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generation

An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Sid Meier’s Civilization VII – Official Launch Trailer – YouTube

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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

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October 4, 2025 0 comments
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Text-to-video AI tech Sora 2 in action.
Gaming Gear

OpenAI’s new video generation tool Sora 2 is here, but don’t worry, Sam Altman says it will avoid the ‘degenerate case of AI video generation that ends up with us all being sucked into an RL-optimized slop feed’

by admin October 1, 2025



Sora 2, the latest model of OpenAI’s text-to-video tech, has now launched alongside a dedicated app. Besides spitting out all of the soulless, AI-generated Studio Ghibli-style animation one could ever want, Sora 2 can now generate live action clips with both sound and a frankly scary level of visual accuracy.

Granted, not all of the clips OpenAI shares in its announcement are flawless, with its AI-generated snippet of a practicing martial artist featuring a warping bo staff and smooshed phalanges. Still, OpenAI is keen to highlight Sora 2’s gains in depicting consistent body mechanics that adhere to the rules of the physical world; the twirling body horror of earlier models generated gymnastics clips may be a thing of the past.

The company also touts Sora 2’s ability to “directly inject elements of the real world” into its AI-generated clips. It elaborates, “For example, by observing a video of one of our teammates, the model can insert them into any Sora-generated environment with an accurate portrayal of appearance and voice. This capability is very general, and works for any human, animal or object.” If you’re so inclined to descend into the realm of deepfakes, the Sora app, powered by Sora 2, is available on the iOS store now.


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OpenAI touts the app as not just a video generator but also a social environment.

“You can create, remix each other’s generations, discover new videos in a customizable Sora feed, and bring yourself or your friends in via cameos,” the company writes. “With cameos, you can drop yourself straight into any Sora scene with remarkable fidelity after a short one-time video-and-audio recording in the app to verify your identity and capture your likeness.”

One can see the whimsical appeal of sharing AI-generated clips of yourself riding ostriches and pulling off extremely dangerous stunts, but I also can’t ignore the risk posed by deepfakes. For one thing, US president Donald Trump shared an expletive-laden deepfake video on Truth Social literally the day before Sora 2’s launch (via Ars Technica).

The sombrero superimposed over representative Hakeem Jeffries is hopefully a telltale sign for most viewers that the remarks senator Chuck Schumer is depicted as saying in this clip (which was not created using Sora 2) are wholly fabricated. However, given that a Microsoft study suggests folks struggle to accurately identify AI-generated still images 62% of the time, it’s hard not to be concerned about deepfakes’ capacity for disinformation.

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Videos generated with Sora 2 don’t even feature a tiny AI watermark, like those introduced in Gemini’s ‘Nano Banana’ image-editing update. OpenAI say they are ‘launching responsibly,’ with in-app features designed to “maximize creation, not consumption,” and address “concerns about doomscrolling, addiction, isolation, and RL-sloptimized feeds.” But comments made by company CEO Sam Altman on his own blog read contrapuntal even to this stated feed philosophy.

“It is easy to imagine the degenerate case of AI video generation that ends up with us all being sucked into an RL-optimized slop feed,” Altman first admits.

As such, he shares that the app has various “mitigations to prevent someone from misusing someone’s likeness in deepfakes, safeguards for disturbing or illegal content, periodic checks on how Sora is impacting users’ mood and wellbeing, and more.”


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Altman even goes as far as to say that, if OpenAI cannot sufficiently address aspects of the app that lead to negative social outcomes, then the company would discontinue the service.

But Altman also caps off a longer passage regarding how the Sora feed aims to show content that users are interested in by writing, “And if you truly just want to doom scroll and be angry, then ok, we’ll help you with that.” To me, this reads not only as a shrugging off of responsibility, but also fairly nihilistic; for all OpenAI’s talk about the Sora app’s safety features, what can be done if its users still choose to gaze into the abyss?

