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Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach
Game Reviews

Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach

by admin June 16, 2025


Hideo Kojima has taken to social media once again, this time to post a line-up of new Death Stranding 2 apparel. This includes socks, pants, and shorts for good times on the beach.

The post made on Kojima’s personal Bluesky account is a simple one. A single image showing a range of Death Stranding 2 merchandise including two shirts, six t-shirts, four shorts, four pants, and four pairs of socks.

Some feature the Death Stranding 2 logo as is the norm with video game apparel, though others are less obvious, with Drawbridge branding in place of any sort of gamey clothing. Some bright colours are present too, which could very well make a dent in a wardrobe full of black and grey.

Check out our video preview of Death Stranding 2 here!Watch on YouTube

As of writing there isn’t an official link to the Kojima Productions store for the clothing, nor does Kojima provide one in his personal post. It looks as though the founder of Kojima Productions is just giving folks online a tease of what’ll be available in the future.

Kojima Productions has a history of going all out when it comes to official apparel. Currently on the official website you can buy yourself a pricey Gresham Blake X Death Stranding tracksuit, as well as a variety of Hideo Kojima glasses. You can even drop an order for a Cryptobiote plushy, if you’re so inclined.

Death Stranding is set to launch on 26 June. Kojima recently stated he “wasn’t interested in appealing to a mass market”, though recent previews (including Eurogamer’s own) proved overwhelmingly popular).



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June 16, 2025 0 comments
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Nintendo Switch 2 review: exactly good enough
Product Reviews

Nintendo Switch 2 review: exactly good enough

by admin June 14, 2025


The first Switch was such a hit that Nintendo decided not to mess with a good thing. Instead of releasing a successor that feels like a generational leap or a pivot in a new direction, it’s following up the hugely successful original with the Switch 2 — a welcome upgrade that largely sticks to the formula. It looks about the same, works about the same, and plays most of the same games. It’s the Switch, just better.

Nintendo’s bet is that it doesn’t have to wow people all over again, and so it made a sequel that’s only as good as it needs to be. After spending a week with the new console, I’ve realized that good enough is exactly what the Switch needed.

A refined (and bigger) Nintendo Switch

Fundamentally, the concept of the Switch hasn’t changed. It’s still a tablet with a split controller stuck on either side, with a dock that connects to your television.

But the idea has been refined. The Switch 2 is much bigger, for one thing. It now has a 7.9-inch LCD panel, up from the original’s 6.2 inches, making it great for playing text-heavy games. It also means the entire device has become larger as a result, now weighing in at a comparatively hefty 1.18 pounds with the controllers attached. The larger size hasn’t bothered me, though your mileage may vary. My 12-year-old keeps stealing it to play Pokémon and hasn’t complained. But she’ll do anything for more screentime.

$449

The Good

  • Improved hardware and display
  • Faster load times
  • New social features
  • It plays Mario Kart

The Bad

  • Disappointing battery life
  • Few first-party Switch 2 games at launch
  • No standout feature

There are some other nice upgrades. Like the most recent OLED model of the original Switch, the Switch 2 has a kickstand that can prop the system up at a wide range of angles, and the updated version feels a little sturdier to me, making it great for playing in tabletop mode. It’s a huge improvement over the original Switch’s flimsy kickstand. The Switch 2 also adds a second USB-C port to the top of the console, which enables you to plug in a webcam for online play. It’s handy for attaching a charger or battery pack whichever way is most convenient, too.

What you get with that larger and heavier device is games that look and run better. The handheld’s screen has a 1920 x 1080 resolution, which supports HDR10 and VRR up to 120Hz. It’s bright and crisp, and games look a lot smoother thanks to the higher refresh rate. But I do miss the more vibrant OLED display of the most recent iteration of the original Switch, which featured deeper blacks and more contrast-y images. The new screen is a huge leap from the original, but it isn’t an all-around improvement if you’ve been using the OLED for a while.

The story is different when connected to your TV: the Switch 2 can finally output at 4K, with support for HDR10. You’ll need to play supported games to really take advantage of this, but it’s immediately noticeable how much crisper everything from text to gameplay is. HDR promises to make games more vibrant, though there doesn’t seem to be a standout game to show this off just yet.

Games are bigger this generation, too. Nintendo has increased the internal storage size to 256GB, but you’ll need to be diligent with how you use it; Cyberpunk 2077, for example, takes up 59GB on its own. Expanding that storage means buying a new and relatively expensive microSD Express card; your old microSD cards won’t work.

