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Product Reviews

This early Prime Day deal has MSI’s gorgeous 34-inch curved ultrawide QD-OLED gaming monitor dropping to $649 at Amazon

by admin October 3, 2025



If you want to view the output from your PC and its accompanying graphics card in fine detail, then you need to splash out on a quality monitor. Depending on your priority, whether it’s working on photo imagery or video, or for pure gaming, you go for the specs that suit your use case the best. In some of these early Amazon Prime Big Deals Day deals, there are some great discounts on popular monitor brands. Today, we have a deal on one of MSI’s fantastic QD-OLED gaming monitors, which will make your games pop, with inky blacks and eye-popping colors.

The MSI MAG 341CQP gaming monitor is on sale for $649 at Amazon, one of its lowest prices in recent history. With its large 34-inch ultrawide display and impressive specifications, this is a luxury gaming monitor for serious gamers who want to experience the best visuals on a QD-OLED panel. This monitor deal is also available directly from MSI, should they sell out quickly on Amazon.

The MAG 341CQP spans 34 inches diagonally and features a QD-OLED panel with an 1800R curvature to wrap around the periphery of your vision. It has an original list price of $899.99, but prices have fluctuated between an all-time low of $575.99 in November 2024, to $780 in May of this year (according to CamelCamelCamel). Currently, it’s discounted to a much more palatable price in this deal.

The MSI MAG 341CQP’s display features support for AMD FreeSync Premium Pro, handy for reducing screen tearing and frame refresh rate issues. The large 34-inch screen has a 21:9 aspect ratio and sharp 3440×1440 (UWQHD) pixel resolution. The refresh rate can go up to 175Hz. A QD-OLED panel means not only excellent contrast, but also super-low response times of around 0.03ms.

It also supports DisplayHDR True Black 400 and has a good selection of ports for video input. You can take advantage of two HDMI 2.1 inputs and one DisplayPort 1.4a port. It also works as a USB hub, with a built-in KVM. Two USB 2.0 Type-A ports, one USB 2.0 Type-B port, and a Type-C port with 15W charging. A 3.5mm audio jack is also included.

The monitor comes with a 3-year manufacturer’s warranty from MSI, including coverage for OLED burn-in.

If you’re looking for more savings, check out our Best PC Hardware deals for a range of products, or dive deeper into our specialized SSD and Storage Deals, Hard Drive Deals, Gaming Monitor Deals, Graphics Card Deals, or CPU Deals pages.



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October 3, 2025 0 comments
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Art shows FF9 characters fighting in Alexandria.
Game Reviews

Even More Gorgeous Final Fantasy MTG Cards Are Coming And They’re Already Selling Out Again

by admin October 1, 2025


Wizards of the Coast is going to turn as much paper into gold as it can with Magic: The Gathering, and leading the way is its best-selling Final Fantasy Universes Beyond set. The company recently announced at MagicCon Atlanta 2025 that it will be releasing additional Final Fantasy box sets with new cards featuring more beautiful art spanning the Square Enix RPG franchise’s history. If you’re worried about your wallet, relax! The initial wave of pre-orders sold out instantly.

This mini-expansion includes a new Chocobo Bundle, a new Commander Deck, and four new Scene Boxes. They all arrive on December 5 and all of them are basically impossible to find online right now. Hopefully, fans have better luck with the inventory that comes directly to their local hobby shops. The Chocobo Bundle is $110 and comes with a bunch of booster packs, Chocobo-themed lands, alt-art reprints, a new promo card, and an incredibly neat life total click-wheel:

Then there’s the new $100 FFVII Limit Break Commander Deck that comes with a PC download code for the HD remaster of the original game and an exclusive Traditional Foil promo card that shows Cloud looking up at Shinra HQ. It seems way over-priced but is also completely sold out right now on Amazon.

The new Scene Boxes are what really have my attention. There’s one for Final Fantasy, Final Fantasy VIII, Final Fantasy IX, and Final Fantasy XV. Each comes with six Foil Borderless Scene Cards, six Art Cards, three Play Boosters, and one Display Easel for $42. The six cards go together to recreate scenes from each game. These new cards aren’t legal in standard play but look cool as heck. The art on the boxes alone makes me want one.

There was no shortage of Lord of the Rings Scene Boxes when they arrived in 2023, offering hope that after the initial frenzy subsides, fans will be able to get access to the new Final Fantasy ones without too much trouble or paying over MSRP for them. Are the boxes worth even that? In the grand scheme of things, probably not. But that’s the whole point of Universes Beyond: subverting logic with passion.

