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SharpLink Gaming Acquista143.593 Ethereum per Oltre 500 Milioni di Dollari
NFT Gaming

SharpLink Gaming Acquista143.593 Ethereum per Oltre 500 Milioni di Dollari

by admin August 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

SharpLink Gaming (NASDAQ: SBET) continua ad accumulare Ethereum (ETH), rafforzando la sua posizione tra le società quotate con le più grandi riserve di criptovalute. Secondo l’ultimo aggiornamento, l’azienda ha acquistato 143.593 ETH nella settimana tra il 10 e il 17 agosto 2025, portando le sue riserve complessive oltre i 3 miliardi di dollari.

SharpLink Gaming amplia ancora il suo tesoro in ETH

In un comunicato ufficiale, la società con sede a Minneapolis ha confermato di aver finanziato l’operazione attraverso 537 milioni di dollari di proventi netti raccolti nello stesso periodo.

  • 390 milioni di dollari sono stati raccolti tramite un’offerta diretta registrata, conclusasi l’11 agosto.
  • Altri 146 milioni di dollari sono stati generati tramite la sua struttura ATM (at-the-market).

L’acquisto è stato effettuato a un prezzo medio di 4.648 $ per ETH, circa l’8% superiore rispetto al prezzo di mercato attuale. Con questa operazione, le riserve totali di SharpLink Gaming sono salite a 740.760 ETH.

Dal lancio della sua strategia di tesoreria lo scorso 2 giugno, la società ha già accumulato 1.388 ETH in ricompense di staking. Inoltre, mantiene ancora 84 milioni di dollari di liquidità pronti per ulteriori acquisizioni di Ethereum.

BitMine resta il leader assoluto per riserve in ETH

Nonostante le dimensioni delle riserve, SharpLink Gaming rimane dietro a BitMine Immersion Technologies, attualmente il più grande gestore di tesoreria in ETH al mondo e il secondo più grande detentore di criptovalute a livello globale.

Al 18 agosto 2025, BitMine possiede oltre 1,5 milioni di ETH, per un valore superiore a 6,6 miliardi di dollari, acquistati a un prezzo medio di 4.326 $ per unità. La società ha sottolineato il ruolo cruciale del GENIUS Act e del progetto SEC Project Crypto come sviluppi normativi chiave per il settore degli asset digitali nel 2025.

L’importanza delle regolamentazioni favorevoli

Il GENIUS Act rappresenta la prima legge statunitense che regola gli stablecoin, imponendo che siano interamente garantiti da asset liquidi e soggetti ad audit. Inoltre, in caso di fallimento, gli holder di stablecoin hanno priorità assoluta sui rimborsi.

Il Project Crypto, invece, è l’iniziativa della SEC volta a modernizzare le regole sui digital asset, introducendo:

  • classificazioni più chiare,
  • standard di custodia aggiornati,
  • incentivi alla creazione di mercati tokenizzati e di super-app con licenza unica per i servizi crypto.

Questi sviluppi normativi hanno ridotto l’incertezza legale e incoraggiato la partecipazione istituzionale, aumentando la fiducia degli investitori in Ethereum e nell’intero mercato crypto.

Fluttuazioni sul prezzo di Ethereum

Nonostante il quadro regolatorio più favorevole e l’accumulo da parte di società quotate, ETH resta soggetto a fluttuazioni di breve termine. Dati recenti mostrano infatti che diversi hedge fund stanno aprendo posizioni short sul token.

Al momento della stesura, Ethereum viene scambiato a 4.195 $, in calo dell’1,6% nelle ultime 24 ore. Gli analisti ritengono comunque che, dopo la fase di volatilità, ETH possa riprendere il suo trend rialzista e puntare a nuovi massimi storici.

FONTE: TRADING VIEW

 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 20, 2025 0 comments
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Microsoft hints at "more affordable" version of Xbox Cloud Gaming
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Microsoft hints at “more affordable” version of Xbox Cloud Gaming

by admin August 20, 2025


Microsoft has hinted at a “more affordable” version of its Xbox Cloud Gaming service.

Speaking on an episode of the Official Xbox Podcast (via The Verge), Xbox vice president of gaming devices and ecosystem Jason Ronald said the firm wants to make the service “more accessible to players”.

“One of the things we see is there’s a lot of players who use Game Pass Ultimate to access the cloud, whether that’s the primary way they play, or an additional way to play on the go,” said Ronald.

“I think for us, this really opens up the opportunity to make it much more affordable, and make it more accessible to players. Whether that’s going into new regions, or new ways to actually access the [Xbox] cloud.”

Ronald also highlighted Xbox’s multi-year strategic partnership with AMD, which was announced last month. He spoke about how the collaboration will focus on next-gen consoles, handhelds, PC, and cloud infrastructure.

“We’re deeply focused on hardware and silicon innovation and how we can push the boundaries beyond the current generation of devices,” Ronald noted (via PureXbox).

“Together with AMD, we’re designing dedicated silicon and hardware to enable the next generation of gaming experiences, and so that means we’re investing deeply in the next generation of rendering technologies.”

He added: “We’re also investing in dedicated silicon to enable the next generation of AI capabilities that will be transformative in how you actually experience your gameplay. It also provides a new surface that developers can take advantage of and deliver new kinds of experiences that they’ve never been able to deliver before.”



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August 20, 2025 0 comments
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Emdoor EM-959-NM16ASH-1
Gaming Gear

This new AMD Ryzen AI MAX laptop calls itself a workstation, yet looks, sounds, and acts exactly like a gaming system

by admin August 19, 2025



  • Emdoor EM-959-NM16ASH-1 Ryzen AI MAX chip promises strong workstation power
  • Display refresh reaching up to 180Hz seems excessive for workstation needs, leaning toward gaming territory
  • At 2.45 kilograms, this laptop feels more like a desktop replacement than a mobile workstation

Emdoor, a company that has mostly kept a low profile since 2023, is now releasing another system that it calls a “high-end PC workstation with next-gen AI chip.”

The device, listed under the code “EM-959-NM16ASH-1,” comes with AMD’s Ryzen AI MAX processors, also known as Strix Halo.

The Emdoor EM-959-NM16ASH-1 features soldered LPDDR5X-8000 memory on a 256-bit bus, giving high bandwidth but preventing upgrades.


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A workstation or gaming laptop?

Although the memory is limited to a maximum of 128GB at purchase, the storage is more flexible with two PCIe 4.0×4 M.2 slots supporting up to 8TB.

The display is a 16-inch panel at 2560×1600 resolution, with refresh options of either 165Hz or 180Hz.

Such specifications may attract users looking for a video editing laptop, but they also blur the line between workstation and gaming hardware.

That impression is further reinforced by leaked internal file names tied to the design, which included the term “GAMES.”

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At 2.45kg, the system is heavier than many of its rivals, with the likes of Sixunited’s XN77-160M-CS and HP’s ZBook Ultra G1a weighing less than 1.8kg.

Although bulkier construction may have been chosen to handle the 45–120W thermal design of Strix Halo, this weight might be acceptable only for a stationary workstation, as buyers seeking a business laptop may not find this design appealing.

It also includes a 99Wh battery that is claimed to last eight hours, but without independent testing, such claims remain promises.

Cooling is handled by a dual-fan setup coupled with triple heat pipes and a quad-exhaust system.

The company markets this system as a workstation, but the aesthetics, refresh rates, and naming history suggest gaming roots.

Since Emdoor acts as an original design manufacturer, the same model could easily appear under another brand marketed as a gaming system.

Whether this laptop becomes a reliable tool for professionals or fades into obscurity, as some of the firm’s past projects have, will only be clear once it reaches the market and real-world feedback emerges.

Currently, only a limited number of PCs feature the Strix Halo chip, with examples including the Asus ROG Flow Z13 (13.4″), the HP ZBook Ultra 14 G1a, and a handful of others.

In terms of pricing, these devices cost well over $2,000, and considering the specifications of the Emdoor EM-959-NM16ASH-1, it will likely cost more.

Via Videocardz

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August 19, 2025 0 comments
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Hands-on with Sony’s five new PC gaming peripherals for 2025
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Hands-on with Sony’s five new PC gaming peripherals for 2025

by admin August 19, 2025


Sony is finally ready to take on the likes of SteelSeries, Razer, and Logitech with its InZone brand of PC gaming accessories. While InZone started with monitors and headsets in 2022, with a few new products since then (including its great InZone Buds and the sleek but pricey M10S OLED), Sony is making a concerted effort to take over your desk. It just launched two new headsets, a gaming keyboard, a wireless mouse, and even a couple of mousepads, all developed alongside esports organization Fnatic, and all available for preorder today.

As you might expect, Sony’s not aiming for the bargain bin here. Each of these peripherals is made for competitive play, and they come with high prices that don’t always feel justified.

To test them all out at once, I swapped out each of my regular PC peripherals for the new InZone gadgets, which made me feel like I was on a Sony Pictures movie set with intense product placement.

The headband size adjusters are one of my favorite new features in the H9 II. It’s the small stuff, right? Image: Sony.

The InZone H9 II gaming headset is the successor to the bulkier H9 from 2022, with a refined finish, a handful of improvements, and a gen-to-gen price hike from $299.99 to $349.99. The headset is slimmer and lighter (273g versus 330g), and it features a clever “pinch-to-adjust” button on each side of its headband to let you easily find the right fit. The suspended headband design feels lightweight on my head, rivaling the most comfortable models I’ve used, like the SteelSeries Arctis Nova Pro Wireless.

The new model has the same 30mm speaker drivers as Sony’s latest WH-1000XM6 flagship headphones. Even though they’re 10mm smaller than those in the previous-gen model, they sound just as phenomenal for music as they do for games. You’re also getting fantastic active noise cancellation, with the option to turn on a transparency mode that, notably, doesn’t affect the audio quality. You can customize the H9 II’s more granular settings within the company’s InZone Hub on PC or via Bluetooth in Sony’s Sound Connect mobile app — the same one used for several of its consumer headphone models.

This headset has several features every wireless model should have. The ear cups are on swiveling hinges, giving you the option to let them rest on your chest between matches, or if you need to remove them to talk in person. You can now listen to audio via a 3.5mm cable, even when the headset is out of battery. Wired mode will override any wireless connections. If you’d prefer to go wireless, it can maintain simultaneous connections over Bluetooth and its compact 2.4GHz USB-C transmitter, which has a toggle for PC and “other” platforms.

The headset works just fine with the PS5 and Switch 2, letting me listen to podcasts from my phone as I play. This model adds Bluetooth LE Audio support, allowing them to last longer per charge with better sound — love that, especially since I’m likely to keep them paired to two devices. Another new feature for this generation is a feature that several other headsets have: a removable boom microphone, in case you’d rather use a desktop mic or if you’re heading outdoors.

The $149.99 InZone E9 wired in-ear monitors are small and lightweight, with good noise isolation. They’re simple to use, either connecting via 3.5mm jack or its included 3.5mm-to-USB-C dongle, which is required to personalize the audio in the InZone Hub app. Unlike normal earbuds, these and all other in-ear monitors have hooks that route the cables on top of your ear cartilage and down the back of your ears, so as to stay out of your face. It all ships in a nice case that springs open when unzipped, exposing several ear tip size options.

The E9 in-ear monitors are tuned for FPS games out of the box. The default equalizer setting gives a flat, reference-style sound that pursues accuracy over bombast — the better to locate footsteps and gunshots in game. It’s effective, but outside of gaming, I found the E9s boring to listen to compared to the full-bodied, warm sound of the Linsoul KZ ZSX in-ear monitors that I bought on Amazon for about $60. That Linsoul model is the best-sounding set of headphones that I own — with detachable cables, no less — and I never expected to pay so little for something so good. Perhaps you’ll be as inspired as I was by our 2019 piece on great Chinese hi-fi to find other options that are significantly cheaper, yet better-sounding than Sony’s new IEMs, at least for non-gaming needs.

The InZone E9 comes in black or white. Image: Sony

Sony is one of the only major companies making gaming in-ear monitors, along with Razer, which makes the Moray (those have detachable cables and are $20 cheaper) but I hope it aims higher, and future models sound better than the cheaper competition.

To type all of this, I’ve been using Sony’s InZone KBD-H75, a name so clunky that I’m just going to refer to it as the InZone keyboard. This wired milled-aluminum board took the place of my split ergo gaming keyboard made by Kinesis Gaming, which I use to manage wrist strain during and after work. So, this wasn’t a swap that I was exactly looking forward to for ergonomic reasons. However — forgetting my wrists for a moment — it feels nice to type on, once I got used to the 75 percent layout that omits several navigation keys I commonly use.

The KBD-H75 uses Hall effect magnetic switches that actuate faster and more accurately than mechanical switches. I’m accustomed to clicky Cherry MX Blue switches, and I found the InZone keyboard doesn’t have quite enough resistance for my taste. In fact, they’re so easy to press that I kept accidentally actuating keys in chat apps, making it look like I fell asleep at my desk. This can be rectified by customizing the actuation point of each key, between 0.1mm and 3.4mm. It’s a feature that’s common among its competitors. And thankfully, you won’t need to install the InZone Hub app to make adjustments; Sony took a page from other keyboard makers by building a web version of its app that can be accessed from any PC this keyboard is plugged into — perfect for tournaments or LAN tournaments.

Thanks to the milled-aluminum case and gasket-mounted switchplate, I couldn’t sense vibrations as I pounded out articles and messages. Tapping each key results in a quiet yet satisfying sound, and I know my partner wishes my split ergo was this quiet. But, again, I prefer switches that have a little bit more resistance. I’m sure if I were a professional gamer, I’d be happier with these.

Ask most people who are into keyboards and they’ll probably tell you a handful of alternatives with similar features to the InZone keyboard that cost less than the $299.99 Sony’s asking for. At this price, most gamers expect wireless support and hot-swappable switches. The $169.99 LemoKey P1 HE has hot-swappable Hall effect switches, plus 1000Hz polling over 2.4GHz wireless. Unless Sony’s design and its promise of 8,000Hz polling rate are really doing it for you, there are many good options out there that cost less.

The top and sides of the keyboard are aluminum but the bottom is plastic. Image: Sony

I’m dubious of this keyboard’s 8,000Hz polling rate, which is one of its selling points (as well as one of the mouse below). Instead of being limited to 1,000Hz, which means it can register your input once per millisecond, 8,000Hz increases the rate to register movement and clicks once every 0.125ms. Sony’s definitely not the first company to advertise 8,000Hz polling in a gaming peripheral, but its utility is just as questionable here as it is in other products. As it turns out, human reaction time is pretty slow, so, maybe you shouldn’t pay more for this feature.