(Image credit: OpenAI)

I’d be remiss if I didn’t also reference the existentialism and labour concerns the launch of the Sora 2 model will no doubt inspire in my freelance creative friends. Altman writes on his blog, “Creativity could be about to go through a Cambrian explosion, and along with it, the quality of art and entertainment can drastically increase.” And I would like to suggest that he may be right, just not how he thinks.

While Altman wants OpenAI’s app to be at the forefront of a tidal wave of creativity, my personal hope is that audiences get sick of realistic, computer generated imagery as a result of Sora 2’s proliferation. My blue sky thinking—however naive it may be—is the hope that, in response to audiences seeking out visual art that could only ever be made by humans, practical effects and puppets make a comeback in a big way.

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October 1, 2025 0 comments
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A PS1-style Dualsense is displayed.
Game Reviews

PS5 Is Sony’s Most ‘Successful’ Generation Ever And It’s Not Close

by admin September 28, 2025


Will Resident Evil 9 struggle on Switch 2? Is the new Borderlands 4 patch really broken or do players just need to be better at compiling their shaders? And where the hell is the next Metal Gear Solid Master Collection? Welcome to another edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. While all the big gaming showcases have wrapped up, there are still a few more days of Tokyo Game Show proper until the last big gaming festival of the year wraps up. Then it’s on to the fall’s next batch of big game releases. Yes, I’m talking about you Digimon Story: Time Stranger.

PlayStation boss touts PS5 as Sony’s most lucrative gaming box yet

Sony Interactive Entertainment CEO Hideaki Nishino was the keynote speaker at Tokyo Game Show 2025 and his topic was the PlayStation Store. Covering its evolution and current financial dominance, he flashed a chart showing how revenues have kept climbing with each new console. What’s interesting is that this is happening despite PS5 sales tracking only slightly ahead of the PS4. So where is the growth coming from? In part its the explosion in microtransactions in free-to-play games like Fortnite.

Nishino-san says PlayStation 5 is the most successful generation in PlayStation history. pic.twitter.com/E5feupYHGr

— Geoff Keighley (@geoffkeighley) September 25, 2025

It’s also the expansion of subscription services like PS Plus. And then there’s the fact that people are still playing on PS4, so even though the install bases are similar, the overall footprint of active PlayStation players spending money is seemingly larger. Plus the consoles keep getting more expensive. With graphs like this, did Sony really need to raise the price of the PS5 another $50 nearly five years after it launched? Either way, it’s an interesting data point amid debates about console makers going platform-agnostic. Will PS6 just be a PC with a PlayStation logo on it, or is Sony, like Nintendo, married to the hardware business long-term?

Hyper Light Drifter dev’s next 2D action game is out in November

Possessor(s) is Heart Machine’s first stab at the Metroidvania formula and arrives the same year its loot shooter, Hyper Light Breaker, entered Early Access. There’s a new trailer showing off more of the game about a high school student who forms a pact with a demon to uncover the mystery behind a catastrophe that’s befallen Sanzu city. It’s out on PS5 and PC on November 11.

One of the last significant updates for The Witcher 3 has been delayed

CD Projekt Red’s fantasy RPG was supposed to get cross-platform mod support across PC and consoles before the end of the year. The update will now arrive in 2026, but with no clear window for when players can expect it. Once it finally arrives, PS5 and Xbox Series X players will finally get to experience all of the extra fan-made content modders created for the PC version.

Gearbox has some advice if Borderlands 4 is running poorly for you after the latest patch

The studio blames some initial reports of even worse performance following the new update on shader compilation. Basically, the game has to recompile all of the shaders again, which can mess things up while running in the background. “Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” the studio wrote on X. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.”

One fan offered their own tip: “quit the game once after launching and relaunch it. Now travel into a zone and back out (Idolator Sol’s or a Vault will work) this should compile a BUNCH of shaders and start improving the smoothness.” Big-budget gaming in 2025 folks!

