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Kids Are Getting Hurt by Golf Carts More Than Ever
Gaming Gear

Kids Are Getting Hurt by Golf Carts More Than Ever

by admin September 26, 2025



In a lot of ways, kids in America are safer than ever. But apparently, golf carts didn’t get the memo. New research this week finds that pediatric golf cart injuries are on the rise.

Researchers at the Children’s Hospital of Philadelphia conducted the study, which analyzed golf cart injuries that sent children and young adults to the emergency room. They found that these injuries had increased in recent years, with almost half involving children under the age of 12. More needs to be done to beat back the golf cart menace, the researchers say.

“The growing trend of golf cart use in residential areas, alongside the increased frequency of children driving and riding these vehicles, correlates with a concerning rise in both the number and variety of childhood golf cart injuries,” said study author Theodore Ganley, director of the Sports Medicine and Performance Center at CHOP, in a statement from the American Academy of Pediatrics. The findings are being presented over the weekend at AAP’s national conference.

Why and how kids are getting hurt by golf carts

The researchers pored through the National Electronic Injury Surveillance System (NEISS), a database of injuries treated at hospital emergency departments across the country. The data is intended to be nationally representative, so scientists often use it to gauge how many Americans are hurt by specific products or specific causes of injury.

They examined NEISS data between 2010 and 2023, focusing on golf cart-related injuries among children and young adults (aged 22 and younger). They counted 1,419 cases during that period—amounting to an estimated 53,855 such injuries nationwide during that period. On average, they estimated that around 3,800 golf cart injuries occurred annually, but they also found that these injuries had increased consistently during the past three years.

The average age of a golf cart victim was 11, and 90% of those hurt were boys. Roughly half of the injuries were caused by someone falling from the cart, while 36% involved a collision or cart overturning. Kids were most often hurt along the head, face, or neck, while half of all injuries were deemed superficial.

Notably, other research has suggested that the trend of rising golf cart injuries in general dates back to the early 2000s.

What to do

The authors say their findings highlight the “inadequacy of robust safety features and the deficits in standard regulations.” But, leaving aside the possibility of waging a massive public campaign to dissuade kids from golf, that should also mean there’s plenty that can be done to reduce these injuries.

Golf carts could be better designed to handle sharp corners, for instance, or to be less prone to tumbling over in general. Policy and lawmakers could also pass laws and regulations to encourage better safety.

Some places have already started to do the latter. Just this year, South Carolina implemented a law requiring children under 12 to wear a seat belt when inside these vehicles on public roads. In 2023, Florida also began to require that teens have a permit or license to drive a cart (previously, kids as young as 14 could drive without any license at all).

The researchers also say that people should be made more aware of the potential dangers of golf carts.

“Our findings highlight the urgent need for increased awareness and attention to these injuries among children and demonstrate the crucial role of education on safe golf cart operation,” Ganley said.



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September 26, 2025 0 comments
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KuCoin enlists golf champion Adam Scott in rare crypto-sports crossover
Crypto Trends

KuCoin enlists golf champion Adam Scott in rare crypto-sports crossover

by admin September 10, 2025



KuCoin has brought golf icon Adam Scott on as its first global brand ambassador. The deal marks the exchange’s inaugural step into professional sports sponsorships, signaling a clear ambition to connect with a new audience.

Summary

  • KuCoin names golf champion Adam Scott as its first global brand ambassador, marking its entry into professional sports sponsorships.
  • The deal was announced September 10, with Scott set to front global campaigns highlighting trust and precision.
  • Meanwhile, crypto sports sponsorship spending surged 20% YoY to $565 million, led by Crypto.com, Coinbase, and OKX.

A September 10 announcement confirmed the partnership with Scott, the 2013 Masters champion and a former world number one. KuCoin said the collaboration is built on a shared ethos of trust and precision.

According to the release, Scott, celebrated for his remarkable consistency and enduring career on the PGA Tour, is slated to lead a number of the platform’s global campaigns.

“It is an honour to partner with KuCoin as their first Global Brand Ambassador. I firmly believe that cryptocurrency will play an important role in the future of finance, and I am personally interested in how it empowers people worldwide. I am looking forward to working closely with KuCoin as we build something special together,” Scott said.

KuCoin’s move reflects a broader surge in crypto-sports engagement

The deal arrives as crypto’s love affair with professional sports intensifies, though KuCoin’s choice of sport and ambassador stands in stark contrast to the industry’s established playbook.

According to a recent report from sports marketing agency SportQuake, total crypto sports sponsorship expenditure rocketed 20 percent year-on-year to $565 million.

The landscape is dominated by big-ticket deals in soccer and Formula One, with Crypto.com leading the pack as the category’s biggest spender at $213 million, followed by Coinbase and OKX. Soccer remains the most targeted sport, claiming 20 of the 34 new crypto sponsorship deals this period.

