic two-door choice convention and keep the game varied.

Along the way, various gods from Hades – plus some new faces – will appear to deliver Boons: powerful upgrades to your attacks, movement, weaponry, chance modifiers, and beyond. These feel improved on Hades’ strong foundations; there’s a great variety on offer, and it’s rare that I really need a re-roll to find something useful.

Another noticeable difference is the increased focus on resource gathering. Doing away with the trade mechanics makes for much more rewarding progression materials, and there’s a lot more to find within each region. Your familiars can help you here, with each specializing in a different resource (spirits, seeds, fish, and foliage) as well as helping out during combat.

Which witch is which?!

(Image credit: Supergiant Games)

Oft characterized in non-game lore as the goddess of ghosts, spirits, and sometimes nightmares, Melinoë is a wildly different protagonist from her brother Zagreus. She bears a glowing, enhanced arm capable of wielding various Arcana card power-ups, and can use Magick to charge and cast enhanced abilities through Omega spells.

Like your regular abilities, Omega spells have a further set of Boons, allowing you to build around your powerful charged attacks instead of just amping up your base damage. Alternatively, you can pretty much ignore your spells altogether if you prefer button-mashing your standard attack, special, and cast; the game rewards you for playing well, not for playing every feature.

Now, the cast has switched to an area of effect (AoE) crowd control move; you can sit in it to slash at enemies on the border or build it up to be a damage-dealing trap for your enemies. This is vital, and certainly the most significant change to combat at a base level. Using it well, and often, is key to surviving with enough strength for bigger battles, especially in later levels where you’re contending with hordes of the undead or fiddly ranged attackers.

There’s a great, gradual progression arc to power up throughout the game, and I found myself genuinely surprised on multiple occasions that there was still more to unlock.

Once again, there are keepsakes, weapon unlocks, and enhancements you can build into your runs to make your attacks hit even harder.

Best bit

(Image credit: Supergiant Games)

Eris is a real pain to tackle the first few times, but hoo boy, is it fun to thrash her once you learn the ropes. She’s not as punishing as late-game bosses like Prometheus, but there’s a satisfying knack to timing your dodges and landing hits.

From an enormous, badass battle-axe to skulls that land with a “BOOM!”, Melinoë uses a mix of ranged and melee weapons to tackle her foes, but with way less mobility than her older brother. There’s no more double dash, but you can always use the new infinite sprint to zoom away from danger. Still, combat feels satisfyingly snappy, just with a greater emphasis on positioning.

Mel also swaps God Calls for Hexes, gifts from Selune that can be upgraded via a skill tree as you journey onwards. Personally, I’m a fan of the health regen Hex, which can be leveled to stack across regions and deliver huge amounts of health; particularly useful when you’re running with a squishier Mel build.

Each of these changes feels meaningful, and not just to differentiate Hades 2 from its successful predecessor. Plus, there’s so much variety and depth to each run that there’s no point in banking on specific builds; your Keepsakes can help pave the way for specific Boons, but you’re up against greater odds than in Hades.

That’s doubly true when you contend with the great variety of enemies, mini-bosses, and bosses. There’s no one way to play Mel, and the combatants want you to remember that; some punish you for an over-reliance on dashing, some for sitting too still or getting too close; others, you just have to hope you’ve built around strongly enough to kill before they can get you first (Prometheus, I’m looking at you. I’m judging you, in fact. Relentlessly.)

On the road again

(Image credit: Supergiant Games)

Calling the crossroads a liminal space feels at odds with the teeming life, love, and emotion housed in the battle camp Mel and her associates call home, but perhaps that’s exactly the point. Here, in a space designed for passage, a band of heroes, villains, and gods alike from mythos find refuge and comfort from a world in a perpetual state of pre-apocalypse. Of course, that’s all tinged by the undertones of the dysfunctional Olympian family tree, but if you can look past the bickering siblings, Mel and Hecate’s mommy issues, and, of course, the many mortals left in the wreckage of godly pettiness, there are some beautiful bonds formed at the crossroads.

From shopping to decorating and even gardening, there’s a lot to do between runs. Hecate’s cauldron offers permanent upgrades both in and out of runs, and there are more interactive spaces like the salt baths and the fishing pier. There’s a huge amount of unlockable content and interactions here; characters react to the outcome of the previous run and even the items Mel takes with her to the field, making it genuinely rewarding to sit through dialogue.

Eris, Nemesis, Moros, and Icarus are the romancable options (at least, the only ones I’ve encountered), but I’d really encourage forming bonds with all of the main cast. Deep secrets and connections to other figures in mythos mean characters like Dora expand the universe even further and teach you more about Mel’s history and identity. Greg Kasavin was not messing around when he put pen to paper for Hades 2, though I do share some fans’ criticisms of the slightly rushed ending.

(Image credit: Supergiant Games)

The world is, of course, more than its writing. Darren Korb’s tremendous musical talents are once again in full force, providing a dramatic underscore to the on-screen action with even greater zeal. Jen Zee also delivered with some excellent refreshed character designs, each with subtle hints to the more militant themes in the game.

Even Aphrodite now bears arms (though clothing still appears to be optional), and Zeus is armored up in preparation for the great battles on the horizon. New animations for character cards breathe life into the designs, aided of course by another stellar cast of talented voice actors.

Rolling credits for the first time is only the beginning; there’s a lot more you’ll want to eke out of these relationships on your road to the ‘true’ ending, and that’s the real magic of the Hades 2 formula. It takes repetition and makes it a thematic driver, pulling you deeper into the world of the Gods and their follies.

Hades 2 absolutely surpasses its predecessor in almost every way, building on its success reservedly but meaningfully, and it’s a must-play game for all to enjoy. It’s a masterpiece in its own right, though Mel’s story is inseparable from Zagreus’ successes in more ways than one.

Should Supergiant choose to revisit the land of the gods with a sequel, I’m once again left wondering how it could withstand its legacy, but with a fresh confidence that they can once again go the distance.

Should you play Hades 2?

Play it if…

Don’t play it if…

Accessibility

Within the settings, you have the option to toggle ‘God Mode’ under the Gameplay tab, which reduces the difficulty in the game, offering more damage resistance the more often you die. Alternatively, you can customize features like Auto-Fire/Auto-Sprint, Aim Assist, Dead Zones, and more to make gameplay more accessible. There are subtitles for both speech and song, as well as changeable vibration settings and visual effect settings.

