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No, Silksong hasn't been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom
Game Reviews

No, Silksong hasn’t been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom

by admin August 21, 2025


Earlier today, Team Cherry finally announced a release date for its long-awaited Hollow Knight sequel Silksong. After seven years, it will finally be out next month.

Yet contrary to what you may believe, Silksong hasn’t been in development hell for that time. Instead, Team Cherry’s developers were just having too much fun making it.

In fact, sales of the original game have skyrocketed from 2.8m copies to 15m copies since Silksong’s announcement in 2019, giving the studio the financial freedom to take their time.

Hollow Knight: Silksong – Special AnnouncementWatch on YouTube

What was originally intended as an expansion to Hollow Knight soon ballooned into its own game, with the studio announcing in February 2019 it would be a full sequel.

“Even at that point we were recognising that it was going to become another giant thing to rival the scale of Hollow Knight or probably exceed it,” Team Cherry co-founder Ari Gibson told Bloomberg. “And then because of how we work, obviously the world ended up being just as big or bigger. And the quest system existed. And the multiple towns existed. Suddenly you end up six, seven years later.”

“It was never stuck or anything,” Gibson added. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

That 12m rise in sales of the original Hollow Knight is extraordinary. Somehow, Team Cherry inadvertently created the ultimate hype machine: hype for the sequel led to sales for the original, which meant it could take longer to develop, which fed the hype even more due to silence, which became a meme, which meant it could take even longer.

“We’re very lucky in that regard,” said Gibson. “I don’t ever really think about it that much. Maybe that’s the privilege of it.”

No strict deadline and a flood of financial income meant Team Cherry could take its time. It’s in stark contrast to so many other studios at the moment hell-bent on chasing trends and generating cash in the face of rising development costs, which has inevitably resulted in the mass layoffs across the industry in the last couple of years.

By contrast, Team Cherry has remained lean. What’s more, it’s spent the past seven years enjoying development.

“We’ve been having fun,” said Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.

“We’re very fortunate that we have a development method that is so enjoyable,” Gibson continued. “Not exactly sure how we stumbled into that. Everything comes together quickly. You can see results fast. Ideas turn into something that exist in the game almost immediately before your eyes, and that’s very satisfying. And that allows you to go off on those tangents and meet weird characters because someone’s off-handedly mentioned a weird character as an idea and the other person’s laughed, and that’s enough.”

Will Silksong push the Metroidvania genre to new heights? | Image credit: Team Cherry

“You’re always working on a new idea, new item, new area, new boss,” added co-founder William Pellen. “That stuff’s so nice. It’s for the sake of just completing the game that we’re stopping. We could have kept going.”

Add to that a desire for exceptional polish, and it’s easy to see how development could have continued even longer.

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” said Gibson. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.'”

“There’s a level of finish that has to be met throughout the entire game,” added Pellen. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

Of course, it remains to be seen whether Silksong will fully live up to the hype, but with its release date of 4th September it won’t be long until we find out. At the least, it follows games like Clair Obscur: Expedition 33 as a project with a relatively small team and a huge amount of passion finding big success, where so many AAA studios and publishers have stumbled.



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August 21, 2025 0 comments
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Valor Mortis will see Ghostrunner's creators give Napoleonic era Europe the soulslike treatment in 2026
Game Updates

Valor Mortis will see Ghostrunner’s creators give Napoleonic era Europe the soulslike treatment in 2026

by admin August 19, 2025


Valor Mortis, a soulslike set during Napoleon’s 19th century conquest of Eastern Europe, has been revealed by Ghostrunner devs One More Level during Gamescom Opening Night Live’s preshow. It’s set for release in 2026.

Yep, if you’re a fan of games that drip with Frenchness and also revolve around beating up gaudily-health barred baddies before they do the same to you, this one might have you reaching for your musket and bicorne. That’s assuming the setting offers enough of a unique feel that Valor Mortis doesn’t resemble being trapped on a Fromsoft-imitation Elba.

