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Gamescom

My favourite tech at Gamescom is this "falcon-shaped" split gaming keyboard
Game Reviews

My favourite tech at Gamescom is this “falcon-shaped” split gaming keyboard

by admin August 23, 2025


I want to tell you about my favourite thing from Gamescom. It’s not the Xbox Ally X, it’s not an active sim racing brake pedal, and it’s not even that 720Hz tandem OLED monitor. It’s a keyboard – a very special keyboard with one glaring flaw. Let me explain.

The Falcata is another of Asus’ keyboards named after a sword (Falchion, Claymore), and in this case it’s a falcon-shaped sword that was used in the Iberian peninsula. I had no idea that “falcon” was a valid shape for a sword, but there you go. The keyboard itself isn’t Falcon-shaped (thankfully), instead it’s kind of normal 75 percent keyboard sized. It does look a little odd though, with a loop of USB wire up top connecting the left side to the right.

That’s because the keyboard splits in half when given a tug, allowing some interesting possibilities. The left side houses all of the internals, so you can use it fully standalone as a keypad, giving you a huge amount of mousing space even if you have a small desk. You can also keep that right side connected, but separate the two halves, angling them outward for a more comfortable typing position. The bonus here is that a convenient space opens up between the two halves, which is ideal for a steaming mug of tea.

Here’s what the keyboard looks like when you use a proper camera to take a photo, instead of relying on a camera phone in a weirdly lit press area on a boat. | Image credit: Asus

Beyond the split ergonomic design, the Falcata is quite a comfy keyboard for typing. The big difference here is the inclusion of four layers of sound dampening poron and silicone, quieting the keyboard while also making its report deeper and more satisfying. There are also PBT keycaps, which last longer than ABS alternatives and tend to have a bit more texture to them, and detachable wrist rests for each side.

The Falcata is also very capable when it comes to gaming, with a laundry list of “best mechanical keyboard 2025” features: magnetic (Hall Effect) switches, rapid trigger (keys react instantly to being pressed or released rather than only when passing set depth thresholds), SOCD (pairing keys so that pressing one automatically disables the other, useful for side-strafing in FPS titles), 8000Hz polling (rinses your battery life to minimise input latency). And yup, this keyboard has 2.4GHz and Bluetooth connectivity, so there is a built-in battery. You can also use the keyboard wired if you prefer, with 8000Hz being an option both wired and via the 2.4GHz connection.

The magnetic switches in the Falcata look just like this, but smaller.

You can see some of the four layers of sound-dampening poron and silicone here.
Image credit: Eurogamer


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Setting up your keyboard can take a second or hours, depending on your requirements, but you don’t need to install software to do this with the Falcata. Instead, you can access web software to rebind keys, adjust the RGB lighting or make macros. This is a continuing trend these days, and as someone that is contractually obligated to clutter up my computer with thousands of peripheral drivers and software, I feel very grateful.

Now here’s the bit where I lose the otherwise-interested reader: the Falcata costs £376 or $420, which is about 50 percent higher than even I expected. That’s a ludicrous price, even for the high-end specs and features offered, but sadly ergonomic keyboards like this do come with a massive mark-up. The keyboard isn’t yet out, so I hope there’s room for that price to come down before launch – or a cheaper wired model to be commissioned. Regardless, it’s likely that we’ll see more affordable imitators before too much longer. And maybe one of those keyboards will be my favourite piece of tech from Gamescom 2026.

Disclosure: Asus paid for flights and accommodation to Cologne for Gamescom so that we could see their new products in person.



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August 23, 2025 0 comments
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

by admin August 22, 2025


Up in the enormous halls of the northern half of Koelnmesse, the crowds are still being wowed by glitzy stands and demos of the latest games, not least the long-awaited Hollow Knight: Silksong.

But in the southern half, the business-only section of the show is drawing to a close. And having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to.

We need to make games quicker.

It’s refreshing to hear. After months and months of gloom and panic across the industry, as layoff announcements arrive as regularly as bad-news buses, it feels as if everyone has finally centred on a plan.

Shorter development times will of course mean lower costs

It’s a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max. And if they’re not quite polished enough for a full release by then, they can be popped into early access instead.

By far the biggest expense when making games is salaries, so shorter development times will of course mean lower costs – in theory. And that means not betting the farm on every single release.

If a game that’s been in development for two years fails to land at launch, it’s still a big blow. But it’s nothing like the existential crisis of launching a flop that’s been in the works for five, six, seven years.

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Almost everyone at Gamescom thought games need to be made more quickly

Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it?

One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy.

Why bother spending days, weeks, or even months modelling super-realistic satsumas when your audience would be satisfied with a crude orange daub?

Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft.

So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up.

AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another.

Very few were employing AI to generate finished assets for a game, the kind that gets you that shameful little ‘AI Content’ label on Steam. But many were using it at some point in the development process.

AI is the games industry’s dirty little open secret

Utilising AI to generate snippets of code was a popular choice. In addition, a fair few people are using AI to generate concept art early in the process, letting them quickly iterate ideas.

Everyone was adamant that AI should be used as a helper tool, rather than as a replacement for human skills.

