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Ghost

An image shows a woman wearing a fox mask, the protagonist of Ghost of Yotei, and characters from Final Fantasy Tactics.
Game Reviews

Ghost Of Yotei And Six Other Great Games To Play This Weekend

by admin October 5, 2025


Happy October! We’re officially entering the spooky season, and that naturally means it’s a perfect time for horror movies, games, and maybe even a book or two. (I recommend Carmilla, if you haven’t read it. It’s a classic vampire tale that doesn’t get enough attention and is filled with a ton of dark, lesbian subtext.)

This weekend, in the spirit of spooky season, we’ve got two horror games worth your time: one a recently released stunner of a trip into an eerie mountainside village in Japan, and the other, well, it ain’t for the faint of heart.

But if horror ain’t your thing, fear not! There’s also plenty of great stuff here if you’re just looking for good, clean, non-terrifying fun. Let’s get to it!

Call of Duty: Black Ops 7

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unkown”)
Current goal: Do more wall-hopping

Another year, another Call of Duty. This time around it’s Black Ops 7. The beta started on October 2, and I got access and played a few matches. Yup, it’s another Call of Duty, all right. It also plays a lot like Black Ops 6, which isn’t a bad thing at all as that was a return to form for the franchise’s fast-paced multiplayer.

This time around, though, it does feel like I’m playing a Black Ops 6 expansion and not a new game. But, there is one big new feature: wall-hopping. You can now run up to a wall and hop off it to reach out-of-the-way areas or escape a fight. It feels really good and fits so perfectly into the CoD toolbox that it feels like a feature they added years ago.

Overall, I’m enjoying the BLOPS 7 beta, but I’ll need to play the whole game and a lot more multiplayer before I’m convinced this is a big new game and not just Black Ops 6.5. – Zack Zwiezen

Silent Hill f

© NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (“Playable”)
Current goal: Unlock another ending

Silent Hill f’s aesthetic was always going to rope me in. It’s my kinda thing. But would my fascination with its darkness last through multiple playthroughs? Last weekend, I was happy to find myself truly enjoying extended sessions with this wonderful horror game, and I’ll be spinning it up yet again this weekend.

Read More: Silent Hill f: The Kotaku Review

In a year in which I’ve enjoyed many games but have struggled to manage my time well enough to roll credits on several of them (I’m really, really sorry Clair Obscur), Silent Hill f has pulled me into finishing it twice over. I just can’t resist sinking back into that fog to unravel more of this twisted story.

Last weekend I unlocked the “Fox wets its tail” ending. I won’t spoil it here, but wow, did it take the game to places I didn’t expect. And I especially enjoyed using the sacred sword you can unlock on a second playthrough. I happen to really enjoy the combat in SHf, and having this mystical weapon that almost feels like it moves of its own accord and ties in satisfyingly with f’s spooky mythological backdrop added yet another layer of cryptic narrative goodness on top of the existing themes of patriarchy and subjugation.

So this weekend I’m gunning for another ending, perhaps two more if I can make the time. I’m also playing it on the game’s hardest difficulty, “Lost in the Fog.” Lots of digital ink is being spilt over the game’s combat and difficulty, and facing down that top-tier challenge feels appropriate as I’m finalizing my own opinions on whether or not f indulges too much in making you fight monsters.

Also, it’s October, so how am I not gonna spend every weekend playing at least one horror game? – Claire Jackson

The Repairing Mantis

© Gif: Erupting Avocado

Play it on: Windows PCs (Steam Deck: “Unknown”)
Current goal: Meditate on misery

Let’s get this out of the way: This game has like…all of the trigger warnings. The game’s Steam store page lists self-harm and animal cruelty as just two of the themes this short, surreal adventure explores. And it advises you to skip it if you have any doubts whatsoever about its subject matter.

In this game you play as a praying mantis visiting other animals who are caught in various states of extreme duress as you explore an endless realm of ennui. The game has two different endings, and only lasts around an hour or so. But it is a dark, bloody experience that’s less about trying to make you run for your life and instead asks you to meditate on absolutely dreadful, terrifying subjects with otherwise very casual, slow-paced gameplay.

Even thinking about playing this game again after not touching it for a few years, I’m wondering if I’m in the right emotional headspace for it–especially with the state of the world being what it is. But sometimes horror is most effective as an outlet when times are tough. Be sure to take care of yourself if you give this one a spin, because it can easily stir up some dark thoughts. – Claire Jackson

Ghost of Yotei

Play it on: PS5
Current goal: Finish the game

Is Ghost of Yotei another first-party open-world game with a skill tree and light crafting elements from Sony? Yes. Is it one of a number of recent games set in Japan’s past? Yup. Does it feel redundant and tedious? Somehow no. I’ve been finding it the perfect mix of map game checklist and cinematic adventure, sort of like if you turned Uncharted into an Ubisoft game. It’s also hitting at a good time of year. We’re far removed from Assassin’s Creed Shadows at this point, and there’s no other sandbox action game on this scale arriving this fall. The writing is very good, and 30 hours in the world still leaves me stunned. The more I play, the more Ghost of Yotei grows on me. If you pick it up, don’t rush. Take your time. It’s better that way. It also might have my favorite video game wolf ever. – Ethan Gach

