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Class of '89 demo at Gen Con 2025
Esports

Class of ’89 demo at Gen Con 2025

by admin August 18, 2025


If you are like me, and most people, the biggest regret of your life is that you weren’t on the yearbook staff of your high school. The rest of you have already achieved greatness. For those of us in the majority, Class of ‘89 is going to bring us the taste of what could have been. I got to sit down to a demo of the game at Gen Con this year and I was impressed.

Prototype disclaimer. 80% gameplay complete, 0% Art & Graphics complete

First off, a disclaimer. The game is still undergoing playtesting and design, and work has barely started on the art. This preview will talk through core mechanics and images will be of what I saw, but some gameplay might be tweaked and the art can be improved with time and care.

Your job is simple enough, build a yearbook. Half of your personal board is for teachers and students, with a class of students coming after their teacher. Teachers score points for the students in the class who match their objective. Students will need to be placed in alphabetical order by their last initial. New teachers allow you to restart the alphabet, but might break up a high scoring group of kids. As the game progresses, you will be adding tokens to students, which will highlight their skills – like grades and athletics – and will be the main way they score points. Completing rows and columns on this page gives you bonuses: whether tokens, students, teachers, or clubs (which we’ll come back to). On the other half of your board is the extracurricular page. Here is where you’ll build a tableau of club pictures, ads, and ephemera. These give you one time bonuses like tokens or end of game scoring objectives that encourage the students to excel in certain areas, a.k.a. gathering more of certain token types.

With that not-so-short background, what are you actually doing in this game? Worker placement, where the decisions aren’t really about where you are going, but what’s there when you get there and which worker you use. 

See, every place in the school has a teacher/faculty member (who gives one time bonuses instead of end game scoring), a few students, and a tile that can be placed on your extracurricular board. Since the same staff deck and student deck populate the various sections, the gym teacher that complements your extremely athletic students might be found in the library. The locations let you bump up on the club track (bear with me on this) and have different sized tiles, but otherwise are identical. I don’t think this is a problem, as there’s so much to keep track of and optimize in every placement. Making one more decision would paralyze too many players. Because, believe it or not, there’s another big decision point. Which worker do you use? Every player has the same four workers, each with a different power. Do you excel in clubs, gather an extra resource from this section, get an extra token and signature (currency), or avoid paying the cost of the space and double up workers in a section? And you only get to play three of those workers in a round. So you are going to want to optimize your choices.

6 locations to place workers. End game scoring objectives, round marker, and the club tracker all above the board

Finally, clubs. Clubs like the National Honor Society will give you resources as you climb the ladder in them, and if you are highest or tied for it at the end of each round, you get signatures or the token type that’s associated with the club. Why do I save this for last? Because this is the part of the game we saw least and what I want more of (and the one rule we messed up the whole game, not realizing that you could get tokens). If you’re this far in, you’ll realize that there’s a lot of decision-making going on. What you don’t realize is that the demo-er was going easy on us. For the sake of our brains, they took out a major aspect of the students. Each student is aligned with two clubs, one on each side of the card. When placed next to another student such that they share a club between them, you go up in that track. Not a complicated statement, but one that is going to add to play time and make alphabetizing a lot more difficult. I really want to see what’s going on with clubs once I get to play with that mechanic, but also completely agree that new players might find that one extra bit just too much to deal with.

Finished card examples

As a preview and a demo, this game stood out to me. The worker placement is the main way you interact with other players, but frankly, is much less important than the decisions you make on your board to fill out the space as best you can. And Class of ‘89 has my favorite things in a board game: a relatively quick teach with lots of depth in the gameplay. Giving me a chance to fulfill my childhood aspirations that I let slip through my fingers was just a bonus.


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August 18, 2025 0 comments
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Frontier Developments removes gen AI use from Jurassic World Evolution 3
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Frontier Developments removes gen AI use from Jurassic World Evolution 3

by admin June 25, 2025


Frontier Developments has announced it is removing use of generative AI in Jurassic World Evolution 3 following pushback and criticism.

In a response to a thread on its Steam page, the developer said that following feedback it had “opted to remove the use of generative AI for scientist portraits” within the game.