Watch on YouTube

““With Valor Mortis, we wanted to try something new and original – a darker experience, while still offering players a true challenge,” One More Level CEO Szymon Bryla said. “After Ghostrunner, we knew we had the foundation to create a [first-person] title, but this time in a soulslike genre. At the same time, we wanted to stay true to what we do best – making demanding games for hardcore players, set in an engaging, expansive world, while showing that the studio has grown since our previous projects.”

The game’ll see you play as William, a Grande Armée soldier ressurected and given supernatural powers by the Nephtoglobin, a mysterious goop. Sadly, because video game, this goop has turned the world around him and his former comrades in arms into a plague-ridden hellscape prowled by mutants with extra limbs and bloated bodies.

The combat looks to add a BioShock-esque twist to the usual soulslike parry and dodge swordplay. You can dual-wield with guns like a flintlock pistol and abilities dubbed transmutations. The latter are William’s magic powers, and remind me a lot of plasmids. This time, it looks like you’ll be gaining the ability to shoot the likes of fire from your mitt by interacting with not quite dead bodies on the battlefield.

If there’s one thing the trailer emphasises, it’s that this game will not lack for battlefields full of dead bodies, with an entire montage dedicated to different locations in which the corpses are piled high. You’ll be able to get a look at those corpse piles if you sign up for a closed Valor Mortis playtest that’s set to kick off following Gamescom. Head to ValorMortis.com if you’re keen.

Or, wait until the full release, which maths tells me is sadly more than a hundred days away.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 19, 2025 0 comments
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Michael Saylor Will Never Give up on Bitcoin, His New X Post Promises
NFT Gaming

Michael Saylor Will Never Give up on Bitcoin, His New X Post Promises

by admin August 19, 2025


  • Michael Saylor’s Bitcoin message to community
  • Strategy buys additional 430 BTC

Michael Saylor, a vocal Bitcoin evangelist and Strategy’s executive chairman, has published a new X post dedicated to BTC, as the world’s largest digital currency has fallen back to the $115,000 price level.

Saylor’s message may hint that he is never going to give up on Bitcoin. This aligns with Saylor’s earlier statements that Strategy intends to always buy Bitcoin and hold “Bitcoin forever” too.

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Michael Saylor’s Bitcoin message to community

Saylor published an AI-generated image of himself depicted as an ancient warrior from a fantasy saga, wearing armor and holding a shield to cover his chest. The caption contains only two words, but they reflect Saylor’s attitude to holding and supporting the world’s pioneer cryptocurrency: “Bitcoin Forever.”

This bullish message was issued after Saylor announced yet another BTC accumulation made by the company.

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Strategy buys additional 430 BTC

On Monday, Saylor addressed his millions of X followers with a tweet, announcing that Strategy had spent roughly $51.4 million to acquire an additional 430 Bitcoins. This crypto was bought at approximately $119,666 per BTC, and it propelled the company’s total holdings to 629,376 Bitcoin, valued at $72,293,274,240 at the current BTC/USD exchange rate.

Besides, according to the X post, Strategy has achieved a Bitcoin yield of 25.1% year-to-date for its shareholders. The only company that holds a larger amount of BTC is BlackRock iShares spot Bitcoin ETF IBIT.

Strategy remains the largest Bitcoin treasury company on the market, releasing various types of securities to fund its regular BTC purchases. By now, the range of its BTC tools includes MSTR, STRC, STRK, STRF and STRD, offering various types of Bitcoin-based investments.



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August 19, 2025 0 comments
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Dune: Awakening's first major patch has entered public testing, so you can give some Deep Desert PvE a go
Game Updates

Dune: Awakening’s first major patch has entered public testing, so you can give some Deep Desert PvE a go

by admin June 25, 2025


A work-in-progress version of Dune: Awakening’s first big post-release patch is now testable on Steam, so you can hop in and check out the changes Funcom’s making early doors before it rolls out for everyone in a few weeks.

