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GPU

Tools of the trade: I upgraded my gaming PC with a 420mm Arctic Liquid Freezer 3 AiO and vertical GPU mount, and now it looks incredible
Game Reviews

Tools of the trade: I upgraded my gaming PC with a 420mm Arctic Liquid Freezer 3 AiO and vertical GPU mount, and now it looks incredible

by admin October 6, 2025


With Battlefield 6 on the horizon – plus plenty of Borderlands 4, MechWarrior 5: Mercenaries and Hades 2 to play – I wanted to upgrade my AMD Ryzen 7 9800X3D and RTX 4090 Founders Edition gaming PC to better cope with these demanding titles.

The goal here is to improve temperatures, reduce fan noise and maybe make things look a little nicer, so I’ll be swapping the (admittedly chonky) 240mm AiO liquid cooler I currently have installed for a massive 420mm unit from Arctic. With more surface area and larger fans, I should be able to run the fans at lower speeds while still achieving much better cooling performance in these and other CPU-heavy games.

I set aside Friday morning to make the swap, and the results exceeded my expectations. I’ll share what I learned, why I made the choices I did, and also discuss the titanic Havn HS 420 VGPU case that I’ve been using for the past six months.

Part one: Arctic Liquid Freezer 3 Pro RGB install and mini review

I’ve been relatively happy with the Hyte Thicc Q60 240mm AiO CPU cooler I’ve been using for the past few months, with its pleasant black/white colour scheme and surprisingly good thermal performance for its size, but it does have some flaws. First, the display screen attached to the CPU block made it impossible for me to vertically mount my graphics card, as it hung down too far below the CPU socket.

More critically though, despite its incredibly thick radiators, it’s still limited by its dual 120mm fans, which need to spin relatively fast to push enough air through the thick rad. By replacing this unit with a (remarkably, around $100 cheaper) 420mm Arctic Liquid Freezer 3 Pro RGB AiO with three wider 140mm fans, I ought to be able to hit similar or even lower temperatures while running the fans significantly slower, cutting down on noise.

Here’s how my work PC looked before I started this project, with the Hyte Thicc Q60 240mm AiO installed. I dig the white/black colour scheme, but fan noise was relatively high. | Image credit: Eurogamer

Removing the Thicc Q60 was straightforward in the Havn HS 420 VGPU, as the case provides easy access to both sides of the computer and has clearly marked apertures for cable routing. The Arctic Liquid Freezer 3 Pro RGB (hereafter “new CPU cooler”) also has a relatively thick 38mm radiator, so rather than mounting it on the side access panel as I did with the Q60, I’ll be installing it at the top of the case and replacing the storage covers to cover the empty gap. A top placement also ensures that the pump on the CPU block is below the level of the radiator, which is generally good practice.

Installing the Arctic cooler was easy, with the fans installed on the block out of the box in the top-exhaust configuration that I wanted. The only real struggle I had with the new CPU cooler was deciding on which way up it should go. Initially, I wanted to install it with the Arctic logo on the included magnetically-attached CPU block fan the right way up, but this meant that the tubes were at the bottom and they interfered with the vertical GPU mount. In the end, I decided to sacrifice the aesthetics and live with the upside-down wordmark.

Here’s the Arctic Liquid Freezer 3 Pro A-RGB install, starting with the CPU block installed the right way up, then later upside-down to accommodate the vertical GPU mount. | Image credit: Eurogamer

With the new CPU cooler installed, I noted significantly lower CPU and GPU temperatures, with both sitting around 60 degrees celsius in Borderlands 4 (with around 50 percent load on the 9800X3D and 95 percent load on the RTX 4090), versus around 65-70 celsius CPU temperatures with the old setup. Even at maximum load – eg compiling shaders in Borderlands 4, a heavy all-core task that can last several minutes – the fans never ramped up to their maximum speed as they did before.

As well as the boost to performance, I appreciated the lack of a display on the CPU block, as it meant that the entire system only requires a single fan header and a single A-RGB header to run four fans. The last few high-end AiOs I’ve used from Hyte, Asus and NZXT have included displays, requiring a PCIe or SATA power connector and USB 2.0 connections, so going back to a simpler system was an unexpected relief.

Part two: vertical GPU swap

Moving from a traditional horizontal GPU mount to a vertical one provides a bit of an aesthetic boost, and for a large GPU like the RTX 4090 FE I’m using here, an extra sense of stability as well.

