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Shinobi Vengeance
Game Reviews

Shinobi: Art Of Vengeance Review: Gorgeous, Flawed Ninja Action

by admin August 25, 2025


Reflecting on my time with Shinobi: Art of Vengeance while I watched the credits roll, I recalled a close friend of mine from high school. Before the start of first period, she’d usually vent to me about how stressed she felt juggling so many extracurricular activities that she wound up staying at school for nearly 12 hours every weekday. Her reason for maintaining such a rigorous afterschool schedule was that so many different people were counting on her, and she didn’t want to let anyone down. Concerned for her health and happiness, the only advice I could offer her was, “You don’t have to be everyone’s friend.”

I won’t bury the lede too deep here: I enjoyed Shinobi: Art of Vengeance. It’s a cool game that’s rich with Sega nostalgia, and you’ll probably have fun with it if it seems like your kind of thing. However, much like my high school friend, Art of Vengeance feels stretched thin by the sheer amount of bases it tries to cover despite its relatively small scope.

Art of Vengeance places players in the shoes of Sega’s original Shinobi protagonist, Joe Musashi. His peaceful life with his very pregnant wife is immediately thrust into turmoil after his clan’s village is brutally attacked by a paramilitary organization bent on—you’re not gonna believe this—world domination. With rage boiling in his heart, Joe embarks on a quest to pursue his attackers and exact his revenge. Of course there’s that “save the world” business too, but make no mistake, this battle is personal. Unfortunately, the blade of revenge cuts both ways, and Joe will have to come face to face with the very cycle of life and death itself before he can rest at journey’s end.

To address the elemental ninjitsu in the room, Shinobi: Art of Vengeance is wildly dissimilar to last month’s Ninja Gaiden: Ragebound. Sure, both are revivals of dormant ninja-themed sidescrollers that originated in the late 80s. Heck, Joe’s call to adventure even resembles the way Ragebound opens with a demon attack on the Hayabusas’ village. However, while I’d describe Ragebound as a retro-influenced game that can appeal to modern audiences, Art of Vengeance comes off as a modern character action game distilled into a 2D form that retro enthusiasts can enjoy. Comparing the two is like comparing apples to potatoes.

C-C-C-Combo Breaker

Though Joe Musashi hasn’t played the starring role in a video game for over three decades (I’m sorry if this makes you feel old), his moveset in Art of Vengeance shows he’s no worse for wear. From the moment you hit the start button, the ninja master can effortlessly throw kunai, chain together light and heavy attacks, and bust out limited special moves to diffuse otherwise dire situations. As a fledgling ninja-in-training learning the controls, I immediately fell in love with how fluid this combo-heavy combat felt. I could effortlessly weave together strings of attacks while I dashed around enemies after mere minutes of practice, and I loved how Joe could instantly fly straight through weakened enemies all over the screen to perform executions. Even when the game cranks up the challenge later on, it’s one hell of a power fantasy from start to finish.

Art of Vengeance does take a while to fully unlock its combat system, though. While Joe’s starting kit is serviceable, most of his attacks are locked behind shop upgrades and hidden unlocks (more on this later). That said, this system did let me learn and ease into every move in my arsenal, which the game absolutely rewards. Sure, I could button-mash my way to victory if I wanted to. But to efficiently take down opponents, I had to note which attacks deplete enemy armor, inflict the most damage, or just let me strike from an angle that wouldn’t see me eating a counterattack. This might sound daunting, but if anything, fully unlocking Joe’s kit makes it easier to pull off flashy and intuitive combos. Art of Vengeance feels simultaneously simple and expressive via its controls.

©Sega

Regardless of your skill level, it’s easy to feel like a badass when playing a game as outrageously gorgeous as Art of Vengeance. Developer Lizardcube has worked on some great-looking games, so I don’t say lightly that Art of Vengeance is by far the team’s best work yet. The hand-drawn character animations look absolutely spectacular, and the level backgrounds are so rich with detail that I often stopped just to soak in the scenery. As I scoured through my screenshots to find images for this review, I couldn’t believe how often the in-game action looked like those impossibly good-looking bullshots that publishers use to market games that never look that phenomenal in actuality. To say Shinobi has never looked better is an understatement: This is a visual labor of love down to the smallest details.

Character action adventure

The mechanical foundation and presentation of Art of Vengeance is fantastic, but where it starts to lose me is in its level design. To answer the question lingering in the minds of any sidescrolling enthusiasts reading this, this game is a Metroidvania…kind of. It’s technically stage-based, but each level is expansive and littered with optional paths that lead to collectibles and permanent stat boosts. In true Metroidvania fashion, most of these secrets require late-game traversal upgrades to reach. Art of Vengeance presents itself as an action game first and foremost, but I got the sense that Lizardcube added these exploratory elements to offer players some optional challenges and pad the total runtime a bit.

In practice, most areas were worse off for this “have your cake and eat it too” approach. I didn’t find the level exploration especially compelling, as it usually devolved into finding obvious detours and turning around whenever I saw walls. Additionally, many of these wide-open levels fail to emphasize the game’s stellar combat system. I was genuinely alarmed by how easy it was to just pass by many enemies rather than spend time fighting them. Meanwhile, several instances where combat is required consisted of waves of enemies that rarely forced me to switch up my battle strategy. Fortunately, boss battles were always a blast and rewarded mastery of Joe’s abilities, so I always looked forward to those highs at the end of each stage.