Following the game’s announcement earlier this month at Summer Game Fest, its Steam page featured an AI disclosure statement which led to criticism from players, as reported by GameSpot.

Jurassic World Evolution 3 is set to launch on October 21, 2025.

Earlier this year, Activision faced backlash for confirming the use of generative AI tools to “help develop some in-game assets,” as noted by Game Developer.



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June 25, 2025 0 comments
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The XPPen Artist Pro 19 Gen 2, showing a drawing of a magpie feather, plus its shortcut key remote, X3 Pro Roller Stylus and X3 Pro Slim Stylus in front of a pink background.
Product Reviews

XPPen Artist Pro 19 Gen 2 review: a vibrant, great value 4K drawing tablet

by admin June 9, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

XPPen Artist Pro 19 Gen 2: one-minute review

The XPPen Artist Pro 19 Gen 2 is the second incarnation of this 19-inch, 4K drawing tablet that offers 16K pressure levels, assignable shortcuts and 1.07 billion colors. Retailing for $899.99 / £899.99 / AU$1,499.99, it hardly occupies the budget end of the market. But once you factor in that this package includes absolutely everything you need, including two styluses, a stylus case, all cabling, and a wireless shortcut remote, the price looks like seriously good value.

The XPPen’s 19-inch 4K display is a stunner. While its pixel density is a relatively modest 239ppi, it’s capable of an average brightness of 250 nits and 1.07 billion colors, thanks to its 99.8% sRGB, 96% AdobeRGB, 98% Display P3 color gamut. One-inch bezels deliver a decent amount of space to rest your wrists, while its built-in feet hold it up at a 19-degree angle, making it well-suited to working on a desk. Sadly, though, its bulk and cable setup mean you’re unlikely to want to sketch away with it on your lap for long periods.

Whether you’re sketching or retouching photos, the Artist Pro 19 Gen 2 offers performance that can compete with some of the best drawing tablets. Once it’s properly calibrated, there’s no hint of parallax or jitter, and its customizable 16K pressure curves make it easy to adapt strokes to your personal preference. You can also customize the shortcuts available on its styluses and wireless remote, although I did experience a rare bug here that prevented some of these working and that took a while to resolve.


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The styluses provided are well designed and comfortable to use over long drawing sessions. In particular, the X3 Pro Roller Stylus is beautifully balanced, with a center of gravity that sits perfectly in the middle of your grip. It’s easy to accidentally knock both styluses’ shortcut buttons on occasion, but the X3 Pro Slim Stylus comes with a swappable faceplate, allowing you to remove the buttons if you’d rather go without. My only real criticism of the styluses is that I wish they had eraser buttons on their tips – I find such a setup far more intuitive to use and it would free up one of the buttons for a different shortcut.

Everything considered, the XPPen Artist Pro 19 Gen 2 offers a great all-round package. The display doesn’t quite have the pixel density of the 275ppi Xencelabs Pen Display 16, or the gargantuan 24-inch screen of its sibling, the XPPen Artist Pro 24 Gen 2. Nevertheless, it offers gorgeous color reproduction, accurate performance and, most importantly for some users, significant value compared to some rivals. If you want a great balance between screen size, performance and price, the XPPen Artist Pro 19 Gen 2 is well worth checking out.

(Image credit: Future)

  • XPPen Artist Pro 19 (Gen 2) (Silver) at Amazon for $899.99

XPPen Artist Pro 19 Gen 2 review: price & availability

  • Launched August 27, 2024
  • Retails for $899.99 / £899.99 / AU$1,499.99

Launched on August 27, 2024, the XPPen Artist Pro 19 Gen 2 has a list price of $899.99 / £899.99 / AU$1,499.99. However, this doesn’t mean you can’t pick it up for less; at the time of writing, XPPen was offering a reduced price of $719.99 / £854 / AU$1,199.99 in a short-term flash sale. It’s worth keeping your eyes peeled in case you can make a saving here.