Final Fantasy Tactics: The Ivalice Chronicles

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Playable”)
Current goal: Get the Platinum trophy

I’m on the verge of having played 100 hours of Final Fantasy Tactics this year. Have I lost my mind? Maybe. But the game really is that good, and The Ivalice Chronicles remaster rehabs it in almost all of the best ways. I’m frustrated Square Enix decided to cut the content from the War of the Lions port and not add any new battles or endgame content this time around, only because the rest of it is so excellent. We’ve never had a strategy RPG since that can hold a candle to it. I hope that eventually changes. For now there’s all the mods players are going to make for the PC version. – Ethan Gach

Lego Voyagers

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Try to make playing with Lego in real life just as fun

I recently finished Lego Voyagers and it’s a fantastic little co-op puzzler that not enough people are talking about. You play as Lego pieces who have to help one another build to overcome obstacles. Think Split Fiction but with zero words. It’s full of clever little interactions that kept surprising me while also tapping into all of those core Lego building habits I’ve honed over decades. The price is a bit steep for the three-to-five-hour runtime, but every moment hits. – Ethan Gach

Digimon Story: Time Stranger

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Save the future

I write about Pokémon almost every other day here at Kotaku, but I don’t get to write about Digimon nearly as much. Legends: Z-A is two weeks away, but if you’re looking to get your monster-taming fix right now, Digimon Story: Time Stranger is out, and I really loved it. The story skews dark, the evolution mechanics are elaborate and experimental, and riding around on my favorite monster’s shoulders doesn’t get old. It’ll be most rewarding to longtime Digimon fans, but I think it’s got enough emotional stakes to even draw in people who haven’t visited the Digital World in years. Its turn-based combat isn’t that deep, but it makes up for it with complex and rewarding training mechanics. — Kenneth Shepard

That wraps our picks for the weekend. What are you playing? Any horror recs for the best month of the year?



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October 5, 2025 0 comments
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Ghost Of Yotei Makes Just Standing Still As Captivating As The Rest Of It
Game Reviews

Ghost Of Yotei Makes Just Standing Still As Captivating As The Rest Of It

by admin October 3, 2025


Ghost of Yotei is a violent game about hunting down murderers on a quest for revenge. You kill a lot of people along the way. There are tons of sick showdowns in which you gracefully cut down foes as fountains of blood spurt from their slashed limbs. But what I actually love to do most in it is just occasionally stand still.

Sucker Punch’s new open-world sequel might not be the most beautiful game on PlayStation 5 but it certainly feels like one of the most visually vibrant and dynamic within the genre of hyper-realistic action adventure sandboxes. The island of Ezo is full of characters, some more interesting than others, but none more captivating than the wind.

Sucker Punch Productions / Sony / Kotaku

It wisps through the world, telling you which way to go next in what remains one of my favorite UI innovations of the PS4 era. Even when you aren’t looking for your next objective, however, it’s always hanging nearby, ruffling leaves, blowing through flowers, and pushing over tall grass to remind you that the world of Ghost of Yotei is more than just a playground for collectibles, upgrades, and quest markers.

There are so many times when I’m dashing across a field or along a river with Atsu on horseback and just feel compelled to stop, get down, and take in my surroundings. It’s rare that a game can consistently knock me off the critical path and get me to take my time exploring off the beaten path. Sometimes they try with secrets, rewards, or confusing level design. Yotei does it better than most, and without just relying on the same old tricks.

There are places in its world that make standing around look and feel so good I sometimes don’t want to stop. A rare thing for a game indeed, to make putting the controller down every once in a while feel as riveting as the rest of it.



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October 3, 2025 0 comments
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Ghost Of Yotei Buying Guide: DualSense & PS5 Slim Bundles In Stock At Amazon On Launch Day
Game Updates

Ghost Of Yotei Buying Guide: DualSense & PS5 Slim Bundles In Stock At Amazon On Launch Day

by admin October 2, 2025



Ghost of Yotei, one of the biggest PlayStation exclusives of 2025, just launched on PS5 alongside a collection of limited-edition hardware. The standalone sequel to Sucker Punch Productions’ Ghost of Tsushima has garnered widespread praise. As detailed in our 9/10 review, Ghost of Yotei offers a more well-rounded and engaging experience thanks to improved combat, exploration, and mission design. If you didn’t preorder a copy and want the physical edition, Amazon is still offering same- and next-day delivery for the game and the Gold Limited Edition DualSense Controller. The PlayStation Direct-exclusive Collector’s Edition is in stock on launch day, too.

Ghost of Yotei at Amazon & Walmart:

  • Ghost of Yotei Physical Edition — $70
  • Ghost of Yotei Gold DualSense Controller — $85
  • Ghost of Yotei Gold PS5 Slim Bundle — $600

Ghost of Yotei Limited Edition PS5 Slim and DualSense Controllers

Ghost of Yotei PlayStation Direct Exclusives:

Ghost of Tsushima fans who don’t yet own a PS5 should check out the Ghost of Yotei Limited Edition Console Bundles while they are still available. The themed PS5 Slim bundles retail for $600 and are available with gold or black artwork on the console/controller. The Ghost of Yotei Gold Limited Edition Console Bundle is in stock at a few retailers, including Amazon. It’s worth noting that Walmart is sold out of the bundle, so other retailers might not have it for much longer. The Black Limited Edition PS5 Slim Bundle is exclusive to PlayStation Direct.

