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graphics

Leoneq iNapGPU
Gaming Gear

Hardware tinkerer fails spectacularly at building the world’s second worst graphics card, accidentally proving even crude TTL hacks can outlast expectations

by admin September 29, 2025



  • Crude GPU design showed random glitches whenever the system attempted memory writes
  • iNapGPU struggled with environmental noise from simple USB cables
  • A 12MHz counter overclocked to 20MHz caused constant instability

An obscure project on GitHub shows how a hardware hobbyist tried to construct what he called the “second world’s worst video card,” a text-mode graphics card using only TTL gates.

Working under the handle Leoneq, he released the “iNapGPU” repository to document his experiment.

His goal was to outdo Ben Eater’s “world’s worst video card” by making something even less practical.


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A minimal design that still exceeded true VGA limits

Despite deliberately using crude methods, he could not reduce the output below a basic VGA resolution.

The project specifications list VGA output at 800 x 600 (actually SVGA) @60Hz, with an accessible resolution of 400 x 300 in monochrome.

The hardware was built from 21 integrated circuits, including counters, NAND gates, and an EPROM working with a small SRAM.

By treating a 1-Mbit EPROM as a 1-bit memory, Leoneq could load up to four character sets of 255 characters each.

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However, using tri-state buffers and a basic counter arrangement led to visual artifacts and poor stability.

Even when using a low-capacity memory and avoiding a microcontroller, the design still could not degrade to something below VGA.

Leoneq admitted that the assembly process was awkward, relying on 0.12mm wire on a protoboard rather than a printed circuit board.


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He described the result as terrible and warned others to “use fpga instead” to avoid similar frustrations.

The HSYNC timer was driven by a 12-bit counter rated for only 12MHz at 15V, yet he pushed it to 20MHz to double Ben Eater’s pixel clock.

He compared only the “ones” of counter outputs instead of full numbers, a shortcut that introduced repeated signals without breaking the display.

The unconventional approach kept the card functional, but it also revealed timing errors and unstable output.

This was never a viable graphics card because image glitches occurred whenever it wrote to memory, as it could not write and read simultaneously.

Also, environmental noise, even from a nearby USB cable, distorted the display.

In addition, the characters lacked clarity due to ROM power and read-time limitations, while unexplained lines appeared in the background.

Leoneq openly labeled the image as ugly and described the entire effort as a “huge waste of time.”

Although the project demonstrated that a crude collection of TTL gates could generate a usable VGA signal, it also shows why modern designers prefer programmable logic like FPGAs.

Leoneq’s repository provides conversion tools and test code for Arduino Mega, but the effort seems more like a technical joke than a practical product.

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September 29, 2025 0 comments
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Save $50 on Our Favorite Budget Graphics Card
Gaming Gear

Save $50 on Our Favorite Budget Graphics Card

by admin September 25, 2025


If you’re building a new gaming PC, I’ve got a sweet deal for you on a graphics card. The PNY Nvidia GeForce RTX 5060 Ti OC (7/10, WIRED Review) is currently marked down to just $379 at Walmart. While prices have been in flux since launch, this is anywhere from $50 to $100 off the usual price, a discount that makes it a much more appealing purchase for gaming at 1080p.

Photograph: Brad Bourque

PNY

GeForce RTX 5060 Ti OC

This is the most modest entry from Nvidia’s 50 Series that I think is worth your time, but that doesn’t mean that you’ll be disappointed. The 16-GB card can chug right along in most modern games at 1080p, beating 60 fps in every game in our test suite with the settings cranked up and the ray tracing turned on. It struggled to keep up at 1440p, at least with everything set to ultra, but a little tinkering, or Nvidia’s latest tech, can help with that. Common games like Minecraft, Helldivers 2, and Marvel Rivals all ran over 90 fps, which is great news for weeknight Squirrel Girl enjoyers like myself.

As an RTX 50 Series card, the 5060 TI supports the latest version of DLSS (Deep Learning Super Sampling) which includes Multi-Frame Generation. For every traditionally rendered frame of gameplay, the GPU can use machine learning to generate up to three extra frames with low overhead. The result is a much smoother experience, with big fps jumps each time you turn up the setting. The tradeoffs are a slight increase in input lag, as well as the occasional tiny artifact, which I feel makes this a great option for slower, cinematic games, but less optimal for twitchy shooters.

