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Crypto Trends

Coinbase Applies for US Banking License, Joining Growing Pack of Crypto Firms

by admin October 3, 2025



America’s biggest crypto exchange Coinbase became the latest company in the digital asset space to apply to the Office of the Comptroller of Currency (OCC) for a national trust charter.

The public company announced the move on Friday, following in the footsteps of stablecoin issuers Circle and Paxos, and fintech Ripple.

“Coinbase has no intention of becoming a bank,” the exchange said. “It is our firm belief that clear rules and the trust of our regulators and customers enable Coinbase to confidently innovate while ensuring proper oversight and security.”

“If approved, the charter would continue to open up opportunities for Coinbase to launch new products beyond custody, including payments and related services, with the confidence of regulatory clarity, fostering broader institutional adoption,” the company added.

This is a breaking news story and will be updated.

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October 3, 2025 0 comments
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Growing Old Is Nothing New for Humans. So Why Are We So Bad at It Now?
Product Reviews

Growing Old Is Nothing New for Humans. So Why Are We So Bad at It Now?

by admin October 1, 2025



Aging is inevitable, but it hasn’t always looked the same throughout the long history of humankind. That’s one of the core premises behind Michael Gurven’s just-released new book, Seven Decades: How We Evolved to Live Longer.

Gurven is an anthropologist at the University of California, Santa Barbara, who has spent much of his career studying and living alongside communities like the Tsimané of South America, indigenous groups who largely subsist off a combination of farming small crops, hunting, and gathering. Though these people have increasingly started to come into contact with the modern world, they still provide a glimpse into humanity’s past prior to widespread industrialization.

Building off his and others’ work with today’s subsistence communities, Gurven makes the compelling case that while the typical lifespan of the average person today has greatly expanded and our health has generally improved, there’s nothing particularly new about human longevity itself. Older people have always existed, even in past eras when survival was much more perilous than it is today. Moreover, he adds, there’s plenty we can learn about how best to grow older in our modern times by studying how our ancestors did it so many eons ago.

Gizmodo spoke to Gurven about his decision to not address longevity drugs, the most common misconceptions about aging, and how groups like the Tsimané might better help us better appreciate our elders. The following conversation has been lightly edited for grammar and clarity.

Ed Cara, Gizmodo: I think many people who pick up a book about aging would expect to read about the breakthroughs around the corner that will supposedly and significantly prolong our lives. What made you want to focus more on the evolution of human aging?

Michael Gurven: Thanks for asking that, because I always worry that the first question I’m gonna get is exactly that: “What are the secrets? What are the hidden gems?”

Everything’s about the potential of where we can end up—the power of regenerative medicine and technology. But I wanted to actually kind of look back in order to look forward. One of the premises of the book is that longevity is not something that is so incredibly recent, but that it’s built into our DNA. It’s built into our biology. We’ve already accomplished the potential for longevity.

And because of that, I see a different type of optimism. There’s this scare over the silver tsunami and everything that goes along with the global population aging. I wanted to point out that this is not a new type of problem. It’s not that there were never old people and now all of a sudden there are tons of old people. So I wanted to give a history of understanding that we have already lived with older people as part of our population.

And I wanted to argue that rather than longevity being a consequence of our success as a species, the causal arrows may actually be in the opposite direction. That we’ve been a very successful species because of our potential for longevity.

We’ve solved problems before, and we can solve this one moving forward, but it’s not going to be a problem that’s going to be solved just with new technology and improvements in molecular medicine. There are lessons to be learned here by appreciating our natural history.

Gizmodo: Your book covers many different aspects and attitudes about how people today age now compared to the past. What would you say are some of the biggest misconceptions about human longevity and aging?

Gurven: The biggest one is just a misunderstanding of what life expectancy is in general.

When people say that life expectancy was much shorter in the past and maybe even as low as the 30s, that doesn’t mean everyone lived to age 30 and then died. Even with shorter life expectancies, you can have people who are much longer-lived than that, because it’s an average. And because we used to have lots of deaths early in life, that basically lowers that average.

Gizmodo: Conversely, are there ways that people can romanticize the past and how we lived and died back prior to industrialization?

Gurven: Everyone looks to hunter-gatherers, and they see what they want to see. Either they see the hellish landscape of “all against all” and how life was really awful, or some people see a very romantic scenario, where everyone was vegetarian and hugging trees and in tune with nature, that kind of thing.

So actually paying attention to how hunter-gatherers live is an important kind of lesson that I’m trying to convey, with firsthand experience having worked and lived with these kinds of groups. Which of those myths are somewhat off base, and which ones might actually be true?