Resident Evil 9 looks pretty decent in first Switch 2 hands-ons

Requiem is the first game in the survival horror series to come day-and-date to a Nintendo platform. Early impressions seem to be that while the game looks and runs best on PC and high-end consoles, the Switch 2 version still performs admirably, especially in hand-held mode. So far both Cyberpunk 2077 and Star Wars Outlaws have both been better than expected on Nintendo’s new console. Hopefully other third-party ports can continue the trend.

A Metal Gear Solid 4 remaster will arrive eventually

Fans waiting for news on the status of the Metal Gear Solid Master Collection Vol. 2 got an update via a panel at Tokyo Game Show. According to a translation by X user Kuwabara357, it will still take a little longer for the next batch of games to get ported. “The project is moving forward properly, and we believe it’s shaping up to be something enjoyable really,” Konami producer Noriaki Okamura reportedly said. “So please wait just a bit more, more information is coming.”

Payday 2 dev apologizes for price-gouging fans

The Payday 2 Infamous Collection bundle, which contains every piece of DLC the multiplayer heist shooter has ever received, recently jumped in price from $118 to $170. Starbreeze also announced a new $5-a-month subscription option for players to access all of it. Fans obviously thought the timing of this was a bit cynical.

“The community has been pretty clear about how it looks next to the subscription launch—and they’re not wrong, it’s terrible timing,” Starbreeze’s Gustav Nisser told PC Gamer. “We definitely didn’t handle this right, and we’ll be apologizing to the community. Hopefully there will be at least some acceptance that this was an honest mistake.”

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September 28, 2025 0 comments
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Umurangi Generation devs sign up Disco Elysium's Furies to voice their new penguin open worlder, which looks like The Thing
Game Updates

Umurangi Generation devs sign up Disco Elysium’s Furies to voice their new penguin open worlder, which looks like The Thing

by admin September 20, 2025



There was really only one way to enhance the prospect of an Antarctic open world game with a choice of playable penguins that’s actually a fractious retelling of Lovecraft’s Mountains of Madness, created by the developers of Umurangi Generation. And that one way was to hire Lenval Brown, narrator for Disco Elysium’s special edition, to voice the first proper trailer. And also, make the trailer look a lot like John Carpenter’s The Thing. No further words from me are needed or desired. Find the footage below.

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I have been informed by management that being a website editor, I am contractually obliged to provide further words. So be it! Announced in June, Penguin Colony is a short narrative adventure in which an explorer thrown outside Time by the Old Ones seeks aid by possessing or manipulating the local penguins. You will slide and slip around the surface of the bergs and also, travel deep beneath the ice, which is generally not a great place to be in anything Lovecraftian.


This being a game from the people behind Umurangi Generation, a brilliant political artwork which deals in themes of decolonization from the perspective of a Māori shutterbug, I imagine there will be some critique of Lovecraft’s notions about foreign parts and people. I don’t have the linguistic knowledge to confirm this, but based on some quick online research, part of the trailer also appears to be voiced in Māori.


The last penguin game I had the pleasure of was Faaast Penguin, which Brendy (RPS in peace) summarised as “that Super Mario 64 level where you race a penguin except now the penguin is 39 other players”. There are no Old Ones in Faaast Penguin, but it did launch almost exactly a year ago to the day – a temporal alignment that surely reflects the dire intervention of some cosmic Cthulhuin or Penghulu, tracing cryptic sentences with its immense pygostyle (tail bone) upon the snows of unreality.


While researching penguin anatomy in order to construct that stupid skit about the penguin god, I discovered that a “penguin diagram” is also some kind of quantum field McGuffin referring to the “flavours” of “quarks”. Coincidence? None of this is coincidence, foolish child! The universe is ending and Lenval Brown is here to preside over the collapse. Let’s see if we can distil any further cortex-flensing insight from the Steam page.


“Unlock different penguins to replay the game as,” it comments. “Different penguins have different abilities and challenges. For example playing as a baby penguin means you can fit in smaller gaps but you cannot swim.”


Well, that seems harmless enough. Please try to distract yourself from the coming doom by telling me which is your favourite penguin. If you wrote anything other than Rockhopper then sorry, you are wrong. Alternatively, exacerbate your awareness of the coming doom by rewatching Thingu.



