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Final Fantasy Tactics: The Ivalice Chronicles Review -- A Polished, Historical Gem
Game Reviews

Final Fantasy Tactics: The Ivalice Chronicles Review — A Polished, Historical Gem

by admin September 24, 2025



I’m old enough to remember how it felt to first play Final Fantasy Tactics in 1997–to remember its stirring score, deep tactical combat, and most of all, the complex story of broken relationships and valor set against a bitter, conspiracy-laden battle for royal succession. It all came together to create an unforgettable experience. More than nearly any game of its time, I was so rapt in it that I would find my mind frequently wandering back to it, planning new strategies, wondering what would happen next.

Tactics is a game that has lived on as a cult classic with sporadic attempts at giving it its due, as with 2007’s War of the Lions. The Ivalice Chronicles is the latest and best version so far, modernizing just enough to keep its spirit intact and enhance its memorable story without sacrificing its classic charms.

The story primarily follows the life of Ramza Beoulve, the youngest and most obscure member of a storied house of nobles, and his fractious friendship with Delita Heiral, a commoner who was treated like family by the Beoulve clan. As narration informs us before the game begins, history remembers Delita as the conquering hero of the War of the Lions–but it was the relatively unknown Ramza who should actually be celebrated.

That framing device, of a scholar uncovering history’s hidden secrets and revealing lost truths, immediately sets our expectations and raises intriguing questions. How did Delita rise to become a celebrated historical figure? And why was Ramza overlooked? It’s a small, brilliant way to shade everything we see unfolding afterward.

When we join the characters in their own time, it’s shortly after the resolution of another period of bloodshed, the 50 Years War. The conflict was grueling and strained relations to a breaking point between nobles and commoners. Against this backdrop, the death of a regent leads to a bitter battle over succession, ultimately igniting all-out hostilities known as the War of the Lions. Again, Final Fantasy Tactics establishing a historical record first gives us grounding for interpreting the events.

The tale of palace intrigue, betrayal, and conspiracy was always one of Final Fantasy Tactics’ best features, but its original translation was hit-or-miss, with some sloppy and even confusing moments. The 2007 PlayStation Portable game Final Fantasy Tactics: The War of the Lions retranslated the game and in the process made the translation much more Victorian English, with Shakespearean flourishes. The Ivalice Chronicles uses the War of the Lions translation as a base, but reworks it to accommodate its full voice acting. I don’t have the War of the Lions translation memorized, so I can’t attest to the exact differences, but from the standpoint of a fan, it at least seems to be very similar in style and tone.

The major difference, though, is the voice acting itself. In the same way that your high school English teacher may have told you that Shakespeare is meant to be heard, not read, this translation just feels noticeably more alive than the PSP game’s when you can hear the characters lending their voices to the lines. The performances add texture and emotions to the text, and the actors were clearly given room to make each role their own by adding groans and affectations.

Judging by the performances, the actors even seem to have been familiar enough with the full story arc that they were given space to imbue lines with suspicion or foreshadowing that isn’t necessarily present in the text itself. In a story full of twists and turns that centers highly on betrayal and conspiracy, the performances add intrigue and suspense, as you wonder how much meaning you should read into a character’s tone.

But that also means that The Ivalice Chronicles can be extremely talky. While the in-game cutscenes themselves are full of stage direction, with characters moving about the space and impressive sprite work illustrating their gestures, most of the story battles have at least a few interstitial dialogue moments. The flowery language used for the script means these can last a while, so sometimes you’ll be thinking of your next tactical move and then have your train of thought interrupted by a surprisingly long conversation. The voice acting was so great that I didn’t want to skip it, but at the same time, sometimes I really just wanted to get on with the battle.

When I played the original Final Fantasy Tactics as a teenager, it was my first real experience with this style of Elizabethan tragedy, at least outside of an English literature classroom. FFT carries all the same hallmarks in a fantasy setting, with royal intrigue, doomed lovers, and power struggles.

The State of the Realm timeline in Final Fantasy Tactics: The Ivalice Chronicles

It is a lot to keep track of, but Ivalice Chronicles has a few new tools for those who really want to dig into the details of the story and its sometimes tangled royal machinations. For starters, an evolving encyclopedia is included as a quick reference of people and locations. A menu for “Auracite,” magical stones that become a key plot element, shows not only the known stones but who is in possession of them at any point in the story. And my personal favorite, a State of the Realm chronicle, shows a timeline of major events laid against a map of Ivalice, which you can browse through to see where and why major characters and their armies have moved throughout the story.