As prices go, even its MSRP is pretty reasonable for what you’re getting. The closest Wacom product by size, the Wacom Cintiq Pro 17, goes for a whopping $2,499.95 / £2,349.98 / AU$3,999 – although it’s stunningly bright and comes Pantone Validated. The smaller Xencelabs Pen Display 16 costs $999 / £969 (around AU$1597), but also comes with fewer accessories as standard, meaning you’ll have to stretch to the $1,299 / £1,199 (around AU$2,080) bundle if you want its USB hub, additional cabling, and the customizable Quick Keys accessory. Viewed through that lens, the Artist Pro 19 Gen 2 is a good price for an all-in-one package.

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: specs

Swipe to scroll horizontally

Dimensions

18.1 x 12.1 x 0.8 inches (460 x 306.6 x 21.5mm)

Active drawing area

16.1 x 9.1 inches (409 x 230mm)

Weight

4.91lbs (2.23kg)

Display resolution

3840 x 2160 pixels

Pressure levels

16,384

Compatibility

Windows 7 or later; macOS 10.13 or later (latest update); Android (USB3.1 DP1.2); Chrome OS 88 (or later); Linux

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: design

  • Vibrant yet accurate 18.4-inch display
  • Great range of included accessories
  • Not as portable as some rivals

Despite its “19” moniker, the XPPen Artist Pro 19 Gen 2 actually measures only 18.4 inches across; but this is still a massive amount of screen estate. However, it’s worth noting that it offers the same 3840 x 2160 area as any 4K 16:9 drawing tablet, which means you’re getting a lower pixel density than some smaller tablets. It offers a more modest 239ppi compared to the 16-inch Xencelabs Pen Display 16’s near-print-quality 275ppi.

Thanks to its 1.07 billion colors and the 99.8% sRGB, 96% AdobeRGB, 98% Display P3 coverage of its color gamut, any artwork I opened on-screen looked lush and vibrant without appearing unrealistic – it’s definitely superior to the poorly calibrated screen of my 2017 MacBook Pro. Brightness averages out at 250cd/㎡, which is very decent, although that’s still a little duller than the 300cd/㎡ the larger XPPen Artist Pro 24 Gen 2 can hit.

However, vision isn’t the only sense that matters when it comes to a drawing tablet’s screen: how it feels in use is almost as important. The Artist Pro 19 Gen 2 fares pretty well on this front. It doesn’t have the super-realistic texture of an e-paper display, for example, even when using one of the felt nibs for its pens. Nevertheless, this means your stylus is unlikely to catch on the screen while you sketch and doesn’t slip either, so there’s still a good balance here.

In use, the design of XPPen’s drawing tablet is ergonomic – up to a point. Its one-inch bezels are about the perfect size to give you somewhere to rest your arms, while the built-in wrist-rest helps prevent ache building up during long drawing sessions. The inclusion of an integrated stand is a nice touch, although it offers only a single angle, 19 degrees, which felt a little steep for me. At 2.23kg, the whole device is pretty unwieldy – I’m not sure you’ll be using it on your lap all that often.

Another reason you’re likely better off using it on a desk is cabling. Don’t get me wrong: the Artist Pro 19 Gen 2 doesn’t come with the 15-wire highway intersection that some tablets do. But it also has a substantial power draw – while I could run it directly from my MacBook Pro, this only worked while my laptop had a decent amount of charge left; otherwise, it would disable USB-C power output. Realistically, then, for most of the time you’ll be using at least two cables – one USB-C data cable and one mains power – which makes it a little messier to use while kicking back in an armchair.

XPPen has been pretty generous with accessories here. In addition to the aforementioned stand, this package includes a wireless shortcut remote and a stylus case – which includes the X3 Pro Roller Stylus, the X3 Pro Slim Stylus, eight nibs, a USB dongle for the shortcut remote, a nib-changing tool, and a button cap for the slim stylus. It also provides full cabling, including two USB-C to USB-C cables, a USB-C to USB-A cable, a 3-in-1 USB and HDMI cable, and a power cable. On the downside, there’s neither a carry case for the tablet nor any tablet-mounted rests for the styluses, both of which would have been welcome additions.

