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The Next Era Of Metal Gear Solid Is Being Entrusted To A New Generation Of Developers, If It's Made
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The Next Era Of Metal Gear Solid Is Being Entrusted To A New Generation Of Developers, If It’s Made

by admin August 25, 2025



A decade is a long period of time, but for Metal Gear Solid fans, it’s an eternity. Fortunately, Metal Gear Solid Delta: Snake Eater launches at the end of the month, bringing a classic from the original series into the modern age of gaming. But beyond that? Expect the future of Metal Gear Solid to be handed over to a new generation of developers.

Metal Gear veterans Noriaki Okamura and Yuji Korekado recently spoke about how they were preparing to hand over the franchise to a younger team if Konami ever decides to produce a brand-new Metal Gear Solid game.

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

“One of the reasons why we brought in a lot of fresh meat–all the new, younger developers–is because, not only did we want to give them a chance to figure out how to create and develop a Metal Gear game, but also give them a chance to experience the game themselves,” Okamura said to Rolling Stone. “And we’ll still be here for a while, but right now the goal is to build a team that could carry on the legacy on our behalf and could produce, hopefully in the future, more exciting games.”

Metal Gear Solid Delta: Snake Eater is designed to be a bridge for that idea, as Okamura and Korekado view it as having the potential to reenergize the franchise and draw in new creators. Korekado explained that the seasoned developers working on the game were able to incorporate feedback from younger members on the team that would help modernize the game, while still retaining the original elements that made this entry in the series so captivating when it was first released in the 2000s.

The future of Metal Gear Solid is also one that will likely not involve series creator Hideo Kojima, as following his exit from Konami, the industry legend has been busy with multiple projects at his studio, like Death Stranding and its sequel, OD, and a spiritual successor to Metal Gear Solid, Phsyint.

Kojima has also spoken about how all the demanding work of creating a video game has begun to take a mental and physical toll on him as he grows older, but he still plans to remain as creative for as long as possible–or at least until he becomes the first person to make a game in space. He’s also not planning to play Metal Gear Solid Delta.

Metal Gear Solid Delta: Snake Eater launches for PC, PS5, and Xbox Series X|S on August 28, and we gave it a 9/10 in our review. “Konami’s Metal Gear Solid 3 remake is a safe but successful modernization of a beloved classic,” Tamoor Hussain wrote in GameSpot’s Metal Gear Solid Delta: Snake Eater review.



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August 25, 2025 0 comments
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More Metal Gear Remakes Could Be Coming If Delta Is A Success
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More Metal Gear Remakes Could Be Coming If Delta Is A Success

by admin August 24, 2025



Later this month, Konami’s Metal Gear Solid Delta: Snake Eater will bring a modern upgrade to Metal Gear Solid 3: Snake Eater, a game over two decades old. And if the new remaster does well, it may not be the last time Konami revisits an older Metal Gear Solid game.

When asked about other potential MGS remakes, Delta producer Yuji Korekado told Game Informer, “At the moment, we are focused on delivering Delta in the best possible way to the current generation, and once this game is released, if the fans feel they would like to see more from playing the game, then we would like to consider lots of other games in the future. For now, this is it.”

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

“We are always thinking about what we could do for the Metal Gear series,” added producer Noriaki Okamura. “But in regards to remaking future titles, currently we’re just focusing on the now, and we thought what would be the best way to reach both the old fans and potential new fans as well.”

The most in-demand candidate for a remake may be Metal Gear Solid 4: Guns of the Patriots, which has been locked in on PS3 for 17 years. Metal Gear Solid: Master Collection Vol. 1 brought the original trilogy to consoles in 2023.

In a separate interview, Okamura and Korekado said they plan to hand the franchise over to a new generation of creators if Konami decides to make a new Metal Gear Solid games. The creator of the franchise, Hideo Kojima, recently indicated that he won’t play the new MGS Delta. Okamura has shared his admiration for Kojima and vocalized his desire to work with him on the MGS franchise in the future.