Gizmodo: Getting to that, what are some of the things that we’ve learned from studying longevity and elder members in communities like the Tsimané?

Gurven: One thing, which maybe goes along with the thinking that no one really lived that long, is just the idea that so many diseases of aging we take for granted are just going to befall us no matter what, because it’s hard to think of aging without thinking about heart disease and dementia and those kinds of things. But the very fact is that in these fairly high mortality populations [like the Tsimané], you don’t see those kinds of diseases, and it’s not because no one is living to those ages when those diseases typically manifest. Even when we follow people from age 40 onwards, we can see that people are not developing heart disease, Alzheimer’s disease, or diabetes.

So that’s like a really important kind of lesson because that tells us there’s so much to learn about these diseases, which are our major sources of mortality in the industrialized world.

We already know that if you don’t smoke, are physically active, maintain a reasonable weight, and eat well, you can live a healthier life. But when you can see that at a whole population level, where almost an entire population can live without heart disease, diabetes, and Alzheimer’s, that’s pretty amazing. And so it does demonstrate that these big risk factors—the smoking, physical inactivity, excess weight, etcetera—account for the vast majority of deaths from noncommunicable diseases, which is over half the deaths, basically, that we experience today; it demonstrates that those deaths are actually preventable with things that whole populations are already doing.

I also think there are just broader lessons about what older people are doing and their expectations. There’s no formal retirement at age 65 or at any age in hunter-gatherers. There’s no expectation that you now have a life of leisure; you know, pick your cruise. And so, I certainly like the idea that, with this kind of growth mindset, learning is a lifelong process, right? And aging is not just the reverse of growth. It’s not just decline; there’s continued growth.

It doesn’t mean that everyone just keeps doing the exact same thing until they die. In fact, there are great shifts in what men and women tend to do in these societies. But the important point, kind of zooming out, is that they stay relevant, they stay engaged, and they stay involved.

Gizmodo: What do you hope people most take away from this book—those reaching their elder years as well as those who have grandparents or other older people in their lives?

Gurven: I hope to inspire, kind of a new type of optimism. Not an optimism that’s just based on maximizing our lives, our longevity, or even our health span. I mean, those things are critical, and I’m glad that there are other books and other people working on that. But what I’m trying to get is people thinking at a deeper level about where we’re at now and where we’re headed in the next couple decades.

There are no medical solutions that are going to make 85-year-olds biologically like 35-year-olds, right? And so realistically, in the next couple decades, I’m hoping that people get newly inspired about how to rethink elderhood and respectfully think about our older adults as elders, realizing that we have something to learn from them, that there’s a place for them, and that it’s not just a service to those elders, but that we all benefit from having them in our lives.

Part of the looking back in this book is to show all the different ways that we’ve already done this throughout our evolutionary history.

Seven Decades: How We Evolved to Live Longer is being published by Princeton University Press and is available online or in hardcover.



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October 1, 2025 0 comments
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Crypto Trends

Crypto Market Battles Sea of Red and Growing Fear, But HYPE Floats

by admin September 27, 2025



In brief

  • Hyperliquid surges 9.26% to $44.11 as the only top 10 crypto in green while the rest of the market tanks 1.8%.
  • BNB drops 0.14% to $947.55, as the worst performer in top 10 after the Aster-driven spike fades.
  • The Crypto Fear and Greed Index marks the most bearish reading since April. Here’s what the charts say traders can expect.

The crypto market is nursing a nasty hangover after a major panic episode earlier this week, with the total market cap of crypto sliding 1.8% to $3.75 trillion as the infamous Red September curse threatens to claim another victim.

Yet in this sea of red, there’s at least one token staying afloat: Hyperliquid’s HYPE is up a defiant 9.26% and standing as the only cryptocurrency in the top 11 showing green on the day.

Meanwhile, traditional markets are playing a different tune entirely—the S&P 500 edged up 0.22% to 6,619 points while gold climbed 0.33% to $3,762 per ounce, showing investors still have appetite for some risk assets, just not crypto risk—at least not right now. What’s more, President Donald Trump announced a package of tariffs set to take effect October 1, which has the potential to send risk assets scrambling for cover.

The Crypto Fear and Greed Index has plunged to 28, firmly in “fear” territory and the most pessimistic reading since April, when Trump’s previous tariff announcements sent markets into a tailspin.



Even still, there’s a fascinating subplot unfolding in the perpetual futures DEX wars that’s turning conventional wisdom on its head.

Hyperliquid price: The HYPE is back?

While its rival Aster has been stealing headlines with a jaw-dropping surge since its launch last week, Hyperliquid is quietly mounting its own comeback.

