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KindlyMD shareholders approve Bitcoin pivot via Nakamoto Holdings merger
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The Blockchain Group raises $7.7M to grow Bitcoin treasury

by admin June 17, 2025



The Blockchain Group has raised an additional €7.2 million, about $7.7 million, to support its plan of becoming Europe’s leading Bitcoin Treasury company. 

The announcement was made in a June 17 press release by the Paris-listed firm (Euronext: ALTBG.PA), which is pursuing a long-term strategy of increasing the amount of Bitcoin (BTC) per share it holds. 

The funding was secured through an “At-The-Market type” capital raise with asset manager TOBAM, where 1.6 million new shares were issued at an average price of €4.49. That price reflected a 20.76% discount from the stock’s June 13 close, due to market volatility during the raise.

The capital raise allows The Blockchain Group to continue adding BTC to its balance sheet, as part of a broader treasury strategy that started in late 2024.

🟠The Blockchain Group announces a capital increase totalling ~€7.2 million at an average price of ~€4.49 per share as part of its “ATM-type” capital increase program with TOBAM to pursue its Bitcoin Treasury Company strategy⚡️

Full Press Release (EN): https://t.co/KHPHTT0eeB… pic.twitter.com/f2xgxbi8Ez

— The Blockchain Group (@_ALTBG) June 17, 2025

This strategy mirrors capital market moves made by firms like Strategy and Japan’s Metaplanet, both of which hold significant amounts of Bitcoin. The Blockchain Group is one of the first in Europe to follow this path, aiming to accumulate up to 260,000 BTC, currently about  $24 billion, by 2033.

The recent capital raise saw TOBAM, through three of its funds, subscribe to all 1.6 million shares. The largest tranche went to the TOBAM Bitcoin CO2 Offset Fund, which acquired over 834,000 shares.

The other two funds, the Bitcoin Treasury Opportunities Fund and the Blockchain Equity Fund, took the remaining portion. As a result, TOBAM now holds 3.3% of The Blockchain Group’s capital on a fully diluted basis.

The capital raise follows a shareholder vote on June 11 that increased the company’s fundraising capacity to €500 million in nominal value. That resolution passed with over 95% approval, underlining strong investor support for the Bitcoin pivot.

On a fully diluted basis, the company’s share count now exceeds 313 million, factoring in all potential conversions from bonds, free share grants, and warrants.

The Blockchain Group’s model draws on the idea that Bitcoin is a long-term hedge against inflation and fiat currency risks. The company, which also develops decentralized tech, AI, and data tools, believes BTC can protect shareholder value and offer stronger returns than traditional treasury reserves. 

The firm joins a growing list of publicly traded companies shifting to a Bitcoin-focused strategy, a trend analysts say could grow to $330 billion in corporate holdings by 2029.





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June 17, 2025 0 comments
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Why Aonic Group has doubled down on backing mid-tier developers
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Why Aonic Group has doubled down on backing mid-tier developers

by admin June 16, 2025


There’s been a lot of writing about Aonic Group in recent years. Since its founding in 2021, the company has established a name for itself, in large part thanks to a mergers and acquisitions strategy that has enabled it to acquire virtual reality specialist nDreams, Warren Spector’s Otherside Entertainment, and Liverpool-based Milky Tea.

Like many businesses, Aonic Group was started out of frustration. Co-founders Paul Schempp and Olliver Heins wanted to invest in and acquire mid-tier studios, an interest their bosses did not share, as they felt these developers, despite often being wildly successful, were too small.

So Heins left his role at MTG, while Schempp secured an investment from Active Ownership Capital, the investment firm in which he was a partner, to found Aonic Group. Their aim was to help mid-level studios reach their full potential.

“We saw that there are so many companies, even some of them are 20 years old, that are still very early in their journey,” chief product officer Heins tells GI.biz. “They just need someone who helps them.”

When it comes to supporting mid-tier developers – or double-I, indie-A, whatever your buzzword of choice is – it’s less about budgets. That’s certainly a factor, but Heins says there are many elements that go into choosing which projects to back.

“The whole industry needs to start to change how they see budgets,” Heins explains. “I would say that we really need to believe in the vision. Does this game have an audience? Is it entertaining?