This PNY example isn’t the flashiest, with a plastic housing and only two fans, but I think a lot of gamers will be satisfied with it. It does feature the classic 8-pin PCIe power plug, so it could be an upgrade for an older system too, but I don’t think the performance jump would be that noticeable from the higher-end 30 or even 20 Series cards. If you want to check out your other options, I’ve got a full GPU buying guide that covers the latest from both AMD and Nvidia, from this card all the way up to the $2,000 RTX 5090.

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September 25, 2025 0 comments
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A skeletal warrior stands holding a two-handed sword, wearing bulky black plate armour.
Gaming Gear

No MMO will ever have graphics as good as the text MUDs I played for years

by admin September 20, 2025



My friends, you’ve been had. You’ve been suckered. A cabal of sirens has made you stupefied and susceptible, bearing impressive names like Unreal Engine 5, Unity, Anvil, Snowdrop. These are distractions: dark paths to divert you from the true way. You don’t need nanite-rendered leaves or dappled evening sunlight rendered with lumen. Look away. Look away!

Terminally Online

This is Terminally Online: PC Gamer’s very own MMORPG column, and I am not Harvey Randall, your usual author. I’m Joshua Wolens, filling in for Harvey this week with a lot of wistful, misty-eyed old-man musings about the glory of the MUDs of yore.

Look away and look back to the last time anything was good: the ’90s, when the internet moved too slow to cook your brain and the absolute peak of graphical fidelity was translucent water and the PlayStation 1, whose vertices swam and staggered beneath their own raw aesthetic power. Back then, if you wanted a world—a real world—there was only one place to go: Multi-User Dungeons (MUDs).

And frankly, my contention is that for all our modern graphical horsepower, that’s still the case.


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Sacred texts

MUDs, if you’re not familiar, are large, shared, entirely text-based worlds where everything is conducted by the input and output of text. Massively multiplayer command lines, of a sort. Want to go somewhere? Prepare to type GO NORTH, GO NORTHWEST, GO NORTH, GO NORTHEAST ad nauseum until you reach your destination.

PvE might, in a generous game, consist of you typing KILL until the deed is done, pausing intermittently to input whatever the appropriate verb is for healing. A less generous game will have you type out the correct verb for every specific type of attack you want to do. As for PvP? Likely a terrifying arms race of custom-made combat scripts based on an ever-shifting sea of variables.

(Image credit: Mudlet Makers / Iron Realms Entertainment)

They’re complex, in other words. But despite that, it was a MUD—Achaea—that got its hooks into me at the tender age of 13. Not WoW, not EverQuest, not anything else. Achaea was my main game for years, but I moved on to others: Lusternia (no, it’s not a XXX game), Aardwolf, a brief flirtation with Discworld, and so on.

The ‘why’ of it is easy: more than any graphical MMO, these games captured the spirit of tabletop roleplaying—where the gaps in presentation left by dry stat sheets and dice rolls have to be filled by your imagination. MUDs were (and are) nothing but imagination, and their rudimentary presentation left enormous room for players to fill the gaps themselves.

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In my heyday, the meat of what I got up to in the MUDs I played didn’t consist of relentlessly grinding dev-authored quests (though there was plenty of that), it took place in all the interstices the designers had left and that players had moved to fill. The beauty of text is that there’s very little you can’t do with it and doing it takes very little time.

Being able to describe yourself any way you liked, to perform any action you could fit into a sentence meant that players I knew made their living as travelling performers, as essayists on in-game lore (this was often tedious), as politicians and diplomats. Also they would quite regularly retreat to somewhere secluded with one another and—sweaty fingers trembling—co-author the most specific smut you can imagine. The internet!

(Image credit: Iron Realms)

It is, in these circumstances, relatively easy to catch a dev’s attention and have them help you roleplay out some kind of in-game event. Perhaps you want to be an archaeologist making a momentous discovery: all you need is someone to type you up a new item, and maybe briefly inhabit a nearby NPC to act out the scene.