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September 20, 2025 0 comments
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Garrett sees himself, Parsons among 'very best in this generation'
Esports

Garrett sees himself, Parsons among ‘very best in this generation’

by admin September 20, 2025


  • Daniel OyefusiSep 19, 2025, 04:17 PM ET

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      Daniel Oyefusi covers the Cleveland Browns for ESPN. Prior to ESPN, he covered the Miami Dolphins for the Miami Herald, as well as the Baltimore Ravens for The Baltimore Sun.

BEREA, Ohio — Browns defensive end Myles Garrett and Green Bay Packers star Micah Parsons are two of the highest-paid players at their position, and Garrett made it clear how he thinks they measure up in the pantheon of edge rushers.

“I think we’re two of the very best,” Garrett said. “I think we’re two of the very best in this generation, so just got to continue to lead the way. There are definitely some other names in that conversation, but I think saying that he’s in it and that I’m in it is not out of the norm.”

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Garrett’s comments come two days before Cleveland’s Week 3 matchup against Green Bay and the second meeting of the pass rushers who reset the market for their position in the past seven months.

In March, Garrett signed a four-year, $160 million extension with the Browns that, at the time, made him the highest-paid non-quarterback in NFL history. It also ended a stalemate between him and the organization after he requested a trade the previous month.

Last month, Parsons was traded to the Packers amid a contract dispute with the Dallas Cowboys and signed a four-year, $188 million contract with Green Bay that not only surpassed Garrett but eclipsed Pittsburgh Steelers pass rusher T.J. Watt and Cincinnati Bengals receiver Ja’Marr Chase as the highest for a non-quarterback.

Garrett, who trained with Parsons in Dallas during the offseason, said the two kept in contact, and he offered advice during Parsons’ contract dispute and trade request with the Cowboys.

“Holy s—, he did it,” Garrett said of his reaction when Parsons was traded and received a record-setting extension. “Now, I remember him talking about … [we] were sitting in the sauna during the offseason. He’s like, ‘If I get a deal, I’m going to beat the blank out of your deal.’ And he went out there and got it.”

Micah Parsons chases down and sacks Lions QB Jared Goff in his first game with Green Bay after being traded from the Dallas Cowboys to the Packers. Tork Mason-USA TODAY Network via Imagn Images

Parsons, a four-time Pro Bowler, has recorded 54 career sacks since entering the NFL in 2021. He and Hall of Famer Reggie White are the only players in NFL history to record at least 12 sacks in each of their first four seasons, and Parsons appreciates the growing bond he has with Garrett.

“Competing and understanding what he’s done for the game of football and how he’s came in and dominated, but then also offering fellowship and mentorship, I think that’s what separates the good and the great. Like just being a big brother, a big friend outside of football,” Parsons said of Garrett earlier this week. “And you see his work ethic, and you see his process and you say, ‘OK, this is why this guy is this good and this great.'”

Garrett, the 2023 Defensive Player of the Year, is the first player to record 100 career sacks before his 29th birthday since sacks became an official stat in 1982.

Through two games, Garrett is tied for the league lead with 3.5 sacks. Parsons has 1.5 sacks and is tied for third with nine pressures.

Browns offensive coordinator Tommy Rees said the offensive line would have to be “hyper aware” of Parsons, and coach Kevin Stefanski called him “elite.”

“If you’re up and coming, you want to learn how to rush, as a high schooler, college player, he’s one of the guys you have to watch,” Garrett said.

Parsons, who has been on a snap count (30 in Week 1, 47 in Week 2) since the trade as he dealt with a back issue, no longer appears on the team’s injury report, but he is unsure if he’ll still be limited by the team.

“Who knows? We’ve got two more games and the bye, so we’ll see how they feel,” Parsons said. “They’ll probably let me know tomorrow what’s going on, but hopefully, it just keeps wearing down to a full game.”

When asked if there was any reason for him to be a snap count, Parsons replied, “I mean, training camp’s four weeks for a reason. It takes a while, but the training staff, we’ve been working out before and after every day, so we’re slowly getting there.”