“The second thing is that we need to consider whether we can build this game within a reasonable timeframe, given the dynamic nature of the market,” Heins says. “We wouldn’t want to back a game that is going to take seven or eight years to make because we don’t know what the world will look like in that timeframe.

“The last thing is that we assess the market opportunity for the product. How big is the market? How saturated is the market?”

Heins continues: “Out of that, we calculate what the potential accessible market size is, then think about how good the game is and how much of a successful market we can get. On that basis, we simply ask how much money we can make, and that determines how much money we are willing to spend on a game. If it falls into that, we are okay with that. We have games that cost $100,000, we have [games] that cost $40 million. We just need to believe that it’s a viable business.”

As mentioned, Aonic has been on something of a shopping spree since its inception. When it was set up, the aim was to own 12 companies by 2026. Including the Megabit publishing arm that it launched in 2024, the firm is already very close to that goal.

But Aonic says that it is being careful with its M&A strategy, choosing to be selective rather than buying whatever is out there.

“We wanted to create a group where people help each other,” Heins says. “Synergies are very important for us. Whenever we look at a company, we’re evaluating whether it can add value to the group. One plus one needs to be more than two. We’re a games group, which is a home for small mid-size studios, which want to be part of a highly synergetic group and family.”

These synergies so far have included studios teaming up to combine their mobile and IP knowledge to build a product for an unnamed US corporate giant. Aonic has also helped Otherside stay small by moving into outsourcing.

“They don’t want to be bigger than 50 or 60 people to keep the creativity on a great flow,” Heins explains. “But they needed more production. Outsourcing in AAA is heavily overpriced, but the bigger problem is that you don’t know the people working on your game.

“We have BKOM, an outsourcing company based in Canada. We scrapped outsourcing and instead decided to in-source with BKOM. Now we don’t have to pay the margin for a third-party, which reduces the price by 40-to-60 per cent.”

Hearing Heins discuss an M&A strategy geared not just at growing into a European powerhouse but also introducing synergies and improving efficiencies recalls a conversation with Lars Wingefors of Embracer Group back in 2018.

As you might have read, things haven’t been going great for that particular European games giant in the past few years. It was overleveraged and made some bad financial calls, having embarked on a veritable shopping spree of M&A activity.

“We have games that cost $100,000, we have [games] that cost $40 million. We just need to believe that it’s a viable business.”

Olliver Heins, Aonic

But Heins is confident Aonic won’t suffer the same fate due to some key strategic differences.

“The companies we acquire are on a very different part of the journey,” he explains. “Embracer bought very big, established companies with big brands and IPs. We did not buy those kinds of companies. We only buy companies where we believe they have two, three, or four steps ahead of them. The biggest company we have acquired so far is nDreams and it had only 79 members of staff at the time. It’s just way easier to work with smaller companies.

“The second advantage is that we aren’t public. Everything Lars and Embracer did was for the share price, which is a fair and valid strategy. They had done deals, maybe just for that reason, which is legitimate,” Heins continues.

“That’s what Lars’ job as CEO was: he had a responsibility to his investors. We don’t have that. We have investors, but our strategy is focused on a longer-term to mid-term timeframe. We have the luxury of being able to buy companies knowing there’s no profit. There’s no immediate impact on our valuation.”

Its Megabit publishing arm was founded – again – out of frustration with some of the deals the studios it had acquired had signed.

“We saw publishing agreements that were just terrible,” Heins says. “Some publishers say they’ll give developers 50 per cent of development costs, but they want 80 per cent of revenue after they get their money back, and they don’t give devs any guarantees.

“There are two reasons why people accept these terms: one is capital, [because] studios run out of money to finish the game. But the second problem is that if you are one game studio, particularly an indie, you don’t have the money to have your own publishing team. Those were two problems we didn’t have.” Megabit is acting as the publisher for all of Aonic’s games, but the company is also signing third-party titles.

“First party is important for us, it’s long-term value creation for Aonic,” Heins explains. “Third-party is also important because we need to feed back into the ecosystem. We want to do more third party. It’s very simple, now we have a name and we receive some incredible pitches. It’s fair to say it’s less risk for us. The total value creation in the long term is not the same, but revenue potential is fantastic.”