There’s plenty of space here between the RTX 4090 FE and the side of the case, which is always a worry for vertical GPU setups. | Image credit: Eurogamer

The Havn HS 420 VGPU case is designed for this, and therefore includes an extra assembly that replaces the usual PCIe slots and provides a PCIe 4.0 riser cable. The downside is a more complicated install process and blocking access to your extra PCIe ports, but given the rarity of second graphics cards or other add-in cards, that’s probably a trade most builders would be quite happy to make.

I found it easiest to install the 4090 into the vertical assembly first, then install the whole deal into the case. That makes pushing in the PCIe riser cable a tad tricky, but means that the graphics card itself doesn’t risk being damaged when you’re trying to pop it into the PCIe socket. Here, the bracket is secured with two thumb screws quite close to the glass window, so it’s easy enough to hold the assembly in place with one hand and secure it with the other.

The goal with vertical GPU placement is to make sure there’s a good amount of space between the card and the glass, so that hot air leaving the card has a chance to be directed away (in this case, by the three fans below). There’s a good two or three inches between the GPU and the side glass here, so that’s good enough for me.

I’m probably still paying a slight performance penalty for using a vertical GPU orientation, but one that I’m happy enough with given the very modest temperatures at full burn in-game.

Part three: Havn HS 420 VGPU long-term review

The £200/$230 Havn HS 420 is a fascinating high-end PC case that offers quite unusual features and a plethora of fan setups, and I’ve found it every bit as performant and sensibly arranged as the Corsair 9000D I was using before. You have more than enough space here for a full-size ATX board with a huge amount of SATA storage and a 420mm AiO, and this ought to hold it in good stead for custom water cooling as well. There’s even a bit of extra glass included in the box to virtually divide the CPU and GPU areas of the case, though I didn’t end up using it.

I particularly like the aesthetics of the case, with the rounded motif replicated across the top I/O (USB-C, two USB-A, 3.5mm) and power button, the various air inlets in the base and lid, the unusual circular rear fan mounts and so on. The white case works well with the white RAM, white Arctic P14 Pro fans and white Arctic Liquid Freezer 3 Pro A-RGB AiO cooler, and I only wish that I had a white motherboard and graphics card to complete the look.

A great-looking case, with plenty of well-designed space in the rear for accommodating cable clutter, removable frames for AiO installation and a consistent rounded aesthetic for various elements. | Image credit: Eurogamer

The curved glass used for the front and side of the case is also truly impressive, with a well-engineered system that slides it out before releasing it. I’m not such a huge fan of the small screws used to secure each side, as there’s no good place to store these if you want to leave the system in a state where it’s easy to pull apart for maintenance, upgrades or cleaning, and consequently I’ve lost them. However, at least with them removed, it’s easy enough to access each of the dust filters.

In terms of cable routing, the rear of the case provides a useful amount of space, all cable routes are clearly labelled, and there’s a surplus of tie points and so on. Installing fans and radiators is also made easier by the fact that each of the main sections (top, side, bottom) have removable frames, so you can install the rads/fans onto the frame outside of the case, then re-insert the frames.

Overall, it’s not the quietest or coolest case that I’ve ever used – I suspect that I may want to explore alternative fan arrangements, reduce fan RPMs further and/or use extra fans in the side intake to keep CPU temperatures even lower – but that’s OK. The Havn HS 420 VGPU is still comfortably the best-designed PC case I’ve tested, with great aesthetics and streamlined build experience, and I’d happily recommend it.

What I’ve learned, and what’s next

I’m happy with my redesigned gaming PC for now, but it’ll be interesting to see how it fares with next-gen graphics cards when they arrive down the line – especially if they again see an uptick in power consumption and therefore waste heat production. For the more imminent future, I’m planning to upgrade to a 9950X3D, which ought to produce a little more heat on the CPU side and therefore allow me to fully tune the fans to deal with worst-case scenarios.

I’m also curious to hear your comments and suggestions – should I turn around one of the rear fans as an exhaust, as I’ve seen elsewhere online? Add side intake fans? Get in touch with a company that will supply a white graphics card and motherboard? Clean up my cable mess? Some of these are possible, so do get in touch via the comments below or via Bluesky.


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October 6, 2025 0 comments
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Borderlands 4
Product Reviews

Is Borderlands 4 the new Crysis? Official GPU setting recommendations peg 4K performance with the RTX 5090 at 60 FPS, with DLSS and frame generation enabled

by admin September 16, 2025



Video game publisher 2K Games has released an extensive list of recommended graphics settings for Borderlands 4 across Nvidia and AMD GPUs at 1080p, 1440p, and 4K. These presets are said to offer players a reliable baseline, something that many found missing right after the game’s launch last week.