Ahead of Metal Gear Solid Delta: Snake Eater’s August 28 launch on PS5, Xbox Series X|S, and PC, Konami revealed that Platinum Games worked on a new version of Snake’s Nightmare, a secret mode from the original game. Meanwhile, original Solid Snake voice actor David Hayter shared his thoughts about Metal Gear Solid 5, which was the only primary game in the series he didn’t lend his voice to.



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August 24, 2025 0 comments
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Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was "the definitive role in his life"
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Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was “the definitive role in his life”

by admin August 24, 2025


David Hayter – the original voice behind one of gaming’s biggest characters, Snake – says portraying Hideo Kojima’s stealthy creation “was the definitive role in [his] life”, and if he was asked to reprise the role, he’d be “down” to voice him again.

In an interview with Inverse alongside fellow Metal Gear Solid Delta: Snake Eater voice actors Lori Alan and Cynthia Harrell, Hayter – who was dropped from the role and replaced by Kiefer Sutherland for the fifth instalment, The Phantom Pain – called it “the definitive role in [his] life”.

Metal Gear Solid Delta: Snake Eater – Launch Trailer | PS5 Games.Watch on YouTube

“Anytime they ask me to be Snake, I’m in,” Hayter said. “It’s the definitive role in my life. It’s so complex and so profound, and there are so many different aspects to both him and Big Boss. So anytime it comes up, I’m down.

“I get so many people coming up to me now saying, I just got into Metal Gear last year because of the Master Collection, and it’s so cool to see 18-year-old fans and younger kids discovering it for the first time,” the award-winning Hollywood writer added. “A great game should be like a great movie or like a great album – it should live on. And a lot of times, because consoles and technology change, a lot of great games disappear. And so I’m just grateful that Konami is behind this in the way they are.”

That said, if given the opportunity, Hayter was candid enough to acknowledge he wouldn’t have minded re-recording some of Snake’s lines for the remake.

“I do feel that I’m a little better of an actor now than I was then,” he admitted. “It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it. But you don’t want the controller lines to be better acted all of a sudden, because that’ll take you out of the game.

“I’ve been working in Hollywood for quite some time now,” he added. “This is a beloved franchise, a huge world with massive worldwide appeal. So I’m never surprised when something like this comes back. But I didn’t anticipate it would be this. But to start with, Snake Eater is very cool, because it’s generally considered the pinnacle of Metal Gear.”

We recently learned that Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode. But it wasn’t made by Konami alone – Platinum Games, perhaps best known for its Bayonetta and Astral Chain series, is responsible for the surprise action minigame.

Connor had a great time with Metal Gear Solid Delta: Snake Eater, awarding it five out of five stars in our review, writing: “A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original.”



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August 24, 2025 0 comments
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Surprise! Metal Gear Solid Delta: Snake Eater's secret mode was developed by the studio behind Bayonetta
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Surprise! Metal Gear Solid Delta: Snake Eater’s secret mode was developed by the studio behind Bayonetta

by admin August 23, 2025


Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode within the remake. But it turns out this mode wasn’t made by Konami alone – Platinum Games (Bayonetta, Astral Chain) is responsible for the surprise action minigame.

The Guy Savage mode can be played by saving the game and exiting to the menu directly after the torture scene deep into the game. When you re-launch the game, the Guy Savage minigame will start. Alternatively, beat the game and the minigame will be accessible.

Guy Savage was originally based on a cancelled prototype for Zone of the Enders 3 / Anubis 2 which was snuck into the original Metal Gear Solid 3. In Delta, every little Easter egg and trick has been recreated. The same goes for minigames, with Snake vs Monkey coming back (with a surprise appearance from Astro Bot).

Check out the launch trailer for Metal Gear Solid Delta: Snake Eater here!Watch on YouTube

Metal Gear Solid Delta: Snake Eater is an incredibly faithful recreation of the original game. Eurogamer’s review states: “Metal Gear Solid Delta: Snake Eater is faithful, it’s a church dedicated to one of gaming’s best stealth games. Updates to how the game plays are subtle, and in regard to the new gameplay style, totally optional. So much is left untouched, and that’s for the best. Add in some original art, some obscure modes, and let her loose.”