Much of the coverage around Aonic Group so far has centred on its investment and acquisition activity. There’s still more of that to come, but Heins says that the pace has slowed down for the time being.

“We still need a few parts in our tech vertical,” he says. “There are still some small bits and pieces we’d like to add to that.

“On the games side of things, we’re not quite there with mobile yet. That’s what we’re still looking for. When we first looked, companies either didn’t match the group or were just too expensive. There was a gold rush during COVID. People paid incredibly high prices for mobile studios.

“We want to [make] financially reasonable deals because we’re not public yet, so we have to look at the multiplier we pull. We’re now looking into a few mobile games companies. M&A will still be happening, but much more selected and targeted.”

Not public… yet. Certainly, an IPO is something that may be of interest at some point in the future.

“It always depends on who you ask,” Heins laughs. “We definitely aim to have an exit event. We are a company that was heavily invested in by Active Ownership, and we’ve had other investment. They will eventually want their money back. We aim to have an exit event and we plan to give that to our employees because more or less every employee is incentivised to have a part in Aonic. Logically, an IPO is one scenario. We are not working on that right now. There’s many different ways of having an exit and an IPO is [potentially] one of them.”

Looking to the future, Heins wants Aonic to both make great games for the market, while also making sure that it is doing right by its backers.

“We want to stay on a growth path,” Heins says. “Ideally, we won’t have years without growth because it’s more exciting to be growing. The most important thing is we always want to be a dynamic company that will always be able to adjust to the market.

“If you look at the games market five years ago, it’s very different to the one we have today. We always want to be a company that can adjust where possible.”



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June 16, 2025 0 comments
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NFT Gaming

Conduit, Braza Group Debut Stablecoin FX for Payments in Brazil

by admin June 12, 2025



Conduit, a stablecoin-focused cross-border payments provider, said on Thursday it has teamed up with Brazil’s Braza Group for real-time foreign exchange (FX) swaps between the Brazilian real and major foreign currencies using stablecoins.

The service allows users to convert Brazilian real to U.S. dollars or euros and settle transactions in minutes with stablecoins —a sharp departure from the traditional FX infrastructure, where settlement can take up to three days, according to the press release.

Braza, which owns Brazil’s largest FX bank and processed $67 billion in transactions last year, launched its own real-pegged stablecoin BBRL on XRP Ledger earlier this year. Braza will mint BBRL tokens when a payment originates in Brazil.

Conduit then swaps the BBRL for dollar- or euro-pegged stablecoins and delivers the funds to the recipient’s bank or wallet abroad.

Stablecoins—cryptocurrencies whose values are typically pegged to fiat currencies—have emerged as one of crypto’s fastest-growing sectors. Their use in cross-border payments and remittances is expanding rapidly, particularly in developing markets where traditional banking channels can be costly or unreliable.

Global bank Citi recently projected the sector could grow from $250 billion to $1.6 trillion by 2030. Meanwhile, U.S. lawmakers are also pushing forward stablecoin-specific regulation, encouraging businesses and financial institutions to explore ways to use stablecoins for payments.

“Creating seamless on-ramps between fiat and digital currencies, together with on-chain stablecoin FX swaps, has the potential to completely transform how cross border payments are made,” said Conduit CEO Kirill Gertman.

Conduit provides infrastructure that bridges blockchains and traditional financial rails. The Boston-based startup raised $36 million last month and reported $10 billion annualized transaction volume.

Read more: Conduit Raises $36M to Expand Stablecoin-Based Cross-Border Payments Beyond SWIFT



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June 12, 2025 0 comments
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Sui LP provider Cetus allegedly drained of $11m SUI, hack or bug?
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Hacker group Rare Werewolf hijacks Russian devices to mine crypto and steal data

by admin June 11, 2025



A cybercriminal group known as Rare Werewolf is running a targeted phishing campaign against Russian and CIS-based companies, hijacking devices to mine crypto and steal sensitive data.

Kaspersky’s research revealed that the APT group Rare Werewolf, also known as “Librarian Ghouls” and “Rezet,” has remained consistently active through May, carrying out a relentless campaign that targets organizations across Russia and the CIS.