© Sega

Some levels do admittedly benefit from the open-ended approach. Neo City is a shining example: Its nonlinear layout creates great replay value, and the backing track from Tee Lopes that perfectly emulates Yuzo Koshiro’s classic Streets of Rage sound (Koshiro himself appears on the soundtrack!) made the entire area a joy from start to finish. Meanwhile, stages like the Submarine Base that see Joe s-l-o-w-l-y pushing canisters into holes to unlock doors were okay my first time through, but a genuine slog to revisit in the postgame Arcade Mode. 

It’s not just the exploration that made the game feel a bit stretched thin. Art of Vengeance sprinkles in numerous platforming challenges, mostly as obstacles to overcome to get those aforementioned secrets. Some stick the landing, like the frantic autoscrolling challenges where Joe has to run away from monsters and enemy gunfire while vaulting from platform to platform.  Meanwhile, during the precision platforming segments I sometimes felt as if I was battling against the game’s core controls, such as in moments when I had to hold the jump button at the right time to run up a wall without accidentally double jumping. The platforming’s mostly okay, but it for sure ain’t Celeste.

Even the story never settles on a consistent tone. There’s a running gag about Joe only communicating via grunts, which did get a chuckle out of me the first four or five times I saw it. However, Art of Vengeance absolutely refuses to let up this bit, even during dramatic scenes that are otherwise treated seriously. It’s certainly possible to mix drama with absurdity—the edgy Pac-Man reboot Shadow Labyrinth actually did this well. However, Art of Vengeance’s efforts to do so are clunky where deftness is required; the game doesn’t know when to let a serious moment just be a serious moment. Taken together, these issues create a game that feels incohesive despite its strengths.

It’s everyone’s friend

Nothing about Art of Vengeance made me outright dislike it. Rather, I mostly wish it focused more on exploring its combat system. As much as I loved learning and unlocking all of Joe’s attacks, by the endgame I found myself settling on a couple go-to attacks that efficiently dealt with 90 percent of my opponents. I actually went back and scored S-Ranks in every level just to see if I’d ever feel pressured to change my strategy, but ironically, the opposite happened. Because the scoring system weighs avoiding damage so heavily, I felt outright discouraged from getting inventive with the combat when simply jumpkicking everything with the right build was way safer and just as effective.

Still, for all my misgivings, I’ll say that Art of Vengeance did make me care about Shinobi again. As video game historian Jeremy Parish notes in his retrospective of Shinobi, a major strength of this series is its ability to remix its own concepts to “suit the current moment.” Indeed, there is an absolute abundance of inspiration on display here from classic games that Art of Vengeance draws on, yet the game itself feels distinctly modern in its design philosophy. So if the goal was strictly to recapture the spirit of Shinobi, Art of Vengeance is undeniably a success.

Shinobi: Art of Vengeance

  • back-of-the-box quote

    “At long last, the dog from Shadow Dancer returns!”

  • Type of game

    2D hack-and-slash platformer with some Metroidvania elements.

  • Liked

    Jaw-dropping visuals, excellent combat mechanics, great boss encounters.

  • Disliked

    Exploration felt unfulfilling and took focus away from combat, story is tonally inconsistent, platforming is hit or miss.

  • Developer

    Sega, Lizardcube

  • Platforms

    PS5, PS4, Xbox Series X/S, Xbox One, Switch, PC (Played).

  • Release Date

    August 26, 2025 (Early Access), August 29, 2025 (General Release).

  • Played

    32 hours. 100% completed the story mode. Earned S-Ranks in every stage in Arcade Mode. Earned all achievements.

I had fun with this video game, no questions asked. I also feel slightly empty as I think back on it. I can respect the effort that was put into the wide net of play experiences the game offers, just as I can see why my friend wanted to know and help everyone she knew. That said, this is also the first time I’ve really remembered that friend in nearly 20 years. Pleasant memories aren’t always lasting memories, and that’s how Art of Vengeance sits with me: A game that was worth my time, but didn’t strongly resonate with me either.

Shinobi: Art of Vengeance has all the right stuff at its core. The fluid action is a blast at its best, and the breathtaking visuals are a sight to behold. Unfortunately, the unfulfilling exploration and so-so platforming keep the game from hitting its full potential. It’s an enjoyable playthrough on a rainy day, especially for the person who wants a strong hit of Sega nostalgia or needs to decompress from more intensive games. But like spending time with someone who wants to be everyone’s friend, the experience feels a little too shallow for its own good. Shinobi’s long overdue return is easy to like, I just wish I could love it too. 



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August 25, 2025 0 comments
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Date Everything
Gaming Gear

Date Everything turns everyday household objects into gorgeous love interests, and now I can’t look at my refrigerator the same way

by admin June 11, 2025



I can’t say I’ve ever looked at any one of the inanimate objects in my apartment and thought about taking it for dinner and a movie, but Date Everything suddenly has me questioning my limited worldview by asking: What if a record player was actually a gorgeous 1920s flapper?

I’ve been pretty stoked for this game for a while. I’m a sucker for a quirky dating sim, which this very much is, and Date Everything boasts a pretty stellar voice cast from the likes of Felicia Day to Johnny Yong Bosch.

Its release is just around the corner now, but developer Sassy Chap Games has very kindly put out a demo so I can finally see which appliances are hot and which are… bizarre Duke Nukem parodies springing forth from an unassuming microwave.


