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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs
Game Reviews

TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs

by admin October 1, 2025


A TikTok content creator allegedly flew all the way from the United States to Edinburgh, Scotland to stand outside the offices of Grand Theft Auto 6 developers Rockstar North and yell at people entering and exiting the studio. According to the creator, he is “sick and tired” of waiting for a new trailer or information on any further delays.

On September 30, as spotted by TheGamer, TikTok user Backonboulevard shared a video on the social media service that appeared to show him staking out the Rockstar North office in Scotland and then yelling at two different people that he seemingly assumed were developers working on GTA 6 after spotting them entering and exiting the building. The video has over 140,000 views and is currently pinned on the TikTok user’s channel.

In the first incident, a person can be seen walking toward the office when Backonboulevard yells at them: “When’s the delay? When’s the next trailer? I wanna know!” The person shrugs, starts walking away quickly, and replies, “I don’t know.”

In another incident shown in the video, Backonboulevard seemingly follows a person after they have presumably left the office and shouts at them, asking: “When’s the delay happening? Is there another delay? What about the trailer? Another trailer? You can’t tell me? You can’t tell me? You can’t tell me nothing?” That person looks visibly scared and understandably nervous about a random dude aggressively confronting them in the dark, and quickly flees the scene as the TikTok creator follows before the video cuts.

Kotaku has contacted the TikTok user about the video and reached out to Rockstar Games.

“I’m sick and tired of waiting for the answers,” explained Backonboulevard in the video. At another point, he showed the outside of Rockstar North’s offices to prove he was there. “Right now we are here, right here, live from Rockstar North. I told you guys I wasn’t playing around.”

On Tuesday, the video was flagged by GTA content creator GameRoll on Twitter. “If you’re waiting outside of somebody’s workplace to harass employees over a video game, give your head a wobble,” said GameRoll.

While many in the comments below GameRoll’s post shared disbelief and anger over what Backonboulevard seemingly did, there are many, many comments below the original video on TikTok that take the creator’s side and blame Rockstar’s lack of information and new trailers for the harassment. And to be clear: That’s fucking stupid and you should never, ever, ever sit outside a video game studio and harass the people inside and demand answers from them. That will never work out, it might get you in trouble legally, and it’s just a dick move.

Grand Theft Auto 6 is set to launch in May 2026 after being delayed earlier this year. It will launch on PS5 and Xbox Series X/S. Don’t yell at the devs about it, okay?



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October 1, 2025 0 comments
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Former Rockstar VP Talks GTA 6, Explains Why Bully 2 Never Happened
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Former Rockstar VP Talks GTA 6, Explains Why Bully 2 Never Happened

by admin September 29, 2025



In 2020, Rockstar Games co-founder Dan Houser left the company after over two decades as one of the driving forces behind the Grand Theft Auto and Red Dead Redemption franchises. While Houser has since launched a new company, Absurd Ventures, he recently shared his thoughts on Grand Theft Auto 6 and explained why Bully 2 never materialized.

During a panel appearance at Los Angeles Comic Con (via IGN), Houser was asked about how he feels regarding GTA 6, the first Grand Theft Auto game in decades that he had no involvement with.

“I think it’s a great privilege to have worked on something that big–you know, I wrote the last 10 or 11 of them, so I think the world’s probably had enough GTA from me … There’s always a new story, so it’s not going to be a story that I wrote or a character set that I developed. I think it’s going to be exciting. The game will be great, I’m sure.”

Houser has previously voiced his desire to see a sequel to Bully, the 2006 game set at a boarding school. When he was asked about the reasons why Bully 2 didn’t come to pass, Houser cited “bandwidth issues,” before adding, “If you’ve got a small lead creative team and a a small senior leadership crew, you just can’t do all the projects you want … With certainly how we’re structuring it, [we were] trying to do two projects with a very fairly small team, and just really trying to think through that. ‘How can we do that and keep them both moving?'”