Some people were quite open about the use of AI in their games. Others were far more coy, going rigid when the dreaded word came up, as if worried their secret might come out.

They have reason to be afraid. The outrage caused by a snippet of AI-generated text being found in The Alters – along with the more serious problem of poorly AI-localised text – is one example of why developers are wary of talking openly about AI.

The Krafton booth at Gamescom – the company has been public about the use of generative AI in Inzoi

Yet the fact is that AI is already in widespread use across the games industry – and it seems absurd for developers to live in fear forever. What’s needed is an open discussion of how AI should be best used. What’s needed are agreed best-practice guidelines.

For example, should AI-generated art be off-limits in finished games? Or is it fine as long as the data set is trained on assets wholly owned by the studio? These are the kinds of questions that need to be discussed.

The next few years will entail a process of collectively deciding how to proceed. But love it or hate it, it’s quite clear that AI isn’t going away any time soon.

Whether AI actually enables games to be made more quickly, however, remains to be seen. I have my doubts – the temptation with effort-saving technology like this is always to do more, rather than do it quicker.

Maybe the goal of making games faster will take a while to achieve, and might well require a change in thinking. But at least everyone has agreed on a plan.



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August 22, 2025 0 comments
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Genshin Impact's IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you'd better start saving your Primogems for
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Genshin Impact’s IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you’d better start saving your Primogems for

by admin August 21, 2025


Genshin Impact’s big annual update is not far off. Thanks to this year’s gamescom, we’ve got our first look at one of the new characters joining the game’s roster with the upcoming expansion: Flins, the latest in Genshin’s long line of eligible-and-they-know-it husbandos — and if you’re a longtime player, you’ve probably been expecting him.

The other highlight of the next version, of course, is the new Nod-Krai region, which is something those in attendance at the show will get to experience first-hand.


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Genshin Impact is hosting an offline experience at its booth at gamescom to show off the new Nod-Krai region. We sadly can’t experience that from the comfort of our homes, but this fresh look at Flins is nothing to scoff at.

Flins is a warrior from the Lightkeepers, a faction that hails from Nod-Krai, and he’s part of a new story chapter that will kick off with the game’s annual major version update. Today’s trailer teases a bit of that narrative, too. Version 6.0 is set to arrive in September, which is when we’ll be able to get our hands on all that.

There’s clearly a lot more that’s being kept under wraps, but we won’t have to wait too long to learn all remaining details. The next Genshin Impact livestream will be taking place on the last Friday of the month, and that’s when all will be revealed.


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In case you missed it, Genshin Impact’s developer recently announced plans to drop support for PS4, and raise system requirements on PC and mobile. Not all of these changes will take place at once, but you should probably prepare for that day if your device is affected.

If you’re looking for some guidance on how to complete the Traces of Chroma quest, or need help reaching Tenochtitlan Harbor, hit up those links for our detailed guides. As ever, the massive Genshin Impact codes page is never not useful.



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August 21, 2025 0 comments
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Product Reviews

Video Games Weekly: Silksong and Gamescom

by admin August 21, 2025


Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Wednesday, whatever), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

On a planet shrouded in myth, in a land surrounded by lore, on a mountain draped in mystery, in a cave suffocated by secrets, the legend sleeps. For six years, the legend has slumbered while wild stories spiral around it, twisting and expanding and entwining. New words have been born and old words infused with evolved meanings: Believer. Doubter. Silkpost. The lies have grown so thick they’ve become corporeal, spreading trickery with a name and a dead smile.

For six years, the legend has slept while the masses roiled, all of them waiting for the signal to awaken and know truth. All of them waiting for a bell that will ring, finally and clearly, on Thursday, August 21, 2025.

Skong. Skong. Skong.

It’s a special time in the Silksong subreddit. After years of silence around its sequel, Hollow Knight: Silksong, Team Cherry has scheduled a livestream with a “special announcement” about the game for August 21 at 10:30AM ET. Not only is this exciting for Metroidvania fans everywhere, but it’s also possible that this announcement marks the final moments of the Silksong subreddit as we know it. A strange cocktail of game delays, inconsistent updates and hyper-focused cult fandom has cultivated a fascinating little universe in r/Silksong, complete with its own rules, villains and heroes. It’s a place where clown wigs are commonplace and contributors have turned trolling into a role-playing artform. A LARPform, if you will. It’s a place that’s consistently made me laugh every time it’s appeared in my feed over the past year or so.

Ahead of Thursday’s special announcement, this sub is experiencing the last gasps of desperate myth-making and hopeless anticipation before it transforms into something else entirely, armed with actual information about the sequel, gameplay videos and maybe even a firm release date. Or, dare I say it, a surprise launch. For just a moment longer in r/Silksong, anything is possible.

And then it’ll be over. No matter what happens during Thursday’s livestream, the day will come when Silksong comes out and the drip-feed of silkposts dries up completely. But for now, our face paint is ready. Sometimes it’s just nice to recognize the madness and the beauty of the moment, before it slips away for good.