A bunch of the changes the game’s devs teased or confirmed during their recent AMA and letter to players haven’t found their way into the patch, or at least this early version. Though, you’ll at least be able to try out PvE in the Deep Desert, something folks have demanded en-masse.

Alongside pointing folks to the freshly launch Dune: Awakening Public Test Client on Steam, where you can now test out patch 1.1.10.0, Funcom have released the notes outlining what’s in it.

Among the highlights is the news that “the PvE area near the shield wall has been expanded to cover row A, B, C, D and half of E within the Deep Desert.” So, you’ll be able to check out some Deep Desert PvE, which folks had been calling for to avoid being forced into PvP during Awakening’s endgame, when you’re hunting for the best gear and resources.

Sleepers, we have news!

Patch 1.1.10.0 is now live on the new Public Test Client. Be among the first to experience the changes, and help us hunt down technical issues.

🔽 Read more about the Public Test Client and get the patch notes here: https://t.co/b504leiKl6 pic.twitter.com/TZn6ntZrHy

— Dune: Awakening (@DuneAwakening) June 25, 2025

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I have noticed a few folks on the social arguing that this PvE expansion is too big an adjustment – we’ll have to see what the consensus is. Outside of that, Funcom have “reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin”, set up the main menu’s play now button to filter out private servers, and made sure “sandworms now linger for a bit around spicefields that have been recently harvested from”.

Meanwhile, you can now use, claim and list items straight to and from the inventory of your Ornithopter in the exchange. There are a bunch of handy minor tweaks to everything from base building to vehicles, combat and the UI. However, if you’re hungry for the big PvP changes that the devs have teased, adjustments to the Landsraad, or just the ability to deposit all of your stuff at once, you’ll have to keep waiting.

In the meantime, why not listen to the radio and read our DA review?





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June 25, 2025 0 comments
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Final Fantasy 14 patch will give Hrothgar & Viera more headgear options
Game Updates

Final Fantasy 14 patch will give Hrothgar & Viera more headgear options

by admin June 20, 2025


The cat and bunny people of Final Fantasy 14 Online are finally getting the headgear options they deserve, the MMO’s developer announced Friday in a new Letter from the Producer Live stream. Hrothgar and Viera characters will soon be able to display the headgear they’re wearing as part of Patch 7.3, Square Enix confirmed.

Hrothgar and Viera have had limited headgear options since the two races were introduced to Final Fantasy 14 in 2019’s Shadowbringers expansion. But since the furry friends have “unique heads” — with cat ears and bunny ears, respectively — some cosmetic headgear hasn’t been available to them.

That will change soon, and Square Enix is promising that “further support for headgear, including helmets, will be added in future updates.” Hopefully, Square Enix is prioritizing the paid cosmetic outfits that its selling that Hrothgar and Viera can’t currently wear.

Of course, as important as hats for feline and lupine fantasy friends are, that’s not the only thing FF14 producer/director Naoki Yoshida and global community producer Toshio Murouchi revealed during Friday’s Letter from the Producer.

Patch 7.3, known as The Promise of Tomorrow, will feature the main scenario quest that serves as the finale of the Dawntrail story. It will be released in early August, developers said.

Elsewhere, FF14’s devs teased a new allied society scenario featuring the Yok Huy; a new level 100 expert dungeon, The Meso Terminal; an unnamed new trial with normal and extreme difficulty versions; a new 24-player alliance raid, San d’Oria: The Second Walk; a new Unreal trial versus Seiryu in The Wreath of Snakes; and a new Deep Dungeon, Pilgrim’s Traverse.

Of course, all that pales in comparison to the six-year nightmare of Hrothgar and Viera going mostly hatless finally coming to an end.

Final Fantasy 14 Online is available now on Mac, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.