Picking a favorite game from his time at Rockstar proved to be difficult for Houser. He noted that Red Dead Redemption 2 was “the best thing that I worked on [and the] best single kind of realization of open-world storytelling thematic consistency and understanding how the games are assembled to take you on an an emotional journey.” He also cited GTA 4, GTA 5, Bully, and Red Dead Redemption as some of his best experiences at Rockstar.

Houser’s next project is a comic book miniseries called American Caper, which will be released by Dark Horse Comics on November 12. He also said that Absurd Ventures’ first video games will be a currently untitled “open-world third-person comedy,” and A Better Paradise, which he described as “a third-person dystopian tragedy.” Both games are still early in development.



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September 29, 2025 0 comments
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GTA 5's Stars Sell You On ROG Xbox Ally Handhelds
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GTA 5’s Stars Sell You On ROG Xbox Ally Handhelds

by admin September 28, 2025



To promote preorders for the ROG Xbox Ally and Xbox Ally X, Asus looked to one of the most popular video games of all time: Grand Theft Auto V. Michael De Santa actor Ned Luke and Franklin Clinton actor Shawn Fonteno appear in a new social media ad talking about the upcoming portable PC devices.

“It’s handheld freedom for everybody,” says Fonteno in the clip posted on X by Asus. “You know you gotta have an ally, and Xbox picked the right Ally,” adds Luke. Microsoft and Asus finally revealed the price points for the two PC portable devices yesterday. The ROG Xbox Ally will cost $600 in the US, while the Xbox Ally X will cost $1,000. Both handhelds will launch October 16.

The base model ROG Xbox Ally has drawn comparisons to the Steam Deck OLED from a specs perspective, featuring an AMD Ryzen Z2 A processor (Zen 4), 16GB of DDR5 RAM, and a 512GB SSD. Meanwhile, the premium Xbox Ally X has an AMD Ryzen AI Z2 Extreme processor (Zen 5), 24GB DDR5 RAM, and a 1TB SSD. In June, GameSpot got hands-on time with the Xbox Ally X.

Asus announced that the GTA V stars would “help get folks aboard the ROG Xbox Ally hype train” last month. Previously, the company has worked with GTA V star Steven Ogg (Trevor Philips), too.

Earlier this month, Microsoft revealed that it was raising Xbox prices once again in the US. Starting October 3, the Xbox Series S will retail for $400 (up from $380), while the Xbox Series X 1TB will cost $650 (up from $600).



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September 28, 2025 0 comments
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Ananta promotional screenshot
Product Reviews

I played China’s ‘anime GTA’ Ananta and I wasn’t surprised to find Spider-Man swinging and Batman punching, but I wasn’t quite ready for the vampire who vomits rainbows

by admin September 27, 2025



I may be outing myself as a dullard, but I don’t think I have a mind that could combine a bunny girl doing odd delivery jobs for cash, a cute Japanese kei truck, and a sick vampire who barfs streams of rainbows into a single scene. Perhaps no single mind could, but that was the moment in Ananta, which has made headlines as “anime GTA” since its re-reveal this week, that really won me over.

Ananta is borrowing—or brazenly copying—a lot, but it might have some wild-ass ideas of its own, too.

The main impression I got from playing about half-an-hour of Ananta at this year’s Tokyo Game Show was: Wow it must have taken a lot of people to make this game! China is on the path to dominate the next decade of triple-A games, and there’s no flashier way to do it than to make (or at least appear to be making) the ur-game. Every mechanic from the top 10 or 20 or 50 most popular games in the world, combined, is surely better than any of those games individually, right?


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This maximalist approach to big budget game design has never really been great in practice, and a few minutes into Ananta reveal it is indeed doing things that you have done many times in a game before and probably are not foaming at the mouth to do again:

  • Punching guys with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers
  • Web-swinging around a giant city as Spide—er, the anime version of that guy from Prototype

Ananta | Gameplay Video – YouTube

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But then there’s the weird stuff—like hopping into the boots of Lykaia, a purple-haired getaway driver slash cop who has a totally different set of play mechanics to the intro protagonist, whose arms get all weird and stretchy to let him swing around.

