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Capy Castaway Gamescom demo preview
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Capy Castaway Gamescom demo preview

by admin September 19, 2025


At Gamescom’s Indie Arena we demoed Capy Castaway, a cute indie adventure from the team that gave us Pekoe. It tells the tale of a baby capybara and a bird named Corvi who’s helping his friend try to find their parents in the aftermath of a great flood. Booting up the demo, it chucks you straight into its ‘playbox’ type world where you’ll be given quests to do, but it seems most of your time will be spent playing around with the scenery and interacting with different objects. What made the demo so fun was this freedom and it’s something I’ll be looking forward to in its full release.

What stood out to me in my initial exploration of Capy’s world is the list of controls you’re given in the top left corner of the screen. There’s a lot to play around with here, from digging, sniffing, and adorably being able to pick up any item and stacking it on your Capy’s head. Capy’s gameplay is nicely paired with your more agile friend, Corvi the crow. Your companion can do things like help you glide when you jump across gaps and lock on to items to pick them up and carry them back to Capy. We’ve seen this duo of gameplay types before, but with how much there is to play around here it seems like we will be using the variable controls a lot.

The island’s main quest is to take part in the great soup competition, where competitors will add their own ingredients to impress the judges, a giant three headed Goose that definitely won’t eat us if the soup isn’t good enough. It’ll be up to Capy and Corvi to find ingredients around the island and meet the judge’s conditions.  For example, one head will ask for something hot and if you’re unsure you can prompt Corvi to give a description of items you find. Once you find all your ingredients, you can ask Chef Swallow to test the soup and once you’re happy the judging will commence! It’s only a short snippet of a quest and makes it so you explore most of the island and test the controls, so it works perfectly for a demo.

The map we find ourselves in is a neighborhood with feathered residents and several points of interest. My favorites of these were the swing set where you’ll stop to talk to Corvi about the event of the flood and your lost families. Despite Capy being mute, it felt quite somber and made me slightly worried that this game was going to get pretty sad! But who am I kidding, as soon as you gave me a baby capybara to worry about, I think I would shed a tear at anything. From this scene, I now know Capy Castaway will have a heartfelt story to explore and get invested in which is always exciting.

The look and feel of Capy Castaway are also one of its stand-out qualities with its soft colors and doodle-esque drawings of flowers and signs. It feels like I’m chilling on a hazy summer day. This is all contrasted with the devastation the flood has left behind, with abandoned washed-up houses and an abundance of litter scattered around. It’s supposed to be dirty and grimy, but it doesn’t detract from the whimsy. The environment is all wrapped up in a nice bow with a score composed by the wonderful Mark Sparling, known for his work on A Short Hike. The track that loops in the demo is calm and breezy but I’m so excited to see what else is up his sleeve.

Overall, I’m excited by this taste of Capy Castaway. It is literally a bite-sized demo, but it promises chill vibes and a heartfelt story that seems like the perfect cozy package. As coined by its creative director, Capy Castaway will be a playbox type game, where alongside quests, you’ll be distracted by all kinds of fun things to interact with in this washed up world.

For more insight into Capy Castaway’s development and vision, please look out for our interview with Saffron, the game’s creative director, where we will talk about how Toronto is infused into the world and what we can expect in the full version.

For all things Capy Castaway, stay tuned to GamingTrend!


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September 19, 2025 0 comments
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AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare
Game Reviews

AI was a common theme at Gamescom 2025, and while some indie teams say it’s invaluable, it remains an ethical nightmare

by admin August 30, 2025


Gamescom is different from a lot of industry trade shows for a variety of reasons, but one of my favorite is how approachable it is. Even when you put the hundreds of thousands of public attendees to one side and consider only the more sterile business-to-business area, it has always been an easier show to gain access to – which has myriad benefits.

