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GTA

Trump appears in a boat with a bag of cash.
Game Reviews

Trump’s Tariffs Are A Secret Tax On GTA 6

by admin August 20, 2025


More price hikes are coming thanks to President Trump’s tariffs. Diapers, toothpaste, cars, it’s all about to get more expensive. Families are projected to collectively pay millions more for back-to-school supplies and $2 billion extra on new clothes. Home Depot just warned home repairs and renovations will get pricier too. In gaming, the latest wave of trade-war-fueled inflation is already here. The average console is now anywhere from $30 to $100 more expensive than it was a year ago. Trump’s tariffs are a lot of things—random, chaotic, nonsensical. They are also secretly a massive tax on playing Grand Theft Auto 6.

Rockstar Games’ next blockbuster is expected to help sell millions of new PlayStation 5 and Xbox Series X/S consoles, the only hardware you’ll be able to play GTA 6 on when it arrives next May. It’s the kind of release that gets people who have been holding out on upgrading or who dropped out of gaming altogether to walk into a GameStop or Walmart and pick up a new console. And doing so will now cost an additional 20-35 percent, more than the highest sales tax in Europe. And console pricing could get even worse. Who’s ready for Nintendo to announce a Switch 2 OLED in 2027 that starts at $600?

Microsoft was the first to pull the trigger on responding to Trump’s trade war with price increases. In May, the Xbox Series S went from $300 to $370 and the Xbox Series X went from $500 to $600. Controllers and headsets also got more expensive. Nintendo followed suit earlier this month, holding the line on the $450 price tag of its new Switch 2 but bumping the older models up by $50, with accessories getting multiple rounds of price hikes. Sony has now thrown up its hands, too. Having already raised the disc-less PS5 to $450 with the Slim redesign, it’s going to be $500 starting August 21, with the other versions, including the Pro, going up by $50 as well.

“Even though Sony is diversifying away from China (for US bound shipments), it’s still an important manufacturing center for Sony. 30% tariff on China, 15% tariff on Japan, 20% tariff on Vietnam, 19% tariff on Malaysia means Sony is impacted no matter what,” wrote Niko Partners research director Daniel Ahmad on X. “I was expecting a $50 price increase because Sony has been proactive in adapting in the wake of tariffs. Xbox’s price increase being slightly higher is because of the increased dependence on China (higher tariff).” He notes that prices could still go up again depending on whatever Trump decides to do next.

When GTA 5 launched in 2013, a new Xbox 360 was as cheap as $200, and a new PS3 was just $250. In today’s dollars, they would still only cost $280 and $350, respectively. Trump’s tariffs are far from the only reason console prices have gone way up, but they’ve certainly made an existing trend way worse in the U.S. Trade groups warned of billions being sapped out of the video game industry if Trump went ahead with his most draconian tariffs. We’re not even in that worst-case scenario, and things already suck.

None of this should be that surprising. Trump has been promising new tariffs for years. He campaigned on it. He got elected. He is doing it. And now we are stuck with the bill. The president has been promising for months to bargain his way out of dropping poll numbers and a possible economic recession by winning better trade deals and ushering in a new golden age of American manufacturing. So far, it hasn’t worked. It reminds me of lobbing a banana at the racers ahead of you in Mario Kart, only to miss them and end up driving over it yourself. Call it the art of the peel. Those are getting more expensive, too.



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August 20, 2025 0 comments
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Cal Hampton GTA 6 Minigolf
Esports

Game-changing GTA 6 car feature could make crashes way more realistic

by admin June 20, 2025



GTA 6 fans have spotted a huge potential gameplay feature hiding in plain sight that would make the game even more realistic.

Rockstar Games’ long-awaited GTA 6 is finally scheduled to release on May 26, 2026 and fans are still combing over every detail from the first two trailers and screenshots for more details.

Although Rockstar hasn’t officially revealed any gameplay details yet, leaked footage and inside information have indicated that this will be by far the most realistic GTA game yet.