I’ve been radicalized by Rocket Jump Ninja’s video on YouTube, which demonstrates that 1,000Hz is more than enough speed for most people; in the video, it shows that even fast human reaction times are still over 150ms, or approximately 6.67Hz. So, unless you have superhuman reflexes, this feature just isn’t necessary. Plus, trawling through Reddit shows that some gamers have had issues with an 8,000Hz polling rate affecting game performance.

Lastly, there’s the InZone Mouse-A — Sony’s first wireless gaming mouse. It costs $149.99, and at 48 grams, it’s the lightest mouse that I’ve ever used. This right-handed mouse is light on flourishes and excess buttons, with just a left and right click, two thumb buttons, the scroll wheel, and a profile-switching button on the bottom. As someone who typically uses the Glorious Model I, I quickly warmed up to its soft, matte-textured arch, though I wish it had a thumb rest. It feels pretty similar to the Logitech G Pro X Superlight in terms of ergonomics. I have an average-sized hand, though small-handed gamers will also likely find this to be a comfortable pick. The click is swift and relatively quiet, and it has optical switches (as many gaming mice do at this point), letting inputs register faster than they would with mechanical switches.

The purple PCB viewable through the covered honeycomb pattern looks pretty slick. Image: Sony

To complement its new mouse, Sony has launched two cloth mousepads, both of which are 18.89 x 15.7 inches in size. The Mat-F is thicker at 6mm (versus 4mm), with a surface that’s meant to create some drag to prevent the mouse from moving any more than you want it to. It’s designed for tactical first-person shooters that don’t emphasize twitchy movement. It costs $59.99. The $34.99 Mat-D, is for those who want speed, and the ability to make quick flicks of the mouse to pull off headshots and other commands. I don’t typically use any kind of mousepad, just a mat that my keyboard, mouse, and drink sit on. Sony only sent the Mat-D for me to test, and while it’s step up from my desk mat, I think it’d prefer the Mat-F for its higher friction.

Of all of Sony’s InZone gear, the product that I’ll miss the most is the H9 II headset. Despite its $349.99 price, you’re getting great audio quality for the money. And, thanks to its removable mic, using it as a set of headphones away from your desk won’t make you look as ridiculous as the first-gen model does. Each of the new products has redeeming qualities, but a lack of novelty and high prices across the board make them tough to broadly recommend.

Sony is a household name, but not so much in esports. It’s going up against companies that have been making similar products — often with lower prices — and have years of goodwill attached to their names. But I suppose every company has to start somewhere. High prices aside, this isn’t a bad place to begin.

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August 19, 2025 0 comments
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Gaming Gear

The best gaming handhelds for 2025

by admin August 19, 2025


Handheld gaming systems are having a moment. While people have been gaming on the go since the halcyon days of the Game Boy, recent years have brought an avalanche of devices that let you play all sorts of games anywhere you want. But new machines seem to arrive every week, and figuring out which ones are actually worth buying can be overwhelming. Depending on your tastes, the right handheld could be a $70 emulator or an $800 portable PC. To help you narrow things down, we’ve spent months researching the best handheld gaming consoles and testing several top contenders. Here are the ones we like the most right now.

Editor’s note (8/19/25): This is a somewhat awkward time to buy a gaming handheld, as new machines based on AMD’s Ryzen Z2 Extreme chip are on the way, including two new Xbox handhelds developed by Microsoft and ASUS. Those Xbox devices will bring an overhauled Windows UI that could address many of our longstanding issues with the OS. Beyond that, the Trump administration’s tariff policy and proposed repeal of the “de minimis” exemption continues to loom over the handheld market, potentially hiking the prices of retro handhelds built by Chinese companies in particular (among many other goods). Nevertheless, we’ve updated this guide with a new pick and stand by our current recommendations for those looking to buy a new gaming handheld today.

Table of contents

Best handheld gaming devices for 2025

Photo by Jessica Conditt / Engadget

Steam Deck OLED – Display: 7.4-inch HDR OLED, 1,280 x 800 resolution, 1,000 nits peak HDR brightness, 600 nits SDR brightness, up to 90Hz | Processor: Custom 6nm AMD APU | RAM: 16GB LPDDR5 6400 MT/s | Storage: 512GB, 1TB SSD | Battery: 50Whr | Dimensions: 11.73 x 4.6 x 1.93 inches | Weight: 1.41 pounds | Wireless: Wi-Fi 6E, Bluetooth 5.3 | OS: SteamOS

Steam Deck LCD – Display: 7-inch IPS, 1,280 x 800 resolution, 400 nits brightness, 60Hz | Processor: Custom 7nm AMD APU | RAM: 16GB LPDDR5 5500 MT/s | Storage: 256GB SSD | Battery: 40Whr | Dimensions: 11.73 x 4.6 x 1.93 inches | Weight: 1.48 pounds | Wireless: Wi-Fi 5, Bluetooth 5.0 | OS: SteamOS

Read our full Steam Deck review and Steam Deck OLED review.

Three years into its life, Valve’s Steam Deck remains the best balance of price, performance and usability in the gaming handheld market. In particular, the Steam Deck OLED is a thorough upgrade over the original. Starting at $549 for 512GB of storage, this model features a 7.4-inch OLED display that’s brighter, faster, slightly bigger and more vivid than the 7-inch IPS panel on the entry-level model. The higher contrast and richer colors of an OLED screen makes every game look better by default, but this display also supports HDR, with significantly brighter highlights. The maximum refresh rate jumps from 60Hz to 90Hz as well, which helps many games look smoother in motion.

Due to the less power-hungry display, a more efficient AMD APU and a larger battery, the Steam Deck OLED also lasts longer than the original. No handheld can play resource-intensive “AAA” games for very long, but Valve says the OLED model can run for three to 12 hours depending on the game, whereas the LCD model lasts between two and eight. A larger fan keeps things cooler and quieter, and the chassis feels lighter. Performance is roughly the same, though the OLED model’s increased memory bandwidth can help it gain a couple extra frames in certain games.

Still, $549 isn’t a small investment. The entry-level Steam Deck may come with a more basic LCD display and a smaller 256GB SSD, but it delivers the same core experience for $150 less. At $399, it continues to be a strong bargain. Consider that model our pick for the best “budget” handheld gaming PC you can buy.

To be clear, either Steam Deck model definitely shows its age in 2025. Many of the most graphically demanding games released in the past two years just don’t run well on this hardware, if they’re supported at all. Issues with Linux and anti-cheat software have rendered live-service games like Destiny 2 and Apex Legends unplayable, too.

That said, the Deck can still play tons of games that just aren’t possible on the original Nintendo Switch or other handhelds at this price, from Elden Ring to Final Fantasy VII Rebirth to Kingdom Come: Deliverance II. It’s also a natural home for the mountain of older and/or smaller-scale gems littered throughout Steam. (Hello, Balatro.) While official game support is limited to a subset of the Steam library, the list of formally verified and still-playable titles is massive, diverse and constantly growing. You can easily stream games, too, and there are workarounds to access other storefronts.

As for software, a steady stream of updates has turned Valve’s SteamOS into a flexible yet user-friendly platform. You’ll still need to make tweaks every now and then to get a game running optimally, but the process is typically straightforward, and there’s a wealth of community-driven resources that document exactly what settings you may need to change. 

The Deck’s processing power, combined with third-party tools like EmuDeck, makes it a superb handheld for emulation as well. Some PS3 and original Xbox games can be tricky, but just about everything else works beautifully. You can also cloud stream Xbox games with a little setup.

The Steam Deck’s biggest issue is its size: At two inches thick and nearly a foot long, it stretches the definition of a “handheld” device, even if the OLED model is lighter by comparison. The LCD Deck can get warm and noisy fairly quickly, too, and the d-pad on both devices is somewhat mushy. But the contoured grips on the back help offset the bulk, and both versions feel sturdy, with responsive face buttons and triggers, smooth joysticks and useful dual touchpads.

Pros

  • Enough power to play many modern PC games
  • User-friendly interface
  • Vivid display on OLED model
  • LCD model is fantastic value
  • Superb emulation performance

Cons

  • Bulky
  • Not the most powerful hardware
  • Doesn’t officially support every Steam game or games from other PC clients

$399 at Steam (LCD)

Sam Rutherford for Engadget

Display: 8-inch IPS, 1,290 x 1,200p resolution, 500 nits brightness, 120Hz, VRR | Processor: AMD Ryzen Z1 Extreme | RAM: 32GB LPDDR5 7500 MT/s | Storage: 1TB SSD | Battery: 55.5Whr | Dimensions: 11.77 x 5.02 x 0.89 inches | Weight: 1.61 pounds | Wireless: Wi-Fi 6E, Bluetooth 5.3 | OS: SteamOS

Read our full Lenovo Legion Go S (SteamOS) review.

The Lenovo Legion Go S is the closest thing we have to a Steam Deck 2. It’s the first third-party device to natively run SteamOS, and as such it has all the same conveniences (and occasional game compatibility issues) as Valve’s handheld. The difference is that it’s a more modern piece of hardware, with a beefier AMD Ryzen Z1 Extreme processor, 32GB of RAM and a 1TB SSD in the configuration we tested. It can also reach a maximum power draw of 33W in handheld mode or 40W when plugged in, well above the Deck’s 15W. All of that makes it better for more resource-intensive games. It can be a noticeable improvement at equal settings, and you get far more room to crank things up and reach that magic 60 frames per second (fps) target in many recent AAA games.

The Legion Go S has a larger 8-inch display than the Deck, with a sharper 1,920 x 1,200 resolution and faster 120Hz refresh rate. It also supports variable refresh rates (VRR), which helps minimize distracting screen tearing. That is a crucial advantage, and the extra real estate is great for taking games in. This is an LCD display, however, not the OLED panel available with the Deck. Colors aren’t quite as vivid and peak brightness is lower at 500 nits. There’s no HDR either. Still, it’s above-average. Which is “better” really comes down to how much you value VRR and pixel count against OLED-level contrast.

The Legion Go S is a little chunkier and heavier than the Steam Deck, which already isn’t exactly svelte, so it’ll be even more fatiguing to hold for hours at a time. But if you can handle the weight, you may find this design more ergonomic. The rounded edges and textured grips are natural to hold, while many longtime console players will feel more at home with the offset joysticks and d-pad. Hall effect sensors (which reduce the risk of joystick drift) and dual USB-C ports are nice perks as well.

There are only two back buttons and one dinky touchpad, however, if you find yourself using those often. The extra horsepower means the fans are much louder. And while it has a bigger 55.5Whr battery, the Deck often lasts a bit longer, especially with less demanding games. If you want to max things out with the heavier stuff, expect the Legion Go S to survive for less than two hours.

The biggest trade-off is the price: The Z1 Extreme version of the Legion Go S costs a hefty $830. But if you’re looking to play recent blockbusters on the go more than indie games or the older gems in your backlog, it should be worth grabbing.

There is another configuration of the Legion Go S with a lower-tier Ryzen Z2 Go chip, 16GB of RAM and 512GB of storage available for $600, which is just $50 more than the Steam Deck OLED. We haven’t been able to test that one yet, but it should still be more performant than Valve’s device, albeit to a lesser extent. If you want a SteamOS device with a bigger screen, higher resolution and VRR, it’s worth considering. That said, keep in mind that Valve is opening up SteamOS to more third-party devices as time goes on.

Pros

  • Better performance than Steam Deck and most Windows handhelds
  • Runs official SteamOS
  • Spacious display with VRR
  • Good ergonomics

Cons

  • Pricey
  • Heavier than Steam Deck
  • No HDR support
  • Weak haptics

$830 at Best Buy

Photo by Sam Rutherford / Engadget

Display: 7-inch IPS, 1080p resolution, 500 nits brightness, 120Hz, VRR | Processor: AMD Ryzen Z1 Extreme | RAM: 24GB LPDDR5 7500 MT/s | Storage: 1TB, 2TB SSD | Battery: 80Whr | Dimensions: 11.02 x 4.37 x 0.97-1.45 inches | Weight: 1.49 pounds | Wireless: Wi-Fi 6E, Bluetooth 5.2 | OS: Windows 11

Read our full ASUS ROG Ally X review.

If you’re willing to spend extra for more software flexibility, you can skip the SteamOS devices and buy a Windows-based handheld instead. The ASUS ROG Ally X is our current favorite, and it’s another decent alternative to the Steam Deck if you’re willing to trade some ease of use for a higher performance ceiling. Think of it like a more portable gaming laptop.

The ROG Ally X is an upgraded version of the original ROG Ally, our previous Windows pick. The newer model runs on the same Ryzen Z1 Extreme chip and has the same display but comes with more RAM, up to four times the storage, a battery that’s twice as large, improved ergonomics and an additional USB-C port. It costs $250 more these days, so it’s pricey, but it’s superior hardware in nearly every way.

There are three main reasons to consider the ROG Ally X over the Steam Deck. Like the Legion Go S, the first is power: The original ROG Ally was already a bit more consistent at playing graphically intense games at higher frame rates, thanks in large part to a “Turbo mode” that boosts the device’s power draw to 25W, or 30W when plugged in. In our review, we found the new model’s extra RAM and improved memory bandwidth to help further this advantage by five to ten percent depending on the title. It’s still not a night-and-day upgrade in certain games when all settings are identical, but it’s usually better and it has much more overhead both for now and the future. If you mainly want to play demanding AAA games, the Ally X is more likely to run them well than the Deck, and the gap has only become more apparent as time has passed.

On that note, the Ally X’s second major selling point is VRR. The 7-inch LCD display is clearly not as bright or color-rich as that of the Steam Deck OLED, nor is it as spacious as the screen on the Legion Go S. But it’s both sharper (1080p) and faster (120Hz) than the Deck, and the VRR support does wonders to keep games looking smooth even when their frame rate fluctuates.

The third key advantage, and the Ally X’s biggest selling point compared to the Legion Go S, is the fact that Windows lets you play games from any PC client, not just a selection of Steam games. If you’ve built up libraries on stores like Epic, GOG or the Xbox app, you can access them here as you would on any other Windows PC, no workarounds required. For Xbox Game Pass games, Epic Games Store exclusives or finicky always-online titles like Destiny 2 that require anti-cheat software, it’s great.