It’s always been a great training ground for younger media that might not have the professional credentials to secure access to more restricted shows like E3, when it ran, or Summer Game Fest now. That’s how it’s worked for me, and teams I’ve always been a part of. The same is true for developers: for indies, there are a number of ways ‘in’ to Gamescom. Chief among these are the international stands, where the trade bodies of countries around the world have booths in the business area designed to promote their country’s gaming wares. Such stands never existed at your E3s and the like. If you’re a very small-scale indie from Spain, Turkey, Britain, or myriad other places you could simply campaign your local body to give you a slot – a little space on their stand to demo your idea.


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These stands have become a favorite of mine for game discovery. I always hold back a few hours of my schedule at Gamescom just so I can breeze through these areas and see if there’s anything that catches my eye. This year was no different, with a smattering of fascinating indies garnering my attention. This year I noticed a surging trend, however – an absolute deluge of AI-generated content, especially artwork.

I suppose I shouldn’t be too surprised by this. This has been gradually ticking up the last few years, for a start – but this year presented a dramatic uptick. Everyone is talking about it: all the big-brand earnings calls both inside and outside of games are filled with chatter about how it’s all going to change the world or whatever. I’m writing this very article in an app that has an AI assistant crowbared into it against the wishes of most of its userbase. It’s the current thing, right?

I’m no great fan of AI, but I also count myself among the pragmatic in that I do think in some ways AI tools are inevitably going to become an indelible part of game development as a way of speeding up some processes. Part of that is because overpaid brass seem hell-bent on using it. Part of it is because I think we do have to face up to the fact that in some limited ways it can, indeed, increase productivity. In many other ways – most ways – a lot of what is being promised to investors and the world is total snake oil that seems destined to cause a huge market collapse. This is where I give a plug to Ed Zitron’s Better Offline, an excellent podcast that has become a crusading warning and furious scream at executive greed, tech lies, and the market disaster that is likely to come.

Punters gathered in their masses. | Image credit: Gamescom

With that said, I understand the use of AI in some places by game developers to speed things up. And yet… I feel very queasy about it. The best small independent game I saw at Gamescom is a brilliant mash-up of ideas with a clever presentation – but the most prominent artwork in the game is all driven by AI. As a direct result, I’m not going to name it today. There are several other indie titles I spotted in the same boat. It was an undeniable trend.

When I ask one developer about their use of AI, the lead of a very small team explains to me that it’s been invaluable to them. “This is the only way we could’ve accomplished a look like this with our resources,” they say. Another gestures to a piece of hand-drawn art above their screen to advertise their presence before noting that they’d experimented with that style in-game before changing to something AI-driven. A third is quick to point out that the AI visuals I see are not all-AI: original animation had been fed into AI to add detail, resulting in a strange, not-quite-real, half-and-half look.

I nod along thoughtfully to each of these explanations, though probably also with a barely-disguised grimace. I then gingerly explain to each that to some, such prominent AI is an absolute turn-off (including to many of us in the media and our audiences) and that I expect it to be a messaging challenge for them. Some seem to understand. Others clearly find my position ridiculous, which is fine – but I am steadfast in believing myself right.

It cuts both ways, as demonstrated in my apprehension to name these games. On one hand I am personally reluctant to directly promote and assist any game that has used artificial art where a real human could’ve been paid to create something with heart and soul. That’s one reason to not name these games.

Was there any AI used in the trailers for ONL? It’s hard to tell, but chances are… yes. | Image credit: Gamescom

But there is another, too: I really liked a couple of these game concepts, and I do believe that those ideas and their originators deserve half a chance. These aren’t big-name companies after all, but independent developers or fledgling studios of three or four people. I’m also not helping them to cover it up, as there’s no hiding their AI credentials: once released, it’ll be visually obvious to everyone. I spotted each instance in seconds. I can also understand for such tiny teams how liberal use of AI might seem like a good idea, even if I don’t remotely agree.