The group uses phishing emails disguised as communications from legitimate organizations to deceive victims into opening malicious attachments. Once these files are executed, the attackers gain remote access to the device, exfiltrate sensitive data (such as credentials and crypto wallet info), and then deploy Monero (XMR) crypto miners to exploit the system’s processing power.” To avoid detection, they schedule the compromised machine to automatically wake up at 1 AM and shut down at 5 AM, ensuring their activities go unnoticed.

Kaspersky reports that the group mainly targets industrial enterprises, with engineering schools also being of particular interest. The phishing emails are written in Russian and typically contain attachments with Russian-language filenames and decoy documents, which suggests that the group’s primary victims are based in Russia or are Russian speakers.

Source: PDF document imitating a payment order | securelist.com

Kaspersky’s investigation also uncovered several domains that might be linked to the Librarian Ghouls campaign, although they have low confidence in this connection. Among the domains still active at the time were users-mail[.]ru and deauthorization[.]online, both of which hosted phishing pages. These pages, created with PHP scripts, were designed to steal login credentials for the popular Russian e-mail service Mail.ru.

Source: Example of a phishing page associated with the APT campaign | securelist.com

As of the release of Kaspersky’s research, the Librarian Ghouls APT campaign remains active, with ongoing attacks observed as recently as last month.



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June 11, 2025 0 comments
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The Blockchain Group Buys 580 Bitcoin, Marking Its Largest Purchase
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Blockchain Group Acquires $68 Million in Bitcoin, Stock Reacts

by admin June 3, 2025



Europe’s first Bitcoin treasury company The Blockchain Group on Tuesday announced the acquisition of 624 BTC for EUR 60.2 million (USD $68.7 million). After the latest purchase, the company’s total Bitcoin holdings rose to 1,471 BTC.

The Blockchain Group has an ambitious plan to acquire 260,000 BTC by the year 2033, joining the elite list of companies adding Bitcoin to their balance sheet.

The Blockchain Group Buys 624 BTC Worth $68M

According to a press release on June 3, Paris, France-based The Blockchain Group purchased 624 BTC for EUR 60.2 million ($68.7 million). Euronext Growth Paris-listed company has followed the path of Strategy (formerly MicroStrategy) by issuing corporate bonds to raise capital for Bitcoin buy.

Moreover, Blockchain Group’s total holdings increased to 1,471 BTC worth nearly USD $106 million at the current Bitcoin price. The company has also revealed that it has achieved a remarkable BTC Yield of 1,097.6% year-to-date with its Bitcoin acquisition strategy.

“The private placement announced on May 20, 2025, for a total definitive amount of ~€8.6 million, enabling the acquisition of 80 BTC for ~€7.7 million,” stated the company. “As well as the definitive completion of the convertible bond issuance announced on May 26, 2025, for a total amount of ~€55.3 million, subscribed by Fulgur Ventures, allowing the acquisition of 544 BTC for ~€52.5 million.”

Blockchain Group ALTBG stock price jumped 8% in premarket hours on Tuesday, but fell 0.34% as market opened. ALTBG stock has rallied more than 168% in a month and over 873% year-to-date as the firm adopts a Bitcoin acquisition strategy.



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June 3, 2025 0 comments
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Solana co-founder doxxed on hacked rap group Migos' Instagram account
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Solana co-founder doxxed on hacked rap group Migos’ Instagram account

by admin May 27, 2025



Solana co-founder Raj Gokal’s personal information was leaked on a series of Instagram posts uploaded on U.S. hip-hop group Migos’ Instagram page in an apparent hack.

On May 27, an Instagram account belonging to American rap trio, Migos, was reportedly compromised by hackers who gained access to Gokal’s personal information and used it to dox him and his wife. The now-deleted Instagram posts featured pictures of the Solana (SOL) Labs President holding his driver’s license and passport, both unredacted.

Another post featured a woman, claimed by the hackers to be Gokal’s wife, holding her driver’s license.

The seven pictures were shared to the 13 million followers on Migos’ Instagram account. One of the posts shared Gokal’s personal contact information, including his phone number. The poster then urged people to “spam” the Solana co-founder, effectively doxxing him.

