Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Gears

Decrypt logo
GameFi Guides

Researchers Build Microscopic Gears Powered by Light in Milestone for Nano-Scale Machines

by admin September 28, 2025



In brief

  • Scientists etched working gear trains on a chip, driven solely by photon momentum.
  • The devices could someday power microfluidic pumps, reconfigurable optics, and tiny surgical tools.
  • Efficiency remains extremely low, making the work an elegant proof-of-concept, not a product.

Researchers have built microscopic machines—complete with working gears, racks, and pinions—that run entirely on light.

The study, published recently in Nature, marks the first time engineers have assembled functional “gear trains” at micrometer scales, harnessing photons rather than motors or wires to drive motion.

If the technology matures, then its future could look surprisingly practical. Light-driven micromotors could pump reagents in postage-stamp-sized diagnostic labs, steer mirrors inside ultra-compact cameras, or open and close valves in drug-delivery implants—no batteries or wiring required.

In data centers, swarms of these gear systems might reconfigure optical circuits on the fly, helping direct laser signals between chips. And in biomedical research, tiny optomechanical arms could one day manipulate single cells or proteins with pinpoint control, performing tasks now reserved for bulky, expensive instruments.

Tiny gears, big ambitions

The achievement, led by a team of physicists and engineers using standard semiconductor fabrication tools, demonstrates a long-sought bridge between photonics and mechanics: miniature machines powered and controlled by beams of light.

Each “metamachine,” as the authors call them, is etched onto a chip using lithography similar to that used for computer chips. When illuminated, the patterned metasurfaces redirect photons in such a way that their momentum—tiny though it is—translates into torque, setting the gears spinning.

The devices aren’t merely rotating discs. They include entire assemblies of interconnected parts, like trains of gears that transmit force, and rack-and-pinion systems that convert rotation into linear motion. By changing the polarization of the light or tweaking the metasurface geometry, the researchers can reverse direction or modulate speed.

They even coupled these microscopic engines to mirrors, demonstrating how mechanical movement could alter optical signals on demand—a tantalizing glimpse at reconfigurable optical circuits.

Yet, as with many dazzling breakthroughs, the results come with caveats that cast them more as proof-of-concept than practical prototype. The conversion efficiency is vanishingly small, around one ten-trillionth of the light’s energy.



In other words, these machines operate—but barely. The torque they generate is minuscule, the rotations slow, and the operation precariously dependent on precise illumination and stable environments. Thermal effects from absorbed light can introduce drift or damage, and the machines themselves face the timeless foes of mechanics: friction, wear, and contamination.

From lab curiosity to future tools

Still, the demonstration matters. For decades, researchers have tried to integrate moving mechanical components with optical and electronic systems at micron scales, only to hit engineering dead ends. Electrical micro-actuators demand wiring and contacts that become unmanageable at such dimensions. Chemical and magnetic drives bring complexity and incompatibility with chip manufacturing.

Light offers a non-contact alternative—if it can be tamed to do useful work. By embedding optical metasurfaces directly into the gear structures, the team has shown that photons can indeed serve as a power source, however inefficient, for linked mechanical motion.

The potential applications are wide-ranging, if distant. In microfluidics, light-driven pumps or valves might one day move molecules without electrodes or tubing. In sensing and optics, miniature mirrors and shutters could dynamically steer or filter light, building blocks for agile photonic circuits.

Biologists dream of micromechanical tools that can operate inside cells or manipulate microscopic organisms without wires or magnets. Even fundamental science could benefit: arrays of these tiny gears could help researchers study friction, adhesion, and wear at scales where surface forces dominate.

How it works, in miniature

What makes the approach particularly appealing is its compatibility with established chipmaking processes. The metamachines are fabricated from common materials using lithographic steps already routine in semiconductor foundries. That means, in theory, entire fields of microdevices—optical, mechanical, or even biological—could someday incorporate these structures as easily as adding a new layer of circuitry.