But for all its flexibility, Windows is also the biggest detriment to any Windows handheld. ASUS has made genuine strides in turning its Armoury Crate app into a perfectly usable game launcher and settings hub, one that feels snappy and lets you assign custom control profiles and GPU modes on a per-game basis. And you do have the freedom to install a Linux distro like Bazzite if you want a virtually identical (if unofficial) experience to SteamOS. But by default, the Ally X slaps a bandage onto an OS that isn’t designed for this form factor.

Navigating Windows with your fingers and a controller is still frustratingly inconsistent. (Steam’s Big Picture mode generally works great; Epic’s and especially Xbox’s apps, less so.) Sleep mode doesn’t always stay asleep. Whether a game works smoothly from the jump isn’t constant; sometimes the UI may not scale properly, other times you may have to spend minutes fiddling with graphics settings and key bindings. These are issues with any gaming PC, but they’re more annoying to deal with on a small screen with no mouse handy. Then there’s the bloat: You don’t need printer drivers, Copilot or ads for Office 365 on your gaming handheld. Despite using the same chip, the ROG Ally X typically delivers slightly fewer frames in many games next to the Legion Go S. Part of that is down to the hardware, yes, but it’s also because Windows is so remarkably inefficient. Nobody will confuse a Steam Deck with a Switch, but SteamOS remains much easier to just pick up and use — even if it feels more closed-off as a result.

The good news is that Microsoft is well aware of this and plans to release an overhauled Windows interface for gaming handhelds built around the Xbox app and Game Bar. This should reduce background processes, consume less power and make gamepad navigation easier, while still letting you access games from other storefronts. Microsoft says it’ll arrive first with two new ROG Xbox Ally handhelds it co-developed with ASUS later this year before hitting other devices, including the ROG Ally X and original ROG Ally. This is a big deal: If the new UI can truly reduce the performance and usability gap between Windows and SteamOS, it could make the latter somewhat redundant. But we’ll need to get our hands on the finished product before making any declarations like that.

Elsewhere, the Ally X’s battery life doesn’t always match the Steam Deck but comes much closer than the first Ally ever did. You can expect somewhere around 2-2.5 hours with heavier fare, but well beyond that with less demanding stuff. The giant 80Whr battery means the chassis is slightly heavier than its predecessor, but its more pronounced grips, tighter joysticks, meatier triggers and slightly taller face buttons make it just that extra bit comfier than before. It’ll still fit best in bigger hands, but it’s about a half-inch thinner than Valve’s machine. The overheating issues that plagued the prior model’s microSD card have been fixed, too, and the company has at least pledged to improve its RMA process after a raft of complaints.

For now, whether the ROG Ally X is right for you comes down to your tolerance for software quirks. If you’re willing to brave some UX sloppiness in order to play high-end games from any client, anywhere you want, it should be worth the price premium.

Pros

  • More powerful than Steam Deck
  • Works with any Windows gaming client
  • 1080p 120Hz display with VRR
  • Well-built

Cons

  • Windows 11 isn’t optimized for handhelds (for now)
  • Pricier than Steam Deck
  • No included case
  • No Hall effect joysticks

$800 at Best Buy

Photo by Jeff Dunn / Engadget

Display: 5.5-inch OLED, 1080p resolution, 500 nits brightness, 60Hz | Processor: Qualcomm Snapdragon 865 | RAM: 8GB LPDDR4x | Storage: 128GB UFS 3.1 | Battery: 5,000mAh | Dimensions: 7.84 x 3.09 x 0.61 inches | Weight: 0.62 pounds | Wireless: Wi-Fi 6, Bluetooth 5.1 | OS: Android 13

The Retroid Pocket 5 is the handheld to get if you mainly want to emulate older consoles. It’s an Android-based device that’s far less powerful than portable PCs like Steam Deck or ROG Ally X, so it can only play PC, PS5 and Xbox games via streaming. But if you want something more compact and are willing to go through the many, many rigors of getting emulators to actually work, it’s an excellent device.

The Pocket 5 runs on a Snapdragon 865 chip (the same one used by flagship phones from 2020) and 8GB of RAM, plus it has a built-in fan you can set to three different modes to gain a little extra performance. This gives it enough power to play most games from the PlayStation 2 and Nintendo GameCube, two popular retro consoles that can be tough for mobile handhelds to emulate. With some setup, we were able to play relatively demanding PS2 fare like Gran Turismo 4, ESPN NFL 2K5, Ratchet & Clank: Up Your Arsenal and Midnight Club 3 at full speed and 1.5x to 2.5x their native resolution. GameCube games like Super Mario Sunshine, The Legend of Zelda: The Wind Waker, and F-Zero GX, meanwhile, were rock solid at a 2x or 3x upscale. All of that is fantastic for the money.

Just about everything we tested from consoles below the PS2 and GameCube on the performance totem pole — PSP, Dreamcast, PS1, N64, etc. — ran flawlessly at a 3-5x upscale (which maxes out the display’s resolution). Most Wii and 3DS games we tested were smooth at 720p to 1080p as well, though translating the Wii remote to a handheld is often cumbersome, and the 5.5-inch panel is a bit cramped for viewing two DS screens. You can get some Switch games to work, too, but we discourage that when the Switch is still readily available to buy today. As for modern games, Xbox cloud streaming ran about as well as it does on any other device, while native Android apps like Diablo Immortal, Call of Duty Mobile and Asphalt Legends Unite gave us zero issues at max settings.

Let’s be clear: If you’re new to emulation, you need to go into a device like this expecting to tinker. Even after the laborious process of securing ROM files, downloading the best versions of certain emulators, mapping different control schemes for each console and navigating the menu hell that is RetroArch, some games just won’t work right. 

The Pocket 5 isn’t immune to this. We had to install a third-party GPU driver to avoid visual glitches in games like New Super Mario Bros. Wii and Mario Superstar Baseball. Gran Turismo 4 required us to tweak the display crop to hide overscan-related artifacts. The most popular Sega Saturn emulator for Android is a mess, so we had to point games for that system to a specific RetroArch core (at which point they all ran great). You will have to fiddle with resolution, rendering and active cooling settings to get many games going at their best — and even then, some tricky ones like Star Wars Rogue Squadron II will suffer from debilitating slowdowns. It’s all terribly tedious. But you’d do it because you truly love old games and don’t mind putting in work to enjoy them comfortably, at a decent price.

We wouldn’t call the Pocket 5’s plastic frame “premium,” but it’s clearly sturdier and more substantial than most emulation handhelds from little-known Chinese companies. The 1080p OLED display is the highlight: It makes everything look more vibrant, from the deep blue ocean of The Wind Waker to the green vegetation in Stardew Valley, and it’s sufficiently sharp and bright. There are textured, modestly-sized grips around the back that give your fingers a natural place to rest. The face buttons are smooth to press, with a comfortable level of travel. The d-pad is firm and precise enough for us to play Tetris DX without whining. The analog triggers are conveniently wide and flared, while the clicky bumpers are easy to distinguish. The speakers, while not incredibly full-sounding, can get surprisingly loud.

Our main complaint is with the joystick layout, which situates the left stick underneath the d-pad. This is fine on a PS5 controller, but here it can make playing more modern games a literal pain, as it invites you to leave your left hand dangling partway off the device. But the sticks themselves are neither too loose nor too tight, and they should avoid drifting issues over time thanks to their magnetic Hall effect sensors.

Battery life can vary from three-ish hours with demanding Android games to more than 10 hours when emulating older 8- and 16-bit consoles. That’s solid. The active cooling system keeps the device from ever feeling too hot, though its highest setting is pretty noisy; you wouldn’t want to use it around a sleeping partner. It’s also worth noting that the design won’t actually fit in most pockets, as its name implies, but it certainly won’t hog space in a bag or purse.

Pros

  • Capable emulation and Android gaming performance
  • Lovely OLED display
  • Sticks and buttons feel great
  • Sturdy, portable design

Cons

  • Requires a ton of tinkering to get some emulators working optimally
  • Joystick layout isn’t ideal for modern games

$219 at Retroid

Jeff Dunn for Engadget

Display: 5.5-inch OLED, 1080p resolution, 500 nits brightness, 60Hz | Processor: Qualcomm Snapdragon 865 | RAM: 8GB LPDDR4x | Storage: 128GB UFS 3.1 | Battery: 5,000mAh | Dimensions: 5.53 x 3.52 x 0.96 inches | Weight: 0.79 pounds | Wireless: Wi-Fi 6, Bluetooth 5.1 | OS: Android 13

The Retroid Pocket Flip 2 is essentially the Pocket 5 in a clamshell shape. It runs on the same chip — and thus can emulate the same wide range of retro games — with the same great OLED display, Hall effect joysticks, active cooling system, 5,000mAh battery and clean Android OS. The face buttons, triggers, bumpers and d-pad are all roughly as responsive, though the built-in fan can still get distractingly loud at full blast and the speakers don’t offer the best separation (but still get plenty loud).

It’s just built like a fatter Nintendo DS with no second display. It’s thicker and heavier than the Pocket 5, and it has a flat back, so we find it a touch more fatiguing to use over time. There’s also a bit too much empty space on the bottom half — the face buttons and d-pad definitely have room to be larger. And since this is a clamshell, the joysticks have to be recessed in little divots to avoid pressing against the display. They’re still smooth and accurate, but using them always feels somewhat awkward.

However, separating the display gives more space for the different control elements to breathe. The joysticks are offset from the d-pad and face buttons, which makes them feel less cramped with games that are more reliant on analog input. They also sit above the other inputs, so you don’t have to reach as much when playing Game Boy, SNES or other systems that aren’t built for joystick control at all.

The clamshell shape gives everything a natural layer of protection, which in turn makes the device easier to just chuck in a bag. Though we can’t say how well the hinge will hold up years down the road, it feels appropriately tight, and it’s given us no issues after several weeks of testing. The Flip 2 costs $10 more than the Pocket 5 before tariffs, but whether it’s worth buying entirely comes down to how you feel about clamshells. If you want a retro handheld that’s more DS than PSP, grab it instead.

Pros

  • Capable emulation and Android gaming performance
  • Sturdy clamshell design provides a natural layer of protection
  • Lovely OLED display

Cons

  • Requires a ton of tinkering to get some emulators working optimally
  • Recessed joysticks
  • Buttons and d-pad could be larger

$229 at Retroid

Photo by James Trew / Engadget

Display: 6-inch IPS, 1080p resolution, 60Hz | Processor: Qualcomm Snapdragon 8 Gen 2 | RAM: 8GB, 12GB or 16GB LPDDR5x | Storage: 128GB, 256GB or 512GB UFS 4.0 | Battery: 8,000mAh | Dimensions: 8.86 x 3.86 x 0.67 inches | Weight: 0.93 pounds | Wireless: Wi-Fi 7, Bluetooth 5.3 | OS: Android 13

If you have more cash to burn on an emulation-focused machine, the AYN Odin 2 is a step up from the Retroid Pocket 5 and Flip 2. This Android device can play everything our those picks can, just smoother and more reliably. That’s mainly due to its Snapdragon 8 Gen 2 processor, which is the same chip used by flagship phones from 2023.

The Odin 2 starts at $299 for 8GB of RAM and 128GB of storage, which is expensive when the entry-level Steam Deck can run PC games natively for just $100 more. (And in the US, tariffs may erase that gap entirely.) Still, among more compact mobile handhelds, there aren’t many alternatives that run this well at this price. It played all PS2 and GameCube games we tested at two to three times their native resolution, while systems like the PS1, N64 and Dreamcast had no problems at a 3-5x upscale. Most 3DS and Wii games had little to no slowdowns at 2-3x, either. It’s better than most with the Sega Saturn, and it can play a wider range of Switch games than the Pocket 5 and Flip 2 (though you should just buy a Switch if that’s a major concern). More challenging systems will still require some settings tweaks, but the superior chip means you won’t need to tinker on a game-by-game basis as extensively as you would with a lower-cost device.

It’s not just raw performance, though: The Odin 2 is also a refined piece of hardware. It’s larger than Retroid’s handhelds, but it’s still much less chunky than a portable PC, and the curved grips on its back are inviting to hold. The d-pad, face buttons, analog triggers and Hall effect joysticks all feel great; the latter are also offset, which makes the design comfier than the Pocket 5 for streaming recent console and PC games. Other touches like a fingerprint scanner, a dedicated return button, a micro-HDMI out port, two customizable back buttons and clear front-facing speakers are all nice perks.

The 6-inch 1080p touchscreen isn’t as color-rich as the Retroid’s OLED panel, but it’s still bright and well-sized for modern games. Battery life is superb: We got more than eight hours of juice emulating systems like the PS2, but that jumped over 20 hours with lighter tasks. The device supports 65W fast charging as well. Cloud streaming and native Android games work as they should, and since the whole thing runs on a lightly modded version of Android, its stock interface should feel familiar to most.

AYN sells a few different variants of the Odin 2, including the PS Vita-esque Odin 2 Mini and the larger, OLED-sporting Odin 2 Portal. We haven’t been able to test either, but they run on the same chipset as the standard model, so they should be just as powerful. Both should be a little more niche, however. The Retroid Pocket 5 gets you most of the way to the Mini for $120 less. The Odin 2 Portal is definitely more appealing, but it’s closer to the Steam Deck’s width (and price) yet much less capable than Valve’s machine on the whole.

Pros

  • Excellent emulation and Android gaming performance
  • Comfortable
  • Great battery life

Cons

  • Relatively pricey for a mobile handheld (even before tariffs)
  • Setting up emulators can still be laborious
  • Docked experience isn’t seamless

$299 at AYN

Photo by James Trew / Engadget

Display: 3.5-inch LCD, 1,600 x 1,440 resolution, VRR 30Hz-62Hz | Chipset: Altera Cyclone V FPGA, Altera Cyclone 10 FPGA | RAM: 3.4MB BRAM, 2x 16MB 16-bit cellular RAM, 64MB 16-bit SDRAM, 256KB 16-bit asynchronous SRAM | Battery: 4,300mAh | Dimensions: 5.86 x 3.46 x 0.86 inches | Weight: 0.61 pounds | OS: Analogue OS

Read our full Analogue Pocket review.