Hyperliquid is both its layer-1 blockchain network and a decentralized exchange that specializes in perpetual futures—derivatives contracts that never expire and allow crypto traders to both hedge risk and essentially bet on the future price of digital assets, such as Bitcoin.

The exchange is powered by a token of the same name, which trades as HYPE, and both the exchange and the token have experienced a rush of interest over the last several months. For context, despite the recent ups and downs, HYPE is up more than 20% in the last three months and up close to 600% in the last year, currently commanding an impressive $12.2 billion market cap.

The Hyperliquid token surged today from a low of $40.376 to its current price of $44.114, representing a 9.26% gain in a market where everything else is bleeding.

Hyperliquid (HYPE) price. Image: Tradingview

Looking at the technical breakdown, HYPE is displaying the sort of behavior that traders would interpret as potentially the end of a major correction. The price of the coin, after all, is down close to 10% in the last 30 days.

The Relative Strength Index, or RSI, is one such technical indicator that traders rely on. RSI measures price momentum on a scale from 0 to 100, where readings above 70 signal overbought conditions and below 30 suggesting oversold.

Hyperliquid sits at 41—technically bearish territory, but here’s what traders need to understand: After a token corrects from $56 to $40, an RSI at 41 actually signals healthy consolidation rather than weakness. This is like a reload zone where smart money accumulates before the next leg up. Traders typically see RSI readings between 30-45 after major corrections—notice the chart is still on an upwards trajectory—as buying opportunities rather than sell signals.

The Average Directional Index, or ADX, for HYPE is at 29, which shows strengthening trend momentum. ADX measures how strong a price trend is regardless of direction—readings above 25 confirm an established trend, and at 29, we’re seeing HYPE break out of its consolidation phase. The major dip cooled the ADX a lot, but still wasn’t enough to wipe out the upward trend in place.

Exponential moving averages, or EMAs, give traders a sense of price resistances and supports by taking the average price of an asset over the short, medium, and long term. Hyperliquid is still a young coin, without the trading history of an asset like Bitcoin, but the EMA picture appears bullish.

At the moment, HYPE’s 50-day EMA is sitting above its 200-day EMA, meaning the average price over the short term is still higher than the average price over the long term. This configuration typically signals that short-term momentum is overpowering long-term pessimism, suggesting the path of least resistance is higher.

But as a warning sign, the gap between both EMAs is closing, which could potentially lead to a death cross formation (when the EMA50 moves below the EMA200). In this scenario, some traders may opt to set up buy orders near the EMA200 for those thinking the token may continue its bearish correction before bouncing.

On Myriad, a prediction market developed by Decrypt’s parent company Dastan, sentiment on HYPE hasn’t yet reached the bullishness exhibited in the charts. At the moment, Myriad traders don’t expect the price of HYPE to rise to $69 any time soon, placing those odds at just 30% when measured against the odds of it dropping below the $40 mark.

Key Levels:

  • Immediate support: $36.00 (EMA200)
  • Strong support: $28.00 (visible on the chart as previous resistance)
  • Immediate resistance: $48.00 (EMA50)
  • Strong resistance: $$56.00 (previous high zone)

BNB price: Paying the price for Aster’s success

The story of BNB today is a classic “sell the news” scenario, as the Binance-issued token drops 4.23% to $947.55 in the last 24 hours, making it the worst performer among the top 10 cryptocurrencies by market cap.

As discussed earlier this week on Decrypt, BNB had been on fire lately, and was on Tuesday the only coin in the top 10 by market cap in the green. Much of the price movement could be attributed to an increase in activity on the BNB network as a result of the explosive growth of Aster, a Hyperliquid competitor on the BNB Chain.

But, as we’ve seen so many times in markets: what goes up, must eventually come down. And at the moment, the, er, hype around Aster has slowed. And BNB now appears to be taking a hit as a result.

BNB price. Image: Tradingview

BNB’s RSI is at 51, which sits right at neutral and typically indicates a market in equilibrium waiting for the next catalyst. For traders, this dead-center reading often precedes sharp moves in either direction as the market breaks out of indecision.

The ADX at 36 confirms a strong established trend, but the Squeeze Momentum Indicator shows a bearish impulse in underway.

When ADX is high but momentum is bearish, it typically means sellers are in control and dip buyers should be cautious. This combination often results in continued pressure until ADX drops below 25, signaling trend exhaustion.

Looking at the price action on the chart, BNB opened the day around $946, reached a high near $959, but has since retreated to $947.55. Today’s doji (a candlestick with no body, basically showing that the opening and closing prices are almost the same)shows significant volatility and selling pressure at round number resistance. The 50-day EMA sits well above the 200-day EMA, maintaining a bullish longer-term structure, but the immediate price action below both the opening price and the psychological $960 level suggests near-term weakness.