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June 20, 2025 0 comments
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Acer Swift 14 AI review: give it up for the ports
Product Reviews

Acer Swift 14 AI review: give it up for the ports

by admin June 20, 2025


The Acer Swift 14 is all over AI the place. It has powerful chip options, exceptional battery life, and loads of ports for such a portable laptop. The keyboard and trackpad are solid, which is not always a given at any price. But the screen and webcam are mediocre, and the speakers are outright terrible.

Battery life, performance, and ports are important, and it makes sense to prioritize those, even if it means cutting costs elsewhere. Those are the kinds of tough tradeoffs that budget laptops have to make.

Unfortunately, the Swift 14 AI is not a budget laptop.

$1070

The Good

  • Lots of ports for a thin-and-light
  • Very good battery life and standby
  • Solid keyboard and trackpad
  • Good performance from Intel Lunar Lake

The Bad

  • Atrocious speakers
  • Bad-to-okay webcam, depending on the lighting
  • Build quality, design, and IPS display are pretty mid
  • Annoying bloatware and pop-ups you need to quell
  • Screen: C
  • Webcam: D
  • Mic: C
  • Keyboard: C
  • Touchpad: B
  • Port selection: A
  • Speakers: F
  • Number of ugly stickers to remove: 4

Our review configuration of the Swift 14 AI comes with a Core Ultra 7 Series 2 258V (Lunar Lake) processor, 32GB of RAM, and 1TB SSD at an MSRP of $1,299.99. There are numerous Swift 14 variants, including a $1,199.99 AMD Ryzen AI 9 365 config (which I also tested) and a Qualcomm Snapdragon X Plus / Elite model with a better screen. Acer also makes a 16-inch Intel version with an OLED screen, and it’s actually $50 cheaper than the 14 but with less RAM.

At 2.95 pounds and 0.63-inches thick, the Swift 14 AI isn’t the thinnest or lightest around, but it has four USB ports — two USB-A 3.2 and two USB4 — plus a 3.5mm audio jack and HDMI 2.1. I’m used to thin-and-light laptops in this price range having just a couple USB-C ports, maybe a USB-A or proprietary charging port, and an audio jack. Having all this I/O on a laptop of this size is a treat when you need it.

The Intel version of the Swift 14 AI (left) comes in a dark blue, while the AMD (right) gets a standard silver.

The other big treats, in both the Intel Lunar Lake and AMD Ryzen AI models, are the performance and battery life. Both are great for everyday productivity tasks like running many Chrome tabs, Google Docs editing, lengthy video calls, and frequent use of messaging apps like Slack and Signal. The Intel model is an impressive battery sipper, lasting from sunup to well past sundown under lighter workloads. In our battery rundown test, it lasted nearly 17 hours — matching the 15-inch Lenovo Yoga Slim 7i Aura Edition and beaten only by Arm-based Snapdragon laptops like the new Surface Laptop 13-inch and last year’s HP OmniBook X.

The AMD Ryzen AI 9 365 version, which is nearly identical to the Intel Lunar Lake except for a different hinge design and color, sacrifices a bit of battery life for the sake of better multi-core and graphics performance. But it can still last through an extra long day of average use and then some, and it still got 15 hours in our battery rundown test.

System

Acer Swift 14 AI / Intel Core Ultra 7 258V 8C / 32GB / 1TB

Acer Swift 14 AI / AMD Ryzen AI 9 365 10C / 32GB / 1TB

Microsoft Surface Laptop 13.8-inch / Snapdragon X Plus 10C / 16GB / 512GB

MacBook Air 13-inch M4 / 10C / 10C / 16GB / 512GB

Geekbench 6 CPU Single2609284724463775Geekbench 6 CPU Multi10690145801319014899Geekbench 6 GPU (OpenCL)2898434638Not tested30701Cinebench 2024 Single118112108171Cinebench 2024 Multi596897808736PugetBench for Photoshop65986651560010163Sustained SSD reads (MB/s)5200.836391.163663.12910.04Sustained SSD writes (MB/s)4662.055588.752478.442115.57