Both bundles come with a voucher for the digital standard edition of the game and are cheaper than buying the regular PS5 Slim ($550) and game ($70) separately.

If you want to turn your regular console into the Ghost of Yotei edition, PlayStation Direct is selling the Gold Limited Edition Console Covers for PS5 Slim and PS5 Pro for $65. You can complete your setup by picking up the Ghost of Yotei PS5 controller in gold or black for $85. PlayStation Direct offers free shipping on all orders. Check out all of the limited-edition PS5 gear and Ghost of Yotei’s Collector’s Edition below.

$600 | Available Now

The PS Direct-exclusive Black Limited Edition Bundle features traditional Japanese Sumi-e ink illustrations themed around the game.

$599 | Available Now

The gold designs utilize the Japanese art form of mending ceramics with lacquer and gold, known as Kintsugi.

Ghost of Yotei Collector’s Edition

Ghost of Yotei’s $250 Collector’s Edition, shown above, comes with the following physical collectibles:

  • Replica Atsu Ghost Mask (6.8 x 5 x 5.9 inches)
  • Replica Atsu’s Sash (71 inches)
  • Replica Tsuba from Atsu’s katana
  • Pouch of coins
  • Instructions for Zeni Hajiki game
  • Foldable papercraft ginkgo tree
  • Art cards

Note: The Collector’s Edition does not include a physical copy of Ghost of Yotei. Instead, it comes with a voucher for the Digital Deluxe Edition, which retails for $80 on PSN. Here’s the list of in-game DLC you’ll get with the Collector’s and Digital Deluxe Editions:

  • The Snake armor
  • Unique armor dye
  • Unique charm
  • Unique horse and saddle
  • Traveler’s Maps (Early unlock)
  • Sword Kit

Ghost of Yotei isn’t the only franchise with Limited Edition DualSense Controllers releasing this month. God of War’s 20th Anniversary DualSense Controller launches October 23 and will be available to preorder starting October 3.

A slightly modified version of the popular Astro Bot DualSense Controller launches October 30. You can preorder the Astro Bot Joyful Limited Edition Controller for $85 at Amazon, Walmart, and other major retailers.

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October 2, 2025 0 comments
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Summoning a ghost in bitlife
Esports

How to summon a ghost in BitLife

by admin September 30, 2025


Screenshot by Dot Esports

Something is going bump in the night…

|

Published: Sep 29, 2025 07:52 am

If you want to shake things up in your next BitLife game or have a particular challenge to complete, then you may want to look into summoning some ghosts and ghouls.

Here is everything you need to know about how to summon ghosts in BitLife.

How to summon or exorcise ghosts in BitLife

Did you know you can have your own resident ghouls? For your BitLife character to have a hauntingly good time, you will want to move into a haunted house. There are many different haunted homes on the market including:

  • Haunted Villa
  • Haunted Victorian Home
  • Haunted Mansion
  • Haunted Farm
  • Haunted Ranch
  • Haunted Trailer
  • Haunted Row House

Screenshot by Dot Esports

Most haunted houses are not too expensive, thanks to the hauntedness of the building, so you can buy it cheaply, exorcise the ghost, and sell it to make a profit.

After purchasing a haunted house, you can summon or exorcise the ghost by going to Assets, then scrolling down to Properties, and finding your haunted house. At the end of your haunted house list is the Spirits option.

Select Spirits and then Summon to try and speak with the ghost. It may not work in the first few attempts, but keep trying, and eventually you will summon the spirit. When successful, you will have a ghost “encounter,” where you’ll have a few options to choose from:

  • Run for my life.
  • Let out a blood curdling scream.
  • Call the police.
  • Try to stay calm.

The choice is entirely up to you, and nothing really happens either way. If you bother the ghost too much, you may have a more violent encounter with the ghost, where they attack you physically. This can be fatal, so you will have to hope you will survive it!

Next up, why not find out how to complete the rest of the Mistress of the Dark challenge, or how to work for Candywriter and become a BitLife dev!

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 30, 2025 0 comments
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A screenshot of Atsu in Ghost of Yotei
Product Reviews

Ghost of Yotei review: a beautiful and bloody sequel that iterates on its predecessor in almost all the best ways

by admin September 26, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

  • Ghost of Yotei at Amazon for $69

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

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And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Image 1 of 3

(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too – as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it’s raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu – there’s a superb card system instead, which is stylish and artsy – and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic – something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode – but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example – however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu’s learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it – though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded – but your main Ghost one is upgraded through the main story.

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms – themselves upgradeable through in-game tasks or actions – can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance – i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches – either stealthily or head-on – is a joy.

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat – but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama – a personal favorite – is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo’s Howl skill – a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I’m going to drink it all up.

Should you play Ghost of Yotei?

