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Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant
Game Reviews

Pragmata’s blend of shooting and hacking is the most stressful new idea I’ve seen in a shooter in generations, and it’s brilliant

by admin August 21, 2025


We’ve said it before, here, already: Pragmata represents Capcom at its weird, experimental best. To me, it’s in line with Exoprimal and Kunitsu-Gami: Path of the Goddess as a game that shows the publisher is confident to let its studios run with any ideas they have. Whilst those two may not have been commercial (or in Exoprimal’s case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it’s a shooter, its main character is more of an everydad – his name is Hugh Williams, for goodness sake – and it has one of the most exciting genre hybrids I’ve seen in a while.

Pragmata

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam) and PS5

In a recent demo at Capcom’s offices ahead of Gamescom, the publisher let me loose on a new demo of the game: a slightly beefier version of the Summer Games Fest demo Alex wrote about in the preview above. The main difference took the form of a boss fight against a mechanised walker that stomped all over an arena that’s also an elevator (standard) that put me in mind of Lost Planet, Vanquish, and I guess… Watch Dogs?

Like I said, it’s a really peculiar grab bag of genres glued together with what seems like a plot that would have to have more structure to be paper thin. But that doesn’t matter. I don’t think people are going to be picking this one up expecting a Hugo-winning tale of redemption and loss, to be honest. What you get with Pragmata, instead, is a very video game-y video game. Strafing around shooting a boss that looks like something from Metal Gear’s cutting room floor whilst a young girl that’s also an android hacks into its systems is peak video game. For me, this is a good thing.


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Everything about the demo is peak video game. Hugh wanders around gruffly, muttering about whatever as he solves simple environmental puzzles, exchanging a little bit of mumbly dialogue with Diana (the android). Every now and then, the GLaDOS-like security system wakes up some robot goons that you need to kill, and you push on. The mob enemies all have shields, so Diana needs to hack them before you shoot them. It’s pretty, with this nice clean space station sci-fi aesthetic, and a great little training ground for you to figure out the third-person shooting/hacking dichotomy before the boss.

So, enter the boss. It’s here the twin strands of Pragmata’s DNA form into a beautiful helix that shows off what the game is going for. As the walker slams about the platform and you dodge out of the way of missiles and AoE splashes on the floor, you need to use one of your three guns (it looks like there’ll be four in the final game) to inflict damage. There’s a pistol with a relatively low damage output and slow reload time that makes up for its shortcomings by having infinite ammo, a shotgun that has ridiculous damage-per-second but can only hold six shells at once, and a fun little stasis net that slows down your prey and does a little damage over time.

Diana and Hugh fend off a bad robot. | Image credit: Capcom

It’s a nice trio of arms. Swapping between them to maximise damage whilst minimising threat to yourself is the aim of the game, here, and it all ends up feeling a bit like a combat puzzle you solve on the fly as you strafe around the room. It’s not exactly Halo, but that’s where the Lost Planet reference earlier came from. Bosses like the walker have weak points (identified by Diana as you aim down sights), and in the case of this mechanical lump, it was a fuel tank on it’s back.

Once you’ve got the lay of the land, and you’ve identified where to ‘spend’ your limited shotgun shells, you pop out a stasis net, circle around the back, and get to work. I let out a horrible little laugh as everything came together in my preview – after slowing it down with the net, I unloaded a full clip of shotty shells into the tank whilst I used Diana to hack to the machine, immobilising it and spending some of her resources in order to lower its defence. The way it all mingles together under your fingers feels natural, like I’ve done this before. But, of course, I haven’t. Because this whole concept is completely batshit.

You shoot and aim with your standard trigger setup, then use the face buttons to solve a very easy puzzle and hack an enemy mid-fight (there’s the Watch Dogs nod). You can also jump and dodge, using the shoulder buttons, making your fingers hop across the whole pad in a glitchy, frantic little dance. It’s overwhelming, but in a flustering way that scratches the same part of my brain Vanquish did back in 2010. And once you’re au fait with the scheme, that desperate dance you do with hacking and shooting feels surprisingly natural.