The movements of armies are approximated by your tactical battles, which are smaller in scope than the grand story would suggest. Usually you’re limited to four or five party members, often with one or two guest characters in tow performing their own automated actions, against an opposing force that is around eight to 10 units. Battles take place on small 3D planes where elevation can provide advantages and elements like deep water can limit your movement. With such small-scale battles, positioning each unit and specifying which direction they face at the end of the turn becomes vitally important. It also features a slightly generous form of permadeath, as downed units can be revived within three turns before they’re gone forever. You can always recruit new units in cities, but given the grinding needed to upgrade your characters and outfit them with a number of different skills, it hurts to lose a soldier permanently, and even worse if it’s one of your powerful named characters. Thankfully, Ivalice Chronicles has frequent auto-saves, so it’s easy enough to find a recent spot before a doomed mission.

Final Fantasy Tactics was and remains a grind-heavy game, even with the rebalancing of Ivalice Chronicles making it slightly less so. That’s partly because of the Job Class system–Tactics is the earliest example of the system in the Final Fantasy series for many fans, unless they happened to import the then-Japan-only Final Fantasy 5. There are 20 standard Jobs for your units, alongside special Jobs held by named characters such as Ramza. Each Job has its own set of skills that can be purchased with Job Points (JP) earned during battles, but it wouldn’t be quite accurate to call them skill trees, since the skills can be purchased in any order. If you just want to save up all your JP for the priciest skill, you can do that.

Many of the later jobs have prerequisites from earlier ones–you need to reach a certain proficiency with a Black Mage before you can become a Time Mage, for example. When you multiply all those jobs by several characters, even if you stick with a core group of eight or so, it can get demanding. There are power-leveling strategies from the original version that still work, but having a high-level party can still be a commitment. There’s a fast-forward feature to speed up battles, but there are no experience points or JP multipliers like we saw added to the Final Fantasy Pixel Remasters.

Final Fantasy Tactics: The Ivalice Chronicles

Gallery

As you begin to unlock more classes and start to combine their skills, you can create some wonderfully broken combinations that make all of your work feel much more satisfying. The best part of any class-based combat system is experimenting with different combinations, and few do it nearly as well as Final Fantasy Tactics. The flexibility of setting a main class alongside secondary abilities, passive abilities, and movement abilities–with hardly any restrictions–makes it feel very rewarding to tinker with different builds and find combinations that almost feel like cheating.

The difficulty of raising up an army in the early game accentuates somewhat odd balance later on, though. You spend the first three chapters dutifully grinding to build a force with hardly any special units and then, in the last chapter, you suddenly get access to lots of strong, named characters with great special abilities and stats that outdo your basic units. It’s one rare aspect that feels mildly wonky by today’s standards for tactical RPGs, which reinforces this game’s place as a museum piece for an earlier age in the genre.

On that point, Final Fantasy Tactics: The Ivalice Chronicles largely excels. This is hands-down the best way to play this classic of the genre, thanks to a wide array of improvements. I’ve already praised the retouched translation and excellent voice acting, along with new tools to track the story and some rebalancing. The new difficulty levels are a nice new feature as well, letting you dial back the challenge if you want an easier time through the story or would prefer to ramp up the difficulty to really test your tactical prowess. The music remains as good as ever, and since starting the remake I’ve been idly humming battle tunes to myself.

The Ivalice Chronicles version also includes subtle visual updates, making the beautiful sprite artwork of the originals stand out. There’s something homey and comforting about this visual style, with its squat figurine-like characters, and those get a chance to shine in the visual update. The world map looks clearer and more detailed than you remember, and even the relatively simple polygonal battlefields have a nice dash of retro personality.

The one drawback are the character portraits, which are blown up in the same style as the sprites, but don’t look nearly as good for it due to some odd artifacting and jagged edges. Those portraits were captured from original hand-drawn artwork, so it may have been a nicer archival approach to rescan the artwork at a higher resolution, if Square Enix still has it in its archives.