The news

News from ONL 2025

Gamescom 2025 kicked off on Tuesday with Opening Night Live, a showcase hosted by Geoff Keighley and the folks behind The Game Awards, and there were plenty of delightful morsels on display. Engadget UK Bureau Chief Mat Smith is on the ground at Gamescom in Cologne, Germany, to play upcoming titles and talk to developers, but for now, here are our headlines straight out of ONL 2025:

And our headlines from Gamescom 2025 so far:

Gamescom 2025 runs through August 24.

ROG Xbox Ally lands in October

Microsoft is slowly establishing its handheld era with news that the ROG Xbox Ally and ROG Xbox Ally X will be available on October 16. There’s still no official word on how much they’ll cost, but there are hints: As spotted by Wario64, Best Buy recently listed the Xbox Ally at $550 and the Xbox Ally X at $900, and these fall in line with our predictions, which were based on the prices of existing ROG Ally handhelds. Alongside the release date, Microsoft announced the Handheld Compatibility Program, an initiative aimed at optimizing games for portable devices and informing players about how well they perform. It’s essentially Steam Deck Verified, but for Xbox handhelds, and it’s yet another sign that Microsoft’s portable gaming ambitions stretch beyond just one hardware manufacturer.

The PS5 will cost more tomorrow than it does today

First Nintendo and Microsoft raised the prices of their latest consoles, and now it’s Sony’s turn. Sony on Wednesday announced the following price increases for the PS5 family:

  • Standard PS5 with a disc drive: $550, up from $500

  • PS5 digital edition: $500, up from $450

  • PS5 Pro: $750, up from $700

Sony blames the increases on a “challenging economic environment,” echoing sentiments from its contemporaries. The price hikes come at a time in the hardware generation when we’re used to seeing consoles get cheaper, which just makes this whole thing more frustrating.

Rod Fergusson is in charge of BioShock again and already making big changes

There have been signs of turmoil at BioShock 4 studio Cloud Chamber for a while now, including news earlier this month that the game failed a review with 2K executives and was due for a complete narrative revamp. Now, we’re seeing even more fallout. Former Gears of War and Diablo head Rod Fergusson has left Blizzard to lead development of BioShock 4 at Cloud Chamber, and his appointment comes alongside news that 80 people at the studio are being laid off. This is actually the second time Fergusson has joined the development of a BioShock game at the last second — he similarly swooped in and cut aspects of BioShock: Infinite at Irrational Games in 2012.

The race through development hell between Judas and BioShock 4 continues.

Blizzard’s cinematic and narrative team is unionizing

Microsoft is the home of another video game union. Workers with Blizzard Entertainment’s Story and Franchise Development team, which handles in-game cinematics and lore for titles including Overwatch and World of Warcraft, voted this week to unionize under the Communications Workers of America. This covers about 169 developers and it marks the fourth unionization effort from Microsoft’s gaming teams, joining QA workers at Activision, ZeniMax and Raven Software.

Steam censorship is breaking PayPal

PayPal isn’t a valid way to buy games on Steam in certain countries any longer. Steam in July removed hundreds of games with adult and NSFW themes from its storefront, and updated its policies to ban “content that may violate the rules and standards” of its payment processors. This was incredibly vague and raised immediate concerns around financial censorship, especially when combined with a related culling of thousands of games from Itch.io. Now, it’s confirmed that PayPal has terminated its partnership with Steam in multiple countries, affecting any denomination “other than EUR, CAD, GBP, JPY, AUD and USD.”

Valve says it’s being pressured by payment processors including Visa, MasterCard and PayPal to remove certain games and implement puritanical censorship policies, and this has already resulted in at least one game being unjustly removed from the platform. That game, VILE: Exhumed, is now available as shareware.

Roblox is changing its rules after so, so many child-safety lawsuits

Roblox is locking down its system for sharing and viewing user-generated games following a wave of lawsuits accusing developers of failing to protect their young userbase. All unrated experiences, or user-created games, will be restricted to the developer and anyone actively working on them, rather than being available to anyone over the age of 13, as is currently the case. This change and others, including a new system that automatically detects and tracks “violative scenes” on individual servers, will roll out over the coming months.

Analogue delayed its N64 remake again

It’s now due out in Q4 2025. 🙁

Additional reading

  • Kris Holt’s indie game roundup

  • More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play by Robert Purchese at Eurogamer



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August 21, 2025 0 comments
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The Xbox ROG Ally X finally has a release date - and we went hands-on at Gamescom
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The Xbox ROG Ally X finally has a release date – and we went hands-on at Gamescom

by admin August 21, 2025


Months after they were first revealed, Microsoft and Asus are letting the paying public have a chance to test out their new Xbox ROG Ally and Xbox ROG Ally X handhelds here at Gamescom. The two firms are also marking the show by finally announcing an “on shelf” retail release date: October 16th.

To be clear, these aren’t proper handheld Xboxes that will play any Xbox title, despite the “this is an Xbox” branding, but they’re still capable handheld gaming machines that can play PC games natively, or stream Xbox titles from an Xbox console or Microsoft’s cloud streaming service. Compared to the old Ally devices, the new Xbox models have been spruced up with new AMD processors and a streamlined Windows operating system. That should translate into better performance and a huge step forward in usability, and could make these the best Steam Deck competitors so far.