Probably not a paranoid android. | Image credit: Capcom

Watching my footage back, I really don’t think what you see on screen does justice to Pragmata; it’s very much the sort of game that you need to feel in your hands in order to understand. I pray Capcom releases a demo (for its own sake), because the elevator pitch may be a little too obscure for some. It represents Capcom’s confidence, though, and hooks onto the same philosophy that Dead Rising did back in 2006: take a well-established genre, take it apart, and put it back together in a wholly new way.

There are still some anachronistic game design decisions in Pragmata (most of the story is told to you via text logs left scattered around the deserted moon base or projected holograms, very is still very 2006), but mixed in with these new ideas and genuinely fascinating combinations of genres. Pragmata is intriguing. I think games like this represent Capcom at its best: experimental, weird, and willing to break away from the triple-A pack in order to do something left-of-centre, a bit bizarre, a bit proggy. And ultimately, to arrive at something that’s all the better for it.



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August 21, 2025 0 comments
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What an NBA title would mean for two generations of Pacers legends
Esports

What an NBA title would mean for two generations of Pacers legends

by admin June 22, 2025


  • Stephen HolderJun 20, 2025, 01:57 AM ET

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      Stephen joined ESPN in 2022, covering the Indianapolis Colts and NFL at large. Stephen finished first place in column writing in the 2015 Indiana Associated Press Media Editors competition, and he is a previous top-10 winner in explanatory journalism in the Associated Press Sports Editors national contest. He has chronicled the NFL since 2005, covering the Tampa Bay Buccaneers from 2005-2013 and the Colts since 2013. He has previously worked for the Miami Herald, Tampa Bay Times, Indianapolis Star and The Athletic.

INDIANAPOLIS — Surrounded by pandemonium in the wake of arguably the most meaningful win in Indiana Pacers history, former Pacers star Metta Sandiford-Artest tried to collect his thoughts and put the victory into historical perspective.

“This city deserves it, man,” Sandiford-Artest said. “It’s been a long time coming.”

Quite a long time — as in forever.

That’s the notable context around this 108-91 Pacers win over the Oklahoma City Thunder in Game 6 of the NBA Finals. With the series tied 3-3, the Pacers have a chance to do what the 2000 Pacers never did: Close out an NBA championship series.

The 1999-2000 Pacers lost 4-2 in a Finals defeat against the Los Angeles Lakers. Those Pacers never led the series and were never this close to hoisting the Larry O’Brien Trophy. Sandiford-Artest didn’t join Indiana until the 2001-02 season, but he has a deep appreciation for the franchise and its fans in this state where basketball roots run deep, which is why he stayed long after the final horn to soak in the celebration.

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Just across the way was Rik Smits, who spent the entirety of his 12-year career as a Pacers center and was a member of that 2000 Finals squad. The significance of the franchise finally breaking through for a possible title was top of mind for him.

“This franchise really deserves it,” Smits said. “We had a lot of great years, but obviously never made it this far. So, I’m just happy for the team, the owners, the whole city. It’s a great fan base here. I’ve always loved playing here, so I would love to see a championship.”

The 2000 Finals loss will always prompt “what-if’s” in these parts. But so, too, does the 2004-05 season — one marked by one of the ugliest chapters in Pacers history. After the so-called “Malice in the Palace,” during which Pacers players brawled with the Detroit Pistons and their fans during a game in Detroit, the unprecedented suspensions handed down to Sandiford-Artest, Stephen Jackson and Jermaine O’Neal derailed what players thought was a championship team.

Those thoughts flashed back to Jackson on Thursday night.

“This means everything for the guys who played [years ago] to the guys playing now,” he said. “We were supposed to win one when we were here. But it didn’t work out. So, it’s good to see the young guys bring this back.”

How the current Indiana players have gotten here was not lost on these Pacers legends. And they encouraged them to double down on their strengths heading into Game 7.

“It’s different contributions from different guys every night,” Smits said. “It’s really a team effort with them. We don’t have to rely on one or two old stars. It’s been really fun to watch.”

