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New Steam Performance Overlay
Product Reviews

How to use Steam’s in-game performance monitor to display real FPS with DLSS or FSR frame generation active

by admin June 24, 2025



Steam’s new in-game overlay performance monitor is in a public beta, allowing users to see the real FPS, including with DLSS and FSR frame generation, and today I’ll show you how to install and configure it.

On my Steam Deck and recent Linux gaming PC experiment, I use MangoHud to display live performance stats while I play; in fact, a version of it comes ready to go on Steam Deck. But there is a new means to monitor your performance, and it comes directly from Valve.

First, what fresh features does this new monitor bring to the table? As you would expect, it reports the same as every other performance monitor:

  • FPS
  • CPU and GPU performance (including graph)
  • System and GPU RAM usages
  • System temperatures

But with Steam’s new in-game performance monitor, we can also see when DLSS / FSR frame generation has been enabled. Yes, the new Steam performance monitor can detect frame generation technologies and provide us with both the DLSS/FSR framegen-enhanced FPS and the baseline FPS in one-second intervals. With this, we can see, at a glance, the FPS boost provided by frame generation. If we are not using any form for frame generation, then we only see one set of FPS values. If frame generation is in use, we get both sets of FPS counters.

Does the new performance monitor work in Linux? Yes, it does! I just tested it with my Bazzite setup, currently in the lounge, ready for a quick gaming session. So, how can you get this working with your setup? I’ve detailed all the steps that you will need to do to get this working on your Windows and Linux gaming PC.


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How to install the new Steam in-game performance monitor

1. Click on Steam and Settings.

(Image credit: Tom’s Hardware)

2. Click on Interface and under Client Beta Participation select “Steam Beta Update”.

(Image credit: Tom’s Hardware)

3. Restart Steam for the change to take effect.

(Image credit: Tom’s Hardware)

4. Click on Steam and Settings.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

(Image credit: Tom’s Hardware)

5. Scroll down to “In Game” and the right side of the window will update.

(Image credit: Tom’s Hardware)

6. Scroll down the In Game section to Overlay Performance Monitor and select Show performance monitor. Change the drop down value to your requirement. I chose the top left of the screen.

(Image credit: Tom’s Hardware)

7. Under Performance detail level, select your required level of detail. I chose to show everything!

(Image credit: Tom’s Hardware)

8. Unless you are blessed with excellent eyesight. Change the text scaling level and the background opacity. The further up the scale, the larger the text, the darker the background.

(Image credit: Tom’s Hardware)

9. Close the window and start your chosen game. The new performance overlay will appear.

(Image credit: Tom’s Hardware)

Why did I mention changing the text scaling level? Because on my first go, the text was incredibly hard to read!

Image 1 of 2

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)



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June 24, 2025 0 comments
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Midjourney adds AI video generation
Gaming Gear

Midjourney adds AI video generation

by admin June 19, 2025


AI company Midjourney has released its first video model. This initial take on AI-generated video will allow users to animate their images, either ones made in Midjourney or uploaded from a different source. The initial results will be five-second clips that a user can opt to extend by four seconds up to four times. Videos can be generated on web only for now and require at least a $10 a month subscription to access.

Introducing our V1 Video Model. It’s fun, easy, and beautiful. Available at 10$/month, it’s the first video model for *everyone* and it’s available now. pic.twitter.com/iBm0KAN8uy

— Midjourney (@midjourney) June 18, 2025

Midjourney was one of the early names in the space for AI-generated still images, even as other platforms have pushed the forefront of the discussions around artificial intelligence development. Google’s latest I/O conference included several new tools for AI generated video, such as the text-to-video Veo 3 model and a tool for filmmakers called Flow. OpenAI’s Sora, which debuted last year, is also a text-to-video option, while the more recent Firefly Video Model from Adobe can create video from a text or image prompt.

But being a little late to the video game hasn’t stopped it from drawing the ire of creatives who allege that its models were trained illegally. In fact, this video announcement follows hot on the heels of a lawsuit against the company. Disney and NBCUniversal sued Midjourney last week on claims of copyright infringement. And as with any AI tool, there’s always a potential for misuse. But Midjourney has nicely asked that people “please use these technologies responsibly” so surely nothing will go wrong.





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June 19, 2025 0 comments
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The Next Generation Xbox Consoles Will Be Powered By AMD In Multi-Year Partnership
Game Updates

The Next Generation Xbox Consoles Will Be Powered By AMD In Multi-Year Partnership

by admin June 18, 2025


Microsoft has announced a multi-year partnership with tech giant and graphics card manufacturer AMD. The deal will result in AMD technology powering the next generation of Xbox hardware.

In a new video, Xbox president Sarah Bond explains that the partnership will see AMD co-engineer silicon for a range of devices, including the next generation of Xbox consoles.

“Together with AMD, we’re advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games,” says Bond. 

 

Bond says this move reinforces Xbox’s mission to build a platform where players can take their games anywhere across multiple devices, such as handheld, PC, and cloud.

“The next generation of Xbox is coming to life, and this is just the beginning,” says Bond. “We can’t wait to show you what’s next.”

Of course, the big news here is Microsoft confirming another generation of Xbox consoles is in the works. Many have wondered what the future of Xbox as a console platform would be following the Xbox Series X/S’ weaker sales compared to the PlayStation 5 and Switch. Combined with the publisher’s increasing focus on its Xbox Game Pass subscription service and its recent initiative to bring its exclusive franchises to rival platforms, such as Forza and Gears of War, some have questioned the long-term viability of Xbox as a console ecosystem. 

Xbox’s deal with AMD is the second major partnership announcement this month. During Summer Game Fest, Microsoft revealed a partnership with Asus to produce an Xbox-centric model of the company’s ROG Ally handheld systems. We played the ROG Xbox Ally during SGF, and you can read our hands-on impressions here.