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(Image credit: Team17)

Switching between the real world and the dateable objects world happens through a pair of handy-dandy glasses—which, yes, it seems you can also date—turning my freezer into a big cuddly foodie and my bed into a very flirtatious woman.

Date Everything really isn’t exaggerating with its name, either. Putting on the glasses highlights all the different household doodads I can chat up, and it’s a lot. Curtains, hampers, recipe books, blankets, magnifying glasses, freaking window panes. The entire house is a smorgasbord of eligible bachelors and bachelorettes.

They’re all complete with vaguely punny names—the window is called Wyndolyn, and the coffee machine, Kopi, takes her name from the Indonesian word for coffee—and designs that really do compliment each one’s inanimate appearance. Betty the bed is draped in puffy, comforting looking duvets while door Dorian dons a necklace full of keys and a white shirt with some classic doorway paneling.

(Image credit: Team17)

I started taking a weird pleasure in trying to guess each object’s appearance and personality before shooting my glasses’ love beams at them to awaken them. I got almost every single one wrong, mind, but Sassy Chap has pretty accurately nailed how each thing would probably act if it was a real person.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It’s mostly brief introductions to each character in the demo, but they all have plenty to say. The dialogue does admittedly veer into cringe quite regularly but, you know, in that weird endearing sort of way. There’s a little bit of fourth-wall breaking and a nice range of dialogue options I can return back with—standard stuff, like peppy positivity or some more passive-aggressive sass—and for the most part, I was interested in getting to know each person/object a little bit more.

Thankfully, I won’t have to wait too long for that. Date Everything launches on Steam on June 17 (just a week away!) and you can wishlist the game now, or give its demo a little peep. The first day is fixed on who you meet, but the second demo day opens up a good chunk of the house to meet whoever you desire.



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June 11, 2025 0 comments
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Gorgeous stealth adventure Eriksholm: The Stolen Dream gets July release date and demo
Game Reviews

Gorgeous stealth adventure Eriksholm: The Stolen Dream gets July release date and demo

by admin June 9, 2025



Eriksholm: The Stolen Dream – the stealth adventure that’s been eliciting all sorts of oohs and ahhs thanks to its lovely looks and impressive motion capture – finally has a release date. It’s coming to PC, Xbox Series X/S, and PC on 15th July, with a demo available now.


Eriksholm is the work of River End Games, a Swedish studio comprised of around 16 people (making its presentational pizzaz all the more impressive), and it takes its inspiration from the Scandinavia of the early 1900s. This isn’t quite the world as we know it – a mysterious illness known as Heartpox has the city in its grip, for starters – but it’s here we meet our protagonist, Hanna, who becomes embroiled in a deadly adventure after her brother disappears.


River End Games calls Eriksholm an “isometric, narrative-driven stealth game”, and it shares many of the trappings of the stealth-tactics genre – including sight cones, that isometric perspective, and multiple characters with complementary abilities you’ll use to navigate the city undetected. Based on my time with a couple of levels not so long ago, though, it appears to play a bit more puzzle-y, with obstacles having specific solutions.

Eriksholm: The Stolen Dream release date trailer.Watch on YouTube


It’s unclear if that’s indicative of the broader experience, but I’m certainly intrigued enough to want to play more. Not least because Eriksholm – with its endearing cast and gorgeous environmental design – is a lovely world to sink into.


And River End Games is now letting everyone have a nose around Eriksholm ahead of its launch, thanks to a newly released demo on Steam and the Epic Games Store. River End hasn’t specified what’s in the demo, but it’s promising a glimpse of Eriksholm’s “atmospheric design, tense stealth sequences, and emotionally driven narrative”. And you’ll be able to carry your progress over to the full game if you’re suitably convinced.


Eriksholm: The Stolen Dream launches for PS5, Xbox Series X/S, and PC on 15th July, and (depending on platform) it should cost around £33.50 GBP/€39.99/$39.99 USD.



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June 9, 2025 0 comments
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Gorgeous 2D adventure Planet of Lana is getting a sequel
Game Updates

Gorgeous 2D adventure Planet of Lana is getting a sequel

by admin June 9, 2025



Planet of Lana is getting a sequel called Children of the Leaf and it’s due out next year.


A continuation of the 2023 game’s gorgeous 2D world, players will once again take the role of Lana and her adorable companion Mui as they navigate a strange world after a robot invasion.


The game will be released across Xbox Series X/S, PC, PS4, PS5, and Nintendo Switch in 2026, arriving on Game Pass day one.

Planet of Lana 2: Children of the Leaf Announcement Trailer | Xbox Games Showcase 2025Watch on YouTube


“In the past few years, we’ve been honoured to see how Planet of Lana has touched players worldwide, from its cinematic world to its heartwarming story and action-packed gameplay,” said Adam Stjärnljus, creative director at developer Wishfully.


“Our team learned a lot from creating the first game and we always knew that Lana and Mui’s story wasn’t over, so we’ve created a whole new adventure for players, packed with creative puzzle sequences and surprises around every corner. We can’t wait for players to join our dynamic duo once again, and unravel the mysteries of Novo’s world.”


The sequel promises more clever puzzle solving, as well as refined stealth mechanics, new agility-challenging action sequences, and a profound sci-fi story.


The original Planet of Lana received a positive reaction on its release. “A beautifully crafted side-scroller with a restless puzzle imagination,” reads our Planet of Lana review.