Play it if…

Don’t play it if…

Accessibility

Ghost of Yotei‘s accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Ghost of Yotei: Price Comparison



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September 26, 2025 0 comments
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Ghost Of Yotei Review - Lone Wolf
Game Reviews

Ghost Of Yotei Review – Lone Wolf

by admin September 25, 2025



In 2020’s Ghost of Tsushima, protagonist Jin Sakai is a samurai, part of Japan’s ruling class during the Kamakura period in which the game is set. When Khotun Khan and his Mongolian army attack Jin’s home island of Tsushima, the samurai is unable to repel the invading force as the noble warrior he was forged to be, and must instead sever his honor by becoming the fearsome “Ghost.” Yet adopting underhanded tactics to gain the edge comes at a cost, as Jin is forced to grapple with sacrificing his relationships, his moral code, and everything he once stood for in an effort to defeat an unconventional foe.

In Ghost of Yotei, protagonist Atsu doesn’t have to make such choices. She’s not a samurai, but a wandering mercenary from an ignoble family–a family that was slaughtered at the hands of a gang of violent outlaws known as the Yotei Six. With everything taken from her, Atsu’s gender and lowly status mean she has no fixed standing in Japanese society during the early 1600s.

Alone and consumed by revenge, she carves her own path forward, adopting the mantle of the onryo, a vengeful spirit from Japanese folklore that’s able to inflict harm in the world of the living. Like Jin, Atsu becomes a symbol–one that strikes fear into the hearts of her enemies as her legend grows. But while this parallel is notable, it’s the differences between Jin and Atsu that stand out the most.

Though the game’s foundation remains largely unchanged from its predecessor, the shift from samurai to roaming sellsword introduces a number of interesting changes and fresh ideas in what is a marked improvement on Ghost of Tsushima. Exploring the natural beauty of Sucker Punch’s romanticized depiction of Feudal Japan is enjoyable in and of itself, but the activities you’ll discover are also much more meaningful than before–tying together Atsu, her home, and her family–while the precise brutality of its highly stylized combat has been expanded upon with a diverse arsenal of tools and melee weapons, resulting in tense and thrilling battles ingrained with cinematic flair.

Like its predecessor, Ghost of Yotei is a classic tale of revenge, inspired by samurai cinema. You can see the influence of legendary filmmakers like Akira Kurosawa, Masaki Kobayashi, and Kenji Misumi in facets of its cinematography, melee combat, and storytelling, but it’s Toshiya Fujita’s Lady Snowblood that comes to mind as the most thematically similar. After Atsu’s family is massacred and she’s left for dead, the young orphan spends the next 16 years away from home, honing her skills on the Japanese mainland by fighting in peasant armies as the country raged war with itself. After the famous Battle of Sekigahara, Atsu returns home to the northern island of Ezo (modern-day Hokkaido), prepared to enact her revenge on the Yotei Six by any means necessary.

At the beginning of the game, Atsu doesn’t care whether she lives or dies, so long as the Yotei Six meet their end. But while she spent the past 16 years transforming into a fearsome warrior, the targets of her ire grew stronger too. Now, the Yotei Six have legions of soldiers to call on, with the group’s leader–the antagonistic Saito–proclaiming himself the Shogun of the north.

Although Atsu is comfortable being alone and knows how to fend for herself, it becomes clear that she’s an underdog and must learn to rely on others if she hopes to defeat the Yotei Six. While the world at large might perceive her as a terrifying ghost, she’s also someone who’s gradually shaped by the brutal cost of revenge and the influence of the people she meets. Atsu’s character arc is compelling and offers an interesting juxtaposition to Ghost of Tsushima’s story. It’s still a fairly conventional revenge tale, but one that’s well told, with memorable characters, excellent performances from its optional Japanese voice cast (at least to my non-speaker ears), and a plethora of stunning moments and unexpected twists.

One of the more effective aspects of the narrative is Atsu’s relationship with her family. Almost everything she does is influenced by them in some way. By visiting her home and specific locations around Ezo, you can step into the past and revisit fond memories from her childhood, such as practicing sword fighting with her brother and working with her weaponsmith father in the family’s forge. These windows into the past create further empathy for a character who eventually goes on to inflict brutal violence. You can feel the weight of her loss in each moment, and this persists throughout the game as you explore more and more of Ezo.

Bamboo strikes, fox dens, hot springs, and Shinto shrines return, though they’re fewer in number than before. Crucially, there are also new activities that further Atsu’s characterization and relationship with her family. It’s easy to note the differences with Jin here once again. While he was a scholarly samurai–taking contemplative moments to express himself through haikus–Atsu’s interests are shaped by her upbringing. Her father taught her the art of Sumi-e, which literally translates to “black ink painting,” and her love of the craft is reflected in moments when you are asked to use the DualSense’s touchpad to paint the various animals and landscapes you encounter throughout your journey.

Atsu also travels with a shamisen–a three-stringed instrument played with a large plectrum called a bachi–which was passed down from her grandmother to her mother, then from her mother to her, along with the wisdom that music can still reach those who have passed. Yet playing and learning new songs on the shamisen doesn’t merely serve as a way to connect Atsu with her mother and lineage–it connects her to her homeland and its people, too.