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June 18, 2025 0 comments
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Xbox announces AMD partnership for their upcoming generation
Esports

Xbox announces AMD partnership for their upcoming generation

by admin June 17, 2025


In case you were wondering, Xbox does have plans for what comes after the Xbox Series consoles. Today, they revealed their collaboration with AMD, which shouldn’t come as a surprise. AMD has long been supporting console-makers, and will continue as we approach the next cycle. Check out the video released today with Xbox’s studio head Sarah Bond below.

This morning, Xbox announced a multi-year strategic partnership with AMD to to power next-generation gaming experiences across devices, including consoles, PC, handheld, and cloud.The collaboration aims to uplevel the player experience by delivering advanced graphics with enhanced visual quality, more immersive gameplay using the power of AI, and compatibility with player’s existing Xbox games library. Together, Xbox and AMD hope to enable play across devices in entirely new ways, delivering an Xbox experience designed for players – without being confined to a single store or tied to one device.At the same time, Xbox is continuing to work more closely with the Windows team to ensure that Windows is the number one platform for gaming. 

Stay tuned to GamingTrend for more Xbox news and info!


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June 17, 2025 0 comments
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Xbox strikes "strategic, multi-year agreement" with AMD, "powering the next generation of Xbox"
Esports

Xbox strikes “strategic, multi-year agreement” with AMD, “powering the next generation of Xbox”

by admin June 17, 2025


Xbox has partnered with AMD to “power the next generation of Xbox.”

In a brief statement, Xbox president Sarah Bond said the companies were partnering to build first-party devices and cloud, “including future Xbox consoles.”

The “strategic, multi-year agreement” with AMD will be to co-engineer silicon across a “portfolio of devices” and AI-powered experiences, “grounded in a platform designed for players, not tied to a single store or device, and fully compatible with your existing Xbox game library.”

“At Xbox, our vision is for you to play the games you want, with the people you want, anywhere you want,” Bond said. “That’s why we’re investing in our next-generation hardware lineup, across console, handheld, PC, cloud, and accessories.

“I am thrilled to share we’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room, and in your hands.

“Together with AMD we’re advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games,” she added.



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June 17, 2025 0 comments
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Can Kamaru Usman match up with the new generation welterweights
Esports

Can Kamaru Usman match up with the new generation welterweights

by admin June 14, 2025


  • Brett OkamotoJun 13, 2025, 07:52 AM ET

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      Brett Okamoto has reported on mixed martial arts and boxing at ESPN since 2010. He has covered all of the biggest events in combat sports during that time, including in-depth interviews and features with names such as Dana White, Khabib Nurmagomedov, Conor McGregor, Nate Diaz, Floyd Mayweather, Manny Pacquiao and Georges St-Pierre. He was also a producer on the 30 for 30 film: “Chuck and Tito,” which looked back at the careers and rivalry of Chuck Liddell and Tito Ortiz. He lives in Las Vegas, and is an avid, below-average golfer in his spare time.

When Kamaru Usman and Joaquin Buckley first squared off this week, ahead of their welterweight clash at UFC Fight Night inside Atlanta’s State Farm Arena (10 p.m. ET on ESPN/ESPN+; prelims at 7 p.m. ET on ESPN+), the 31-year-old contender had a question for the 38-year-old former champion.

“How’s it feel going up against the new gen?” Buckley asked.

Buckley’s job is to fight, of course, but in that moment, he directly addressed the most pressing topic of this entire event to the only person holding the answer.

Nearing 40 and more than three years removed from his last win, what does Usman have left? Can he still be a factor in the 170-pound title picture? Or is he about to become cannon fodder for someone like Buckley, who enters the weekend on a six-fight winning streak and who publicly called for this specific matchup at the end of last year?

Usman, who hasn’t fought since October 2023, declined to respond to Buckley’s probe. When asked about it later, he said, “I’m just f—ing tired. Why do I need to be talking? On Saturday, we’re going to be locked in [the Octagon], and that’s when I’m going to do the talking.”

Three years ago, Usman was a UFC champion and widely considered the No. 1 pound-for-pound fighter in the world. He suffered a Hail Mary, head kick knockout in the final minute of a five-round title fight against Leon Edwards on Aug. 20, 2022, and has struggled to find his footing since. He lost to Edwards in an immediate rematch in March 2023 then came up short in a short notice fight against Khamzat Chimaev that October.

He has been sidelined since, saying he took time to focus on nonfighting aspects of his life and “little injuries that were nagging” while he was an active champion. He also was waiting for the right opportunity. More short notice fights were thrown his way — which he entertained, because he says he loves saving the day for the UFC — but ultimately he opted to hold out for a situation that puts him in what he believes is the best position to win.

“We want to finish this the right way,” Usman told ESPN of his fighting career. “Rather than just jump in there on a week’s notice.”

If Usman upsets Buckley — as of Friday he is a +230 betting underdog, according to ESPN BET — his aspirations are still those of a fighter very much in his prime. He wants to face the winner of an expected but unconfirmed title fight between welterweight champion Jack Della Maddalena and former lightweight champion Islam Makhachev. And if he were to get the fight and reclaim the belt, he would do something he never came seriously close to doing during his first title reign: move up to challenge for a second belt.

“I’ll lay out the plan right here,” Usman said. “Finish Buckley this weekend, then wait for the winner of Islam and [Della Maddalena]. Who wouldn’t buy a ticket to the former pound-for-pound [Usman] against the current pound-for-pound [Makhachev]? I think that’s something Islam and I would both remember forever.

“Win that, probably vacate and go put myself against [middleweight champion] Dricus Du Plessis or Khamzat Chimaev.”

It’s the exact mindset you want to see from a returning former champion who was quiet about his fighting future during his layoff. There will likely be skepticism about how realistic Usman’s plan is, but if he looks like the champion he once was Saturday, there will be new questions.

For now, there’s only one: How does he feel going up against the new gen?



