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Dune Awakening's creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike
Game Updates

Dune Awakening’s creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike

by admin May 28, 2025


As of writing, Dune Awakening just got its final dev stream going over the mid and end game. These large chunks of the experience have been largely mysterious for the longest time, aside from brief mentions of the Deep Desert and the massive community effort required to interact with arguably the game’s most exciting feature: The Landsraad system.

The Landsraad system, a supercharged weekly selection of rotating tasks that’ll require a faction-wide push for certain objectives, aims to provide a set of goals for every kind of player that’ll be filling their face with Spice. But there’s so much more to dig into, which is why I sat down and talked to creative director Joel Bylos about what I feel may just be the best approach to community-focused gameplay in an MMO since Classic WoW’s Gates of Ahn’Qiraj.


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This interview kicks off with Joel discussing what PvP means in Dune Awakening, and how it covers far more than people stabbing each other on the sands.

Bylos: It’s not actually direct fighting, but it’s like the Atrades versus the Harkonnen […] Some of them are just PvE objectives, like craft this many ornithopters and deliver them to this place. Doing this while you as a guild are under the Atreides, let’s say. You complete several tasks and you see that there’s another Atreides guild higher than you, which also creates guild politics within just the Atreides faction, and you’re like, “we want to beat that other guild who keep coming first.” Right?

So, there’s also that as well as the conflict between the two factions, which is like, “The Harkonnen won the Landsraad this week. The traders need to get our s*** together and beat them for the next week.” Right? So, it’s both of those things in tandem.

VG247: When I was in Oslo, a comparison you made was to classic WoW in terms of your ideas in terms ofdesign. So, using that for my own comparison, it reminds me sort of like the Ahn’ Qiraj gate opening, where different guilds can either go and fight and kill bugs, or go and do PvP content, or they can make bandages and do herbalism and it all contributes to one big effort.

Bylos: Exactly. The Landsraad is an activity driver, right? It points people to activities at the end game. There’s something there for everyone. If you don’t like PvP, or rather when I say PvP I always think of PvP as any activity you do against another player even, if it If you don’t direct conflict as in shooting people in the face, that’s fine you can contribute by crafting things. There are some Landsraad tasks that are just to go run these PvE areas of the game and kill 30, 300 or 3,000 slavers this week in order for you to win our vote in the Landsraad.

PvE players can go do that. People who love running dungeons can go do that. It’s an activity driver that points to all of the activities at the end of the game, and that’s kind of the whole point of the Landsraad.

Biolabs in the Deep Desert are built with groups of four in mind! | Image credit: Funcom

VG247: Would you say it’s fair to say that in terms of what players will be doing on in the end game, once they’ve put in their 100 hours and they’ve got their big base, it’s the Landsraad system. I am a PVE lover. I love crafting stuff. Blah blah blah. It all plays into this one system.

Bylos: The Landsraad system, I’m dumbing it down a little bit with this example, but you have a daily quest system in a lot of MMO type games where they’re like “here’s some small activities for you.” This is us saying here are weekly activities that are meaningful and actually change the server right, and then it is like okay s let’s work together and compete against the other faction. Yeah.

VG247: That’s interesting because I looked at some of the Landsraad bonuses you get, and I saw one that was a ranged damage increase and that immediately set off red flags, like Jesus that sounds crazy. But I suppose if the Landsraad system is also pushing players to do crafting and PvE and gathering etc, that you can say okay s*** we lost last week. They’ve got a range damage PvP is a bad idea. let’s focus on gathering all this and try and circumvent it. So you got this sort of weekly dynamic shift, right?

Bylos: Exactly that. There are even there’s crafting bonuses and things like that, so winners can craft more. So combat is the preferred [alternative] there. The big one I think that sort of excites people and scares people is we have the full PvP loot in the Deep Desert. So you can turn on the salvage rights decree which means that anyone who dies in the deep desert can be full PvP looted…

That’s not the base level of the game, but that’s an example. In a way I kind of joke around because I think it’s funny on a very meta level that actually PvP players and PVE players are in conflict to try and get that decree pushed through. The Harkonnen players who want to PvP are like we really want to push to the ability to full loot, and all the PvE players who are also on the Harkonnen faction are like, hell no we don’t! So within that faction they’re even fighting over who gets the decree right and I think that’s kind of interesting right? That’s politics.

Just because you’re working for the same faction, doesn’t mean your goals are aligned. | Image credit: Funcom

VG247: It sounds like you have a deep love for community interaction. Not only in terms of the stereotypical sort of Alliance versus Horde dynamic, but in terms of how different players and the factions and subfactions interact with each other. Where does that love come from, and why is it so emphasized here?