Ghost of Yotei is set over 300 years after the events of Ghost of Tsushima, right at the beginning of Japan’s Edo period. After winning the aforementioned Battle of Sekigahara, the renowned warrior Tokugawa Ieyasu hunted down and executed anyone who opposed him, folding those who accepted into his shogunate. With so many daimyo losing their domains, around 150,000 samurai became ronin around this time, with many of those fleeing to Ezo as a place to live free from the oppressive rule of the Tokugawa shogunate. With the Yotei Six already causing disruption, Ezo feels a lot like the Wild West. As Atsu’s fame grows, so does the number of ronin hoping to cash in her bounty. But as a sellsword, Atsu can also take on a variety of bounty contracts herself, hunting down the island’s most fearsome warriors.

Many of these targets are distinct; there’s one involving a murderous musician that’s actually quite touching, and another about a killer who drowns his victims, akin to a kappa. Sometimes you need to use clues to figure out where they’re hiding; other times they’ll come to you, like a particular serial killer who preys on weary travellers making camp for the night. Most of these encounters conclude with an exciting one-on-one duel, but there are some unexpected outcomes, too. Like much of Ghost of Yotei’s side content, these bounty missions are relatively brief but engaging. It’s just a shame that a few of them are rather generic, asking you to defeat a regular enemy within an occupied camp, for instance. For a game that often avoids this pitfall, these missteps are more obvious.

However, picking up bounties is just one of the ways you’ll interact with Ghost of Yotei’s world. The Guiding Wind mechanic returns from the first game, directing you to your chosen objective with gusts of wind, flying leaves, and bending grass. Five years on, it’s still the best way to navigate an open world, ensuring that you’re fully absorbed in the space you’re inhabiting rather than constantly staring at a mini-map or objective marker. You’re also more likely to spot points of interest this way, such as smoke from a campfire or an alluring building on the horizon. Atsu even has a Breath of the Wild-style spyglass, which automatically adds locations to the in-game map once you’ve spotted them through the telescopic lens. It’s a great way to make you pay attention to your surroundings and internalize key landmarks.

Like Jin, Atsu becomes a symbol–one that strikes fear into the hearts of her enemies as her legend grows. But while this parallel is notable, it’s the differences between Jin and Atsu that stand out the most

The people of Ezo are eager to share information, too. Upon arriving in a new village, a merchant might tell you about an onsen that’s not too far away. You can set up camp to eat food and craft ammo, and a passerby may join you and mention a fox den, while interrogating an enemy could reveal a nearby camp. Your exploration is gently guided, but it feels very natural. Instead of looking at a map filled with markers, you’re left to discover things on your own, even if you’re sometimes nudged in the right direction. You’re peering into the world rather than staring at a UI, so there’s an inherent sense of discovery that persists throughout the game and is very rewarding.

It’s incredibly easy to get sidetracked, even when you have a specific objective in mind. Exploring and engaging with whatever you find is just as fulfilling as playing through the main story, mainly because Ezo feels so alive and lived-in–from a village where people are fishing, conversing around a campfire, and playing music, to the diverse natural landscapes and wildlife of Japan’s northernmost island. Hokkaido is renowned for its natural beauty, and Sucker Punch has certainly captured that with Ghost of Yotei’s open world, further enhancing the distinct visual identity introduced in Ghost of Tsushima. It’s grandiose and almost fantastical at times, but it’s a constant treat for the eyes, full of bold, saturated colors and an abundance of flying particles that make each and every frame feel full of life.

Great plains stretch as far as the eye can see, lakes and streams in the wetlands reflect the glistening moon, and the sea violently clashes against the jagged cliffs on the coast. Vibrant red and auburn trees sit atop rolling green hills, cherry blossom trees paint the south of the island pink, while the north is blanketed in freezing ice and snow. Duels are frequently framed against a backdrop of picturesque mountains, turgid waterfalls, and centuries-old trees–their branches twisting outward like undulating rivers. Colorful butterflies, dragonflies, and flower petals swirl as steel clashes, caught in the howling wind, and each purposeful step forward kicks up fallen leaves and splashes of water. As blood hits the pristine snow, Lady Snowblood springs to mind once again. If nothing else, Ezo is a land of striking contrasts.

Technically, it’s as impressive as Sony’s first-party titles often are. Ezo’s map is divided into sections, with new locations splintering off from a large starting area. When you climb aboard your horse’s saddle, black bars appear at the top and bottom of the screen, reducing the picture size but framing the environment to really show off the superb art direction. There aren’t any noticeable frame drops using the game’s performance mode on a base PS5. Outside of cutscenes, which are locked at 30fps, it runs at a stable 60fps throughout.

It’s the hunt for the Yotei Six that brings you to almost every corner of the island, where you’ll also discover more about each member of the gang as you plot out their demise. The Oni, for instance, resides in a hilltop castle overlooking the entire Ishhikari Plain. He’s a mountain of a man with an army behind him, so the burned villages and widows left in their wake reveal his abject cruelty. The Kitsune, on the other hand, works in the shadows. As the head of a clan of shinobi, their methods are more clandestine, forcing you to solve puzzles to uncover secret hideouts. Their foot soldiers emerge from beneath the snow, and the terror they inflict on the people of Teshio Ridge isn’t as obvious as the Oni’s fire and brimstone approach, with millers and blacksmiths simply disappearing in the night.