ESPN’s Rob Demovsky contributed to this report.



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September 20, 2025 0 comments
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FC 26 Golden Generation: England '66 SBC solutions
Game Updates

FC 26 Golden Generation: England ’66 SBC solutions

by admin September 17, 2025


The release of FC 26’s Web app allows players to try their hand at the Golden Generation: England ’66 SBC group and earn impressive rewards.

While the SBC was originally teased and later revealed on the opening gameplay livestream, we had to wait for the Web app to launch. The SBC group has three separate tasks for the players to complete. Each smaller SBC has unique rewards, along with a bonus for completing the full group.

FC 26 Wembley Glory SBC solutions

The Wembley Glory SBC has the following requirements.

  • Leagues: Exactly 5
  • Nationalities: Exactly 6
  • Same Club Count: Max 2
  • Squad Rating: Min 80
  • Team Chemistry: Min 20
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Press ST 80
  • Leroux ST 80
  • Hatch LM 82
  • Sullivan CM 81
  • Fortounis 80
  • Dali CM 83
  • Robbe RM 77
  • El Kaabi 80
  • Marie 63
  • Lind CB 79
  • Clayton 75

FC 26 Continental Shift SBC solutions

Here are the requirements of the Continental Shift SBC.

  • Leagues: Exactly 4
  • Nationalities: Exactly 5
  • Same League Count: Max 4
  • Same Nation Count: Max 3
  • Squad Rating: Min 78
  • Team Chemistry: Min 25
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Stevens ST 77
  • Gboho LM 75
  • Bennison CM 77
  • Tolisso CM 81
  • Juanlu Sanchez RM 75
  • Angeldahl CM 81
  • Ainhoa Moraza RB 80
  • Davidson CB 79
  • Agoume CB 75
  • Murillo RB 76
  • Lund GK 79

FC 26 Local Heroes SBC solutions

Here are the requirements for the Local Heroes SBC.

  • Leagues: Exactly 3
  • Nationalities: Exactly 2
  • Same League Count: Max 6
  • Same Nation Count: Max 6
  • Player Level: Exactly Gold
  • Team Chemistry: Min 30
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Alvaro Garcia LW 80
  • Anita Marcos ST 77
  • Portu RM 76
  • Stevens LM 77
  • Groom CM 77
  • Sullivan CM 81
  • Emma Ramirez RB 75
  • Westphal CB 77
  • Ball CB 78
  • Kike Salas CB 75
  • Lund GK 79

Here’s the total list of rewards you’ll get from completing the full set.

  • One Small Electrum Players Pack
  • One Small Prime Gold Players Pack
  • One Gold Players Pack
  • One Mega Pack

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September 17, 2025 0 comments
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Borderlands 4
Product Reviews

Is Borderlands 4 the new Crysis? Official GPU setting recommendations peg 4K performance with the RTX 5090 at 60 FPS, with DLSS and frame generation enabled

by admin September 16, 2025



Video game publisher 2K Games has released an extensive list of recommended graphics settings for Borderlands 4 across Nvidia and AMD GPUs at 1080p, 1440p, and 4K. These presets are said to offer players a reliable baseline, something that many found missing right after the game’s launch last week.

The official requirements for Borderlands 4 highlight just how demanding the game is across GPU generations, and the results aren’t flattering by any means. If we look at Nvidia, the minimum requirements list the RTX 2070, which can barely scrape by at 1080p, managing just 30 FPS with DLSS upscaling, along with low settings for textures, shadows, and foliage. A smoother 60 FPS gaming experience at 1080p requires an RTX 3060 Ti. If you want to play the game smoothly at 1440p with 60 FPS, the RTX 3080 12GB is the minimum requirement, but not without DLSS and demanding texture features set to medium.