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A new example of this was found in late June when players reviewed some of the new screenshots and made a big discovery.

GTA 6 could have the most realistic crashes ever

In one of the images, character Raul Bautista is seen driving a car. The vehicle contains a diagram indicating that it has airbags.

This may seem like a mundane addition to the image or just Rockstar having an impeccable attention to detail, but if cars now have airbags in GTA 6, it will change how crashes work.

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In prior games, players would get thrown from their cars and into the streets, but this would completely change that and could have even deeper gameplay implications.

“This is actually a moderately interesting detail that I wonder if it will be in direct relation to how you play the game,” one player said.

“It would have to be only used for a high-impact crash for sure,” another chimed in. “As they are supposed to be bringing more realistic car destruction, the standard un-customised cars should naturally be much more brittle compared to GTAV anyway.”

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“I was playing GTA V yesterday, and got into a big accident and flew out the window. I thought it’d be nice to be able to put on a seatbelt the same way you put your helmet on while on a bike. Would also be cool for harder collisions to cause the airbag to go off,” echoed someone else.

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Rockstar Games

“I think we are about to see the most realistic crashes ever seen in a Rockstar title,” commented another user.

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With GTA 6 releasing in just under a year, Rockstar has ample time to showcase all the new gameplay features VI will have to offer, but if this is a sign of things to come, the next GTA is going to be even more advanced than many once thought.



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June 20, 2025 0 comments
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jason and lucia hugging with gta 6 logo
Esports

GTA 5’s Michael, Trevor & Franklin want GTA 6 return in “Final Score” story DLC

by admin June 18, 2025



GTA 5’s three main protagonists want to come back in GTA 6 for a special DLC to wrap up their story.

Rockstar Games’ long-awaited next entry in the Grand Theft Auto series is set to release on May 26, 2026, and it’s not just fans who are excited to explore Vice City.

Steven Ogg, Shawn Fonteno and Ned Luke have been the faces of GTA for over ten years as Trevor, Franklin, and Michael in GTA 5.

So far, it’s unknown if the trio will be making any cameos in GTA 6, but the actors have an idea for a DLC featuring their characters could work and are urging players to campaign to make it a reality.

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GTA 5 cast urge GTA 6 fans to campaign for story DLC idea

On June 15, a YouTube video from a Comic Con Brussels panel featuring Ogg, Fonteno and Luke was uploaded.

During the panel, a fan asked the trio for their thoughts about returning in GTA 6 as a DLC to see what happened to the protagonists in Los Santos.

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(segment begins at 12:40)

“That would be great,” Luke said.

“Would you call that ‘The Final One’?” Franklin’s actor Shawn Fonteno chimed in with Ogg grinning at the prospect of yet another heist with the group.

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“The Final Score!” Luke exclaimed.

“So y’all campaign,” Fonteno urged players. “One last score.”

Bringing back the original cast of GTA 5 characters for a story DLC could be a welcome addition to GTA VI once it releases.

However, we don’t know exactly what Rockstar has planned for post-launch content with the exception of the next iteration of GTA Online. GTA 5 infamously scrapped its story DLC plans, and it’s unclear if that’s something the devs will revisit for GTA 6.

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Speaking of GTA 6’s story, new leaks have claimed that the game’s final chapter is being reworked significantly. Plus, it’s also claimed that Rockstar scrapped a few different stories for GTA 6 for being “too dark.”

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June 18, 2025 0 comments
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GTA Online's next update will let you pull off a classic, if slightly dull, type of crime: money laundering
Game Updates

GTA Online’s next update will let you pull off a classic, if slightly dull, type of crime: money laundering

by admin June 15, 2025



I feel like money laundering is one of those concepts you see in a lot of crime TV shows but it’s not really something that seems to come up much in games. I certainly can’t think of any games that feature money laundering as an actual mechanic, but I’ll be able to add one to the list next week: GTA Online. The multiplayer game is getting a new update this coming June 17th called Money Fronts, and is literally all about buying up small but generally lucrative businesses that you can sneak some money through.