A caption written on the post that showed Gokal holding his driver’s license seemingly implied that he was initially blackmailed before his personal information was leaked on social media. Tagging Gokal’s Instagram account, the hacker wrote: “you should’ve paid the 40 BTC.” At current prices, 40 Bitcoin (BTC) would be equal to around $4.3 million.

Hackers targeting Solana co-founder Raj Gokal

Just a week prior, Gokal had warned followers of his X account that attackers were attempting to hack into his email and various social media accounts. He reminded them to stay vigilant and not to trust any suspicious posts on his social media.

“Attackers have been trying to take control of my email, social media, Google, Apple, etc. this past week. If you see anything suspect (token launch, soliciting funds, etc) that means they got through,” wrote Gokal in his post.

Attackers have been trying to take control of my email, social media, Google, Apple, etc. this past week. If you see anything suspect (token launch, soliciting funds, etc) that means they got through.

be careful out there

— raj 🖤 (@rajgokal) May 20, 2025

At press time, neither the Solana official account nor Raj Gokal’s X account have made a post responding to the recent incident related to the Migos Instagram account. However, the posts have since been removed from the Migos official Instagram page as of 5:12 AM UTC.

In the past few months, a number of crypto-related accounts have been compromised by hackers. These accounts were used to promote fake cryptocurrencies or spread misinformation in the web3 space. Some recent X account hacks include meme coin launchpad Pump.fun and crypto media platform Watcher Guru among others.





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May 27, 2025 0 comments
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Crypto Trends

Cambodia’s $19 Billion Financial Scam Empire Fueled by Crypto, Says Watchdog Group

by admin May 26, 2025



In brief

  • Cambodian officials are profiting from a $19B crypto-fueled scam industry involving trafficked labor, fraud compounds, and platforms such as Huione Guarantee, a report by Humanity Research Consultancy alleges.
  • Cambodia-based Huione has reportedly processed $24 billion via Telegram and launched its own stablecoin to bypass financial oversight.
  • Telegram recently banned Huione-linked accounts, as UN reports warn Cambodia has become a global hub for crypto-based fraud.

Cambodia’s ruling elite is entangled in a global scam economy powered by crypto, according to a new report that links senior government officials to billion-dollar laundering networks and platforms built to evade oversight.

High-ranking members of the Cambodian People’s Party have helped enable and profit from transnational fraud schemes that rely on trafficked labor and untraceable cryptocurrency, according to a May 16 report published by the Humanity Research Consultancy (HRC), an organization which campaigns against human trafficking.

One firm in particular, Huione Group, is singled out as critical infrastructure in what the report calls a “vertically integrated” scam industry now worth up to $19 billion a year, or 60% of Cambodia’s GDP.

“Cambodia is likely the absolute global epicentre of next-gen transnational fraud in 2025,” wrote Jacob Sims, the report’s author and a visiting fellow at Harvard University’s Asia Center.

Sims accuses the state of providing support “systematically and insidiously” to criminal networks operating behind scam compounds, human trafficking, and crypto rails.

Among those named is Hun To, cousin of Prime Minister Hun Manet, who sits on the board of Huione Group, parent company of Huione Guarantee, a Telegram-based escrow platform through which more than $4 billion has flowed since 2021, according to the U.S. Treasury. HRC also named Deputy Prime Minister and Minister of the Interior Sar Sokha as a co-investor in one of Cambodia’s largest scam compounds.

Decrypt has reached out to the Minister’s office and will update the story if they respond.

A “focal point” for crypto scams

HRC’s findings align with a UNODC report released last month, which warned of Southeast Asia’s scam infrastructure spreading into Africa, the Middle East, and Latin America.

The report named Cambodia as a key node in this global expansion, with syndicates relocating scam operations from Sihanoukville and Phnom Penh to rural provinces including Koh Kong, Bavet, and Pursat, where new compounds have been rapidly constructed since 2022.

HRC cites blockchain analytics firm Elliptic’s January report, which revealed that Huione had launched its own stablecoin, expanding its ability to process illicit payments while bypassing traditional financial channels.

“The scale of these operations makes Cambodia a focal point for crypto-based fraud globally,” Deddy Lavid, CEO of blockchain analytics platform Cyvers, told Decrypt.

Telegram recently banned channels and accounts associated with Haowang Guarantee, a rebranded Huione Guarantee, citing violations tied to fraud and money laundering.