(Image credit: Future / Josh Russell)

XPPen Artist Pro 19 Gen 2 review: performance

  • No parallax or jitter
  • Easily customizable using drivers
  • Experienced some issues getting shortcuts to work

To test the XPPen Artist Pro 19 Gen 2’s mettle, I carried out a range of line tests as well as working on some of my own sketches. Generally speaking, it’s impressively accurate. While there was a bit of parallax throwing things off at first, once I’d calibrated it, this totally vanished. There’s also no noticeable jitter, although there’s a little lag when you’re moving fast – this wasn’t sufficient to cause any inaccuracies, however.

Subjectively speaking, when I was initially sketching on the XPPen it didn’t feel quite as expressive and responsive as a drawing tablet such as the Xencelabs Pen Display 16 – the barbs of the magpie feather I was drawing felt ever so slightly less nuanced and refined. However, once I dug around in XPPen’s driver settings, it was easy to tailor things to my liking; you can either pick one of seven pressure-curve presets or shape your own, and once I’d done this, strokes felt much more realistic and pencil-like.

The driver app allows you to customize far more than this, though. You can adapt the device’s working area to specific screens, all of your screens or a subsection of one of them, and you can also assign shortcuts to the buttons on its styluses and wireless shortcut remote. Buttons are assignable to any keyboard shortcut, mouse shortcut, or a range of other functions such as opening apps, switching to the driver software, or shifting monitor focus. Alternatively, the roller on the remote or the X3 Pro Roller Stylus can be assigned to Zoom, Scroll, Brush size or any function that can be increased or decreased by two keys.

While this should be very handy, in practice I did run into some problems. While both the remote and stylus responded to my programmed keyboard shortcuts – for example, flashing up the label “CMD + Z” when I hit the undo button – this didn’t activate the relevant menu shortcut. After quite a lot of back and forth with XPPen’s support team, I did manage to resolve the issue: it seems that having a wired keyboard plugged into my USB dock at the same time as the wireless shortcut remote’s dongle prevented it from accessing the menus. It’s unlikely you’ll encounter similar problems; It’s an odd quirk, one that I haven’t experienced with other drawing tablets.

(Image credit: Future)

XPPen Artist Pro 19 Gen 2 review: stylus

  • Attractive ergonomic shape and balance
  • Responsive pressure curves
  • No eraser tips

On the whole, XPPen’s styluses are excellent. Naturally, the slighter X3 Pro Slim Stylus is the best option for nimble scribbling. But even the chunkier X3 Pro Roller Stylus felt comfortable for long scribbling sessions – despite spending hours drawing a magpie feather, there was never any hint of aching or strain from the sustained grip. The Roller stylus is nicely weighted, too, with its center of mass sitting right on the fulcrum of your fingers, making it easy to spin and pivot as you sketch.

Both styluses respond pretty fluidly to pressure as well. On paper, the 16K pressure levels sound amazing; in practice, though, you’re unlikely to notice much difference from an 8K device. Certainly, I couldn’t really tell the difference in terms of the smoothness of the pressure gradients of the lines I was drawing. In fact, when using the XPPen driver’s pressure gauge, I found it pretty much impossible to reduce the pressure to below 2,000 and to keep the stylus nib consistently on the screen. As such, I’d say the sensitivity here is far higher than you’re ever realistically going to use.

As with styluses from other brands, I did find I’d occasionally knock the shortcut keys by accident. I’m not sure you can hold this against XPPen, though: part of the price of having convenient shortcuts right where your fingers can find them is that sometimes your fingers do find them. And on the Slim stylus, it’s possible to hot-swap out the shortcut buttons for a plastic cap, meaning you can easily avoid this if you find yourself nudging them too often.

My only real criticism of the styluses is the lack of erasers on their far ends. I get that some people would probably rather switch tools to the eraser with a shortcut, to save removing the nib from the screen. But I make mistakes all the time and I find it psychologically much easier to fall back on the muscle memory of the analog pencil eraser than I do shifting between shortcuts. You might find this bothers you less, but I do wish XPPen’s styluses gave me that option.

(Image credit: Future)

Should you buy the XPPen Artist Pro 19 Gen 2?

Swipe to scroll horizontally

Attributes

Notes

Rating

Design

Bright, vibrant display and a decent array of accessories; but it’s chunky enough that you’ll probably only want to use it at a desk.