In its free roam mode, Ananta let me pull up a phone interface to swap between characters, triggering a straight-outta-GTA-5 camera swoop up into the sky and back down into the part of the city where they’re currently hanging out. I only played as Lykaia for a couple minutes before my demo was up, but as a police officer she can scan NPCs against a database, frisk them for weapons, issue citations, and handcuff them, triggering reactions and dialogue you wouldn’t otherwise see.

Will this be fun? Will it produce any actually interesting systemic interactions or are these all paper thin mechanics that you’ll use three times and never see fit to use again? I have no idea, but it sure does seem like a hell of a lot of work if it’s the latter.

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You know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.

I spent most of the game as Taffy, a bunny girl whose eagerness to make money sees her blindly accepting an odd job from a rando who texts her to meet at a sketchy warehouse. Turns out the warehouse is full of gang members who try to bludgeon her to death with baseball bats. Good thing she has telekinetic powers! I punched out most of the guys before I realized I could psychically rip a bat out of someone’s hands and thonk it into his skull.

Then a delivery driver crashed his truck into the warehouse and told me I needed to get the cargo across town ASAP. Soon-to-be Gen Z icon Taffy cheerily says “Gotta get that bag” as she takes on the job.

It took me a few seconds into the drive to notice that the cargo in the back of the truck was, in fact, a coffin, and you know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.


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(Image credit: NetEase)

Taffy is less surprised by this than I am. Not in a “she’s used to vampires who throw up rainbows” kind of way, as Ananta does not use this mission to reveal some sort of in-universe lore about a race of vampires suffering some sort of sci-fi gut-melting virus. The vibe I get from Ananta is that none of these characters are going to be very surprised or upset or unduly threatened by anything: they’re all seemingly different strains of jovial bouncy superhero.

Anyway, I’m pretty sure my driving wasn’t the problem: I delivered the vampire to some sort of cult who played him up as a fearsome warrior as a gag before he continued puking into a rusty barrel.

It was just one baffling sidequest out of a game that promises unfathomable scope. I can’t say Ananta’s driving or punching or swinging felt exemplary—but none of them really felt that bad, either! This may be a game that does dozens of things acceptably well. And it made me laugh.

Maybe Ananta’s developers didn’t start from the cynical position of copying the most high-profile games in the world. Maybe they were just brainstorming and someone said yes to every single idea they came up with, even vampires barfing ROYGBIV? It’s done, love it, it’s in the game. Next?



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September 27, 2025 0 comments
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An anime character uses Venom powers.
Game Reviews

Anime GTA Looks Super Fun Depsite ‘Shamelessly’ Ripping Off Spider-Man 2

by admin September 25, 2025


There’s the saying, “good artists copy, great ones steal.” And then there’s whatever Ananta is doing. The upcoming open-world RPG from NetEase developer Naked Rain is going viral again thanks to new footage from Tokyo Game Show 2025. While it might look like the latest round of Genshin Impact-inspired mobile anime slop, the developer has confirmed it won’t be relying on exploitative gambling mechanics to earn its keep. It will, however, be ripping off Spider-Man in every way it can.

First, let’s start with the new trailer. Released earlier this week, it shows seven minutes of gameplay depicting all the ways you can explore, fight, and hang out in Ananta’s urban playground, and in the process it practically ends up serving as a greatest-hits highlight reel of all the past games the upcoming mobile release is clearly pulling from, including not just Grand Theft Auto and Spider-Man but also Watch Dogs, Sifu, and more. There’s fluid martial arts brawls and smartphone hacking games. And of course, there’s the web-slinging people have been gawking at since the game was first announced.

