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Borderlands 4's Big Jump Glitch Is Wild And Won't Be Patched
Game Reviews

Borderlands 4’s Big Jump Glitch Is Wild And Won’t Be Patched

by admin September 22, 2025


A newly discovered bug in open-world looter shooter Borderlands 4 is letting players use a specific legendary gun to fling themselves across large sections of the game’s map. It looks wild and could be useful for speedrunners. But Gearbox is watching the glitch and might, if needed, fix it to avoid technical problems.

On September 19, Twitch streamer and content creator Bahroo shared a video of himself playing Borderlands 4 while pulling off a technique known online as “Cricket Jumping.” The bug relies on a legendary handgun known as the “Noisy Cricket” and its powerful kick, which sends players flying backward. The gun itself is a reference to the tiny gun with the same name seen in the ’90s sci-fi comedy film Men In Black. Normally, this isn’t the most useful trait. But if you tab out or pause the game at the right time while charging up a shot with the Noisy Cricket, you can send yourself flying for miles. It’s wild to watch in action.

Cricket Jumping has been a known bug since at least September 16, as demonstrated in this short video uploaded by YouTube user Platinum. But it wasn’t until Bahroo and other bigger streamers and creators began sharing videos of the technique that it caught on more and became more publicly known. And that attention eventually got Cricket Jumping spotted by Borderlands 4′s creative director Graeme Timmins. While you might assume someone from Gearbox would not be happy about this bug, Timmins seemed open to not patching it out, provided it doesn’t break the game.

“I’ve got my eye on this,” replied Timmins to a video of the bug on Twitter. “My only worry is streaming issues or if this introduces instability. Not out to ruin people’s fun, but can’t have it cause tech issues. For now, tho, not going to do anything until proven issues arise.”

So for now, it seems like Gearbox is going to let people Cricket Jump all around Kairos, assuming it doesn’t ruin the game for other players or introduce some nasty, less cool bug. Besides, I imagine Gearbox has a lot more to fix in Borderlands 4 right now, like horrible console performance problems, and isn’t too concerned about a silly super jump bug.



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September 22, 2025 0 comments
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XRP news
GameFi Guides

mXRP Sparks ‘Money Glitch’ Hype

by admin September 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Axelar used the XRP Seoul 2025 stage on September 21 to tease what promoters framed as an “infinite buying power” flywheel for XRP, centered on a new yield-bearing token called mXRP that is designed to become a structural, programmatic buyer of the underlying asset. The pitch—splashed across slides with “The Infinite Money Glitch” tagline—sketched a closed-loop system: minting mXRP would drive XRP purchases, feed auto-compounding strategies, deepen liquidity on XRPL, and attract more DeFi integrations and capital to the network.

In the run-up to the event, Axelar signaled the direction of travel: “A new yield-bearing XRP product is launching, powered by Axelar and the leading EU-regulated tokenization platform. If you are a large holder of XRP, complete the form below to express interest,” the project posted on September 10. On Saturday, the DeFi Business Development (BD) Lead at Axelar Leo Wu summarized the stage message more bluntly: “gmXRP @axelar + @MidasRWA — Infinite buying power for XRP,” alongside photos of the slide deck.

XRP Seoul 2025 slide | Source: X @DYOR_WAGMI

Early reactions inside the XRP community homed in on the promised carry. “mXRP will likely be the biggest catalyst this quarter to drive significant adoption and activity on XRPL. 10% APY on XRP through DeFi yield and by just holding mXRP is massive,” wrote Panos Mekras (co-founder & CEO at Anodos Labs) via X.

He added that an XRP/mXRP liquidity pool could quickly dominate XRPL volumes and that LPs would “virtually have zero risk and near-zero impermanent loss,” while earning from fees and yield. While those expectations are promotional and unproven, they capture the tenor of sentiment around the launch.

What mXRP Is—And How Axelar And Midas Fit

Based on materials shared publicly, mXRP is presented as a liquid, yield-bearing representation of deposited XRP. Users would deposit XRP and receive mXRP; the mXRP’s value accretes from the strategies run on the pooled collateral.

Event notes circulating on X attribute the product structuring to Midas (a European tokenization platform) and the cross-chain plumbing to Axelar, with a Korean digital-asset manager responsible for operating strategies on the back end. The slide language emphasizes “advanced strategies and auto-compounding,” and frames mXRP as a “perpetual buyer of XRP” that bolsters XRPL liquidity and “ecosystem strength.” These specifics come from the conference stage and social-media reporting; formal documentation has not yet been published.