AI can be a black mark. It might’ve helped to spin something up quickly, but being known for using it could do immense harm to a game’s market potential. Thus I don’t want to ‘call out’ a tiny team’s inventive game concept for AI art when it’s a very early prototype – the developers have time to change course, and I think they should have a chance to do that without a public pillorying. Though in every case I encountered at Gamescom, gentle prodding seemed to suggest that not one had such a desire.

These encounters and the developer reactions do give me pause for thought. It’s the most thought-provoking thing I saw at Gamescom 2025, in fact. No matter how loudly some of us reject this tech and those who use it, it’s clear to me at this stage that some of these tools (the ones that work, anyway) are here to stay to some degree. The response of those making use of it makes it clear they have no intention to give it up. How we all navigate that – on both sides of the debate – is where the greater challenge lies.



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August 30, 2025 0 comments
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Resident Evil Requiem wins big at Gamescom Awards 2025
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Resident Evil Requiem wins big at Gamescom Awards 2025

by admin August 26, 2025


Capcom’s Resident Evil Requiem took home the most accolades during this year’s Gamescom Awards, including Best Sony PlayStation Game.

The upcoming title, which launches in February 2026, won Best Visuals, Best Audio, and Most Epic.

Capcom debuted a new trailer for the game during the ceremony and there was a playable demo on the main showfloor.

Two other Capcom titles received nominations – Pragmata and Onimusha: Way of the Sword – which led to the developer winning the award for Best Lineup, selected by the jury.

Ubisoft also picked up three awards – Ubisoft Mainz upcoming city-building real-time strategy title Anno 117: Pax Romana won Best PC Game, while the developer received two awards for its booths on the showfloor.

Nintendo was back for the platform-specific categories this year, after missing out in 2024 due to a lack of submissions.

Mario Kart World received the award for Best Nintendo Switch 2 Game, while Donkey Kong Bananza won Best Gameplay.

Elsewhere, Windup Games’ co-op adventure Hela won two awards in the Most Wholesome and Most Entertaining categories.

Neoludic Games’ Tiny Bookshop received the Games for Impact award for its “positive message about building and nurturing a community of reading enthusiasts.”

Hollow Knight: Silksong received the consumer award for Best Trailer, which also revealed the game’s release date after a seven-year wait.

Below is the full list of this year’s Gamescom Awards winners:

  • Best Visuals: Resident Evil Requiem (Capcom)
  • Best Audio: Resident Evil Requiem
  • Best Gameplay: Donkey Kong Bananza (Nintendo)
  • Most Entertaining: Hela (Windup Games/Knights Peak)
  • Most Epic: Resident Evil: Requiem
  • Most Wholesome: Hela
  • Games for Impact: Tiny Bookshop (Neoludic Games/Skystone Games, 2P Games)
  • Best Microsoft Xbox Game: Grounded 2 (Obsidian Entertainment/Xbox Game Studios)
  • Best PC Game: Anno 117: Pax Romana (Ubisoft Mainz/Ubisoft)
  • Best Sony PlayStation Game: Resident Evil Requiem
  • Best Nintendo Switch 2 Game: Mario Kart World (Nintendo)
  • Best Mobile Game: Love and Deepspace (Papergames/Infold Games)

Jury awards

  • Best Lineup: Capcom
  • Best Booth: Anno 117: Pax Romana Hands-On Booth & Ubisoft’s Community Lounge
  • Best Business Booth: Ubisoft’s Business Lounge
  • Heart of Gaming Award: Gamescom artist area

Consumer awards

  • Best Trailer: Hollow Knight: Silksong (Team Cherry)
  • Best Booth: The Pokémon Company
  • Best Merch: Star Birds Gacha Machine



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August 26, 2025 0 comments
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Today in video games - 26th August: the Gamescom mop-up continues as the industry takes a breath
Game Updates

Today in video games – 26th August: the Gamescom mop-up continues as the industry takes a breath

by admin August 26, 2025


It’s 26th August, the day after a bank holiday in the UK – I hope you had a nice one – and we’re back with another daily live report. We’ll be catching all of today’s news and events here while chatting merrily along with you, providing thrilling coverage about the world of video games. That’s right – thrilling!