4 / 5

Performance

There’s zero parallax or jitter, and it offers a great range of customizable shortcuts – even if I had some difficulties getting them to work.

4 / 5

Stylus

Excellent pressure sensitivity, good customizability, great ergonomic balance; but eraser tips would have been a nice option.

4.5 / 5

Value

With its bright display, responsive performance, 16K pressure levels and comprehensive accessories, you get a lot for the price.

4.5 / 5

Buy it if…

Don’t buy it if…

(Image credit: Future)

XPPen Artist Pro 19 Gen 2 review: also consider

Swipe to scroll horizontallyHeader Cell – Column 0

XPPen Artist Pro 19 Gen 2

Xencelabs Pen Display 16

Xencelabs Pen Display 24

Dimensions

18.1 x 12.1 x 0.8 inches (460 x 306.6 x 21.5mm)

16.1 x 10.2 x 0.47 inches (410 x 259.4 x 12mm)

24.4 x 15.3 x 1.4 inches (619.8 x 388.6 x 35.6mm)

Active drawing area

16.1 x 9.1 inches (409 x 230mm)

13.55 x 7.6 inches (344.2 x 193.6mm)

20.75 x 11.7 inches (52.71 x 29.72cm)

Weight

4.91 lbs (2.23kg)

2.67 lbs (1.21kg)

13.3 lbs (6kg)

Display resolution

3840 x 2160 pixels

3840 x 2160 pixels

3840 x 2160 pixels

Pressure levels

16,384

8,192

8,192

Compatibility

Windows 7 or later; macOS 10.13 or later (latest update); Android (USB3.1 DP1.2); Chrome OS 88 (or later); Linux

PC: Windows 7 or later (latest service pack/build); macOS 10.13 or later (latest update); Linux – Ubuntu 14.04 or above, Debian 9.5, CentOS 7.0 or above, RedHat 7.0 or above

PC: Windows 7 or later (latest service pack/build); Mac OS X 10.13 or later (latest update); Linux – Ubuntu 14.04 or above, Debian 9.5, CentOS 7.0 or above, RedHat 7.0 or above

How I tested the XPPen Artist Pro 19 Gen 2

  • Tested the drawing tablet over three weeks
  • Conducted multiple line tests
  • Worked on various sketches and retouched some photos

I tested the XPPen Artist Pro 19 Gen 2 over a period of multiple weeks. First, I carried out a range of line tests to test its accuracy when it came to parallax and jitter, as well as evaluating its responsiveness to pressure. I also played around with its driver settings, tweaking its properties to see how it affected the drawing experience, and experimented with the various shortcuts you can assign to its remote.

I then worked on a range of artworks in both Adobe Illustrator and Photoshop to get a sense of how the drawing tablet performed in use. As well as creating a line drawing of a magpie feather and adding watercolor hues as an overlay, I retouched multiple photographs to see how well it could handle airbrushing work.

Having spent nearly two decades creating digital artwork, I have a lot of experience in working with digital sketching and photo retouching tools. In addition, through my time working in print publishing, I’ve spent many years assessing proofs for color accuracy and detail, and so have a keen eye for how artwork should look at its best.

XPPen Artist Pro 19 (Gen 2): Price Comparison



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June 9, 2025 0 comments
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Gen V Season 2 Trailer Previews Superhero War Against Humans
Game Reviews

Gen V Season 2 Trailer Previews Superhero War Against Humans

by admin June 3, 2025



Image: Amazon Prime Video

After the massacre at the end of Gen V’s first season, and the governmental coup at the end of The Boys’ fourth, sophomore year at Godolkin University will be nothing like the one before. By the looks of the newly released trailer, the new season will be focused on seeing the superhero students turn into soldiers.

GameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close

In the trailer, three of the four Godolkin students captured at the end of the first season—Marie Moreau (Jaz Sinclair), Jordan Li (London Thor/Derek Luhu), and Emma Meyer (Lizze Broadway)—have been released from the detention center they were locked away in for thwarting the supe uprising incited by Cate Dunlap (Maddie Phillips) and Sam Riordan (Asa Germann). The Godolkin University they find themselves in now is one with a new dean named Cipher (Hamish Linklater of Midnight Mass) who makes his intentions for the Godolkin students very clear. “You are not students. You are soldiers, and you will fight,” he says.