Ghost of Yotei’s mission design is similarly varied, whether you’re posing as an anonymous bounty hunter to infiltrate a fortress or pursuing a target through a mountain range as they pepper you with gunfire–and that’s just the main story missions. Side quests take you on a few unexpected adventures involving rumors of terrifying yokai, a brush with a near-indestructible bear, and some enlightening platforming with Ezo’s indigenous Ainu people. The end result is often the same: You’ll typically utilize stealth or combat to solve most problems. But there’s much more flavor than before, making for a more interesting game from one moment to the next, as it ditches the rigidity that frequently plagued Ghost of Tsushima’s mission design.

Combat is also improved, and molded, once again, by Atsu’s singular nature. She fights to win by any means necessary, even if that means picking up a fallen enemy’s weapon and throwing it through another’s chest, chucking dirt into her opponent’s eyes, or lighting her weapon on fire to break through a staunch defense. She’s also not averse to using a variety of different melee weapons, trading Jin’s four katana stances for five distinct armaments. You begin with a katana, and then, by visiting various teachers, gradually unlock an odachi, a kusarigama, dual katanas, and a yari spear.

There’s a rock, paper, scissors dynamic in play where certain weapons are better suited against particular enemies and their chosen equipment. The kusarigama, for instance, can destroy shields with consecutive blows from its heavy attack, while the relentless speed of the dual katanas is ideal for dealing with opponents wielding yari. As one of your teachers puts it, every weapon can kill but won’t necessarily always shine. A single katana can still best a yari user, but you won’t deal as much damage, and breaking through their guard is much tougher. Using the wrong weapon feels inefficient, so you’ll want to frequently cycle through your arsenal depending on who you’re facing to cleave through enemies with style and precision. Throw in new ranged weapons like the slow-loading Tanegashima rifle and a flintlock pistol that’s useful for interrupting enemy attacks, and there are quite a few considerations to make when engaged in combat.

Whichever weapon you’re wielding can fell opponents in a few quick slices, but the same is also true of Atsu. Whether you’re dueling a single opponent or dealing with a one-versus-many situation, you’ll want to master blocking, parrying, and dodging to survive and create openings for your own deadly offense. This manifests in a terrific ebb and flow as you alternate between being active and reactive. Atsu’s fragility creates tension, but she also feels decidedly deadly. It’s a satisfying combination, especially when you factor in a suite of fluid animations and the terrific sound design that accompanies the clashing of weapons and splitting of flesh.

Combat isn’t without its flaws, however. Like the first game, Ghost of Yotei there are a few instances where enemies will slip out of view, forcing you to awkwardly pull your fingers away from the face buttons to manually adjust the camera with the right stick. This isn’t ideal when you need to react quickly to unblockable attacks and incoming projectiles, but it’s rare enough that it isn’t a significant problem.

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Of course, you can also avoid combat entirely in some situations. Ghost of Yotei’s stealth is played fast and loose; it’s more about taking out everybody as quickly and violently as possible rather than slipping by unnoticed. Chaining together assassinations never tires, and using the kusarigama to yank enemies out of sight is particularly gratifying. The stealthy route might be relatively uncomplicated for the most part, but that doesn’t prevent how enjoyable it is to sweep through an enemy camp as a silent assassin.

Ghost of Yotei builds and improves upon its predecessor with a gripping story, rewarding exploration, and fantastic combat, with each aspect emphasizing the characteristics of a new protagonist. As a sequel, familiarity is baked in, but every alteration is in service of Atsu and her profound differences, making for a game that manages to feel distinct even when what you’re doing is so recognizable. The Ghost is just a mask; what matters is who’s behind it.



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September 25, 2025 0 comments
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Beat Ghost of Tsushima? Have a t-shirt
Esports

Beat Ghost of Tsushima? Have a t-shirt

by admin September 23, 2025


This might be the start of something interesting. We’ve seen games like Destiny offer commemorative gear with certain gaming achievements, but not single-player titles. With PlayStation Stars shutting down, this could be a cool alternative. If you’ve managed to earn certain trophies, PlayStation is starting a program where you can purchase special gear for your trouble. This is all starting with Ghost of Tsushima, and the details are all below from PlayStation Blog.

If you’ve ever felt like your Ghost of Tsushima journey deserved to be remembered beyond the screen, we’ve got something special to share. Starting today, we’re introducing a new merchandise program that celebrates your in-game achievements with special collectibles — beginning with Ghost Rewards.

Players who have earned the “Mono No Aware” Gold or “Living Legend” Platinum trophies in Ghost of Tsushima by December 31, 2025 can unlock access to a selection of limited-edition merchandise. These items have been designed to honor the spirit of Jin Sakai’s journey and the dedication of the fans who walked the same path.

Two commemorative Ghost of Tsushima Rewards for pre-order purchase are available starting today for those who have earned those trophies, with designs inspired by the island of Tsushima and Jin’s legendary armor. Each piece was created with close input from Sucker Punch Productions to make sure they authentically capture the game’s atmosphere and artistry.