The official requirements for Borderlands 4 highlight just how demanding the game is across GPU generations, and the results aren’t flattering by any means. If we look at Nvidia, the minimum requirements list the RTX 2070, which can barely scrape by at 1080p, managing just 30 FPS with DLSS upscaling, along with low settings for textures, shadows, and foliage. A smoother 60 FPS gaming experience at 1080p requires an RTX 3060 Ti. If you want to play the game smoothly at 1440p with 60 FPS, the RTX 3080 12GB is the minimum requirement, but not without DLSS and demanding texture features set to medium.

Swipe to scroll horizontallyRecommended graphics settings for Borderlands 4 at 1080pRow 0 – Cell 0

RTX 2070 (30 FPS)

RTX 2080 Ti (30 FPS)

RTX 3050 8GB (30 FPS)

RTX 3060 Ti (60 FPS)

RTX 3070 Ti (60 FPS)

RTX 3080 12GB (60 FPS)

RTX 3090 Ti (60 FPS)

RTX 4060 Ti (60 FPS)

RTX 4070 Ti Super (60 FPS)

RTX 4080 Super (60 FPS)

RTX 4090 (60 FPS)

RTX 5050 (60 FPS)

RTX 5060 (60 FPS)

RTX 5060 Ti (60 FPS)

RTX 5070 (60 FPS)

RTX 5070 Ti (60 FPS)

RTX 5080 (60 FPS)

RTX 5090 (60 FPS)

Display mode

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

V-Sync

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Anti-aliasing

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Upscaling method

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

Upscaling quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

DLSS FG

–

–

–

–

–

–

–

On

On

On

On

On

On

On

On

On

On

On

DLSS MFG

–

–

–

–

–

–

–

2X

2X

2X

2X

4X

4X

4X

4X

4X

4X

4X

Nvidia Reflex

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

HLOD loading range

Near

Medium

Near

Far

Far

Far

Far

Far

Far

Far

Far

Medium

Far

Far

Far

Far

Far

Far

Geometry quality

Low

Medium

Low

High

High

High

High

High

High

High

High

Medium

High

High

High

High

High

High

Texture quality

Low

Medium

Low

High

High

Very high

Very high

High

Very high

Very high

Very high

Medium

High

High

Very high

Very high

Very high

Very high

Textures streaming speed

Medium

High

Medium

Very high

Very high

Very high

Very high

Very high

Very high

Very high

Very high

High

Very high

Very high

Very high

Very high

Very high

Very high

Anisotropic filtering quality

Off

x4

Off

x4

x4

x4

x16

x4

x4

x16

x16

x4

x4

x4

x4

x16

x16

x16

Foliage density

Off

Very low

Off

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Very low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric fog

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric cloud

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Shadow quality

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Directional shadow quality

Low

Low

Low

Low

Medium

High

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

High

Very high

Very high

Very high

Volumetric cloud shadows

Disabled

Disabled

Disabled

Disabled

Enabled

Enabled

Enabled

Disabled

Enabled

Enabled

Enabled

Disabled

Disabled

Enabled

Enabled

Enabled

Enabled

Enabled

Lighting quality

Low

Low

Low

Medium

Medium

Medium

High

Medium

High

Very high

Very high

Low

Medium

Medium

Medium

High

Very high

Very high

Reflections quality

Low

Low

Low

Low

Low

High

Very high

Low

Very high

Very high

Very high

Low

Low

Low

High

Very high

Very high

Very high

Shading quality

Low

Medium

Low

Medium

Medium

High

High

Medium

High

High

High

Medium

Medium

Medium

High

High

High

High

Post-process quality

Low

Low

Low

Medium

High

Very high

Very high

Medium

Very high

Very high

Very high

Low

Medium

High

Very high

Very high

Very high

Very high

More settings have been listed by 2K Games for Nvidia GPUs and AMD GPUs.


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On paper, the RTX 5090 stands out as the most powerful gaming graphics card available, and Borderlands 4 puts that muscle to good use. According to 2K’s recommendations, it’s the only GPU positioned to run Borderlands 4 at 4K (with DLSS and frame generation enabled) while pushing nearly every visual setting to the max. Notably, these recommendations only target a minimum of 60 FPS, which feels less than impressive for a flagship-grade GPU that costs upwards of $3,000.

On the other hand, the Radeon RX 5700 XT from AMD serves as an entry point for 1080p, although this can only be achieved using FSR and reduced settings for shadows and lighting to maintain frame rates at 60 FPS and above. As for mid-range GPUs like the RX 6700 XT and RX 7700 XT, they should be good enough at 1440p while maintaining much of the game’s visual quality. At the higher end, the RX 6950 XT and RX 7900 XTX push into 4K territory, but still rely on FSR in Balanced or Performance mode to deliver consistent performance.