There’s a few businesses you’ll be able to pick up but you’ll be starting off with a classic: the car wash, specifically Hands On Car Wash. You’ll get passive income through this from your criminal network, eventually allowing you to pick up the Smoke on the Water dispensary and Higgins Helitours, all of which will also bring in their own money from actual, legal business operations.


However, with the pro of lots of moola, there is a big con too. Operating these businesses this way will generate heat, and if that gets too high, you’ll have to actually step in as the local business owner you’re pretending to be to manage these companies the way they’re legally meant to be.


There’s a few new rides you can pick up too, like the Karin Everon RS or the Declasse Tampa GT (Muscle). Money Fronts is also bringing in some gameplay tweaks. More than 50 vehicles will have missile lock-on jammer capability, and all sources of arena points are being doubled. A number of cutscenes will be skippable on mission replays too, though which ones that’ll be weren’t specified.


More details will be coming, uh, at some point, Rockstar just said “stay tuned”. You only have to wait a few days for it anyway, you’ll live.



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June 15, 2025 0 comments
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After GTA 6's Delay, September Has Filled Up With New Games
Game Updates

After GTA 6’s Delay, September Has Filled Up With New Games

by admin June 6, 2025



Image: Reef / Sony / Gearbox / Konami / Square Enix / Kotaku

Boy howdy, there sure are a lot of video games suddenly getting September or October release dates. It’s almost like a very big video game that was expected to arrive around that time recently got delayed, and every publisher is trying to rush in and grab a release date ahead of the holiday season.

GTA 6 Beers Look Tasty As Hell

On Wednesday, Sony held its latest State of Play event. We got some nice reveals, including a Final Fantasy Tactics remaster announcement, and some new trailers for previously announced games like 007 First Light. All in all, it was a solid showcase. But throughout, I noticed that a lot of games were getting September or early October release dates announced. It seems that after GTA 6, which was previously expected to arrive in that time frame, recently got delayed until May 2026, everyone is feeling more comfortable launching a game in late summer or early fall. However, this is leading to a jam-packed September.

Here’s every game that got a September or October release date announced during State of Play:

  • Hirogami – September 3
  • Baby Steps – September 8
  • Silent Hill F – September 25
  • Final Fantasy Tactics: The Ivalice Chronicles – September 30
  • Digimon Story Time Stranger – October 3

It’s very likely that at least some of these games were slated to launch in September or October even before GTA 6 was delayed. And perhaps some of them would have still launched in that timeframe even if GTA 6 didn’t get pushed back into 2026. But I also suspect that at least one or two of these games were likely to get pushed back to avoid Rockstar’s open-world behemoth. But now that it’s gone from 2025, they can stick to the plan, and everyone can publicly lock down a date in late summer/early fall.

It was reported in February that “everyone” in the game industry was waiting for Rockstar to announce a GTA 6 date. And when Borderlands 4‘s September release date was announced by 2K Games and Gearbox earlier this year, that provided the first clue that it might be safe to drop your game in that timeframe. Take-Two owns both Rockstar and 2K Games. Now, everyone knows for certain that the last few months of 2025 are open for business, and that’s led to a log jam forming in September.

Here are just some of the games launching in September. Keep in mind some of these dates were announced before the delay:

  • Hirogami – September 3
  • Hell Is Us – September 4
  • Everybody’s Golf: Hot Shots – September 5
  • Daemon X Machina Titanic Scion – September 5
  • Terminator 2D No Fate – September 5
  • Star Wars Outlaws (Switch 2 port) – September 5
  • Baby Steps – September 8
  • Borderlands 4 – September 12
  • Marathon – September 23
  • Silent Hill F – September 25
  • Final Fantasy Tactics: The Ivalice Chronicles – September 30

Yowza, that’s a lot of games! And I wouldn’t be surprised if a few more big games arrive in September as we get more release dates during this year’s ongoing Not-E3 / Summer Game Fest season. Like I said already, I think the last thing 2025 needed was GTA 6. We’ve got plenty of games this year.

.