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype
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There’s a new Platinum game hidden in the Metal Gear Solid 3 remake that’s actually a remake of a rework of a Zone of the Enders 3 prototype

by admin August 22, 2025


Did you know that the original Metal Gear Solid 3 on PS2 had a reworked Zone of the Enders 3 prototype hidden in it? I didn’t. The secret minigame in question is “Guy Savage”, a barebones hack-and-slasher featuring hook swords, bestial transformations and zombie coppers. It’s framed as a dream of Naked Snake’s – triggered by a combination of torture and an unhelpful reference to Dracula from radio contact Para-Medic during a codec conversation before saving.

The original Guy Savage was directed by long-time Metal Gear Solid writer Shuyo Murata. The dreamy minigame returns in Metal Gear Solid Delta: Snake Eater, an Unreal Engine remake which launches next week. It’s a lot glossier this time, however, because the new version has been contracted out to Bayonetta studio PlatinumGames. They’ve gone to town on the visuals, trading the old jailhouse backdrop for a moonlit graveyard, though the spinning and gouging looks pretty much as before. Here’s a video of the PS2 version, and here’s some footage of the updated one from Gamespot.

Learning about Guy Savage gives me the heebie jeebies, somehow. Delta Snake Eater is Konami’s latest bid to show that Metal Gear Solid has a future after Hideo Kojima, but it’s also a fawning tribute to the guy, a careful recreation of every eccentric flourish that took root under his eye, whether it truly came from Kojima or no.

As I attempted to articulate last August, Delta Snake Eater feels stranger than the average blockbuster remake project because Kojima has built up a brand for bespoke designer’s asides – brilliant or silly titbits born of Kojima’s own proudly brandished fan obsessions, that create a feeling of closeness to the auteur, even if they were executed by one of his underlings.

Konami have extracted all those wonky fossilised organs and sent them off to be rehydrated and plumped up, then pushed them back into the game’s body while grafting on new skin. In the case of the Guy Savage, the fossilised organ is also the aborted stub of another game, the Zone of the Enders threequel Konami cancelled in 2013. Apparently, Kojima wanted the minigame to be Gradius initially, but decided an original game would be better.

It’s just weird! Video games are weird! They are the ultimate haunted houses. This is probably the only thing I’ve discovered about Delta Snake Eater that seriously interests me. We’ll hopefully have a review ourselves before the remake’s release next week, on 28th August.



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August 22, 2025 0 comments
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11 Tips for Getting Started in Metal Gear Solid Delta: Snake Eater

by admin August 22, 2025


Metal Gear Solid Delta: Snake Eater is the best way to play one of the greatest Metal Gear games of all time. However, like most Hideo Kojima games, the Metal Gear Solid series features unique gameplay and mechanics. Whether you’re a veteran fan of the series or experiencing Snake Eater for the very first time, the new modes and gameplay tweaks will be sure to satisfy you. 

Here are 11 tips to keep in mind when jumping into Metal Gear Solid Delta. 

Pause cutscenes if you need to

Hideo Kojima’s games are known for their long cutscenes, and Snake Eater is no different. The majority of your first few hours will feature very minimal gameplay. And while the cutscenes are exciting and bizarre, you can pause them to take a break without risking skipping them entirely. Pause any cutscene by hitting the menu button and if you want to skip, you’ll see the option for that, too. It’s also worth mentioning that you can hit the same button to pause lengthy radio conversations as well.

The camouflage screen.

Screenshot by Sean Booker

Swap camo often

Snake Eater can be played like a run-and-gun shooter, but a stealthy approach is generally better, and utilizing your various outfits and facepaint will maximize your evasiveness. Make sure to change your appearance often to match your surroundings. And to make swapping even quicker, hold up on the D-pad to access a quick change menu.

You can keep track of your camouflage percentage at the bottom of the screen.

Screenshot by Sean Booker

Keep an eye on camo percentage

The game will give you a higher stealth rating the better you blend in, so make sure to watch your camo percentage. As you move around the environment, a percentage at the bottom will show you how hidden you are. The higher the number, the less likely an enemy will spot you. Bonus tip: There’s a trophy you can unlock if you bring your camouflage over 90%. 