But realizing that promise will require solving a formidable list of problems. Light is an elegant power source, but a weak one; each photon carries only a wisp of momentum. Scaling up output may demand lasers so intense they introduce destructive heating. The gears’ tiny teeth must mesh with atomic precision, making them vulnerable to defects and dust. And while the study shows operation over hours, questions linger about longevity, repeatability, and control in realistic environments.

For now, the metamachines are best viewed as exquisite demonstrations of what’s possible rather than as ready-to-use components. But in a field where progress has long been measured in nanometers, even small steps can feel revolutionary. The vision of microscopic factories, weaving motion from beams of light, remains distant—but suddenly, it’s no longer imaginary.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



Source link

September 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Gears of War Reloaded Is A Mess On PC And Players Aren't Happy
Game Reviews

Gears of War Reloaded Is A Mess On PC And Players Aren’t Happy

by admin August 27, 2025


Gears of War: Reloaded, the newly released remaster of the original Gears of War, has a low review score on Steam due to crashes and missing split-screen support. This follows a day-one patch that was supposed to fix a number of bugs and crashes on both console and PC.

On August 26, Xbox launched Gears of War: Reloaded–a remastered version of Gears of War: Ultimate Edition, itself a remaster of Gears of War--on Xbox Series X/S, PC, and for the first time in franchise history, PlayStation, a leap it made via a PS5 port. And the game is totally fine if you want to replay Gears of War again. But on PC, players are encountering some annoying issues and are upset about the lack of split-screen. Meanwhile, the Xbox port has a weird FPS bug, and I’ve experienced some issues on PS5, too.

Gears of War: Reloaded’s user review score on Steam sits at 49 percent as of 1 p.m. EST on August 27. That’s not great! Checking out the reviews, it seems a big issue with this new remastered shooter is that it crashes a lot for some folks. What’s odd is that some players claim that Gears of War: Reloaded was running fine shortly after launch, but has started crashing more since then. One fix floating around online involves deleting a specific folder and not connecting to Xbox Live, which seems to imply there might be some server shenanigans happening. Gamesradar reports that Gears of War: Reloaded works fine when downloaded and installed via the Xbox PC Game Store, suggesting that the version on Steam, or at least how it connects to Xbox servers, might not be working properly.

Other players report that changing the game’s graphical settings leads to frequent crashing. I’ll say that on PS5, I ran into two crashes and some weird performance problems as well. Digital Foundry also reports that there’s an odd FPS bug on Xbox Series X that causes the campaign to improperly run at a not-so-stable 120FPS. I also ran into weird FPS issues on PS5 and had to turn off VRR. The PC port also lacks an FOV slider and has some weird limits on keybinding.

The team is investigating crashes on Steam when launching the game and missing pre-order character skins for some users, as well as initial reports of matchmaking issues.

You can see all known issues by going to https://t.co/LNNEO2vf0H

Thank you for your patience.

— Gears Community (@Community_Gears) August 26, 2025

A day-one patch was supposed to iron a lot of this out, but it doesn’t seem to have completely worked. As a result, Xbox and The Coalition posted on social media on Tuesday that the team is currently “investigating” the PC crashes and reports of online matchmaking errors, as well as an issue in which people who pre-ordered did not receive the cosmetics they were promised for doing so. Keep in mind, this is a remaster of a 10-year-old remaster. It’s wild to me that Gears of War: Reloaded seemingly shipped in such a wonky state.

Another reason for the game’s low rating on Steam is that players thought Gears of War: Reloaded would support split-screen co-op on PC. Split-screen was reportedly listed on the game’s official Steam store page. There’s also evidence that split-screen co-op support was mentioned in Reloaded’s Steam page trailer. But it appears all mentions of split-screen support have since been removed. My guess is that this was a mistake and Xbox never intended to add split-screen to PC. Regardless, it’s just one more reason PC players are disappointed with Gears of War: Reloaded.