Bylos: I’ve worked on MMOs most of my career, right? I started in 2008 or 2007 on Age of Conan,then Secret World. I worked on a Lego MMO for a bit. and then Conan Exiles, right? So, I’ve been doing these multiplayer games [for a while] and I think that the strength of these games is the multiplayer. You can just play a really well polished Ghost of Tsushima if you want a really good open world gaming experience. Why do people want to play these games with their friends? It’s because the social drama is what makes them interesting.

I just try to make mechanics that lean into it. Endgame I think is kind of the thing that I find nerve-wracking, it’s the part you don’t really know until everyone’s in there – how the endgame’s going to be. We’ve got guesses from how closed beta is going. We’ve seen how people are approaching it, but also there are different levels of how people approach things when a game launches versus how they are in a closed beta. And so it’s going to be really interesting.

We have all the microcosms. We have multiple worlds. And how are the Atreides and Harkonnen going to be on this server versus this server? I think that’s where I’m really interested in seeing how all this plays out.

How fights will play out around the Deep Desert, over spice and other resources, is something we’re keen to see. | Image credit: Funcom

VG247: In other games when super-dedicated players hit the end game they tend to hoard wealth, which I imagine could be a thorn to the Landsraad system. How will you combat that, so a leading faction or player guild don’t stay ahead?

Bylos:I mean people can hoard, so if you’re a smaller guild that can’t compete, we might save up for a time when we really need it. But there are 25 specific Landsraad tasks every week, and there’s a pool of 600 that can be drawn from. So you actually can’t really hoard with intent. If you say we’re going to hoard I don’t know silver las guns in case that delivery is required, it might not come up for eight months. So it’s not going to help your guild to hoard that much but you might hoard the precursor materials. You might hoard spice.

The other thing is the Landsraad is composed of 25 votes, and it gets revealed what each Landsraad envoy wants over time, but you can accelerate that process by sending in people to go find the envoys around the world and then bribe them with a chunk of spice. Once it’s revealed, it’s revealed for everybody in your faction. But if the Harkonnen reveal it, that doesn’t mean the Atreides get to see it. Eventually, we don’t have it in for launch, but eventually the plan is to have those envoys also give people quests that they can go do to reveal tasks.

Maybe you’re not a fighter, but a builder! There will be plenty for you to do. | Image credit: Funcom

VG247: I have one other major topic which is player expression. It seems like most of the progression is linear progression. As you get more gear, as you get better materials to build a better base etc… In terms of player expression, is that the extent of it? If I love PvP. I want to fly around my own and shoot down the Atreides players, is there any system that means another player can look at me in Harko village nad go “yeah, he’s a PVPer.”

Bylos: So the game has a huge customization system. A lot of the Landsraad rewards tie back to that customization system. So you can see the sort of a guy who has been doing tasks for house Dyvetz because he’s wearing the house Dyvetz colors right so that kind of stuff comes in. So you kind of can get access to different levels of social status by doing Landsraad tasks.

I think in terms of player expression, there are five kind of core archetypes that we chased in the game. We said, “Okay, how do these people have a role in our game?” And I think probably right now, yeah, I think three of them are very strong and two of them need a little more work to be stronger, that’s the stuff we’ll continue to work on in the post-launch.

Dune Awakening launches on June 10 for regular folks, but on June 5 for those who fancy spending a little bit more on the deluxe edition, on Steam!



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May 28, 2025 0 comments
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A 3D printed custom PC case build fashioned to look like a triumphantly-posed Palico from Capcom's Monster Hunter series. It has a long sword strapped to its backpack. A GPU features prominently in the sword's hilt. This was photographed on the show floor at Computex 2025.
Product Reviews

Computex 2025 made me realise I have no time for extravagant PC parts, just give me a simple, solid design and function

by admin May 27, 2025



I’m a staunch defender of the dull, the drab, the plain, the ‘oh yeah, I didn’t notice that.’ And nothing has reminded me of my proclivity towards all things seemingly mundane than Computex 2025 and all the resultant ooh-ing and aah-ing over extravagant tech.

I know, I know, tech shows are supposed to be gaudy and extravagant, and they are just so every year, but these consumerist fever dream pills never get easier to swallow. In fact, as I get older, it gets more difficult.

What am I talking about? Everything from AIO shelves for displaying figurines, a million-and-one screens attached to things that don’t need them—giant CPU cooler screens, cases with built-in screens, bendy cooler screens that move around for seemingly no reason—and just about as many convoluted PC case designs.


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Now look, I’m not denying there’s something impressive about a Palico PC case with an RTX 5070 Ti built into its sword, but it’s impressive in the same way that lifelike wax sculptures of people are: They’re eye-catching and quite the creative feat, but you won’t catch me slapping one down in the home office.