Having a radio conversation about the original Godzilla movie.

Screenshot by Sean Booker

Call your team often

Throughout the game you’ll unlock more and more allies to call and chat with on the radio. These conversations can range from hints on how to proceed to how you save your game. Calling teammates often will give you bonus dialogue about events that you just witnessed or played through. They’ll even offer fun anecdotes or just chat with Snake. 

Be aware of time paradoxes

Snake Eater is a prequel entry in the Metal Gear Solid franchise. This means that you can’t deviate too far from the main story because it would mess with events that take place in MGS 1 and 2. If you do, you can create literal Time Paradoxes resulting in game over screens and humorous lectures from your team. 

One such example is killing Ocelot after meeting him for the first time. To proceed, you need to leave him unconscious on the ground — stabbing him with your knife will disrupt the canon. However, you can stab him anyway if you want a trophy.

Keep an eye out for R1 prompts in cutscenes

Snake Eater has unique cutscenes where at specific moments, you can swap camera angles to see what Snake is looking at. You’ll miss out on important visuals while the game just shows your character looking into binoculars, for example. When you see the R1 icon show up in the screen’s corner, make sure to hit it. However, do keep in mind that this game is a product of an older era and sometimes you’ll realize Snake is just staring at a woman’s chest.

The drag bodies toggle in the game settings. 

Screenshot by Sean Booker

You can change settings to drag bodies easier

Hiding bodies is important to keep alert levels down. You can lift and drag someone by holding down the Square button, but doing so can be kind of annoying. In the settings menu you can select to change carrying from a button hold to a simple button press. This gives you back your right thumb in order to regain camera control while dragging someone out of sight. 

Remove the silencer from your pistol.

Screenshot by Sean Booker

Use silencers, but recognize when you don’t need them

Trust me on this, stealth is your friend in this game. It’s harder to pull off, but worth it. This means silencers are quite important for avoiding gun fights and staying hidden. However, silencers can wear down and won’t last forever. To avoid overusing them, remove the silencers anytime you engage in a big gun fight or boss battle. If the enemy already knows you’re there, there’s no point wasting the silencer.

Grab the thermal goggles early

One of the most useful pieces of equipment is the thermal goggles. It allows you to see enemies through walls and will help spot bosses during big fights. They can be collected pretty early in the game too. The second time you reach the destroyed base that housed Sokolov, check in the locker in his room.

Don’t miss the early machine gun

If you’re wanting to take the loud route through the game, there’s a machine gun stashed away quite early in Snake Eater. At the first bridge you encounter, where the game has you use a beehive to scare off an enemy, the gun is located in a small cave underneath. You can reach it by crossing the bridge and then circling around the ledge to the left. You need to grab the gun the first time you get to the bridge, though. The next time the gun will be gone and you’ll only find ammo.

Become the snake eater

You can hunt and eat various animals in the game for stat and health rewards. Find a snake, eat the snake, get the Snake Eater Trophy.

With those 11 tips you’ll now start off on a much stronger footing when playing through Metal Gear Solid Delta. 

Metal Gear Solid Delta: Snake Eater comes out on PlayStation 5, Xbox Series, and PC on Aug. 28. 



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August 22, 2025 0 comments
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David Hayter "Would Have Loved" A Redo With Metal Gear Solid Delta
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David Hayter “Would Have Loved” A Redo With Metal Gear Solid Delta

by admin August 22, 2025



David Hayter is always down to play Snake–whether it’s Naked or Solid. But the voice actor does wish he had the chance to re-record lines for Metal Gear Solid Delta: Snake Eater, the remake of the 2004 PS2 game.

Speaking with Inverse, Hayter explained that he believes he could have improved some of his dialogue from the original game for the remake. “I do feel that I’m a little better of an actor now than I was then,” said Hayter, with a laugh. “It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it.”