Swipe to scroll horizontallyRecommended graphics settings for Borderlands 4 at 1080pRow 0 – Cell 0

RTX 2070 (30 FPS)

RTX 2080 Ti (30 FPS)

RTX 3050 8GB (30 FPS)

RTX 3060 Ti (60 FPS)

RTX 3070 Ti (60 FPS)

RTX 3080 12GB (60 FPS)

RTX 3090 Ti (60 FPS)

RTX 4060 Ti (60 FPS)

RTX 4070 Ti Super (60 FPS)

RTX 4080 Super (60 FPS)

RTX 4090 (60 FPS)

RTX 5050 (60 FPS)

RTX 5060 (60 FPS)

RTX 5060 Ti (60 FPS)

RTX 5070 (60 FPS)

RTX 5070 Ti (60 FPS)

RTX 5080 (60 FPS)

RTX 5090 (60 FPS)

Display mode

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

V-Sync

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Anti-aliasing

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Upscaling method

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

Upscaling quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

DLSS FG

–

–

–

–

–

–

–

On

On

On

On

On

On

On

On

On

On

On

DLSS MFG

–

–

–

–

–

–

–

2X

2X

2X

2X

4X

4X

4X

4X

4X

4X

4X

Nvidia Reflex

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

HLOD loading range

Near

Medium

Near

Far

Far

Far

Far

Far

Far

Far

Far

Medium

Far

Far

Far

Far

Far

Far

Geometry quality

Low

Medium

Low

High

High

High

High

High

High

High

High

Medium

High

High

High

High

High

High

Texture quality

Low

Medium

Low

High

High

Very high

Very high

High

Very high

Very high

Very high

Medium

High

High

Very high

Very high

Very high

Very high

Textures streaming speed

Medium

High

Medium

Very high

Very high

Very high

Very high

Very high

Very high

Very high

Very high

High

Very high

Very high

Very high

Very high

Very high

Very high

Anisotropic filtering quality

Off

x4

Off

x4

x4

x4

x16

x4

x4

x16

x16

x4

x4

x4

x4

x16

x16

x16

Foliage density

Off

Very low

Off

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Very low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric fog

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric cloud

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Shadow quality

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Directional shadow quality

Low

Low

Low

Low

Medium

High

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

High

Very high

Very high

Very high

Volumetric cloud shadows

Disabled

Disabled

Disabled

Disabled

Enabled

Enabled

Enabled

Disabled

Enabled

Enabled

Enabled

Disabled

Disabled

Enabled

Enabled

Enabled

Enabled

Enabled

Lighting quality

Low

Low

Low

Medium

Medium

Medium

High

Medium

High

Very high

Very high

Low

Medium

Medium

Medium

High

Very high

Very high

Reflections quality

Low

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Shading quality

Low

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Low

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Medium

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Medium

High

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High

Medium

Medium

Medium

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High

High

Post-process quality

Low

Low

Low

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Medium

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Low

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More settings have been listed by 2K Games for Nvidia GPUs and AMD GPUs.


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On paper, the RTX 5090 stands out as the most powerful gaming graphics card available, and Borderlands 4 puts that muscle to good use. According to 2K’s recommendations, it’s the only GPU positioned to run Borderlands 4 at 4K (with DLSS and frame generation enabled) while pushing nearly every visual setting to the max. Notably, these recommendations only target a minimum of 60 FPS, which feels less than impressive for a flagship-grade GPU that costs upwards of $3,000.

On the other hand, the Radeon RX 5700 XT from AMD serves as an entry point for 1080p, although this can only be achieved using FSR and reduced settings for shadows and lighting to maintain frame rates at 60 FPS and above. As for mid-range GPUs like the RX 6700 XT and RX 7700 XT, they should be good enough at 1440p while maintaining much of the game’s visual quality. At the higher end, the RX 6950 XT and RX 7900 XTX push into 4K territory, but still rely on FSR in Balanced or Performance mode to deliver consistent performance.

AMD’s latest Radeon 9000 series is also part of the recommended list, with the latest RDNA 4 GPUs offering the best experience for Borderlands 4. The lineup benefits from FSR 4 and improved frame generation support, thus making the Radeon RX 9060 and 9060 XT suitable for 1440p, while the RX 9070 and 9070 XT are recommended to run the game at 4K / 60.