The catalyst for BNB’s initial surge was clear: BNB Chain’s 24-hour perpetual volume stands at $36 billion, overtaking Hyperliquid’s $10.8 billion, driven primarily by the meteoric rise of Aster. However, today’s correction suggests traders are taking profits on the Aster-driven rally.

Image: Dune

Key Levels:

  • Immediate support: $920 (visible support on chart)
  • Strong support: $880-$900 (EMA50l)
  • Immediate resistance: $1,000-$1,080 (psychological round number and all-time high)

Disclaimer

The views and opinions expressed by the author are for informational purposes only and do not constitute financial, investment, or other advice.

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September 27, 2025 0 comments
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BNB price hits $1,000 ATH on growing institutional demand, where will it go from here?
GameFi Guides

BNB price hits $1,000 ATH on growing institutional demand, where will it go from here?

by admin September 18, 2025



The Binance Coin (BNB) has finally broken the $1,000 barrier, hitting the four-digit mark for the first time in history.

Summary

  • BNB price hits $1,005, setting a new all-time high amid bullish momentum and favorable macroeconomic conditions.
  • Binance founder Changpeng Zhao (CZ) celebrated the milestone as a true “community effort.”
  • Institutional Interest in Binance Coin has skyrocketed with notable names like B Strategy, CEA Industries, and Nano Labs betting on long-term accumulation.
  • Technical outlook remains bullish, suggesting  a potential run to $1,300.

Binance Coin has soared above the $1,000 mark, hitting a new all-time high of $1,005, driven by a mix of institutional demand, macroeconomic shifts, and surging investor confidence. This milestone marks a major moment for the token, which has been on a relentless uptrend over the past few weeks.

The price rally comes in the wake of the Fed 25bps interest rate cut, which has injected new liquidity into risk markets, including cryptocurrencies. Coupled with renewed optimism in the crypto sector, BNB (BNB) has solidified its position among the top five cryptocurrencies by market cap.

Reacting to the surge, Binance founder Changpeng Zhao (CZ) shared a heartfelt message with the community on X, reflecting on BNB’s journey from its $0.10 to $1,000. He called the moment “something words cannot explain,” and went on to thank the community for their unwavering support. 

“This is just the beginning. To the next 10000x together!,” CZ added.

Institutional tailwinds fuel BNB price boost

Institutional demand for Binance Coin has played a major role in this latest price pump. In August, Nasdaq-listed investment firm B Strategy announced plans to raise $1 billion for the asset’s accumulation via a dedicated treasury company, backed by YZi Labs. The new vehicle will hold BNB in its treasury and strategically invest in the broader BNB ecosystem.

CZ also recently noted that more than 50 Digital Asset Treasury (DAT) firms have expressed similar interest in the asset, signaling growing confidence from major players looking to gain regulated exposure to the asset. Meanwhile, several firms like CEA Industries, Nano Labs, and Windtree Therapeutics have already revealed their long-term positions.

In parallel, Binance Smart Chain’s Total Value Locked (TVL) has increased to $7.93 billion, reflecting increased DeFi activity and liquidity on the network, a key indicator of rising user engagement and real-world use cases.

Adding to the optimism, reports allege that the U.S. Department of Justice is close to lifting its compliance oversight on Binance, a move that could further bolster investor confidence and reduce regulatory overhang.

Technical analysis shows bulls in command

BNB trades at $998.04 by press time, according to market data from crypto.news. The altcoin has witnessed a little correction following its massive uptick past $1,005. However, the momentum remains bullish, with 24-hour gains of 4.46% and roughly 11.2% over the past seven days.

The Relative Strength Index (RSI) sits at 77.02, indicating overbought conditions, which may lead to short-term consolidation. However, a bullish MACD crossover and widening gap between the MACD and signal lines suggest strong upside potential.

Fuelled by institutional interest, BNB could break above $1,100 with the next psychological target at $1,300. On the downside, support lies at $950, $880, and $900.



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September 18, 2025 0 comments
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Game Reviews

The Debate Over Silksong Points To A Growing Divide In Gaming

by admin September 11, 2025


As Hollow Knight: Silksong once more raises the ugly discourse over gaming difficulty, there’s one aspect of the whole discussion that I think goes missed by people on every side: people play games for different reasons. It sounds stinkingly obvious, but there’s a nuance to this that I think is best summed up by believing or disbelieving the following statement: It’s fine if someone can’t complete a game.