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

That said, Hayter is apparently holding out hope that he can show off his improved acting chops in a future Metal Gear Solid game. If one does get made, the franchise will be handed off to a new generation of Konami developers. “Anytime they ask me to be Snake, I’m in,” said Hayter, who voiced the character in the first four mainline entries (and other spin-offs). “It’s the definitive role in my life. It’s so complex and so profound, and there are so many different aspects to both him and Big Boss. So anytime it comes up, I’m down.”

In 2013, Hayter was replaced as the actor for Snake by Keifer Sutherland–known for 24, Stand By Me, and The Lost Boys–in Metal Gear Solid V: The Phantom Pain. Needless to say, it wasn’t easy to swallow at the time for Hayter. However, earlier this month, Hayter expressed that he’s come to peace with The Phantom Pain.

Metal Gear Solid Delta is set to launch next week on August 28 for PC, PS5, and Xbox Series X|S. The game will get a new online multiplayer mode called Fox Hunt in the fall, but it won’t support cross-play. For more, check out GameSpot’s Metal Gear Solid Delta: Snake Eater review.



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August 22, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
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Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

by admin August 22, 2025


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



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August 22, 2025 0 comments
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Metal Gear Solid Delta Snake Eater runs worse on PS5 Pro than base PS5

by admin August 22, 2025



Metal Gear Solid Delta: Snake Eater shocked fans after Digital Foundry revealed it actually ran worse on PS5 Pro than the base PS5.

Unreal Engine 5 has powered some stunning games, but it has also earned a reputation for performance headaches. Stutters, inconsistent frame pacing, and heavy effects often push consoles to their limits.

Fans expected Metal Gear Solid Delta to rise above those struggles. Konami rebuilt the 2004 classic from the ground up, promising cutting-edge visuals and smooth stealth gameplay. On PS5 Pro, players assumed the “best of both worlds” experience awaited them, especially after Sony marketed the console’s AI-powered PSSR upscaling as a performance booster.

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Instead, Digital Foundry’s analysis showed the opposite: the Pro version faltered where the base PS5 held steady.

MGS Delta’s unstable FPS makes PS5 Pro version worse

Digital Foundry confirmed that “PS5 Pro can run at a lower frame rate than base PS5.” The channel noted that Snake’s opening jungle landing area already dipped below 60 FPS on Pro, while base PS5 avoided those drops.

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Digital Foundry / Konami

In a direct test route, they measured the base model enjoying up to “a plus 7 FPS advantage” compared to the upgraded hardware. Their conclusion was blunt: “It’s hard to see an upside here.” Pro players also lost the option to toggle graphics modes, leaving no fallback setting.

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Worse still, Sony’s new PSSR upscaler backfired. Digital Foundry found that “PS5 Pro has less pixel data to work with,” sometimes hitting just 756p before reconstruction. While motion stability improved slightly, still images looked blurrier than the base console.

The team reported added shimmer, thicker ambient occlusion, and more flicker on shadows. In the lab interior, Pro clawed back some frames, but jungle areas ran consistently worse.

Players voiced their frustration on Reddit. One quipped, “Another delayed game releases in a bad state.”

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Another wrote, “Kojima somewhere rubbing his hands together rn.” A third piled on: “Meanwhile, Death Stranding 2 looks and runs like a dream on my base PS5… Unreal Engine 5 vs Decima.”

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Metal Gear Solid Delta launches August 28 on PS5, PS5 Pro, and Xbox. Konami has time for a day-one patch, and fans are hoping it delivers.



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August 22, 2025 0 comments
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Snake looks at someone from his one good eye.
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Metal Gear Solid Delta: Snake Eater: The Kotaku Review

by admin August 22, 2025


I find myself in a simulation of a simulation, a modern recreation of a fictional jungle that I and many others fought and persisted through decades ago. As I crawl through the grass, sneak through Soviet weapons facilities, and survive on the animals of the wild, my mind oscillates through deja vu, the pleasant stupor of nostalgia, and the thrill of a sophisticated stealth experience that challenges my reflexes as well as my ability to plan several steps ahead to stay in control of dangerous situations. An inspired story threads these sneaking sequences together, telling a tale of fractured relationships, the pain they cause, and how grand forces beyond our control shape us. I’ve been here before; I’m struck with a strange feeling of being caught between memory and newness. As I crawl through the mud, I think, is this an authentic experience? Is this a substitute for the “real thing” that came ages ago? I take a step forward. “Huh? Footsteps? Is someone there?” says someone around the corner. It’s time to put those thoughts about reality, simulations, and authenticity to the side; I’ve a mission to complete. Into the fray I go, silently, swiftly, with new, deadly precision.