It looks neat, and it’s impressive this is a game designed for mobile devices and not high-end consoles. Naked Rain is promising multi-level exploration from the ground-level streets to city rooftops, as well as interiors you can explore at different elevations. There are vehicles you can get in and drive, weapons you can pick up off the ground, from guns to golf clubs, and NPCs who will supposedly react to whatever chaos you’re causing while out exploring. “Every choice ripples through the life of the city,” the developers write. We’ll see.

For some players, this is a win-win-win. Steal one game mechanic and you’re a thief. But take a bunch from all different games, pour them into a blender, see what comes out, and you might be a genius, or at least someone with the potential to make NetEase a lot of money. For others, however, Ananta is a bit too “shameless” when it comes to ripping off the competition. It’s not just that you can web-swing around town like Spider-Man, it’s that you can also use Venom-like powers to smash bad guys with attacks that look straight out of Spider-Man 2. Some of its chase scenes, meanwhile, seem lifted right out of an Uncharted game.

This Ananta game has no shame 😅#Uncharted4 #NaughtyDog pic.twitter.com/ly53Bi6Ebi

— King J 🤴🏿 (@JMaine518) September 25, 2025

Marvel’s Spider-Man 2: The Anime… I mean, ANANTA looks absolutely incredible! It genuinely looks like Marvel’s Spider-Man, GTA, Watch Dogs, and Sleeping Dogs all rolled into one stylish open world package! Will definitely be keeping my eyes on this game in the future! 👀🎮 pic.twitter.com/lEVNgvnDcP

— Evan Filarca (@EvanFilarca) September 23, 2025

Oh no, the Playstation supported Chinese game has taken all of the best elements of every game of the last 15 years and put it all in one free to play game!

I for one am outraged.

— Chríss (@Chriss_m) September 25, 2025

Whether all of this will ultimately make for a good game remains to be seen. Ananta could be a breakout free-to-play hit that makes people rethink what certain genre mashups are capable of, or it could just be a tricked-out car with no gas in the tank. One other big thing going for it is that, unlike a lot of games in this space, Ananta won’t be hawking pay-to-win character loot boxes in order to make money. Naked Rain confirmed to Famitsu (via Automaton) that rather than these kinds of gacha mechanics, the game’s monetization will instead rely on cosmetics and other customizable features ranging from outfits and cars to the player’s house.

It’s not the only post-Genshin Impact mobile RPG to be shifting away from gacha mechanics. The makers of Duet Night Abyss, which arrives on mobile next month, announced they too would be ditching the hero loot box grind and getting rid of star ratings for equipment to limit pay-to-win mechanics. It’s also doing away with stamina limits, another popular way of nickel-and-diming players on mobile. “In the last test,” DecaBear says, “[testers] said our gameplay—which is built around fast-paced grinding—kept getting blocked by stamina limits,” producer DecaBear said. “And that felt pretty bad.”





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September 25, 2025 0 comments
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Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming
Game Updates

Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming

by admin September 23, 2025


Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I’m not entirely sure of. All of that’s been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.


Through the roughly seven minutes of gameplay, set to a song I can only describe as “song you let play on the radio while driving just because you want to fill the silence,” more and more Things just kept happening. One minute the main character is driving a motorbike, the next they’re taking a selfie through different scenes, one of which shows a mostly naked man escaping police on a robotic, walking toilet, and then the next they’re fighting goons Yakuza-style in the street.

Watch on YouTube


And more things keep happening after that! There’s the aforementioned Spider-Man swinging, a giant city-destroying robot, and just so many fictitious shops with such well realised branding you could convince me I could actually visit them.


This isn’t even mentioning the fact that Ananta just wholesale rips off GTA 5’s character transition, letting you hop into another, presumably gacha rolled, character’s body, continuing on whatever they’re doing. There’s even quite an interesting use of this where you can do so while you’re being held at gunpoint, with the switch to another character allowing you to snipe enemies from afar.