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June 6, 2025 0 comments
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jason in gta 6 on a bike
Esports

New GTA 6 police feature adds a big twist to Wanted levels

by admin June 4, 2025



GTA 6 fans have continued to uncover major gameplay details hidden in the game’s second trailer, and one will have major implications for Wanted levels.

Rockstar Games hasn’t revealed much in the way of gameplay info pertaining to GTA 6, instead slowly passing out tidbits of information related to the game’s plot.

However, through the two trailers and screenshots released so far, fans have been able to piece together quite a few details about weapons, vehicles, possible side quests and more.

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One interesting tidbit was spotted in the second trailer after being undetected for a handful of weeks – and it could end up completely changing how GTA 6 is played compared to other Grand Theft Auto games.

Law enforcement will be more challenging in GTA 6

In a video posted on YouTube, creator Obvious Malcolm pointed to a scene in trailer two where Jason is driving by a group of police officers busting some lawbreakers.

One of the police units doesn’t look like a standard law enforcement vehicle, but it’s not an unmarked car – it’s actually a “ghost” unit.

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(Segment begins at 9:00)

Basically, the car won’t look like a police vehicle until light shines on it or its sirens are blaring. This means it can blend in with the traffic and could catch players off guard when they’re breaking the law.

So, imagine you’re playing GTA 6 and decide to rob a store, thinking there are no cops around. Well, this car could come swooping in and before you know it, your Wanted level is up because the cops spotted you committing a crime.

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Or, if you’re trying to get away from the police, you might think the coast is clear and you were able to evade them, only for one of these “ghost” units to spot you and before you know it, the chase is back on.

Players noted how some of the cars added to GTA Online are like this, but don’t react to light like the one in the GTA 6 trailer.

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As we inch closer to GTA VI’s May 26, 2026 release date, expect Rockstar to go in depth with new gameplay features including some long-awaited revamping to the Wanted system.

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June 4, 2025 0 comments
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The big Leslie Benzies interview: MindsEye, Everywhere, and the double-edged sword of GTA
Esports

The big Leslie Benzies interview: MindsEye, Everywhere, and the double-edged sword of GTA

by admin May 30, 2025


As the producer behind the Grand Theft Auto games from GTA 3 through to GTA 5, as well as Red Dead Redemption and LA Noire, any project with Leslie Benzies’ name on it is going to be a lightning rod for attention.

MindsEye, the first game from Benzies’ studio Build A Rocket Boy, is getting plenty of it – even if some of that attention has been less positive.

MindsEye is a single-player third-person shooter with vehicle gameplay, set in a Las Vegas-style city called Redrock. It’s a techno-thriller story about a former soldier called Jacob Diaz – but it’s clear from visiting BARB in Edinburgh this week that the game is envisioned as a gateway into something much larger, both in the fiction of MindsEye, and for players who pick the game up.

That includes a user-generated content platform called Build.MindsEye, where players on PC can create levels using relatively straightforward tools that incorporate any object in the game.

When asked if third-person shooter levels or driving sections were the limits of the build side of MindsEye, the developers showed other examples of how they can be used, like massively increasing the proportions of a basketball, dropping it into the world, and functionally making an in-game version of Rocket League.

Still, while MindsEye launches on June 10, 2025, for PC and consoles, many questions remain unanswered, including the future of its long-gestating Everywhere project.

Benzies sat down with GamesIndustry.biz earlier this week to talk us through his vision for the game.

This interview has been edited for brevity and clarity.

Image credit: Austin Hargrave

What’s your grand vision for MindsEye? What will it be at launch, and where is it going in the future?

MindsEye is one story in an epic universe. The other stories take place at different time periods, and [at] different locations in the universe. This story is Jacob Diaz’s story. There are also other stories within MindsEye, so we tell the backstories of other characters Jacob will meet.

That’s the way we’re going to fill out the universe over time – so when you travel around, all the stories will be connected by one overarching theme, and each story will have different mechanics. And we’ll give these mechanics to players within the creator tools.