The Analogue Pocket is the ultimate Game Boy. Its vertical design is built like a modernized, premium version of Nintendo’s classic handheld, and it can even work with accessories like the Game Boy Camera. Compared to the original, though, the Pocket adds two extra face buttons, a pair of rear triggers, a microSD slot, a USB-C port and a rechargeable battery rated for six to 10 hours of playtime. Most significantly, it has a gorgeous 3.5-inch display that’s both backlit and incredibly sharp (615 ppi) but can be set to look like an old Game Boy panel with different filter modes. The device can also output to a TV with an optional dock.

Unlike the retro handhelds mentioned above, the Pocket is designed to play actual cartridges, not just ROM files. It works with Game Boy, Game Boy Color and Game Boy Advance games through its cartridge slot, while games from the Sega Game Gear, TurboGrafx-16, Neo Geo Pocket and Atari Lynx are playable through optional adapters.

Like past Analogue devices, the Pocket uses field-programmable gate array (FPGA) motherboards to mimic its target systems on a hardware level. In practice, this means the Pocket’s “emulation” of older titles is near-perfect, with a level of responsiveness and visual faithfulness that software-based emulation can’t match. Pop in a Game Boy or GBA cartridge and you can essentially play it as intended. That said, thanks to a big post-launch update and an active user community, the Pocket can also run ROMs off a microSD card and thus play systems like the SNES and Sega Genesis.

The Pocket isn’t cheap at $220, and its shoulder buttons aren’t as crisp to press as the excellent d-pad or face buttons. Still, if you have a collection of Game Boy, Game Gear or GBA games, the Pocket is the most elegant way to play them, and it’s only become more versatile over time. Its biggest flaw is that it can be prone to stock shortages and shipping delays.

Pros

  • Plays Game Boy, Game Boy Color, and GBA cartridges with near-perfect emulation
  • Gorgeous display
  • Impressive build quality
  • Expandable via adapters
  • Supports software emulation

Cons

  • Stock issues and shipping delays are common
  • Shoulder buttons feel a little spongy
  • Tiny volume buttons

$220 at Analogue

Engadget

Display: 2.7-inch Memory LCD, 400 x 240 resolution, 1-bit | Chipset: ARM Cortex-M7F @ 168MHz | RAM: 16MB, 8KB L1 cache | Storage: 4GB eMMC | Battery: 740mAh | Dimensions: 2.99 x 2.91 x 0.35 inches | Weight: 0.19 pounds | OS: Playdate OS

Read our full Playdate review.

The Playdate, from app developer and Untitled Goose Game publisher Panic, is a tiny yellow box with a 2.7-inch monochrome display, two face buttons, a d-pad and a physical crank built into its side. We called it a “cross between a Game Boy and a business card” in our review, and it is indeed incredibly small at roughly three inches tall and 0.18 pounds. It has a dedicated game library that largely consists of oddball indies, most of which focus on one or two core ideas instead of trying to stuff in as many mechanics as possible. A couple dozen of those games are bundled with the device, while others are available via a built-in store or sideloading from shops like Itch.io. The hardware is generally well-built, and its battery life is decent at six to eight hours per charge.

At $229 after a recent price hike, it’s hard to call the Playdate a great value when it’s only designed to play a selection of niche games. Its display isn’t backlit, either. But in a sea of devices that try to be everything for everyone, the Playdate is admirably focused and low-key. If you’re into smaller-scale fare and have some money to play with, it’ll be a fun toy.

$229 at Playdate

What about the Nintendo Switch 2?

The Nintendo Switch 2 comes with two Joy-Con, two Joy-Con straps, a Joy-Con grip, the dock, a HDMI cord and a 60-watt power adapter with a detachable USB-C cable.

(Sam Rutherford for Engadget)

Read our full Nintendo Switch 2 review

The new Nintendo Switch 2 is already more popular than any of the handhelds above, but we haven’t made it a formal pick in this guide since it exists in its own world. As one of the newest devices from the big three console manufacturers, most people aren’t choosing between it and the handheld PCs or emulation devices above. The main reason to buy a Switch 2 is to play new Nintendo games, and no other device can (legally) offer that. Likewise, the Switch 2 doesn’t even try to offer the flexibility of a Steam Deck, ROG Ally X or even the Retroid Pocket 5.

That said, the hardware itself is a significant upgrade over its predecessor, with dramatically improved performance, a sharper, faster and bigger 7.9-inch display, magnetic Joy-Con controllers and more storage. It’s a wholly more polished take on the Switch 1’s ideas.

Does that make it a must-buy right now? Unless you’re worried about a tariff-induced price hike — which may not be the most outlandish fear — not really. Donkey Kong Bananza is a joy, Mario Kart World is fun enough and playing Cyberpunk 2077 on a Nintendo console is kind of surreal, but the list of true must-plays that are exclusive to the Switch 2 is still very limited. That’s OK — it’s only been two months. But don’t feel the need to rush out and splash the cash today unless you have a serious case of Donkey Kong-induced FOMO.

Other gaming handhelds we’ve tested

The MSI Claw 8 AI+.

(Sam Rutherford for Engadget)

Note: This is a selection of noteworthy gaming handhelds we’ve tested, not a comprehensive list of everything we’ve ever tried.

MSI Claw 8 AI+

The original MSI Claw was a flop, but the newer Claw 8 AI+ is much more appealing if you’re willing to pay for a larger and slightly more powerful alternative to the ASUS ROG Ally X. With its Intel Core Ultra 7-258V chip and 32GB of RAM, it typically pumped out 10 to 15 percent higher frame rates than other high-end models like the Ally X and Lenovo Legion Go in our testing. Battery life is relatively strong, while its 8-inch 120Hz IPS display is plenty bright and supports VRR. There are smooth Hall effect thumbsticks and triggers, two Thunderbolt 4 ports and a built-in fingerprint sensor beyond that.

The Claw’s main issue is its price: At $1,000 after a recent price hike, it’s hard to justify over the ROG Ally X, which is already too expensive for most people. ASUS’ handheld is smaller, lighter and generally more portable on top of that— though the Claw is thinner — and its Armoury Crate software, while far from perfect, is still a bit more polished than MSI’s Center M hub. There’s also a smaller 7-inch version of this handheld for $900, but we haven’t tested that one.

The Lenovo Legion Go.

(Photo by Sam Rutherford/Engadget)

Lenovo Legion Go

The Lenovo Legion Go is another capable alternative to the ASUS ROG Ally X with an even larger display. It runs on the same Ryzen Z1 Extreme chip and offers a similar set of performance modes, but it has a mondo-sized 8.8-inch panel with a sharper 2,560 x 1,600 resolution and a higher 144Hz refresh rate. It also borrows some ideas from the Switch, including detachable controllers and a built-in kickstand for playing games in a tabletop mode. Those controllers have touchpads to make navigating Windows a little easier, something the ROG Ally X lacks.

But it’s still a Windows handheld, and Lenovo’s software tweaks aren’t as intuitive as what ASUS has done with Armoury Crate, so the UX can feel half-baked by comparison. The jumbo design is bulkier and heavier than the ROG Ally X, so some will find it too fatiguing to hold. Its fans are louder as well, plus the display lacks VRR. Lenovo teased a Legion Go 2 at CES earlier this year, which looks promising and should arrive in the coming months.

The Lenovo Legion Go S.

(Sam Rutherford for Engadget)

Lenovo Legion Go S (Windows, Z2 Go chip)

The Windows 11 version of the Lenovo Legion Go S has the same relatively comfortable design and commendable 8-inch 120Hz display as the SteamOS model we highlight above. With the Z2 Go model we tested, though, its performance lags too far behind the ROG Ally X, Claw 8 AI+ and original Legion Go for something priced at $730. Windows is still clunky, too.

The Ayaneo Flip DS.

(Photo by Jeff Dunn / Engadget)

Ayaneo Flip DS

The Ayaneo Flip DS is a cool concept: a powerful Windows machine with a clamshell design and dual displays, sort of like a supercharged Nintendo DS. It feels sturdy, it performs roughly on par with the other Ryzen 7 7840U (or 8840U) handhelds in this guide, and its 7-inch top display is sharp, fast and bright. The second screen makes it a natural fit for emulating Wii U or 3DS games, but you could also, say, look up a guide or play a YouTube video without having to close whatever you’re playing.

Unfortunately, this is more of a neat idea than a fully thought-out product. The folding design means that the joysticks have to be short and recessed, while the face buttons and d-pad are uncomfortably flat. The whole thing is overly thick and heavy, plus it runs very hot. Battery life tops out around two hours, and actually managing two displays on a Windows handheld is about as clunky as you’d expect. With prices now starting above $1,000, the Flip DS is hard to recommend unless you’re (oddly) desperate for a handheld Wii U emulator. We’re always happy to see more weird hardware, though.

The Ayaneo Kun.

(Photo by James Trew / Engadget)

Ayaneo Kun

The Ayaneo Kun is among the most decadent Windows handhelds we’ve tested. With a sharp 8.4-inch display, a Ryzen 7 8840U chip, up to 64GB of RAM, up to 4TB of storage, a sizable 75Whr battery and a 54W max TDP, it’s both a capable gaming device and a feasible replacement for a desktop PC. But it now starts at a pricey $999, it’s huge and it suffers from the usual Windows-related issues. It also lacks VRR. It’s still a fine device if money is truly no object, but it’s more handheld than most need. The ROG Ally X is a much better value. This is technically an older model for Ayaneo, too, as the company seems to launch a new handheld every other hour these days.

Ayaneo 2S

The Ayaneo 2S is another high-power Windows handheld with a sharper display and higher configuration options than the ROG Ally X. It also uses the same chip as the Kun above. But it’s limited to a 60Hz refresh rate and costs a few hundred dollars extra. Ayaneo announced a decked-out successor called the Ayaneo 3 toward the end of 2024; we’ll try to test that one out in the future.

The Retroid Pocket Mini (bottom) and Retroid Pocket 5.

(Jeff Dunn for Engadget)

Retroid Pocket Mini

The Retroid Pocket Mini is essentially a smaller version of the Retroid Pocket 5. It runs on the same Snapdragon 865 chip and feels just as sturdy, but it has a smaller 3.92-inch display with a 4:3 aspect ratio. This makes it a more natural fit for older retro consoles, as you won’t get the black boxes you’d see on a 16:9 display like the one on the Pocket 5. If you mainly want to emulate systems like the SNES, Sega Genesis or Game Boy Color and don’t mind paying extra for a rich OLED display, it’s a good little device. But the tiny screen is limiting if you ever want to play newer games, and we wish there wasn’t so much empty space around the display.

This device had also generated some controversy within the retro gaming community for having persistent issues with inaccurate shaders (and for the slapdash way Retroid handled the matter). The company replaced the original model with a “V2” iteration that addresses those concerns, however.

Retroid Pocket 4 Pro and Retroid Pocket 4

The 4.7-inch Retroid Pocket 4 Pro is the predecessor to the Pocket 5. Its performance isn’t significantly far off the newer model, so it remains a nice value if you’re determined to spend less than $200 on an emulation device. It misses out on the larger OLED display and more ergonomically-friendly design of its follow-up, however. The base Pocket 4 may also be worth a look if you want to stay under $150, but its weaker chip makes it less adept at emulating games from the PS2, GameCube and up.

The Anbernic RG35XX Plus.

(Photo by Jeff Dunn / Engadget)

Miyoo Mini Plus

The Miyoo Mini Plus is a highly affordable handheld with a well-built, Game Boy-style form factor that fits nicely with older games. Its 3.5-inch display really pops for something in the $60 to $80 range, its battery lasts as long as it needs to and it can emulate consoles up to the original PlayStation without much issue. Its Linux-based software is extensively customizable, though it requires some tinkering to get it working optimally. Like many cheapo handhelds, it also lacks fast charging. Still, of the many Game Boy-like emulation devices floating around the budget end of the market, it’s the one we’d recommend first. Since it’s from a smaller Chinese firm and isn’t available at major retailers, however, it can be difficult to actually buy.

Anbernic RG35XX Plus

The Anbernic RG35XX Plus is another wallet-friendly vertical handheld — or at least, it was before Anbernic paused shipments to the US. For about the same price as the Miyoo Mini Plus, it offers a faster chipset, more RAM and a bigger battery alongside a similarly impressive design. Its stock OS is overly sloppy and cheap-looking, however, and while the stronger processor is nice, the small screen and lack of analog sticks means you won’t want to emulate much beyond the PS1 anyway.

The Anbernic RG35XXSP.

(Jeff Dunn for Engadget)

Anbernic RG35XXSP

The Anbernic RG35XXSP is a variant of the RG35XX Plus based on the same internals, only it apes the clamshell form factor of the old Game Boy Advance SP. That’s a great design to rip off if you must pick one, and the hardware doesn’t feel nearly as cheap as its (pre-tariff) price tag of $60 or so would suggest. But the software issues noted above still apply (both here and with the many other devices in the same RGXX family). We’ve also seen several user reports of quality control issues with the RG35XXSP’s battery, which is automatically disqualifying.

Anbernic RG405M

The Anbernic RG405M is another 4:3 handheld with a 4-inch display and a pleasing metal frame. It’s an OK alternative to the Retroid Pocket Mini if you want a little more screen space for less cash, but it’s slower, and it lacks the Mini’s OLED display. We find the Retroid’s grooved back to be comfier to hold over time as well. And again, Anbernic has paused handheld shipments to America as of this writing.

The PlayStation Portal.

(Photo by Devindra Hardawar/Engadget)

PlayStation Portal

The PlayStation Portal is an odd accessory that’s designed to stream games from a PlayStation 5. It lacks built-in apps, so it doesn’t support traditional emulation. Because it’s entirely dependent on the quality of your home Wi-Fi, we can’t guarantee how well it’ll actually perform. It doesn’t work with Bluetooth earbuds either.

The 8-inch display is fine and the DualSense-style controls are great, so PlayStation diehards who want a second screen for local PS5 streaming may see the appeal. Sony recently added the ability to stream a selection of games via the cloud, which is a step in the right direction, but you need an expensive PlayStation Plus Premium subscription to take advantage. In general, there’s little here that you can’t do with a smartphone and mobile game controller, so most people are better off saving their $200.

Logitech G Cloud

The Logitech G Cloud would’ve been a great Android pick when it launched if it cost about $150 less. Its 7-inch 1080p display is bright, vibrant and generally more pleasing to look at than the panel on the AYN Odin 2, its battery lasts a good 10 to 12 hours per charge and its design is comfy to hold for hours at a time. Alas, the G Cloud still tends to cost between $260 and $300, which is just too much when the Retroid Pocket 5 offers more power at a lower price.