We went hands-on with both devices at Gamescom, with a software-focused outing at the Microsoft booth and a more hardware-focused extended play session in the Asus area, with Microsoft and Asus representatives providing some interesting extra details that we hadn’t yet heard.

Xbox Ally (in white) and Xbox Ally X (in black). | Image credit: Reece Bithrey/Eurogamer

Let’s start with the basics: the white Xbox Ally and black Xbox Ally X look identical in size and shape, which reportedly simplifies the production process, but the vanilla Xbox Ally is lighter by ~45g, as a consequence of lacking the upgraded Z2 Extreme processor and Impact triggers of the top-end machine. Both models are well-balanced and don’t feel too thick, despite their chonkier frames versus the original Ally devices. The impact of the Ally X’s impulse triggers is hard to judge, especially as relatively few games support them on PC, but might result in more fine-grained force feedback in some Xbox titles. Inside, the higher-end Ally X sports a larger 80Wh battery, has a more capable Micro SD card slot and a fancier higher-bandwidth USB 4 port alongside another USB 3.2 Gen 2 USB-C port.

Similarly, performance on the X with the Z2 Extreme chip is a bit of a mystery, with Asus reps unwilling to comment and relatively sparse reports online suggesting a small overall improvement – perhaps around 15 percent. However, that online reporting also suggests that larger gains are possible at lower power settings, hinting towards a boost to efficiency and potentially battery life – despite the matched 80Wh unit in the Xbox Ally X and regular Ally X. Meanwhile, the Z2 A chip in the regular Xbox Ally ought to perform very similarly to that of the Steam Deck, as it’s based on the same architecture and even has the same speed 6400MT/s RAM as the Steam Deck OLED.

The screens here feel well-chosen, with LCD used instead of OLED, but otherwise everything you’d want: a seven-inch 1920×1080 display rated up to 120Hz with VRR. We’ll take a colourimeter to them later to find out more about their colour reproduction and other performance figures, but the display here feels superior to that of the Switch 2 and a shade behind that of the Steam Deck OLED.


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The software experience is the biggest change here, with a design that includes both an upgraded Xbox app, used as a unified games launcher and general home screen, and the Armoury Crate software that Asus developed for the original Ally devices. The main idea is moving as much as possible onto the gamepad controls and into the Game Bar overlay. Ideally, you don’t need to connect a mouse and keyboard or even use the touchscreen to enter your PIN at login, go through Windows updates, make settings changes and launch games. Long-pressing on the Xbox button brings up a quick switcher, letting you move between different full-screen apps like games and Discord, and there are also iOS-style navigation gestures on the touch screen. Games from most major game storefronts will be automatically pulled into the Xbox launcher, so you shouldn’t need to venture into full-fat Windows to boot up most titles.

Perhaps even more importantly, the Xbox Ally devices boot up into a customised version of Windows built around the Xbox launcher, so services like the desktop window manager that normally run at startup are disabled. You’re able to pop into a full Windows instance, which prompts those missing services to start, and after this you can choose to move immediately back into the Xbox gaming mode – with the proviso that those background tasks will sap some performance – or reboot the device to get back to a fresh slate and full performance.

Microsoft engineers told me that nothing has been removed from Windows here, so in theory you’d be able to use the Xbox Ally or Xbox Ally X as your only computer, perhaps hooked up to a dock with a monitor, keyboard and mouse. There also wouldn’t be anything to prevent you from installing an alternate OS if you chose, though at present it would be a bit silly to buy the first Xbox-branded Windows gaming PC and then take that unique software off.

Model
ROG Xbox Ally X
ROG Xbox Ally

Chipset
AMD Ryzen AI Z2 Extreme (8 Zen 5/5c cores, 16 RDNA 3.5 GPU cores, 50 XDNA2 AI TOPS)
AMD Ryzen Z2 A (4 Zen 2 cores, 8 RDNA 2 GPU cores)

Memory
24GB LPDDR5X-8000
16GB LPDDR5X-6400

Storage
1TB 2280 NVMe SSD
512GB 2280 NVMe SSD

Screen
7-inch 1080p 120Hz VRR display

I/O
1x USB 4 Type-C, 1x USB 3.2 Gen 2 Type-C, UHS-2 Micro SD card reader w/ UHS-1 DDR200 mode, 3.5mm
2x USB 3.2 Gen 2 Type-C, UHS-2 Micro SD card reader, 3.5mm

Dimensions
291x122x51mm

Design
715g, L/R Xbox Impulse triggers
670g, L/R Hall Effect triggers

Battery
80Wh
60Wh

Price
£££££
£££

The demo units available at Gamescom did have some software glitches at this stage, with the Xbox Ally I tested constantly entering the pause menu in Forza Horizon 5 and behaving erratically when using the touch gestures from inside the game. These aren’t likely to be running the most recent software, due to the nature of these demos, but it does suggest that the software side may need a bit more time in the oven. Similarly, features like adding custom games to the launcher are also expected to come post-launch.