That might have been a reference to Smits’ own 1999-2000 Pacers. Four of the five starters on that squad were 30 or older. That includes Pacers legend Reggie Miller, who was 35 that season.

These Pacers are led by 25-year-old Tyrese Haliburton, who has solidified his stardom during a stunning postseason run. But Thursday’s win was emblematic of the Pacers’ makeup: Their leading scorer was forward Obi Toppin, who finished with 20 points off the bench.

(Photo by A.J. Mast/NBAE via Getty Images)

Sandiford-Artest, sitting on the baseline at Gainbridge Fieldhouse near other former teammates, found the composition of today’s Pacers refreshing. They are giving the rest of the NBA something to think about, he said.

“What a great team,” he said. “It’s not like a LeBron James team. From that perspective, I feel like if they win it, it changes how people put together teams. They’re changing the game.”

With one more victory, the current Pacers can call themselves something no previous Pacers have: NBA champs.

And one of the most beloved former Pacers believes that’s exactly what’s going to happen. Former Pacers guard Lance Stephenson still receives ovations that rival those of Hall-of-Famer Miller when he is shown on the giant screen inside the arena.

Stephenson, still brimming with excitement long after Game 6, anticipates having more to celebrate soon.

“I think we’ve got this, man,” he said of Sunday’s Game 7, the league’s first since 2016. “It’s going to be tough, but I think we’re going to have a great game altogether. You’re going to have a bunch of guys in double figures and they’re going to win.

“Nobody here has an ego. They play together.”



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June 22, 2025 0 comments
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How Oklahoma City's Jalen Williams became this generation's Scottie Pippen
Esports

How Oklahoma City’s Jalen Williams became this generation’s Scottie Pippen

by admin June 19, 2025


  • Tim MacMahonJun 19, 2025, 08:00 AM ET

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    • Joined ESPNDallas.com in September 2009
    • Covers the Dallas Cowboys and Dallas Mavericks
    • Appears regularly on ESPN Dallas 103.3 FM

HE WAS A no-star recruit coming out of high school, landing at a small college before a sudden growth spurt. He didn’t register on NBA scouts’ radars until a couple of years later, as success didn’t come immediately even at that level, and then zoomed up the draft boards into the lottery late in the process.

This once unheralded prospect just kept getting better and better after arriving in the NBA, establishing himself as a do-it-all co-star, a perfect complement to an MVP who led the league in scoring. He earned his first All-Star appearance in his third season and hoisted the Larry O’Brien Trophy — for the first of several times — before hitting his prime.

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It was a heck of a career path for Scottie Pippen, the Hall of Famer who won six titles as Michael Jordan’s superstar sidekick with the Chicago Bulls. More than a few decades later, Jalen Williams seems to be on a similar journey, a blossoming star thriving in the shadow of Shai Gilgeous-Alexander.

The Oklahoma City Thunder have a chance to clinch their first championship in Thursday’s Game 6 of the NBA Finals against the Indiana Pacers in large part because of Williams’ performance in the series. The 6-foot-6 Williams has done everything from serving as the primary defender on Pacers star power forward Pascal Siakam to running point while his scoring total has increased in each game, rising to a playoff-career-high 40 points in the Thunder’s pivotal Game 5 win.

Gilgeous-Alexander and Williams have put themselves in that sort of company with their production in this series. They have combined for 291 points in the Finals. According to ESPN Research, the only duos to score more points through five games in a Finals are Jordan and Pippen in 1993, LeBron James and Kyrie Irving in 2017 and Stephen Curry and Kevin Durant in 2017.

“He is pretty special,” Pippen told ESPN. “I’m enjoying watching him. I see a lot of me in him for sure. I see a guy rising to be one of the top players in this league. He’s definitely a player that is capable of being able to lead that franchise to multiple championships — him and Shai, of course.”

Shai Gilgeous-Alexander and Jalen Williams scored or assisted on 103 points in Game 5, the most by a duo in an NBA Finals game in the last 50 years. Zach Beeker/NBAE via Getty Images

PIPPEN WAS IN the final years of his career with the Portland Trail Blazers by the time Williams, 24, was born. But Williams is enough of a basketball historian to be flattered by the comparison.