What to know about the gaming handheld market

A collection of gaming handhelds rest on a wooden tabletop. The handhelds include the Nintendo Switch – OLED Model, Valve Steam Deck and the Retroid Pocket 3, as well as an iPhone 12 mini hooked up to a Backbone One mobile game controller.

(Jeff Dunn / Engadget)

You can break down the gaming handheld market into three broad tiers. At the top, you have x86-based portable gaming PCs like the Steam Deck or ASUS ROG Ally X. These are the most powerful handhelds you can buy, as they seek to replicate the experience of a moderately specced gaming desktop. The Steam Deck runs on the Linux operating system, but most others use Windows. If you want to play modern, recently released PC games on the go (and need something stronger than a Switch), this is the type of device you’d get. They can also emulate the widest range of retro consoles. They’re typically the largest and most cumbersome devices to hold, however, and their battery life can be short. Naturally, they’re also the most expensive, costing anywhere from $400 to more than $1,000.

Further down on the price spectrum are “mobile handhelds” like the Logitech G Cloud or Retroid Pocket. These devices often run Android or Linux and can range from under $50 to $400-ish (before tariffs). They aren’t equipped to play modern console or PC titles, but they’re usually more compact than a portable PC, and you can still use them for mobile games and cloud streaming. While most are marketed toward those ends, many gamers actually buy them to emulate classic games through software like RetroArch. Getting emulators to work can be complicated, and accessing the BIOS and ROM files required to play games this way is legally murky. One lawsuit from Nintendo led to the shutdown of the most prominent Switch and 3DS emulators, for instance. (Engadget does not condone piracy.) Backing up files of games you already own for personal use only is considered more defensible, though, so for that a mobile handheld can be a more user- and wallet-friendly way to play the classics — provided you don’t want to just use your phone.

We’ll call the last tier “handhelds that do their own thing.” This is a catch-all for things like the Switch 2 or Playdate: portable devices that run heavily customized software and aim to provide a unique gaming experience. They aren’t necessarily ideal for emulation or playing the latest multiplatform titles; instead, they often have distinct game libraries. They might not have the widest appeal as a result (Switch excluded), but they’re often easier for less tech-literate folks to just pick up and use.

Recent updates

August 2025: We’ve added the SteamOS version of the Lenovo Legion Go S as a new recommendation and updated our top Windows pick to reflect the upcoming release of ASUS’ and Microsoft’s ROG Xbox Ally devices, which will feature an overhauled Windows UI. We’ve also added a note on the recently released Nintendo Switch 2. We’ll include testing notes on the Retroid Pocket Classic, TrimUI Brick and ModRetro Chromatic in the near future. (Note: Yours truly went on paternity leave after our last update — apologies for the delay!)

May 2025: We’ve tested the Retroid Pocket Flip 2 and recommended it as an alternative to the Retroid Pocket 5. We’re also watching out for the first third-party devices that run SteamOS, starting with the new Lenovo Legion Go S, and the next ASUS ROG Ally device, which seems to be arriving soon based on recent leaks.

March 2025: We’ve edited this guide for clarity and added testing notes for the MSI Claw 8 AI+ and Lenovo Legion Go S (Windows version). Our main picks are unchanged. Looking ahead, we’re keeping an eye on upcoming Windows handhelds from Acer and Ayaneo, a pair of new emulation devices from Retroid, the first third-party devices to ship with SteamOS and more machines that run on AMD’s Ryzen Z2 chips, among others.

January 2025: We have a new top pick among emulation-focused handhelds: the Retroid Pocket 5. Beyond that, we’ve added notes on a few other devices we’ve tested, including the Retroid Pocket Mini and Anbernic RG35XXSP; lightly edited other blurbs to reflect changes in the market; and removed a couple write-ups for products that’ve been discontinued. We’re also keeping an eye on new handhelds that’ve recently been announced or are strongly rumored to arrive in the near future, including devices from MSI and Lenovo.

August 2024: We’ve replaced the ASUS ROG Ally, our prior pick for the best Windows gaming handheld, with the new and improved ROG Ally X. We’ve also checked to make sure all availability and pricing details noted throughout the guide are accurate.

June 2024: We’ve updated this guide to ensure all of our recommendations are up to date, adding a note on ASUS’ upcoming ROG Ally X in the process. We’ve also included details on two new handhelds we’ve tested since our previous update: the MSI Claw and Ayaneo Flip DS. Staying on top of this market is a tall task, but we’re currently looking at recent noteworthy releases like the PSP-esque AYN Odin 2 Mini and the GBA-style Anbernic RG35XXSP as well.



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August 19, 2025 0 comments
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Front of Cherry XTRFY MX 3.1 on desk on with pink background
Product Reviews

Cherry XTRFY MX 3.1 review: an underwhelming mechanical gaming keyboard eclipsed by better value alternatives

by admin August 18, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Cherry XTRFY MX 3.1: one-minute review

The Cherry XTRFY MX 3.1 is a wired mechanical keyboard with the simple aim of delivering great gaming performance.

Its sleek appearance is achieved thanks to the low profile keycaps with their prominent indentations, and despite being made from ABS, they look and feel every bit as premium as their PBT counterparts.

What’s more, the very bright RGB lighting looks particularly striking on the white colorway. The metal chassis, however, looks less impressive, coming across a little cheap.

Fortunately, it feels more solid than it appears – as does the whole board for that matter, equaling what the best gaming keyboards have to offer. It’s reasonably heavy as a result, but not onerously so.

The detachable USB cable also feels premium. It’s braided which makes it more flexible, and it’s quite long, too, which makes it easier to route on various setups.

The software that attends the MX 3.1 is quite limited compared to those of other gaming keyboards, containing only a handful of shortcuts rebind options and a basic macro facility – and not much else besides. This will no doubt disappoint gamers after deep customization options.

To game with, the MX2A switches in the MX 3.1 are heavier than you might expect. They feel quite clicky with minimal dampening, which can make them feel a little harsh when hammering away at them.

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This aspect isn’t helped by the short travel of the keys. Thankfully, those indentations on the keycaps are comfortable and secure, which makes them ideal for both gaming and typing.

I also appreciated the rounded back edge of the space bar, which softens the impact when you hit it. This is especially useful given the shallow angle of the layout: instead of fold-out feet, the MX 3.1 comes with two sets of screw-in pins with different heights. No matter which set I installed, the layout always seemed too flat for my liking. Combined with the thick body, this means the MX 3.1 can get uncomfortable after long sessions.

It’s priced slightly below what you might expect from a wired mechanical gaming keyboard, but in today’s market there are plenty of great value models offering more features and stronger performance for less.

(Image credit: Future)

  • Cherry XTRFY MX 3.1 (White) at Amazon for $94.99

Cherry XTRFY MX 3.1 review: price and availability

  • $129 (about £100 / AU$200)
  • Available now in three colorways
  • Slight below-average pricing

The MX 3.1 costs $129 (about £100 / AU$200) and is available now in black, white, and pink colorways, although the latter is currently only available in Asia.

This is a slightly-below average price for a full-size wired mechanical keyboard, but there are plenty of wired and even wireless alternatives that perform just as well, if not better, for less money.

Take the Roccat Magma, for instance, which is our pick as the best gaming keyboard for those on a budget. It may feature membrane rather than mechanical switches and exhibit less-than-stellar build quality, but its performance is sharp and accurate and has a miniscule price tag in comparison to the MX 3.1.

Even the wireless MonsGeek Fun60 Ultra is cheaper than the MX 3.1, albeit not by as much. This board supports both 2.4GHz and Bluetooth connections, and features TMR analog switches that allow for far greater customization. I also found it great to both game and type on.

Value: 3 / 5

Cherry XTRFY MX 3.1 review: specs

Swipe to scroll horizontally

Layout

Full size

Switch

Mechanical

Programmable keys

Yes

Dimensions

17.1 x 5.4 x 1.4 inches (435 x 138 x 35mm)

RGB or backlighting

Yes (customizable)

(Image credit: Future)

Cherry XTRFY MX 3.1 review: design and features

  • Solid and sturdy construction
  • No folding feet
  • Limited software

The MX 3.1 has a simple yet sleek design. The speckled metal chassis that frames the entire board features angular contours and sporadic holes, all of which add some interest. However, this frame ultimately looks a little cheap and harks back to a bygone era of gaudy gaming peripherals.

The very bright and vibrant RGB lighting, on the other hand, is striking yet tasteful. It certainly attracts plenty of attention, especially on the white model, which it complements rather well.

Build quality is very good as well, with the whole unit feeling quite sturdy and heavy, more so than perhaps it looks. That metal chassis is solid as you could wish for, and so too are the plastics, which means the MX 3.1 should stand the test of time.

The keycaps look elegant thanks to their low profile and deep indentations. Despite being made from ABS, they feel every bit as premium as PBT varieties. They feel super smoother under the finger tips, too.

(Image credit: Future)

Their overall size is quite small compared to those on other mechanical keyboards, which makes the whole of the MX 3.1 feel more compact. It’s a shame, however, that there’s no volume dial, with F-row shortcuts relied on for this function in its place.

Instead of foldable feet, the MX 3.1 comes with two sets of pins of different lengths that screw into the back end of the board to adjust the angle. While this method arguably offers a more secure footing, it’s a less sophisticated and more time-consuming solution.

What’s more, even the longer pins aren’t tall enough to create an angle I was entirely comfortable with. This issue is exacerbated by the thick chassis – and lack of wrist support – which meant my wrists had to bend upwards more than I would’ve liked.

The MX 3.1 comes with a long, braided USB cable, which makes it amenable to various setups and routing options. The central placement of the USB-C port also helps with these aspects.

The companion software for the MX 3.1, the Cherry Utility Software, is quite sparse compared to rival tools. Every key can be remapped to another, but there are only a handful of system and media shortcuts available to assign, while the macro creator is very basic. Those looking for more performance based tweaks will be disappointed.

Design & features: 3.5 / 5

Cherry XTRFY MX 3.1 review: performance

  • Switches heavier than expected
  • Good for typing
  • Considerate space bar design

The MX2A Silent Red linear switches are quite clicky with little dampening, which makes them feel harsh when hit hard. They’re also quite heavy to press, which is most noticeable when using the WASD keys for in-game movement. This resistance is somewhat surprising, given the short travel of the keys themselves.

This short travel makes the MX 3.1 great for typing on, though, as do the aforementioned keycap indentations, since they provide both security and feedback when touch typing. Their low profile also helps to compensate for the whole unit’s lack of tilt, allowing my fingers to stay relatively flat while dancing around the keys, which I find more comfortable.

Another aspect of the MX 3.1 I appreciated is the soft curve on the back edge of the space bar, as this cushions impacts with the thumb. It’s a shame this curve is confined to the center rather than extending along the entire edge, but I still appreciated its inclusion.

(Image credit: Future)

Performance: 3.5 / 5

Should I buy the Cherry XTRFY MX 3.1?

Swipe to scroll horizontallyGamakay TK75HE V2 Scorecard

Attributes

Notes

Rating

Value

It costs less than the average price for a mechanical keyboard, but there are cheaper alternatives with more features.

3 / 5

Design and features

The MX 3.1 is elegant, despite the somewhat dated design of the metal frame. It’s built to a surprisingly high standard, too, although the software is underwhelming.

3.5 / 5

Performance

The switches are heavier than you might expect, but typing is satisfying. The lack of angle can cause some ergonomic issues.

3.5 / 5

Overall

The MX 3.1 doesn’t do anything to set the gaming keyboard world alight. While it’s solid in some regards, it’s too expensive for what it offers.

3.5 / 5

Buy it if…

Don’t buy it if…

Cherry XTRFY MX 3.1 review: also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Cherry XTRFY MX 3.1

MonsGeek FUN60 Ultra

Roccat Magma

Layout

Full size

60%

Full size

Switch

Mechanical

Analog (TMR magnetic)

Membrane

Programmable keys

Yes

Yes

Yes

Dimensions

17.1 x 5.4 x 1.4 inches (435 x 138 x 35mm)

11.5 x 4 x 1.1 inches (293 x 102.5 x 28.5mm)

17.8 x 6.2 x 1.5 inches (452 x 157 x 39mm)

RGB or backlighting

Yes (customizable)

Yes (customizable)

Yes (customizable)

How I tested the Cherry XTRFY MX 3.1

  • Tested for a week
  • Used for gaming and working
  • Extensive gaming keyboard experience

I tested the MX 3.1 for about a week, during which time I used it for gaming and working.

I played Counter-strike 2, which is a great test for keyboards given the demands it places on fast and its requirement of precise inputs. I also played games that make greater use of the entire layout, such as Abiotic Factor.

I’ve been PC gaming for over a decade, and during that time I’ve experienced a vast array of gaming keyboards. I’ve also tested a wide range of them, as well as other Cherry XTRFY products.

Cherry XTRFY MX 3.1: Price Comparison



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9 Picks of the Best Gaming Mouse, Tested and Reviewed (2025)
Gaming Gear

9 Picks of the Best Gaming Mouse, Tested and Reviewed (2025)

by admin August 18, 2025


Other Good Mice to Consider

NZXT Lift 2 Symm

Photograph: Eric Ravenscraft

NZXT Lift 2 Symm for $50: PC manufacturer NZXT has been venturing out into the peripherals market with impressive products for a company so relatively new to the game. The NZXT Lift 2 Symm is no exception. This mouse has a hollow interior and a base that uses minimal plastic. This gives it an ultra-lightweight feel, but avoids the odd feeling that other mice like the SteelSeries Aerox 3 give off by reducing the amount of plastic in the pieces that touch your hands. Combined with an 8,000-Hz polling rate, optical switches, and an excessively robust 26,000 dpi optical sensor, this mouse is more than capable of handling even the fastest games at a low price.

Logitech MX Master 3S for $120: The MX Master 3S isn’t a gaming mouse per se, but it’s also better at being a gaming mouse than many dedicated gaming mice. It features a few extra customizable buttons, plus a horizontal side scrolling wheel. It’s ridiculously comfortable. Logitech’s been making mice for years, and this mouse benefits from all that experience, with a smooth arc for your palm and a rest spot for your thumb. It even includes a button in that spot where your thumb naturally rests. This is the preferred daily mouse of many WIRED staffers. The one downside is that the 125-Hz polling rate is a bit low for competitive FPS games, but if you’re looking for something more solo, it’s hard to get more comfortable than this.