The keyboard and trackpad aren’t showstoppers, but they’re solid. The keyboard feels a little thin, but it has decently sized keycaps with just enough tactile feedback to not feel mushy. The mechanical trackpad is a decent size, clicks easily, and is surprisingly quiet. It has a design in its top-right corner reminiscent of some kind of neural pathway. It glows when the neural processing unit (NPU) is being used, to indicate that it’s “thinking,” but it sometimes lights up unexpectedly during everyday tasks, too.

Boot up the Swift 14 AI for the first time and you’re met with two of its most readily apparent flaws: a mediocre screen and egregious bloatware. The 14-inch 1920 x 1200 / 60Hz display can reach a bright 400 nits, but it looks a bit low contrast and lacks visual punch. Your eyes may adjust to it, but as soon as you spot a better screen on something like a Surface Laptop or MacBook Air you’re reminded of the Swift’s shortcomings.

1/4The Swift pair aren’t particularly thin or sleek, but their designs are inoffensive.

The bloatware isn’t too hard to stamp out, but it’s a bit more invasive than other laptops. You may have wanted Dropbox anyway, but I doubt you want it pestering you with subscription offers as soon as you set up your computer. Then there’s the taskbar shortcut to Booking.com and the pop-ups for Google Play Games and free-to-play dreck. Bloatware is one way to subsidize the price of a laptop and keep the price down, but I’m not sure the Swift 14 AI is cheap enough to justify it. But at least it’s easy to uninstall.

Unfortunately, you can’t uninstall the speakers or the webcam. The two-speaker setup is a crime against music. You’re better off cranking the volume on your phone. Zoom and Google Meet calls are somehow always too loud or too quiet — I had to keep changing the volume during meetings to accommodate different people’s voices. And the webcam is only a little better. I’ve seen it render an okay image in bright lighting, but once you’re in even slightly lower lighting then it falls apart. Acer’s built-in software offers image enhancement, but it just boosts contrast and oversharpens, making everything look crunchy.

1/8Right-side ports on the Intel: USB-A and a 3.5mm combo audio jack.

You can certainly get a worse laptop for more money. But for around the same price, you can get the same or similar processor with a nicer screen, better speakers, and equivalent battery life in Lenovo’s Yoga Slim 7i (it’s just a touch larger, with a worse trackpad). Or you can spend a little more and get an Asus Zenbook S 14 with an excellent OLED screen and slightly better specs (though one less USB-A port). And if you can work with macOS or Windows on Arm and put up with fewer ports, then the 13-inch MacBook Air M4 or 13-inch Surface Laptop are far better all-around packages for less.

Part of me still really likes the Swift 14 AI. Performance and battery life are top notch, the port selection is great for a thin-and-light, and almost everything else is at least decent. If you can get it well below its $1,300 MSRP — say, around $1,000 — the mediocre screen and awful speakers are more forgivable. And it seems to go on sale fairly often. Just don’t forget your headphones.

$900

The Good

  • Lots of ports for a thin-and-light
  • Good battery life and standby
  • Solid keyboard and trackpad
  • AMD Strix Point chip has a little more graphics prowess than Intel offering

The Bad

  • Atrocious speakers
  • Bad-to-okay webcam, depending on the lighting
  • Build quality, design, and IPS display are pretty mid
  • Annoying bloatware and pop-ups
  • Hinge design isn’t quite as sleek as Intel version