Final Fantasy Tactics: The Ivalice Chronicles

And on that note of preserving history, this excellent version of FFT is just shy of being a definitive edition. While it’s nice that the game offers both the “enhanced” Ivalice Chronicles version alongside a “classic” option, both versions still use the War of the Lions translation from the PSP version, so there is no option to see the original translation if you wish. And both Ivalice Chronicles options lack two special job classes added to the War of the Lions version, Onion Knight and Dark Knight. The community is sharply divided on whether these two classes are any good, naturally, but it still would have been nice to include them and make this a truly definitive package.

Final Fantasy Tactics is a formative game in the tactical RPG genre, and still one of the greatest. Its unforgettable story has never been better told thanks to a retouched translation, stellar voice acting, and smart new tools to help track all of the palace intrigue. Combat remains incredibly rewarding and flexible, which is an especially impressive achievement given its smaller scale compared to many modern action RPGs. The Ivalice Chronicles lacks a few nice-to-have features, but it’s easily the best way to play this all-time classic.



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September 24, 2025 0 comments
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Quirky horror with a timely story hidden beneath? Indie gem No, I'm not a Human might be one of my favourite games this year
Game Updates

Quirky horror with a timely story hidden beneath? Indie gem No, I’m not a Human might be one of my favourite games this year

by admin September 17, 2025


Going into No, I’m not a Human, I think I was expecting a quirky horror curio about identifying monsters in people-suits, which it sort of is – for a while. But slowly, it slips on a new face, and by the time things wrapped up several hours later in a smog of suffocating hopelessness and a smear of blood and bone, I was genuinely a little shellshocked by it all.

No, I’m not a Human

  • Developer: Trioskaz
  • Publisher: Critical Reflex
  • Platform: Played on PC
  • Availability: Out now on Steam

It’s clear from No, I’m not a Human’s strikingly assured opening moments that developer Trioskaz is completely in control of its vision. A lilting guitar strums over a photo montage of sunsets, swing sets, sleeping cats, and placid bays, while a muffled voice on the phone talks a little sadly about coming home. It’s an understated, unexpectedly melancholy start, but quickly its mood shifts again.

It’s night. You, whoever you are, stand in a sparsely decorated hallway, walls papered in disorientating swirls of lurid green. An upbeat melody plays insistently on the soundtrack, waning and warping in a way that immediately unnerves. Suddenly, a knock at the door; you peer through a peephole and a sullen face stares back – a concerned neighbour with news of a deadly heatwave, dangerous Visitors with human faces infiltrating homes, and a firm warning to stay indoors. (It’s a little weird my two favourite horror games this year, the other being Look Outside, involve people being trapped inside a building as meteorological calamity rages without, but that’s probably a story for another day). Then, bedtime.

Get used to this corridor – you’ll be seeing it a lot. | Image credit: Eurogamer/Trioskaz

Squint and there is, perhaps, a touch of PT here. As in Hideo Kojima’s oft-mimicked horror teaser, No, I’m not Human’s L-shaped hallway is your entire world. Sure, it has a couple of spartan rooms you can peer into either side, but for its duration this grim corridor – the game’s sole explorable 3D space – is pretty much everything you know. But unlike PT, which finds a kind of forward momentum in its endless loop, here you remain stuck – literally and thematically – in this stagnant hole. Even your limited means of interacting with the outside world – glimpses through peepholes and sealed windows, through TV broadcasts and muffled telephone calls – only serve to intensify No, I’m not Human’s sense of claustrophobic incarceration.

They come at night. | Image credit: Eurogamer/Trioskaz

With the scene set, things soon settle into a distinct rhythm – a cycle of repetition that’s suffocating in its own way. You sleep by day, as the burning sun turns the world to ash, then wake at dusk, always to another knock-knock-knock at the door. Each night as the world cools, a ghoulish parade of loners and losers – drunks, wasters, conspiracy theorists, religious nuts – appears on your doorstep, each requesting sanctuary. And it’s for you to decide whether to welcome them in or send them on their way. Any of them might be a Visitor – othered creatures with human faces and unclear intentions – but companionship, you’re warned, is critical for your survival. A nightmarish end supposedly awaits if you’re visited by the Pale One when all alone.