(Image credit: Supergiant Games)

How I reviewed Hades 2

I got 50 hours of the game, unlocking both the main ending and rolling credits on the ‘true’ ending of Hades 2 using a Nintendo Switch 2. I played it in both docked and undocked mode to see if legibility or performance is impacted by the screen size, comparing my experience against other roguelites, including Dead Cells, The Binding of Isaac, Towa and the Guardians of the Sacred Tree, and, of course, the original Hades.

I tried different settings, including God Mode, to see the impact on the game’s accessibility and performance, and tried playing both with a Corsair Void Max Wireless v2 headset and through the Switch 2 speakers.

First reviewed September 2025

Hades 2: Price Comparison



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Melinoe, a young princess of the underworld, stares determined towards the screen with a resolved expression to slay Chronos.
Gaming Gear

The first hotfix for Hades 2 nerfs one jerk miniboss in particular

by admin October 2, 2025



Hades 2 has been out of early access for a week and I can’t stop playing it. I haven’t rolled credits yet, but so far it’s exactly as enthralling and habit-forming as the first one was. Death to Chronos.

Supergiant’s first hotfix for version 1.0 is out now, and it’s mostly a lot of minor fixes for issues like “Olympian Keepsake effects not activating again after their Boon is skipped” and “Fated List Prophecies related to Hidden Aspects not clearing in specific circumstances”. I suspect some rebalancing will follow these patches, but right now one miniboss has been hit with a super specific nerf and I’m glad of it: “Fixed Phantom (Fields) being able to drain Life from your raised servants”.

A couple of the minibosses in Hades 2 present as much challenge as the Guardians who act as each zone’s bigger final boss, and the Phantom sure is one of them. This life-stealing mongrel heals after attacking you and isn’t easy to dodge, especially when surrounded by allies and the flashy visual effects a typical fight in Hades 2 is accompanied by.


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This was made even harder if you’d selected the moon goddess Selene’s hex that lets you raise the last enemy you killed to fight on your side. Setting one of the Phantom’s friends against him seems like a good tactic, until you realize you’ve just handed him a big juicebox full of bonus hitpoints to suck down. As of this hotfix that won’t happen, though the Phantom will still be an absolute pain in the ringhole to defeat.

The full patch notes are below, but beware of some boss identity spoilers. Unfortunately they’re not being read aloud by Logan Cunningham like the early access changelogs were, but I can’t blame anyone at Supergiant for taking a break after the huge amount of work they’ve put into this massive game.

Hades 2 v1.0 Hotfix 1

  • Fixed most Olympian Keepsake effects not activating again after their Boon is skipped
  • Fixed Phantom (Fields) being able to drain Life from your raised servants
  • Fixed Fated List Prophecies related to Hidden Aspects not clearing in specific circumstances
  • Fixed the Achievement Soothing Soak not unlocking from events with Moros
  • Fixed the Achievement So Mote It Be unlocking sooner than expected
  • Fixed Gorgon Amulet (Athena) using up the effect of Yarn of Ariadne (Charon) when it shouldn’t
  • Fixed not resetting certain random Keepsake effects
  • Fixed an interaction between Uncommon Upbringing (Hera) and Concave Stone (Echo)
  • Fixed key visual effects sometimes not playing on some systems
  • Fixed randomized appearing sooner than expected in some cases
  • Fixed Lone Shades from sometimes being able to hit Melinoë
  • Fixed Canines spawned from Lycaons unexpectedly activating Unseen Ire (Hades)
  • Fixed an issue where Melinoë could be forced to Return to Shadow at the same exact time as she vanquishes
  • Fixed Hecate not speaking about when expected in a certain situation
  • Fixed several narrative scripting issues with specific events involving Hecate
  • Fixed an issue where you could not exit the final Location in Erebus in a certain case
  • Fixed a rare issue where the fight against would not end correctly
  • Fixed a certain situation in which Polyphemus would not react to when expected
  • Fixed an issue where the player could not complete key Incantations due to modified data
  • Fixed cases where taking Armor damage with Trusty Shield (Hephaestus) could damage your semi-permanent Armor instead
  • Fixed a rare issue that involved claiming Gemstones then immediately using one of Homer’s Inspect Points
  • Fixed Hecuba running back and forth in the chamber with Narcissus
  • Fixed several rare crashes
  • Updates to translations in some languages
  • Improved compatibility with Chinese Input Method
  • Other minor fixes

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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As Hades 2 arrives in full, is early access good or bad for the overall video game experience?
Game Reviews

As Hades 2 arrives in full, is early access good or bad for the overall video game experience?

by admin September 28, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: Do you play games in early access or does playing them piecemeal lessen the overall experience?

What is early access? While most of you no doubt know what we mean by early access, we’re referring to when a game is released to a store (usually Steam) in an unfinished state, but with the promise that new content will be added over time and it’ll eventually launch as a complete 1.0 version. This week saw the 1.0 release of Hades 2, but the biggest game to ever do it is probably Larian’s Baldur’s Gate 3, which was in early access for almost three years.

Today Tom and Bertie make their cases for and against games releasing in early access.

I don’t play games in early access, just like I don’t eat my lunchtime sandwich before I’ve put all the fillings in

Why would I lessen my first impression of a game like Hades 2 by playing it before it’s finished? | Image credit: Supergiant

Imagine paying £34 for a good game? That’s just utterly ridiculous, of course, but it’s fine to pay good money for a game that isn’t even finished? OK, that makes perfect sense. I’m firmly on the side of “buying and playing games in early access is a bizarre thing to do, and borderline sabotage of your own enjoyment,” just to be clear.

To be completely open, I have bought one game in early access, and that’s Slime Rancher 2, and I was under considerable pressure from my son to do so as he loved the original. It really just hammered home my feelings, though. Early access Slime Rancher 2 felt fine, but it was impossible to shake the feeling (and actual fact) that if I just waited a while I’d be able to experience the whole thing and not just this portion of the thing we both wanted to see and play. Playing it unfinished has in fact dampened our enthusiasm for the final game, which is now in its Version 1.0 form and we’re yet to try.