Axelar’s role in the stack is consistent with its broader integration work on XRPL this year. In June, Axelar announced it had delivered the first cross-chain connectivity for the XRP Ledger EVM Sidechain, enabling wrapped XRP as native gas and wiring XRPL into more than 80 networks and cross-chain apps via Squid. The company has also highlighted “Earn yield onchain… start with XRP and Stellar” in its public messaging—context that helps explain how a yield-bearing XRP wrapper could source liquidity and strategy execution across venues.

Midas, for its part, has been rolling out “Liquid Yield Tokens” backed by baskets of DeFi fund strategies in 2025—an adjacent template that provides a reference point for how tokenized claim-on-yield instruments can be structured under EU oversight. The mXRP wrapper appears to apply that tokenization logic to XRP collateral specifically, with Axelar providing the cross-chain rails.

The core idea behind “infinite buying power” is straightforward: demand to mint mXRP programmatically purchases XRP as base collateral; compounding yields grow the collateral base over time; and integrations that require mXRP/XRP liquidity create additional, recurring order flow.

Advocates argue that this creates a positive feedback loop in which “mXRP usage → deeper XRP liquidity,” and more liquidity invites more integrations, which in turn brings more capital on-chain. “The Infinite Money Glitch… with @MidasRWA mXRP that becomes a ‘perpetual buyer of $XRP,’” one widely shared summary read.

At press time, XRP traded at $2.81.

XRP crashes to the 0.618 Fib, 1-day chart | Source: XRPUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 22, 2025 0 comments
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Peak Is Now Steam Deck Verified And The Cannon Glitch Is Fixed
Game Updates

Peak Is Now Steam Deck Verified And The Cannon Glitch Is Fixed

by admin August 23, 2025



Steam darling Peak’s latest patch changes the game for Steam Deck players and speedrunners who love nothing more than a good glitch.

Peak version 1.25.a makes a few major changes and a bunch of minor ones. The biggest alteration is that the game is now Steam Deck Verified.

“Finally…..the game is good on Steam Deck,” the team wrote in the patch notes. “Deck players will know it’s been good for a while! The Mesa Update added the last of controller support needed and with this patch we’ve added some text adjustments needed to get the Verified badge.”

There are a whole bunch of fixes and adjustments as well. Most prominently, it’s much harder to glitch your way to the top of the mountain than it has been over the last couple of weeks.

“Made fog walls taller so you can’t shoot over them to win the game in a minute with the Scout Cannon exploit,” Team Peak wrote. “A lot of you asked us not to change the Scout Cannon but no promises were made about the map.”

Previously, players could use the Scout Cannon to blast themselves so high that they were able to clear all five of the game’s biomes and reach the goal at the peak. With the fog wall change, cannons can still send players ridiculously far under the right circumstances, but they’re now much more likely to smack into the wall of shifting fog that separates each biome and fall to their deaths. That said, we did manage to use the cannon to clear at least a couple of biomes before crashing back to earth when testing the update, so ridiculous cannon stunts remain possible.

Interestingly, this patch also added the ability to toggle off The Looker, a character who could randomly appear behind certain rocks, and who would disappear if you got too close or looked at them for too long. Even if you do leave the feature enabled, the character’s appearance will be more rare moving forward.

One issue many Peak players have run into is that a bunch of the game’s merit badges, tied to its Steam achievements, don’t seem to unlock, even after doing everything required to earn them. Those issues have been resolved for the Cool Cucumber, Plunderer, Clutch, and First Aid badges.

Other issues addressed in this patch include problems with beehives (insect phobia textures work now, and you can’t put beehives into your backpack anymore), alongside several balance changes (hot rocks in the Kiln now damage players correctly, the Cure-All item can cure some thorns in the Mesa biome, and the Magic Beanstalk is faster to climb).

Peak is the latest and one of the best examples of the genre that gamers have began to lovingly (or not-so-lovingly) as “friendslop”–relatively simple co-op-first games that include an element of humor, such as R.E.P.O. and Lethal Company. Getting to the top of Peak’s mountain requires skill and knowledge, but things like exploding spores, the fact that you can lose consciousness and fall off the mountain, and lots of other hazards, are undeniably meant to cause laughter.

Peak has sold over 10 million copies on Steam according to Geoff Keighley, and has recently added features like a Mesa biome, cannibalism, and more.



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August 23, 2025 0 comments
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