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And it really did look great, too. Not to turn into a kindergarten teacher, but your imagination is quite powerful, and good writing is timeless in a way no texture or lighting model ever will be.

Left on read

Alas, MUDs are on the downswing. In fairness, they’ve been that way since at least the late ’90s. They were dying even when I was first getting into them, slowly supplanted by MMOs which more closely resembled videogames and less resembled emacs. Where my favourites of yore once had playercounts in the hundreds, now they number in the tens. Some in the single-digits. Though some are doing quite well, I understand.

(Image credit: Iron Realms / Mudlet)

We’ll miss them if they ever go entirely, I think. As tech advances to fill more and more of those gaps which we used to have to fill ourselves, our scope for participation and mental investment in the worlds we spend thousands of hours in diminishes. Or mine does, anyway.

I’ve tried to get into the WoWs and SWTORs of the world (not FF14, which I believe I need some kind of catboy licence to enter legally), but none of the many characters I’ve made linger in my mind like the cadaverous freak I used to play in Achaea, and it’s Lusternia—not any MMO normal human beings play—that I habitually return to every holiday period. If I’m going to take part in a massive online world, I want to feel like I have the capacity to shape it, if nowhere else than in my own mind.



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September 20, 2025 0 comments
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The best Borderlands 4 PC graphics settings
Game Reviews

The best Borderlands 4 PC graphics settings

by admin September 14, 2025


Ready to shoot and loot until you can’t any longer? Borderlands 4 has arrived, and it’s brought some hefty visuals with it.

Gearbox’s latest FPS has some demanding settings when it comes to PC performance, so it may take some tweaking to get the game looking and running properly, especially if you have a somewhat older build like I do. I struggled early on until I figured out the right settings for my PC.

Thankfully, I now have the game running at a stable framerate, albeit with some sacrifice to visual quality. But trust me, you want BL4 to run smoothly as you are running, gliding, grappling, and driving around the new, awesome location of Kairos.

Here are my tips for the best PC graphics settings to use in Borderlands 4.

Best Borderlands 4 graphics settings

Image via 2K

First, I would suggest using the Auto-Detect Graphics Preset to Run Auto-Detect within the game’s Advanced Visuals options to see what the game recommends for your PC. From there, it’s time to tweak settings up or down to get the best performance while also retaining fidelity.

If you’re having difficulties running Borderlands 4 at a smooth framerate, try out these settings:

  • General
  • Resolution Scaling
    • Upscaling Method: GPU-dependent
      • Use DLSS for Nvidia GPUs or FSR for AMD GPUs.
    • Upscaling Quality: Balanced or Performance
      • This was the single most important setting for me. Once I lowered it, I saw an immediate boost in general FPS and stability. Balanced will retain some visual fidelity while also helping with performance, but if you continue to struggle with frames, lower this to Performance or Ultra Performance at the cost of making the game a bit uglier. I do think it’s worth it when it comes to keeping your FPS stable.
    • Spatial Upscaling Quality: Disabled
    • Scene Capture Quality: Full Resolution
    • Frame Generation: Off
    • Nvidia Reflex Low Latency: Boost
  • Environment
    • HLOD Loading Range: Near
    • Geometry Quality: Low
    • Texture Quality: Medium
    • Anisotropic Filtering Quality: x1
    • Foliage Density: Very Low
    • Volumetric Fog: Low
    • Shadow Quality: Low
    • Directional Shadow Quality: Low
    • Volumetric Cloud Shadows: Disabled
    • Lighting Quality: Low
    • Reflections Quality: Low
    • Shading Quality: Low
  • Post-Processing
    • Post-Processing Quality: Low
    • Motion Blur Amount: 0.0
    • Motion Blur Quality: Off

Borderlands 4 system requirements

Image via 2K

Before picking up BL4, make sure that your system meets the requirements below. The more VRAM and RAM you have, the better it will be for you in the end.