Quickly, a problem arises; undetected Visitors will pick off your guests one-by-one in the dead of night if you inadvertently invite one into your home. And other complications force your hand in different ways, as events unfold. But the effect is the same: your days are spent in mounting paranoia, roaming your house and interrogating guests using information gleaned from TV broadcasts and scrambled radio signals – all in a bid to identify Visitors and eject them from your home, with brutal, ugly violence or otherwise. It’s a sort of highwire juggling act, where you’re attempting to manipulate events using extremely transient resources and limited tools, but the way you always seem to be playing catch-up with No, I’m not Human’s ever-evolving rules suggests Trioskaz is deliberately setting you up to fail.

Slowly, your house fills up with guests… and Visitors? | Image credit: Eurogamer/Trioskaz

No, I’m not Human might present itself as a sort of quirky deduction horror, but it feels equally haunted by the spirits of This War of Mine, Papers, Please, and Pathologic 2. Gradually, almost imperceptibly, its initial affectations slip away; the mood grows sombre and an overbearing sense of hopelessness settles in. As you spend more time with your oddball guests (assuming they survive each night) they’ll begin to open up, sharing humanising stories of their strange, sad lives. Each glimpse out the window paints an increasingly severe picture of the world beyond. Glib observations make way for genuine pathos as cities burn, ash-faced corpses hang from telephone poles, and children rot in the streets. By the time my playthrough ended with the protagonist pounding another man’s face to a liquefied pulp using his bare hands, it felt like we’d come a long, long way in a few short hours.

Curiously, though, No, I’m not Human isn’t exactly a one-and-done adventure, and is instead designed for repeated play. Guests are randomised, as are the symptoms you’ll need to identify Visitors each time, and there are hints of new narrative revelations to uncover, if only the incessantly shifting pieces would correctly align. Admittedly, my eventual ending – as vicious as it was – felt a little arbitrary, struggling to pull my playthrough’s unique story beats together in a narratively satisfying way. It’s hard to tell if this is an inherent design flaw based on a single playthrough, but even so, No, I’m not Human remains a fascinating thing.

Before long, you’ll be checking guests for telltale symptoms. | Image credit: Eurogamer/Trioskaz

It offers a slithering, deeply idiosyncratic slide into darkness, and a bleak vision of an uncomfortably close future (as masked government stooges begin moving from home to home disappearing ‘visitors’, it quietly invites obvious parallels). But for all its squalid discomfort and smothering despair, there’s an unmistakable sliver of light at its core: find connection and compassion when all hope seems lost, it suggests, and humanity might just endure. Not what I was expecting to be thinking about when I fired up this unassuming little horror game.



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September 17, 2025 0 comments
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A sniper in front of a wall of fire.
Gaming Gear

The best way to wait for Battlefield 6 is to finally play Battlefield 5, an underappreciated gem

by admin August 26, 2025



MORGAN PARK, STAFF WRITER

(Image credit: Future)

Last week: Got all sappy about the server browser and got very close to downloading Quake.

The Battlefield 6 beta got its hooks into me and my friend group in a way few shooters can, and I know that because we’re spending the 46-day wait for its release by playing other Battlefields. The natural first choice was Battlefield 2042, as it has a new event with unlockable Battlefield 6 skins, but surprisingly, we’ve gravitated toward a game that most of us completely ignored at the time: Battlefield 5.

PC Gamer liked Battlefield 5 when it came out in 2018, but there were plenty of reasons it got the cold shoulder from the wider FPS community. DICE’s ugly Battlefront 2 loot box fiasco was still fresh. Plus, battle royales were the new hotness, and the explosive popularity of free-to-play Fortnite was making full-priced multiplayer games look old-fashioned. And generally, the genre was tending toward sweaty competition over casual chaos—my most-played shooters at the time were Rainbow Six Siege and Overwatch.

I owe Battlefield 5 an apology, because it’s really good. I picked it up on sale a few years ago, but I’m only now appreciating its weird guns, smart class choices, and absurdly pretty maps. Thousands of people still play it on Steam every day, and the Battlefield 6 hype has triggered a new surge (its 24-hour Steam concurrent peak was over 12,000 yesterday). It’s not on sale right now, but if you’re interested, it’s on PC Game Pass.