And that’s just the good PC cases. Don’t get me started on the likes of those coffee cup-shaped monstrosities. Sometimes I feel like a lot of time could be saved by just pulling aside designers early on and asking, Why?

INWIN lâche un boitier de OUF, le CHRONOMANCY !!! – YouTube

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Listen, I’m not judging. Everyone’s tastes are different, and I’m not saying I’m right—but I am right.

It didn’t take me long to find some things I do like the look of at this year’s Computex, though. Upon discovering Noctua has created its own PC case, I had my boring equivalent of a normal human being’s excitement: ‘Ooh, a Noctua case for an all-Noctua build. I hope it’s very plain and brown.’

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I wasn’t disappointed. It would look great under my plain and brown (but very stylish!) desk. Noctua gets it, y’see.

(Image credit: Future)

I also did find something shiny that I could get behind, this being the PNY Iron Core series of RTX 50-series graphics cards. But that’s primarily thanks to the underside of the design being very plain—just a flat, shiny surface, not too much going on other than the RGB arrow, which I suppose I can put up with if I must.

I wasn’t free from having my nostalgia muscles massaged, either. Silverstone’s new retro PC case got me longing for a time long past… but that’s hardly the same as an endorsement of a design on its own terms, is it? And anyway, it’s a beige, ’90s themed PC case—the whole point is it’s kind of plain.

(Image credit: Future)

It’s not all minimalist designs that got me almost-but-not-quite riled up this year, either. No, I was pleasantly surprised to find my favourite design improvements to be on the most boring component of them all: the power supply.

Computex 2025

(Image credit: Jacob Ridley)

Catch up with Computex 2025: We’re on the ground at Taiwan’s biggest tech show to see what Nvidia, AMD, Intel, Asus, Gigabyte, MSI and more have to show.

The first of these was a PSU with thermal sensors that can help shut off overheating GPU power cables, which will be an extra level of security for high-end RTX 50-series graphics card owners. But if that isn’t quite exciting enough for you, we also saw a PSU with a power connector that swivels, allowing you to orient the entire power supply in different directions inside your case for more versatile cable management.

Who needs anything more than that? Not I, that’s who.

Admittedly I am someone who is currently sitting with a Fractal Design Define R4 under their desk—a veritably plain slab of a chassis. So no surprises there. But come on, would you really take a side-panel LCD over a twizzly PSU connector?

Oh, you would… Well, I stand by it anyway.

The only real debate occurs for me when I see something like Hyte’s latest bubbly case. It’s kind of minimalistic, but equally… strange. Good job Hyte, you got me. I can’t fit this one into my neat and tidy dichotomy.

Bubbly cases aside, I think my black-and-white thinking holds pretty firm across the other products we saw this year. Now choose your side—the right one, or the wrong one—and prepare for Computex 2026.



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May 27, 2025 0 comments
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Throgg Wintertooth, King of the Trolls, versus Gotrek and Felix
Product Reviews

Total War: Warhammer 3 DLC Tides of Torment promises to add a treacherous mutant and finally give Warhammer’s smartest troll his due

by admin May 26, 2025



In March, Creative Assembly revealed the next DLC for Total War: Warhammer 3 would feature Dechala, a six-armed snake lady, as the legendary lord for a Slaanesh faction. In the latest dev chat video they’ve shared some more details about the DLC, which is called Tides of Torment, and also features a Norscan faction led by a treacherous mutated Norscan sorcerer called Sayl the Faithless.

That’s one of those names that tells you upfront someone isn’t trustworthy, and yet apparently people keep trusting Sayl and he keeps betraying them. His whole mechanical deal will apparently revolve around betrayal and manipulation, though he’ll also be able to summon a special Chaos Spawn called the Nightmaw, which incorporates the bodies of the three wizards he first betrayed. What a jerk.

The Norse will also get a new generic hero (a fimir noble), and a new monster (the chimera), as well as other units still to be revealed. The faction’s existing mechanics, in particular the Monstrous Arcanum and the Chaos confederation system, are up for a rework and the other Norse legendary lords will get voice updates. Finally, Throgg Wintertooth, King of the Trolls, will have a voice that makes him sound like the smartypants he actually is.


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The dev chat covers what we can expect from the next update as well as the DLC, with version 6.2 promising an expansion and rebalancing of ancillaries in particular. The dev team mentions that players in the Proving Grounds beta zone have been providing a lot of quality feedback that’s being incorporated as well. We can expect that fairly soon, along with some info about the third legendary lord to come in Tides of Torment, which is due later in summer.

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May 26, 2025 0 comments
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