“I feel like a new-age Scottie maybe,” Williams told ESPN. “I’m not mad at that one at all. I like that. And then obviously Shai gets a little Jordan comparison, so that’s cool. It’s very cool. Any time you compared to somebody like that, you’re doing something right.”

Williams has done a lot of things right since arriving in Oklahoma City as the No. 12 pick in the 2022 draft, one of several selections the Thunder acquired from the LA Clippers along with Gilgeous-Alexander in the Paul George trade that poured the foundation for a potential dynasty.

Williams made an instant impact, finishing as the Rookie of the Year runner-up, and has continued to develop rapidly as the Thunder made double-digit win jumps in each of his first three seasons. He earned his first All-Star selection along with a third-team All-NBA spot and second-team All-Defensive nod this season.

Pippen’s résumé features seven All-Star and All-NBA selections, 10 All-Defensive honors, the six championship rings, a Hall of Fame induction and a spot on the NBA’s 75th Anniversary Team. It’s extraordinarily high praise to put Williams in the same sentence at this point.

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But Pippen doesn’t want to limit Williams to that particular comparison, pointing out that Williams’ potential is even higher because of his scoring ability in this pace-and-space era of the NBA. Williams averaged 21.6 points per game this season — more than Pippen averaged in all but one season of his career, which was 1993-94, when Jordan was on his retirement sabbatical.

“I don’t even want to put a cap on him to say that he’s going to be me,” Pippen said. “I see him being greater, if I can say that. Just because of where the game is today. They have offensive freedom. We didn’t have that. We mostly ran out of a system. These guys have the freedom to shoot 3-balls and things of that nature. Players that are playing in today’s game have a chance to be better than players in the past because of the ability to shoot the ball.

“If this kid continues to shoot the 3-ball the way that he shoots it, I’m not going to sit here and argue with nobody and say that you can compare us. Because you can’t. He wins.”

Williams proudly smirked as the media inquired about his progress as a playmaker in the wake of the Thunder’s Game 4 road win.

Thunder coach Mark Daigneault had used Williams as a point forward in that game, having him serve as Oklahoma City’s primary offensive initiator to ease the burden on Gilgeous-Alexander against the Pacers’ relentless, full-court defense. Williams, the second-youngest player in the league this season to average at least 20 points, 5 rebounds and 5 assists per game, rose to the challenge. He scored 27 points, keeping the Thunder within striking distance, and set the table for Gilgeous-Alexander’s clutch brilliance as they beautifully executed the two-man game down the stretch of Oklahoma City’s comeback win.

It amused Williams that his performance in a point role could be considered a surprise.

“Well, I grew up short,” Williams said. “So I’ve always been a point guard.”

Williams insisted that the toughest adjustment he had to make in basketball was learning to play on the wing during his first couple of years at Santa Clara. He had sprouted four inches since his high school graduation, his second growth spurt in that range over the span of a few years. He didn’t register as a draft prospect until assuming a point forward role as a college junior, when he averaged 18.0 points and 4.2 assists per game, and then his stock shot up after an impressive showing at the NBA combine.

“I had all the guard skills,” Williams said. “Then when I grew, thank God they didn’t really go anywhere.”

Pippen had a similar ascent at Central Arkansas, where he stayed all four years before going fifth overall in the 1987 draft. Bulls general manager Jerry Krause bet on the talent of a rangy wing with ballhandling skills, floor vision and a 7-3 wing span.

Thunder GM Sam Presti had similar intrigue with Williams, who has a 7-2 wing span, a physical attribute that helped him fill in as Oklahoma City’s starting center during a stretch of the regular season when 7-footers Chet Holmgren and Isaiah Hartenstein were injured. As versatile and impactful as Williams is defensively, his development with the ball in his hands has fueled his ascension into a star.

“When he started with us, and this has been our approach with most players, it’s not like we just hand them the ball,” Daigneault said. “We put them in the system first, and the guys that are really efficient in the system, they end up banging the door down and show you that they need more. He was in that category.