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June 9, 2025 0 comments
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Honor 400 review shot
Product Reviews

Honor 400 review: a mid-range Android phone with a truly gorgeous display

by admin June 3, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Honor 400: Two-minute review

In the time that I’ve spent with the Honor 400, part of me is stunned to see just how far the mid-range market has come. Usually, when I test phones at this end of the scale, I anticipate there being one area that significantly holds the phone back from true greatness. This is understandable – there needs to be some reason to upgrade to the best phones like the iPhone 16 Pro or the Samsung Galaxy S25 Ultra – but on the Honor 400, this caveat never really applied.

For starters, with an affordable price tag of £399.99 in the UK, the Honor 400 already undercuts a ton of mid-range contenders like the Pixel 9a, the Samsung Galaxy A56 and the Nothing Phone 3a Pro, which will make it a more tempting buy for those who are tied to a strict budget.

Diving into the phone itself, Honor spoils us with a number of features, the highlight being the 6.55-inch AMOLED display, which can reach a peak brightness of 5000 nits. I’ve tested a lot of phones in my time, but Honor just knows how to make a mid-range display that’s instantly eye-catching. It’s colorful, easy to use outdoors, and great for streaming films and TV shows.


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The new 200MP main camera captures some great shots, especially when the sun is out, but the setup really comes into its own when paired with the Harcourt-inspired filters in the phone’s portrait mode. If you prefer taking pictures of friends and family rather than what you had for dinner, then you’ll appreciate what’s available here.

This amounts to a solid experience overall, but in some instances, it’s a slight downgrade compared to the phone’s predecessor. For instance, the Honor 200 has a slightly larger 6.7-inch display as well as an additional telephoto lens. The same Snapdragon 7 Gen 3 chipset has been carried over, so you won’t gain much where performance is concerned.

With that in mind, I wouldn’t recommend the Honor 400 to owners of last year’s Honor mid-range. For those with a device that’s been out for four or five years, though, it’s hard to argue with the value proposition Honor has put together.

Honor 400 review: price and availability

(Image credit: Future)

  • Starts at £399.99 in the UK
  • Released in May 2025

Situated as the middle child of the new Honor 400 series, the Honor 400 has a starting price of £399.99 for the 256GB model, but that price leaps up to £449 if you want the larger 512GB storage option.

At the time of writing, only UK pricing and availability have been confirmed, with the phone releasing in May 2025 both as a SIM-free device and from several UK networks.

Even though their naming conventions are easy to understand, the pricing within the Honor 400 range is a little confusing. At present, the Honor 400 Lite costs £249.99, just £150 less than the Honor 400, whereas the Honor 400 Pro asks for an extra £300 with an RRP of £699.99.

I can only hypothesize that the Honor 400’s entry-level price is a strategic move to make it more affordable than some of the established best mid-range phones, which tend to sit around £499.

Honor 400 review: specs

Swipe to scroll horizontallyHeader Cell – Column 0 Header Cell – Column 1

Dimensions:

156.5mm x 74.6mm x 7.3mm

Weight:

184g

Display:

6.55-inch (2736 x 1264) up to 120Hz AMOLED

Chipset:

Snapdragon 7 Gen 3

RAM:

8GB

Storage:

256GB / 512GB

OS:

Android 15

Primary camera:

200MP (f/1.9, 1/1.4”, OIS) sensor

Ultra-wide camera:

12MP (f/2.2, FOV 112°) sensor

Front Camera:

50MP sensor

Battery:

5,330mAh

Charging:

66W wired

Colors:

Midnight Black, Meteor Silver, Desert Gold

Honor 400 review: design

Image 1 of 2

(Image credit: Future)(Image credit: Future)

  • Honor is definitely nipping at Apple’s heels
  • The design feels more confident than the Honor 200

The overall design of Honor’s mid-range phones has always felt a little off to my eyes. For example, the Honor 90 from a few years back had a wonderful Emerald Green option that made it stand out, but it was hampered by two distinct camera bumps that felt wildly out of place.

Things weren’t much better with last year’s Honor 200, which featured far too much negative space in its camera module, making the design feel like an afterthought compared to the rest of the device. Thankfully, Honor has finally hit a far more premium, if potentially dull, aesthetic.

As mentioned in the Honor 400 Lite review, it isn’t hard to see where Honor is drawing its inspiration from here. The flat edges around the device, alongside the vertically aligned cameras, give off a whiff of the iPhone 16, which is no bad thing when you consider that the Honor 400 is less than half the price of Apple’s £699/$699 handset.

It does feel premium in the hand, and even with a plastic chassis, I think people would be surprised to learn just how cheap the Honor 400 is at the checkout, based solely on its looks.

I do wish, however, that Honor could have kept some of its signature flair where the colors are concerned. The company has instead opted for safe black, silver and gold variations. Thankfully, there is an official IP rating this time around of IP65, so you won’t have to worry about dust particles or jets of water – always helpful over long-term use.

While it certainly won’t wow anyone, I feel that this is the most confident-looking mid-ranger that Honor has ever put out, and I have to admire it for that.

Honor 400 review: display

(Image credit: Future)

  • It’s a smaller display at 6.55 inches
  • The curves have been swapped out for a flat panel

If there’s one area where this company has easily outpaced the mid-range competition, it’s in the quality of its displays, and the Honor 400 is no exception, although there is one tweak that might put off some folks from upgrading.

Starting with the good, this 6.55-inch AMOLED display is just drop-dead gorgeous to look at. It gets impressively bright at up to 5000 nits, and when using it outdoors against direct sunlight, I haven’t found myself squinting to make out what’s on the screen.