Hades 2, a game that is all about the characters and the way the areas connect with each other, to me just made no sense to play bit by bit. Maybe I’m a sourfaced curmudgeon simply refusing to accept modern ways, but I’ll be happy with the full release, thank you.

As I’ve been writing, and I hate to admit this, I’ve thought of a bit of a problem with my argument: Wobbly Life. This is a game I’ve watched my son play for years as it evolved through early access to a Version 1.0 release. You might think I’ve been hoisted by my own petard, but this game is designed in such a way that you’re really getting a sandwich to begin with, a tasty one, but then some sides to make the meal that bit more interesting. So, I’m still correct. Good luck arguing against that, Bertie!

-Tom O

Stop talking about sandwiches and play the games

Playing games in early access feels special, like you’re part of a cool gang. | Image credit: Eurogamer / Larian

When you said Wobbly Life there I thought you were making a comment on the mutability of our own existence. I didn’t realise you were talking about a sandwich-making game. I didn’t even know there was a sandwich-making game. You’ve upended my morning, Tom. But look, I think diving into an early access release is absolutely worthwhile.

For starters, it feels intimate, like you’re sharing in the privilege of an as yet unformed idea from a developer you might really admire. A chance to experience some of the development process with them, perhaps even to help shape it, depending on the willingness of the developer involved. It’s a chance to get closer to a game series and studio.

But the reason I try early access releases is because of collective excitement. Undeniably, a game will be better after it’s been in early access for a while. Things will be fixed, content will be added, feedback will be taken on board. There’s a reason studios put games in early access and nearly all of them improve because of the time they spend there.

But so much of a gaming experience – so much of the magic of a gaming experience – comes from it being shared. That might be something shared directly alongside people you’re playing the game with, or it might be playing the game on your own but at the same time others are playing it, and talking about it, and being excited about it. And the most exciting time for any game is when it’s first introduced, when its ideas are new, and when the worlds it presents are undiscovered. You can never have this moment twice.

That’s why early access presents game-makers with a bit of a conundrum. I looked into this a few years ago and talked to a few companies familiar with the early access procedure, and I’m fairly sure that most of them told me an early access release is treated as a bigger moment for a game than a 1.0 release. That’s the game’s introduction, the big reveal, the door opening. The problem being: if your game is a mess at that point, your big moment will be ruined.

So yes, you can wait, and arguably it’s better to wait to play a game – you’ll get a more complete and sophisticated game. But you’ll miss out on that initial surge of excitement when a game is unknown, when its secrets are still intact, and when everyone is on a level playing field. Those things are priceless.

-Bertie

The big question, then: do you play games in early access or does playing them piecemeal lessen the overall experience?



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September 28, 2025 0 comments
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Hades 2 tops Metacritic's PC game chart for 2025
Esports

Hades 2 tops Metacritic’s PC game chart for 2025

by admin September 27, 2025


Hades 2 has become Metacritic’s highest-rated PC game for 2025, surpassing Blue Prince, Hollow Knight: Silksong, and Clair Obscur: Expedition 33.

The roguelike sequel exited early access today (September 25), and has been met with universal acclaim.

As of writing, Hades 2 has a Metascore of 95 on PC based on 30 critic reviews.

Looking at the overall best games of this year (so far), Hades 2 comes in third with an overall score of 94.

The Nintendo Switch 2 editions of Legend of Zelda: Tears of the Kingdom and Breath of the Wild take the two top spots, respectively.

According to data from Alinea Analytics, Hades 2 already sold over two million copies on Steam in early access, generating revenues of more than $50 million.

Around 1.5 million of sales occurred within the first two months of its early access launch.

Launching as a timed console exclusive on Nintendo Switch and Switch 2, a physical edition of Hades 2 will release on November 20, 2025.



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September 27, 2025 0 comments
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Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2
Game Updates

Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2

by admin September 26, 2025


Hades 2 is finally out of Early Access and Supergiant Games has rolled out the red carpet with patch notes showing every major change as the game enters version 1.0 on PC and comes to Switch 1 and Switch 2. The true ending to Princess Melinoë’s adventure is now live, along with fresh secrets and a bevy of balancing tweaks.

Supergiant Games put Hades 2 out in Early Access back in May 2024 and it was already pretty decent. The studio’s been adding more content and fine-tuning its more ambitious scope ever since. In addition to the True Ending and Epilogue, there are also new story events, gift events, keepsakes to discover and fresh artwork and music for players to enjoy. Most of the balance changes are buffs or bug fixes. Appearance rates for resources have undergone some changes as well—all Prestige are now Kudos—and Tablet of Peace and Rod of Fishing sequences have been sped up.

“While Hades 2 spent more than four-and-a-half years in development, including about a year and a half in Early Access, it’s also the culmination of all the experience we’ve gained together as a team since Supergiant Games started back in 2009,” director Greg Kasavin wrote in the game’s Discord. “Early Access development was foundational to the entire idea of the original Hades, and proved instrumental to this latest game as well. So, from all of us, thank you for inspiring us to do our best, and we hope you enjoy your time with Hades 2.”

Opinions may vary on how well this sequel builds on the foundations of the original, but Hades 2 is an impressive achievement for a studio that’s retained all seven of its founding members and continues releasing popular indie hits without a CEO or conventional business structure. “I don’t have some kind of magical explanation for why we’ve been able to stick around for this long while some others haven’t been as fortunate,” Kasavin told SFChronicle in a new interview. “I do attribute it to the value that we place on sticking together as a team, on keeping our ambitions relatively modest. We don’t have an ambition to grow big for its own sake.”



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September 26, 2025 0 comments
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Hades II Review - Godlike, Indeed
Game Reviews

Hades II Review – Godlike, Indeed

by admin September 26, 2025


Hades, which left early access back in 2020, is one of the best and most influential roguelikes of all time, so there’s perhaps no greater sign of the talent at Supergiant Games that their own follow-up, Hades II, blows it out of the water. The formula is refined into its ultimate form; the combat is more complex (but just as intuitive), and the story is grander and more thrilling. Hades II is the pinnacle of the roguelike genre, a position I previously granted its predecessor, but one that its sequel has handily earned.