The result has been very lucrative for Wizards but a pain for many fans. “This whole collab has been so confusing,” wrote one after the latest Final Fantasy products were announced. “Every attempt I’ve made at actually purchasing cards has shown that the set is sold out everywhere, and they don’t seem to be printing any new ones. But there’s new cards still coming out too?” Yes. And I suspect these won’t be the last ones either.



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October 1, 2025 0 comments
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Don't overlook The Invincible on PlayStation Plus, it's a gorgeous sci-fi mystery that lingers long in the mind
Game Reviews

Don’t overlook The Invincible on PlayStation Plus, it’s a gorgeous sci-fi mystery that lingers long in the mind

by admin September 19, 2025


It’s not how a game feels at the time but how it feels after that defines it. That’s a thought I’ve been chewing in my mind like gum for most of the year. How it settles; that’s the clincher. There can be extraordinarily strong feelings when you’re playing a game, but months later, do you want to go back? Ask yourself. The answer is telling.

Yes, I want to go back to The Invincible, a walking-pace adaptation of a novel by the same name, written by Polish author Stanisław Lem. The answer surprises me, because when I reviewed The Invincible in 2023, I didn’t have those extraordinarily strong feelings I mentioned. Three out of five stars, I gave it. Intriguing but slim, I said. “The Invincible is a spectacular adaptation of Stanisław Lem’s book, but it’s limited in terms of what you can do in it, and the impact on the story you have.” I stand by what I wrote. Yet, I also yearn to go back.

To me, The Invincible – now added to PlayStation Plus Extra, which suits it enormously – is an exhibition. A recreation and celebration of a place we can’t otherwise go. This is a place dreamt during an era which long ago passed us by. An era of clumpy Smeg refrigerators and tank-like steel cars, when such things as weight and realism didn’t seem to get in the way. It’s hard sci-fi, technically, which means the story is concerned with scientific accuracy, but labelling it that way gives the wrong impression. To me, this belongs far more to Space romance. To storytellers laying on the grass and looking at the stars and wondering what magnificent things might be out there. All that matters is possibility. Unfettered imagination rules all.

Image credit: Eurogamer / Starward Industries

Image credit: Starward Industries

Image credit: Starward Industries
The Invincible is a beautiful game full of beautiful sci-fi things.

The Invincible celebrates impossible sci-fi design. There are creations here that would never get out of Earth’s atmosphere, and yet, here they are hulking-around in Space. This is a game of sci-fi toys and chromatic machines, with knobs and dials to push and pull, which beep and whirr as you follow the footsteps of your missing crew. A game that begs you to touch, to feel the rusted surface of buggies you find abandoned, or to clack the chunky buttons of locator-devices in your hand, as you venture towards surface anomalies.

This focus on gadgetry wouldn’t work if The Invincible otherwise asked too much of you – if it was busy making you run and jump and shoot and fight. But it doesn’t; it allows the atmosphere to breathe. The Invincible is content to unfold gently and unhurriedly, and for you to sightsee and gaze at postcard horizons and improbable planetary views – all while wondering where you are and what’s going on. It gives you time and space to examine, time and space to appreciate. An evening stroll – that’s what it is – and there’s great worth in a calming experience like that, especially among games that agitate and rile us up.

That’s not to say there’s no tension or excitement here. There is – there’s enough to pull your curiosity through, and there’s a climax still piercingly relevant even 61 years after Lem’s book was released. But a malleable and reactive experience this is not. The Invincible is a story to be experienced rather than to shape.

But that’s okay. This is a grand and lavish recreation of a story I would otherwise have had no experience of, and such are the sights in the game they will stay with me for a long time (that spaceship!). I’m glad I walked around in it, and I’m doubly glad it’s easier for many of you to walk around it now too. Fondly remembered, it certainly is.



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September 19, 2025 0 comments
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A white gaming PC built using a Thermaltake PC case, Cooler Master fans, and an AMD CPU.
Product Reviews

I’ve taken a proper bargain of a case from Thermaltake and built a gorgeous white PC with it

by admin September 8, 2025



Our build process

Every month we build a gaming PC with the latest components and cases—it’s good to get stuck in and build something regularly in our opinion. If you’re looking for inspiration for your next build, or you’re new to the hobby, you can check out our picks below. You can easily make changes to these too, and in some cases, we hope you do. We’re building and testing every PC we highlight, and if we run into any issues, we’ll explain them here.

We’re back with another build. This time, a compact white gaming PC, powered by AMD’s top gaming CPU, the Ryzen 7 9800X3D, and a Gigabyte RTX 5070 Ti Eagle OC Ice SFF. I’ve tried to gain a few style points with the Cooler Master Hyper 612 Apex and Cooler Master Sickleflow Edge 360 fans—three fans combined into a single unit. That’s more of a time-saver than you’d think and makes for fewer cables.