“We weren’t pushing every button for him, but he just kept showing the ability to take more of a load. His efficiency was not dropping off, and his impact wasn’t dropping off. If anything, it was increasing. Usually when those guys are doing that, they are declaring themselves, and he certainly declared himself.

“Now he is learning all the lessons to be learned in that role.”Oklahoma City Thunder forward Jalen Williams is averaging 31.0 points in his last 3 games. He scored 40 points in Monday’s Game 5 win. Kyle Terada/Imagn Images

WILLIAMS CREDITS THE Thunder’s culture for allowing him to cultivate his game while impacting winning. He isn’t focused on only his individual development, but Williams has worked to grow his game in ways that complement Gilgeous-Alexander, and benefit from the attention paid to the MVP.

As Oklahoma City fans know all too well, a collection of young stars does not guarantee future championship parades. The Thunder’s 2012 Finals team featured three future MVPs — Durant, Russell Westbrook and James Harden — and never returned to this stage.

But the circumstances surrounding the star trios from the two Oklahoma City’s Finals teams are starkly different. Harden, the Sixth Man of the Year then, wanted a leading role and a maximum contract and got both when he was traded to the Houston Rockets before the next season. Durant and Westbrook won a lot of games together, but they didn’t enhance each other’s games the way that Gilgeous-Alexander and Williams do.

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There’s a clear pecking order for the Thunder now, and that’s fine with Williams and Holmgren, who rival executives around the league assume will agree to lucrative contract extensions this offseason.

“It’s very easy when you have a team that likes to do their role,” Williams said. “And I’m not saying that guys can’t branch out, but just when everybody kind of accepts that role for the better of their team … I know mine. When you just have guys that are willing to do that, it allows everybody to grow and get better.

“I’ve had that, and I think what I got good at was understanding how Shai likes to play and being able to patch my game into something that complements him a lot more and can take the load off of him. A lot of it is self-awareness and at the same time willingness. I don’t think everybody’s willing to sacrifice parts of their game to do that. And he does the same thing. He’ll sacrifice parts of his game to make the team better. He can come down and shoot every ball and I’d slap him on the butt and say, ‘Good shot.’ So for him to be able to trust us, too, goes a long way.”

Williams has boosted his scoring total in each of his three seasons, going from 14.1 points per game as a rookie to 19.1 in his second season and 21.6 this season. His assists totals — 3.3, 4.5, 5.1 — have also increased each season.

“‘Dub’ has made tremendous strides,” Gilgeous-Alexander said. “He is one of the biggest reasons why we’re here. Him being able to shoulder what he does every night on both ends of the floor takes a lot of pressure off everyone else around him, including myself. He is a gamer. He is a winner. But he continues to get better in every situation. He is a Swiss Army knife, and he’s only getting better with every game he plays. I’m excited to see where he ends up.”

Pippen had that same sort of steady, significant improvement as the Bulls built toward becoming a dynasty that hung six championship banners in eight seasons. He increased his scoring and assists averages each year through the first five seasons of his career. And he warns that Williams should be expected to keep making large strides.

“When guys go through journeys like that, watch out because the sky’s the limit,” Pippen said. “He is going to be a great player because he still feels unwanted. He’s still got that chip on his shoulder that, ‘They don’t know what they missed out on.’

“It’s nothing you get rid of. It’s a part of you. It’s instilled in you for life. He’s making people think now that passed him up. In the future, you will see that he’ll continue to just get better. He’s going to always keep his knife sharp.”



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June 19, 2025 0 comments
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Ripple Builds Tokenized Asset Infrastructure for Future Generations
NFT Gaming

Ripple Builds Tokenized Asset Infrastructure for Future Generations

by admin May 24, 2025


  • Ripple’s Metaco pushes into TradFi
  • Ripple v. SEC: New developments

The World Economic Forum (WEF) has mentioned Ripple and XRP as leaders of financial markets tokenization.

A recent report by WEF, “Asset Tokenization in Financial Markets: The Next Generation of Value Exchange,” identifies key trends and players shaping the future of digital finance, spotlighting Ripple and XRP Ledger (XRPL) as instrumental in tokenizing private equity (PE) assets.