2024 Acer Swift 14 AI (as reviewed)

  • Display: 14-inch (1920 x 1200) 60Hz IPS touchscreen
  • CPU (Intel): Intel Core Ultra 7 258V
  • CPU (AMD): AMD Ryzen AI 9 365
  • RAM: 32GB LPDDR5X
  • Storage: 1TB
  • Webcam: 2560 x 1440
  • Connectivity: Wi-Fi 7, Bluetooth 5.4
  • Ports (Intel): 2x USB-A 3.2, 2x Thunderbolt 4, HDMI 2.1, 3.5mm combo audio jack
  • Ports (AMD): 2x USB-A 3.2, 2x USB4, HDMI 2.1, 3.5mm combo audio jack
  • Weight: 2.95 pounds
  • Dimensions (Intel): 12.3 x 8.71 x 0.63 (thickest point) inches
  • Dimensions (AMD): 12.32 x 8.74 x 0.7 (thickest point) inches
  • Battery (Intel): 65Wh
  • Battery (AMD): 75Wh
  • Price (Intel): $1,299.99
  • Price (AMD): $1,199.99

Photography by Antonio G. Di Benedetto / The Verge





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June 20, 2025 0 comments
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How to give a clumsy villager his favorites in Disney Dreamlight Valley
Game Reviews

How to give a clumsy villager his favorites in Disney Dreamlight Valley

by admin June 20, 2025


Screenshot by Destructoid

He may be clumsy, but at least he’s lovable.

|

Published: Jun 19, 2025 09:09 pm

Star Path events in Disney Dreamlight Valley are full of riddles for you to solve in exchange for redeeming reward tokens. One difficult example is giving a clumsy villager his favorites. Who is this mysterious clumsy villager, and what are the favorites the task is referring to?

That’s what we’re here to answer today. Let’s dive into exactly how to find a clumsy villager in Disney Dreamlight Valley, the best ways to give them their favorite gifts, and why you might want to do so.

How to find a clumsy villager in Disney Dreamlight Valley

The clumsy villager you’re looking for is Goofy. While some would argue that characters like Donald Duck and Olaf are clumsy, Goofy is the character you’ll have to give gifts to for this Star Path duty. By finding Goofy in Dreamlight Valley, Eternity Isle, or the Storybook Vale, you can give him three gifts and quickly knock out this duty without any issues.

Screenshot by Destructoid

If you can’t find Goofy anywhere, there’s usually one of three reasons. The first is that he’s asleep if you’re logging on between 5 a.m. and 9 a.m. Outside these hours, you may not notice his portrait if he’s in a busy location, such as inside Chez Remy or Scrooge McDuck’s shop. Alternatively, if you have the Rift in Time or The Storybook Vale expansions, he may be roaming around Eternity Isle or the Vale rather than Dreamlight Valley.

What are the clumsy villager’s favorites in Disney Dreamlight Valley?

Goofy’s “favorites” refers to his three daily preferred gifts. Depending on the Star Path event, this can range from three to five required items. You can find this exact list in the Collection log under characters. Hovering over his portrait reveals his three favorite items for the day, which you can gift him to complete the Star Path task.

The exact requirements and rewards vary with each Star Path even you complete. During this task’s first appearance, Majesty and Magnolias, you received 20 tokens for gifting three favorite items to Goofy. With the more recent Adventures in Never Land Star Path, you obtained the same reward but need to give him five gifts instead of three.

In other words, you can complete this in one to two days if you gather all three gifts per day. Otherwise, if you’re missing one or two, you’ll have to wait another day to wrap up the task and claim your reward. Since events like Adventures in Never Land raise the objective to five gifts, you’ll need at least two to three days to finish this task instead. Plan ahead so you can complete this in time for the event’s end.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 20, 2025 0 comments
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Rainbow Six Siege X
Product Reviews

Rainbow Six Siege is more popular and better than ever. That’s one point for ‘make something actually unique and stick with it,’ zero points for ‘give up and lay everyone off’

by admin June 17, 2025



Rainbow Six Siege is having a moment. The tactical FPS is one week into a major update that introduced a new name (Siege X), a wild 6v6 mode, modernized maps, and most consequential of all, a new price point: After holding out for 10 years, Siege is finally free-to-play.