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June 14, 2025 0 comments
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Shooty Shooty Robot Invasion looks like a boomer shooter for the Newgrounds generation, and it's out next month
Game Updates

Shooty Shooty Robot Invasion looks like a boomer shooter for the Newgrounds generation, and it’s out next month

by admin June 13, 2025



I feel like every time I write about shooters, I always have to add a caveat along the lines of, “I don’t really like shooters… but!” There often is a but, because occasionally one of ’em rolls around that feels like it just gets me, you know? This week, it’s a shooter that feels like it was born to be a Flash game on Newgrounds in the mid-2000s that you’ll sometimes bring up to your friends saying “man, remember that one game?” It’s called Shooty Shooty Robot Invasion, and as simple as its title is, there’s a lot going for it.


For one, it’s being made by Bubby Darkstar, the same developer behind 2021’s Subway Midnight, a game I’m always surprised by insofar that it doesn’t have as far reaching an obsessive fan base as I thought it would get. Subway Midnight is already a visually surreal delight, but Shooty Shooty Robot Invasion really looks like it’s amping up the balls to the walls zaniness factor. It apparently has over 200 NPCs to “interact and have terrible conversations with,” all of which are hand-drawn, a kind of ridiculous feat for what I think might be a dev team of not much more than one.

Watch on YouTube


You’ve also got more than 50 unique robots to take on, dozens of bosses, “a guy named ‘Donnie’ who’s a real freak” and six levels to wade through. Gameplay wise it looks like your classic boomer shooter by way of Adventure Time, plenty of regular guns to find and use, alongside a few weirder ones. This thing just looks worth playing through if you’re an animation lover alone, the colours are so vibrant and some of the designs on display feel like they were born to be turned into Twitter profile pictures (but like, when Twitter wasn’t what it is now, when it was sometimes ok and not a constant hellfire).


The trailer also clearly points out that not a drop of generative AI was used to make it, a disclaimer that I wish didn’t have to exist, but one I’m glad to see all the same. It’s not too far away from release either – currently it’s slated to be released next month, July 10th. In the meantime, you can wishlist it on Steam here.



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June 13, 2025 0 comments
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DF Weekly: Why would Microsoft "sideline" its next generation handheld?
Game Reviews

DF Weekly: Why would Microsoft “sideline” its next generation handheld?

by admin June 2, 2025


Surprising news emerged last week in an exclusive posted by Windows Central’s Jez Corden. According to this report, Microsoft is sidelining development of its first-party next generation handheld console in favour of “doubling down” on efforts to deliver a first-class Xbox experience for the wealth of PC handhelds in development by the likes of Asus and Lenovo. Development and investment in Microsoft’s 10th generation consoles continues apace, in concert with efforts to improve Windows 11 for gaming.

In my opinion, it’s the right move – especially in light of coverage of the Lenovo Legion Go S from Dave2D. This is a fascinating video that’s well worth checking out. Lenovo has released two variants of the same handheld: one running on Windows, the other running on SteamOS. The results are startling. The same hardware delivers overall better gaming performance on SteamOS while delivering better battery life. This is on top of the established fact that SteamOS is simply a more fully formed and functionally superior interface for handheld gaming.

With that being the case, the decision to shift gears is a good one. Microsoft has been signposting for some time that the future of Xbox features some kind of more in-depth integration with Windows – and it’s clear that there’s a huge amount of work to do. It’s been over three years now since Steam Deck launched and while there have been improvements to the Windows 11 gaming experience, we’re still a long way off from an experience that’s as seamless, as performant and as efficient as SteamOS. Ideally, what we’d like to see would be some kind of Windows Gaming Edition – a variant of the OS that puts the gaming interface front and centre, while retaining the ability to drop back to the standard Windows desktop. That’s exactly the approach that SteamOS took and it makes the most sense.

Our thoughts on the Microsoft handheld story – and a whole lot more – are available for your viewing pleasure in the latest episode of DF Direct Weekly.Watch on YouTube

  • 0:01:16 News 1: Switch 2 retail units leak!
  • 0:33:30 News 2: Microsoft reportedly delaying Xbox handheld
  • 0:50:49 News 3: F1 25 packs path tracing punch
  • 1:12:20 News 4: Nvidia releases native GeForce Now Steam Deck app
  • 1:21:02 Supporter Q1: What games has John picked up in Japan?
  • 1:28:58 Supporter Q2: How do the DLSS versions and presets interact?
  • 1:34:34 Supporter Q3: Could Nvidia make DLSS mandatory on PC?
  • 1:40:09 Supporter Q4: With Switch 2 fast approaching, have we underestimated the appeal of DLSS?
  • 1:45:16 Supporter Q5: Is the RetroTink 4K still useful on Switch 2?
  • 1:47:41 Supporter Q6: Are there technical obstacles to standardising ML upscaling through DirectX?

Meanwhile, some of the shortcomings of Windows seen in the Dave2D video are ripe for fixing. Perhaps the biggest elephant in the room is battery life, which is markedly poor on Windows, primarily impacted on less demanding games. Noted handheld gaming expert Cary Golomb (his YouTube channel, The Phawx is excellent) says this can be fixed with what he calls an “AutoTDP” solution. In essence, he says that legacy Windows systems to maximise CPU performance are harming battery life. Homebrew solutions can already solve the problem, but ultimately, the end user shouldn’t be bothered by this.

The concept of SteamOS running Windows games through the Proton translation layer and yet still delivering on par or better performance in many games may well be more challenging to fix, however. SteamOS’s solution for compatibility is to translate Direct X API calls to Vulkan, while at the same time using an open source AMD Radeon driver as opposed to the Windows one. Direct X needs an overhaul anyway (if only to solve the perennial shader compilation stutter problem) but how much of this level of inefficiency is down to Microsoft and how much of it is because of the AMD Windows driver isn’t known.

Regardless, the scale of the task facing Microsoft in delivering a Windows revamp that is at least as good as SteamOS should not be under-estimated – but there’s a secondary aspect to the Windows Central story that raises many questions. Focusing on Windows is one thing, but why bin off development of a first party handheld? In theory, Microsoft could bypass the Windows issues completely by adapting its existing, streamlined Xbox operating system in the same way we imagine Sony doing with its own in-development handheld.


