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Darth Vadar
Esports

Japanese game developer reveals most of their employees use generative AI

by admin June 14, 2025



Japanese game dev studio Colopl polled 357 of their employees, with them asking how much of their work they’ve been giving to generative AI. Their polling results revealed over 80% of their employees are using it in some capacity.

Generative AI has been a touchy subject, with some advancements in AI tech promising to make workloads much easier, which could mean the need for fewer employees at some point.

Colopl, a dev team in Japan, wanted to see how much AI tools were actually changing their workplace, so they polled 357 of their employees to ask about whether or not AI is useful and how often they use it.

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According to their results, 80% of the polled group was using AI tools in some capacity to optimize their workflow, with some of them claiming that they’ve been able to reduce work hours by up to 60%

Japanese game dev studio gets huge boost from generative AI

Colopl, the studio behind popular mobile games in Japan like Dragon Quest Walk and Neko Golf has many of their employees working with generative AI.

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According to a report from Japanese news outlet Otaku Souken, the survey results reveal that 80% of their company on average uses AI, with most of them using it as a sort of idea board to help generate new concepts and quickly get mock-ups for something they’re working on.

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However, people polled also claimed that their writing and coding had been aided by AI. 40% of those polled claimed it reduced the amount of working hours they had by 40%, and 20% claimed a reduction of 60%. Some employees even used these tools outside of work to “ask about things that cannot be said to others” or just for someone to chat with.

“I have the AI ​​create answers to my wife’s questions,” one polled employee said.

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“I no longer feel lonely because I have someone to talk to even when I work from home,” said another.

“The age will come when we will be dominated by AI, so I use polite language to curry favor,” claimed an employee whose answer reads like someone who believes in Roko’s Basilisk.

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Among the 20% of employees who don’t use any AI tools, they claimed that they either didn’t feel like they needed it or had ethical issues with its use.

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June 14, 2025 0 comments
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Apple
Product Reviews

Apple says generative AI cannot think like a human – research paper pours cold water on reasoning models

by admin June 9, 2025



Apple researchers have tested advanced AI reasoning models — which are called large reasoning models (LRM) — in controlled puzzle environments and found that while they outperform ‘standard’ large language models (LLMs) models on moderately complex tasks, both fail completely as complexity increases. 

The researchers from Apple, which is not exactly at the forefront of AI development, believe that the current LRMs and LLMs have fundamental limits in their ability to generalize reasoning, or rather thinking the way humans do.

Apple researchers studied how advanced AI models — the Claude 3.7 Sonnet Thinking and DeepSeek-R1 LRMs — handle increasingly complex problem-solving tasks. They moved beyond standard math and coding benchmarks and designed controlled puzzle environments, such as Tower of Hanoi and River Crossing, where they could precisely adjust problem complexity. Their goal was to evaluate not just final answers but also the internal reasoning processes of these models, comparing them to standard large language models under equal computational conditions. Through the puzzles, they aimed to uncover the true strengths and fundamental limits of AI reasoning.


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Apple researchers discovered that LRMs perform differently depending on problem complexity. On simple tasks, standard LLMs, without explicit reasoning mechanisms, were more accurate and efficient and delivered better results with fewer compute resources. However, as problem complexity increased to a moderate level, models equipped with structured reasoning, like Chain-of-Thought prompting, gained the advantage and outperformed their non-reasoning counterparts. When the complexity grew further, both types of models failed completely: their accuracy dropped to zero regardless of the available compute resources.  (Keep in mind that the the Claude 3.7 Sonnet Thinking and DeepSeek-R1 LRMs have limitations when it comes to their training.)

A deeper analysis of the reasoning traces revealed inefficiencies and unexpected behavior. Initially, reasoning models used longer thought sequences as problems became harder, but near the failure point, they surprisingly shortened their reasoning effort even when they had sufficient compute capacity left. Moreover, even when explicitly provided with correct algorithms, the models failed to reliably execute step-by-step instructions on complex tasks, exposing weaknesses in logical computation. The study also found that model performance varied significantly between familiar and less-common puzzles, suggesting that success often depended on training data familiarity rather than true generalizable reasoning skills.

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June 9, 2025 0 comments
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