For the unfamiliar, the Hades games are action roguelikes, where each run has players gathering an arsenal of upgrades (known as boons) to turn their character into a god-slaying weapon. After each run, most of which will end in a death, the player immediately returns to their home base, where they can talk to their companions to access new story content and use the rewards from the last attempt to make themselves even stronger. Like much of the design in the Hades games, it’s a simple yet genius gameplay loop, turning losses into immediate gratification and fueling you to do another run as soon as possible.

Hades II takes place an undisclosed number of years after the first game, and now centers on Melinoë, the younger sister of Zagreus and a daughter of the titular god of the underworld. That god, along with most of the underworld’s inhabitants we came to know and love in Hades, has been imprisoned by Chronos, his time-wielding father. Rather than break out of Hell, Melinoë starts each run by breaking into Hell, working her way down to Tartarus to thwart her grandfather. The way Hades II recontextualizes familiar locations and characters reminds me of the relationship between The Legend of Zelda: Breath of the Wild and Tears of the Kingdom (a comparison I do not invoke lightly), where I’m equally excited to try new things as I am to revisit old favorites.

Melinoë is armed with six new weapons, each completely different from the last, ranging from a pair of magic wands to a heavy-hitting battleaxe. To make combat even more complex, each attack also has an omega form, unleashed by holding down the attack button, which creates more powerful, sometimes completely different moves. A normal attack with the twin blades, for example, unleashes a combo of slashes and stabs, but the omega version teleports you behind the nearest enemy for one explosion of damage. It’s such a simple and intuitive mechanic that I sometimes forget it’s not present in the original.

The amount of new content in Hades II could be overwhelming, but it’s introduced at such a steady rate that it never feels that way. On my 40th run, in a save file where I had already fought every boss the game had to offer, I unlocked the sixth weapon and encountered a god whose boons I had never seen before. Even 40 runs in, I discovered elements that make the game feel entirely new. There is a finite amount of improvements – it’s only a game, after all – but it incentivizes discovery so much that you feel like there’s something new to unlock around every corner, and for many, many hours, that’s true.

The reason Hades II has its hooks in me, above all else, is the way it rewards the player. This consistent introduction of unlockables, including weapons, boons, arcana cards, familiars, companions, fish, seeds, minerals, and more, means that even when you fail a run, that one failure is promptly interrupted by a stream of rewards. It’s hard to leave a session of Hades II feeling frustrated because it’s explicitly designed to make you feel the opposite, and I gladly welcome the relentless flood of dopamine.

The plot is similarly structured around defeat, with each loss unlocking new dialogue with those around you. This was also the case in the first game, but Hades II is larger in ways I won’t spoil, and the fact that the narrative feels completely seamless and linear regardless of your actions is extra impressive here. And despite Hades II expanding the scale of this world of Greek gods significantly, dialogue and story maintain their character-first approach. You often learn who a person is and what they care about before even learning their name or relationship to the main characters, and I greatly prefer that. The narrative, while fairly straightforward, ends in a place I did not expect, but loved, especially its mythological take on generational trauma.

These characters also continue the series tradition of being beautifully designed, with each new god or titan introduced blowing me away with their striking, modern designs. Overall, the game looks and runs gorgeously, and that includes my Switch 2 copy, where I noticed no performance issues. I also need to mention the music; Darren Korb has done it again, and I especially enjoyed hearing themes from the first game being reimagined in new ways. There’s also one dynamic, musical boss fight that’s particularly impressive, with the backing track altering when the respective musicians are removed from the battlefield.

Sixteen months of early access have sculpted Hades II into a truly unforgettable experience. After roughly 50 hours and 53 runs between its first iteration and final release, I’m somehow still itching to go back for more. Melinoë’s journey showcases Supergiant’s expert world-building, combat design, and sharp dialogue to a degree that somehow surpasses one of my all-time favorite games. Godlike, indeed.



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Hades 2 1.0 review | Rock Paper Shotgun
Game Reviews

Hades 2 1.0 review | Rock Paper Shotgun

by admin September 24, 2025


Hades 2 1.0 review

Now it’s out of early access, Hades 2 is a very strong sequel that builds on its predecessor’s strengths and offers an enrapturing godly grind.

  • Developer: Supergiant Games
  • Publisher: Supergiant Games
  • Release: September 25th 2025
  • On: Windows
  • From: Steam
  • Price: £25/€29/$30
  • Reviewed on: Intel Core i7-12700F, 16GB RAM, Nvidia RTX 3060 Ti, Windows 11

I am gonna claw out your eyes, then drown you to death. I AM GONNA CLAW OUT YOUR EYES, THEN DROWN YOU TO DEATH. So goes the chorus to the hit single Hades 2 girl group Scylla and the sirens have been rehearsing in lethal fashion for a year and a bit. It’s one of the most pervasive earworms I’ve encountered in my 26 years on this Earth, the kind of ditty that’d make the Backstreet Boys blush.

Within an hour of returning to Hades 2, now that it’s morphed into its full 1.0 release form, those words were just as firmly lodged in my skull as they were when I defeated Chronos for the first time during the roguelike’s early access phase. By all rights, I should find the purposefully mocking tune annoying, but I don’t. Much like the rest of Hades 2, no matter how many runs I make through the depths of the underworld and to the summit of Olympus, moments when it’s actually, properly grated on me have been few and far between.

That’s not for any lack of trying on the part of its mythical monsters, gabbing gods, and tetchy titans. Hades 2 is plenty tough, especially for those who dare not to reach for the breakable glass surrounding its God Mode, which gradually frees the stuck by dialling up princess protagonist Melinoë’s ability to tank through damage. In my return to Supergiant’s supergiant sequel, I’ve spent most of my time exploring the lengthy endgame section with it turned on to various degrees.

Image credit: Supergiant Games / Rock Paper Shotgun

I know, especially fresh off that whole Hollow Knight: Silksong discourse, shame on me. Except the nature of Hades 2’s God Mode, the fact it works in reaction to the player’s failure, means I’ve still been able to experience plenty of the supposedly sweet struggle that’s so exalted in games that opt to whip out the stick. You can argue that the struggle isn’t the struggle if it’s on the player’s terms, but be warned that I may respond with a joke about bondage dungeons.