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From a strategic perspective, Microsoft may well be viewing a potential proliferation of SteamOS devices as more of a direct threat to its core business than a PlayStation handheld may be to a dedicated Xbox handheld. Meanwhile, there’s another core question to consider: why should Microsoft make a handheld when so many of the things are already being made?

If you consider the difference between a current-gen console and a gaming PC, and then between a console and PC handheld, we’re talking about very different propositions. In comparing a desktop PC to a console, it’s a case of shrinking everything the computer does into a relatively simple motherboard. Discrete graphics and CPU are integrated into one processor. Two separate pools of memory (system and graphics) are unified into one. In the case of PS5, even storage is part and parcel of the mainboard. In essence, the entire gaming PC is distilled down into the most simplistic form possible.

Perhaps the reason why Microsoft doesn’t feel the need to make its own handheld is down to the fact that almost all of that integration is already done – whether its Steam Deck, Asus or Lenovo handhelds or any of the others, the same principles of simplification and unification are already in place. All that remains is the software, which seems to be the new focus for Microsoft which seems to believe that Windows can do that job.

Leaving the handheld hardware to OEMs also solves another problem for Microsoft: iteration. Steam Deck is three years old, but is having problems running some of the latest triple-A games – as we’ve covered in depth in our “Too Big For Steam Deck” series. This has opened the door to devices such as the Asus ROG Ally and the Lenovo Legion Go, where more advanced silicon typically has enough horsepower to make unplayable games work. If a similar fate were to happen to a first-party Xbox handheld, it would be years for Microsoft to be able to respond. In essence, Microsoft’s strategy allows the market to solve the problem. If you want extra performance, you can go out and buy it.

Speaking of handhelds, it’s Switch 2 launch week. Here’s what we thought of the machine when we went hands-on a few weeks back.Watch on YouTube

Finally, there’s another good reason for Microsoft to streamline its 10th generation console plans and it boils down to one question: how big is the addressable market and is it actually worth the gigantic investment required? Any kind of handheld released by Microsoft will inevitably end up being compared to Switch 2 when the nature of the device is much more Deck-like and therefore a part of a much smaller market. Whatever happens, the end game must include existing Xbox digital libraries working on these devices – which brings us back to Windows and how that must necessarily evolve to integrate with the Xbox ecosystem.

How big of a missed opportunity this may be will all come down to how good Microsoft’s Xbox integration with Windows actually is – and perhaps also in how good the Sony handheld (which we’re convinced does exist, by the way) turns out to be. Hardware backwards compatibility as seen in PS5 suggests that a PlayStation handheld could likely run the entire PS4 library in the same way it runs on PS5. I’d expect to see a route forward for PS5 games to be downsized to run on the portable, while at the same time, the overall hardware design is likely to be a smaller version of whatever PS6 turns out to be. With the clues placed in the PS5 Pro design, machine learning and RT support is highly likely. This one is difficult to project as the GPU side of the equation will be based on an architecture we know exceptionally little about.

And that’s the other advantage of the new Xbox strategy, of course. We won’t need to wait years to see ‘Xbox’ handhelds appear – the Asus Project Kennan device should be landing later this year.



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June 2, 2025 0 comments
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Tony Hawk and Rayssa Leal on the Suburbia level
Product Reviews

‘The soundtrack to skate parks was punk rock music’: Tony Hawk on the Tony Hawk’s Pro Skater soundtracks, and how they shaped a generation of videogame skate kids

by admin June 1, 2025



It’s difficult to think of games whose soundtrack had a bigger impact on an entire generation than the Tony Hawk’s Pro Skater series. Popular music had been a part of games for decades: Journey Escape for the Atari 2600 was a particularly weird example, and the use of Song 2 by Blur in FIFA: Road to World Cup 98 was iconic. But the Tony Hawk series was the first to use punk music in this way, and for many kids from the suburbs and the country, it was the first time they interacted with punk.

The structure of bite-sized two-minute levels was perfect for putting the music at the heart of the game as much as the skating was. The punk—or maybe hip hop or thrash—charging over each run became inextricably linked to skating, even for kids who had never touched a board or been to a park.

At the recent THPS Fest in Los Angeles, celebrating both the impending release of the new Tony Hawk’s Pro Skater 3 + 4 remake and the legacy of the soundtracks in general, I spoke to some of the people involved with the music of the Tony Hawk games. Here’s what legends of skating and music had to say about their enduring legacy.


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For Hawk himself, all of his aims for the game came back to one thing. “I thought it was important to represent the culture of skating, and the culture of skating in my early days was early punk rock music. Then Activision’s music department wanted to keep it balanced with newer music as well, so they leaned in towards newer punk at the time, and it’s crazy to think that Goldfinger was ever new,” Hawk says, sitting in his trailer before the THPS Fest concert. “Also, just other sounds that represent skating, like hip hop. So the music was important to me, but I didn’t think it was going to be something that would be a standalone hit, in terms of people saying ‘Oh, we can’t wait to hear about the soundtrack to the game’.”

It’s coming full circle now

Steve Caballero

Those lofty expectations mean updating the soundtrack for Tony Hawk Pro Skater 3 + 4 had added pressure—you’re updating something people view through almost 25 years of nostalgia goggles. This time Hawk was more involved in the soundtrack of his namesake. “I guess it’s a lot to live up to, but I am proud of all the soundtracks, including this new one. I had more input this time too, so I hope it lives up to the expectations.”

Steve Caballero was a pro skater featured as a playable character in the games and now, at the age of 60, his latest punk band Urethane has a song featured on the 3 + 4 soundtrack. When the original games were coming out he was in the privileged position of getting to pick songs for the soundtrack that would also feature in his skating video at the end of the game.

“Skateboarding is gnarly,” he says, “and so when you have a punk song driving a part, it flows really well. I just picked music that I felt would go with my video part. For number two I asked for Millencolin, and for 3 I brought Bodyjar from Australia. It’s coming full circle now because Bodyjar is back in Tony Hawk Pro Skater 3 + 4 and we’re touring with Bodyjar this summer.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Lupe Fiasco is the artist behind the most famous skateboarding hip hop track of all time: Kick, Push. It was first included on Tony Hawk’s Downhill Jam, a departure from the Pro Skater and Underground titles. Now it’s being featured in a main Pro Skater soundtrack for the first time.