That could explain why we’re only just hearing about the October 16th release date right now, rather than prices and a firm timeline for when pre-orders begin… though the general state of the world (gestures broadly) might also impact proceedings. Regardless, there’s not too much longer to wait, and Asus reps were keen to assure us that pre-orders and pricing information would follow “soon”. (In fact, some retailers have already started listing the device in their virtual shelves, which we’ve begun cataloguing in our Xbox Ally buying guide).

Disclosure: Asus provided flights and accommodation to Cologne for Gamescom.



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August 21, 2025 0 comments
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Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
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Resident Evil Requiem’s gamescom Opening Night Live trailer has a lot of drama, not enough action

by admin August 20, 2025


Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.

Requiem has always seemed like a bit of an unusual Resident Evil, and though today’s look doesn’t change any of that, it signaled that it may not be the standard sequel some of us thought we’d be getting.


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The new trailer really is full of family drama. The game’s protagonist, Grace Ashcroft, is seemingly stuck with her mother, Alyssa Ashcroft, in a house where something bad is about to happen.

There’s some gameplay in this, but most of it is spooky, slow-walky stuff with flashlights pointed at things in almost complete darkness. It still looks pretty good, but I wish there was more going on in the footage.


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Requiem was announced in early June, following what felt like years of leaks. Unlike what most of us expected, however, it is not the open-world, Far Cry-inspired game those leaks made us expect. Instead, it’s a linear horror title with some action elements that takes place in the future of the Resident Evil universe.

Requiem stars the – seemingly easily frightened – Grace Ashcroft, who will be revisiting a devastated Raccoon City. The game is playable entirely in first and third-person. Requiem is in development for PC, PS5, and Xbox Series X/S and is set for release February 27, 2026.



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August 20, 2025 0 comments
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Highlights from Gamescom Opening Night Live: Black Myth: Zhong Kui steals the show
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Highlights from Gamescom Opening Night Live: Black Myth: Zhong Kui steals the show

by admin August 20, 2025


Gamescom Opening Night Live was once again hosted by Geoff Keighley last night, and GamesIndustry.biz was there in the Confex hall in Cologne to see the whole thing unfold live.

In the build up to the entrance of the big man at 8pm, the 5,000-strong audience was treated to a pre-recorded ‘pre-show’, featuring various game trailers that didn’t quite get past the velvet rope into the main event.

Notably, the only one of these trailers to get an actual cheer from the steadily warming up audience was He-Man and the Masters of the Universe: Dragon Pearls of Destruction, a retro 2D brawler from Bitmap Bureau and Limited Run Games.

Coming after the rapturous reception for Bitmap Bureau’s retro-styled Terminator 2D: No Fate, it just goes to show the nostalgia drug remains as potent as ever.

Although nothing like the whooping for He-Man, a few other pre-show trailers gained some smatterings of applause, including Long Gone (funded by Outersloth), Valor Mortis, PVKK, the Chinese single-player action RPG Swords of Legends, and Saber Interactive’s new truck simulator Road Kings, which will no doubt go down well with the Euro Truck Simulator crowd.

Then it was time for Keighley to glide onto the stage in his trademark comfortable brown shoes. “It turns out that E3 didn’t die,” he pronounced, “it just moved right here to Germany.”

Setting aside Keighley’s own role in the murder, it’s difficult to compare the atmosphere of this vast German hall to the fan fervour you might see in days gone by in LA. The German audience seems far more muted and less prone to spontaneous outbursts.

Then again, it does feel like Gamescom has been building some serious momentum over the past few years in the absence of its US rival.

Image credit: Team Cherry

Right off the bat, Keighley revealed new gameplay footage of Hollow Knight: Silksong and proclaimed a demo would be playable at Gamescom, to the elation of the crowd.

The long-awaited game now has nearly five million wish lists on Steam, and the anticipation for it is reaching fever pitch.

Then it was on to a new trailer for Call of Duty: Black Ops 7, which focused on some freaky-deaky, hallucinatory levels, reminiscent of the Scarecrow sequences in Batman: Arkham Asylum. The big headline feature for CoD this year is a two-to-four-player co-op – and it all culminates in a new PvE end game that could be a big draw.

Lord of the Fallen 2 got a surprise unveiling, along with a new anime based on From Software’s Sekiro: Shadows Die Twice called Sekiro: No Defeat.

But one of the biggest reveals at the show was Lego Batman: Legacy of the Dark Knight, which focuses on Christopher Nolan’s Batman trilogy.

TT Games’ head of development Jonathan Smith was wheeled out on stage to enthuse about the new title. “We are so thrilled to be revealing this game,” he said. “This is the definitive, essential Batman story.”

And it certainly seemed to be thrilling the assembled crowd, receiving one of the warmest receptions of the entire night.

Smith explained that it would be the first of the studio’s Lego titles to have different difficulty levels (‘Caped Crusader’ and ‘Dark Knight’ mode), and it appears to be a lot more involved than Lego Batman games of the past, featuring combat styled similarly to the Arkham titles.

Image credit: TT Games

More announcements followed. Warhammer Dawn of War IV is on the way in 2026, although developed by King Art Games rather than Relic Entertainment.