Dragging the tone back into respectable territory, one of the things that makes Hades 2 so infinitely loveable – despite its willingness to put you on your bottom whenever you prove too weak or make a mistake – is that it wields the carrot just as deftly. You’re stopped in your tracks, but you never feel like you’re running in place. Each death comes with countless new strategies to try, ways to change or improve your situation using whatever riches you do manage to net each night. As in the original Hades, Supergiant’s beautifully-crafted commutes through the realms of Ancient Greek prose, full of false walls and hidden paths just waiting to be revealed whenever you get a few runs in (or brew up a revealing spell in The Crossroads’ cauldron).

Having already defeated Chronos that one time last year, and been rewarded with a note that essentially read ‘Ending can’t come to the phone right now, please leave a message after the tone,’ I first jumped into Hades 2 1.0 via the save with that victory under its belt. What followed was the bulk of Melinoë’s true task – not just recording one fluke win over the Titan of Time, but ending him and the siege of Mount Olympus by his legions for good. So, I started battling my way back to the house of Hades, all the while hunting for the ingredients I needed to brew an elixir that’d allow Mel to overcome her lethal surface world allergy and start battling through the whole new run added in 2024’s Olympic update.

Image credit: Supergiant Games / Rock Paper Shotgun

While my muscle memory took a bit of time to reform, Hades 2’s cast of characters quickly reminded me why I was so fond of them the first time around. Sure, Mel’s not quite got her brother Zagreus’ meteoric levels of sark and sass, but stick her in a chat with the likes of those pesky sirens and she can dish out some sharp and witty verbal daggerings. Her step-mum and dad, Hecate and Odysseus, help shepherd her along in her lifelong mission to topple Chronos, who’s kidnapped her family and the forces of fate as part of his own elaborate revenge scheme.

Wherever you look, there are distinct personalities, delivered with excellent voice acting, for Mel to bounce off of and add colour to the world. The likes of sarky household shade Dora chuck some comedic relief into the pot, counteracting the serious chat about fates and destinies, and an array of new and returning Olympians pop up to offer boons like a quirky aunt or uncle with a selection of flashy gifts. Plenty stick out, but my favorite has come to be Nemesis, the surly older sister figure who’s always ready to toss a bucket of water over Melinoë’s enthusiastic exuberance with the aplomb only a moody sibling could muster. She’s grown on me as she grows on Mel, starting out as what could easily be a one-dimensional grouch, then morphing into the ideal friendly rival as you ply her with nectar and bath salts.

You’ll sometimes bump into her during your runs, ready to dish out a challenge to take a hit from her or beat more foes in a time limit to earn a begrudging pat on the head. Then, you can turn the corner and find yourself walking in on god of wine Dionysus casually hosting a pool party as Olympus’ invaders swarm all of the chambers you’ve just battled through. Next door, there might be a giant automaton, the bulging eye of a fearsome beast, or a very angry rat with a massive health bar waiting to bash you about and prove it’s the boss. The bone structure of the two paths – one leading to Chronos, the other to a fight with mountain-sized monster Typhon that’s almost comically teeming with ways to die – stays the same, but every trick and twist in the box is pulled out to ensure you’re still running into things you’ve never seen before by your fifth or tenth trip through.

The arc as you do so is the usual Hades one. Earn boons that imbue your base abilities with twists themed around the spheres of different gods, slice in some extra tool sharpening from Daedalus hammers, chew on centaur hearts to boost your max health. Dash around rooms full of enemies hacking and slashing, a whirling dervish of energy and vibrant colour. If you’re so inclined, make use of Hades 2’s addition of magick, a new bar next to your health that powers beefier versions of your strikes, casts and specials. These take more time to fire, much to the chagrin of my well-honed original Hades desire for all of the damage, right now, he’s gonna kill me, AAAAAAGHHHHH. As a result, it took me a bit more time than it should to get into the habit of using them, but once I did, I never looked back.

Image credit: Supergiant Games / Rock Paper Shotgun

Prior to that, plenty of boons and other abilities offered something powerful in exchange for locking off a portion of these magick reserves, meaning that the bar has use for even those who prefer sticking to insta-reward button mashing. I generally found that I’m in that camp when hacking and slashing with the Sister Blades, the weapon in Melinoë’s nocturnal arsenal I used most early in my playthrough. As I delved a lot deeper into the endgame of repeat runs to Tartarus and Olympus, though, I branched out and had a lot of fun with other armaments.

Supergiant have done an excellent job of tweaking and balancing each of the six main weapons on offer throughout Hades 2’s early access patches, as well as giving you plenty of ways to upgrade them with special abilities that encourage different approaches to combat. Despite typically being averse to slower swings, I’ve really dug the weighty scything of power attacks with the Moonstone Axe’s Aspect of Thanatos variant. Specials are also what make the revolver-esque Argent Skull really sing as you fire busts of shells at foes, especially when you opt for its Aspect of Persephone version. It says a lot that since unlocking the most powerful of these arms, the punchy and missile-firing Black Coat, it’s formed part of a regular rotation rather than taking over as the go-to.

I wouldn’t say there’s an obvious weak link among any of the gods offering you boons either, with pretty much every run netting you a loadout that’s got something cool going for it. Having really dug Demeter’s freezing powers early on, my best builds have typically fused any combination of those, Zeus’ lightning powers for some handy repeat damage, Hestia’s hearth handouts for lingering built-up burn damage, or Poseidon’s wave attacks for some extra knockback punch. As you get into the later stages of the game, fresh boons from the likes of Ares and Hera are uncorked, giving you a much-needed extra dose of variety just as you verge on having tried everything the rest have to offer.

On the other hand, unless there’s a specific god I’m keen to get more boons from, I’ve found I tend to rely on the same keepsakes at certain stages each run. So, perhaps some more alluring alternatives to the likes of the Silken Sash, Evil Eye, and knuckle bones might have helped shake me out of that. I also had mixed feelings about Selene’s hex, a spell aimed at very magick-centric builds that can be fun when the chance to turn enemies into sheep pops up, but boasts a beefy upgrade tree that lacks the satisfying simplicity found in applying the various other augments.