“It feels good,” Fiasco says. “Licensing companies are gonna license. You’ve got to let them do that when they want to do it,” he laughs. “No, Tony’s a homie. When Kick, Push first came out, he was one of the first skaters of note to invite me out to L. A. to perform it at one of the events, so this is kind of a full circle situation.”

Lupe Fiasco – Kick, Push (Official Video) – YouTube

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One of the striking things about these conversations are how down to earth all the skaters and musicians in the culture are. The godfather of freestyle skateboarding, Rodney Mullen invented a shocking number of tricks, including the kickflip—he also has a surprising air of humility given all his achievements. According to him, the soundtrack is one of the main reasons why the game was so successful.

People tend to find their music between the ages of, like, 9 or 10, up till 13 years old, and a lot of people found it at that time.

Tony Hawk

“They created something so enduring and special that it stood above everything else,” Mullen says. “I think the way that Tony included all of those bands and the music, the way that he reached outside culture—even if you didn’t skate, you appreciated the vibe. It conveyed the texture of what the culture is. Street art, everything else. All of it worked together to make it something distinct and different from anything that’s ever been done before. That’s why it’s lasted so long.”

Of course, as with all things that have significant impacts on culture, it’s not just the thing itself. It has to find the right people at the right time to have an effect, and Mullen posits that while having all the ingredients for success was important, Tony Hawk’s Pro Skater was definitely in the right place at the right time. “There’s a magic era in all things, right? So much was happening in terms of music, everything.”

Goldfinger – Superman (Official Audio) – YouTube

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For what it’s worth, Hawk agrees that timing is why the soundtrack had the impact it did. “I think it introduced a generation that was impressionable. People tend to find their music between the ages of, like, 9 or 10, up till 13 years old, and a lot of people found it at that time. But they truly liked it, it wasn’t like it was just being forced upon them. But it was the same for me. I started skating when I was 10. The soundtrack to skate parks was punk rock music. It was Devo, Dead Kennedys, Buzzcocks, Black Flag, Agent Orange, and that’s what I heard while I was skating, and that’s what I associated with skating.”

While you can never go back and experience the things that changed you for the first time again, this golden age of remasters and remakes means the millennials who fell in love with this music and culture at the right place and the right time can revisit it. The expanded Tony Hawk Pro Skater 3 + 4 soundtrack also means those now-middle-aged millennials can discover even more new music, while artists such as Caballero prove that we don’t ever have to stop finding and making new music.

With everything Y2K coming back in fashion again, perhaps a whole new generation of kids are about to fall in love with punk music through videogames.



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June 1, 2025 0 comments
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Best player of their generation: Mike Trout and Mookie Betts
Esports

Best player of their generation: Mike Trout and Mookie Betts

by admin May 24, 2025


  • David SchoenfieldMay 23, 2025, 07:00 AM ET

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    • Covers MLB for ESPN.com
    • Former deputy editor of Page 2
    • Been with ESPN.com since 1995

For almost a decade, Mike Trout was the unquestioned best player in baseball.

From 2012 to 2019, he won the American League MVP award three times and finished second in the voting four times. In the years he didn’t win, he led the AL three times in WAR; in 2017, he led the AL in OBP, slugging and OPS, but he sat out some time and finished a mere fourth in the voting; and in 2018, it took a herculean season from Mookie Betts to beat out Trout in what was one of Trout’s best seasons. Really, he wasn’t that far away from winning eight consecutive MVPs.

But since then, it feels as if we’ve been robbed of the second half of the career of one of the game’s all-time greats. Trout has been injured much of the time since 2021, playing in only about 42% of the games the Los Angeles Angels have played. Right now, he’s injured again because of a bone bruise in his left knee; when he has played this season, he cracked nine home runs in 29 games but was also hitting just .179. He had similar results in the 29 games he played before tearing the meniscus in his left knee last season, when he hit .220 with 10 home runs. Admitting the injuries and Trout’s age — he’s 33 — have caught him up, the Angels finally moved him off center field this season.

Those prolonged absences have allowed Betts, who continues to play at a high level and ranks third among position players in WAR this decade, to slowly close the gap on Trout. It’s now an argument to consider: Is Betts poised to pass Trout as the best player of their generation?

First, we need to define what “their generation” is. When generations are discussed in demographic terms, the division is done by birth years, usually lasting 15 to 20 years or so. Trout was born in 1991, so under this definition, his “generation” could extend all the way from players born in the 1970s to the late 2000s and include the likes of Derek Jeter (born in 1974), Alex Rodriguez (1975), Albert Pujols (1980), Clayton Kershaw (1988), Juan Soto (1998), Paul Skenes (2002) and Jackson Merrill (2003).

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That’s a broad swath of birth dates — too broad. Instead, let’s categorize generational value using the same years as defined in pop culture — Baby Boomers, Gen X, etc. — but with a twist: looking at value accumulated only in those specific years (not the years in which the players were born).

This is a thought exercise as much as a hardcore statistical study, because we do talk about generations (or eras) all the time in baseball — the dead ball era, the steroid era, the wild-card era and so on. As we take a deeper dive into how Trout and Betts compare, let’s also go through each generation to see which players ruled those periods in the sport, ending with the great Generation Alpha debate between Trout and Betts (and yes, Aaron Judge and Shohei Ohtani might pop up, too).