After earning the required trophies in-game, you can head straight to the Ghost Rewards store at ghostrewards.playstation.com (or ghostrewards.eu.playstation.com in Europe and United Kingdom) to secure your collectibles after signing in to PlayStation. Ghost Rewards are available to ship to players in the United States, Canada, Australia, Europe (EU, Monaco, Norway and Switzerland) and the United Kingdom. Additional availability may be introduced at a later date. For more information, please see the Ghost Rewards Shipping page here.

This commemorative pin is available only for those players who have risen to the ultimate challenge and achieved the “Living Legend” Platinum Trophy with a connected PlayStation account in Ghost of Tsushima by December 31, 2025. The commemorative pin RRP is $25 USD / €28.  This commemorative T-Shirt is available only for players who have achieved the “Mono No Aware” Gold Trophy in Ghost of Tsushima with a connected PlayStation account by December 31, 2025.  The commemorative T-shirt RRP is $30 / €33.

This is just the start. Ghost of Yotei Rewards will arrive later this year, giving players another opportunity to celebrate their accomplishments with unique merchandise. We’ll share more details closer to launch.

Whether you’ve been with Ghost of Tsushima since day one or you’re planning to return to the island soon, this is our way of saying thank you for playing — and for carrying the spirit of the Ghost with you.

Ghost Rewards are available now. Eligibility runs through December 31, 2025. Merchandise orders must be placed by January 30, 2026. Some restrictions apply, see Ghost Rewards product pages for details. Limit 1 per player, available to residents of United States, Canada, Australia, Europe (EU, Monaco, Norway and Switzerland) and the United Kingdom only at this time.

Stay tuned to GamingTrend for more PlayStation news and info!


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September 23, 2025 0 comments
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The Sims 4 - A sim in a laundromat small business puts her clothes in a washer
Product Reviews

The Sims 4 gets a much-needed update to the increasingly buggy base game, as EA assures players that ‘your concerns are heard’ over issues like deformed pets and missing ghost children

by admin September 21, 2025



The Sims 4 has been going through a bit of a mid-life crisis lately. A wayward patch issued in July triggered a rampant pregnancy epidemic, while the most recent Enchanted by Nature DLC received a less-than enthusiastic response from players. Now, it seems the community is generally fed up with the increasingly buggy state of the base game, with EA revealing plans for two solid months dedicated to bugfixes and quality-of-life support.

“We see your feedback on technical issues and game performance. And we want to assure you that your concerns are heard,” the publisher wrote in a post on Monday. “Over the next 8 weeks, our dedicated teams will dive in to resolve current issues and get ahead of unforeseen technical disruptions.”

Those plans kicked off in earnest with a big update to the base game that arrived late on Thursday. The headline feature of this patch was a newly added playpark for kids to run themselves ragged on, as well as a ‘play pretend’ interaction for kids who presumably can’t get to said playpark for whatever reason. The update also adds a prototype “memory boost” feature to eke some extra performance from your PC, though you’ll need to opt into this in the game settings.


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The meat of the update, though, is a voluminous list of bug fixes. These address a mixture of issues, some raised by the community, others selected from EA’s existing “bug archive”. There are far too many to list here, but a couple of highlights include pets being straightened out so they “no longer get deformed when traveling to another lot after aging up”, while unfortunate child sims “now show up as ghosts when they die due to over heat and freezing”.

EA plans a second round of bugfixes in October, and is asking the community to upvote their most desired fixes in The Sims 4’s bug report section of the EA forums. “Each upvote you cast on a reported issue helps us determine which problems are causing the biggest disruptions across the community,” the publisher points out. “The earlier we receive votes, the better. We’ll provide an update on our progress if we’re unable to address all of the top-voted issues in our October Laundry List.”

(Image credit: EA)

It’s good to see EA working to tidy The Sims 4 up a bit, but I do wonder whether part of the problem is simply that The Sims 4 is now 12 years old, and wasn’t designed to be the platform that EA has decided it is going to be. There was supposedly a fifth Sims game in development under the codename Project Rene, which would seem like an ideal opportunity to create a more robust launchpad for the all-encompassing Sims experience that EA wants.

EA president Laura Miele has since ruled this out, claiming that it wouldn’t be fair to existing fans who have invested lots of time and money into The Sims 4:

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“What I wouldn’t want to have happen is you have to start from day zero and start from scratch and give up all of the things that you have created, give up all of the content that you’ve purchased over the years,” Miele said during an interview with Variety in July. “We put out over 85 content packs over the last 10 years on The Sims 4, and so resetting that is not player friendly and not a good idea for our community.”

It’s a reasonable line of argument, but players are well accustomed to new games supplanting old ones, and the existence of a Sims 5 doesn’t stop them from playing The Sims 4, unless EA decided to withdraw the game from sale.

In the same interview, Miele mentions that EA is planning a technology refresh and additional modes of play for The Sims 4, the former of which might help with all the bugs and other issues. Alternatively, it might break the game entirely, especially given the sheer amount of additional, optional stuff players can plug into the game.