To remake Metal Gear Solid 3 is an interesting proposition. The winding, cryptic narrative of the Metal Gear Solid series starts with the events of Snake Eater. It’s a prequel, and a well-written, rightly celebrated one at that. It also represents a maturation of the formula series creator Hideo Kojima, along with the team of developers at Konami, started with 1998’s Metal Gear Solid. Snake Eater digs deeper into the series’ stealth focus, with enemies more attuned to the sounds of your footsteps and more capable of spotting you from a greater distance. You also have to contend with needs such as hunger and treating your wounds, and using camouflage is essential to staying out of sight.

With the games that followed MGS3, the series began to lose much of its identity, becoming less an evolution of the original Metal Gear games that arrived on MSX in the late ‘80s and more a response to the third-person shooters of the Xbox 360 and PS3 era. With Metal Gear Solid V: The Phantom Pain, we drifted even further from the original mold, embracing an open-world format, fracturing the traditional narrative structure many were used to, and perhaps most controversially, replacing the iconic voice of the American version of Snake while eliminating such series’ staples  as dedicated “codec” conversations. This fractured series identity is what Delta steps into.

Fans of that original MGS experience might feel like we’ve lost our way from the kind of stealth and narrative adventures that we cherished so much in the late ‘90s and early ‘00s. Delta arrives as a potential reset for that, and succeeds with flying camo colors as a remarkably faithful remake of one of the all-time greats of our medium.

© Screenshot: Konami / Claire Jackson / Kotaku (taken in photo mode)

After MGS2’s switcheroo forced players to contend with a protagonist who, to put it mildly, challenged the masculine archetype the series had centered up to that point, MGS3 recenters traditional, Kurt Russell-inspired masculinity, the kind that defines itself through rugged violence essentialized as a struggle against nature; a thing to fight, a thing to kill, a thing to consume. And the women of the game are eager to show as much tits and ass as an M rating would allow at the time.

MGS3, and by extension Delta, is prone to complicated, often incorrect, assumptions about governments and economic systems, and its wiser moments can all too quickly be overshadowed by the excitement of wielding deadly weapons without caution and smashing up commies in the East. Still, it’s important to see MGS3 as a bold reaffirming of what worked in MGS and a rejection of what didn’t, in the eyes of some, in MGS2. Snake Eater would go on to be one of the most celebrated MGS titles. Now we’re here in 2025, and once again Snake Eater exists as a kind of course correction for the series; it’s an opportunity to take the missteps of MGSV, its open-world structure that often felt directionless and bland, its fractured narrative that was hard to parse for a story already playing with some high level concepts, and correct them.

In doing so, Delta stands to remind us of just how powerful this era of MGS was, when it was laser focused on captivating, linear level structure, along with a story you could enjoy as you would a film, not the disconnected threads that Phantom Pain asked players to stitch together themselves. It also streamlines those aspects of the original that saw you spending much of your time diving through cumbersome menus, and offers a more traditional camera and aiming experience via its “New Style” mode, which the game defaults to. It also, naturally, delivers the high level of graphical fidelity we expect from a modern AAA game, though some purists may take offense at differences in color grading (they should really just go play the original if it bothers them that much). I’d argue this stylistic change is in line with what Snake Eater was always aspiring to, and is in keeping with what Kojima envisioned for the future of the series, which was to bring it even closer to photorealism.

© Screenshot: Konami / Claire Jackson / Kotaku (taken in photo mode)

And so, we come back to Kojima, whose stamp is all over Snake Eater and who is nonetheless conspicuously absent from Delta. To be frank, the lack of Kojima on this project feels weird, even preposterous. Would we accept a Twin Peaks “remake” or fourth season without David Lynch? Would we tolerate a shot-for-shot remake of The Matrix without the participation of the Wachowski sisters? Crazy talk! Would we even want those things if their creators were intimately attached?