It really has that GTA ethos of “you can do everything,” an ethos I don’t necessarily feel great about considering the amount of labour likely required to achieve it, which raises questions of how ethical that labour was achieved. There’s a chance it’s teetering on the edge of having too much to do the do, to the point it becomes overwhelming.


Ananta isn’t just alarming because of how much of an “everything” game it presents itself as, but because I have some reservations about its narrative framing. The main character is the new captain of a special task force, essentially what seems to be the police. There’s even a moment about halfway through where, as a different character, you can just handcuff and arrest an NPC.


Of course you can have games where you play as the police, there are good and interesting stories about police too, but I can’t help but feel a bit concerned by such a, potentially small, gameplay feature. There’s no amount of cute half-animal anime women that can make it easy to breeze past such a thing.


Perhaps a game to be curious but cautious about, whenever it comes out.



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September 23, 2025 0 comments
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Jason and lucia gta 6 artwork
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GTA 5’s Trevor actor recommends book to fans over GTA 6

by admin September 22, 2025



Steven Ogg, the actor behind Trevor from GTA 5, says he feels “nothing” about Grand Theft Auto 6 despite fans asking him about it all the time.

Grand Theft Auto’s single-player characters have created some iconic moments in gaming. Everyone reminisces on CJ from San Andreas, Niko Bellic in GTA IV, and Vice City’s Tommy Vercetti.

However, Grand Theft Auto 5’s trio of Michael, Franklin, and Trevor have gone to a new level. The actors behind the three main characters have become stars and regularly meet GTA fans at conventions and meet and greets. Ned Luke, the actor behind Michael, even regularly streams the game. 

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Even though he has appeared in The Walking Dead and Better Call Saul, Steven Ogg, the actor behind Trevor, is still most recognizable from his role in the game. However, he still has no interest in playing it.

Steven Ogg feels “nothing” about GTA 6

Ogg, who was appearing alongside his fellow Grand Theft Auto 5 actors at a convention, was asked about the game and GTA 6, too. “How excited are you for GTA 6?” the actor was asked. 

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“I feel nothing inside,” he quipped back. “I’m not a gamer. I’ve never played video games, so I feel absolutely nothing. 

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“Someone said yesterday ‘at one point you should play GTA 5’ and I said Why? They said ‘cause it’s so great’ and I said one day you should read Dostoevsky’s Crime and Punishment and he went completely blank.”

Ogg added that “books are my thing” after imploring the interviewer to read Crime and Punishment now. 

The clip, which was shared by GTA 6 Countdown, has gone on to reach over 2 million views, with fans ‘shocked’ that the actor hasn’t played his own work. 

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There have been claims previously that Ogg “hates” the character, but he refuted that by saying it was an “awesome” job. The Canadian would also be open to returning in GTA 6, but would want Trevor to “pass the touch” to new characters by dying early.

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September 22, 2025 0 comments
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Trevor walks away from a burning van in Grand Theft Auto 5.
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GTA 5 Trevor actor feels ‘nothing inside’ for GTA 6, challenges gamers to read Crime and Punishment: ‘Books are my thing’

by admin September 22, 2025



Excited for Grand Theft Auto 6? Odds are the answer is yes. With Rockstar already calling it the “largest game launch in history” over half a year out from release, I’m pretty sure the only people who aren’t feeling some kind of way about it are uncontacted in the Amazon or… they’re Steven Ogg, who played Trevor Philips in GTA 5.

In a recent, brief chat with YouTuber HarrisonShippp, Ogg was asked how excited he was for GTA 6’s release next year. “I feel nothing inside,” answered Ogg, definitively. And just in case you’re wondering if that’s a more general cry for help, he quickly made clear he was speaking specifically about GTA: “I’m not a gamer. I’ve never played a videogame, so I feel absolutely nothing.”

Which, hey, fair enough. Some voice actors get super deep into their roles—like the cast of Baldur’s Gate 3—and for others it’s just a paycheque. Neither’s an illegitimate approach, and Ogg has made clear before that he’s not keen on GTA fans essentially treating him like Trevor in real life.