Logitech MX Anywhere 3S for $80: This a cheaper, compact mouse that can connect to up to three devices via Bluetooth, and gets 70 hours on a single three-hour charge. It doesn’t have as many fancy gaming-centric features, but if you just need a decent mouse and want to save a little money, this is a great option.

Logitech G203

Photograph: Logitech

Logitech G203 for $35: Budget gaming mice often forgo a lot of the conveniences and performance you get out of nicer models, but the Logitech G203 never feels like it’s lacking. The sensor has a lower maximum sensitivity than you’ll get out of a more expensive offering—8,000 dots per inch—so if you need that top-end sensitivity, you’ll want to look elsewhere, but it features six buttons, compatibility with Logitech’s G Hub software, and, most importantly, has RGB lighting. Those are all things you’d typically expect to pay more for.

Turtle Beach Burst II Air for $100: The Turtle Beach Burst II Air at times felt like it wasn’t even there. I’ve played with a lot of mice that cut out huge chunks of their plastic hull to reduce weight, but the Burst II Air feels incredibly light without all the gaping holes. The skates are so smooth I felt like I could push the mouse around by blowing on it. The USB-A wireless dongle fits inside a small compartment on the bottom, right next to a physical switch that swaps between 2.4 GHz and Bluetooth modes. Two customizable thumb buttons sit along the side, while a third button for cycling dpi sits farther down along the edge, which I found particularly interesting. Most mice put this button on the top of the mouse, where it can sometimes be accidentally pressed, but this spot is so convenient it makes me wonder why Turtle Beach is the first company I’ve seen place it here.

Logitech G Pro Wireless for $110: Logitech’s G Pro X series was designed with input from esports professionals. Lightning-fast response times and proper ergonomics ensure that the additional buttons are right where your fingers rest. The wireless receiver delivers 1-millisecond response times, so you won’t miss headshots due to lag. The buttons are satisfying and sturdy, with mechanically tensioned springs underneath both the left and right buttons, and separate key plates for accuracy. It lasts around 48 hours on a single charge, but if you want to completely forget about charging, get the wireless charging-mat bundle.

SteelSeries Aerox 9

Photograph: Eric Ravenscraft

SteelSeries Aerox 9 for $150: This has a large array of side buttons. Its shell also has a grid cutout pattern, which SteelSeries says helps reduce the weight of the mouse, but my roommate says it triggers her trypophobia, so your mileage may vary.

Razer Cobra Pro for $130: I am personally a fan of mice with a dozen extra buttons, but if you’d rather just have a little bit of extra power without being overwhelmed, the Razer Cobra Pro might be more your speed. It has two thumb buttons on the left side, as well as two dpi controls down the middle, all of which can be customized to your needs. While playing Overwatch 2, I like to use the dpi buttons to cycle between sensitivities for different heroes, but when I’m using it for work, I like that I can assign common shortcuts or macros that I need while getting things done.

Great Mousepads

One of the cheapest things you can do to upgrade your PC gaming experience is to invest in a high-quality mousepad. If you’re a mouse-and-keyboard gamer, having the right surface for your trusty little rodent can be super helpful. Not only do you have a nice little area of your desk cordoned off for mouse use, but you also get a surface designed to be as friction-free and slick as possible—so you’ll be as quick as possible.

Harber London Professional Leather Desk Mat

Photograph: Julian Chokkattu

Harber London Professional Leather Desk Mat for $193: Despite more than a year of use, this Harber London leather desk mat still looks exquisite. The pebbled leather is supple and has a nice texture, but your mouse will glide over it effortlessly. It comes in three sizes and three colors.

SteelSeries QcK Mouse Pad for $8: SteelSeries’ QcK mousepad is one of my all-time favorites. The medium size is perfect for most desks, even small ones. It’s well-made and doesn’t fray easily—cheaper mousepads often fray at the edges, which ruins the aesthetic a good mousepad can lend to a workstation.

Photograph: Grovemade

Grovemade Wool Felt Desk Pad for $70: This doesn’t seem like your usual gaming accessory, because it’s not. It’s a wool felt pad from Portland, Oregon, company Grovemade, and it’s large enough to fit a keyboard and a mouse with room to spare. It feels soft and plush under your wrists, and all of the gaming mice on this list just glide over its surface; it’s like they’re sliding on glass. It’s a big surprise, honestly. Not to mention, a felt desk pad adds an air of sophistication and style to any desk, without making it seem too uptight. The color looks amazing under RGB lighting in a dark room. It’s an easy and affordable way to inject some unique style into your work (and play) space.

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Dell S3225QC
Product Reviews

Dell S3225QC 32-inch 4K QD-OLED Monitor Review: Compelling gaming value

by admin August 18, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

When I write about a monitor’s gaming feel, I’m usually referring to its speed, smoothness, and response. But something I rarely see is a display with good integrated sound. The speakers in most panels are of similar quality to the beeper that tells you when the microwave is finished cooking. They are often tinny and distorted above polite volumes.

Dell has sought to remedy that with its S3225QC. This 32-inch OLED monitor brings a real soundbar with spatial audio to the table. I’m talking about five speakers with 25 watts of amplification and a user position sensor that focuses sound on the listener and creates a true sense of space and immersion. And it delivers a decent picture too with 4K resolution, 120 Hz, HDR10 and Dolby Vision, plus Adaptive-Sync and wide gamut color. It’s wrapped in a luxurious package that enhances any desktop or media room. Let’s take a look.

Dell S3225QC Specs

Swipe to scroll horizontally

Panel Type / Backlight

Quantum Dot Organic Light Emitting Diode (QD-OLED)

Screen Size / Aspect Ratio

32 inches / 16:9

Max Resolution and Refresh Rate

3840×2160 @ 120 Hz

Row 3 – Cell 0

FreeSync and G-Sync Compatible

Native Color Depth and Gamut

10-bit / DCI-P3+

Row 5 – Cell 0

HDR10, DisplayHDR 400

Row 6 – Cell 0

Dolby Vision

Response Time (GTG)

0.03ms

Brightness (mfr)

250 nits SDR

Row 9 – Cell 0

1,000 nits HDR (3% window)

Contrast

Unmeasurable

Speakers

5x 25w

Row 12 – Cell 0

Spatial Audio w/user position sensor

Video Inputs

1x HDMI 2.1

Row 14 – Cell 0

1x USB-C (DP 1.4 alt)

Audio

Integrated soundbar

USB 3.2

1x up, 2x down (type C)

Power Consumption

49.7w, brightness @ 200 nits

Panel Dimensions

WxHxD w/base

28.3 x 19.8-24.2 x 8.8 inches

(719 x 503-615 x 224mm)

Panel Thickness

2.8 inches (71mm)

Bezel Width

Top: 0.3 inch (8mm)

Row 21 – Cell 0

Sides: 0.4 inch (10mm)

Row 22 – Cell 0

Bottom: 2.2 inch (56mm)

Weight

22.1 pounds (10kg)

Warranty

3 years

Today’s best Dell S3225QC deals

  • Dell S3225QC (Blue OLED) at Amazon for $849.99

I’ll address the elephant in the room first. 120 Hz is a bit slower than typical gaming monitors. The best 4K gaming monitors typically start at 144 Hz, and lately, I’ve been reviewing 240 Hz models in a steady stream. The net effect is that the S3225QC shows a little motion blur and has slightly higher input lag than the competition. But for casual gaming and entertainment, the sound is on another level, as in, the others aren’t even close.

The sound bar is front and center with a two-inch wide fabric covering five speakers driven by 25 watts of amplification. In the middle is a sensor that tracks the user’s head position to keep the soundstage focused on the listener. It also makes sound seem to come from the sides and behind through phasing that adapts in real time. It’s a great alternative to headphones and, in my opinion, it’s more immersive.

The picture comes courtesy of a 32-inch Quantum Dot OLED panel with 4K 3840×2160 resolution, equating to a 140ppi pixel density. The QD layer delivers over 105% coverage of DCI-P3, putting it on par with other high-end QD-OLEDs. HDR10 is supported, but you also get Dolby Vision, which is still a rarity in the computer monitor genre. This standard embeds dynamic tone mapping in the content metadata, meaning it renders correctly on any display, regardless of its peak output. HDR10 has fixed value tone mapping, and that manifests as clipped highlight detail when the content’s peak values don’t match the display.

Color is very accurate with verified factory calibration data in the OSD. Dell saves a bit of paper and instead includes nine screens of test results unique to each S3225QC. Peak output is specified at 250 nits for SDR and 1,000 nits for HDR when measuring a 3% window. Variable brightness is only engaged for HDR content and is not an option in the OSD. The S3225QC carries VESA’s DisplayHDR 400 True Black certification.

While players of twitchy shooters may pause at the 120 Hz refresh rate, it is supported by Adaptive-Sync over HDMI. It has no issues with either FreeSync or G-Sync systems and keeps frame tears out of the equation at all refresh rates.

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I mentioned luxury earlier, and the S3225QC is undoubtedly in that category. It features premium build quality, including a white stand and backing, with inputs hidden beneath a cover, and offers premium ergonomics. It’s high-end all the way, but the price is relatively low at $800. While that isn’t a trifle, it is less than similar offerings from HP, Dough, Asus, and Acer. It gives up some speed to those brands, but it more than trounces their audio quality. So, with your priorities in mind, let’s see how it tests.

Assembly and Accessories

Dell continues to ship its displays in recyclable packaging with molded pulp securely protecting the contents. The S3225QC comes in the usual three bits that assemble without the need for tools. If you plan to use an arm, there’s a 100mm VESA mount in the back with fasteners included. A small cover hides the input panel once you make your connections. The cable bundle is just a single USB-C and IEC for the internal power supply.

Product 360

Image 1 of 5

(Image credit: Dell)(Image credit: Tom’s Hardware)(Image credit: Dell)(Image credit: Dell)(Image credit: Dell)

The S3225QC is a monitor that looks great from any angle. I’m partial to white displays, and this one makes thoughtful use of contrasting materials to achieve a high-end aesthetic. The front immediately draws the eye down to the fabric grill covering the sound bar with its central user position sensor and small Dell logo. A power LED glows at the lower right. The screen has a shiny front layer, which requires a little consideration of light sources to avoid reflection. The bezel is thin around the top and sides, measuring eight and ten millimeters, respectively.

The back is completely smooth and featureless, save for a small Dell logo at the top. The input panel is concealed beneath a snap-on cover and includes one HDMI 2.1 and a USB-C with DisplayPort 1.4 function. Another USB-C supports peripherals, and there’s a third one hidden in a pop-out bit on the bottom of the panel. See the above photo to find it.

The side view highlights the elegant white stand, which is anchored by a round piece that provides a 5/21-degree tilt, a 30-degree swivel, and 4.4 inches of height. There is no portrait mode. Movements are smooth and firm with no wobble or play. The base has sufficient size and weight to support the S3225QC’s 22-pound weight.

OSD Features

The S3225QC’s OSD appears when you press the joystick behind the panel’s lower right corner. It will be familiar to any users of Dell or Alienware monitors and is logically laid out with nearly every option required for image adjustment and convenience.

Image 1 of 10

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Brightness and Contrast get their own sub-menu with sliders that range from zero to 100. The input selector can be set to automatically detect incoming signals. In the Color menu, there are nine picture modes available. Standard is the default, and it is accurate and well-suited for gaming, video, or productivity. The Creator mode offers four color gamut choices if you don’t want to use the native setting, which covers around 105% of DCI-P3. I noted that DCI-P3 refers to the cinema standard with 2.6 gamma and a D63 white point, while Display P3 uses a 2.2 gamma with D65.

In Custom Color, you can adjust RGB gain and bias sliders, plus hue and saturation controls for all six colors. I used the gains to take the S3225QC to reference level.

There are six HDR modes that engage when HDR10 signals are present. Desktop is the default, but I found HDR Peak 1000 a little more dynamic in tone. Custom Color HDR lets you calibrate, but that is completely unnecessary as the S3225QC is spot-on out of the box. Dolby Vision can be toggled on and off and is compatible with Dolby Vision content, video, and gaming.

The PBP/PIP mode offers five different screen splits and positioning of the PIP window when viewing two video sources at once.

In the audio menu, you can toggle the spatial audio on and off. When it’s on, a bezel-mounted sensor tracks the user’s head position to focus the sound appropriately. It creates a palpable sense of space and immersion with sound seeming to come from the sides and behind.

The joystick and on-screen quick menu can be programmed to provide quick access to many monitor functions. In the Others menu is a panel health indicator and an option to run the refresh routine manually. When the health indicator turns red, it runs the refresh automatically. Finally, you can view the calibration report in the info menu, which contains nine pages of information unique to each S3225QC.

Dell S3225QC Calibration Settings

The S3225QC doesn’t require calibration in the Standard picture mode, but if you visit Custom Color, it’s possible to make the picture even more precise. It offers RGB gain and bias sliders; I only had to adjust the gains for excellent results. It also includes hue and saturation sliders, but I didn’t need to change those. The only thing missing here is gamma presets, which isn’t a big deal if 2.2 is the goal. It hits that perfectly. But options are always welcome. Some users might prefer 2.0 or 2.4. My SDR settings are below. I noted that there is no variable brightness option available. For HDR signals, the peak does vary, and you get six additional modes. HDR Peak 1000 is the best choice there.

Swipe to scroll horizontally

Picture Mode

Custom Color

Brightness 200 nits

89

Brightness 120 nits

49

Brightness 100 nits

37

Brightness 80 nits

25

Brightness 50 nits

9 (min. 36 nits)

Contrast

75

Color Temp User

Gain – Red 94, Green 96, Blue 99

Row 8 – Cell 0

Bias – Red 50, Green 50, Blue 50

Gaming and Hands-on

Admittedly, I took on a review of a 120 Hz gaming monitor with a little trepidation. I frequently say, and still maintain, that 144 Hz should be considered a starting point, and you can never have too many Hertz. Initial tests during the S3225QC’s installation showed slight motion blur in my suite of moving test patterns. But once I loaded up Doom Eternal, my perception changed.

I am not a skilled gamer, but I am experienced enough that I can get through most titles on a moderate difficulty level. With the S3225QC, I noticed the blur only because I knew about it in advance. And once I started playing, it didn’t reduce my enjoyment of the monitor one bit. A lot of that is thanks to its fantastic sound.