Trout vs. Betts by the numbers

Trout was piling up so much WAR at such a young age that we used to do monthly updates on all the players he had just passed on the career WAR list. His run began as a rookie in 2012 in his age-20 season, when he hit .326 with 30 home runs and led the AL in runs scored and stolen bases. And for a long time, he looked destined to become one of the greatest players of all time — the inner circle of the inner circle. Look at where he ranked on the career WAR leaderboard for position players through each age:

Age 20, 2012 season: 11.0 (second behind Mel Ott)
Age 21, 2013: 19.9 (first, ahead of Ott)
Age 22, 2014: 27.6 (first, ahead of Ty Cobb and Ott)
Age 23, 2015: 37.1 (first, ahead of Cobb and Ted Williams)
Age 24, 2016: 47.5 (first, ahead of Cobb and Mickey Mantle)
Age 25, 2017: 54.4 (second, behind Cobb)
Age 26, 2018: 64.3 (first, ahead of Cobb and Mantle)
Age 27, 2019: 72.2 (first, ahead of Cobb and Mantle)

Then, starting with the COVID-shortened 2020 season, Trout’s pace took a downturn.

Age 28, 2020: 74.0 (fourth, behind Cobb, Rogers Hornsby and Mantle)
Age 29, 2021: 75.9 (sixth, now behind Ott and Alex Rodriguez)
Age 30, 2022: 82.0 (fifth, climbing back ahead of Ott)
Age 31, 2023: 84.9 (10th, with Babe Ruth, Henry Aaron and Willie Mays passing him)
Age 32, 2024: 86.0 (15th, with Barry Bonds jumping ahead for the first time)

This takes us to 2025, Trout’s age-33 season. He’s currently squeezed on the all-time list between Jimmie Foxx and Eddie Mathews — two players, coincidentally, who had already compiled more than 89% of their career WAR total through their age-32 seasons.

Meanwhile, with Trout sitting out so many games in the past several years, Betts started making a run at Trout for best player of their generation. Trout still has a significant lead in lifetime WAR, 85.8 to 72.2, but consider Betts’ advantages in this statistical chase:

  1. He’s a year younger (Trout was born in August 1991, Betts in October 1992).

  2. He’s playing at a higher level, averaging 7.8 WAR per 162 games since 2022, compared to 6.2 for Trout (we went back to 2022 to include Trout’s high rate of production that season).

  3. He obviously has stayed on the field much more, playing 579 games since 2021 compared to 295 for Trout.

  4. His ability to move to shortstop means he’ll continue to accumulate more defensive value.

And Betts has also been incredibly consistent in the age/WAR chart:

Through age 23: 18.1 (33rd)
Through age 26: 42.5 (21st)
Through age 29: 57.0 (28th)
Through age 31: 70.3 (24th)

Betts took a small dip through age 29 due to the COVID-shortened season and then had the worst season of his career in 2021, when he produced 4.1 WAR (still a strong season for most players), but he bounced back with 6.7, 8.6 and 4.8 WAR over the next three seasons. (That 2024 number of 4.8 WAR came in 116 games, as he sat out time because of a broken hand after getting hit by a pitch).

He’s not off to a sizzling start in 2025, but he’s still on pace for another 6-win season. If he does do that this season and next, he would be around 83 career WAR at the end of 2026, his age-33 season, which would move him into 20th in the rankings at that age — just behind where Trout sits.

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There’s no guarantee how Betts will age into his late 30s, but one key attribute he has been able to maintain as he gets older is his contact ability. In fact, the lowest strikeout rates of Betts’ career have been 2024 (11.0%) and 2025 (9.2%). Trout, meanwhile, has posted his worst strikeout rates in 2023 (28.7%) and 2025 (29.8%). Those numbers point to Betts continuing to age well and post respectable offensive numbers while Trout probably will continue to post low batting averages mixed in with some home runs.

It makes Betts catching Trout feel attainable, unless Trout has a career renaissance. History might show how unlikely that is. Mantle and Ken Griffey Jr., two other all-time great center fielders, battled injuries in their 30s and were never able to reclaim their past glory. Mantle had just 11.9 WAR from age 33 on, and Griffey had just 6.4.

Where do Judge and Ohtani fit in? Back to Generation Alpha in a moment, after we look back at how the debates over past generations’ greatest players played out.

Generational breakdown

Asking “Who is the greatest player?” isn’t necessarily an easy question with a simple answer. There can be three different ways to approach this:

  1. Who has the most accumulated value in this period? We’ll use WAR, as we did above with Trout and Betts.

  2. Who has the highest peak level of performance over a shorter number of seasons? Trout dominated the sport for eight seasons.

  3. Who is the most iconic player of this generation? That’s a fuzzier notion, but it’s more about which player will be most remembered or who best defines the particular era.

We’ll dig into all three of those for each generation. Let’s start back in 1901.

The Greatest Generation (1901-27)

Babe Ruth, left, and Ty Cobb were two of their generation’s top talents, but Cobb probably was more appreciated in the moment. Bettmann/Getty Images

Top five in WAR
Walter Johnson: 155.1
Ty Cobb: 149.4
Tris Speaker: 134.4
Babe Ruth: 133.5
Eddie Collins: 124.2

Next five: Honus Wagner (113.8), Grover Alexander (111.3), Christy Mathewson (101.1), Rogers Hornsby (100.8), Nap Lajoie: 89.3

Best peak: 1. Ruth, 1921-27 (10.3 average WAR per season); 2. Johnson, 1912-19 (11.5 average WAR per season); 3. Hornsby, 1920-25 (9.9 average WAR per season, hit .397)

Most iconic player: Ruth

This generation’s biggest debate: Cobb and the dead ball era vs. Ruth and the home run

Ruth, of course, had additional value beyond 1927 that pushed him past Cobb in career WAR. But the idea that Ruth was the superior player wasn’t necessarily the consensus view until around maybe 1960 or so — and, of course, modern metrics now clearly show Ruth as the more valuable player. In the first Hall of Fame vote in 1936, Cobb received more votes and many contemporaries appreciated him in an era of more “scientific” baseball.

“The Babe was a great ballplayer, sure, but Cobb was even greater. Babe could knock your brains out, but Cobb would drive you crazy,” said Speaker, who played against both.