Source link

August 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Marcus Fenix in front of a PS5 console.
Game Reviews

Playing Gears of War On My PS5 Is So Weird

by admin August 27, 2025


Earlier this month, Xbox sent me a code for Gears of War: Reloaded on the PlayStation 5. That’s a weird sentence to write. But it’s true. And despite knowing this port was coming and previously writing about it as well as the end of the console wars on Kotaku, I still have to admit:  It was really bizarre to nail an active reload on a PlayStation gamepad.

Out today on Game Pass, Xbox Series X/S, PlayStation, and PC, Gears of War: Reloaded is a remastered version of Gears of War: Ultimate Edition, which is itself a remastered spin on the original Xbox 360 Gears of War game, complete with improved textures and extra content that was exclusive to the barely-talked-about PC port of the first game. Wowza, what a lineage! Anyway, this latest remastering of the original Gears game that started it all sports some new improvements, including 4K/120FPS support for multiplayer, improved shadows, and full crossplay and cross-progression across all platforms. And it looks great, even if I encountered a few quirks in my playthrough. But no matter how much better it might look, Gears of War on a PlayStation console is still strange to this grizzled Gears vet.

Loading up Gears of War: Reloaded on my PS5 was strange enough to begin with, but then I hopped into the game and linked my Xbox account and saw that my Xbox profile picture appeared in the menu instead of my PlayStation profile pic. Odd! Then I started playing, and Gears of War prompted me to hit triangle to look at something instead of the Y button. Peculiar! And once I got into a firefight, I was told to smash the R1 button to begin a reload and then hit it again at the right time to reload my Lancer assault rifle faster. I did as told, but I think I made a weird face while doing it. Even Sony acknowledged how odd this all is via a tweet of Marcus reloading with the comment:  “Press R1 to Active Reload.”

Press R1 to Active Reload 💥

Gears of War: Reloaded is out today on PS5 pic.twitter.com/IIFIIsxkvB

— PlayStation (@PlayStation) August 26, 2025

When I unlocked my first trophy in Gears of War on PlayStation 5, something really bizarre happened: My phone buzzed to let me know that I had also just earned an Xbox achievement. I’ve not played any other Xbox games on PlayStation yet, so I’m not sure if this is just normal or whatever, but it caught me off guard. Earning Xbox achievements on a PlayStation? We truly live in the weirdest timeline.

As someone who has exclusively played through the entire Gears of War franchise and racked up many hours chainsawing people in multiplayer on Xbox consoles, it never stopped being eerie and uncanny to be playing the original game again, but this time on Sony’s home console. I thought that before the credits rolled on Gears of War: Reloaded, I’d have forgotten I was even playing on a PS5. Nope. It was weird from start to finish. But not in a bad way! I’m not mad Gears is on PS5 in 2025. I just think it’s going to take a few more weeks or months, or longer, for me to get used to it.





Source link

August 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
You can take the Gears out of the Xbox, but you can't take the Xbox out of the Gears
Game Reviews

You can take the Gears out of the Xbox, but you can’t take the Xbox out of the Gears

by admin August 26, 2025


You can now play Gears of War on the PlayStation 5. Despite the changes to the video game landscape in recent years, that sentence still makes me react similarly to how I would if someone said “you can now drink coffee with a fork”. My brain’s immediate reaction is to dismiss it as nonsense. It’s not. We’ve seen plenty of Xbox games on PlayStation already, but there are some games that bleed Xbox. Gears of War is one of them.

I’ll talk more about the game itself (Gears of War Reloaded, to use its full title), but first it’s worth looking back to November 2006. A year following the release of the Xbox 360, Sony was set to unleash the PlayStation 3 and start clawing back next-gen market share from Xbox.


To see this content please enable targeting cookies.