Image credit: Supergiant Games / Rock Paper Shotgun

Regardless of the implements you use to battle your way through Hades 2’s beautifully illustrated regions, my favourite of which is a clever series of fights across the decks of ships in the Rift of Thessaly, as of 1.0 you can finally achieve Hades 2’s much-hyped true ending. How is it? Well, I’ll try not to stray too far into spoiler territory (though consider this your spoiler warning), but I think it’s one that might prove a bit polarising. On the one hand, Hades has always been a series about bringing families back together, and on that front the ending delivers no matter which way you slice it. On the other, given how often the motto “Death to Chronos” is repeated throughout, the manner in which he ends up defeated arguably isn’t as satisfying a form of retribution as is built up over all of those hours.

Overall, though, the ending isn’t what defines Hades 2. The journey is the thing, and now that it’s fully formed, it’s as epic in scope and ever-evolving with fresh surprises as I’d hoped. Even if you jumped in for a run to Chronos when it first came out in early access, there are myriad reasons to and rewards for returning to a worthy successor to the throne of the roguelike underworld. As with its siren song, Hades 2’s a game that by its very composition constantly runs the risk of grating on you throughout your repeated delves, but has been masterfully crafted to ensure it’s too loveable to do so on all but rare occasions.

As much as Melinoë matter-of-factly describes her quest to defeat the Titan of Time as her task, Hades 2’s greatest strength is that, thanks to Supergiant’s substantial effort tweaking and adding elements over the past year or so, playing it hardly ever feels like hard work.



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All weapons in Hades 2 and how to get them
Game Updates

All weapons in Hades 2 and how to get them

by admin September 24, 2025


Few things in Hades or Hades 2 are more satisfying than unlocking a brand-new weapon to play around with. And there’s nothing like having plenty of choices in the matter. Here’s every weapon available in Hades 2 and how to unlock them.

There are six weapons in Hades 2. The first one is free, but the others require you to gather materials, summon them to Crossroads, and have them join your arsenal. A few are rather easy to conjure early on, but others will take a bit more effort on your part. Yeah, it’s pretty much just how it was done in the original Hades.

Hades 2: All weapons and how to get them

You begin with your first weapon already unlocked in Hades 2. The Witch’s Staff is available from the start of the game, which thrusts you into combat fresh as a morning fart and just as easily dissipated. To view the unlockable weapons in the Arms of Night, you need to travel down to the second level of the Crossroads and activate the large sigil on the ground. This is the ‘Silver Pool’, in which you’ll find the list of the available Nocturnal Arms and info on how to unlock them.

Here are all the weapons in Hades 2 Early Access and how to get them unlocked:

You can view the first four weapons in the list right from the start. But from what I can tell, the Argent Skull won’t become unlockable until you progress far enough into the game. You may need to pass through the wards opposite your usual exit for the first time, as that’s where you’ll find the ingredients needed to get it summoned.

Either way, keep progressing and soon it should appear in the list of Nocturnal Arms.

How to get weapon unlock materials in Hades 2

To begin unlocking weapons in Hades 2, you first need to get the Crescent Pick. It’s easy enough to do; in the same place you unlock weapons, change to the ‘Gathering Tools’ tab. The Crescent Pick can be unlocked from that menu for a mere 1 Ashes. Unlock the pick and get it equipped, then leave the Crossroads and make your way down. You should find a stone covered in glittering, silver crescent moons almost right away:

Screenshot by Destructoid

Silver ore gives you three Silver each, which is more than enough to unlock arguably the best weapon in the game: the Sister Blades. Fifteen Silver will unlock the Moonstone Axe, which hits like a truck.

How to get other materials

  • Cinder is awarded by defeating Headmistress Hecate, the Guardian of Erebus. You need 3 Cinder and 3 Silver to unlock the Umbral Flames weapon.
  • Glassrock (called G. Rock in-game) can be found in the third area, the Fields of Mourning. Look for large, black stone.
  • Once you’re able to get through the wards, you can find the second material needed to unlock the Argent Skull. Bring the Crescent Pick and search for Bronze in the shape of a pile of what looks like brown Greek armor.
  • Progress on the surface for long enough to reach Mount Olympus, where you can gather Adamant Ore with the Crescent Pick.

With all those materials gathered (and a bit of time), you should be able to unlock every weapon in of Hades 2.

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Hades 2 Review - Witching Hours
Game Reviews

Hades 2 Review – Witching Hours

by admin September 24, 2025



Just like the first game, Hades 2 launched first in early access, allowing developer Supergiant Games to delicately tweak and balance gameplay, as well as add new content before its full launch. And, like the first game, that time was not wasted.

Hades 2 exits early access as a finely-honed and deeply engaging roguelite that builds upon the strong foundations established by the first game. It’s larger in every way, with more characters and conversations to enjoy, an entirely new roster of weapons to learn, and deeper customization options to its expanded combat system, yet none of these upgrades compromise Hades’ legacy. Rather, Hades 2 improves upon its predecessor in every way, making it a masterfully crafted sequel that is essential to play.

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Now Playing: Hades 2 Review

Instead of playing as Zagreus again, you play as his sister, Melinoe, who was born after the events of the first game. Your journey with the witchling begins shortly after the titan Chronos usurps the throne and takes over Hades’s domain, banishing Hades, Persephone, Zagreus, and the other Chthonic gods as he does so. Melinoe, saved from the unknown fate of her family, has been raised to realize one simple goal: Death to Chronos. That goal is realized over many, many treks through Hades and beyond, with each run featuring randomized elements, including the enemies you’ll face and the upgrades you’ll earn along the way. With the help of her mentor, fellow titan Hecate, and a cast of new and returning gods, shades, and all those in between, Hades 2 sets out strongly from the get-go with a story that is gripping to watch unfold between runs.

For all of its improvements, Hades 2 doesn’t initially look or feel that different from the original. Both games operate with the same isometric viewpoint, and Melinoe moves with the same speed and grace as her brother, albeit with some slight changes. Unlike Zagreus, Melinoe is far less dash-happy, with a longer cooldown between each of her evasive bursts of speed that’s initially awkward to get used to. This is offset by a greater emphasis on maintaining speed through sprinting, which you engage by holding down the dash button right after executing it.