Note, Tom’s on holiday this week so I’ve muscled in, which is why you’re already seeing excited words like “thrilling” in the report. Expect a lot of Gamescom mop-up this week as our roving reporters return and share more about the games they’ve seen, and as the games industry takes a breath before September appears and the cascade of autumn releases begins.

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August 26, 2025 0 comments
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357,000 visitors attended Gamescom 2025
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357,000 visitors attended Gamescom 2025

by admin August 26, 2025


Attendance for Gamescom 2025 broke records last week, increasing 6.5% to 357,000 visitors from 128 countries.

There was an additional hall for the entertainment area this year, alongside a larger indie area and expanded outdoor spaces.

Last year saw 335,000 in-person visitors at Cologne’s Koelnmesse.

Gamescom 2025 welcomed a total of 1,568 exhibitors from 72 countries, marking a foreign share of 70%. There were 40 pavilions representing 35 countries, with Thailand, Dubai, and Kyrgyzstan hosting booths for the first time.

As for trade visitors, 34,000 people attended the event with the strongest growth from the US, China, Canada, and Japan.

The event’s organisers also shared growth from its digital content, with more than 630 million viewers watching Gamescom content on Saturday evening – an 105% increase compared to 2024.

72 million of these viewers watched Gamescom Opening Night Live, which was the most-watched event in its seven-year history.

“Gamescom 2025 sets new standards,” said German Games Industry Association (Game) managing director Felix Falk.

“Bigger, more diverse and more international than ever before, the most important festival of gaming culture underscores the positive force that games, the industry, and the global community represent.”

Koelnmesse president and chief executive officer Gerald Böse added: “Gamescom 2025 has once again set a new standard for large-scale international events.

“Gamescom combines business and entertainment like no other event worldwide, as shown by the 1,568 exhibitors spread across 233,000 square meters of gross exhibition space.”

Böse continued: “With record figures once again in nearly every category, the enormous variety of experiences and global participation, Gamescom is the most important event for the global gaming community.”

Devcom 2025 also saw record-breaking attendance numbers this year, up 6% from 2024 to 5,400 visitors. This October, Devcom will be rebranded to Gamescom Dev.



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August 26, 2025 0 comments
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6 Awesome-Looking Games That Went Under The Radar At Gamescom 2025
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6 Awesome-Looking Games That Went Under The Radar At Gamescom 2025

by admin August 25, 2025


Gamescom 2025 was the biggest on record. Maybe your eyes began to glaze over from the multi-day barrage of new game announcements, trailers, and interviews. Now that the dust has begun to settle, we can finally reflect on a few of the fresh looks at cool, upcoming projects that may have gone under the radar. The following games didn’t catch the Gamescom spotlight, but they did catch my eye. Here are six neat trailers you probably missed.

Katanaut is a cosmic horror slash ’em up

Katanaut is a 2D pixel art roguelite about killing tons of abominations in a post-apocalyptic urban hellscape. You run, slash, dodge, and find lots of power-ups along the way. Will survival be rewarded with some cooler sci-fi story reveals than your average roguelike? I hope so. It comes to PC on September 10.

Wild Blue brings back classic Star Fox vibes

Wild Blue is an on-rails shooter starring anthropomorphic animals trying to save the world one blown-up enemy ship at a time. It’s being developed by Chuhai Labs, founded by Giles Goddard, one of the original programmers of Star Fox on the SNES. While we’ve gotten a few other spiritual successors like Whisker Squadron: Survivor, a new Star Fox doesn’t seem in the cards anytime soon, so the more the merrier. There’s no release date yet.