The spatial audio feature is a real thing, and I was immediately struck by the expansive sound stage. Though it works best with content mastered in Dolby Atmos, it had a positive impact on the stereo feed from games and YouTube videos. The bass was so present, it seemed a little overblown at first, but within a few minutes, I realized I was hearing the full spectrum of sound, which is a rarity from a computer monitor. This had a profoundly positive effect on gameplay. When Dell or Alienware adds this feature to a faster monitor, they’ll have a hard time keeping up with demand. It’s that good.

More familiar aspects of my usual run-and-gun and rapid turn maneuvers were handled well by the S3225QC. Motion blur is there but not distractingly so. And input lag is low enough for my average skills; it kept up with me just fine. However, if you’re a pro-level competitor, this monitor won’t be the best choice.

The physical elegance and design played well into the everyday workload when I wrote copy in Word, or managed test data in Excel. A large screen is perfect for this because there is ample room for two or three documents in fully readable form. Side by side editing is the main reason I go for 32-inch 16:9 screens. The S3225QC’s does this well and adds a flexible PBP option if you need to connect two video sources. I also noted the extra USB-C ports, including the nifty pop-out one underneath the panel.

Takeaway: Though the S3225QC lacks the perfect motion resolution of its 240 Hz competition, it more than makes up for it with incredible audio quality. Among gaming and entertainment screens, you won’t find better sound. And it makes a compelling alternative to headphones, even the premium ones with spatial audio. For everyday use, it offers lots of screen area, flexible PIP/PBP and plenty of USB ports along with a colorful, bright, accurate and contrasty image.

MORE: Best Gaming Monitors

MORE: How We Test PC Monitors

MORE: How to Buy a PC Monitor

Dell S3225QC: Price Comparison



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August 18, 2025 0 comments
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Product Reviews

The best gaming monitors in 2025

by admin August 18, 2025


If you want to get the most out of your games — whether you’re into competitive FPS titles, sprawling RPGs or story-driven adventures — a good gaming monitor can make all the difference. Smooth gameplay, low input lag and crisp visuals are just the start. With the right screen, everything from your aim to your immersion gets a serious upgrade.

These days, there’s a lot more to consider than just refresh rate or screen size. You’ll find ultrawide gaming monitors, widescreen displays, models with USB-C support, and monitors that can bring out the best in your CPU and GPU. Some even match the style of your setup, pairing perfectly with gaming headsets and accessories for a clean, cohesive look.

Whether you’re shopping on a tighter price range or splurging on high-end picture quality, we’ve rounded up the best options to suit different setups and play styles — so you can level up your experience without the guesswork.

Table of contents

Best gaming monitors for 2025

AOC

Screen size: 27-inch | Resolution: 2,560 x 1,440 | Refresh rate: 180Hz | Panel type: VA | Response time: 1ms GtG | Aspect ratio: 16:9 | Brightness: 1000 cd/m² | Weight: 11.9 pounds with stand | Display type: VA panel with Mini LED backlight | Response time: 1 ms GtG | Connector type: 1 × DisplayPort 1.4, 2 × HDMI 2.0

The Q27G3XMN offers a nearly unbeatable mix of features, performance and affordability. It’s a mini-LED monitor with HDR performance that’s not as good as the OLEDs on this list, but far better than anything you’ll find on an edge-lit LCD. With a 180Hz refresh rate, it’s also fast enough for all but the most fast-paced competitive esports games. Best of all, it’s priced affordably at under $300. For those reasons, unless you have a bigger budget or more specific needs, the Q27G3XMN is going to be the best bet for most people.

Pros

  • Relatively affordable
  • True HDR performance
  • Fast enough

Cons

  • Expect some smearing
  • No USB ports

$298 at Amazon

AOC

Screen Size: 23.8-inch | Resolution: 1,920 x 1080 | Refresh Rate: 180 Hz | Panel Type: VA | Response Rate: 4ms (gtg) | Aspect Ratio: 16:9 | Brightness: 250 cd/m² | Weight: 6.9 pounds with stand | Display type: VA panel with W‑LED backlight | Response time: 1 ms MPRT | Connector type: 1 × HDMI 2.0, 1 × DisplayPort 1.4, plus 3.5 mm audio out

Today, there are only two reasons to buy a 1080p monitor: Either you want the fastest possible display, or you want to spend as little as possible and get as much performance as possible. If the latter is true, I would go for the AOC 24G15. For $110, you’ll get a 24-inch screen with a high contrast VA panel, 180Hz refresh rate and 1ms response rate. If you’re patient, I’ve seen the 24G15 go on sale for as little as $90.

One thing to note: AOC also sells a 27-inch version of the 24G15 for about $30 more. I would avoid that model; it won’t look good due to low pixel density.

Pros

  • Affordable
  • 180Hz refresh rate
  • 1ms response rate

Cons

  • Low resolution
  • Epect some smearing

$109 at Amazon

Alienware

Screen size: 26.7-inch | Resolution: 2,560 x 1,440 | Refresh rate: 360Hz | Panel type: QD-OLED | Response time: 0.03ms (GtG) | Aspect ratio: 16:9 | Brightness: 250 cd/m² | Weight: 9.4 pounds without stand | Display type: QD‑OLED | Response time: 0.03 ms GtG | Connector type: 2 × DisplayPort 1.4, 1 × HDMI 2.1, USB 3.2 Gen 1 hub including 1 × Type‑C (downstream)

If you want a gaming monitor that basically does it all, the Alienware AW2725DF has a lot going for it. This QD-OLED features a 360Hz refresh rate and 0.03ms response. It also carries a Vesa DisplayHDR True Black 400 certification, so expect near-flawless HDR performance. It even has a HDMI 2.1 port if you want to use it with an Xbox Series X or PlayStation 5. From a performance standpoint, the only downside is that it won’t produce true blacks in rooms with too much ambient light. However, this is true of every QD-OLED monitor on the market right now.

At close to $1,000, it’s also expensive. But for what it’s worth, the OLED market is incredibly competitive at the moment. I’ve seen the AW2725DF go on sale a few times over the past couple of months, dropping to as low as $700.

Pros

  • 360Hz refresh rate
  • Fantastic HDR performance
  • Three-year burn-in coverage

$698 at Amazon

Dell

Screen size: 34.18-inch | Resolution: 3,440 x 1,440 | Refresh rate: 165 Hz | Panel type: QD-OLED | Response time: 0.01ms (GtG) | Aspect Ratio: 21:9 | Brightness: 250 cd/m² | Weight: 13.8 pounds with stand | Display type: QD‑OLED ultrawide (curved 21:9) | Response time: 0.1 ms | Connector type: Built‑in USB 3.2 Gen 1 hub, standard DP and HDMI inputs

For those looking for a more immersive gaming experience, an ultrawide monitor is the way to go. And right now, one of the best 21:9 displays you can buy is the Dell AW3423DWF. It offers an excellent 165Hz refresh rate, 0.01ms response time and AMD FreeSync Premium Pro support. The panel is also DisplayHDR TrueBlack 400 certified, making it great for watching movies and playing single-player games. The only feature that would make the AW3423DWF better is had Dell included an HDMI 2.1 port, but since ultrawide gaming isn’t really a thing in console gaming, the omission is not a deal breaker.

$571 at Amazon

LG

Screen size: 31.46-inch | Resolution: 4K and 1080p | Refresh rate: 240Hz and 480Hz | Panel type: WOLED | Response time: 0.03ms (GtG) | Aspect ratio: 16:9 | Brightness: 275 cd/m² | Weight: 19.8 pounds with stand | Display type: WOLED dual‑mode OLED (4K UHD or FHD) | Response time: 0.03 ms GtG | Connector type: DisplayPort and HDMI ports (DP for 4K 240 Hz or HDMI for 1080p 480 Hz), G‑Sync/FreeSync compatible

If money is no object and you play a mix of immersive games and competitive shooters, the LG 32GS95UE-B is the monitor for you. It offers something no other monitor on this list does. The 32GS95UE-B4K is both a 4K, 240Hz display and an FHD, 480Hz one. Moreover, it can switch between those two modes with the press of a button.

Yes, the 1080p output looks muddy stretched across a 32-inch screen, but for a feature that extends the versatility of an already incredible monitor, that’s a small sacrifice. At $1,400, the 2GS95UE-B is the most expensive monitor on this list. But if you’re in the market for a 4K display, chances are you’ve already spent a lot of money building a PC that can drive that many pixels.

Pros

  • Dual 4K and 1080p modes
  • Up to 480Hz refresh rate
  • OLED

Cons

  • Very expensive
  • Low pixel density at FHD

$1,099 at Adorama

How we test gaming monitors

While I’ve not used every product recommended in our list, I have extensively tested dozens of gaming monitors in the past, including models with WOLED and QD-OLED panels. In the case of the Alienware monitor I highlight above, I bought one for myself with my own money. Separately, I spent dozens of hours over a two-year period researching computer monitor options to write the current version of this guide.

Factors to consider before buying a gaming monitor

LCD vs OLED

When shopping for a gaming monitor, you first need to decide if you want to go with a screen that has an LCD or OLED panel. For most people, that choice will come down to price; OLED gaming monitors are more expensive than their LCD counterparts. Even if money isn’t a concern, the choice might not be as straightforward as you think; both LCD and OLED panels come in a few different flavors, and knowing the differences between each type is important to making an informed decision.

LCD monitors come in three different varieties: twisted nematic (TN), vertical alignment (VA) or in-plane switching (IPS). For the most part, you want to avoid TN monitors unless you’re strapped for cash or want a monitor with the fastest possible refresh rate or fast response rate. TN screens feature the worst viewing angles, contrast ratios and colors of the group.

The differences between VA and IPS panels are more subtle. Historically, VA gaming monitors featured slower pixel response times than their TN and IPS counterparts, leading to unsightly image smearing. However, that’s improved in recent years. VA panels also frequently sport better contrast ratios than both TN and IPS screens. They’re not dramatically better than their IPS siblings on that front, but when contrast ratios aren’t an inherent strength of LCDs, every bit helps.

On the other hand, IPS panels excel at color accuracy and many offer high refresh rates and response times that are as fast as the fastest TN panels. The majority of LCD gaming monitors on the market today feature IPS panels, though you will frequently find VA screens on ultrawide monitors.

What about OLED?

If you can afford one, an OLED screen makes for the best monitor for gaming. The ability of organic light-emitting diodes to produce true blacks is transformational. Simply put, every game looks better when there isn’t a backlight to wash out shadow detail. Plus, you can experience true HDR with an OLED screen, something that LCDs aren’t known for.

Today, OLED screens come in two different flavors: WOLED and QD-OLED, with LG producing the former and Samsung the latter. I won’t bore you with the technical details of how the two panel types differ from one another other than to note both technologies broadly offer the same set of shortcomings.

Most notably, OLED monitors don’t get very bright. At best, the most capable models peak at around 250 nits when measuring brightness across the entire screen. I didn’t find this to be an issue in my testing, but your experience may vary depending on the ambient light in your gaming setup.

If brightness is important to you, note that due to manufacturer tunings, different models can perform better than others, even if they feature the same panel from LG or Samsung. It’s worth comparing monitors in the same class to find the model that’s right for you.

Separately, almost all OLEDs feature sub-pixel layouts that produce text fringing in Windows. The latest generation of OLED panels from both LG and Samsung are much better in this regard, to the point where modern OLEDs are good enough for reading and image editing. However, it’s still worth going to your local Micro Center or Best Buy to see the model you want in person, as the text fringing issue is hard to capture in photos and videos.

Another (potentially more serious) issue is burn-in. Organic light-emitting diodes can get “stuck” if they display the same image for long periods of time. Every OLED gaming monitor you can buy today comes with features designed to prevent burn-in and other image quality issues. Provided you don’t use your new OLED monitor for eight hours of daily productivity work, I don’t think you need to worry about burn-in too much.

Screen size, resolution and aspect ratio

After deciding where you fall on the LCD vs OLED debate, you can start thinking about the size of your future gaming monitor. Personal preference and the limitations of your gaming setup will play a big part here, but there are also a few technical considerations. You should think about size in conjunction with resolution and aspect ratio.

A 1440p monitor has 78 percent more pixels than a 1080p resolution screen, and a 4K display has more than twice as many pixels as a QHD panel. As the size of a monitor increases, pixel density decreases unless you also increase resolution. For that reason, there are sweet spots between size and high resolution. For instance, I wouldn’t recommend buying an FHD monitor that is larger than 24 inches or a QHD one bigger than 27 inches. Conversely, text and interface elements on a 4K monitor can look tiny without scaling on panels smaller than 32 inches.

You also need to consider the performance costs of running games at higher resolutions. The latest entry-level GPUs can comfortably run most modern games at 1080p and 60 frames per second. They can even render some competitive titles at 120 frames per second and higher — but push them to run those same games at 1440p and beyond, and you’re bound to run into problems. And as you’ll see in a moment, a consistently high frame rate is vital to getting the most out of the latest gaming monitors.

If your budget allows for it, 1440p offers the best balance between image quality and gaming performance. As for 1080p resolution and 4K, I would only consider the former if you’re on a tight budget or enjoy competitive gaming shooters like Valorant and Overwatch 2. For most people, the user experience and productivity benefits of QHD far outweigh the performance gains you get from going with a lower resolution screen.

Just a few years ago, 4K was not a viable resolution for PC gaming, but then NVIDIA came out with its 40 series GPUs. With those video cards offering the company’s DLSS 3 frame generation technology, there’s a case to be made that the technology is finally there to play 4K games at a reasonable frame rate, particularly if you exclusively play big, AAA single-player games like Alan Wake 2 and Cyberpunk 2077 or enjoy strategy games like the Total War series. However, even with frame generation, you will need a GPU like the $999 RTX 4080 Super or $1,599 RTX 4090 to drive a 4K display. Plus, 4K gaming monitors tend to cost more than their 1440p counterparts.

If you want an ultrawide, note that not every game supports the 21:9 aspect ratio, and fewer still support 32:9. When shopping for a curved monitor, a lower Radius, or ‘R’ number, indicates a more aggressive curve. So, a 1000R monitor is more curved than an 1800R one.