But of course, for all the genius and talent David Lynch gave to Twin Peaks, what would that show be without the incredible compositions of Angelo Badalamenti? Would The Matrix have warped our minds in the same way without the technical and creative genius of John Gaeta, who was able to bring bullet time to life? It is so often the case that the works which we remember and cherish dearly are collaborative works, brought to life by far more than just the director’s name.

Video games are no different. While MGS wouldn’t exist without the enthusiastic, eccentric creative energy of Hideo Kojima, it takes far more than one person to build a video game as ambitious as any Metal Gear Solid. Major AAA titles are team efforts, and success can never be attributed to any one individual. Who’s to say what MGS would’ve been like if even one other person on the teams that built these games were swapped out?

Delta makes no attempt at hiding the work of Hideo Kojima, with his name showing up a number of times in the opening credits. With very limited exceptions that will certainly be dissected vigorously by the MGS fanbase, the camera work in the cutscenes stays true to that in the original with frightening accuracy. The environment and characters look incredible, conveying well the emotional depth the original aimed for with its lofty cinematic goals. Add the fact that the game uses the original’s voice acting and music, and the combined effect plays a trick on the mind: Delta gave me both the thrills of a modern, polished AAA game and an active dose of nostalgia for the PS2 era in all the best ways.

© Screenshot: Konami / Claire Jackson / Kotaku (taken in photo mode)

When that camera is turned over to you, the default settings give you a different kind of perspective than what Snake Eater originally shipped with. You can freely rotate the camera, you can even move in first person like you could in MGS4 and V, though at a slower pace. You press the left trigger to raise your weapon, you fire it with the right. You reload with a face button.

For all these modern comforts, however, the game still feels like it’s playing in the world that MGS, Sons of Liberty, and the original Snake Eater built. Smartly, the d-pad becomes of use in a way that preserves the left and right corners of the screen as your dedicated item and weapon management system. Gone is the more Gears of War-esque weapon selection system of The Phantom Pain. Added to this layout is an up-press on the d-pad to scroll through a selection of camo to change outfits way faster than you could in the original. You can also press down on the d-pad to bring up a new codec/radio menu and swiftly hop on a call with the game’s NPCs–and yes, you can still call Para-Medic to save your progress and enjoy snippets of cinema history afterwards.

This streamlining takes elements of Snake Eater that once required you to sift through different screens to engage with them and instead places them in the heat of the moment, easier to reach for when you need them. In my experience, this improves the flow of Snake Eater’s gameplay so much that I prefer playing Delta over the original based on this alone. And while I have some serious reservations about the thought of any other MGS game getting remade, I have to say, if it’s going to play like Delta, have at it, Konami! (I will now hide under my desk to avoid getting struck by lightning.)

Most mechanics remain largely faithful to the original, rather than undergoing the kind of deep expansion you might expect them to receive in a remake such as this. Close-quarters-combat, for instance, has not been expanded beyond some flashier animations that mostly occur during certain boss fights–one fight in particular relies on these fancier animations instead of a sound cue like the original did. This marks perhaps Delta’s most extreme deviation from the original.

© Screenshot: Konami / Claire Jackson / Kotaku (taken in photo mode)

You can, however, crouch-walk. This was not in MGS DNA until Guns of the Patriots, and it’s a welcome modernization here; moving from cover, crouching, then going to a crawl all feels suitably smooth, sophisticated, and intuitive. It makes for a wildly impressive and immersive stealth experience that demands an adherence to form in the way you approach situations. You need to learn and memorize how best to turn corners, when and where to emerge from tall grass. Snake Eater encourages you to build those best practices, that stealth form, like an athlete training for an event; Delta gives you increased mobility and camerawork to be more immersed in the experience. It can make the game easier, however. With that in mind, I recommend that veterans of the original start on Hard difficulty unless they’re looking for a breezy first trip through.