The release of these preset settings comes in the wake of Borderlands 4 drawing criticism for severe performance issues. Players have reportedly been running into all sorts of issues, ranging from low frame rates, stuttering, and crashes, even on top-tier graphics cards like the RTX 5090. While a 2.7GB day-one patch improved stability and fixed some crashes and errors, reports of inconsistent performance continue to surface. Gearbox CEO Randy Pitchford acknowledged the situation, noting that players with systems below spec or without SSDs would likely struggle.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

The recommended settings also highlight just how demanding the game truly is. Even with Nvidia’s latest RTX 50-series and AMD’s Radeon 9000-series GPUs, players are expected to lean on upscaling and frame generation to achieve smooth performance at higher resolutions. That in itself speaks volumes about the game’s hardware demands, underlying optimization issues, or likely both.

Follow Tom’s Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!



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September 16, 2025 0 comments
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Astro Bot Is Becoming The Game Of A Generation
Game Updates

Astro Bot Is Becoming The Game Of A Generation

by admin September 7, 2025



Astro Bot is celebrating its 1-year anniversary today, September 6, 2025. Below, we reflect on what the plucky robot has come to represent for some burgeoning gamers.

More than 30 years ago, I fell in love. I was visiting extended family with my parents and two siblings, and the object of my affection was a boxy gray-and-black video game console hooked up to an equally boxy CRT television. I had seen video games before in arcades, and had played some rudimentary Mac games on our family computer. But Super Mario Bros. was something else entirely. The simple but flexible controls, the stage variety, the music. By the time we left my aunt’s house, we three children were staging a coordinated influence campaign to convince our parents to buy our own Nintendo Entertainment System, eager to play more Mario. The rest is history.

My story isn’t unique. Lots of children of the 1980s have similar origins for their gaming obsession. But now, decades later, as a parent myself, I’m struck by how Astro Bot has enraptured my own kids in ways that remind me of my experience with Mario. Years in the future, it will almost certainly be Astro that they credit with first igniting their love of games.

In my particular case, my experience with Mario all those years ago had a massive impact on the trajectory of my life. It affected not only my hobby and interests and circle of friends, but also my career. It’s hard to imagine that I would have gone into writing about games professionally without catching the bug from an early age. I don’t particularly think my own kids will become games critics, but it’s a testament to how important these early experiences can be, and how they can manifest in unexpected ways.

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Just before the release of Astro Bot, I visited Team Asobi in Tokyo for an extended hands-on. It was a normal-enough studio visit, but I could sense an infectious energy around this game in particular. This was shaping up to be something special, and I think Asobi knew it. In interviews, game director Nicolas Doucet talked about how important it was to make this game appealing and approachable for younger gamers. Astro is a robot with a relatively simple character design, intentionally kept simple enough so that kids would be able to draw themselves. The character communicates wordlessly with expressions and sounds so that even kids who haven’t yet learned to read will understand the story. The platforming stages are made to be tough enough to present a nice difficulty ramp for younger or novice players, with optional challenge stages for older and more experienced players.

“I remember the first few video games that I played, and because of how greatly they were designed, they stayed with me for my whole life,” Doucet said. “And both of these are really important, I think. When we make something like a platformer, we have to be able to cater for both. So we’ve been building not only the game, but the culture of the team, always around that principle.”

While Doucet didn’t mention Mario specifically during the studio visit, the inspiration was clearly there. The studio set out to make a game that would feel great and have staying power.

They succeeded. A year later, Astro Bot is still one of the most-played video games in my house. My youngest, who can’t read yet, usually calls it “the wobot game,” but has started to know the character as Astro. The levels are just challenging enough to give him a satisfying sense of friction and accomplishment, while still remaining doable. He often surprises the rest of the family with how well he navigates even more challenging late-game stages.