The report outlines how the tokenization of real-world assets, including PE, is set to reshape financial markets by improving efficiency, transparency and accessibility.

Among notable developments, the report cites the $1 billion tokenized PE and debt fund launched by Aurum Equity Partners on XRP Ledger. This pioneering move demonstrates XRPL’s utility as a scalable, decentralized Layer-1 blockchain, providing enhanced liquidity and fractional ownership options through secondary markets.

WEF also acknowledges Ripple’s acquisition of Metaco, a key digital asset custody provider, as part of a broader trend where digital-native service providers like BitGo and Metaco are positioned to offer specialized custodial and compliance solutions.

These services will be vital to helping financial institutions manage tokenized assets securely and within regulatory frameworks.

As private equity is projected to grow to $7 trillion by 2030, with 10% expected to be tokenized, the report emphasizes that tokenization could address longstanding inefficiencies in PE markets, such as lack of transparency and high barriers to entry.

Through blockchain platforms like XRPL, investment minimums have already dropped from over $100,000 to as low as $10,000, enabling broader investor participation.

Ripple’s Metaco pushes into TradFi

Switzerland-based Metaco has recently aligned itself with a new initiative in the crypto trading space — one that aims squarely at major banks and institutional players.

Metaco commented on a Bloomberg report detailing the launch of Rulematch, a fresh digital asset trading venue tailored specifically for banks and financial institutions located outside the United States.

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Spearheaded by former Credit Suisse executive David Riegelnig, Rulematch has raised $14 million in funding. Backers include well-known industry figures such as Joseph Lubin, co-founder of Ethereum and head of ConsenSys.

This move aligns with Metaco’s broader push to deepen its integration into institutional finance. In recent months, the Ripple-owned firm has formed multiple partnerships with large banks, enhancing its appeal as a secure gateway to digital assets for TradFi clients.

Ripple v. SEC: New developments

However, while Ripple makes strides in expanding its utility and reach through ventures like Metaco, its legal entanglement with the U.S. Securities and Exchange Commission remains unresolved.

In a new development this week, Judge Analisa Torres of the U.S. District Court for the Southern District of New York rejected a joint motion filed by Ripple and the SEC. The motion had sought an indicative ruling on a proposed settlement in their long-running case.

The parties had requested clarity on whether the judge would approve the settlement if the U.S. Court of Appeals for the Second Circuit were to remand the case.

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The proposed deal involved the SEC lifting a previously imposed injunction and agreeing to a reduced penalty for Ripple, cutting the fine down to $50 million. While the SEC’s willingness to negotiate represents a significant shift, the court’s refusal to weigh in at this stage throws the process into further uncertainty.

As Ripple’s legal battles continue to unfold, its strategic moves through Metaco show the company remains focused on shaping the future of institutional crypto infrastructure, regardless of its regulatory headwinds in the U.S.



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May 24, 2025 0 comments
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AI is crypto's redemption, and the next generation's big bet
Crypto Trends

AI is crypto’s redemption, and the next generation’s big bet

by admin May 20, 2025



Disclosure: The views and opinions expressed here belong solely to the author and do not represent the views and opinions of crypto.news’ editorial.

Modern technology, from the internet and mobile devices, once heralded as tools of democracy and liberation, has become engines of surveillance and profit, reshaping society in ways that benefit corporations more than communities. As Alex Karp argues in The Technical Republic, the engineering focus has shifted from deep tech that strengthens societies to consumer tech that serves corporate interests. Artificial intelligence, now poised to reshape society, stands at a crossroads: will it follow this path or chart a new one? 

Crypto, promised as a decentralized revolution, has largely failed to deliver, mired in speculation and unfulfilled promises. However, a new opportunity emerges: decentralized artificial intelligence. By combining crypto’s infrastructure with AI’s transformative potential, we can redeem crypto’s vision and ensure AI serves the greater good, not corporate greed.