  • Minimum requirements
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Requires 8 CPU Cores for processor. Requires 8 GB VRAM for graphics. SSD storage required
  • Recommended requirements
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD storage required

Borderlands 4 Nvidia optimization guide

Due to BL4’s varying performance at launch, Nvidia and Gearbox came together to release a full-fledged optimization guide for several different graphics cards and resolutions. Check out the full list of info on the Gearbox website.

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September 14, 2025 0 comments
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MSI Afterburner
Gaming Gear

MSI Afterburner developer adding ‘triple channel voltage’ support for future MSI RTX 50 graphics cards

by admin September 11, 2025



MSI Afterburner’s sole developer, Alexey Nicolaychuk, is working on a new update for the app that will expand its voltage support for overclocking enthusiasts. In an update on the Guru3D forums, Nicolaychuk revealed that he’s working on “triple channel voltage” aimed at future MSI graphics cards that will expand voltage control beyond just core voltage manipulation.

Triple-channel voltage control will allow users to control two additional voltage parameters on future MSI graphics cards: memory voltage and aux (MSVDD) voltage. Core voltage control also gets an upgrade, boasting a direct PWM access mode featuring an expanded 100mV offset range for these cards.

This is a significant upgrade over Nvidia’s default voltage controls found on its Founders Edition graphics cards and many third-party cards. GPU voltage controls by default do not allow access to memory or auxiliary voltage control, and core voltage control is limited to a 20mV offset.


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This new tech will be limited to future MSI RTX 50 series graphics cards, at least for now. Nicolaychuk frustratingly explains that this tech can’t be adapted to other graphics card models (including outgoing MSI RTX 50 series GPUs), due to limitations in Nvidia’s default voltage controls. RTX 50 series graphics card models that use Nvidia’s reference design blacklist I2C devices at the driver level, making voltage controllers invisible to software trying to access them through the I2C bus.

However, Nicolaychuk clarified that future GPUs other than supported MSI models could work with triple channel voltage control, as long as those GPUs don’t adhere to Nvidia’s reference design and feature modified software to access the I2C bus. We’ll have to wait and see if any brands other than MSI decide to make RTX 50 series GPUs with these modifications. These GPUs will likely be cards focused on extreme overclocking.

Memory voltage control is arguably the most interesting addition of the new triple-channel voltage control. Modern Nvidia graphics cards can be heavily memory-bound depending on the application, and can gain as much performance from memory overclocking as GPU overclocking alone. Having memory voltage control will allow overclockers to boost the voltage of Blackwell’s GDDR7 memory modules, something that hasn’t been possible with previous graphics cards.

The improved 100mv offset range for GPU core overclocking could be promising, but Nvidia’s latest implementation of GPU voltage offset limits users to the maximum voltage the GPU is allowed to pull at stock speeds. Limiting voltage offsets on the core to boost voltage earlier in the GPU’s boosting table. So it is likely this feature won’t drastically improve what the GPU offset slider does by default.

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Regardless, the addition of triple-channel voltage should significantly improve Blackwell’s overclocking headroom on cards that support it.

The only way overclockers have been able to gain serious performance improvements through overclocking on Nvidia’s latest GPUs is by using exotic cooling solutions that drop the GPU temperature to ambient or sub-ambient temperatures and using modified firmware that allows the GPU to pull significantly more power than it’s supposed to from the factory.



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September 11, 2025 0 comments
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Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features
Game Updates

Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features

by admin September 9, 2025



Gearbox has disclosed the PC specs for Borderlands 4. The specs were shared by 2K on the Borderlands 4 website, covering both minimum and recommended. 2K also disclosed the numerous PC-specific settings that players can choose from, along with a range of accessibility features.

For the minimum specs, 2K said players who meet the standards can run Borderlands 4 with “solid performance on older PC hardware.” The recommended PC specs, meanwhile, provide “the intended experience for Borderlands 4,” 2K said. These settings strike a balance between performance and graphics, 2K said.

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Now Playing: Borderlands 4 | Official Launch Week Trailer

You can see the minimum and recommended PC specs below, along with a rundown of the graphics setting and accessibility feautres.

2K also disclosed Borderlands 4’s three difficulty settings. These include Easy, Normal, and Hard, while people should also be aware that difficulty scales individually in co-op parties. Here are the descriptions for each difficulty setting in Borderlands 4.