All of which has been stuffed inside a surprising affordable chassis: Thermaltake’s S100 Tempered Glass Snow Edition. This budget case looks better than it should, considering its price tag, and altogether brings this white PC build together nicely.

Quick list

  • Case: Thermaltake S100 Tempered Glass Snow Edition – $73/£40
  • Motherboard: ASRock Phantom Gaming B850I Lightning WiFi – $210/£198
  • Graphics card: Gigabyte GeForce RTX 5070 Ti Eagle OC Ice SFF – $900/£610
  • CPU: AMD Ryzen 7 9800X3D – $472/£420
  • RAM: Crucial DDR5 Pro 64 GB – $228/£171
  • SSD: Solidigm P44 Pro 2 TB – $240/£187
  • Cooler: Cooler Master Hyper 612 Apex – $80/£55
  • PSU: Be Quiet! Pure Power 12 M 850 W – $130/£110
  • Fans: Cooler Master Sickleflow Edge 360 ARGB White Edition – $75/£53

Gallery

Image 1 of 18

(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)

Parts list

Performance

We put every build through its paces, testing the latest games and putting the CPU under pressure to ensure stability.


Related articles

This PC is ‘Custom PC #10’ in the charts below.

Best PC build 2025

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 8, 2025 0 comments
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Gorgeous Cybernoir Thriller Replaced Finally Has A New Release Date
Game Reviews

Gorgeous Cybernoir Thriller Replaced Finally Has A New Release Date

by admin August 26, 2025


Replaced has been turning heads since it was first revealed back at E3 2021 (RIP), but actually completing the game has taken longer than anyone thought it would, including its developers at Sad Cat Studios. At long last, there’s good news, though: the team recently confirmed the gorgeous pixel art action game will arrive sometime next spring.

That early 2026 timeframe will be a bummer to those secretly hoping Replaced might still sneak out onto PC and Xbox before the end of the year, but it’s better than nothing for fans who have been waiting years to finally see the cinematic cyberpunk platformer in action for themselves. After missing its original 2022 launch window, the day-and-date Game Pass game has been subject to continuous delays. A 2024 launch slipped into 2025, which has now slipped into 2026. What makes this time any different?

“This is the first time I’m addressing this personally and that’s because I can finally say it with confidence,” game director Yura Zhdanovich revealed in a new developer update. “Replaced will be released in spring of 2026. We will need just a little more time to get it polished. And to be more precise, our final trailer for the game with the exact release date will be shown later this year.”

Zhdanovich seems to be teasing a final date getting announced at The Game Awards 2025. Until then, Replaced has looked surprisingly good during its recent showing at Gamescom. Much like Silksong, its repeated delays seem to have less to do with development woes (minus having to relocate because of the Russian invasion of Ukraine) than the fact that Sad Cat Studios had just been severely underestimating how much time it would take to get Replaced right.

Replaced is more than just eye-candy

Sporting a Batman: Arkham-like, combo-based combat system and tons of vibrant, detailed pixel art backgrounds, Replaced is exactly the kind of “hand-crafted” indie project that deserves as much production time as it can get. Add in the cinematic mood and ambiance of puzzle-platform games like Inside and Planet of Lana, and you have the recipe for something very special if Sad Cat Studios can pull it off. The latest demo of the game looks as promising as ever.

“We have done more than 600 clips of animation, which effectively translates to several thousands of hand painted frames of those animations blended together with beautiful VFX, amplifying the mix between retro and modern visuals,” Zhdanovich said. No AI-generated slop in sight. You love to see it.



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August 26, 2025 0 comments
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Shinobi Vengeance
Game Reviews

Shinobi: Art Of Vengeance Review: Gorgeous, Flawed Ninja Action

by admin August 25, 2025


Reflecting on my time with Shinobi: Art of Vengeance while I watched the credits roll, I recalled a close friend of mine from high school. Before the start of first period, she’d usually vent to me about how stressed she felt juggling so many extracurricular activities that she wound up staying at school for nearly 12 hours every weekday. Her reason for maintaining such a rigorous afterschool schedule was that so many different people were counting on her, and she didn’t want to let anyone down. Concerned for her health and happiness, the only advice I could offer her was, “You don’t have to be everyone’s friend.”