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I can see why it’s some people’s favorite: Battlefield 5 plays very differently from the games that came before and after it. DICE got pretty experimental with classes, weapons, and vehicles—not every big swing worked, but some of its ideas were so good that I’m sad they didn’t survive in BF2042:

(Image credit: EA)

Spotting

Easily Battlefield 5’s most controversial change to series norms is a huge nerf to spotting. Instead of pressing Q to place a tracking diamond on moving enemies, spotting is an imprecise ping by default. There are some ways to live ping enemies with gadgets, but the only class with a traditional spotting tool is the Recon’s spotter scope. The result is way fewer red diamond symbols telling on each other, but spotting is still a factor.

It’s wild how differently Battlefield plays when stealth is actually viable. Smokescreens can meaningfully blind enemy squads long enough to get a few revives in, and vehicles can even sneak up on you if you’re not watching the minimap. This iteration of spotting feels fairer and more intentional than in BF2042 or the Battlefield 6 beta. I’m a total convert.

Bandages & ammo

To encourage teammates to lean on each other, Battlefield 5 placed hard limits on ammo and healing. Automatic healing takes longer to kick in than usual, but everyone spawns with one bandage that can self-heal quickly. The catch is that you can only get another bandage by finding a medic or a supply station.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Ammo reserves are also smaller, but in turn, both Support and Medics can now toss bandages/ammo packs to individuals from a long distance. It’s a really cool way to make the ammo jockey a more active and consistently useful role—we’ve all had teammates who never seem to use ammo and health stations dropped on the ground, so the automatically accurate toss can be a lifesaver.

Battlefield 2042 ditched the bandage system, but the tossable pouches eventually made their return as a secondary gadget—they’d fit right into Battlefield 6, too.

Classes

Unlike BF2042 and BF6 by default, Battlefield 5 has class-locked weapons (hurray). I like that each class has a clearly defined role, but Battlefield 5 is also a great example of allowing some gun overlap where it makes sense. Medics, for instance, are SMG specialists, but they also have access to a few bolt-action carbines for when close-range isn’t cutting it. That said, Assaults can feel dominant with the double whammy of overwhelming assault rifles and anti-armor RPGs.

The odd class out this time is the Support, whose gadget pool of repair tools, mines, and ammo boxes isn’t terribly exciting. What is exciting are heavy machine guns: they’re exclusive to Support and among the deadliest guns in the game, but interestingly, they’re inaccurate unless you mount their bipod on a wall or the floor.

You basically become a glass tank—locking down entire zones with a laser beam that can melt squads in seconds, checked by the very real danger of being still while doing it. It’s the best modern example of a class weapon having a major influence on its playstyle, so it’s a shame that DICE is favoring a Call of Duty-style free-for-all in Battlefield 6.

The Pacific maps

Back in 2019, Battlefield 5’s final major update added a new faction, several new guns, vehicles, and a handful of Pacific theatre maps inspired by Battlefield 1942. With their own playlist that’s still active, they’re the highlight of the whole package, and all the proof I need that nothing captures the complete Battlefield experience (infantry, boats, jeeps, tanks, and planes) quite like Wake Island. The only thing it’s missing is helicopters.

Battlefield V – Wake Island Overview Trailer (2019) Official 4k – YouTube

Watch On

The server browser

If you want to play a specific map or mode, you can easily go find it. Battlefield 5 was the last of the series with a server browser that included official matchmaking servers, so there’s never a shortage of servers to choose from (even if you’re stuck in a queue for a bit). Fingers crossed that curating your experience in the Battlefield 6 “Portal browser” will be as useful.



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August 26, 2025 0 comments
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Here's why smart money could target this low cap gem
NFT Gaming

Here’s why smart money could target this low cap gem

by admin August 20, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Solana memecoins surge, but new rival XYZVerse’s presale gains steal market spotlight.

Summary

  • XYZVerse, the first all-sport memecoin, rises with sports fandom focus, aiming to rival SOL and ADA.
  • Backed by G.O.A.T. branding, it blends memecoins with GameFi, gaining traction beyond hype.
  • XYZVerse presale momentum grows as sports-driven memecoin targets major gains for early adopters.

Recent moves by Solana and Cardano have caught attention, as many eyes turn to their next steps this September. 

While big names battle for the spotlight, some investors are shifting focus. A lesser-known project, XYZVerse (XYZ), is starting to draw interest from those tracking new trends. There may be more to this story than what meets the eye.