At the end of The Boys’ fourth season, Homelander (Anthony Starr) became the de facto dictator after Vice President-elect Victoria Newman (Claudia Doumit) was murdered and President-elect Robert Singer (Jim Beaver) was arrested for her assassination after Sister Sage (Susan Heyward) released doctored footage showing Singer ordering the hit. His new puppet-in-command, Steven Calhoun (David Andrews), declares martial law and nationally deputizes superheroes, making Homelander the true commander-in-chief. That’s probably why we see posters of Homelander defaced with the word “Resist” spray-painted across them.

Tensions seem to be rising all around, as we see Godolkin University students yelling “Fuck humans” and other students being pit against each other in what appears to be a gladiatorial test to determine who will be the next soldiers to fight in this dumb war. There’s only so much we can learn from a 138-second trailer, but two things are certain: a species war is coming, and the second season of Gen V will debut on Prime Video on September 17.



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June 3, 2025 0 comments
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Gen V returns to Amazon for season 2 this September
Gaming Gear

Gen V returns to Amazon for season 2 this September

by admin June 2, 2025


At this year’s CCXP convention in Mexico, Amazon announced that Gen V is set to return for its second season on September 17th with a three episode premiere. Along with the premiere date news, Amazon also released a new trailer teasing some of the challenges Marie (Jaz Sinclair), Emma (Lizze Broadway), Jordan (London Thor and Derek Luh), are going to be up against as they return for another year of studying at Godolkin University.

With the White House now effectively under Homelander’s control, Godolkin has become a very different, even more sinister place where a large chunk of the superpowered student body is coming around on the idea that regular humans are inferior beings. That’s the message Godolkin’s new dean, Cipher (Hamish Linklater) wants his students to take to heart as they learn to wield their powers by participating in what looks like a school-sanctioned fight club. But it’s hard for Marie and her friends to see Cipher as anything but an enemy given how the university locked them away for trying to stop Sam (Asa Germann) and Cate (Maddie Phillips) from murdering people without abilities.

Though Gen V’s younger character will be the primary focus this season, the trailer also makes clear that the new season will spend more time with Polarity (Sean Patrick Thomas) as he investigates the death of his son Andre (Chance Perdromo, who died in a motorcycle accident last March ahead of the season’s production starting.) Suffice to say that things aren’t looking great for the Gen V kids, but as dire as the situation is about to get, it looks like they won’t be going down without a fight when we see them again this fall.



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June 2, 2025 0 comments
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Gen V season 2 trailer deals with star Chance Perdomo’s tragic death
Game Updates

Gen V season 2 trailer deals with star Chance Perdomo’s tragic death

by admin June 1, 2025


As the rest of America adjusts to Homelander’s iron fist, back at Godolkin University, the mysterious new Dean preaches a curriculum that promises to make students more powerful than ever. Cate and Sam are celebrated heroes, while Marie, Jordan, and Emma reluctantly return to college, burdened by months of trauma and loss. But parties and classes are hard to care about with war brewing between Humans and Supes, both on and off campus. The gang learns of a secret program that goes back to the founding of Godolkin University that may have larger implications than they realize. And, somehow, Marie is a part of it.



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SteelSeries Rival 3 Gen 2 Wireless gaming mouse
Product Reviews

SteelSeries Rival 3 Gen 2 Wireless review

by admin May 30, 2025



Today’s best SteelSeries Rival 3 Gen 2 Wireless deals

I really wanted to love the SteelSeries Rival 3 Gen 2 Wireless, and in some ways, I do. It’s very versatile, sturdy, and has reminded me of the very real benefits of removable batteries in gaming mice. It’s also pretty well priced. Because of all this, I reckon it’s ideal for some select use cases.

However, I can’t recommend it for use as a primary gaming mouse, not when there are cheaper options that do similar, such as the Logitech G305 Lightspeed, or better options for a little more cash, such as the Turtle Beach Burst II Air or even the Logitech G Pro X Superlight.