This sprint provides the same degree of damage-avoidance Zagreus enjoys but feeds into additional offensive options. And some enemies are designed specifically to punish a reliance on just dashing to encourage a shift in mindset. The sprint can also be upgraded with boons, the random upgrades you receive at various points during a run, in a similar fashion to your standard attacks, letting your sprint shock foes with Zeus’ lighting, or knock back entire groups of them with the powerful waves of Poseidon. This tangible change is a taste of how Hades 2 approaches evolving a strong, established formula by making small, sometimes experimental, changes that have a profound effect on the way you approach gameplay.

Hades 2

Gallery

Nowhere is this more evident than the expansion of Melinoe’s offensive repertoire. She maintains the trio of options that her brother had with standard, special, and cast attacks; both the standard and special attacks are determined by your selection of a weapon when you begin a run. This is already delightfully varied, with the starting Witch Staff offering a nice balance between safe ranged melee strikes, while others, such as the Sister Blades, demand a bolder approach, since their limited range forces you to really get in the face of enemies.

Melinoe’s cast ability is also far more useful without boons than Zagreus’s awkward red diamond projectile ever was. In keeping with her witch abilities, Melinoe can throw down a circular ring that confines enemies inside it for a brief period of time, making it an effective crowd-controlling option at its default tier. Boons from the gods can radically evolve it, though, turning the defensive snare into a more offensive area-of-effect spell that decimates large groups of foes or inflicts harmful curses on them. These can also be combined with other boons that augment your standard weapons to create a deadly mixture of skills.

Melinoe’s cast ability is just one of the biggest changes Hades 2 introduces for its refined approach to combat. Each of your three attacks can also be channeled into new Omega attacks, which you can think of as alternative fire modes for each. The standard attack of the slow and cumbersome Moonstone Axe can be channeled into a fast and devastating spinning attack, for example, while the single shots of the Black Coat’s special attack can transform into a lock-on missile barrage that quickly melts away lonesome enemies. These are powered by magic, which is a new resource you need to manage between each skirmish. It refills automatically as you enter a new room, encouraging you to maximize its usage during each battle while also making you think about ways to keep it topped up while you’re in the thick of things.

All of these combat abilities are empowered by gifts Melinoe receives from the various characters you’ll run into during each run. There are familiar faces, such as Aphrodite and Hermes, as well as entirely new ones. Hestia, for example, offers her flame damage-dealing boons as a way to introduce damage-over-time strategies to Melinoe’s repertoire, while Hera’s new Hitch curse lets you mark several enemies and then deal damage to all of them simultaneously. Each boon gives you specific elemental abilities to play around with, letting you cobble together a combination that plays off each one’s strengths to make the most of a run.

… big, bold swings have established Hades 2 as one of the best roguelites you’re likely ever going to play

With six distinct weapons to use, more boons to imbue them with, a variety of keepsakes from friends and foes that influence runs, and a handful of animal familiars to choose from, Hades 2 provides so many levers to pull and knobs to turn that it’s unlikely you’ll ever feel like you’re doomed to an inconsequential run. Yes, you’ll still have ones that go a lot better (or worse) than others, but there wasn’t one I played that didn’t feel instructive or enlightening in some way.

All of these options are also introduced at a steady but measured pace, never overwhelming you with new mechanics before you’ve got a grasp of those you have access to. Each new wrinkle is another piece in a larger puzzle that eventually lets you have more consistently successful runs, rewarding the thought you’ve put into both the preparation before them and the execution of a build during each one. It’s an engrossing formula that makes the much-lauded original seem like a nascent idea by comparison, and exemplifies the ambition shown by Supergiant Games with its sequel. It would’ve been easier to make smaller, iterative changes to a highly-regarded combat loop, but big, bold swings have established Hades 2 as one of the best roguelites you’re likely ever going to play.

Hades 2

This additional depth to combat is kept entertaining thanks to an entirely new roster of enemies to contend with, many of which demand a quick understanding of the new combat avenues available to you and how best to take advantage of them. Simple, slow-swinging brutes might be commonplace in the first few encounters of a run, but they’re quickly supplanted by seemingly neverending waves of small but deadly floating fish in later ones, or heavily armored soldiers that require quick reflexes to keep out of their wide-reaching melee strikes. Boss encounters are the true standouts though, ranging from an interesting roster of mid-bosses that you’ll encounter quite frequently, to the show-stopping skirmishes that await you at the end of each biome.

These are massive climactic battles against Hades 2’s most-challenging foes, each with their own fascinating theme around them. A standout is Scylla and the Sirens, which pits you against three foes with distinct abilities in a musically charged battle that borders on overwhelming the first few times you undertake it. It’s a layered battle that challenges you to cleverly balance which of the three you’re going to focus on at a given time in order to remove their respective attack from the equation. This is just one of many that are both audio and visual treats, crammed with eye-catching effects and accentuated by Hades 2’s exceptional soundtrack, composed again by Darren Korb. The music melds a thumping double-bass and roaring electric guitar with the smooth vocals of Ashley Barrett, who continues to outdo themself with each new game they feature in. It’s tough to pick a favorite among the pairs work across Supergiant’s suite of games, but there hasn’t been one this varied and full-bodied as this.

Each of Hades 2’s biomes also marks a departure from the environments from the first game, which might be a relief to hear given you’ll be mostly traversing the depths of Hades again. Alternative paths lead you to new areas that are bursting with color and character, with Supergiant’s distinctive art style shown in its best light here. Hades 2 features an outstanding reimagining of the depths of Hell, which is accentuated by the nostalgic return of familiar spaces in the game’s later, and more climatic, sections.

It’s surprising, too, that traveling down the levels of Hades is not the only path you can take, with an entirely different route to take during a run opened a few hours into your playthrough. This expands Hades 2’s content well beyond what was offered in the original game, with the original four biomes supplanted by more than twice that. This expansion doesn’t come at the expense of quality either, with each biome rendered in Supergiant’s immediately recognizable art style. Hades 2 is the best looking game the studio has delivered yet, and the richest it’s ever crafted, with an immense amount of detail poured into each space that gives them presence within the wider mythos of Hades’ world. The scorched streets of a city ravaged by war stand in contrast to the clinically clean halls of the usurped underworld, the underwater boiling rooms of the siren’s forgotten nightclub opening out to wide open fields littered with lost souls. Hades 2’s world is diverse and memorable, and not just because you’ll be traveling though it time and time again.