Siege X is now more popular than ever, sustaining the kind of top-five Steam numbers that it used to only reach during free weekends. That boggles my mind, because to me, Siege has always felt like a game that’s just a handful of disasters away from collapse.

When I burnt out in 2020, those disasters were around every corner: forgettable operators, terrible battle passes, unpopular balance choices, and disruptive bugs introduced faster than Ubi could fix them. I can think of no other game that, even in its darkest moments, was forced to repeatedly disable entire characters because of game-breaking exploits. I remember players wondering at the time if Valorant, with its Siege-inspired abilities, would deal a fatal blow.


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But Siege persisted. It’s a testament to its uniqueness that folks stuck around—Siege’s secret sauce is that there is no “other” Siege to match its combination of competitive lethality, operator counterplay, and granular destruction. I believe that uniqueness can also explain some of its big missteps over the years.

When I think about how different Siege was back in 2016, and how differently we played it, it’s clear to me that Ubisoft and the community were figuring out what this game was together. Ubisoft’s funky premise of asymmetrical teams of attackers with grapple hooks and defenders who aren’t supposed to go outside spawned a dictionary’s worth of techniques that only exist in Siege: runouts, vertical play, murder holes, rotation holes, bandit tricking, hard breaching, soft breaching, intel denial, droning.

Above: In Dual Front, defenders aren’t spotted for going outside, a fact some players are still getting used to.

It took time, experience, multiple leadership regimes, and a lot of mistakes for Siege to become the best (so far) version of itself. The big vibe shift came a few years ago, when Ubi officially slowed down on new maps and operators and instead focused on reworking existing systems, an initiative that has resulted in my favorite changes to Siege since launch, like attacker repick, attachments 2.0, operator reworks, a shooting range, match replay, and the secondary hard breach gadget.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Siege X is the culmination of Ubisoft slowly learning how to care for Siege. It’s a mature update, targeting fundamental features and improvements that have been a long time coming:

  • Rebuilt audio: Sound now travels realistically down hallways and through walls with believable reverb. It sounds better, but it’s also more accurate and consistent.
  • Modernized maps: Five popular maps got a graphical pass with new 4K assets, moody new lighting, and “destructible ingredients” that change how they’re played. Gas pipes can explode to kill players or deny areas. Fire extinguishers create smoke clouds.
  • Communication wheel: Better late than never, Siege finally has Apex-style contextual pings, so I can now point at a wall and ask teammates to reinforce it, or ping a hallway and declare it “all clear.”
  • Clash rework: The latest of a series of reworks that are so substantial that this is basically a new operator. Clash can now place her shield on the ground, creating a piece of cover for herself that also slows enemies with a shock.
  • Advanced rappel: Now you “sprint” on a wall and steer around corners while rappelling, a small movement change that saves so much time.
  • Pick & Ban 2.0: Instead of banning four operators at the start of the match, teams now ban one each round, speeding things along and encouraging teams to ban reactively based on the previous round. So, so much better.
  • Enemy outlines: Long ago, Siege made all its maps bright and flat-looking so players couldn’t hide in dark corners. Now that the good lighting is back, enemies now have the slightest red outline so they stand out in darkness. Sounds blasphemous for Siege, but it’s inoffensive so far.
  • First-person shadows: See your shadow? So can the enemy team!

(Image credit: Ubisoft)

There was a time when I would read a list of changes like that and think, “OK, but where are the two new operators and one new map that we used to get every three months?” But now I’m a bit older, busier, and aware that Siege has more than enough stuff. Maybe 73 operators’ worth of gadget interactions is as much as my brain can hold, and 27 multi-story complexes is more map than I’ll ever hope to master.

I like to think we’re entering Siege’s best years—seasoned gunplay, strong maps, impactful operators, less obtrusive (but still present) bugs, and a confidence in its identity so strong that it can take major swings like a 6v6 mode.