Manage cookie settings

The PS3, though, had a lacklustre launch line-up without any true showpiece games – those previous E3 presentations that the gullible believed to be actual in-game visuals did them no favours here, with MotorStorm in particular failing to get close. Resistance: Fall of Man was decent enough, but things were absolutely greener over on Xbox. The company was ready to drop the most hyped game of that generation, on or before the release of the PlayStation 3.

A look at Gears of War’s muddy visuals (that you don’t see in this modern remaster) through today’s eyes doesn’t tell the story of the time. Gears was a sensation, a rallying point for the next-generation, and a show of power. It helped make Xbox the console for an audience that wanted the booms, the online multiplayer, and the cutting-edge. Sony got its act together eventually, releasing some proper showstoppers, but Xbox 360 remained the console of choice for more people than seems possible now.

Gears of War Reloaded, then, really does trade on that sense of excellence, at least to me. I can’t play Gears of War and not remember with great fondness the awe felt when playing the campaign for the first time, the laughs had in seemingly never-ending multiplayer sessions, and frankly just how peak mid-2000s it felt to chainsaw an enemy in half with a gun. Gears of War was and still is the most bro-y shooter I’ve ever played, but 24-year-old me loved it – the spectacle, the thrills, the characters.

Let slip the COGs of war. | Image credit: The Coalition.

Reloaded, a tweaked and enhanced version of Ultimate (released 10 years ago), itself a remaster of the original, no matter how smooth it feels and how crisp it looks (in truth I had to look at screenshot comparisons to see how this version improved on Ultimate, but it does) simply can’t create that same feeling today. Games have moved on in the almost 20 years since, and those games include more recent Gears titles. That’s not to say this is a bad game, far from it, but it’ll hit differently depending on your background.

For some, Gears of War Reloaded will feel like a fairly standard shooter, one that feels a tad dated, unexpectedly clunky, and visually rather plain, even – maybe a question will be asked to find out what all the fuss was about, perhaps in an attempt to rile up Xbox fans. Fanboy arguments aside, it’s a fair thought when asked with the right intention. In truth, Gears improved quite dramatically from game to game, and the real appeal of the original today is as a window back in time – albeit a window that has been scrubbed up significantly. I see Gears of War for what it was and what it meant, and that tie to Xbox and the excitement of the era simply can’t be separated in my mind.

Going back to that launch in 2006, Xbox appeared to be ready to cement itself as a console to be reckoned with, and yet what followed – seemingly with misjudgement after misjudgement – saw the brand fall back and allow PlayStation to mop up. What a difference six Gears of War games, an expansion, a remaster (plus a second sort of remaster of the same game), and a new game in development make. In 2006 it was cool to own an Xbox, in 2025 there’s constant chatter about if Xbox consoles even have a reason to exist any more.

Like a Fenix from the ashes. | Image credit: The Coalition

Context is key, and there’s no denying the starkly different Xbox we have today compared to that MTV-cool 20 years ago. We’ve had moments, fleeting as they’ve been, of a gaming division seemingly knowing what it was doing – flurries of releases that pointed towards a strong future. But these highs have been followed by monumental lows. Layoffs have affected all divisions (most recently resulting in the cancelation of Everwild and Perfect Dark), and there is a wide call to boycott Xbox products and services while Microsoft employees (including those that are part of the Xbox division) are protesting the company’s contracts with Israel tied to an ongoing genocide of the Palestinian people. I can’t believe for a second that this is the Microsoft the majority of its staff want it to be, yet this is the context Xbox releases find themselves in, and it’s not pretty.

Gears of War is a game I loved, and for many reasons I think I’ll always love it, but for many reasons, that’s not so easy to sit with right now.



Source link

August 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
A screenshot of the PC version of Gears of War: Reloaded
Gaming Gear

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they’re still enough to give handhelds grief

by admin August 26, 2025



If you were hoping that Gears of War: Reloaded was going to be like The Elder Scrolls 4: Oblivion Remastered, then I have a bit of bad news for you. It’s essentially 2016’s Ultimate Edition of Gears of War, but with better lighting and textures—everything else, including meshes, animations, and the overall gameplay, is exactly the same.

