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Baldur's Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease
Game Updates

Baldur’s Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease

by admin October 4, 2025


The modders behind a Baldur’s Gate 3 custom campaign dubbed Path to Menzoberranzan have put out their first progress update in a few months, having gone silent just after getting their first build working around June. The reason for that quiet spell, according to the group, has been a “wild” summer in which they’ve had to revamp their development pipeline to better fit the scale they’re aiming for with the mod.

They’ve also teased full reveals of three characters who’ll be playing roles in what the Path to Menzoberranzan team have thus far pitched as a custom adventure through some returning locations from previous games in the series to the Drow city that serves as the mod’s namesake.

“It’s been a while since our last progress update, but rest assured that we’ve been working hard behind the scenes,” Path to Menzoberranzan community manager Andrew Simone wrote in this latest announcement on the mod’s Discord server. “We promise the silence has been for a very good reason.”

“The past few months have been wild: what started as a rebuild of one area of Baldur’s Gate II has grown into a full-scale campaign,” he explained. “That leap has meant re-thinking a lot of our processes, from how we collaborate to how we build content. Our summer was spent tightening up our production pipeline so we can deliver something truly special!”

Simone went to on the add that the mod’s team “is kicking back into high gear, more so than ever before”, before teasing full reveals of “some unique individuals” including “a Drow cleric of Eilistraee, a swashbuckling human, a man resembling Frankenstein’s monster, and more!”

There’s no mention of the demo which the modders looked close to releasing around the time of their June update, with a Q and A section of the mod’s Discord that was last updated in June reading: “The team is working towards the first playable demo. At this time, the timeline for this demo is under review.” So, it’d seem the need for these few months of rejigging has led the group to move away from their original plan of aiming to release said demo around 2025’s midpoint.

Those sorts of changes or delays understandably always lead to folks wondering whether the project’s in danger of fizzling out, given how many ambitious mods have suffered that fate. Though, it’s worth noting that there have also been plenty of big mods which’ve still delivered despite certain elements taking longer than originally expected. While it’s a mod that’s been in development much longer than Path to Menzoberranzan, Fallout: London developers Team FOLON have only just released their first DLC, announced all the way back in December 2024. Some extra work on future save compatibility was acknowledged as part of the reason why that ended up being the time it took.

This latest Path to Menzoberranzan update concluded with an announcement that the modders are recruiting for six roles across their technical, user experience and design departments. These gigs are for a systems programmer, an integration programmer, a UX designer, a systems UX lead, an emotional UX lead, and game designer. If you’re interested, more details can be found via the recruiting channel of the mod’s Discord server.



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October 4, 2025 0 comments
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New Baldur's Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times
Game Updates

New Baldur’s Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times

by admin September 24, 2025


Larian Studios has released Hoxfix 34 for Baldur’s Gate 3, and it brings with it a native Steam Deck build of the game. The team says this build should feature better framerate, lower loading times, and smoother gameplay. 

Before today’s hotfix, Baldur’s Gate 3 ran decently on Steam Deck via a Proton build, but it came with some noticeable drawbacks, like a sometimes-unstable framerate and fuzzy resolution. Though we haven’t tested it ourselves, it sounds like Larian’s new native Steam Deck build will be the best way to play Baldur’s Gate 3 on the go moving forward. 

 

“This is not just good news for Steam Deck users either,” the hotfix notes read.” The work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3.”

Elsewhere in the notes, Larian has addressed various questions players might have about their saves and other aspects of transitioning to this new native build. Head here for more on that. Hotfix 34 is now live.

While waiting for your game to update, check out Game Informer’s Baldur’s Gate 3 review. 

Are you going to play Baldur’s Gate 3 on Steam Deck with this new build? Let us know in the comments below!