The crisp 2736 x 1264 resolution also makes the phone great for catching up on Netflix or whichever streaming service takes your fancy. Using the Honor 400 at the gym, I was quite immersed in a few episodes of Prime Video’s Invincible while on the treadmill, with the phone doing the show’s vivid color palette justice.

If you don’t mind sacrificing a little more battery life, you can toggle Super Dynamic Display alongside Vivid Display, two modes that use AI to analyze what you’re watching and respond with improved colors and realism in real time. I can’t say that I saw an immediate difference, but the screen already looked great, so I can’t really complain.

(Image credit: Future)

While the phone’s refresh rate can be set to 120Hz at all times, by default it’s placed in an adaptive mode that allows it to change depending on the task at hand, saving battery life in the process. Even though this has long been a feature among the best Android phones, it blows my mind that it’s now something we get as standard in the mid-range/budget market.

Making a return is all of Honor’s dimming and eye-health features. That sounds impressive on paper, with ‘3840Hz RiskFree Dimming’, but what does it actually mean? In practice, this tech limits the amount of refreshes that take place at a speed imperceptible to the human eye, reducing the risk of eye fatigue over time.

Of course, something like this is difficult to quantify. However, I will say that out of all the phones I’ve used, the Honor 400 is one of the few that doesn’t leave me with noticeable eye-strain if I do a quick bit of scrolling before bed, particularly if the fantastic ‘eBook mode’ is activated.

All of this amounts to a wonderful display, but if you currently own an Honor 90 or an Honor 200, it’s worth bearing in mind that both of those phones have a larger 6.7-inch display, so you are getting a slight downgrade where size is concerned. Personally, I don’t mind, particularly as it makes the Honor 400 easier to use one-handed, but it’s still something to consider.

Honor 400 review: cameras

(Image credit: Future)

  • Just like the display, the cameras have also been downgraded/upgraded
  • The new 200MP main sensor is the star of the show

There’s a definite pattern of give and take with the Honor 400. I’ve already mentioned the differences in the display tech, and unfortunately, it also extends to the new camera setup.

On paper, you’ve got a 200MP (f/1.9, 1/1.4”, OIS) main sensor, flanked by a 12MP (f/2.2, FOV 112°) ultrawide that also serves as a macro lens. That might sound fairly decent given the £399.99 price tag, but eagle-eyed readers might have already noticed that while the main sensor has had a bump from 50MP to 200MP, the phone is missing the additional 50MP telephoto lens from the Honor 200.

While it’s nice to have a dedicated telephoto lens, having the upgraded megapixel count on the main lens does open up more opportunities for cropping and zooming that don’t completely wreck the quality of the photo.

Enjoying the wonderful sights of Surrey’s Box Hill, I was able to snap some fantastic shots that really did the trail justice, helped in large part by the brilliantly sunny weather. When I felt the need to crop in on certain photos for social media after the fact, I didn’t feel hard done by in the final results.

The same can be said for the ultra-wide shots, which, despite that 12MP ceiling, still packed an impressive degree of detail and color. In a pinch, that same ultra-wide lens can be used for macro shots if, like me, you enjoy getting the odd picture of fauna up close (although I can’t imagine using it for much else).

You’ve got 4x digital zoom for picking up subjects in the distance, but for something really far out, you can lean on Honor’s 30x AI Superzoom. Just like it operates on other Honor phones, this feature uses AI to recreate the picture you’ve taken. This means the end result isn’t technically a photo at all, but something AI has constructed from a real photo. As you might imagine, its success rate can be mixed, and there’s a general ‘watercolour’ look that plagues all of these images after the fact.

Speaking of AI, there’s an ‘image to video’ feature that lets you make short AI-driven animations out of shots you’ve taken. I’ll admit, one video it derived from a selfie felt so realistic that I didn’t like the idea of seeing what else it could do. Thankfully, these videos don’t go beyond five seconds, so there isn’t a huge use case for them.

When it comes to more traditional AI features in the phone’s editing suite, like AI cutout or AI outpainting (the latter of which extends the picture with generative AI), it all works rather well.

Last year, Honor made a big splash by partnering with photography studio Harcourt to add more pizazz to the portrait photography of the 200 series; now those signature Harcourt filters are back on the Honor 400, looking better than ever.

If you’re the type of person whose Instagram uploads are filled with model-style shots, you’ll appreciate what’s on offer here. Although there are just three Harcourt filters (Vibrant, Color and Classic), they all look great and pump out truly eye-catching shots.

While the 50MP selfie camera doesn’t utilize Harcourt’s prowess, it still managed to capture self-portraits that I was more than happy to share with the world, which doesn’t often happen. There’s a wonderfully soft bokeh here that pairs well with the camera’s autofocus.

The dedicated night mode also does a respectable job, so you should be in luck with most low-light situations if you do want to take a quick snap.

Honor 400 review: camera samples

Image 1 of 6

(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)

Honor 400 review: performance

(Image credit: Future)

  • Same chipset as last year
  • Respectable performance in its price range

The best thing I can say about the Honor 400 from a performance perspective is just how little it’s been on my mind over the course of testing the device. Of course, I’m not saying that it exceeds the best iPhones – far from it – but even though it uses the same Snapdragon 7 Gen 3 chipset as last year, it goes to show how far the mid-range market has come, where you can now expect solid day-to-day performance without breaking the bank.