Gears of War: Ultimate Edition was a remaster itself, so Reloaded is a remastered remaster. Or is it a re-re-master? Either way, whatever your feelings are about the Ultimate Edition, they’ll probably be no different for Reloaded.

I must admit to being a little surprised that developers The Coalition retained the use of Unreal Engine 3 for Reloaded, albeit with large chunks of it heavily rewritten, replaced, and modified. But having thought about it, rewriting the whole game to work with Unreal Engine 5 was probably going to be too much work for the scale of the project, and if you’re going to do that, then you might as well do a full remake instead.


Related articles

Image 1 of 2

(Image credit: Microsoft Studios)(Image credit: Microsoft Studios)

The good news about sticking with the old engine and just using better quality assets, lighting, shadows, and reflections, is that Gears of War: Reloaded will run on pretty much any gaming PC you like. For game performance analysis, I usually start with a top-end rig, but in this instance, I kicked off with the oldest gaming PC in my office, and the game ran so well—even at maximum quality settings—that I skipped over testing a full range of PCs.

In fact, other than one very specific type of PC platform, you can likely just slap all the settings to the maximum values and enjoy 60+ fps performance. You might need to keep the resolution down or utilise a spot of FSR 3.1 or DLSS 3.5 upscaling to push it higher if you want to, but the main reason for using either one is for the superior anti-aliasing—the alternative is to use FXAA, but there’s absolutely no reason to do so.

Tested on: Core i7 9700K | Radeon RX 5700 XT | 16 GB DDR4-3200

1080p | FSR Balanced | Ultra quality preset

As you can see from the above footage, the Core i7 9700K + Radeon RX 5700 XT combination has no problems whatsoever running Gears of War: Reloaded at an acceptable frame rate. There’s quite a big difference in the frame rate when fighting in narrow corridors to battles held in open areas, but every PC I tested is affected in the same way.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

If you’re happy to go with a lower frame rate (GoW:R isn’t a fast-reaction game by any means), then you could increase the upscaling quality mode. AMD’s FSR Native AA and Nvidia’s DLAA are both supported, but you’re not really going to easily tell the difference between them and DLSS/FSR Quality.

Admittedly, the RX 5700 XT is still quite a capable graphics card, so the next platform I tested Gears of War: Reloaded on was an entry-level gaming laptop.

Tested on: Ryzen 7 7735HS | GeForce RTX 4050 | 16 GB DDR5-4800

1080p | FXAA | Ultra quality preset

Just as with the Core i7 9700K rig, the RTX 4050 laptop coped absolutely fine. So much so that for the above footage, I disabled DLSS and just used FXAA to remove jagged edges from objects, characters, and other models. Even with no performance boost from upscaling, the little laptop has no problem hitting 60 fps or more.

The other reason why I included the use of FXAA was to highlight just how bad the anti-aliasing technique is compared to what can be achieved with FSR and DLSS. Both solutions have been implemented well in the game, so you’re pretty much covered, no matter what GPU you have.

Tested on: Core Ultra 9 285K | GeForce RTX 5090 | 48 GB DDR5-8400

4K | DLAA | Ultra quality

Heading to the other end of the hardware scale, pairing a GeForce RTX 5090 with a Core Ultra 9 285K and 48 GB of DDR5-8400 produces an entirely expected outcome. You might be surprised that the fps isn’t higher, but that’s in part because Gears of War: Reloaded has an adjustable frame rate cap with a limit of 240 fps.

You might think it has to do with the choice of CPU, as Intel’s Arrow Lake chips aren’t the best for gaming. However, the 5090 was being correctly utilised, and at no point were the 285K’s P-cores being saturated with work. In fact, this was common across all of the PCs I tested Gears of War: Reloaded on, though there was one exception.