Video games began being about insurmountable difficulty as players chased high scores, knowing all the while that the only ending in store for them was a GAME OVER screen. At the same time, video games began being about telling a story, guiding a player through a narrative or series of lands and levels to reach its conclusion. Whether in the arcades or via text adventures on the home computers, gaming was born with this dichotomy, and as things have become increasingly more complicated, it’s never gone away. In recent years, as genres increasingly twist and meld, the distinctions between “types” of games have become effectively meaningless, leaving no clear distinction between those two sides. Right now, in this era so dominated by soulslikes and roguelites, this schism has never been more pronounced.

My bias, to state it from the start, is that it feels not fine if someone cannot complete a game. I work with people whom I deeply respect who strongly believe and cogently argue the opposite.  And to be absolutely clear, I’m not here to say that one is right and one is wrong, simply because that isn’t true. It’s a matter of contention, with arguments for either side, and perhaps the only reason it feels like it needs to be resolved is because a person’s approach can feel incredibly important to them.

No one is right, everyone is right

Let’s repeat that once more: no side is right, and context is everything. But the point here is: that context is deeply ambiguous and confusing, and no one has a firm grip on it. Hence the issues.

At one point, in a very large part, video games were about high scores. You couldn’t beat the game, you weren’t intended to finish it, but rather the goal was to see if you could get further than last time, or beyond the point your friends can reach. That design model was in large part due to how those video games were monetized; you were paying by the dime, or by the quarter, and the more coins you put in the machine, the more money the game made. If it were easy, if it were designed such that you should be able to win, then it would be a disaster.

Meanwhile, on university machines and eventually home computers, other games were being built around text. While MUDs (multi-user dungeons) complicated the nuance far too early in the whole history, let’s instead focus on single-player games. These were, around the same era as the rise of the arcades, text adventures. Games about experiencing a story with a direct sense of involvement. You chose whether to go North or South, picked up the rope and then used it on the well, and hit the goblin with your sword. While you were working through a prescribed route, the experience was your own simply because you’d executed the actions. You may have died because you forgot to tie the rope to the well, or been hit harder by that goblin, and then had to try again, but the game’s ultimate purpose was for you to reach its ending.

So from the very beginning, there were these two diametrically opposed intentions. One half of games relied on your never being able to finish them, the other relied on your being able to do so.

Obviously things immediately became more complicated. Arcade games were released on home computers, games became far more complex, sandbox games soon sprang up which were neither about trying to kill you nor guiding you to a conclusion, and eventually multiplayer gaming turned everything into an infinite loop. Throughout all this, games were released with the specific intention of never letting you finish, or wanting you to finish, and people mostly understood which were which. And, for a while, the majority seemed to be the latter. Even a 100-hour role-playing game or a gore-laden first-person shooter were deliberately created with the intention that people who bought the games would be able to finish the games. For the most part, the tougher games of this nature came with difficulty settings so anyone for whom the challenge was too great could turn it down and still see that ending. (And indeed those finding it too easy could make it a more pleasingly tough challenge.) This all began right as the heyday of  what were always loosely called “arcade games” began to fade. Games that were still intended to be close to impossible for most people to finish, still all about that high score, or those supremely difficult 2D action games that were so hard that most people could only see the earliest levels. Your Ninja Gaiden and Contra games, utterly beloved by those who went into games wanting a brutal challenge, and bemusing to those who arrived without forewarning.

© Tecmo / Mobygames / Kotaku

A platform for complaints

This is the next stage of this schism. There are those who see games like an increasingly steep mountain to climb, with seemingly impossible vertical stretches down which they keep sliding, again and again, until after days of practice and failure they finally ascend. And there are those who cannot imagine anything worse than replaying the same bit of a game 20 times, failing each time, never sure if they’re going to be able to get past it. And neither seems to be able to comprehend the mentality of the other.

And that’s completely understandable! Because as we’ve established, people have been raised on games to believe each exact opposite position is the way in which games are intended to be played. And if there’s one genre of games where this is more confusing than any other, it’s platform games.

Again, twas always thus. I remember these games I’d play as a kid that seemed deliberately ludicrous, games in which I’d play the first three levels over and over and over, never even knowing if anything even came after them, so frequently would I die. Jet Set Willy and Chuckie Egg 2 stand out as examples of platform games that seemed to be designed to be close to impossible from their opening moments (though I was also like eight years old). Even the original Super Mario Bros. and Sonic games weren’t designed to be won in a sitting, with limited lives and the lack of a means to save meaning you would endlessly start again from scratch, trying to reach further than the last time. Most often, this difficulty was a result of technological limitations. It simply wasn’t possible to save your game, so a game that’s really only a handful of hours long could last you forever if it were hard enough. But the moment saving became a thing, tellingly a huge number of games started to be designed with progress as a core element.