I won’t bury the lede too deep here: I enjoyed Shinobi: Art of Vengeance. It’s a cool game that’s rich with Sega nostalgia, and you’ll probably have fun with it if it seems like your kind of thing. However, much like my high school friend, Art of Vengeance feels stretched thin by the sheer amount of bases it tries to cover despite its relatively small scope.

Art of Vengeance places players in the shoes of Sega’s original Shinobi protagonist, Joe Musashi. His peaceful life with his very pregnant wife is immediately thrust into turmoil after his clan’s village is brutally attacked by a paramilitary organization bent on—you’re not gonna believe this—world domination. With rage boiling in his heart, Joe embarks on a quest to pursue his attackers and exact his revenge. Of course there’s that “save the world” business too, but make no mistake, this battle is personal. Unfortunately, the blade of revenge cuts both ways, and Joe will have to come face to face with the very cycle of life and death itself before he can rest at journey’s end.

To address the elemental ninjitsu in the room, Shinobi: Art of Vengeance is wildly dissimilar to last month’s Ninja Gaiden: Ragebound. Sure, both are revivals of dormant ninja-themed sidescrollers that originated in the late 80s. Heck, Joe’s call to adventure even resembles the way Ragebound opens with a demon attack on the Hayabusas’ village. However, while I’d describe Ragebound as a retro-influenced game that can appeal to modern audiences, Art of Vengeance comes off as a modern character action game distilled into a 2D form that retro enthusiasts can enjoy. Comparing the two is like comparing apples to potatoes.

C-C-C-Combo Breaker

Though Joe Musashi hasn’t played the starring role in a video game for over three decades (I’m sorry if this makes you feel old), his moveset in Art of Vengeance shows he’s no worse for wear. From the moment you hit the start button, the ninja master can effortlessly throw kunai, chain together light and heavy attacks, and bust out limited special moves to diffuse otherwise dire situations. As a fledgling ninja-in-training learning the controls, I immediately fell in love with how fluid this combo-heavy combat felt. I could effortlessly weave together strings of attacks while I dashed around enemies after mere minutes of practice, and I loved how Joe could instantly fly straight through weakened enemies all over the screen to perform executions. Even when the game cranks up the challenge later on, it’s one hell of a power fantasy from start to finish.

Art of Vengeance does take a while to fully unlock its combat system, though. While Joe’s starting kit is serviceable, most of his attacks are locked behind shop upgrades and hidden unlocks (more on this later). That said, this system did let me learn and ease into every move in my arsenal, which the game absolutely rewards. Sure, I could button-mash my way to victory if I wanted to. But to efficiently take down opponents, I had to note which attacks deplete enemy armor, inflict the most damage, or just let me strike from an angle that wouldn’t see me eating a counterattack. This might sound daunting, but if anything, fully unlocking Joe’s kit makes it easier to pull off flashy and intuitive combos. Art of Vengeance feels simultaneously simple and expressive via its controls.

©Sega

Regardless of your skill level, it’s easy to feel like a badass when playing a game as outrageously gorgeous as Art of Vengeance. Developer Lizardcube has worked on some great-looking games, so I don’t say lightly that Art of Vengeance is by far the team’s best work yet. The hand-drawn character animations look absolutely spectacular, and the level backgrounds are so rich with detail that I often stopped just to soak in the scenery. As I scoured through my screenshots to find images for this review, I couldn’t believe how often the in-game action looked like those impossibly good-looking bullshots that publishers use to market games that never look that phenomenal in actuality. To say Shinobi has never looked better is an understatement: This is a visual labor of love down to the smallest details.

Character action adventure

The mechanical foundation and presentation of Art of Vengeance is fantastic, but where it starts to lose me is in its level design. To answer the question lingering in the minds of any sidescrolling enthusiasts reading this, this game is a Metroidvania…kind of. It’s technically stage-based, but each level is expansive and littered with optional paths that lead to collectibles and permanent stat boosts. In true Metroidvania fashion, most of these secrets require late-game traversal upgrades to reach. Art of Vengeance presents itself as an action game first and foremost, but I got the sense that Lizardcube added these exploratory elements to offer players some optional challenges and pad the total runtime a bit.

In practice, most areas were worse off for this “have your cake and eat it too” approach. I didn’t find the level exploration especially compelling, as it usually devolved into finding obvious detours and turning around whenever I saw walls. Additionally, many of these wide-open levels fail to emphasize the game’s stellar combat system. I was genuinely alarmed by how easy it was to just pass by many enemies rather than spend time fighting them. Meanwhile, several instances where combat is required consisted of waves of enemies that rarely forced me to switch up my battle strategy. Fortunately, boss battles were always a blast and rewarded mastery of Joe’s abilities, so I always looked forward to those highs at the end of each stage.