Tested on: Asus ROG Ally | 15 W mode

1080p | FSR Balanced | Custom low quality

Given how well the old Core i7 9700K rig coped with 1080p Ultra quality, I was confident that my Asus ROG Ally would be fine with a lower preset and perhaps a bit more upscaling. Upon first firing up the game on the handheld gaming PC, it defaulted to the Medium quality preset with FSR Balanced upscaling.

In the narrow corridors, it just about reached 60 fps, but once out into the open areas, the frame rate would drop below 40 fps. That might not sound particularly rubbish, but it created a surprising amount of input lag, making what’s already quite a clunky game feel leaden and slow.

(Image credit: Microsoft Studios)

My solution was to use the Low preset with a Medium quality texture setting. You don’t really gain much fps by using lower quality textures, and it looks especially bad on the Low or Lowest preset. To be frank, while the new HDR lighting algorithm does a decent job of things, the game’s old-school looks lean heavily on the quality of the textures. In some cases, even on the maximum setting, they’re rather poor, so you’ll want to use the best texture setting that you can.

The one thing I did notice when testing the ROG Ally was that the GPU utilisation was quite poor. In the above footage, you can see that some of the handheld’s CPU cores are being hit quite hard, and along with the relative lack of VRAM bandwidth, this particular handheld isn’t best suited for good-looking, smooth gameplay in GoW:R. Steam Deck owners will want to skip the game entirely.

Final thoughts

(Image credit: Microsoft Studios)

In addition to the above PC platforms, I tested Gears of War: Reloaded on Ryzen 5 5600X, Ryzen 7 5700X3D, Core i5 13600K, and Core i7 14700K rigs, with graphics cards including a GeForce RTX 2060, RTX 3060 Ti, RTX 5070, and a Radeon RX 6750 XT and RX 7900 XT. All of them, without exception, had no difficulties in running GoW:R with the Ultra preset enabled.

In some cases, I had to use Balanced upscaling instead of Quality or DLAA/Native AA, but it didn’t affect the visual quality of the game, and it helped keep the 1% low performance above 60 frames per second. It’s just a shame that I couldn’t do the same with my ROG Ally, without ruining the game’s looks.

The old-school graphics techniques are a piece of cake for any modern graphics card, to be honest, because they all have enough pixel throughput and VRAM bandwidth to keep on top of things. However, handheld PCs are limited in both of these aspects, which is a real shame, as Gears of War: Reloaded is supposed to scale down to such hardware.

Technically, it does, though you’ll have to accept a relatively low frame rate and sluggish controls. At least I didn’t experience any glitches or bugs in the review code, nor any shader compilation or traversal stutters—just frame rate wobbles upon loading a new stage and hit boxes with minds of their own.

Gears of War: Reloaded is arguably a more definitive version of the game than the Ultimate Edition, and if the idea of playing a stompy-stompy, cover-and-fire classic appeals to you, then at least you won’t have to worry about whether your desktop or laptop gaming PC will be up to the task.

Best gaming rigs 2025

All our favorite gear



Source link

August 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
John Wick Director Is Excited About Gears Of War Movie And Making His First War Film
Game Updates

John Wick Director Is Excited About Gears Of War Movie And Making His First War Film

by admin August 25, 2025



John Wick and Deadpool 2 director David Leitch’s Gears of War movie is progressing forward, with producer Kelly McCormick saying there is a “lot of energy” around getting the movie made due in part to the fact that a new game, Gears of War: E-Day, is coming out in 2026.

McCormick clarified, though, that the Gears of War movie for Netflix will not be ready in time for the game’s release date, whenever in 2026 that may be. “We won’t hit that release date, but maybe something that feels relevant to the release of the new game,” she told The Hollywood Reporter.