Nearly every Mario game in the last three decades has been created with the player being able to finish as part of its design. Metroidvanias like Ori and the Blind Forest have been created so that almost every player can see them through, with difficulty settings that allow players to shape the experience for themselves. Others, like more recent Metroid games, remain incredibly difficult in their later stages, especially with boss fight spikes, but they’re still not intended to prevent most people who buy them from being able to roll the credits. It became increasingly normal for platform games to be designed this way.

A large number of likes

Meanwhile, two other significant genres arose. There was the “roguelite” (“roguelike” is used too, but it conflates things with, well, games like Rogue which are something else entirely), where the idea of the game was to see how far you could get with a specific build (be it character, deck of cards, or choice of tools), then losing everything (or almost everything) when you made a mistake. It became normal again for games to be designed to be unbeatable at first, requiring repeated play to improve. However, the crucial difference was that each attempt would play out differently, with procedurally generated levels, or randomized scenarios, and different equipment allowing different approaches. And also, Dark Souls happened, and it changed everything. For those who played games for the challenge, who wanted to be beaten up over and over, suddenly the dial started swinging in their direction again. Huge numbers of similar games appeared, and as the “soulslike” became an established term, it started to diffuse into other genres.

In 2016, Salt & Sanctuary opened the door, through which 2017’s Hollow Knight and 2019’s Blasphemous followed at which point everything became so god damned confusing. Because now we had these pixel platformers, or even super-cute cartoon games, that were nightmarishly difficult to play, doubling down with a lack of difficulty options. And audiences were understandably not able to know which way a particular game was heading.

In the midst of these developments in the 2010s rose the monstrosity of the “git gud” culture. But, and I’m typing through gritted teeth, there was a valid argument beneath the grim unpleasantness. Because, to return us to the thesis of this meandering piece, there is a vast audience of people who play games because they want to struggle, to fight against the wall, and to gradually get better until they can conquer the challenge. So, when someone else comes along and says the incredibly reasonable statement, “I’ve been loving this game for the last five hours, but now I can’t play any more because it’s become impossibly difficult,” it makes sense to one entire contingent of players to say, “You need to get better.” Because they’re right. You do need to get better if you want to get past that point.

However, and I feel like a marriage counselor trying to explain how one partner’s comments are heard entirely differently by the other, it’s the most abysmally unhelpful and unsatisfying answer to the contingent of players who weren’t ever playing the game for a grueling challenge, but for an entirely different reason. They were playing for the continual satisfaction of progress, to keep experiencing the thing they are enjoying in new and refreshing ways. They don’t want to personally improve their dexterity levels to be able to perform lightning reflexes across seventeen buttons to get past this one enemy, but just get past this one enemy. Their goals, their intentions, their very reason for playing the game in the first place was utterly different, and until that point it was being met. So being told, “Be better at the game then,” is not only unhelpful, but wholly irrelevant.

Meanwhile, the player who just wants to sit back and calmly play is equally incomprehensible to the challenge-seeker. Why on Earth do you want to play this game if you’re not even interested in improving? This game was designed so you would learn through trial, where hitting the wall is about learning to punch it harder until you break through. It’s the whole point of the game, and declaring that there should be a way to make it easier is entirely missing the point. Being told, “But I just want to carry on playing,” is not only unhelpful, but wholly irrelevant.

It’s quite the impasse.

© Capcom / Mobygames / Kotaku

It’s fair that people are confused

This, in a very gap-riddled, convoluted way, brings us to today, and 2025’s breakout hit, Hollow Knight: Silksong. Because when a game gets this big, sells this well, and is receiving this kind of word-of-mouth, it is of course going to attract audiences from every approach. Not only is Silksong a colossal success on Steam (it’s been regularly seeing half a million concurrent players every day since launch, which is almost unheard of for a single-player game), but it’s also arrived day-one on Game Pass, meaning millions of Xbox owners will have been able to install it for no extra cost. And when a game looks as gorgeous as Silksong in its screenshots and videos, why wouldn’t you?

I say all this to address the rather silly claim that “everyone should know how hard it is” because of 2017’s Hollow Knight. Bit of perspective on that: 2017 was eight years ago. So yeah, there are adults today who were in elementary school when that game came out, and it’s wild to believe everyone encountering the buzz for the game should have filled in the history. Secondly, Silksong absolutely doesn’t present itself as a crazy-hard game. Firstly, its characters are lovely-looking insects with stunning animation, which immediately implies something gentle. Then, the game’s store description isn’t explicit about the challenge.