More annoying is that the battery life is worse than the original Switch. Nintendo estimates between two and six and a half hours of gameplay on a single charge, and I found my device dying around the lower end of that spectrum, especially when playing more intensive games like Cyberpunk. That’s not a great sign for the future if the Switch 2 continues to get more demanding games.

Some of this owes to the fact that this is simply a much more capable console. It’s built around a new Nvidia chip, custom designed for the Switch 2, and offering modern features like DLSS and ray tracing. There’s more RAM. The internal storage is faster. This is why the Switch 2 is able to run a game as demanding as Cyberpunk; it’s also why the Switch 2’s battery might die after a short two-hour stint.

The Switch 2 also has slightly redesigned Joy-Con controllers. They’re functionally mostly the same, but bigger and with a few small upgrades, like more subtle vibrations. They connect via magnets now, which are less fiddly than the previous rail design. Nintendo says that the joysticks have been redesigned, too, but they still aren’t using anti-drift Hall effect sensors. That means there’s a chance owners will once again be dealing with the dreaded Joy-Con drift that plagued the original Switch.

As similar as they are, the Joy-Con also introduces some of the truly new elements of the Switch 2.

To start, the right Joy-Con has an all-new button dedicated entirely to Nintendo’s GameChat social features. Chatting with friends while playing games isn’t a new concept, but Nintendo has finally made it not only a core but a relatively painless part of its user experience. You simply pull up the app, and you can see what friends are online and what they’re playing.

For the most part, it works as advertised. It’s easy to connect, voices come in clear through the Switch 2’s built-in mic, and video looks fine over the USB camera from Nintendo, which is sold separately. (The Switch 2 also supports an unclear number of third-party webcams.) This is a huge upgrade over Nintendo’s old way of doing things, where you needed to download a separate Nintendo Switch Online app onto your phone and use that secondary device to chat.

The one flaw I’ve noticed with the new system is that screensharing — in which, for instance, four people can share their gameplay in Mario Kart World while they race against each other — looks choppy and ugly, to the point that I stopped using it.

The redesigned Joy-Con controllers also introduce a new control option. By turning the Joy-Con on its side and placing it down on a flat surface, you’re able to use it like a mouse. Unfortunately, the Switch 2 doesn’t come with a next-gen version of Mario Paint to show all the mouse clicking possibilities, but I spent some time with the Switch 2 update of Civilization VII to test it out. And while it took some getting used to, I found the Switch 2’s mouse controls worked surprisingly well. This may not be as true in a twitchy first-person shooter where every millimeter matters, but for turn-based strategy, the mouse was a big improvement over a standard controller layout.

In a nice touch, using the mouse is seamless; you don’t choose the option from a menu, you simply turn the Joy-Con on its side, place it down, and it begins mouse mode. This makes it easy to swap between control options on the fly. You also don’t need to use the mouse on a completely flat surface like a table or desk. I was able to play Civ just fine moving the Joy-Con around on my thigh.

However, it wasn’t particularly comfortable to play that way for extended periods. So it’s hard to see it as something I’ll use often.

So yes, the Switch 2 is exactly what it sounds like hardware-wise: it takes a winning concept and improves on it in subtle ways, and mostly doesn’t mess with what already worked. None of the changes are a huge leap, nor are any of the issues dealbreakers.

A launch lineup that mixes old and new

Of course, the most important aspect of any system is its games. And the launch lineup for the Switch 2 is a combination of new titles that take advantage of the more powerful hardware and older games that have been updated and are noticeably better compared to the original Switch versions.

The best showcase for the console at launch is Mario Kart World. It expands upon its predecessor in ways that Nintendo says weren’t possible on the original Switch. The game takes place in a large, connected open world and doubles the number of racers from 12 to 24. It’s bigger, more ambitious, and more chaotic than any Mario Kart before it, and yet it also runs incredibly well on the Switch 2. It loads fast and the frame rate holds up, even when playing four-player split-screen, which introduces a frankly absurd number of explosions and crashes on your TV at any given moment.

Outside of that, though, the first-party lineup is surprisingly thin. An impressive-looking Donkey Kong game is coming, but it doesn’t launch until July, so the only other Nintendo-made release is Nintendo Switch 2 Welcome Tour, an extremely drab collection of minigames and quizzes designed to teach you about the new console. It’s a nice idea, but the $10 collection is missing the Nintendo charm that can even make folding cardboard into a fun experience.