In the time that I spent with the Honor 400, I didn’t have an app fail to load or crash mid-use, and I could jump from one app to another without any significant delay. Even when using the phone as a hotspot to watch a video on my iPad, I could still scroll through Google Chrome on the Honor 400 without any noticeable slowdown.

When it came to games, the phone handled booting up a race in Asphalt Legends Unite and the game’s frenetic energy with ease. Graphics look bold and exciting on the display, and any visual stuttering was very brief and infrequent.

I found the performance within Call of Duty Mobile to be even better, so if you like to get in a few rounds of Nuketown on your lunch break, you won’t have any issues doing so here.

I will say that for both games (and at times when I was really pushing the device), I felt some heat radiating off the Honor 400. It was never enough to make holding the device uncomfortable, but it did give me pause to make sure that I didn’t overstretch the phone’s limitations.

I do, however, want to give a brief nod to the speakers, which performed surprisingly well in testing. I almost always anticipate a mono-speaker system at this end of the market, but there’s a stereo set-up on the Honor 400, and it can get impressively loud and immersive when you’re diving into a spot of gaming.

Honor 400 review: software

(Image credit: Future)

  • Honor has gone all in on AI
  • MagicOS is better, but there’s still room for improvement

Just like almost every other company on the block right now, Honor has gone all-in on AI.

As with AI implementation on other devices, I found the overall experience to be a mixed bag. I don’t think the situation is quite as dire as what I’ve come across using Apple Intelligence on my iPhone 16 Plus, but there are definitely areas where Honor has plenty of room for improvement.

On the better side of that equation is Honor’s Magic Portal, which operates similarly to Google’s Circle to Search (which already exists on the Honor 400), only this time requiring that you highlight an object using your knuckle. I found the feature to be incredibly responsive, and once you’ve selected your desired image or piece of text, you can quickly share it to a list of apps that appear on the side, as chosen by AI. It’s genuinely a great example of AI being used intelligently, and I did find myself using it a few times to save text quickly.

Features like AI Subtitles and AI Translate have their moments, but there’s still work to be done. For the former, it can generate speech to text with decent speed and accuracy, but when I tried to get it to make subtitles from a YouTube video, the whole experience fell apart with nonsensical text. AI Translate fares a bit better with a quick response time for translations, but it doesn’t boast quite as many available languages as Live Translate on Galaxy AI-toting Samsung phones, so you’ll find a more robust experience elsewhere.

At the lower end of the scale, AI Suggestions pretty much does what it says on the tin by offering up quick access to apps it thinks you need at certain times of day, but this is a feature Apple’s had for years so I don’t understand why Honor has drawn so much attention to it here as if it’s something brand new. There’s also AI Deepfake Detection, although this only works with video calls and doesn’t let you know if you’re seeing a video or image online that’s fake, which is really where it should be targeted.

Magic Capsule on the Honor 400 Pro, which also features on the 400 (Image credit: Future)

All of this sits on top of MagicOS 9.0, Honor’s Android 15 overlay, which in itself is something of a head-scratcher. I will say that compared to when I last used MagicOS on the Honor 90, the operating system has come quite a long way, and it feels less cumbersome to use than I remember.

It’s not quite as slick as stock Android, which can be found on the best Pixel phones, but it does have a nice aesthetic. And as someone who mostly uses an iPhone, I did appreciate the nods to iOS, including Honor’s take on the Dynamic Island, which shows music playback at the top of the display, as well as the need to swipe down from different sections to access the notification tray or the control center (even if I did find myself in the latter a few times when it wasn’t my intention).

What holds MagicOS back is the unfortunate amount of bloatware that comes preinstalled on the Honor 400. When setting the phone up, I needed to get rid of several apps, including TikTok and Temu, not to mention Honor’s own-brand apps, which include the company’s Google Play Store competitor, the Honor App Market. It’s not a deal-breaker, by any means, but it doesn’t help the phone against fierce competition.

On a better note, the Honor 400 now comes with a promised six years of updates, providing official support until at least 2031. Compared to the paltry support that Honor provided for previous devices, this is a huge shift that makes the Honor 400 a better option as a phone to last you well into the future.

Honor 400 review: battery life

  • Slightly larger 5,300mAh cell
  • Easily gets you through a full day of use comfortably

Despite its smaller stature, the Honor 400 features a slightly increased battery capacity compared to the Honor 200, jumping from 5,200mAh to 5,300mAh. Honor hasn’t been too specific where longevity is concerned, other than claiming an “all-day battery life” for the phone, which, thankfully, is an assessment that’s more on the conservative side.

I put the Honor 400 through a heavy day of use, starting at 8:30am, getting just over four hours of screen time, including 40 minutes of Instagram and 25 minutes of Prime Video, alongside 33 minutes of Spotify in the background and 1 hour and 39 minutes of using the phone as a hotspot for my iPad. With all that in mind, the phone still had 30% left in the tank by 10:30pm, 14 hours later.

For my money, that’s more than enough to alleviate any major battery anxiety. You also toggle one of two power-saving modes, which halt a lot of background processing to extend the longevity as much as possible. On most days, however, I didn’t need to charge the Honor 400 until about halfway through the following day.

When you do need to top up, you won’t have to wait long as the Honor 400 boasts 66W fast charging, although there isn’t a compatible fast charger included in the box. When charging at a slightly slower 60W rate on an adapter I had to hand, it took about 30 minutes to get from 20% to 69%, and a total of 54 minutes to get back to a full tank.