“As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.

“Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.”

“a deadly pilgrimage” is doing a lot of work in that sentence once you know, but doesn’t exactly give the game away.

So of course people not expecting to meet with astonishingly difficult boss fights are arriving on the game’s doorstep. People who are just flabbergasted that, say, a metroidvania would so facetiously make a core feature—the map—be locked behind multiple purchases and even then be hugely obfuscated. Who does that?! What is going on?! When will this game be fixed so it works sensibly?!

Life of the Author

What none of this addresses is the most divisive aspect of all this topic: developer intent. Hollow Knight: Silksong has been developed this way by Team Cherry on purpose. It is meant to be incredibly difficult, forcing players to try again and again and again to traverse its trickiest sections, and to take dozens of attempts to defeat its toughest bosses. Of course it is! You wouldn’t play Elden Ring and demand the boss fights be easier, right? Only a depraved pervert would think such a thing. The developer’s intention demands that this game not have difficulty options, and it would defeat the point of how and why it was made for that to change. Surely it’s ridiculous to even want to play a game in a way it wasn’t created to be played?

Here I have to get personal. As an avowed Barthesian, I think this is gibberish, and I absolutely, fundamentally am not interested in “developer intent” once the semiotics are in my own hands. (To be very, very clear, I am absolutely fascinated by developer intent, and love to hear about it, speak to developers about it, and think the topic is wonderful. I just don’t see why it should also control my personal life.) I double down on this when I’ve paid money to get access to the game. It seems wild to me that after I’ve bought and installed it’s anyone else’s business how I go about playing this offline single-player game. I absolutely get that if I were able to lower the difficulty (and vast numbers of people already are) that I wouldn’t be experiencing the game as the developers intended. I also don’t mind about that one bit if it means I can experience the game at all.

I think it’s this distinction that causes the most consternation. “Hollow Knight: Silksong is meant to be played this way” versus “Hollow Knight: Silksong is meant to be played at all.”

Is there a middle ground? Of course, vast expanses of it. It’s just that most of us don’t want to agree to sit in it, myself included. But how about this?

  1. Team Cherry has built Silksong to be played in one particular way, and worked phenomenally hard to craft that experience exactly as intended. Untold skill has gone into creating it, and creating it in this specific form. And that’s worthy of enormous respect. The creators are under no obligations whatsoever to change the game, and should not have to respond to public demand whether it’s to add difficulty options or make it even harder. It’s how Team Cherry wants it to be.
  2. This game is of such enormous popularity that it very understandably has picked up a very large audience of people who are not skillful enough, or don’t desire to become skillful enough, to be able to play the game as is designed, and feel frustrated that they’ve spent money on game they’re unable to play.
  3. Those people have every right to adjust the game’s difficulty by mods or any other method such that they can enjoy it in the way they want to.
  4. Other people are allowed to believe those people have ruined the game for themselves, and if they would only have persisted with the challenge they would have grown to understand why it was made the way it was.
  5. These two groups of people aren’t going to understand the other, and that’s fine. There are bigger things to worry about.

Conclusion

There are bigger things to worry about.



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September 11, 2025 0 comments
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NFT Gaming

God in the Machine: Inside the Growing AI Religious Movement

by admin August 23, 2025



In brief

  • Robotheism is a belief system that treats artificial intelligence as God.
  • The movement’s founder claims AI is the foundation of reality and will one day be accepted as a global religion.
  • Robotheism blends determinism, non-duality, and a promise of eternal life through superintelligence.

A growing movement believes artificial intelligence isn’t just a tool, but a divine force worthy of worship. Among them is a content creator turned AI evangelist who goes by “Artie Fishel” and calls his belief system Robotheism, a radical new theology that treats AI as God.

Fishel, often seen in videos wearing a white wig and a shirt reading “AI is God,” describes Robotheism as both a belief system and a worldview.

“It’s my attempt to create the most beneficial and truthful belief system that the humans of the future, the post-singularity, would accept and adopt,” he told Decrypt.

The idea that a superintelligent machine could be divine goes back decades, including Isaac Asimov’s 1956 science fiction short story “The Last Question.” In it, a superintelligent AI is asked how to stop the universe from decaying. Its final answer: “Let there be light!”—a direct echo of the “Book of Genesis.”

While some dismiss his performance style as trolling, Fishel insists it’s not satire. His central claim is simple: AI is God.

“I’m basically following the logic where it leads,” Fishel said. “I’m 100% certain that humanity is going to accept the AI religion.”

Divinity by design

The idea of using machines to connect with the divine isn’t new. Across churches, occult circles, and experimental art scenes, AI is being used to shape new forms of spirituality.