Moreover, such an approach doesn’t offer the opportunity to address some of the more fundamental issues with The Sims 4. While it certainly has plenty to offer players these days, it was never the deepest of Maxis’ simulations (The Sims 3 had far richer AI, for example) and stubbornly sticking with it seems like a missed opportunity to create a strong foundation for a new era of Sims play.

Nonetheless, for now EA is sticking to its plan of retrofitting The Sims 4 with platform heels, so we’ll just have to hope the next few weeks of hardcore bug-fixing gives them a sufficiently clean foundation to work with.



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September 21, 2025 0 comments
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Sony fires Ghost of Yotei artist, allegedly over Charlie Kirk joke
Esports

Sony fires Ghost of Yotei artist, allegedly over Charlie Kirk joke

by admin September 18, 2025


A senior artist on Ghost of Yotei has been fired, reportedly following a joke they made about Charlie Kirk’s assassination.

As reported by Kotaku, Drew Harrison, a senior staff character lookdev and texture artist at Sucker Punch Productions, was allegedly fired less than 24 hours after making a joke on X regarding the assassination of conservative activist Charlie Kirk on September 10, 2025.

In a now-deleted series of tweets, Harrison, a ten-year veteran of Sucker Punch Productions, claimed that she had been subject to a harassment campaign that included multiple anonymous phone calls following the post, with X users, such as Mark “Grummz” Kern, calling for a boycott of Ghost of Yotei and for Harrison to be let go from the studio.

On September 12, Harrison reported on X that she’d been fired.

“If standing up against fascism is what cost me my dream job I held for 10 years, I would do it again 100x stronger,” Harrison wrote.

Sony confirmed in an email statement to Kotaku that it had parted ways with the artist.

“Drew Harrison is no longer an employee of Sucker Punch Productions,” a spokesperson from Sony Interactive Entertainment told the publication.

On September 16, 2025, Sucker Punch Productions posted a new Ghost of Yotei trailer on X, which has seen numerous replies calling for a boycott of the game and multiple users posting “RIP Charlie Kirk.”

Sony and Sucker Punch Productions are not the only game companies facing pressure to dismiss employees over posts regarding Charlie Kirk’s death.

Square Enix, Warhammer/Games Workshop, Bethesda, and Activision Blizzard are among others facing backlash from some on social media.

In response to a thread listing Activision Blizzard employees who have been “trashing Charlie Kirk,” X owner Elon Musk tagged Microsoft CEO Satya Nadella in a post on September 12, 2025, asking, “What’s going on here?”

Later that same day, Microsoft posted the following from its official X account:

“We’re aware of the views expressed by a small subset of our employees regarding recent events. We take matters like this very seriously, and we are currently reviewing each individual situation. Comments celebrating violence against anyone are unacceptable and do not align with our values.”

GamesIndustry.biz has contacted Sony for comment on this story.



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September 18, 2025 0 comments
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Fata Deum is here to "revive" the god sim genre, and especially the holy ghost of Black & White
Game Updates

Fata Deum is here to “revive” the god sim genre, and especially the holy ghost of Black & White

by admin September 15, 2025


This news story about Fata Deum is written in homage of a random early access Steam reviewer who remarks that if you’ve never played a god sim before, they’re kind of like idle sims. My word, the casually ferocious and embittered atheist poetry of that. Consider my fedora tipped, milords and ladies. I’m off to read the Screwtape Letters again.

Fata Deum isn’t just any born-again idle sim. It pays overt homage to Lionhead’s Black & White, with higgledy-piggledy 3D island maps and a familiar hand cursor, used to carry believers to safety or lob them into the sea. There are some significant differences, however.

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For one thing, you don’t get a Creature avatar to first mold in your holy image and then end up squabbling with when you decide to do an Old-New Testament of sorts, flipping from Benign to Vengeful or vice versa midway through a campaign.

Ah, I remember how my Lion Creature kept extinguishing the houses I smote with thunderbolts, exactly as I’d taught him when he was a cub, and I was a smiling beard in the sky rather than a cosmic arsonist. I’m sorry to see less of that in Fata Deum, but the upside of not having a Creature is that you’ll spend less of this god sim cleaning up godbeast turds.

Another difference is that Fata Deum operates around a day-night split encompassing two genres of godliness. By day, you’re more of an indirect presence, influencing villagers through visions and blessings. By night, you can intervene directly to make them build stuff and, if you like, raid the dominions of rival gods.

There’s a familiar spectrum of Nice and Nasty divine behaviour. You can sacrifice villagers to raise demons or turn the corpses into zombies. Or you can pat them on the head and have them throw wild parties. Or you can mix it up – a little from column Altruism, a little from column Bastard.

There are other gods to worry about. They include deities of Violence, Deceit, Fertility and Pleasure. Each god’s behaviour is reflected in the appearance of the terrain. I don’t see one for Idleness in the trailers or on the Steam page – I guess I’ll have to thrash that one out myself, by leaving the PC running for 10,000 years.

Developers 42 Bits Entertainment plan to keep this humming along in early access till late 2026. “We firmly believe that reviving the god game genre is a rather difficult task that can only be successfully accomplished through intensive dialogue with the community,” they note. Do you consider the god sim in need of reviving? I thought last year’s Reus 2 did a pretty fine job of it myself.



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September 15, 2025 0 comments
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