The best gaming monitor

(Photo by Igor Bonifacic / Engadget)

Refresh rates and response times

And now, finally, for the fun stuff. The entire reason to buy a gaming monitor is for its ability to draw more images than a traditional computer monitor. As you shop for a new screen, you will see models advertising refresh rates like 120Hz, 240Hz and 360Hz. The higher the refresh rate of a monitor, the more times it can update the image it displays on screen every second, thereby producing a smoother moving image. When it comes to games like Overwatch, Valorant and League of Legends, a faster refresh rate can give you a competitive edge, but even immersive single-player games can benefit.

A monitor with a 240Hz refresh rate will look better in motion than one with a 120Hz refresh rate, but there are diminishing returns. At 60Hz, the image you see on your computer monitor is updated every 16.67ms. At 120Hz, 240Hz and 360Hz, the gap between new frames shortens to 8.33ms, 4.17ms and 2.78ms, respectively. Put another way, although a 360Hz monitor can display 50 percent more frames than a 240Hz screen in a given time period, you will only see a speedup of 1.14ms between frame intervals. And all that depends on your GPU’s ability to render a consistent 360 frames per second.

Ultimately, a fast response monitor will do you no good if you don’t have a gaming PC with a graphics card that can keep up. For example, with a 1440p 360Hz monitor, you realistically need a GPU like the RTX 4070 Super or RTX 4080 Super to saturate that display while playing competitive gaming titles like Overwatch 2 and Valorant.

There’s also more to motion clarity than refresh rates alone. Just as important are fast response times, or the amount of time it takes for pixels to transition from one color to another and then back again. Monitors with slow response times tend to produce smearing that is distracting no matter what kind of game you’re playing. Curved gaming monitor options help with immersion by wrapping the screen around your field of vision, making the gaming setup feel more expansive. Unfortunately, response times are also one of the more opaque aspects of picking the best gaming monitor for your needs.

Many LCD monitor manufacturers claim their products feature 1ms gray-to-gray (GtG) response times, yet they don’t handle motion blur to the same standard. One of the reasons for that is that many companies tend to cherry-pick GtG results that make their monitors look better on paper. The Video Electronics Standards Association (VESA) recently created a new certification program to address that problem, but the grading system is unwieldy and, as far as I can tell, hasn’t had a lot of pickup from manufacturers.

For now, your best bet is to turn to resources like Rtings and Monitors Unboxed when shopping for a new gaming monitor. Both outlets conduct extensive testing of every screen they review and present their findings and recommendations in a way that’s easy to understand.

FreeSync vs G-Sync

No matter how powerful your system, it will sometimes fail to maintain a consistent framerate. In fact, you should expect frame rate fluctuations when playing graphically-intensive games like Alan Wake 2 and Cyberpunk 2077. For those moments, you want a gaming display with adaptive sync. Otherwise, you can run into screen tearing.

Adaptive sync technologies come in a few flavors. The two you’re most likely to encounter are AMD FreeSync and NVIDIA G-Sync, and each has its own set of performance tiers. With G-Sync, for instance, they are – from lowest to highest – G-Sync Compatible, G-Sync and G-Sync Ultimate.

The good news is that you don’t need to think too much about which adaptive sync technology a display supports. In the early days of the tech, it was rare to see a gaming monitor that offered both FreeSync and G-Sync since including the latter meant a manufacturer had to equip their display with a dedicated processor from NVIDIA. That changed in 2019 when the company introduced its G-Sync Compatible certification. Today, if a monitor supports FreeSync, it is almost certainly G-Sync Compatible, too, meaning you can enjoy tear-free gaming whether you’re using an AMD or NVIDIA GPU.

In fact, I would go so far as to say you shouldn’t make your purchasing decision based on the level of adaptive sync performance a monitor offers. As of right now, the list of G-Sync Ultimate-certified displays is about two dozen models long, and some are a few years old now.

The best gaming monitor

(Photo by Igor Bonifacic / Engadget)

Inputs

Almost every gaming display on the market right now comes with at least one DisplayPort 1.4 connection, and that’s the port you will want to use to connect your new monitor to your graphics card. If you own a PS5 or Xbox Series X/S, it’s also worth looking out for monitors that come with HDMI 2.1 ports, as those will allow you to get the most out of your current generation console.

A word about HDR

As fast and responsive gaming monitors have become in recent years, there’s one area where progress has been frustratingly slow: HDR performance. The majority of gaming monitors currently on sale, including most high-end models, only meet VESA’s DisplayHDR 400 certification. As someone who owned one such monitor, let me tell you it’s not even worth turning on HDR on those screens. You will only be disappointed.

The good news is that things are getting better, albeit slowly. The release of Windows 11 did a lot to improve the state of HDR on PC, and more games are shipping with competent HDR modes, not just ones that increase the brightness of highlights. Thankfully, with more affordable mini-LED monitors, like our top pick, making their way to the market, HDR gaming is finally within reach of most PC gamers.

Gaming monitor FAQs

Are curved monitors better for gaming?

It depends on personal preference. Many manufacturers claim curved monitors offer a more immersive gaming experience due to the way the display wraps around your field of vision. However, I find the edge distortion distracting, particularly when you increase the field of view in a game.

What aspect ratio should I look for in a gaming monitor?

The vast majority of 24-, 27- and 32-inch gaming monitors feature 16:9 aspect ratio panels, and that’s been the case for many years. In fact, nearly every game made in the last two decades supports 16:9 resolutions, such as 1,920 x 1,080 and 2,560 by 1,440, and if you buy a standard-sized monitor, you won’t need to worry about letterboxing.

In the case of ultrawides, 21:9 is the most common aspect ratio, with some very wide models sporting 32:9 panels. Among games, support for 21:9 and 32:9 resolutions is far from universal, so don’t be surprised if a game doesn’t fill the entirety of your screen.

Is OLED good for gaming?

OLED monitors are great for gaming. Not only do they offer excellent motion clarity and input latency, but they’re also easily the best displays for HDR gaming. If money is no object, and you primarily use your PC for gaming, you can’t go wrong with an OLED monitor.

How much does a good gaming monitor cost?

While you could easily spend more than $1,000 to obtain the best gaming monitor on the market now, the reality is that the budget and midrange categories have never been more competitive. In 2015, I spent $500 CAD to buy a 1080p monitor with a 144Hz refresh rate and TN panel. The budget AOC model I highlight above is not only cheaper than my first gaming monitor, but it also features a faster 180Hz refresh rate and a higher contrast VA panel.



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The Anthros Chair V2.
Product Reviews

Anthros V2 Chair review: one of the most expensive gaming chairs in the world for good reason

by admin August 17, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Anthros Chair V2: One-minute review

The Anthros V2 Chair is, as the name would imply, the second iteration of Anthros’ gaming chair. Geared towards both desk workers, whether in-office or remote, and gamers alike, it is a complicated product, with more knobs and levers than your local knob-and-lever factory.

It also promises to ‘fix your sit’ which, if true in its promise, would be life-changing for anyone that struggles with posture or back pain.

There’s one caveat, however; this baby is expensive. With the base model sitting at a list price of over $2,000, before any of the optional bells and whistles you can add on, such as materials, colours, and even arm rests which come as extras, you’d be forgiven for hoping this chair might make you breakfast and do the laundry for you while you’re at it.

For context, this is far more expensive than our current favorite premium pick, the Herman Miller x Logitech Embody, and you could also buy three Branch Verve chairs for the same price, too (roughly).

Everything about the chair screams premium, though, from the materials used to the build quality of every component. I could never bring myself to spend this much money on a chair, but since I’m at my desk for a minimum of eight hours every day, comfort and back support are essential. And I’m not sure you’re going to find it anywhere better than with the Anthros V2 Chair.

(Image credit: Future)

Anthros Chair V2 review: Price and availability

  • $2,146 / Around £1,600 / Around AU$3,300
  • Price doesn’t include extras – even armrests
  • More expensive than the Herman Miller X Logitech Embody

Outside of the astronomical price tag, what are you actually getting with the Anthros V2 Chair? How could it possibly be worth that much? Well, according to Anthros themselves, it’s all about the technology behind it, and how it’s “engineered to relieve pain”. The seat features a contoured cushion that utilises ‘Cloudtex’ and ‘Cloudfloat’ technology, as opposed to traditional office and gaming chairs, which are usually flat.

This is part of what makes the Anthros V2 Chair so comfortable to sit in for extended periods, and in my experience with it over the last four months, it works. Compared to my previous office butt-rest, which was a bog-standard gaming chair from a relatively cheap brand compared to some of the premium offerings in that department, this has been like night and day.

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The seat isn’t everything, though, as the Anthros V2 Chair promises plenty of lumbar support, and this comes from two areas. The back rest is in two segments, which are “designed to promote an optimal ’S’ curve of the spine by supporting the pelvis”, according to the official site. Both are controlled individually with knobs underneath the seat, so you can position them as you see fit. It’ll feel slightly uncomfortable at first, but the idea is that the chair makes you unable to slouch by keeping your spine upright.

An important note to make folks aware of is, at the time of writing, the Anthros chair is only sold on a US-facing website, but shoppers from outside the United States can still order it with international shipping.

Anthros V2 Chair review: Specs

Swipe to scroll horizontally

Price

$2,146 (around £1,600 / AU$3,300 plus shipping from the US)

Dimensions (L x W x H)

28 x 18.3 x 43.7in (45.7 x 46.6 x 110.9cm)

Max user weight

300 lbs (136kg)

Seat width

19.8in (50.3cm)

Warranty

12 years

Finish

Athlon performance fabric

Anthros Chair V2 review: Design and aesthetics

  • Premium feel…
  • Except one minor part
  • Lacks a headrest

I’ve talked about the cost a lot because of how jaw-dropping it is initially, but I also must stress how it isn’t completely unjustified. Every part of this chair is high quality, from the swivel base to the seat cushion, back panel, arm rests, and the control knobs.

All of the mandatory parts for the chair feel excellent, but the one exception to this is the footrest. They’ve currently dropped it from $199 to $49, which the skeptic in me would assume is because they’ve had feedback that it’s so underwhelming and cheap-feeling compared to the rest of the chair. It’s plasticky, lacks many adjustments such as the ability to raise or lower it, and it can’t even be locked at a specific tilt angle. Save your cash and pick one up from another manufacturer.

There’s also no headrest on the Anthros V2 Chair, which some folks may find frustrating. It put me off at first, but after a while, you don’t miss it. It’s easier to stay awake and alert without a headrest, and while I’d like an optional headrest attachment to use when I’m reclining and playing video games with a controller, it’s a small thing to lose when I feel better in my posture and more attentive during the working day.

(Image credit: Future)

Anthros Chair V2 review: Comfort and Adjustability

  • Comfy for long periods
  • You can feel a difference in your posture
  • Somewhat of a learning curve

As mentioned earlier, the motto for the Anthros V2 Chair is that it will “fix your sit”, but doing that requires comfort. I am extremely happy to report this is by far the comfiest chair I’ve used for long periods… although I didn’t think that at first. It takes some getting used to because if you’re using it correctly, you’ll have the lower back section pushing into you. If you let it shape your back, then over time, your posture should improve.

Anthros are well aware that purchasing such an expensive chair is an investment, so you’re offered a video call with one of their on-staff therapists to “learn more about the chair and how it can specifically help you”.

I spoke with Anthros’ Ambassador Community Director, Ashley Williams, for 20 minutes or so, alongside carrying out this review, learning a little more about the science behind it, how they went through iterations of the product, and what it looks like underneath the shell. She also helped me set up all the various configurations to perfectly suit my height and desk setup, such as where the arm rests sit, how far forward the lower back support should be, and more.

(Image credit: Future)

That customer service goes a long way, so even though the chair was provided free of charge for review purposes, knowing that service is available to anyone who buys the chair – or who wants to discuss the product prior to purchase – it’s the sort of support you value. It’s especially helpful when you consider how many knobs and adjustments the chair has, which means it has a slight learning curve, and referring to the manual is required until you learn which part tweaks each aspect.

Four months in and I’m thoroughly impressed. If I’d spent upwards of $2,000 on the chair, would I feel the same? I’m not sure, but that’s because that’s a lot of money for me. If you’re lucky enough that this wouldn’t be such a financial investment, this is one of the best chairs on the market for long-term ergonomic support.

(Image credit: Future)

Anthros Chair V2 review: Assembly

Putting it all together is a painless experience, entirely feasible to do by yourself, and you’ll be done in under an hour.

However, this comes with a caveat. Everything with the assembly went flawlessly until the very final step, which is to install the upper back cuff.

This plastic cover for the upper back hinge refused to go on, no matter how hard I tried, so I put it down for a few days. I came back to it later, and it eventually clicked into place, but be prepared to use some serious force.

Image 1 of 4

(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)

Should I buy the Anthros Chair V2?

Buy it if…

Don’t buy it if…

Anthros Chair V2: Also consider

If the Anthros V2 Chair hasn’t sunk its claws into you or it’s out of reach financially, consider one of these other desk chairs that promise similar results.

Swipe to scroll horizontallyRow 0 – Cell 0

Anthros V2 Chair

Herman Miller x Logitech Embody

Branch Verve

Price

$2,146 (around £1,600 / AU$3,300 plus shipping from the US)

$1,795 / £1,496

$549 (about £495, AU$860)

Dimensions (L x W x H)

28 x 18.3 x 43.7 in (45.7 x 46.6 x 110.9 cm)

29 x 29.5 x 45 in (73.7 x 74.9 x 114.3 cm)

27 x 27 x 37 to 41 in (68.6 x 68.6 x 104.1 cm)

Max user weight

300 lbs (136kg)

300 lbs (136kg)

300 lbs (136kg)

Seat width

19.8in (50.3cm)

29.5in (74.9cm)

16.5in (41.9cm)

Warranty

12 years

12 years

7 years

Finish

Athlon performance fabric

100% polyester fabric

3D knit polyester fabric

(Image credit: Future)

How I tested the Anthros Chair V2

  • Used regularly for almost four straight months
  • Worked from it during the day, usually locked into the upright position
  • Often gamed from it in the evening, reclining with a controller in hand

I can never see myself going back to any other seat or gaming chair after using the Anthros V2 Chair for so long. My back feels better for it, and I’m looking forward to experiencing some more of the long-term benefits. As explained above, it’ll take a little while for you to start feeling positive changes, but it’s well worth sticking with it.

I work 9-5, typing and using my computer as normal, then recently I’ve started playing Rematch in the evenings on PC, for which I use an Xbox controller. I adjust the tilt and recline, keeping the back supports in the same position, so my spine still fits into that S shape.

Read more about how we test

First reviewed: August 2025



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