Size:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s

Terms of Use and
Privacy Policy

enter

Now Playing: Gears of War: E-Day World Premiere | Xbox Games Showcase 2024

McCormick and Leitch are married and run the production company 87North together. She added that Leitch is excited to make the Gears of War movie because it’s a genre he hasn’t done before: war. It’s also “a bit of sci-fi” that Leitch will get to make “in his own way,” McCormick said.

Leitch, a former stuntman who worked as Brad Pitt’s double in movies like Fight Club and Ocean’s Eleven, directed 2014’s John Wick with Chad Stahelski but was not credited due to Hollywood rules. He later directed Atomic Blonde, Deadpool 2, Hobbs & Shaw, Bullet Train, and The Fall Guy.

As for Stahelski, he’s making movies based on the video games Ghost of Tsushima and Rainbow Six.

The Gears of War movie’s latest script is being written by Jon Spaihts, who previously wrote Prometheus, Doctor Strange, and Passengers, along with Dune 1 and 2.

There isn’t much known about the Gears of War movie, but the game’s official social media account reacted to The Hollywood Reporter interview, writing, “Oh hell yeah! This my kind of shit!”

Gears of War seemingly won’t be Leitch’s next film, so no one should expect it to come out soon. The director is preparing to shoot Amazon MGM Studio’s 2026 heist thriller How to Rob a Bank, which has Nicholas Hoult and Anna Sawai attached to star in it.

Wrestler-turned-actor Dave Bautista has lobbied for years to play Marcus, and he does bear a strong resemblance to the character, but no casting announcements for the Gears of War movie have been made. Meanwhile, Gears of War designer Cliff Bleszinski has previously been adamant that Chris Pratt shouldn’t play any role in the film.

For nearly two decades, Gears of War has been an Xbox exclusive. However, that is changing soon with the launch of Gears of War: Reloaded on August 26 for PS5, Xbox Series X|S, and PC.



Source link

August 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Marcus Fenix looks out past the camera while holding an assault rifle with a chainsaw attached to it.
Game Updates

Does Gears Of War: Reloaded Support Crossplay?

by admin August 18, 2025


The Gears of War franchise has a long history as one of Xbox’s most beloved properties, but the times are changing. Though it has seen life on PC in the past, Gears of War: Reloaded marks the time the series has made the move to a Sony platform. Yep, this substantial remaster of the first game in the franchise is finally available on PS5 (as well as Xbox and PC) with all the bells and whistles you’d expect, so it’s time to pick up a chainsaw and start chewing through the Locust horde.

If you’d like to go online with Gears of War: Reloaded, however, you’ll probably want to link up with your gaming posse. Blasting bodies apart with shotguns is better with friends, after all. So, let’s see if Gears of War: Reloaded has crossplay support and whether or not you can carry your progress between platforms.

Does Gears of War: Reloaded have crossplay support?

If you’re looking to jump into gory gunfights together with friends, I’ve got some really great news for you! Gears of War: Reloaded offers full cross-play support, meaning you can team up with anyone across PlayStation, Xbox, and PC ecosystems. Regardless of platform, you’ll all need to be signed into your Microsoft accounts to make this happen, but that’s easy enough to set up.

Crossplay is available for both co-op and competitive multiplayer modes, so you and some friends are free to tackle the campaign or frag nerds online. But whatever you do, just don’t kill me. I’m really bad at Gears multiplayer, so you have to be nice. Mom said so.

Does Gears of War: Reloaded have cross-progression?

In another twist of good news in a world filled with bad news, Gears of War: Reloaded also supports cross-progression. With this feature, your progress can transfer between any platform on which you own the game. So, if you started on PC and decided you wanted to swap over to PS5, that’d be no problem at all! You’d just need to re-buy the game on Sony’s platform, and then you can pick up right where you left off.

Cross-progression works for both your campaign and multiplayer progress, so you’ll lose nothing when swapping back and forth. Again, you’ll need a Microsoft account to use this feature, but that’s to be expected.

Gears of War: Reloaded is available August 26 on PS5, Xbox Series X/S, and Windows PCs.



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close