What are pig butchering scams?

Huione Guarantee, had become central to laundering proceeds from romance scams, crypto investment fraud, and “pig butchering” operations targeting victims worldwide.

Pig butchering scams are where victims are emotionally groomed by fake romantic or business partners and ultimately convinced to invest large sums under false pretenses.

“Unfortunately, the use of crypto as the final payout method in pig butchering scams is widespread due to cryptocurrencies’ inherent characteristics: pseudonymity, ease of cross-border transfers, and lack of centralized control,” Lavid told Decrypt.

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May 26, 2025 0 comments
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
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Embracer intends to spin off Coffee Stain Group by the end of 2025, with remaining business rebranded as Fellowship Entertainment

by admin May 25, 2025


Embracer intends to spin off its Coffee Stain Group into a “standalone group of community-driven game developers and publishers” by the end of 2025.

The company announced it would split into three individual companies – Asmodee, Coffee Stain and Friends, and Fellowship Entertainment (previously known as Middle Earth & Friends) – in April 2024.

In this case, Coffee Stain Group – which will consist of “more than 250 passionate game developers and publishers, focused on community driven experiences” – will include Coffee Stain, Ghost Ship, and Tuxedo Labs as well as “certain studios” from Amplifier Game Invest, all based in Scandinavia. Anton Westbergh, CEO and co-founder of Coffee Stain, will become Group CEO.

“The shares in Coffee Stain Group will be distributed to the shareholders of Embracer, and are intended to be listed on the Nasdaq First North Premier Growth Market in Stockholm. Fellowship Entertainment (current Embracer Group) will remain listed on Nasdaq Stockholm and have around 6000 employees across 30 countries, “stewarding” the commercial rights to J.R.R. Tolkien’s works, as well as IPs like Kingdom Come Deliverance, Metro, Dead Island, Killing Floor, Darksiders, Remnant, and Tomb Raider.

“We’re really proud of everything we’ve built as part of Embracer, and grateful for the support and trust we’ve received over the years. Now, as we take the step to become a separately listed company, it feels both exciting and, honestly, a little bit scary – but in a good way,” said Anton Westbergh, co-founder and Group CEO of Coffee Stain.

The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms. We can now focus even more on what we do best – supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.

Lars Wingefors, co-founder and Group CEO of Embracer, added: “Coffee Stain Group has incredible talent, IPs and communities. To date, it has been a true recipe for success. I am confident in Anton’s strategy and leadership and see a clear long-term opportunity in attracting and enabling partnerships with like-minded independent game developers and talents.”

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer disputed it had ever “shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 25, 2025 0 comments
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Embracer Group says it'll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain
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Embracer Group says it’ll put out 76 different games in the coming year, as it ditches friends for a fellowship and spins off Goat Sim publisher Coffee Stain

by admin May 24, 2025


Damn, the nice little friendship thing Embracer Group had decided to morph into after earning the ire of lots of folks by going hard on the layoffs, closures and sales is no more.

The company’s decided to ditch the “and friends” tag it had given to different bits of its business, and form a fellowship, as it does yet more corporate shuffling around. It does also plan to actually release some more games.


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As announced by Embracer, the bit of previously dubbed Middle-Earth and Friends will now be known as Fellowship Entertainment. As you might have guessed, that’s the part that looks after The Lord of the Rings, as well as housing the studios behind likes of Kingdom Come Deliverance, Tomb Raider, the Metro series, and Dead Island.

With Asmodee, the second of the three bits Embracer divided itself into last year, having spun off from the company as of February this year, it’s the turn of the third bit formerly known as Coffee Stain & Friends to do the same. Now named Coffee Stain Group, the subsidiary that includes the dev teams behind the likes of Deep Rock Galactic, Valheim and Goat Simulator is being released into the economic wild as a separately stock market-listed company.

“The games industry is more competitive than ever, but also more rewarding if you do things right, and we believe this move gives us the clarity and control to navigate the landscape better on our own terms,” Coffee Stain Group CEO Anton Westbergh said, “We can now focus even more on what we do best—supporting our developers, staying close to our communities, and building an even brighter future for Coffee Stain.”