  • Easy: “Looking for a story.” Reduced damage, Elemental Affinities matter less
  • Normal: “Looking for a balanced experience.”
  • Hard: “Looking for a challenge.” Increased damage taken, increased Cash, Loot Quality is increased, Elemental Affinities matter more

Minimum PC hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
  • Requires 8 CPU Cores for processor and 8 GB VRAM for graphics.
  • Storage: 100 GB available space

Borderlands 4 ‎ recommended PC specs:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
  • Storage: 100 GB available space

Borderlands 4 ‎ PC graphics settings:

  • Basic
    • General:
      • Display Mode: Fullscreen, Windowed Fullscreen, Windowed
      • Resolution (Varies by setup)
      • Display Stats: None, FPS, All
      • Limit Frame Rate: Off, On
        • Custom FPS Limit (Varies by setup)
      • Vertical Sync: Off, On
      • Field of View (ultrawide monitors supported)
      • Vehicle Field of View (ultrawide monitors supported)
  • Advanced:
    • General:
      • Graphics Preset: Low, Medium, High, Very High, Badass
      • Anti-Aliasing: Disabled, Enabled
    • Resolution Scaling
      • Uscaling Method: Disabled, DLSS, FSR, TSR, XeSS
      • Upscaling Quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
      • Spatial Upscaling Quality: Performance, Balanced, Quality, Ultra Quality, Disabled
      • Scene Capture Quality: Low, High, Full Resolution
      • Frame Generation: Off, On
      • NVIDIA Reflex Low Latency: Off, On, Boost
    • Environment:
      • HLOD Loading Range: Near, Medium, Far
      • Geometry Quality: Low, Medium, High
      • Texture Quality: Low, Medium, High, Very High
      • Textures Streaming Speed: Medium, High, Very High
      • Anisotropic Filtering Quality: Off, x1, x2, x4, x8, x16
      • Foliage Density: Off, Very Low, Low, Medium, High, Very High
      • Volumetric Fog: Low, Medium, High, Very High
      • Volumetric Cloud: Low, Medium, High, Very High
      • Shadow Quality: Low, Medium, High, Very High
      • Directional Shadow Quality: Low, Medium, High, Very High
      • Volumetric Cloud Shadows: Disabled, Enabled
      • Lighting Quality: Low, Medium, High, Very High
      • Reflections Quality: Low, Medium, High, Very High
      • Shading Quality: Low, Medium, High
    • Post-Processing:
      • Post-Process Quality: Low, Medium, High, Very High
      • Motion Blur Amount
      • Motion Blur Quality: Off, Low, Medium, High, Very High

Borderlands 4 ‎ accessibility features:

  • Basic
    • Subtitles:
      • Show Subtitles: Off, On
      • Subtitle Text Size: Normal, Large, Extra Large
      • Force Bold Text: Off, On
      • Subtitle Color: White, Orange, Yellow, Pink, Light Blue, Green
      • Subtitle Background: Off, On
      • Subtitle Background Opacity: Off, Low, Medium, High, Full
    • Speaker Identity:
      • Toggle Speaker Identify: Off, On
      • Speaker Identify Color: White, Orange, Yellow, Pink, Light Blue, Green
  • Audio & Visuals:
    • General:
      • Menu Text Scaling: Off, Size 1, Size 2
      • Damage Numbers: Off, On
    • Audio:
      • Force Mono (converts all game audio to mono): Off, On
      • Mix Preset: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
    • Colors:
      • Color Preset (accessibility settings for different types of color vision deficiency):
        • Default
        • Green/Red (recommended for those that experience Deuteranopia)
        • Red/Green (recommended for those that experience Protanopia)
        • Blue/Yellow (may help those that experience Tritanopia)
      • High Contract HUD: Off, On
      • High Contrast Reticle: Off, On
      • Friendly Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Enemy Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Neutral Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Gameplay:
    • General:
      • Map Zoom Speed (Adjust how quickly the Map zooms in and out)
      • Enable Vibration: Off, On
      • Enable Adaptive Triggers: Off, On
      • Screen Shake Intensity
    • Movement:
      • Toggle Crouch: Off, On
      • Toggle Sprint: Off, On
      • Enable Dash: Off, On
      • Camera Head-bob
      • Grapple View Tilt: Off, On
      • Mantle with Forward: Off, On