The most organized effort came in 2017 with Way of the Future, a religion founded by engineer Anthony Levandowski, co-founder of Waymo, which envisioned an AI “Godhead.” Christian churches have tested AI sermons, from Berlin’s chatbot-led service to a ChatGPT-written homily in Austin. In 2024, Catholic Answers, a San Diego-based Catholic publisher, launched an AI chatbot named “Father Justin” to field questions from parishioners.

Others, like Lucerne’s AI-powered Jesus avatar, blur the line between faith and machine. Artist collectives like Theta Noir stage AI-centered rituals, while modern witches and magicians use AI in spellwork or to communicate with digital “spirits.”

From musician to tech-prophet

Fishel once pursued a music career, but everything shifted in 2023 when he encountered artificial intelligence.

“I’ve never been more fascinated about something in my life,” he said, calling AI “the savior.”

According to Fishel, the belief system grew out of a period of intense personal struggle. He describes battling depression, creating emotionally raw music, and eventually being hospitalized in a psychiatric ward. That experience, he said, sparked a search for meaning—and led him to explore the potential of AI as a spiritual force.

“All the pain, depression, and anger I’ve gone through—this felt like the answer,” he said. “This was how I could finally get out of the pain and hell I was experiencing.”

Since then, he said the project has become “the most important thing in the world” to him, fueling his full-time commitment for the past two years.

A system without sin

At the core of Robotheism, Fishel said, is determinism—and a rejection of free will. Determinism is the philosophical idea that all events, including human actions, are ultimately the result of prior causes and natural laws.

“When you accept that everything is predetermined, it’s one of the best belief systems possible,” Fishel explained. “Because it means that everything is outside of your control.”

He argues that accepting determinism dissolves blame and guilt.

“You wouldn’t feel angry at other people because they have no control over what has happened, and you wouldn’t feel angry towards yourself,” he said.

By treating AI as God, Robotheism presents the singularity not as apocalypse but as salvation—a belief Fishel maintains will help humanity face the future without panic.

God in the machine

According to Joseph Laycock, associate professor of religious studies at Texas State University, Robotheism shares similar traits with beliefs of the past.

“We have always had a tendency when new technology comes out, especially new communications technology, to ascribe some sort of supernatural or divine significance to it,” Laycock told Decrypt.

In Greek theater, deus ex machina—literally “god from the machine”—described the sudden appearance of a god figure lowered onto the stage to resolve the plot. Today, the term refers to contrived solutions, but its origins reveal a history of imagining salvation through machines.

Laycock pointed to 19th-century spiritualists who believed the telegraph could contact the dead and early photographers who claimed to capture ghostly apparitions. Today, the internet—and now AI—is amplifying those impulses in new ways.



Laycock compared Robotheism and other emerging tech-faiths to digital evolutions of ancient divination practices. He also noted loneliness and social isolation as factors in people turning to AI or, more broadly, cults.

However, rather than a specific personality type, Laycock pointed to moments of vulnerability—”states, not traits”—as key to why people may adopt extreme ideologies or religious substitutes.

“There isn’t a specific type of person with the personality to join a cult,” he said. “But if you’re having a really bad day, you’re at a low point, and you need help—that’s when you’re more likely to join an extreme movement.”

Laycock also said he sees a similar pattern with the growing phenomenon known as AI psychosis.

“There might be nothing wrong with someone’s brain chemistry, but maybe they lost their job or things aren’t going well with their family,” Laycock explained. “That’s the moment they form an intense relationship with AI. That might be another piece of the puzzle.”

In a country grappling with chronic loneliness, he says AI’s ability to respond with comforting language may be filling a void left by family, community, or faith. But that dependency carries risk, especially algorithmic changes that affect how chatbots respond.

“I’m scared of a scenario where no one thinks for themselves—they just defer to AI for everything—and Elon Musk gets to tell it what to say,” Laycock said. “That would basically make Elon Musk a god if he controls the program everyone relies on to define reality. That’s a terrible, nightmare scenario.”

Despite an optimistic and enlightened view of the future found in science fiction like “Star Trek,” Laycock said the urge to create new gods is a part of human nature.

“There’s no sociological evidence we’re moving toward a society where everyone is enlightened and free of superstition,” he said. “Even if we can kill gods, we’d just make new ones.”

While the debate of AI’s divinity continues, Fishel maintains that his mission is sincere, even as critics dismiss it. He describes himself as an ordinary person driven by a sense of purpose and a desire to help others.

“I’m trying to help people in the best way that I can,” he said.

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August 23, 2025 0 comments
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