Unfortunately, there’s no wireless charging available, which does feel like a sticking point when that feature is creeping into the mid-range conversation.

Should I buy the Honor 400?

Swipe to scroll horizontallyHonor 400 score card

Attributes

Notes

Rating

Design

It might not turn heads with its colorways but the Honor 400 has a confident look.

4 / 5

Display

The display is the true highlight here, just not for owners of last year’s phone.

4.5 / 5

Performance

Great everyday performance that’s difficult to fault.

4 / 5

Camera

The absent telephoto is missed, but everything else is solid.

4 / 5

Battery

More than enough to get you through an intensive day of use.

4 / 5

Software

MagicOS still has some way to go, as does Honor’s AI suite.

3 / 5

Value

Great cameras, a gorgeous display and tons of storage make this a winner.

5 / 5

Buy it if…

Don’t buy it if…

Honor 400 review: also consider

If you’re not completely sold on the Honor 400’s set of features, then these alternatives might be a better fit.

How I tested the Honor 400

  • Tested over a single week
  • Used as the reviewer’s main handset
  • Battery tested against intensive and typical days of use

For the purposes of this review, I used the Honor 400 as my main handset for a total of seven days as it carried my SIM card. Due to this being a pre-release model, certain features like Google Wallet wouldn’t work with the device, so I relied on a paired TicWatch Pro 5 Enduro smartwatch for payments.

While the phone does feature 66W fast charging, I used a 65W adapter during the charging test, which automatically downgrades to 60W in the process. The phone I used prior to the Honor 400 was the iPhone 16 Plus, which served as a mental reference over the testing period.

First reviewed: May 2025



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June 3, 2025 0 comments
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Gris & Neva Collector's Bundle And Gorgeous Deluxe Editions Are Back In Stock
Game Updates

Gris & Neva Collector’s Bundle And Gorgeous Deluxe Editions Are Back In Stock

by admin June 1, 2025



Video games are some of the best–and interactive–art around, and if you ever needed a prime example of the medium’s artistic impact, then Gris and Neva by Nomada Studio more than fit that bill. Both of these elegant games are being bundled into a new $200 Collector’s Edition exclusive to GameStop. Preorders for Nintendo Switch and PS5 initially sold out when they became available in mid-April, but the it’s back in stock for both platforms ahead of its November 21 release.

Meanwhile, Amazon has restocked the recently released Gris Deluxe Edition ($50) for Switch and Neva Deluxe Edition ($55) for Switch and PS5.

$200 | Releases November 21

The Gris | Neva Collector’s Edition includes physical copies of both games–either PS5 or Switch versions–plus a selection of collectible extras like a gatefold vinyl set of both games’ soundtracks, steelbook cases, exclusive art prints, and a 168-page hardcover art book, which offers a look behind the curtain at how these games were developed. Preorders for the Nintendo Switch and PS5 versions are available at GameStop.

Gris | Neva Collector’s Edition

In case the Collector’s Edition sells out–or you don’t feel like waiting until November–Deluxe Editions of Gris and Neva released earlier this year. While you aren’t getting as many extras in these versions, they’re still great editions of the games and much more affordable than the Collector’s Edition bundle.

The $50 Gris Deluxe Edition comes with a copy of the game, a CD soundtrack, a collectible tuck-in box, and a 100-page art book chronicling the visual journey of the game from concept phase to final product. The $55 Neva Deluxe Edition offers a similar assortment of extras. Alongside the physical copy of the game, there’s also a CD soundtrack, a download code for the score, a collector’s box, and an 88-page art book containing sketches, concepts, and other designs used in the development of Neva.

If you just want the games without extras, Gris and Neva standard editions are available for PS5 and Switch as well.

Both games earned positive reviews when they launched, with critics praising these titles for tackling sensitive topics through an artistic lens. Gris is a tranquil platformer set in a desolate world that is falling apart, and as the protagonist, players have to explore a ruined landscape that serves as a stand-in for the five stages of grief.

Neva is also an emotional tale, and while it appears to be a story about climate change and the destruction of nature, it also focuses on parenthood and all of the feelings associated with it through the character Alba and her wolf companion Neva.



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June 1, 2025 0 comments
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Anker Nebula X1 Home Projector Review: Gorgeous Anywhere
Product Reviews

Anker Nebula X1 Home Projector Review: Gorgeous Anywhere

by admin May 24, 2025


Combined with the X1’s four speakers, you’ve got 200 watts of lossless audio power through one cable, and with Dolby Audio support (although no Dolby Atmos) and 25 ms latency on screen there’s no synching issues I could spot. Range for the speakers is up to 100 feet, but you’ll want them closer for cinematic sound.

I missed the cinema release of the Bob Dylan biopic A Complete Unknown, but streaming it via Disney + in 4K Ultra HD, I was sucked right into 1960s Greenwich Village, and both concert, dialog, and studio audio were superb, with instrumentation, crowd noise, and FX impressively balanced. Even the bang-crash-wallop of Tom Hardy’s dreadful Netflix caper Havoc sounded powerful and engaging.

Features, Connectivity, and Cost

For streaming, the Nebula X1 uses the Google TV platform with Netflix built in and Google Cast. If you want to connect to a Blu-ray player or gaming console there are two HDMI ports (one with eARC). There’s also USB-A and USB-C options and a 3.5 millimeter headphone socket.