What will happen with the game after launch?

[The studio] will support the game through Play.MindsEye, with continuous new content. Some of the content, like races, are made just for fun. But [with] most of the content, we’ll try and incorporate it into the story. So once you’ve played the big overarching ten-year plan, you’ll have a very good idea of what this universe looks like.

We have plans to add multiplayer, [and] we have plans to make a full open world. And of course, we’ve also got to look at what players are creating, and incorporate that into our plans. Given the ease of the tools, we think there’s going to be a high percentage of players who will jump in and give it a pop, see how it feels. Hopefully some will create compelling content we can then promote and make that part of our plans to push to other players.

Is it best to think of MindsEye as the first game in a series of games? Or one game as part of a larger experience?

MindsEye sits bang in the middle of our story. So, we’re going to go back 10,000 years, then we’re going to go forward a certain amount of time. It’s the relevant piece of the puzzle that will have players asking questions of what the bigger story is.

We’ve intentionally not released footage of huge parts of the game, because we don’t want to spoil anything for players. But this story does take some unusual twists.

What’s your vision for the multiplayer component of the game?

I guess there’s two sides to the answer. The dream from the building side is to allow players the opportunity to create their own multiplayer open world games with ease. So anyone could pick up the game, jump in, drive around, stop at a point where they see something of interest, build a little mission, jump back in the car, drive again, build another mission. Once you’ve built a couple of hundred of these, you’ve built your own open world game. So, that’s the build side.

From our side, we want to [create] a place where people can socialise, play together, and engage in the stories that we build. So, we do have plans next year to launch an open world multiplayer game that takes place a year after MindsEye finishes. In the interim, we also have an open world free roam game that spans from when MindsEye finishes to the launch of the open world multiplayer game.

All of these stories interconnect in a fairly unique and original way, which I think players like these days. They like the complexity of deeper stories.

You’re selling the base game at launch, with a pass for upcoming content additions. Do you have a vision for how you’re going to package future stories in the overarching MindsEye experience?

It depends on the scale of the story. Some will be free, and some will be paid.

After you left Rockstar Games, what came next? What led to you building the studio?

I spent a few years looking into some other things: going [into] some property development. Using some of the games experience, we made a thing called VR-Chitect, which allowed you to build houses and view them in VR.

I spent a lot of time in Los Angeles at this point, and this is when the droughts were very bad. I got into [making] these machines that would suck water out of the air. Still sitting in my back garden in Los Angeles is this big clunky machine, it works like an air-conditioning unit. It could suck up one thousand litres of water. So I got involved with that.

But there’s really nothing like making games. The different types of people – the lawyers, the accountants, the programmers, the artists, the dancers, the singers – that bunch of people in one big pot, all working together, and turning something from a piece of paper into [something on the] screen – that’s where I get my excitement.

Since I was a kid, that’s what I’ve wanted to do. I thought, ‘I better get back into making games’ because nothing else was as much fun.

What was the journey towards creating MindsEye as your first standalone release?

Your first game’s always your hardest. You have to build systems, you have to build the team. Everything is new. You don’t really see a lot on the screen until way down the line, because you’re building underlying systems, physics systems, the gameplay systems.

It’s a slow start, but what you end up with is an engine, and obviously we use Unreal, which provides a certain level of support and building. On top of that, we’ve got to build our own stuff.

[Plus], we have to pack up everything we build and present it nicely for the creator tools. So it adds this extra layer of complexity to everything. But now, given where we are, the speed that we can iterate, we can very quickly place enemies, place vehicles, place puzzles, whatever, and get a feel for a game.

We’ve now got a great, experienced team – a lot of talented guys in there. In the old days, you’d get a game, stick it on the shelf, and you’d wave goodbye. It’s not like that anymore. You’re continually fixing things.

When you release a game, you’ve suddenly got, not a hundred testers, but hopefully millions of testers. You’ve got to continually fix, continually optimise, and especially with the tools that we’ve got, we want to continually create new content.