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June 17, 2025 0 comments
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A hand reaching out to touch a futuristic rendering of an AI processor.
Gaming Gear

YouTube creators give up paychecks to train AI, and it’s reshaping everything from chatbots to coding tools

by admin June 7, 2025



  • YouTube’s opt-in AI training is turning creators into silent architects of future tech tools
  • Many creators say yes to AI training access, even when there’s no money involved
  • Oxylabs gathered millions of videos into a dataset that AI developers can ethically trust

An increasing number of YouTubers are allowing AI companies to train models using their videos, and surprisingly, many are doing so without direct compensation.

Under YouTube’s current setup, creators are given the option to opt in by ticking boxes that grant permission to around 18 major AI developers.

If no box is selected, YouTube does not permit the use of that video for AI training purposes. This means the default stance is non-participation, and any inclusion is fully voluntary.


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Creators choose influence over income

The lack of payment may seem unusual, and the motivation appears to hinge on influence rather than income.

Creators opting in might see it as a strategic move to shape how generative AI tools interpret and present information – by contributing their content, they are effectively making it more visible in AI-generated responses.

As a result, their work could shape how questions are answered by everything from AI writers to large language models (LLM) for coding.

Oxylabs has now launched the first consent-based YouTube dataset, comprising four million videos from one million distinct channels.

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All contributors explicitly agreed to the use of their content for AI training, and according to Oxylabs, these videos, complete with transcripts and metadata, have been carefully curated to be particularly useful for training AI in image and video generation tasks.

“In the ecosystem aiming to find a fair balance between respecting copyright and facilitating innovation, YouTube streamlining consent giving for AI training and providing creators with flexibility is an important step forward,” said Julius Černiauskas, CEO of Oxylabs.

This model not only simplifies the process for AI developers seeking ethically sourced data but also reassures creators about the use of their work.

“Many channel owners have already opted in for their videos to be used in developing the next generation of AI tools. This enables us to create and provide high-quality, structured video datasets. Meanwhile, AI developers have no trouble verifying the data’s legitimate origin.”

However, broader concerns persist about how government organizations and legislatures handle similar issues.

For instance, the UK’s Data (Use and Access) Bill has stalled in Parliament, prompting figures like Elton John to criticize the government’s handling of creator rights.

In this legislative vacuum, creators and developers will likely face uncertainty.

Oxylabs presents itself as filling that gap with a consent-based model, but critics will still question whether such initiatives genuinely address deeper issues of value and fairness.

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June 7, 2025 0 comments
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Helene Braun
Crypto Trends

Shares give back some of last week’s extraordinary gains.

by admin June 2, 2025



Shares of SharpLink Gaming (SBET) slipped 30% in early trading Monday, giving back a small bit of last week’s 2,000% surge.

The historic move higher — the stock moving from less than $3 to above $100 at one point — came following news that Sharplink was raising $450 million to launch an ether

treasury strategy, with ether co-founder Joseph Lubin to join the company board as chairman.

The company Monday morning announced the closing of that fundraising.

SharpLink sold 69 million shares to raise the capital. Pharmaceutical entrepreneur Martin Shkreli last week noted that most of those shares can’t be freely traded yet. “The 69 million shares issued are subject to a registration rights agreement, which [won’t] be effective for months. Those shares cannot be traded–only the 2 million.”

When a company issues new stock through a private placement, those shares often come with a restriction — they can’t be resold on public markets until the company files and clears paperwork with regulators. That process, called registering the shares, can take months. In the meantime, the thin pool of tradable shares can lead to volatile price swings.

In this case, SharpLink’s public float — the number of shares investors can actually buy or sell — is still very small. That low float may have helped fuel last week’s eye-popping rally as traders scrambled to get in. Now, with the surprise of a massive capital raise and new leadership from a crypto heavyweight, the stock is recoiling, but so far only a bit.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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June 2, 2025 0 comments
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