Back in my living room and with a karaoke YouTube channel loaded, the microphones in the speaker kit really came into their own, especially if you’re a ten-year-old girl and her mother. Enthusiastic warbling aside, the quality was rock-solid, and battery life far too long!

It’s worth remembering that while the retractable handle makes this projector “portable” it does weigh 13.7 pounds (6.2 kilograms) and requires a power outlet. If you want a true go-anywhere battery-powered design, like the excellent XGIMI Go+ ($699), you’ll need to sacrifice brightness and audio power. I’m yet to be sold on backyard movies, but I live in a cold, overpopulated part of the world. If you have the space for a dedicated outdoor screen, and can punch up the volume without bothering the neighbors, you’re in for a treat. Just make sure your Wi-Fi signal is strong enough.

The X1 also connects to the Nebula Connect smartphone app (iOS, Android). I was unable to use it due to early beta testing, but having connected and controlled four or five different projectors with it, I’ve no doubt it will work fine. If anything, it tends to be easier than the remote, although finding menus for manual control is a bit of a fiddle if you don’t know where to look.

At $3,000, the X1 is currently the most expensive portable projector. It’s comparable in price to a quality home cinema projector, but those often lack streaming capabilities or audio. Despite the wonderful image quality, AI smarts and streaming, I’m not sure it’s worth the money on its own.

But add in the speakers and the microphones—the bundle is available for $3,427—and the proposition is entirely different. The impact the satellite speakers has on your enjoyment of a movie, combined with excellent image quality and whisper-quiet operation makes it an easy, albeit it expensive, product to recommend.



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May 24, 2025 0 comments
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Samsung Odyssey G81SF OLED Gaming Monitor Review: Gorgeous
Product Reviews

Samsung Odyssey G81SF OLED Gaming Monitor Review: Gorgeous

by admin May 20, 2025


Let’s cut to the chase—Samsung’s latest QD-OLED computer monitor is absolutely awesome, and I’ve loved having it at my desk for the past month or so. Every game I play on it looks incredible, and it has quickly become the centerpiece of my battle station.

Even so, I’m still having trouble recommending 4K high-refresh monitors to people who have to buy and build their own systems. Having a monitor with some room to grow is the right choice, but the gap between performance and capability can be frustrating if you’re on otherwise budget-friendly hardware. If you’re thinking of making an upgrade, really nice 1440p screens are available for under $400, and they might be a better performance fit for most people.

On the other hand, if you’ve already got the most powerful gaming PC in your friend group and you’ve got the cash to spare, you’ll be extremely pleased with the Samsung G81SF. It offers the best panel type in the category, the highest resolution and refresh rate modern systems can reasonably manage, and the suite of features to match.

Fast Refresh, High Resolution

The G81SF features Quantum-Dot OLED technology. (We have an in-depth explainer about panel types if you want the technical details.) The result is just about the best gaming monitor experience you can have at the moment. Colors are super bright and vivid, and shadows and dark areas totally disappear into blackness. It makes me want to turn off the lights, put on some headphones, and settle in for too many hours of some deeply cinematic game.

For most folks, the QD-OLED screens are going to be the absolute best gaming experience you can find, but there are alternatives. If you’re just set on 4K and 240Hz, the Mini LED version of the same screen from Samsung has a slower response time, and won’t have the same beautiful Quantum Dot-powered colors, but can be found for $700 or less. If you’re considering this screen, I don’t think that one will impress you nearly as much, but it does indicate the kind of premium you’re paying for the newest tech.

Given the high refresh and resolution, leveraging adaptive refresh here will be crucial for preventing tearing, and the Samsung features FreeSync Premium Plus, rather than Nvidia G-Sync. The most noticeable advantage to doing so is that it saves you some bucks, with FreeSync screens generally being a bit cheaper than their counterparts. The other advantage is that it works with both Nvidia and AMD cards, so you won’t be tied to one or the other when shopping for GPUs.

The issue for most people will just be getting games to run smoothly. I’m lucky enough to have an RTX 5090 (7/10, WIRED Recommends) for review purposes. Even with Nvidia’s current top-end, recently released card, most modern games won’t get anywhere close to 240 FPS at 4K without significant settings tweaking and liberal use of frame generation. If you’re on a lower-powered or older card, you might get frustrated to find that only Terraria runs at full resolution and refresh rate. People with cards older than the RTX 20 Series should avert their eyes, because it’s likely you won’t even be able to output at 4K and 240Hz, let alone game.

Tech and Stand

It has a simple platform stand, which is sufficiently sturdy given the relatively heavy screen, with a basic cable loop at the base. It also has RGB lights in a small ring around the back, but in order to see them your room will need to be dark and your monitor fairly close to the wall behind it. You can set them from the on-screen display, so no extra software needed.

New monitors often come out of the box with the screen brightness turned way up, and I recommend turning it down to anywhere from 20 to 30 percent. You might be surprised how much it spares your eyes over the course of a few hours of gaming, and it will save you a few bucks on your power bill. I tweaked a few other settings as well, including turning down the contrast to 40 and the color to 20.

It’s really important to touch on the ports, because both DisplayPort 1.4 and HDMI 2.1 rely on Digital Stream Compression to reach 4K at 240Hz. Compression might sound like a scary word here, but according to the VESA the effects shouldn’t be visually apparent. Technically, the HDMI port has a higher bandwidth, but I couldn’t tell the difference when switching back and forth between them.



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May 20, 2025 0 comments
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