The one downside to the new camera style is that it can, on occasion, feel claustrophobically close. There’s no FOV slider, even on the PC version, and the game’s environments are smaller than what we’re used to in modern shooters.

The pacing of the game has not changed much either. Snake moves at about the same speed as he did in the original. No sprint function was added, and things like swimming and wading through mud still feel like a chore. I think Konami could’ve stood to be a bit bolder by speeding that pace up, but it fits with a game that’s already trying to make its combat feel meatier and more impactful than that in a rapid, twitchy shooter. Despite feeling similar to modern games in terms of its controls, Delta also still feels like the original Snake Eater, not an MGS3 overhaul mod for MGSV or something. Indeed, it feels more like classic Metal Gear Solid than any MGS game has in decades, without feeling like a retro throwback that requires a rewiring of your brain.

Metal Gear Solid Delta: Snake Eater

  • Back-of-the-box quote:

    Same great snake taste you love, now with four times the pixels!

  • Developer:

    Konami

  • Type of game:

    Third-person stealth action game.

  • Liked:

    Faithful recreation of a classic, wonderfully improved controls.

  • Disliked:

    Lack of an FOV slider, some slower elements of the original remain.

  • Platforms:

    PS5, Xbox Series X/S, Windows PCs (played).

  • Release date:

    August 28, 2025 (playable on August 26 for those who pre-order the deluxe version).

  • Played:

    30 hours on a non-lethal, never-spotted run on the game’s Hard difficulty setting using the “New Style” camera.

That extends to the menu systems, which have all of the character and detail that they exuded in the original. Eat a snake, and you’ll sometimes see a little cutscene of our protagonist chowing down, followed up by the sound of him chewing, swallowing, and commenting on how tasty it was. The game will play the audio every time you eat, as it did in the original. The remake could’ve given us an option to skip as it does feel a little tedious and repetitive when you’re more than a dozen hours into the game.

MGS3 was always far from my favorite Metal Gear Solid. It lacked MGS2’s fourth-wall-breaking meta stuff that had me captivated, putting me in a weird liminal space where I obsessed about what the purpose of a “sequel” even is. Its plot twists, in my opinion, don’t match up to the wild revelations of the first MGS or, for that matter, those of MGSV later on. And its survival mechanics always slowed the action down too much for me. But Delta really helped me appreciate what this game is by breaking down the rigid barriers of the original’s menu-diving while giving me a more sophisticated set of movement options and camera controls. And the game is visually impressive not just because it’s a modern-day AAA game with the horsepower of our modern consoles and GPUs. There’s real care in the presentation, from the improved fidelity of facial animations to carry those wonderfully well-written lines of dialogue, to bits of grass, leaves, and sticks getting stuck to your clothes and falling off as you move around. Delta’s graphics got more than a few “wows” out of me.

© Screenshot: Konami / Claire Jackson / Kotaku

I’ve got my critiques of that 2004 premiere of Snake in the jungle, but there’s no denying that the original Snake Eater will remain one of the greatest games of all time and people should play it if they care about the history of this medium, and to see how the now humble processing power of the PS2 was pushed to its extreme to tell a captivating story about shifting allegiances, broken relationships, and the threat we humans pose to ourselves by using our intellect to build super weapons. For those returning to this jungle, expect a faithful and respectful rearticulation of a game you loved–and if you didn’t love it, maybe the slight modernizations will win you over as they did for me.

Should someone come across Snake Eater for the first time with Delta, they’ll find a phenomenal modern stealth experience housed in the kind of classic narrative and linear structure that modern games have been neglecting far too often in their quests to make their worlds bigger. Delta knows its subject matter can stimulate the imagination, and no piece of silicon can out muscle that.

Metal Gear Solid Delta: Snake Eater modernizes the classic mechanics of the original while preserving the breathlessly tense feeling of its stealth gameplay, and its painstakingly accurate recreation of the original’s aesthetic and vibrantly beating cinematic heart preserve so much of why these games have withstood the test of time. Should Delta be not just a one-off but the dawn of a new generation for Metal Gear Solid, it’s a promising one indeed.



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August 22, 2025 0 comments
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