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September 24, 2025 0 comments
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Baldur's Gate Character Portraits
Product Reviews

Baldur’s Gate 2 has great dungeons and epic quests, but my real love is for my fake friends: BioWare’s first truly great companions

by admin September 21, 2025



I loved the idea of Dungeons and Dragons when I was young, but can’t claim the same about playing it. Because I didn’t play it: Circumstances—small town boy, limited circle of friends, not very outgoing—meant that while I could and did spend hours poring over rules, sourcebooks, and even a few modules, I got very little in the way of actual playtime. A good, deep D&D adventure as I imagined them to be—basically Mazes and Monsters, minus the moral panic psychosis—was out of reach.

The first Baldur’s Gate changed all that, with great dungeons, an epic quest, and most important of all, a deep cast of characters with their own thoughts, beliefs, and personalities—and who, just like in the real world, would sometimes gel or clash with their fellows in unexpected ways.

Some became fast friends, others would try to literally murder each other, and a handful would just throw their hands up in disgust at my obvious incompetence and leave, after giving me a good telling-off of course.


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Baldur’s Gate 2 raised the stakes with a more focused cast and wider range of interpersonal possibilities, plus an unpleasant kickoff that reminded me just how much these characters meant. Discovering that two beloved* party members from BG1 (your mileage may vary on that point, but they were with me from start to finish in the first game and would’ve been for BG2, too) had been killed in pre-game events—irretrievably, irreversibly, no-resurrecting-thing dead—was a genuine gut-shot: We’re supposed to be the heroes, and now a third of us are just… gone.

It took a while to get my head around that, but I was fortunate enough to find a new companion of poise, ability, and coolness while making my way out of that first dungeon: Yoshimo, an immediately likeable bounty hunter who proved his worth a dozen times over on our adventures across Amn. And then, after weeks of camaraderie and good times, he screwed me!

I trusted you, you beautiful bastard. (Image credit: BioWare, Wizards of the Coast)

I was less upset about Yoshimo’s betrayal than I might otherwise have been for two reasons. One, potential spoiler here⁠—but come on, it’s been exactly 25 years⁠—it wasn’t really his fault, right? Lawyers call it “The Geas Defense.” Two, speaking of spoilers, that major twist had been spoiled for me weeks earlier by a jerk in a Baldur’s Gate 2 IRC channel. I was seriously pissed off at the time and yes, I still harbor a grudge.

Anyway, even though I knew it was coming, I was still heartbroken in the moment. Yoshimo was such a good guy, a solid all-arounder, and I’d grown genuinely attached to him and his presence in my party. It wasn’t the betrayal that hurt, it was knowing that—like Khalid and Dynaheir, victims of the madness of Irenicus—he was gone forever.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Party down

It sucked! But it’s also at the heart of why Baldur’s Gate 2 was, and is, so special to me. No game before or since has so perfectly captured the sense of a gang of pals (or occasional allies of convenience) roaming a massive fantasy world, butt-kicking for goodness.

And what a gang it was: The bloodthirsty berserker Korgan, occasionally setting aside his evil ways to mack on Mazzy Fentan, the halfling fighter desperate to be a paladin; sad Aerie and her broken wings, Valygar and his family problems, insecure Anomen, old friends Imoen, Minsc, and Jaheira, and of course Viconia, the original BioWare bad girl with a deeply-buried heart of gold—all of them and others shared the road with me in Baldur’s Gate 2.

I’d appreciate it if you didn’t bring up what happens to my Dark Elf gf Viconia in Baldur’s Gate 3. (Image credit: Larian)

And yes, I did put the smooth moves on Viconia. Of course I did! Videogame romances can be trite and formulaic these days, but 25 years ago that kind of NPC relationship was new, unexpected, and real in a way that gave it a sense of significance beyond the mechanical necessity of cranking out loyalty missions.


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Best of all, amidst that bantering, bickering crew was me, ostensibly the leader of the pack but also just one among many: Grown from a young half-elf caught up in events beyond my understanding to a seasoned adventurer, but with still so much to discover and learn. I called the shots but my companions had their own ideas, and I ignored them at my peril.