So MindsEye is a standalone game, and Everywhere is not mentioned anywhere on the Steam page. But obviously there’s a strong ‘build’ component to this game, which was part of the Everywhere pitch. What does this mean for Everywhere, and what was behind the decision to package the game this way?

This is all part of a bigger story and ecosystem that we’ve got planned.

Everywhere is going to show up again pretty soon. Everything we’re working on, there’s a story behind it – a big overarching story. So Everywhere will come back, and it fits into this story somewhere. I can’t tell you [where], because it would be a spoiler. But that’s going to reappear soon, and it will all be a part of the same product.

“I’m not sure it would’ve been smart as a company to say, ‘we are going to compete with the biggest game on the planet'”

Leslie Benzies, Build A Rocket Boy

In terms of the tools, the tool doesn’t really care what world you’re building in. It sits separately. So any game we create, it will naturally work on top of it. But we’re big fans of keeping everything thematically connected, or connected through a narrative, and you’ll see it.

The bigger story will become obvious, once you’ve played through all of MindsEye. Then you might start to see how it all connects together, to the Everywhere world.

Has the landscape for something like Everywhere, or the build component to MindsEye, changed as platforms like UEFN have taken off or Roblox has become so huge?

It’s great to see these tools being used by people. I build a lot with my son, and when he builds, I see the excitement he gets. It reminds me of when I was a kid with my Dragon 32 computer, managing to get a little character moving on the screen – that excitement of, ‘wow, I did that’. Giving that to other people is massive.

It’s still very difficult to build in Roblox. For example, when my son wants to do it, I have to jump in. I used to be a programmer, and I struggle to build in there.

When he wants to run around and scream with his friends he’s in Roblox; when he wants to build he’ll jump into Minecraft, because Minecraft is a much easier system to build within. And I think we sit somewhere in the middle: you can get very high quality, fun games, but they’re very easy to build.

I think we’re at the infancy of this in video games. We’re at the very beginning of it, and we’re going to see way, way more of it. It doesn’t necessarily have to be presenting it to your friends, or to an audience. I think the process of creating for a human being is fun in itself.

MindsEye has been positioned as a linear game. You are best known for creating open world games. What was behind the decision to make MindsEye a more linear, narrative-driven experience?

I think certain stories are more difficult to present to players in an open world setting. Open world gives you freedom – you don’t necessarily want freedom to portray a story. For MindsEye, it’s a very set time in a character, Jacob Diaz’s, life. You pick up as Jacob when he arrives in Redrock, and then you leave Jacob at a certain point in the future.

And so, it’d be very difficult for us to have an open world in there. It’s horses for courses: it depends what you’re doing. But for Jacob’s story, it had to be a linear game.

Having said that, there are open world experiences in there, and we can build them through Build.MindsEye. There is a free roam open world mode, where you play [as] a different character and you see his time, from the end of MindsEye, to the point of our next big planned launch.

Again, they’re all connected through a narrative, and we really want to show the universe, show the stories that have taken place in the universe, the characters in that universe, and see how they’ve experienced the same experience but from different viewpoints.

“The dream from the building side is to allow players the opportunity to create their own multiplayer open world games with ease”

Leslie Benzies, Build A Rocket Boy

Was there ever a discussion about creating a more traditional GTA competitor?

In design, you look at a lot of different options.

I’m not sure it would’ve been smart as a company to say, ‘we are going to compete with the biggest game on the planet’. I’m not sure that would be the best business decision to make. We went through a bunch of different designs, and to tell our story, this is what we landed on.

MindsEye is priced more like a game from a decade ago at $60, and it’ll take around 20 hours to finish. Can you talk about how you settled on the game’s length and scope, and how you made that decision around price?

So you’ve got the MindsEye campaign, and yes, it’ll be about 20ish hours. But you do have all this other side content: there’s going to be this continuous stream of content.

These days, there are so many different options for people. It’s not just games: there’s streaming TV, so many good shows out there. I don’t think you can have filler content in games. I think people want the meat, and they want the potatoes. We’ve tried to make as much meat as we can, if that makes sense.