The problem: Crypto’s stumbles and AI’s peril

Blockchains and cryptocurrency promised to disrupt industries by eliminating middlemen and streamlining systems like finance and supply chains. Bitcoin (BTC) and stablecoins have found traction, but smart contracts, once revolutionary, have fueled mostly speculative DeFi projects and meme coins rather than real-world solutions. The gap between crypto’s ambition and reality has eroded trust.

AI could end up reshaping everything—from healthcare and science to the way we govern society. But when just a few companies control that kind of power, there’s a real risk of deepening inequality, increasing surveillance, and even steering public opinion. If you look back, technologies like the internet or nuclear energy were developed with heavy government involvement. That’s not the case with AI. It’s largely in the hands of private corporations now, and that brings up a pressing question: Is this technology being built for the common good, or just for profit? Without intervention, AI could follow social media’s path, exploiting users rather than empowering them.

 Why decentralization is essential for AI

The breakthrough here is not just technical, but also economic. In decentralized AI networks, every layer of the AI value chain can be distributed in real time. Data custodians who supply datasets, model architects who publish improved weights, and application builders who deliver user experiences can all earn a proportional share of on‑chain rewards. Because every transaction settles on a public blockchain, everyone can audit who earned what and why, creating radical accountability that proprietary labs cannot match.

This structure unlocks a level of collaborative and competitive velocity impossible inside a single company. Thousands of independent nodes iterate in parallel, stress‑testing and improving upon one another’s ideas and forking the best into new sub‑networks. Breakthroughs, therefore, compound rapidly instead of waiting for a quarterly roadmap.

In short, decentralization rewires AI’s incentives so that rewards and governance flow to the true value creators rather than bottling up inside a single balance sheet. That alignment is the difference between an AI future owned by a handful of companies and one that belongs to all of us.

Decentralized AI in action

Bittensor is one of the examples of decentralized AI solutions. Bittensor is a live, open network where crypto-economic incentives translate directly into better AI. Independent nodes post tasks, share weights, and benchmark one another’s output. Every interaction is logged on-chain, and contributors are paid in native token Bittensor (TAO) or subnet tokens the moment their work moves the frontier forward.

BitMind, in this economic flywheel, plays the role of a deepfake detector. A swarm of computer‑vision models hunts manipulated images and video. Each week, peer nodes re‑score one another, and detectors that outperform earn larger rewards. The result is an 88 % detection rate, nearly twenty points higher than leading proprietary tools, and real‑time adaptation when new deepfake techniques appear. Moreover, instead of one lab dictating what a language model should be, Templar, a decentralized model training, lets anyone supply data, compute, or architectures to optimize training loss. The subnets’ validators determine algorithmically which contributions improve performance, and rewards flow accordingly.

What binds these projects is the same incentive loop: every incremental improvement, whether a cleaner dataset, an improved model, or improved performance, earns its contributor a larger share of emissions. Open‑source altruism finally has a sustainable business model.

Crypto promised to democratize money but got lost in speculation. Decentralized AI redeems this vision by creating a sustainable incentive and economic model for open-source AI development. If large-scale generalized intelligence will shape the next century, ensuring its rewards are broadly shared may become crypto’s most important, and most achievable legacy.

Ken Jon Miyachi

Ken Jon Miyachi is the co-founder of BitMind, a company at the forefront of developing pioneering deepfake detection technology and decentralized AI applications. Prior to founding BitMind, Ken served as a software engineer and technical lead at leading organisations such as NEAR Foundation, Amazon, and Polymer Labs, where he honed his expertise in scalable technology solutions. He has written several academic research publications on blockchain from his work at the San Diego Supercomputer Center.



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May 20, 2025 0 comments
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    August 21, 2025
  • Kinsta review | TechRadar

    August 21, 2025
  • No, Silksong hasn’t been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom

    August 21, 2025
  • Winklevoss-backed Gemini gets EU-wide pass through Malta’s MiCA nod

    August 21, 2025
  • U.S. Justice Department Official Says Writing Code Without Bad Intent ‘Not a Crime’

    August 21, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Trader Goes From $43M To $770,000 As Ethereum Price Retraces, Here’s How

    August 21, 2025
  • Kinsta review | TechRadar

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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