That doesn’t mean there isn’t anything to play right now, though. There are just a few brand-new games. Many of the highlights of the Switch 2’s launch lineup are games that already exist on other platforms, but were likely too technically demanding for the original Switch. These include the likes of Cyberpunk 2077, Street Fighter 6, and Yakuza 0, all of which look good, run smoothly, and load quickly. The new handheld is not as powerful as other current-generation consoles, let alone a high-end PC, but it’s still pretty remarkable being able to take Night City with you wherever you go, and have it feel good to play, instead of just fine.

Two of my favorite launch games take advantage of one of the Switch 2’s best features. Called GameShare, it lets you play select multiplayer games with anyone else nearby with a Switch 2 or original Switch, and it requires only one copy of the game. It’s not perfect — the second player is essentially streaming the game, and so the visual quality can dip at times — but it is a very fun way to enjoy co-op games that require a lot of coordination. I used it to play through a chunk of Split Fiction with my wife, and a few hours of Survival Kids with my, uh, kids, and it was a great alternative to couch co-op. We simply sat near each other, barking orders on what needed to be done next.

While the core launch lineup may be lacking, there are a lot of games that have been updated in a significant way to support the Switch 2. Some of these are paid upgrades; I dropped $10 to be able to use those mouse controls in Civ, and it’ll cost you the same to get a much smoother and faster-loading version of Breath of the Wild or Tears of the Kingdom. These titles don’t look radically different, but they’re obviously sharper and running smoother; the faster loading times in Zelda may be worth the price of the upgrade alone.

Many of the free upgrades are just as impressive. I’ve been especially struck by games I’ve already played for hundreds of hours — Fortnite and No Man’s Sky — both of which struggled mightily on the original Switch. But on the Switch 2 they look like and play like, well, modern games.

Actually, my favorite launch games might be the oldest of all. One of the benefits for Nintendo Switch Online subscribers on the Switch 2 is the addition of GameCube games. To start, there are only three titles, but they’re excellent ones: The Legend of Zelda: The Wind Waker, Soulcalibur II (with Link as a playable fighter!), and F-Zero GX. It’s not exactly impressive that a sci-fi racer from 2003 plays fast and smooth on a modern console, but it’s still a nice bonus. And the GameCube has plenty of heavy hitters that will surely round out the service in the coming months. (Mario Kart: Double Dash, please.)

A new generation that feels much like the last

In 2017, there was nothing like the Nintendo Switch. At a time when dedicated handheld gaming devices had seemingly given way to smartphones, and the PS4 and Xbox One era was in full swing, here came Nintendo with an underpowered tablet that doubled as a home console in a way that was simple and intuitive. It proved to be such a success that it revitalized the company into a growing entertainment powerhouse.

But eight years later, there’s a lot like the Nintendo Switch 2. The original spearheaded a resurgence in portable gaming thanks to the likes of Valve, Sony, and Xbox, and even upstarts like Panic and Analogue. The Switch 2 not only has to compete with its predecessor, but also a maturing market of modern handhelds.

The Switch 2 doesn’t feel like the kind of generational leap typically associated with a new platform. When you put all of its features together — the larger display, more powerful internals, better social and sharing features, and more flexible control options — you are left with a device that is markedly better than its predecessor, but is still a step behind the latest PC handhelds in terms of pure horsepower and available games.

But even with real competition this time around, Nintendo is still operating largely in its own sphere. And it turns out good enough is more than good enough when you also have the biggest Mario Kart to date.





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June 14, 2025 0 comments
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There's Good And Bad News For Star Trek: Strange New Worlds
Game Reviews

There’s Good And Bad News For Star Trek: Strange New Worlds

by admin June 14, 2025


In a streaming world where new series are decreasingly unlikely to get a second season (let alone a third) even if they appear to perform incredibly well, it’s something of a treat that Paramount keeps giving its various incarnations of Star Trek five season runs. The company has recently announced, ahead of the start of the third season of the best of all those shows, Strange New Worlds, that it’s to get a fourth and a fifth season too! Woo! Although that fifth run will be truncated, and be its last. Boo!