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But then it gets a little weirder. “I think someone said yesterday at one point, ‘You should play GTA 5,'” recounted Ogg. “I said, ‘Why?’ They said ‘Because it’s so great!’ And I said, ‘Well one day you should read Dostoevsky’s Crime and Punishment’ and he went completely blank.”

Which is, uh, a bit of a non-sequitur, and I can’t help but wonder if Ogg’s interlocutor didn’t go “completely blank” because he was outmanoeuvred, but because countering a suggestion that you play GTA 5 with your own suggestion to read Dostoevsky is like responding to ‘You should try Indian food’ with ‘You should visit the proud nation of Denmark in autumn.’

Trevor from GTA 5 says this about GTA 6 – YouTube

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“Do you know Dostoevsky? Fyodor Dostoevsky?” Ogg interrogates his interviewer, who says he does not. “So there you go,” replies Ogg. “Why don’t you read that?

“Are you excited about that book coming out?” asks Ogg, of a book which was published during the reign of Tsar Alexander II. “See? It’s the same thing. Books are my thing.”

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Now, I think Ogg was trying to make a point that asking him about games was like asking someone who doesn’t read books about books, but it’s certainly quite a roundabout way of going about it, and maybe a touch pretentious. The irony is, of course, that Rodion Romanovich Raskolnikov—Crime and Punishment’s murderous main character—would probably be one of the most terminally online, videogame-meme-spouting nihilist weirdos in the world if he had the misfortune to exist in 2025. He sure as hell would’ve had feelings about GTA 6.

And anyway, The Idiot is better.



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September 22, 2025 0 comments
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GTA History Class Is Coming To This American College Ahead Of GTA 6's Release
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GTA History Class Is Coming To This American College Ahead Of GTA 6’s Release

by admin September 22, 2025



Starting in January, students at the University of Tennessee in Knoxville can take an American history class focused on the Grand Theft Auto series. The course was reportedly planned to include GTA 6 before it was delayed to May 26, 2026.

IGN spoke with history professor Tore Olsson about the class that’s officially called Grand Theft America: US History Since 1980 through the GTA Video Games. The teacher discussed how popular video games can mold our real-world views, like Ghost of Tsushima with feudal Japan. With that in mind, “the class is much more about American history than the games themselves, but GTA provides the framework that structures our exploration of the past,” Olsson said. “My hope is that after the class, students will never look at these games, or modern America, the same again.”

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Olsson is “perhaps most excited to use San Andreas” as a teaching tool from the GTA series, as it’s set in a fictional Los Angeles. “It’s probably obvious to many that this drama is an allusion to the LA Riots of April and May 1992, one of the most significant turning points in contemporary U.S. history, but also one that is widely misunderstood,” the professor said. “Explaining the origins and meaning of this violent convulsion is a key goal of my class.”

All of that said, actually playing the GTA games isn’t required for the history course. Olsson doesn’t want to put that financial burden on students and instead will showcase gameplay during classtime. The professor also believes this college course is the first of its kind, with only Wilfred Laurier University in Canada offering a GTA-related class before (though not history-focused).

This isn’t Olsson’s first time utilizing a popular game franchise for a history class. In fact, the professor used the Red Dead Redemption series to tackle US history between 1899-1911 previously.

Looking ahead, Rockstar believes GTA 6 will have the “largest game launch in history,” which isn’t far-fetched. In fact, last year, Circana analyst Mat Piscatella noted GTA 6 could be the most important release ever for the game industry overall. For more, check out everything we know about GTA 6.