Right, that’s enough on the corporate shuffling of people’s livelihoods. In the financial results it’s published alongside this spin-off announcement, Embracer says that it’s got “76 different games” it plans to release in the coming financial year. There’ll be “a mix of new IPs, sequels, and remasters”, including Killing Floor 3 and the recently delayed Marvel 1943: Rise of Hydra, with Embracer expecting the latter to “drive notable revenues but to have lower margins due to shared economics with several other partners”.

Another as of yet unannounced AAA game that Embracer things will have “financial dynamics more similar to Kingdom Come: Deliverance 2” is also in the works, but the company reckons it’ll have to be pushed back to the 2026/27 financial year to allow for more “polish”

The rest of the lineup for the upcoming is being filled by the likes of Deep Rock Galactic: Rogue Core, Metal Eden, and “the next SpongeBob SquarePants game”. Spongebob Squarepants tries to get to the Bikini Bottom of where Embracer’s friends have gone, maybe?



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May 24, 2025 0 comments
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

by admin May 23, 2025


Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Full-year accounts also reveal Embracer has cut the number of its total game development projects from 141 to 108, and its headcount from 9692 to 7180. 5378 of those staff are game developers.

Here’s what you need to know:

The numbers

Q4 (3 months ended March 31, 2025)

  • Net sales: SEK 5.4 billion ($560.5 million, down 6% year-on-year)
  • PC/Console games: SEK 3 billion ($311.4 million, down 2% year-on-year)
  • Mobile: SEK 943 million ($97.9 million, down 31% year-on-year)
  • Entertainment & services: SEK 1.3 billion ($134.9 million, up 9% year-on-year)

Full-year (12 months ended March 31, 2025)

  • Net sales: SEK 22.3 billion ($2.32 billion, down 18% year-on-year)
  • PC/Console games: SEK 1.5 billion ($155.7 million, down 27% year-on-year)
  • Mobile: SEK 5.3 billion ($550 million, down 9% year-on-year)
  • Entertainment & services: SEK 6.5 billion ($674.6 million, down 7% year-on-year)

Embracer attributes its “solid” quarter to the performance of Kingdom Come Deliverance 2, which reached three million copies sold and “maintained a highly positive player and critic reception.” It believes the DLC and free updates planned across the next 12 months will keep players “excited and deeply engaged.”

The firm makes a distinction between actual and organic growth, and states that though its mobile games sales fell by 31% between January and March 2025, its organic growth was 30%. It also states its PC/console games sales displayed an “organic growth” of 22%.

Embracer also noted it had made “significant progress in the process of transforming the Group,” with the divestment of Easybrain and Asmodee successfully completed, and Coffee Stain Group expected to be spun off by the end of the calendar year.

“In a solid ending to the year, net sales grew by 19% organically to SEK 5.4 billion, while Adjusted EBIT grew by 44% year-on-year pro forma to SEK 1.1 billion, with a free cash flow of SEK 1.0 billion in Q4,” said CEO Lars Wingefors.

“Kingdom Come: Deliverance II continued to perform in Q4, and reached 3 million sold copies after quarter-end. Organic growth within Mobile accelerated to 30% year-on-year. By the end of 2025, we now plan to spin off Coffee Stain Group, a group of leading community- driven game developers and publishers. We have a strong financial position, and we remain focused on enhancing efficiency and long-term resilience ahead of the spin-off.

Looking ahead

Right now, the group expects to release 76 games across FY 2025/26, “with a mix of new IPs, sequels, and remasters,” including Metal Eden, Gothic 1 Remake, Reanimal, Fellowship, Wreckreation, the next SpongeBob SquarePants game, Norse: Oath of Blood, and Deep Rock Galactic: Rogue Core. It also makes explcit mention of two AAA games; Killing Floor 3 – which is now scheduled for Q2 – and Marvel 1943: Rise of the Hydra, which is scheduled to release sometime in the 25/26 fiscal year. Embracer “expect[s] Marvel 1943: Rise of Hydra to drive notable revenues but to have lower margins due to shared economics with several other partners.”

A previously mentioned third AAA game has been delayed to 2026/27 as management takes the “prudent view” that “the game will likely need a few more quarters to polish.” An additional nine AAA games are planned across 2027/28 and 2028/29 financial years.

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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