The areas are also more mechanically varied, with a few offering larger spaces that you can explore while giving you the chance to choose which routes to take and when. It serves to break up the monotony of moving strictly from one room to the next linearly, but the sheer variety on offer makes it difficult for that to ever feel like a problem that needs solving in the first place. The choices of which narrative threads to follow, along with the quantity of content added to the overall package, just further show how much more ambitious Supergiant is with its first-ever sequel.

While you’ll spend the majority of your time dungeon-crawling your way to success, Hades 2 puts a bigger emphasis on what you do in between runs, too. The Crossroads, a refuge that sits between the base of Mount Olympus and the depth of Hades, acts as the sequel’s analog to the first game’s House of Hades post-run hangout spot, offering up a multitude of base-building options that all have tangible impacts on your effectiveness during runs. A large, bubbling cauldron in the center lets you combine resources to unlock new parts of the Crossroads, as well as helpful shops and newer resource types to collect when you venture back out. A small garden lets you plant specific seeds that sprout while you’re out, folding back into the requirements for more expansion via the aforementioned cauldron.

The Crossroads in Hades 2

The Crossroads also includes specific activity spaces that let you take characters out on small dates, both friendly and a little more intimate, which provide more environments for more narrative progression to take place in. Customization options are also more expansive than in Hades, letting you decorate and personalize the space to make it feel more homey between each run. While Hades 2 makes it easy to bounce from one run to the next, having a little more to do between them is a welcome addition.

Paramount to permanent character progression is a new arcana card system that replaces Zagreus’s one-dimensional upgrade mirror from the first game. Each card gives you an advantage of some sort during your run. This can be as simple as rewarding you with a Death Defiance, which keeps you alive after an otherwise fatal blow, or buffing your total magic and health even before a run starts. Others, like the ability to deal additional damage to foes with two curses, or buffing damage while your magic isn’t fully replenished, define a tone and strategy to your run before starting, helping you craft your play style accordingly as you go.

The number of arcana cards you can equip is determined by your Grasp, a numerical total that you can expand with a different resource as you chip away at runs. Each card has an associated cost depending on its overall effect, so you’re challenged to balance which ones to equip based on your capabilities at a given time. The more cards you unlock, and the more Grasp you obtain, the bigger advantage you take into a run, and thus the greater chance you have of completion. It’s a far more dynamic system than the on-off switches in the previous game, tying in nicely to the already deeper choices you have available in combat.

The Crossroads is also integral to the way Hades 2 tells its tale. The stakes of the story are more profound here, trading Zagreus’s petulant plight to escape his home with a wide-reaching conflict that threatens not only Melinoe and her family, but every corner of the underworld, the surface above, and the gods looking down from the mountaintop. Chronos is a suitably harrowing villain who consistently pops up to threaten you as you’re nearing him, while also reveling in all your defeats, making the many times you’ll best him satisfying victories.

Hades 2 is a game that is essential to experience

But Chronos is just one of many fantastic foils along the way, with Hades 2 giving time for each main antagonist to shine in their own way. They, along with your allies at The Crossroads, all react believably to each of your actions, remarking on your weapon choices, the boons you’ve picked up along the way, the manners in which you were defeated, and more. Just like in the first game, this is where Hades 2 really distinguishes itself from its peers in the genre, with the unbelievable way in which its script incorporates each of your actions fluidly into its core narrative to make it feel like the story is being written as you play. It’s the strongest hook that the original game possessed, one that no peer has matched since, and one that Hades 2 surpasses so effortlessly.

The roster of characters you’ll interact with is also much larger than in Hades. The Crossroads is home to a variety of different personalities, such as the sassy but insecure shade, Dora; the masterful tactician Odysseus; and another of Nyx’s many offspring, Nemesis. The gods that you’ll meet along your path also lean more into their recognizable archetypes, with newer additions to the cast such as Narcissus, Prometheus, and Icarus standing out the most.

Voice acting is exceptional throughout, a feat made even more impressive only once you’ve experienced what seems like an endless stream of captivating dialogue that empowers the hundreds of permutations you can come across each run. Melinoe is often witness to the incessant bickering between the pantheon of gods, titans, and those caught in between, and sometimes the cruelty they let spill out into the world, but Hades 2 deftly interweaves brevity and witty writing that keeps the tale endearing. It’s captivating to watch Melinoe’s relationships with each of these characters evolve with each passing night, making you crave each new interaction and giving the story more depth than the revenge plot at its core.

Whether you were witness to all the work done on Hades 2 during early access or not, there’s no denying how much effort developer Supergiant Games has put into this masterful sequel. Hades 2 is one of the best roguelite experiences ever, with clever improvements to its established formula that accentuate its strongest attributes. More importantly, it achieves this without requiring you to be the most well-versed player on what came before, but not at the expense of offering a new challenge to those that have spent hours digging away at the first game’s most brutal endeavors. It’s deeper and more complex than the original in every way, from its greatly expanded combat system to its larger, more complex web of character interactions that powers its more ambitious narrative.

Hades 2 is a game that is essential to experience, with all of its parts coalescing into a memorable adventure that you will likely lose dozens of hours to without regret.



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Hades 2 Physical Edition For Switch 2 Includes Full Game On Card
Game Updates

Hades 2 Physical Edition For Switch 2 Includes Full Game On Card

by admin September 15, 2025



Hades 2’s physical edition is published by Nintendo, so the full game and upgrade pack are included on cartridge. It comes in a Nintendo Switch 2 case, but the game card will also work on original Switch, Switch OLED, and Switch Lite. The Switch 2-branded version is the only physical edition of Hades II for Nintendo consoles.

On Nintendo Switch 2, Hades II is rendered in 1080p at 120fps. Handheld mode also runs in 1080p resolution at 60fps. On original Switch, Hades II will run in 720p at 60fps. If you already have an early access save file on PC, you will be able to transfer it to your Nintendo console.

The digital edition is $30 on Switch or Switch 2, and the upgrade pack is free.



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  • Clair Obscur: Expedition 33 will receive new update with “a bit of whee and a bit of whoo”, as studio celebrates new sales milestone

    October 8, 2025
  • LEGO’s Final Prime Day Generosity, Star Wars Ahsoka Ghost and Phantom II Spaceship Hits Lowest Price

    October 8, 2025

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