But let’s start off with the good. The SteelSeries Rival 3 Gen 2 Wireless shares many of the benefits of the original Rival 3, and the main allure—apart from its striking ‘Aqua’ and ‘Lavender’ colour options that you can choose instead of plain black or white—is that it has dual wireless connectivity and removable batteries. This makes for an incredibly versatile mouse that’s a great Jack of all trades.


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It has some other upgrades compared to the first edition—better battery life, PTFE feet, and click latency—but the main one is that it now supports rechargeable batteries.

Rival 3 Gen 2 Wireless specs

(Image credit: Future)

Buttons: 6
Connectivity: 2.4 GHz, Bluetooth
Sensor: TrueMove Air Optical
Max DPI: 18,000
Weight: 106 g (2 x batteries), 95 g (1 x battery), 83.5 g (no batteries)
Max acceleration: 40 G
Max speed: 400 IPS
Polling rate: Up to 1,000 Hz
Battery life: Up to 200 hours (2.4 GHz) / 450 hours (Bluetooth)
RGB lighting: No (except on scroll wheel to highlight DPI/connection changes)
Price: $60 / £55

I’ve been a massive defender of wireless mice over the last few years, but I’ve always gone for the baked-in type. Now, after using the Rival 3 Gen 2 Wireless for a while, I must say I see the appeal. That’s not only because you get some fantastic battery life out of removable batteries (up to 200 hours at 1,000 Hz polling with 2x AAA batteries, here), but also because you never have to plug your mouse in again if they’re also rechargeable.

The main benefit of removable, rechargeable batteries in your gaming peripherals is one we discovered with the SteelSeries Arctis Nova Pro headset: It allows you to keep one set of batteries charging while the other one’s in use, then swap them over when the battery gets low. This means you can essentially have infinite battery life, without ever having to plug in your mouse. Of course, you’ll have to have your batteries plugged in and charging somewhere, but that’s more convenient.

That kind of setup is possible with the SteelSeries Rival 3 Gen 2 Wireless, but only if you sort out your own rechargeable batteries and charging station. The mouse itself only comes with two single-use AAA batteries. Which means, of course, that if you want one of the main benefits of this mouse, you have to spend a bit extra.

(Image credit: Future)

In practice, I found battery life to match up to what’s claimed on the spec sheet. I used just one battery at a time to keep the mouse weight a little lighter at 95 g, and I found that to last me just over a week of daily use for work and gaming. Then I just popped off the top and swapped in the new AAA battery.

The main downside to this setup is that 95 g weight. Stacked against some current competition, such as the aforementioned Turtle Beach Burst II Air or Razer DeathAdder V3 HyperSpeed, it’s just far too heavy. It’s par for the course for removable battery mice, sure—just ask the G305 Lightspeed—but it’s a drawback nonetheless, unless you’re one of the few to prefer a heavier rodent.

(Image credit: Future)

It’s not just the weight itself, either; it’s the distribution. Because the batteries sit more towards the back of the mouse, there’s a definite drag at the rear end. I found this very noticeable, and while I’ve become familiar with it over the last couple of weeks of use, I still notice it.

It’s not an uncomfortable mouse to use, mind. Far from it. The textured plastic surface feels very nice under my fingertips, and it feels incredibly comfy under my hybrid palm-claw grip. It’s pretty shallow, though, so don’t expect the pinnacle of hand support for all you palm grippers.

It’s sturdy, too, and certainly feels worth its $60 MSRP price tag on the build quality front. That is, in all but one area, this being the scroll wheel.

(Image credit: Future)

Unfortunately, this mouse’s wheel suffers (although not quite as badly) from what I distinctly remember my very first Razer DeathAdder mouse suffering many, many years ago: It’s got a distinctive kind of mushiness to it that makes it feel a little… unsettled on its notches. As if it could slip into that no-go ‘between the notches’ zone at any moment. It’s a difficult sensation to describe, but it suffices to say that it’s not the best scroll wheel I’ve used.