My older kids are happy to play with him, helping him past the difficult parts, or playing their own extra-tough challenge levels. They all love to take on bosses together. They laugh and cheer each other on as they take on tougher challenges or replay their favorite stages. When one of the kids inadvertently deleted my 100% completion game save–I’m not naming names here; they know who they are–I ultimately shrugged it off because we could just start anew.

Astro TKOs Wako Tako

Now to be sure, Astro Bot isn’t likely to be as ubiquitous for my kids’ generation as Mario was for mine. In the ’80s, video game releases were sporadic and mascot characters were almost unheard of. Today, kids get into video games in all sorts of ways, from mobile devices and tablets to consoles, with massive, established franchises like Minecraft and Fortnite. Almost every gamer who came of age in the 1980s has a memory of Super Mario, but Astro’s impact will be more diffused because there are more avenues leading to the same destination. Astro won’t be a universal constant for its time period, and only time will tell if it has anywhere even remotely approaching Mario’s staying power. Still, it will always be special to me for what it has meant in my household.

Astro Bot has enjoyed plenty of success over the last year. It has sold well, inspired merchandise (including multiple special-edition controllers), and won the top honor at The Game Awards 2024. For me, though, the impact has been more personal: Astro Bot is the game that unlocked a sense of curiosity and play in my kids, and sparked their interest in playing video games more broadly. When I see them playing it, it’s like staring through a portal in time and watching myself all those years ago–face alight with the hypnotic glow of an old brown television, mouth agape as my mind reels at the possibilities of this magical new medium.



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September 7, 2025 0 comments
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Product Reviews

Gemini image generation is adding more editing tools

by admin August 26, 2025


Google’s Gemini is getting new features for editing images with AI. The latest image editing model is the work of the DeepMind artificial intelligence team, and these updates will be available starting today in the Gemini app. Google noted that all images either generated or edited in Gemini will be visibly and digitally watermarked to designate them as created with artificial intelligence.

The first aspect of the new editing model offers consistency across different versions of an image. It’s particularly focused on keeping human characters looking the same as more changes are made the the surrounding visuals, with the idea that people could upload a picture of someone and still look true to reality as they put themselves in different settings or outfits with AI.

The second part of the model involves advanced image editing options. These features include the ability to combine two separate pre-existing images into a new scene, using a visual trait from an existing image as a new prompt or new design element, and multi-stage editing where individual components of an image can be changed in a sequence without losing the accumulated updates.

Image generation of humans was unavailable for a few months last year after Gemini created inaccurately diverse results for prompts based on particular places and times in history. Users regained the ability to AI-generate images of people with the Imagen 3 model.



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August 26, 2025 0 comments
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Gaming Gear

NVIDIA releases the next generation of its cutting-edge ‘robot brain’

by admin August 25, 2025


NVIDIA CEO Jensen Huang is bullish on the future of robotics, and sees it as the chipmaker’s biggest opportunity outside of AI. Today the company announced the next generation of its Jetson AGX system-on-module called Jetson Thor. The developer kit and T5000 production modules are computers designed for physical AI and robotics.

The company has been iterating on these robot brains for a few years now, with each model more powerful than the last. The newest generation is powered by NVIDIA’s Blackwell GPU architecture and offers 7.5 times more AI compute and 3.5 times greater energy efficiency than its predecessor, the Jetson Orin. These chips can run generative AI models, including large language and visual models, to help robots interpret the world around them. “We’ve built Jetson Thor for the millions of developers working on robotic systems that interact with and increasingly shape the physical world,” said NVIDIA CEO Jensen Huang.

The module is powered by NVIDIA’s full-stack Jetson software platform, which is purpose-built for physical AI and robotics applications. The company counts Amazon, Meta, Agility Robotics and Boston Dynamics among its robotics clients using Jetson chips, which should give you an idea of who the target audience for this technology is. The Jetson AGX Thor is now on sale for $3,499 as a developer kit, and NVIDIA will sell the Thor T5000 modules for installation in production-ready robots. These will be sold at a wholesale price of $2,999 per module for a minimum order of 1,000 or more.



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August 25, 2025 0 comments
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