This spending spree marks a vigorous comeback from the crypto winter of 2022/23, which saw high-profile collapses like FTX void hundreds of millions in deals with properties like Major League Baseball and Mercedes-AMG Petronas F1.

The subsequent rebound has been characterized by aggressive entrants like Gate.io, which went from zero to $53 million in sports sponsorships in just 12 months. As SportQuake forecasts, this momentum is expected to push total crypto sports sponsorship spending in the 2025/26 season back toward its all-time peak of $685 million, signaling a full recovery and a new wave of market entrants.



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September 10, 2025 0 comments
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Everybody's Golf Hot Shots
Product Reviews

Everybody’s Golf Hot Shots review: not a hole-in-one, but certainly a birdie

by admin September 4, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Everybody’s Golf Hot Shots is the latest entry in the beloved casual sports franchise. Developer Hyde (Digimon Survive) is taking over from stalwart Clap Hanz here, but it nonetheless retains the series’ captivating charm.

Review information

Platform reviewed: PS5
Available on: PS5, Nintendo Switch, PC
Release date: September 5, 2025

If you’ve felt let down by the recent run of Mario Golf entries and aren’t keen on more sim-like titles such as PGA Tour 2K25, then Everybody’s Golf Hot Shots occupies a satisfying middle ground. It’s a more fulfilling and content-rich outing than, say, Mario Golf: Super Rush, but also has plenty of shotcraft depth. Wrapped in a pleasingly colorful art style, it’s almost a best of both worlds situation.

Right out of the box, Everybody’s Golf Hot Shots packs tens – if not hundreds – of hours of content. There’s a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that’s suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.

That’s not to say there aren’t a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You’ll have to unlock the rest, and while that’s no bad thing in isolation, you’ll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you’re only getting one or two levels per 9 or 18-hole run, you’ll realize that progression feels like it’s stuck in the rough.

Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you’ll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.

Tee time

(Image credit: Bandai Namco)

There are two big single-player modes in Everybody’s Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.

These special rules can be quite fun, and range from casual-friendly modifiers like ‘tornado’ cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the ‘impossible pin’ rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.

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Completing these events increases your rank gauge, and when it’s full, you can progress to the next tier and face off against an unlockable golfer.

Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game’s cast of golfers. This is also where you’ll be able to unlock them as permanent additions to the roster – and thankfully, you typically only have to clear a golfer’s first challenge to get them.

You’ve also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there’s solo play if you just fancy practicing your drive alone.

Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you’ll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that’ll send your ball unpredictably flying. It’s great fun, and a suitably Mario Party-esque take on the standard golf formula.

Call me Albert Ross

(Image credit: Bandai Namco)

Of course, heaps of content would mean nothing if the act of golfing wasn’t fun to engage with. And thankfully, Everybody’s Golf Hot Shots offers some of the series’ most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.

Best bit

(Image credit: Bandai Namco)

Everybody’s Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.

There are nuances within, though. You’ll need to time the hit carefully in order to ensure the ball doesn’t veer off course in the air. On top of that, you’ll have wind to contend with, and you can add top, back, and side spin to further influence the ball’s travel and carry. The ball’s lie (or how sloped the surface it’s resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.

Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it’ll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.

You will find that most of the game’s initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These ‘weaker’ characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.

You can also permanently improve a golfer’s stats by purchasing food items from the main menu’s shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.

Stuck in the sand

(Image credit: Bandai Namco)

I say ‘in theory’ earlier in regards to progression because while I like the general structure, improving any given character’s capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you’ll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.

It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You’ll need to be in it for the long haul and have some patience with Everybody’s Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it’s an experience best played in short bursts, in my experience.

Although the experience is somewhat tarnished by grating voice lines, and game performance isn’t always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.

These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody’s Golf Hot Shots is an easy game to love. While the usual series developer isn’t behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you’re the patient type.

Should you play Everybody’s Golf Hot Shots?

Play it if…

Don’t buy it if…

Accessibility

Everybody’s Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The ‘gimme putt’ setting will automatically putt the ball past bogey if it’s close enough to the hole. Plus, there are various styles of shot gauge if you’re having trouble with the default three-point button system.

How I reviewed Everybody’s Golf Hot Shots

I played Everybody’s Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily using the DualSense Wireless Controller. During play, I mainly tackled Challenge Mode and World Tour to rank up and unlock various things such as characters, courses, and costumes.

I also spent some time in standard stroke and match play, as well as Wacky Golf, to get a general feel of all modes and the game’s performance across its many courses.

First reviewed August 2025

Everybody’s Golf Hot Shots: Price Comparison



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September 4, 2025 0 comments
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