Monster Hunter Wilds is getting a crossover with Final Fantasy XIV, Chocobos included. Perhaps it will help to buoy the slump in sales for Wilds over the past few months.

The Fallout cast were ushered on stage to talk about season 2 of the show, which is headed to New Vegas this time around. But perhaps the bigger news is that Indiana Jones and the Great Circle is heading to Switch 2 next year, eliciting gasps from the crowd.

Later, in another example of Microsoft’s IP crossing boundaries, it was revealed that Age of Empires IV is coming to PS5. As Rob Fahey recently commented, it’s a confusing time to be a console warrior.

We received new trailers for a whole swathe of previously announced titles, including Cronos: The New Dawn, The Outer Worlds 2, and Ghost of Yotei, which it was revealed will be receiving a Legends multiplayer mode in 2026, just like Ghost of Tsushima before it.

But the crowd was most roused by new footage from Vampire: The Masquerade – Bloodlines 2, which after years in development by various different studios is finally being released on October 21st this year.

Keighley took some time to enthuse about Death By Scrolling, the new game from Monkey Island creator Ron Gilbert, which offers a departure from Gilbert’s point and click adventure roots by tasking the player with avoiding Death by fleeing upwards through a forced-scrolling playfield.

Image credit: Capcom

Eventually, nearly two hours in, and long after the show had begun to lose momentum, it was the turn of Resident Evil Requiem, a game that is clearly hotly anticipated by the audience. There were actual German whoops.

The new footage focused on terrified protagonist Grace Ashcroft fleeing violent monk-ish intruders alongside her handgun-wielding mother, but otherwise offered frustratingly few details about the new title, which is due on February 27th, 2026.

As Keighley entered into his thank yous following the trailer, it was notable that many audience members chose to get up and leave while he was speaking. But there was one more thing, he said, prompting the biggest reveal of the night.

A short CGI trailer for Black Myth: Zhong Kui ended the show, a sequel to Game Science’s multi-million selling Black Myth: Wukong.

Few details were provided apart from the name, but the fact that this one was saved until last just goes to show how Chinese studios are currently in the soaring ascendent.



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The Most Dope Games We've Played During Gamescom 2025
Game Updates

The Most Dope Games We’ve Played During Gamescom 2025

by admin August 20, 2025


Gamescom 2025 has begun, and I’m on site in Cologne, Germany, checking out more than two dozen new and upcoming games, ranging from Hollow Knight: Silksong to The Outer Worlds 2 to 007 First Light and beyond! I’ll be doing individual write-ups for a lot of these games, but I’ll also be writing condensed quick-hit thoughts on the coolest games I’ve played so far, and you can read them right here (so bookmark this page, folks!). 

The Most Dope Games We’ve Played During Gamescom 2025

Below, you’ll find a running list of the games I’ve played during Gamescom 2025. They’ll be listed in reverse-chronological order, so the latest game I’ve played will be at the top and the first game I played will be at the very bottom!

Hollow Knight: Silksong

It’s real, y’all. Hollow Knight: Silksong exists and is playable, and I checked out the game’s very first level, Moss Grotto. After a brief cutscene that shows Hornet trapped in a Cinderella-like carriage (that she then breaks out of), I take control. Immediately, Hornet is much faster than the first game’s protagonist, both as she platforms around and with her attacks. She has a new ability called Bind (used by pressing B on an Xbox controller) that heals her. However, you can’t spam this ability as it requires using a bar on screen that must be full. 

It recharges over time and by defeating enemies, and I found it pretty easy to get it full for another Bind. Platforming around Moss Grotto feels a lot like 2017’s Hollow Knight, though Hornet is more nimble and can mantle up cliffs and platforms. The enemies here are easy to defeat, and it’s not until I fight the demo’s boss, Moss Mother, that I’m challenged. It’s a fun fight, but still mostly easy. 

With the demo and my hands-on time with Silksong behind me, I’m excited to see what else awaits me in the full game. If this first level is any indication, it’s going to be a great Metroidvania, much like the first game. That said, I’m not convinced it’s going to break through the hype and make a mark on the genre like the first game did. I’m also not convinced it needs to, though. 

For more, read my full Hollow Knight: Silksong hands-on thoughts here. 



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Ghost of Yotei's gamescom Opening Night Live trailer is good, but it's made better by that Legends teaser
Game Reviews

Ghost of Yotei’s gamescom Opening Night Live trailer is good, but it’s made better by that Legends teaser

by admin August 20, 2025


We were promised a new look at Ghost of Yotei at this year’s gamescom, and Opening Night Live indeed kept that promise. The Geoff Keighley-hosted show was full of updated looks at previously-announced games, as well as some fresh game reveals.

Sucker Punch was among the developers in attendance, and the team brought something special for fans of the upcoming Ghost of Tsushima sequel.


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Today’s trailer was actually one of Yotei’s best so far, blending quick cuts of the game’s action combat with a couple of menacing moments with the game’s villains. Nothing too unexpected here – except, of course, for that tease at the end.

Legends, the online co-op mode that came to Tsushima in a free update, will return in Yotei. It won’t be available at launch, however, and will instead arrive in a free update in 2026. Legends will feature new story missions for two players, alongside four-player survival matches.