Baldur’s Gate 2 anniversary

(Image credit: Beamdog)

25 years ago, one of the most important RPGs of all time was released onto PC, and today we’re celebrating that prestigious anniversary. You’ll find our thoughts and musings on what makes the game so special to us across the site, and we’ve also talked to the original developers about its ambitious and turbulent journey to release.

That’s what really sealed the Baldur’s Gate 2 deal for me: I wasn’t an unseen hand controlling an anonymous party of min-maxxed randos, I was that guy on the screen right there, and yes I was the boss but I was also getting yelled at by Jaheira on a regular basis and spending more time than I probably should wondering why I’m still putting up with Anomen’s bullshit. Sort out your daddy issues on someone else’s time, bud.

Baldur’s Gate 2 did so many great things: The art, the audio, and the huge, packed game world remain among the best of the RPG genre. But it was the decision to focus on the characters, and to make me one of their number, that elevated it from a great RPG to one of the most important and unforgettable videogames of all time.

It gave the game a feeling of tabletop authenticity I’d never previously experienced, and for someone who spent his youth on the outside looking in, suddenly having a seat at that table was nothing short of magical. That’s the real legacy of Baldur’s Gate 2 for me: Imoen, Jahiera, Minsc, Mazzy, and Viconia: Literally, and without a shred of irony, the friends I made along the way.



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September 21, 2025 0 comments
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Baldur's Gate 3 custom campaign mod recreates the original Baldur's Gate's Candlekeep and prologue
Game Updates

Baldur’s Gate 3 custom campaign mod recreates the original Baldur’s Gate’s Candlekeep and prologue

by admin August 27, 2025


A new Baldur’s Gate 3 custom campaign mod has emerged onto the Nexus like Gale’s mitt through that portal, and it’s one you’ll likely want to check out if you fancy getting nostalgic for one of RPG’s classic siblings. Return to Candlekeep, as you might have gleaned from the title, aims to recreate the prologue of the original Baldur’s Gate, by taking you to a certain library fortress.

It’s not surprising someone’s given this a go. After all, daunting tasks as such things might be, a good number of the BG3 custom campaigns being put together with the Moonglasses toolkit have opted to try their hand at taking players to revamped versions of locations from the previous two games.

Enter catchily-named modder 786r786, who released Return to Candlekeep this weekend just gone. Re-creating the opening area from the first game, it’ll let you wander around everywhere from Candlekeep library, to the inn, and the pool/altar combo that makes up the Temple of Oghma.

You get a good look around these, plus a gander at the custom main menu, character creation screen and camp the modder’s included, in the over 20 minute-long tour video below. They don’t do much talking to NPCs in that, likely on account of the mod not having any voice acting at the moment, but write in the description that they’ve pulled across all of the quests and dialogue lines you’d expect from such a recreation. There should be enough to keep you occupied for “about an hour thirty at most”, which is why 786r786 has dubbed this a mini-campaign.

Watch on YouTube

There are some teething issues it’s worth being aware of, not that such a thing’s that surprising given the testing ground advanced BG3 campaign mods still are at this point. Parts of buildings can appear unloaded, leaving roofs awkwardly floating with no supports, while NPC helmets can “disconnect from their head at a distance”. On the plus side, cases of long-term helmet hair affliction are likely lower among the residents of Candlekeep than those of the base game.

786r786 says there’s nothing they can do about these issues at the moment, and as for whether they’ll flesh out the mod more going forwards, they’ve a one word answer: “potentially”.

Regardless of whether they keep at it, this is a cool thing for them to have done, given Larian themselves considered working a return to Candlekeep into Baldur’s Gate 3 while they were weaving their development magic. The devs even got as far as coming up with ideas for a zany seer chilling in the basement, as our Edwin, former RPSer/BG3 lead writer Adam Smith, and keen journo/Larian CEO Swen Vincke chatted about last year.



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August 27, 2025 0 comments
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