A Hot-Fix Is On The Way For MindsEye’s Frustrating CPR Mini-Game

The experiments in the final frontier have had mixed results over the last decade. Beginning with the very promising Star Trek: Discovery in 2017, the long-abandoned television franchise returned from a 12-year hiatus since the (merciful) demise of Star Trek: Enterprise in 2005—a period that had otherwise only been populated by J. J. Abrams aimless and soon-abandoned reboot movies. This was then followed in 2020 by Picard, quickly accompanied by animated comedy Lower Decks, kids animation Prodigy in 2021, and then in 2022 the beginning of Strange New Worlds.

Now, clearly making judgement on anything Star Trek is a surefire way to get a person in all manner of trouble, but who cares: Discovery’s five seasons offered diminishing returns, its fourth series reaching a nadir of utter dreadfulness that was only mildly improved upon in its fifth meandering final run. Picard was so excruciatingly bad as to have been ruled illegal under the Geneva Convention, although its third and final season—while still rubbish—delivered joyfully silly fan-service as it reunited as much of the The Next Generation crew as would agree to stagger onto set. Lower Decks was utterly brilliant for five glorious years and you should watch it immediately. No one, not even the people who wrote and drew it, watched Prodigy. And Strange New Worlds has made the entire roller coaster worthwhile.

The mistake both Discovery and Picard made was to believe Star Trek was ever supposed to be more than people in pastel colors exchanging sci-fi gobbledegook, blowing up a spaceship, and then learning a jolly nice lesson in time for the credits. Presumably attempts to capture the lightning-in-a-bottle moments from the earlier series, like “The Best of Both Worlds” or “In The Pale Moonlight,” they failed to understand these only worked because they stood out from the usual amiable chatter. Both series just felt morose, hopeless, and as such, distinctly un-Trek.

Strange New Worlds (and Lower Decks for that matter) understands the brief. Set before the events of the original 1960s Star Trek TV show (well, in between the events of the pilot and the rest of the series, nerds), it span off from one of Discovery’s finer moments, as we see Captain Pike faced with a vision of a gruesome accident that would ruin his life. But, put that aside, because now we’re off to enjoy the voyages of the Starship Enterprise before Kirk gets into the captain’s chair, and it’s going to be so much fun.

Screenshot: Paramount / Kotaku

The previous two seasons of Strange New Worlds have brought us some of the best Star Trek ever. It’s bright, and positive, and features an incredibly capable crew driven to be a force of good in the galaxy. They are very much on a five-year mission to explore strange new worlds, to seek out new life and new civilizations, and to boldly go where no humans have gone before. And if that means getting trapped in a fairy tale, or a space creature causing the entire crew to communicate in musical numbers, then dammit they’ll do that so flipping well. And they’ll do it with impeccable haircuts.

As such, when things do get more serious, they’re mostly earned, and you know aren’t going to end in inescapable doom. (Although, let’s be fair, S02E10’s “Hegemony” was an embarrassing miss in its attempt to suddenly turn into Alien.) So, it is with absolute delight that I greet the news that Paramount is letting it serve its full five-year mission.

It’s vanishingly rare for any TV series, let alone streaming ones, to get guaranteed episodes for a further two seasons in advance. It means that on top of season three’s 10 episodes, we’re promised another 10 for season four, followed by an abbreviated six-episode run for season five. And yes, admittedly, the 26 episodes this assures us of is the same number as a single-season order for Trek in the 90s, but times have changed, and honestly, I’m grateful we get any.

Also, while I’d love the idea of the show running for as long as the cast and writers are willing, it does make a lot of sense to give SNW a termination date. As much as the joy of things as daft as seeing cartoon characters from Lower Decks appear in this live-action show distracts us, the reality is we are heading toward Pike’s accident, determined not only by his earlier vision, but also by August 23, 1969’s episode of Star Trek, when the disfigured post-accident Pike appeared, sealing his fate some 56 years ago. They can’t keep putting it off forever.

But, we’ve got a solid 20 episodes before we need to worry about any of that! And the trailer for the new season, which starts July 17, suggests it’s going to be fun times. Including Patton Oswalt as a Vulcan! And, thank goodness, it doesn’t look like Nurse Chapel is going anywhere.

It’s all on Paramount Plus, which can more conveniently be accessed through Amazon Prime, along with all the episodes of the other mentioned shows. But honestly, just watch this and Lower Decks.

.



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June 14, 2025 0 comments
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