There’s going to be four playable character classes, and some of the bosses you’ll come up against will be fantastical, demonic versions of the game’s Yotei Six gang of outlaws. We didn’t get to see much from Legends in today’s reveal, but the news will definitely make a lot of people happy.


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For a game coming out in about six weeks, we actually haven’t seen all that much of Ghost of Yotei. Gameplay was kept under wraps practically since the moment Yotei was initially announced. It wasn’t until July that the game got its own, dedicated State of Play presentation from Sony.

Today’s showcase certainly helped keep that hype train chugging, even if we still like to see more of the open-world action RPG. That said, it continues to appear as a fairly straightforward sequel, so there may – understandably – be not much more to show.

Ghost of Yotei arrives October 2 on PS5.



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Geoff Keighley
Game Reviews

Everything We Saw At Gamescom Opening Night Live 2025

by admin August 20, 2025


This year’s Gamescom has officially kicked off. That means that today, we were treated to a trailer-laden showcase known as Opening Night Live, straight from Cologne, Germany and featuring none other than Geoff Keighley.

ONL was pretty packed this year, with some solid trailers and reveals of many awesome-looking games. As always, we’ve rounded up everything that caught our eye. It was a dense show, so read on!

Hollow Knight: Silksong

While we didn’t get a firm release date of the ever-elusive sequel to Hollow Knight, Geoff Keighley took to the Gamescom stage to officially declare that the game is coming out this year and to show off some new gameplay. A more in-depth presentation from developer Team Cherry is coming on Thursday.

Hollow Knight Silksong launches in 2025.

Call of Duty: Black Ops 7

The world is in a bad place in 2035 according to Black Ops 7, so it’s a good thing you’ve got a gun and a willingness to shoot people. I mean, that’s the premise for all these kindsa things, but at least the level design looks surprisingly batty! I’ll take it. I will not take this version of Metallica’s “Master of Puppets,” though.

You can check out an interview with the devs here, and a deeper dive into what Treyarch is cooking up for the campaign here.

Call of Duty: Black Ops 7 launches on November 14, 2025.

Lords of the Fallen 2

Gods are all cool until they do that “forsaking us” thing. Then ya gotta seek some retribution. That’s the premise for Lords of the Fallen 2, which got a gory and fancy-lookin’ trailer today. A look at some gameplay is expected later this year.

Lords of the Fallen 2 is expected to launch in 2026.

Sekiro: No Defeat

Showing off some intense sword battles, today we got a nice look at the upcoming anime adaptation of FromSoft’s speedy, parry-based action adventure game Sekiro.

Sekiro: No Defeat will arrive exclusively on Crunchyroll next year, 2026.

Lego Batman: Legacy of the Dark Knight

The Lego games are often a damn good time, so hopefully this next trip into Gotham city continues the tradition. This game looks way more Arkham than the previous Lego Batman releases, which is a mighty good sign. Check out a deeper dive on what to expect in Legacy of the Dark Knight here.

Warhammer 40,000: Dawn of War IV

The bravado and eccentric design of Warhammer is unparalleled. Today we were treated to a flashy cinematic trailer for Warhammer 40,000: Dawn of War IV as well as some footage of its explosive RTS gameplay.

Warhammer 40, 000 Dawn of War IV is expected to arrive in 2026.

Monster Hunter Wilds x Final Fantasy XIV

How have we not had chocobos in Monster Hunter yet? Thankfully, this upcoming collaboration with Final Fantasy will let us ride our beloved fictional feathered friends into battle against some new threats. But that’s not all, as Monster Hunter Wilds is also bringing some of its magic to FF14 with battles against epic monsters and maybe even a Palico?

The Monster Hunter Wilds and FF14 collaboration arrives in late September, 2025. FF14 will see its Monster Hunter Wilds additions arrive in October, 2025.

Onimusha: Way of the Sword

I’ve never played an Onimusha game, but every time I see Way of the Sword, I’m damn sure I’m gonna play this. We saw some excellent-looking gameplay and wonderfully weird and wacky character designs in today’s trailer.

Onimusha: Way of the Sword is expected to arrive in 2026.

Fallout Season Two

Fallout‘s TV adaptation was a smash hit, and while we didn’t see much footage from the upcoming new season, we did get some thoughts from the show’s talent on what to expect from the crew’s trip to New Vegas, along with a brief teaser. And yes, Mr. House is there…and yes, that was Kyle MacLachlan in a suit of power armor. Shit, now I’m gonna have to catch up on that first season…

Fallout season two arrives on December 17, 2025 on Amazon Prime.

Indiana Jones and the Great Circle: The Order of Giants

Indiana Jones’incredible video game adaptation from last year, The Great Circle, is getting a story expansion. Do we want more of the game’s excellent immersive sim gameplay and puzzles? Hell yes. Also, The Great Circle is coming to Switch 2 in 2026.

Indiana Jones and the Great Circle: The Order of Giants arrives on September 4, 2025. The Switch 2 version is expected next year, 2026.