XYZ and the sports-crypto crossover: Can it live up to the hype?

Memecoins have always thrived on culture and community, and the latest entrant, XYZVerse, is betting big on sports as its cultural anchor. Positioned at the intersection of crypto and fandom, the project is appealing to enthusiasts of football, basketball, MMA, and even esports. 

Rather than being framed as “just another token,” XYZVerse wants to build a community around a shared passion for competition.

Chasing the G.O.A.T. title

The team behind XYZVerse has embraced the Greatest of All Time (G.O.A.T.) branding — a bold signal that they want to stand out from the wave of short-lived meme tokens. The project recently gained traction by being named Best New Meme Project, which suggests it’s starting to get recognition beyond its own circles.

Unlike many memecoins that live and die on hype cycles, XYZVerse is presenting itself with a roadmap and community-driven ambitions. Whether that will translate into long-term relevance remains to be seen, but the intent is clear: they want staying power.

Presale momentum

At the time of writing, XYZVerse is in presale and has already raised more than $15 million. Here’s a look at the pricing structure:

  • Launch Price: $0.0001
  • Current Price: $0.0053
  • Next Stage: $0.01
  • Final Presale Price: $0.02
  • Target Listing Price: $0.10

If the token does list at its projected price, early presale buyers could theoretically see significant returns. Of course, such projections in crypto often hinge on whether the project sustains demand and delivers on its roadmap.

The bigger picture

What sets XYZVerse apart isn’t just the presale hype — it’s the way it’s framing the token as a “badge of honor” for sports and crypto fans. This narrative could resonate in a space where identity and belonging are as important as financial speculation.

Still, questions remain: Can XYZVerse sustain momentum once the token is publicly traded? Will the community continue to grow after the initial excitement fades? These are the factors that will ultimately determine whether XYZVerse becomes a long-term player — or just another fleeting meme coin experiment.

Solana

Source: TradingView

SOL has recently shown a modest gain, with a 2.46% increase this week and a 1.19% climb over the past month, staying within a $173-$209 range. Over the last six months, it has seen a 6.00% rise, indicating a slow but consistent upward trend. Despite short traders attempting to push it below $173, buyers have consistently countered these dips.

Near-term indicators suggest a mixed outlook. The 10-day average of $182.64 remains below the 100-day line at $188.25, indicating a need for stronger bullish momentum. Momentum gauges are low, suggesting that selling pressure is diminishing, but conviction among buyers is weak.  

Key price levels to watch are $227.70 and $155.26. If SOL surpasses $227.70, it could potentially reach $263.92, representing a 30%-40% increase from its current midpoint. Amid an increasing institutional interest, Solana’s long-term forecast looks bullish.  

Cardano

Source: TradingView

ADA recently saw a 16.95% increase over the past week, surpassing its 8.92% gain in the last 30 days and its 16.80% rise over six months. The coin is currently trading within a narrow range of 0.81 to 1.07, as traders test both support and resistance levels. The market sentiment is cautious but active.

The 10-day moving average is at 0.92, and the 100-day moving average is at 0.94, indicating minimal long-term price deviation. Both the Relative Strength Index (RSI) at 39.29 and the stochastic oscillator at 25.71 are near oversold levels, suggesting that selling pressure might be diminishing. The Moving Average Convergence Divergence (MACD) is slightly negative at -0.0044, indicating flat momentum. Key support levels are at 0.66 and further down at 0.41, while resistance levels are at 1.17 and 1.42.

If buyers manage to push the price above 1.07 and then 1.17, ADA could potentially climb another 15% to 1.25, and subsequently test 1.42, which would represent a 33% increase from its current level. Conversely, a drop below 0.81 could lead to a 20% slide to 0.66, and a further breakdown could see it fall to 0.41, wiping out 50% of its current value. The tight moving averages and low RSI suggest a higher probability of an upward movement, but for a new rally to begin, the coin needs to close above 1.17.

Conclusion

SOL and ADA remain strong picks, yet XYZVerse, the first all-sport memecoin, targets significant gains through community-led sports GameFi, giving early adopters unmatched upside.

To learn more about XYZVerse, visit the website, Telegram, and Twitter.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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August 20, 2025 0 comments
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