The Silent Generation (1928-45)

Lou Gehrig was one of the most iconic players during his career. Mark Rucker/Transcendental Graphics, Getty Images

Top five in WAR
Mel Ott: 111.8
Lefty Grove: 98.0
Lou Gehrig: 91.2
Jimmie Foxx: 90.9
Charlie Gehringer: 79.9

Next five: Arky Vaughan (75.9), Carl Hubbell (68.8), Joe Cronin (64.5), Paul Waner (62.2), Babe Ruth (58.9)

Best peak: 1. Ruth, 1928-32 (9.5 average WAR per season); 2. Gehrig, 1930-36 (8.8 average WAR per season, averaged 155 RBIs); 3. Grove, 1928-33 (8.8 average WAR per season, averaged 25 wins)

Most iconic: Ruth/Gehrig/Joe DiMaggio

This generation’s biggest debate: DiMaggio vs. Ted Williams

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That’s how good Ruth was: He cracked the top 10 in career value in two different generations, including that monster five-year stretch when he hit .348/.475/.701 and topped the AL four times in WAR while averaging 47 home runs and 150 RBIs. Ott’s career perfectly overlaps with this timeline, as his first full season was as a 19-year-old with the New York Giants in 1928 and his last as a regular was in 1945. He was a truly great — and underrated — player but rarely remembered now.

But the most compelling debate kicked off near the end of this generation. DiMaggio reached the majors in 1936 and the Yankees immediately won four straight World Series and then another in 1941. Williams reached the majors in 1939 and hit .406 in 1941 — and finished second in the MVP voting to DiMaggio (who had his 56-game hitting streak that season). Who was better? Are DiMaggio’s World Series rings more impressive than Williams’ statistical superiority? The player with the record hitting streak or the last player to hit .400? The debate would continue into the early years of the next generation (Williams won the Triple Crown in 1947, but DiMaggio again won MVP honors).

Baby Boomers (1946-64)

Willie Mays averaged 9.4 WAR from 1954 to 1964 with the Giants. Bettman/Getty Images

Top five in WAR
Willie Mays: 108.9
Stan Musial: 104.1
Mickey Mantle: 98.4
Warren Spahn: 92.5
Ted Williams: 87.7

Next five: Eddie Mathews (85.9), Henry Aaron (80.8), Robin Roberts (80.6), Duke Snider (65.9), Richie Ashburn (64.3)

Best peak: 1. Mays, 1954-64 (9.4 average WAR per season for over a decade); 2. Mantle, 1955-58 (10.2 average WAR per season); 3. Williams, 1946-1949 (9.4 average WAR per season)

Most iconic: Mantle

This generation’s biggest debate: Mays vs. Mantle

Mays over Musial and Mantle as the best player of the Baby Boomer generation isn’t a slam dunk. Musial gets two of his three MVP awards in this time frame and Mantle gets all three of his; Mays won only one (with his second coming in 1965). Musial also finished second in the MVP voting four times and had a slew of other top-10 finishes (as did Mays, of course). At his best, Mantle was a better hitter than Mays:

Mantle, 1954-64: .312/.440/.605, 397 HRs, 185 OPS+, 622 batting runs above average

Mays, 1954-64: .318/.392/.601, 429 HRs, 166 OPS+, 561 batting runs above average

As for iconic, it’s Mantle over Mays, Musial and Williams with Jackie Robinson deserving an honorable mention as a different sort of icon. Musial might have been the most popular player across the sport at the time. Mantle was in the World Series almost every year with the Yankees, won seven of them, and even now, his baseball cards still carry the ultimate premium. Ask any Baby Boomer: The Yankees defined the 1950s and Mantle defined the Yankees.

Generation X (1965-80)

Pete Rose was arguably the most popular player during his playing days because of his Charlie Hustle persona. AP Photo/G. Paul Burnett, File

Top five in WAR
Joe Morgan: 88.8
Tom Seaver: 88.8
Gaylord Perry: 84.0
Phil Niekro: 82.5
Carl Yastrzemski: 80.3

Next five: Ferguson Jenkins (78.2), Pete Rose (76.7), Johnny Bench (72.9), Reggie Jackson (70.0), Rod Carew (69.8)

Best peak: 1. Morgan, 1972-76 (9.6 average WAR per season); 2. Bob Gibson, 1965-70 (7.6 average WAR per season, led all players in WAR 1968, 1969 and 1970); 3. Mike Schmidt, 1974-80 (8.2 average WAR per season)

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Most iconic: Rose or Reggie … or Nolan Ryan?

This generation’s biggest debate: Rose or Reggie … or Nolan Ryan?

This generation shows how peak value can cement a player’s legacy. Gibson didn’t have the career value of fellow pitchers Perry or Niekro, but his legacy is much stronger. In fact, that five-year peak would be even higher except he broke his leg in 1967, only to return and win three games in the World Series.

The most iconic debate is the interesting one. Throughout the 1970s, Rose and Reggie were the towering figures in the game — Charlie Hustle and Mr. October. They weren’t the best players, but Rose was the most popular, Jackson more controversial. Even Rose’s recent reinstatement shows how he continues to impact the headlines, even in death. Ryan would be a late entry to the icon discussion. He didn’t really become an iconic figure until late in his career with the Texas Rangers in the late 1980s and early 1990s — when he kept racking up no-hitters and strikeouts deep into his 40s — but he now possesses a larger-than-life persona that might even exceed Rose and Jackson.

Millennials (1981-96)

Barry Bonds’ early peak years produced three MVP awards, but he probably wasn’t the most iconic player of his time. Jeff Carlick/MLB Photos via Getty Images

Top five in WAR
Rickey Henderson: 95.7
Cal Ripken: 88.8
Wade Boggs: 88.2
Barry Bonds: 83.6
Roger Clemens: 80.8

Next five: Ryne Sandberg (67.1), Ozzie Smith (66.9), Tim Raines (66.5), Lou Whitaker (65.1), Alan Trammell (63.0)

Best peak: 1. Bonds, 1990-96 (8.6 average WAR per season, three MVP awards); 2. Greg Maddux, 1992-96 (8.1 average WAR per season, four Cy Young Awards); 3. Roger Clemens, 1986-92 (8.3 average WAR per season, three Cy Youngs)

Most iconic: Ken Griffey Jr.