John Carpenter’s Toxic Commando

With a trailer showing off some satisfyingly clanky guns, zombie hordes, explosive action, and some slamming electronic music, Toxic Commando definitely looks worth checking out.

Toxic Commando is expected in early 2026.

Death by Scrolling

The premise here is that you’re in Purgatory and you gotta endlessly scroll your way through looting and fighting to escape the Grim Reaper, who’s a lady this time! Girl power! It’s a pretty neat concept that looks like it’ll be hard to put down, and it comes from the mind of Monkey Island creator Ron Gilbert.

Zero Parades

Things might be a little complicated for fans of Za/Um, the developer behind Disco Elysium. But today we got a look at its upcoming CRPG, Zero Parades.

The Darkest Files

With a bold and urgent political message about the increasingly frail state of our democracy, the Gamescom Cares segment was devoted to showing off The Darkest Files, a game with painful lessons about how the freedoms we all benefit from are increasingly at risk in ways that demand we actually do something about it. So go do something about it.

Ninja Gaiden 4

Today’s look at Ninja Gaiden 4 was predictably action-packed, with some thrillingly bloody-looking swordage and elegant combat moves.

Ninja Gaiden 4 arrives on October 21, 2025.

Cinder City

With an undeniable Division-meets-Warframe look as our very own Zack Zwiezen observed during the show, Cinder City is a pretty ambitious-looking MMO shooter that might deliver satisfying thrills.

Time Takers

Time Takers sends its characters to a realm featuring some genre-bending third person shooter action where you need to hunt down time to stay alive. Looks neat!

Silent Hill f

Today’s look at Silent Hill f‘s gameplay is a promising preview of what we can expect from the latest entry in this classic horror series when it arrives in September. The game looks satisfyingly grim, gloomy, and disturbing. It’s absolutely on my must-play list for 2025.

Silent Hill f launches on September 25, 2025.

La Divina Commedia

Featuring an epic showdown with…well, whatever that monster is, La Divina Commedia showed off some thrilling swordplay in yet another video game adaptation of Dante’s Inferno. Maybe this one will be good?

Cronos: The New Dawn

Cronos: The New Dawn showed off more of its moody survival horror vibes. Just please tell me that cat’s gonna make it. While two juggernauts of the survival horror genre were shown off today in Silent Hill and Resident Evil, don’t let that leave you overlooking the latest from Bloober Team, because this one looks sick.

Cronos The New Dawn arrives on September 5, 2025.

The Outer Worlds 2

Voice of Sonic the Hedgehog Ben Schwartz showed up as Obsidian’s “head of sequels” to reveal a new trailer for The Outer Worlds 2 focusing entirely on the game’s companions. Kotaku‘s Kenneth Shepard is very concerned about whether or not he can smooch them. As the trailer itself revealed, he can’t, but maybe there’ll still be somhttps://www.youtube.com/watch?v=7TsP09cZA7o&feature=youtu.bee tender moments to share with his buds in space? We’ll find out when this capitalism-critiquing space RPG arrives in October.

The Outer Worlds 2 arrives on October 29, 2025.

Vampire the Masquerade: Bloodlines 2

Forreal, there’s a release date, and it’s just a few months away. October 21, 2025. This game has been through one hell of a development cycle, but here’s hoping it hasn’t descended into a mess only befitting the dark mind of a Malkavian.

Vampire the Masquerade: Bloodlines 2 finally arrives on October 21, 2025.

Cult of the Lamb: Woolhaven

If Cult of the Lamb‘s main offering didn’t satiate your cult-building desires, you’re in luck: There’s an expansion on the way in 2026.

World of Warcraft: Midnight

WoW is 20 years old…wow. World of Warcraft: Midnight is the MMO’s 11th expansion, focusing on a grave threat to the Blood Elves. Today we saw a preview of the expansion’s cinematic opening and its hard to deny the gravity this game pulls in. Here’s to many more sleepless nights for the faithful.

World of Warcraft Midnight arrives in 2026.

Project: Spectrum

We got a spooky look at Project Spectrum, an upcoming horror PvPvE experience, which is a genre I quite like. So maybe put this one on your calendar if you also dig this kind of game.

Ghost of Yotei

Gory combat, gorgeous vistas, and a gargantuan open world. It’s hard not to get sucked into this trailer for Ghost of Yotei, Sucker Punch’s latest samurai sim. It’ll also get a co-op expansion in 2026. Neat!

Ghost of Yotei arrives on October 2, 2025.

Resident Evil Requiem

You can just inject Resident Evil into my blood…well, maybe that’s a bad idea. What hopefully won’t be a bad idea is playing this latest entry when it arrives. Today’s narrative trailer really doubled down on the survival element of survival horror, showing off what feels like an inverse of an escort mission. Requiem‘s protagonists look sufficiently vulnerable for this kind of genre. I am so here for this game.

Resident Evil Requiem arrives on February 27, 2026.

Black Myth: Zhong Kui

Not yet, Snake, it wasn’t over yet. Closing out ONL, we got a look at the follow-up to Black Myth: Wukong, featuring a new protagonist.

And wow, that wraps up one hell of a packed show. I’m gonna go get a coffee now.



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