Kaidan is a samurai extraction game

Kaidan‘s trailer might be giving some people Soulslike flashbacks, but it actually seems like it might have more in common with the quick, arcade action of a 3D Ninja Gaiden. You play as a samurai in feudal Japan fighting Cthulhu-infused horrors, but the real twist is that it’s an extraction-lite. You’ll prepare for missions, select from multiple characters, and head into them solo or with an online group to fight mythical Yokai and try to come out the other side alive. It’s confirmed for a release on PC, but there’s no timeframe yet.

Project Bloomwalker is a Studio Ghibli-looking cozy sim with a twist

Project Bloomwalker is about removing blight from the world with a magical house that’s moved around by robotic legs. Once you settle down somewhere, you forage for materials, craft crystals, and try to get everything you need to restore the area to its natural splendor before moving on again. There are more than a few hints of Howl’s Moving Castle in the air, and the best part is that you get to recruit cute little creatures called Oddlings to help you with your survival crafting chores.

Lost Hellden has the PS2-era JRPG charm

Lost Hellden is an old-school Japanese RPG with shades of PS2 classics like Rogue Galaxy and Dragon Quest 8. There’s a job system, skill tree, and painterly backdrops to the areas you’re exploring. Final Fantasy veteran Hitoshi Sakimoto is helping with the music, and Gravity Rush artist Takeshi Oga is involved with the character art. Combat blends turn-based decision-making with real-time mechanics. There’s even a card-based mini-game. It’s all there on paper, though I’ve seen enough of these kinds of games fail to stick the landing to keep me cautiously optimistic.

Morsels is a Pokémon-like collectathon in the sewers

Morsels has you play as a mouse who transforms into strange creatures mutated by sewer life and has access to unique abilities. Structured as a roguelite, you can swap between the creatures you encounter on demand in order to fight your way back up to the surface and defeat the ruling regime of cats. Some are calling it a cross between The Binding of Isaac and Atomicorps. It looks really pretty and is mixing together enough different ideas to have a shot at distinguishing itself in a crowded genre. It’s set to launch on console and PC on November 18.



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August 25, 2025 0 comments
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Gamescom 2025 Was The Biggest And Most Diverse In Show History
Game Updates

Gamescom 2025 Was The Biggest And Most Diverse In Show History

by admin August 25, 2025


Gamescom 2025 was officially the biggest and most diverse in show history, according to the association that organizes the annual event in Cologne, Germany. Bringing in nearly 400,000 visitors from more than 100 countries, with international participation at an all-time high and its digital reach breaking a new record, the association is calling it the most successful show yet. 

Having spent a week in Cologne to cover the show for Game Informer, it was both one of the most exhausting and exciting weeks of my career. I played so many amazing games, spoke to just as many interesting devs, and ultimately, came away from the show excited about the future of gaming, despite the industry’s many, many problems. It turns out, I was one of 357,000 visitors from 128 countries at the show this year. More than 34,000 trade visitors attended the show, and Gamescom saw the strongest growth in this sector from the U.S., China, Canada, and Japan. 

 

Speaking of international participation, a total of 1,568 exhibitors from 72 countries participated on the show floor, “with a foreign share of 70%,” according to a press release. “There were also 40 country pavilions representing 35 countries, including for the first time the pavilion of official partner country Thailand, along with Dubai and Kyrgyzstan.”

Digitally, Gamescom 2025 reached new heights, too, garnering over 630 million views worldwide as of this past Saturday evening (Gamescom’s final day was yesterday). Gamescom says that’s a 105 percent increase compared to last year’s show. Seventy-two million of those views were for Gamescom’s Opening Night Live last Tuesday, marking an 80 percent increase in viewership compared to last year. 

“Gamescom combines business and entertainment like no other event worldwide, as shown by 1,568 exhibitors spread across 233,000 square meters of gross exhibition space,” Koelnmesse (the event hall) president and CEO Gerald Böse writes in a press release. “With record figures once again in nearly every category, the enormous variety of experiences and global participation, Gamescom is the most important event for the global gaming community.” 