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September 22, 2025 0 comments
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"GTA for kids" has arrived on Xbox Game Pass, and it's a delightful example of how to treat a younger audience with respect
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“GTA for kids” has arrived on Xbox Game Pass, and it’s a delightful example of how to treat a younger audience with respect

by admin September 20, 2025


“Kids are quite discerning, actually,” says someone who has never really spent any time with kids, and perhaps doesn’t even know what a child is. My experience with kids has revealed that, no, they aren’t discerning at all. They are happy to watch absolute drivel, demand to be bought ‘toys’ that are little more than sludge, and dress in whatever triple-stained clothes they’ve been wearing for the last week. So, when a game is labelled as an imitation of a huge franchise, but “for kids”, my quality alarm sounds and I expect the worst.

Wobbly Life

Enter Wobbly Life, launched into early access on Steam five years ago, and a year later on Xbox. It’s technically a “GTA for kids”, yes, if you simply don’t want to use many words due to being chronically lazy or rushed – but this would actually be doing a quite wonderful game a massive injustice. It’s essentially an open, knockabout world of activities and exploration, playable by up to four players cooperatively, with a focus squarely on physics, laughs and fun.

As a ‘gamer’ parent (I do know quite a lot about video games, contrary to what people on message boards might say) to an 11-year-old and a four-year-old, I’m immediately narked when a game designed for kids fails to give that audience an ounce of respect. Yes, games for young players should be simpler to grasp, but that’s no excuse to make them buggy, dull, tiresome messes. A lot of these games feel like they are exploiting loved brands for a quick buck, but Wobbly Life couldn’t be trying harder to offer an experience that keeps on delivering.

Over the five years since its initial early access release Wobbly Life has seen update after update, adding new areas, new jobs, new missions, new vehicles, new activities… new pretty much everything. Now on its 1.0 release, on Game Pass (as well as all major platforms), I honestly don’t think there is a better game for kids to mess around with. Part job sim, part life sim, part go into space sim (thanks to the latest update), you might one moment be taking a job delivering newspapers via a nifty truck equipped with a paper shooter, then buying that new house you’ve always dreamed of, then jetting off into space to see what adventures await.

I’ve watched my son play Wobbly Life aged seven to 11, and this game simply has the juice. What this juice is made of is hard to pinpoint, but I think the key ingredient is a commitment to quality. None of the activities, missions, or jobs here are detailed enough to stand on their own, but they do just enough and let kids fill in the blanks. Kids are great at this (my daughter likes to pretend she is an assortment of doughs, then jumps into an invisible oven to bake, the only real-life prop being the dings I make to signify the time is up). You can be a farmer here, not like in Farming Sim, but how a child sees being a farmer, and it’s perfect.

While the big hitters on Roblox bring in an obscene number of players, have you actually seen what the majority of these games are like? Busywork and clicking with the only goal being to accrue enough currency to buy the next macguffin, to allow you to do even more busywork and clicking to buy that same mcguffin, but bigger. The actual gameplay within these games is so narrow it simply funnels kids down these content tunnels, always offering a new carrot tied to an increasingly dazzling stick, with the added peril of premium currency to shortcut that drudgery.

The Space Update is just the latest in what has been a constant stream of big additions to the game. | Image credit: RubberBandGames

Wobbly Life doesn’t care about what players are doing or how. Developer RubberBandGames just keeps on throwing more and more toys into the playpen, then sits back and lets the kids get on with it. I’ve heard my son squeal with joy while playing (often online with friends), and the core gameplay is simple enough for any family member to jump in and have a good time. The fact that this game has 14,500 English reviews on Steam and is currently sat on “Overwhelmingly Positive” says it all.

If there’s any justice in the world of game development (and given the state of job security in this industry, I am leaning towards there not being any), RubberBandGames received a bumper-sized truck full of cash for putting its wonderful game on Game Pass. Beyond that, games like this deserve just as much praise as the headline-grabbers, the triple-As, and the financial quarter heroes. I don’t want my kids playing slop where the ‘content’ is nothing more than a road to profit. Instead, I’ve got four years of brilliant memories tied to Wobbly Life, a game with heart that you don’t need to buy in a store.

A copy of Wobbly Life was purchased by the author.



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September 20, 2025 0 comments
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