And I’m glad I didn’t get around to writing this review until a few weeks in with the mouse, because until now, that was the only complaint I had about the mouse wheel, but as of today, it’s started occasionally squeaking, too. It doesn’t happen all the time, but it’s a particularly grating sound to my ears, and it’s not a good sign that this has started after just a couple of weeks of use.

The other thing that bugs me about the Rival 3 Gen 2 Wireless is its bottom switch that allows you to toggle between Bluetooth, 2.4 GHz, and Off. It’s pretty difficult to switch between 2.4 and Bluetooth, and God help you if you want to switch it to the middle Off position. To get enough pressure on the tucked-in little bugger to get it to actually move, that’s then so much pressure that it overshoots the middle.

(Image credit: Future)

It’s a good job the sleep functionality works a charm for that reason, because otherwise this thing’s battery would drain a whole lot quicker. This can be toggled in the app settings, and I don’t have any complaints on this front, really. You get plenty to fiddle with: polling, DPI, wireless stability enhancement (at the cost of battery life), and so on.

When it comes to gaming, I had no issues with the mouse other than occasionally being a little bothered by its rear weighting. I’m used to lightweight mice like the Logitech G Pro X Superlight, though, and not everyone might find that as big of a deal.

If maximising competitive performance is what you’re going for, though, you’re probably better off looking elsewhere. This mouse is still using the same TrueMove Air 18K sensor that the original used, and while 18,000 DPI and 400 IPS should be plenty for most people, it’s often more about what those low numbers say about the sensor quality in general than the actual numbers they reach.

Image 1 of 3

(Image credit: Future)

Tested at 1,000 Hz and 800 DPI — The closer the dots are together, the more consistent a mouse is reporting movement. More variation or stray dots makes for a less accurate sensor.

(Image credit: Future)

Tested at 1,000 Hz and 800 DPI — The spikes represent an increase in velocity, with more erratic spikes showing tracking going haywire.

(Image credit: Future)

Tested at 1,000 Hz and 800 DPI — Each dot represents an update, which corresponds to the polling rate. Every 1 ms should mark a single update on a 1,000 Hz mouse.

In the case of the SteelSeries Rival 3 Gen 2, my testing showed the sensor to be a little below average compared to some other gaming mice on the market right now. This primarily shows in the MouseTester sensor consistency results—there’s a higher amount of tracking deviation than what you might want out of a sensor for, say, high-level gaming in pro shooters.

Buy if…

✅ You want dual 2.4 and Bluetooth connection: This is a pretty well-priced gaming mouse to have such a feature. It’s great if you switch between devices a lot.

Don’t buy if…

❌ You want the best gaming performance: The Rival 3 Gen 2’s sensor isn’t as good as what you can get in some other gaming mice today, and the mouse weighs more than many, too.

I didn’t run into any problems clicking heads in Counter-Strike 2 or tracking enemy Pharahs with Soldier’s rifle in Overwatch 2 (well, no more problems than usual, anyway), but better-performing hands and eyes than mine might be able to notice the difference between this and a top-tier sensor.

So, with all this being said and done, why would one pick up a Rival 3 Gen 2 Wireless? Well, as I said at the start, I think this mouse is great as a Jack of all trades kind of deal—perhaps if you want to use it not primarily for gaming but for work and travel, too.

Its ability to run off rechargeable, removable batteries makes it attractive on the battery life front, and its dual 2.4 GHz and Bluetooth modes make it very versatile. Apart from the slight fiddliness of actually flicking the switch, swapping between the two connections is a breeze, and it allows me to go back and forth between using it with my gaming PC and my laptop at will, instantly.

If all of that is specifically your jam, then have at it. Just remember that you have to spend extra for rechargeable batteries and a battery charger if you want one of this mouse’s main benefits.

For me, the weightiness, the mediocre sensor, and most importantly, the squeaky and slightly mushy scroll wheel make it a no-go, considering there are other great options on the market for a similar price. It’s a shame, because it’d have been nice to keep on the rechargeable, reusable battery bandwagon more permanently, but the drawbacks aren’t worth it here.

SteelSeries Rival 3 Gen 2 Wireless: Price Comparison



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May 30, 2025 0 comments
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