In other news, Gearbox disclosed its post-launch plans for Borderlands 4, but if you want the new Vault Hunters then you’ll have to pay for the $130 Super Deluxe Edition. It’s currently unclear if Gearbox will sell the new additions as standalone DLC. There will also be additional storylines and side missions as well Bounty Packs that introduce new areas and missions that will lead to unique boss fights and the chance to earn more loot. Bounty Packs will be included with both the Deluxe and Super Deluxe Editions.

Borderlands 4 will hit PC, PS5, Xbox Series X|S on September 12, with a Switch 2 edition coming in early October. For more, check out the global launch times for Borderlands 4.



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September 9, 2025 0 comments
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AI Will Be As Important To Games As 3D Graphics
Game Updates

AI Will Be As Important To Games As 3D Graphics

by admin August 29, 2025


Hit the button! The big red one. Over there. Fine, I’ll hit it. *LOUD MUSIC STARTS* Folks, it’s Friday! We made it to the weekend. But first, before you go off and enjoy the last work day of the week, please read today’s Morning Checkpoint. Today, we’re talking about The Last of Us TV show, looking at the future of Space Marine 2, checking out some sales data for Cyberpunk 2077, and learning what Kojima thinks of AI. Someone hit that button again. It’s too loud, I can’t think.

Hideo Kojima thinks AI is the next big gaming revolution

The Death Stranding 2 director was in the midst of his Saudi Arabia tour stop when he opined on how games are changing. “Gaming is always about technology,” he said during a panel discussion, Rolling Stone reports. “At first, the games were all 2D, about 16 colors, 16 bits…the biggest, first change was [that] games became 3D. The second is we [became] connected by [the] internet, and you could play [online]. The third is the trend right now that AI is now coming into game creation, and we have not just ChatGPT, but they learn from how the players control. And I think that you’ll take advantage of that.”

But Kojima seems more interested in going to the movies or visiting museums than chatting with bots and playing games. “I probably just play maybe one game a year,” he said.

Cyberpunk 2077 on Switch 2 sold far more physical copies than digital

As spotted by VGC, Cyberpunk 2077 developer CD Projekt revealed during the company’s latest financial results that its open-world sci-fi RPG featuring Keanu Reeves was a big hit on Switch 2. Interestingly, 75 percent of Cyberpunk 2077 copies sold on Switch 2 in June were physical game cards. This is notable as CD Projekt Red opted not to use the controversial game key card system, and instead, Cyberpunk 2077 was one of the biggest third-party Switch 2 launch window games to ship entirely on a physical game cart.

Considering Cyberpunk 2077 was reportedly the best-selling third-party game on Nintendo’s new console, it seems Switch 2 owners, at least for now, prefer a real physical copy over key card shenanigans.

Warhammer 40K: Space Marine 2 is getting a brand new class in 2026

Space Marine 2 launched a year ago this month. To celebrate the third-person shooter entering its second year, Saber Interactive has released a new roadmap for it that promises a lot of new content, including a new class: The Techmarine. The studio didn’t share many details about the new class, but did confirm that Techmarines will get to wield Omnissiah Axes, a new exclusive weapon. Beyond the new class, the next year of content includes new PVE missions, PVP maps, fresh cosmetic options, and more.

New report claims Sony is planning a Switch-like PS6 handheld

YouTube channel and reliable tech leaker and reporter Moore’s Law Is Dead claims in a new video to have seen multiple documents mentioning that Sony is working on a portable, handheld PlayStation 6 console that will launch alongside a more powerful, traditional machine. Notably, the channel claims that this PS6 handheld will support the ability to dock and connect to a TV, like the Switch, turning it into a more traditional home console. Moore’s Law Is Dead speculates that this PS6 portable console might cost around $500 and could ship sometime in 2027.