AMD’s latest Radeon 9000 series is also part of the recommended list, with the latest RDNA 4 GPUs offering the best experience for Borderlands 4. The lineup benefits from FSR 4 and improved frame generation support, thus making the Radeon RX 9060 and 9060 XT suitable for 1440p, while the RX 9070 and 9070 XT are recommended to run the game at 4K / 60.

The release of these preset settings comes in the wake of Borderlands 4 drawing criticism for severe performance issues. Players have reportedly been running into all sorts of issues, ranging from low frame rates, stuttering, and crashes, even on top-tier graphics cards like the RTX 5090. While a 2.7GB day-one patch improved stability and fixed some crashes and errors, reports of inconsistent performance continue to surface. Gearbox CEO Randy Pitchford acknowledged the situation, noting that players with systems below spec or without SSDs would likely struggle.

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The recommended settings also highlight just how demanding the game truly is. Even with Nvidia’s latest RTX 50-series and AMD’s Radeon 9000-series GPUs, players are expected to lean on upscaling and frame generation to achieve smooth performance at higher resolutions. That in itself speaks volumes about the game’s hardware demands, underlying optimization issues, or likely both.

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September 16, 2025 0 comments
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Framework actually did it: I upgraded a laptop’s entire GPU in just three minutes
Product Reviews

Framework actually did it: I upgraded a laptop’s entire GPU in just three minutes

by admin August 29, 2025


Today, I can confirm the system actually works. I traveled to Framework’s San Francisco offices to be the first journalist to upgrade an entire laptop graphics card, with my own hands, in just three minutes — including the time it took to reboot. I yanked an AMD Radeon RX 7700S video card out of the machine and plugged in a brand-new mobile Nvidia RTX 5070, with just six screws and using the pen-shaped screwdriver that comes included with the machine.

And because seeing is believing, I filmed the whole thing to show you how quick and easy it was. (Hey veteran PC builders: this looks easier than MXM modules, right?)

I wasn’t able to test everything I would have liked to test at Framework’s offices. We couldn’t run benchmarks, only basic gameplay samples to show the card was working. (Framework claims the Nvidia card should be a 30 to 40 percent upgrade over the existing AMD one; games did run, and didn’t seem to have obvious issues at 1440p and high settings.)

Also, I wasn’t able to upgrade quite from scratch. I actually hauled my original Framework Laptop 16 review unit to San Francisco to see if I could turn that one into a new Nvidia laptop, but CEO Nirav Patel told me it would need software updates, including at least one new BIOS version, which weren’t fully ready yet. So while I did do the upgrade myself, the laptop I upgraded was one that Framework had prepped for the GPU swap.

While I was there, I also got to try Framework’s new standards-compliant 240W USB-C PD 3.1 charger, one of the very first on the market, letting the Laptop 16 (the first 240W PD 3.1 laptop!) finally play and charge at full speed. I brought my power meter and saw the Framework Laptop 16 pull over 220W while running stress tests, charging up its battery, and charging up a couple phones plugged into the laptop all at the same time. When I came back 15 or so minutes later, the new power adapter was only warm, not hot — comfortable to pick up and hold. I’ll have a video on that next week.

At $699 for only a 100W, 8GB mobile RTX 5070 worth of performance, this might be niche tech for now. But Framework’s proven the point, and I’m hoping future upgrades keep it from being niche for long.



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August 29, 2025 0 comments
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A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


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(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

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If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

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August 26, 2025 0 comments
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Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for "CPU and GPU related optimizations"
Game Updates

Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for “CPU and GPU related optimizations”

by admin August 19, 2025


PC gamers who are hoping Capcom updates Monster Hunter Wilds to improve performance will have to wait a little longer. A statement made on X.com via the official Monster Hunter account has told players that improvements are coming, but not until this winter.

To our hunters playing #MHWilds on PC, we’re committed to listening to your feedback and improving both performance and stability of the game.

Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards.

We’ll share more information on the specifics in the future.

The news comes alongside the release of Hotfix patch Ver.1.021.02.00, which has dropped on PS5, Xbox, and PC.

Hotfix patch Ver.1.021.02.00 details:

Bug Fixes and Balance Adjustments

  • Fixed an issue that reduced the invulnerability window upon successfully performing the long sword’s Iai Spirit Slash against monster attacks that have long hit detection durations.
  • Fixed an issue where, when the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item would revert to an empty slot.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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