I think that’s a good length for a game. What you also find through data, is that [with] big games, people don’t play them all. The majority of people – 60% or 70% of people – don’t actually play games to the end.

So when you’re making something, I would prefer – I’m sure the team would say the same – [that] you had the whole experience from start to finish, and not create this 200-hour game. Create something that is finishable, but have some side things that will fill out the universe. A lot of the side missions on the play side of MindsEye do fill out the characters’ back stories, or do fill out what was happening in the world.

On price: the world’s in a funny place. People are worried about the price of eggs. So value for money, I think people appreciate that when times are difficult.

I was curious why you waited until quite late in the day to reveal the build element of the game, only because it seemed you were being quite church and state with how MindsEye is releasing versus what Everywhere is.

So in general, we believe – and again, it goes back to the amount of information, the amount of options people have these days – I don’t think you can have extended marketing times. It’s very expensive, we’re a start-up. I think you lose interest from people.

There are so many things for people to do, that if you extend it, you’re not punching through to the place you need to be.

I’ve seen other games, nine years before launch, it’s getting talked about. I’m not sure that’s the way of the world these days. You’ll see there are games that never go to market: the day of launch was the marketing campaign, and it worked very well. So I think we tried to compress ours down for that reason.

On the MindsEye.Play [continuous content] part of it, yeah, maybe we should’ve got that out there sooner, but it is a nice little surprise to give players.

That’s the thing with marketing – you never know what’s the right or wrong way to do it, you’ve got to go with your gut, your senses, and test it.

Being who you are, it brings a certain level of expectation and attention. Do you find it a double-edged sword, launching a new studio and launching a new game, with your background?

Yes. There’s always comparisons, and I think that’s how humans work.

As kids, we’re taught to put a triangle into a triangular hole, and a square into a square hole. I think we do that for the rest of our lives, and we like to describe something new as ‘it’s X plus Y, with a bit of Z in there’. It makes things easy for us. It’s maybe humans optimising the way we communicate.

So there are comparisons. It serves us well in some ways, it doesn’t serve us well in others. Dave Grohl said it well when he formed the Foo Fighters: nobody’s interested in the Foo Fighters, all they were interested in was Nirvana.

The guys have built something very cool, and I just hope people can see it for what it’s trying to be.



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May 30, 2025 0 comments
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Doomsday Dodges GTA 6 With Big Delay
Game Updates

Doomsday Dodges GTA 6 With Big Delay

by admin May 24, 2025



Photo: Jesse Grant (Getty Images)

May 2026 was going to kick-off the next phase of the Marvel cinematic universe with the return of Robert Downey Jr. as Doctor Doom. Not anymore. Avengers: Doomsday has been delayed along with Secret Wars. Grand Theft Auto 6 will now have the month (mostly) to itself, assuming it doesn’t get delayed again as well.

Nintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher

Marvel pushed both of its upcoming blockbusters back by seven months. Avengers: Doomsday will now arrive on December 18, 2026, followed the next year by Avengers: Secret Wars on December 17, 2027. Anonymous sources told Deadline the reason for the delay came down to both movies’ massive scope and ambition. Spider-Man: Brand New Day is still arriving in July of next year.

Both Avengers movies are directed by the Russo Brothers, with Doomsday featuring cameos from the cast of the 2000s X-Men movies. At the same time, rewrites and reshoots have definitely hamstrung some movies in the MCU. I’m sure the Captain America: Brave New World team would love a mulligan, though there’s no evidence that’s the case here.

We still have no real idea what this next phase of the MCU will revolve around, other than Disney seemingly going back to the well and trying to resurrect the franchise’s earlier magic. Are fans burnt out or just waiting for the right alchemy to reignite interest in the Avengers?

One thing Doomsday won’t have to contend with now is the launch of GTA 6, scheduled for May 26, 2026 which is being heralded by Take-Two’s CEO as the biggest entertainment launch ever. The Mandalorian & Grogu will still be facing the full brunt of that a week after its May 22 debut. One thing the Star Wars spin-off can rest assured of is that no other major video games will be releasing around it that month.