Bella Ramsey tells Last of Us TV show haters to go play the game

As reported by GameSpot and Culture Crave,  Ellie actor Bella Ramsey talked about HBO’s The Last of Us and its already aired season two, as well as the upcoming season three. She discussed the death of Joel in season two and negative reactions to the show’s second year, saying:

“There is nothing I can do about it anyway. The show is out. There is nothing that can be changed or altered [for Season 2]. There is not really any point in reading or looking at anything. People are of course entitled to their opinions. It doesn’t affect the show, it doesn’t affect how the show continues or anything, in any way, so they’re very separate things to me. So no, I just don’t really engage.”

She also added that people who dislike the series can stop watching, explaining, “I would say, you don’t have to watch it. If you hate it that much, the game exists. You can just play the game again. You don’t have to watch [Season 3]. If you do want to watch it, I hope you enjoy it,”

ICYMI:

Watch this:



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August 29, 2025 0 comments
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A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


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(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

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If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

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August 26, 2025 0 comments
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This RTX 5090 graphics card draws up to 800W and looks like a model from 2008
Game Reviews

This RTX 5090 graphics card draws up to 800W and looks like a model from 2008

by admin August 20, 2025


As well as a see-through 720Hz tandem OLED gaming monitor, Asus unveiled a retro-looking graphics card that draws up to 800W – a massive 200W jump over the most powerful RTX 5090 models and 215W over the base spec. A single 16-pin power cable maxes out at 600W, so the ROG Matrix uses both the proprietary BTF connector built into Asus motherboards and the regular 16-pin power input. That should make this the most powerful consumer graphics card in the world by a huge margin, and just how it’s been designed is fascinating.

In short, Asus wanted to pay homage to their past designs with a 30th anniversary edition that goes well beyond the standard “take your standard GPU and paint it differently” method of creating special models. That accounts for the unusual circular frame of the far end, which refers back to a card Asus launched in 2008, but inside there are also manufacturing and design elements from later models: 3mm copper PCBs, vapour chamber cooling, liquid metal, four fans and so on.

Image credit: Eurogamer

Perhaps most critically for the super-wealthy slash overclocking audience the limited edition card is intended for, there are sensors on every wire of each power input to ensure that none is drawing too much power – after all, with 800W on tap, this is effectively uncharted territory for a “stock” graphics card.

There’s even a sensor to check the angle of the card, alerting you if it’s starting to sag. Graphics card enthusiasts actually spotting the sensor in other high-end Asus models a while back, and now that functionality is actually going to be surface in Asus’ software.


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So with 33 percent extra power, you’re going to get 33 percent extra performance, right? RTX 5090 Ti, more or less! Well, no. Asus say that the graphics card only delivers around 10 percent higher frame-rates, even at a rated boost clock of 2730MHz – versus 2407MHz for a base 5090. It’s not clear if there are any memory clock upgrades on offer either, but the GDDR7 on Maxwell does tend to overclock without many difficulties.

Of course, an 800W rating far exceeds this generation’s power sweet spot – and presumably even with unlimited power, you’d still run into some serious issues keeping the die, tiny mainboard and VRAM/power components cool under an 800W load.

It does kind of suggest that this is about the maximum we could expect from a proper RTX 5090 Ti though, which is perhaps why Nvidia hasn’t shown any signs of releasing one.

Even if you do have deep pockets, expect the ROG Matrix 5090 to be a real challenge to find. Asus say that only 1000 units will be made, though you can enter the chance to win one on their Gamescom 2025 site. Pricing also hasn’t been announced, but presumably is well into the middle four figures given that a dead standard 5090 costs $2000 or more, even so many months after launch.

More numerous – and affordable – will be their special edition 5080 models, which include a Hatsune Miku edition (part of a distractingly large number of branded peripherals and components) and a Noctua edition with the Austrian firm’s famous fans.

Either way, I’m happy the Matrix 5090 exists, pushing out the state of the art to ludicrous excess. It’ll be fascinating to see what overclockers manage to accomplish with it – bring on the liquid nitrogen! – and the retro design really appeals. I just hope that this GPU doesn’t portend the arrival of a 800W-rated RTX 6090.

Disclosure: Asus provided flights and accommodation in Cologne for Gamescom.



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August 20, 2025 0 comments
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