© Sega

Some levels do admittedly benefit from the open-ended approach. Neo City is a shining example: Its nonlinear layout creates great replay value, and the backing track from Tee Lopes that perfectly emulates Yuzo Koshiro’s classic Streets of Rage sound (Koshiro himself appears on the soundtrack!) made the entire area a joy from start to finish. Meanwhile, stages like the Submarine Base that see Joe s-l-o-w-l-y pushing canisters into holes to unlock doors were okay my first time through, but a genuine slog to revisit in the postgame Arcade Mode. 

It’s not just the exploration that made the game feel a bit stretched thin. Art of Vengeance sprinkles in numerous platforming challenges, mostly as obstacles to overcome to get those aforementioned secrets. Some stick the landing, like the frantic autoscrolling challenges where Joe has to run away from monsters and enemy gunfire while vaulting from platform to platform.  Meanwhile, during the precision platforming segments I sometimes felt as if I was battling against the game’s core controls, such as in moments when I had to hold the jump button at the right time to run up a wall without accidentally double jumping. The platforming’s mostly okay, but it for sure ain’t Celeste.

Even the story never settles on a consistent tone. There’s a running gag about Joe only communicating via grunts, which did get a chuckle out of me the first four or five times I saw it. However, Art of Vengeance absolutely refuses to let up this bit, even during dramatic scenes that are otherwise treated seriously. It’s certainly possible to mix drama with absurdity—the edgy Pac-Man reboot Shadow Labyrinth actually did this well. However, Art of Vengeance’s efforts to do so are clunky where deftness is required; the game doesn’t know when to let a serious moment just be a serious moment. Taken together, these issues create a game that feels incohesive despite its strengths.

It’s everyone’s friend

Nothing about Art of Vengeance made me outright dislike it. Rather, I mostly wish it focused more on exploring its combat system. As much as I loved learning and unlocking all of Joe’s attacks, by the endgame I found myself settling on a couple go-to attacks that efficiently dealt with 90 percent of my opponents. I actually went back and scored S-Ranks in every level just to see if I’d ever feel pressured to change my strategy, but ironically, the opposite happened. Because the scoring system weighs avoiding damage so heavily, I felt outright discouraged from getting inventive with the combat when simply jumpkicking everything with the right build was way safer and just as effective.

Still, for all my misgivings, I’ll say that Art of Vengeance did make me care about Shinobi again. As video game historian Jeremy Parish notes in his retrospective of Shinobi, a major strength of this series is its ability to remix its own concepts to “suit the current moment.” Indeed, there is an absolute abundance of inspiration on display here from classic games that Art of Vengeance draws on, yet the game itself feels distinctly modern in its design philosophy. So if the goal was strictly to recapture the spirit of Shinobi, Art of Vengeance is undeniably a success.

Shinobi: Art of Vengeance

  • back-of-the-box quote

    “At long last, the dog from Shadow Dancer returns!”

  • Type of game

    2D hack-and-slash platformer with some Metroidvania elements.

  • Liked

    Jaw-dropping visuals, excellent combat mechanics, great boss encounters.

  • Disliked

    Exploration felt unfulfilling and took focus away from combat, story is tonally inconsistent, platforming is hit or miss.

  • Developer

    Sega, Lizardcube

  • Platforms

    PS5, PS4, Xbox Series X/S, Xbox One, Switch, PC (Played).

  • Release Date

    August 26, 2025 (Early Access), August 29, 2025 (General Release).

  • Played

    32 hours. 100% completed the story mode. Earned S-Ranks in every stage in Arcade Mode. Earned all achievements.

I had fun with this video game, no questions asked. I also feel slightly empty as I think back on it. I can respect the effort that was put into the wide net of play experiences the game offers, just as I can see why my friend wanted to know and help everyone she knew. That said, this is also the first time I’ve really remembered that friend in nearly 20 years. Pleasant memories aren’t always lasting memories, and that’s how Art of Vengeance sits with me: A game that was worth my time, but didn’t strongly resonate with me either.

Shinobi: Art of Vengeance has all the right stuff at its core. The fluid action is a blast at its best, and the breathtaking visuals are a sight to behold. Unfortunately, the unfulfilling exploration and so-so platforming keep the game from hitting its full potential. It’s an enjoyable playthrough on a rainy day, especially for the person who wants a strong hit of Sega nostalgia or needs to decompress from more intensive games. But like spending time with someone who wants to be everyone’s friend, the experience feels a little too shallow for its own good. Shinobi’s long overdue return is easy to like, I just wish I could love it too. 



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August 25, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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