This generation’s biggest debate: Bonds vs. Griffey

Look … even pre-alleged-PED Bonds was a better player than Griffey. Bonds’ 1993 season, right before the offensive explosion across the sport, was a season for the ages: .336/.458/.677, 9.9 WAR. He had an OPS+ of 206; from 1962 through 1993, only four players had an OPS+ over 200: Willie McCovey in 1969, George Brett in 1980 and Bonds in 1992 and ’93.

From 1991 to 1998, Griffey’s peak, he averaged 7.2 WAR per season and led AL position players three times in WAR. From 1990 to 1998, Bonds averaged 8.5 WAR and led NL position players seven times in WAR. Bonds got on base more and was the better base stealer, and though he didn’t play center field, he was a spectacular left fielder (especially earlier in his career with the Pittsburgh Pirates). In those pre-WAR days, the debate was a lot more hotly contested and Griffey was generally regarded as the better player.

But most iconic? The Kid in a landslide.

Generation Z (1997-2012)

Alex Rodriguez had the numbers but not the World Series rings to make him as revered as another Yankee. John Cordes/Icon Sportswire

Top five in WAR
Alex Rodriguez: 107.0
Albert Pujols: 91.5
Barry Bonds: 79.1
Chipper Jones: 76.2
Randy Johnson: 74.1

Next five: Pedro Martinez (71.6), Scott Rolen (70.4), Derek Jeter (69.9), Roy Halladay (66.5), Carlos Beltran (65.5)

Best peak: 1. Bonds, 2000-04 (10.2 average WAR per season, four MVP awards); 2. Johnson, 1999-2002 (9.5 average WAR per season, four straight Cy Young Awards, averaged 354 strikeouts); 3. Martinez, 1997-2000 (9.4 average WAR per season, 2.16 ERA)

Most iconic: Jeter

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This generation’s biggest debate: Jeter vs. A-Rod

This era might top the others in terms of peak performances. We could have also listed Rodriguez, who averaged 8.3 WAR and 46 home runs from 1998 to 2005 (and that doesn’t include 9.4 WAR seasons in 1996 and 2007). Or Pujols, who had seven consecutive 8-plus WAR seasons from 2003 to 2009. Or Mark McGwire’s four-year run from 1996 to 1999, when he averaged 61 home runs. Or Sammy Sosa averaging 58 home runs in a five-year span. Or Ichiro Suzuki’s incredible 10 consecutive seasons with 200 hits.

But the Jeter/A-Rod debate takes in everything about this complicated era. In the end, Rodriguez had the numbers and Jeter had the rings and the fist pumps from the top step of the dugout.

Generation Alpha (2010-25)

Mookie Betts has been slowly closing the gap in WAR on Mike Trout over the past several seasons. Brian Rothmuller/Icon Sportswire

Top five in WAR
Mike Trout: 85.8
Mookie Betts: 72.2
Max Scherzer: 71.9
Clayton Kershaw: 70.1
Justin Verlander: 65.8

Next five: Paul Goldschmidt (63.9), Freddie Freeman (62.7), Manny Machado (59.1), Nolan Arenado (57.4), Aaron Judge (56.4)

Best peak: 1. Trout, 2012-19 (9.0 average WAR per season); 2. Shohei Ohtani (2021-??); 3. Aaron Judge (2022-??)

Most iconic: Umm …

Now we get back to Generation Alpha. There seems to be some disagreement on when it begins — maybe it’s 2010, maybe 2012 or 2013. And maybe it ends in 2025 or 2027. But for this exercise, we started in 2010, which is convenient when discussing Trout and Betts since their entire careers encompass this time frame.

Trout, even sitting out all that time in recent seasons, holds the lead in career WAR. What’s interesting is he’s not yet at 400 home runs, 1,000 RBIs or close to 2,000 hits, so his career counting totals lag behind players with similar WAR.

His value at his peak was posting high on-base percentages and high slugging percentages in the 2010s, when offense was somewhat down for much of the decade. His career wRC+, which makes those era-related adjustments, is 168, seventh all-time behind Ruth, Williams, Bonds, Gehrig, Hornsby and Mantle. That’s with a cutoff of 5,000 plate appearances. If we lower it to 4,500 plate appearances, Judge comes in third behind Ruth and Williams.

Ahh, yes, Judge and Ohtani. Both are close to Trout and Betts in age (Judge is only a few months younger than Trout, and Ohtani was born in 1994, making him three years younger). Neither made their debut until halfway through this generation and are thus currently significantly behind in career value — Judge is at 56.4, Ohtani at 46.4. Both are accumulating it at Secretariat-like speed, but even if we extend this generational period a few more years, they won’t catch Trout or even Betts in WAR within the time frame.

But most iconic? That’s a debate. Trout, despite the MVP honors, has one postseason appearance way back in 2014, a bunch of losing seasons on a franchise that failed to build around him, and — fair or not — never had that undefinable “it’ factor the way Griffey did.

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Maybe the most iconic is Judge, although he has never won a World Series either, struggled for the most part in his playoff appearances and his peak seasons are, for now, limited to 2017, 2022, 2024 and 2025. Still, he seems to be improving at 33 years old; who knows how many more historic seasons he still has in him. Maybe it will be Ohtani, who is now in the fifth season of his unicorn status. He has pitched in three of those seasons, had the first 50/50 season in 2024 that earned him his third MVP award and now he’s maybe on his way to a fourth MVP, especially if he returns to pitching later this season, which is still the plan.

Or maybe it’s even Betts. He has played for two of the sport’s glamour franchises: the Boston Red Sox and Los Angeles Dodgers. He has won an MVP, six Gold Gloves and seven Silver Sluggers. He’s also won three World Series titles — and is still going strong. He’s like Jeter in that he’ll do whatever it takes to win, like moving from the outfield to second base or shortstop (and he already has more career WAR than Jeter).

The answer? Well, the answer is we still have a lot of baseball for these guys to play — and that makes us all fortunate baseball fans.



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