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May 24, 2025 0 comments
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Here's The GTA 6 Trailer Recreated In San Andreas & Vice City
Game Reviews

Here’s The GTA 6 Trailer Recreated In San Andreas & Vice City

by admin May 21, 2025



Screenshot: Foosmoke / Rockstar Games / Kotaku

Someone has perfectly recreated the second Grand Theft Auto 6 trailer in the PS2-era GTA game San Andreas (with some help from Vice City, too).

You Should Play Grand Theft Auto III Before GTA VI | Total Recall

It’s a time-honored tradition to recreate new Grand Theft Auto trailers in older games and other media. And while it might not be a new phenomenon, it’s still enjoyable to watch these fan creations as they show us just how far Rockstar’s tech has come over the decades. So I knew that after Rockstar published GTA 6‘s second trailer earlier this month, following the news that the open-world sequel was being delayed until May 2026, someone would set out to recreate the new video in a previous GTA game. And here we are.

Foosmoke made the video using mostly GTA San Andreas to recreate nearly every moment from the new GTA 6 trailer. Sometimes the creator adds extra details using video editing tricks or bits from Vice City, but this is still more or less the GTA 6 trailer recreated in San Andreas, and it’s a blast to watch.

Previously, Foosmoke recreated the first GTA 6 trailer as if it were a PS2-era game. That video is also great. Of course, Foosmoke wasn’t alone in recreating that first trailer. Plenty of people did as well, sometimes in other games or even, in one case, in real life.

Fans have done similar recreations in the past. I fondly remember this recreation of Grand Theft Auto V’s first trailer in San Andreas. It’s wild how much more realistic Rockstar’s newer GTA games look compared to past entries. However, I do miss the more primitive and blocky visuals, as they live firmly in a very nostalgic part of my brain.

Grand Theft Auto 6 is set to launch on May 26, 2026, on PS5 and Xbox.

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May 21, 2025 0 comments
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manhunt and gta 6
Esports

GTA 5 character wants GTA 6 return and it’s already been hinted at

by admin May 20, 2025



Rapper Danny Brown hopes to get the call from Rockstar Games and return in Grand Theft Auto 6 after he appeared in GTA 5. 

Rockstar Games have always utilized celebrities and famous faces in their Grand Theft Auto series. Ray Liotta, Samuel L Jackson, Phil Collins, Joe Rogan, Axl Rose, and Jason Sudeikis have all appeared in different games, either voicing main characters or cameoing as themselves at some point.

With fans looking forward to GTA 6, they’ve been speculating for quite some time on who might appear. They’d love a nod to Liotta’s iconic character Tommy Vercetti, and DJ Khaled has been reported to host his own radio station.

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Detroit rapper Danny Brown hosted his own station in GTA V, and played Yung Ancestor in GTA Online’s Diamond Casino Heist update. He’d also love to come back in GTA 6. 

Danny Brown wants to return in GTA 6

The rapper spoke to Variety about his work in video games and his hope to get back in with Rockstar. 

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“I’ve done a lot of things with GTA. Hopefully they have me back, last time I was a drunk fool,” Brown said, noting that he is now two years sober and has gone on a journey of recovery following his struggles.

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Rockstar GamesBrown played Yung Ancestor in GTA 5.

His return to the game might have already been hinted at by Rockstar. Some fans have noticed a logo resembling Yung Ancestor’s brand appearing in the screenshots for Boobie Ike, a new character in GTA 6.

As noted, he could very easily return as a radio host. That has become a popular way for the GTA developers to get celebrities and musicians into the mix. Frank Ocean was the big one in GTA 5, as an example.

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Regardless, everyone is having to wait for GTA 6 anyway. The long-awaited game has been delayed until May 26, 2026. Yet, a rumored second delay is not expected to be in the offering, seeing as Take-Two are confident Rockstar will meet their set date.

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May 20, 2025 0 comments
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