 

Here are Gamescom 2025 stats, at a glance: 

  • 357,000 visitors from 128 countries

  • Over 34,000 trade visitors, with the strongest growth from the US, China, Canada, and Japan

  • More than 630 million views across the entire show program (as of Saturday evening) – an increase of 105 percent over the previous year

  • 72 million views for Gamescom Opening Night Live (as of Saturday evening) – an increase of 80 percent over the previous year

  • 5.7 million page views for Gamescom Epix (as of Saturday evening)

  • 1,568 exhibitors from 72 countries, with a foreign share of 70 percent

  • 40 country pavilions from 35 countries

  • Approximately 233,000 square meters of gross exhibition space

  • Around 80,000 people at the Gamescom city festival

We have a ton of coverage for Gamescom 2025 up on the Game Informer site, with many more previews for upcoming games to come, so check out some of the pieces so far: 

What was your favorite game shown during Gamescom 2025? Let us know in the comments below!



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August 25, 2025 0 comments
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Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what
Game Updates

Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what

by admin August 25, 2025


It’s been a heck of a year for Love and Deepspace, but it’s clearly on its way to more wider, global recognition. The Infold Games-developed romance visual novel has won big at gamescom this year.

Love and Deepspace grabbed the award for Best Mobile Game at the German show, beating other major – and much more widely known – titles.


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This is an even bigger win for Love and Deepspace when you consider how much less popular it is than many of the MiHoYo games, such as Zenless Zone Zero, Genshin Impact, and Honkai: Star Rail.

In fact, LaDs was the only Chinese game given an award this year at all. MiHoYo, of course, is a fellow Chinese developer, and while the press release doesn’t mention it by name, it does make it a point to mention that fact. Indeed, Genshin Impact was itself among the list of nominees. This win also makes Love and Deepspace the first romance game to earn that award, which is a nice bonus.

In celebration, if you log in from now until August 28 you’ll earn various in-game rewards, so get on it.

Gamescom has recognised that the boys are, in fact, hot. | Image credit: Papergames / Infold Games

Love and Deepspace is actually the second entry in the Mr. Love series. It’s much more internationally recognised that its predecessor, of course. It’s a recent arrival, too, having landed just last year.

The developer revealed at gamescom that the game has over 70 million players worldwide. It’s not just players, either, the game broke its all-time revenue record last month, according to data from Sensor Tower – with a lot of that coming from outside China. There’s a reason Love and Deepspace is consistently among the top ten Chinese mobile games in overseas revenue.

If you’ve never heard of Love and Deepspace, there’s a lot we can help you with (and a lot you’re missing out on). If you’re a regular player, you’re probably more interested in untangling the game’s Abyssal Chaos endgame roguelike mode. For more specialised help – such as how to get endings for various characters, hit up the links. Also, don’t forget to check out LaDs codes for August to see if you’re missing any freebies.



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August 25, 2025 0 comments
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MSI Claw A8 Z2 Extreme on display stand
Product Reviews

Hands on: I tried the new MSI Claw A8 at Gamescom 2025 and AMD’s Z2 Extreme chip was nothing but an extreme let down

by admin August 25, 2025



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The MSI Claw A8 Z2 Extreme is yet another gaming PC handheld to hit the market. Taking all of the positives of the previous iteration of the MSI Claw, the MSI Claw A8 Z2 Extreme seems promising on paper, being the first gaming handheld to pack the AMD Ryzen Z2 Extreme chip, potentially giving gamers a whole new level of performance right in the palm of their hands.

In terms of availability, the MSI Claw A8 Z2 Extreme has been slowly released over the past few months as different regions start to stock the device. The UK is still waiting for its opportunity to purchase, as well as the US, and with the new Asus ROG Xbox Ally hitting the shelves soon, it may be a race to the finish line in terms of the first device featuring AMD’s new chip to be on the shelf.

However, using the device at Gamescom 2025 actually proved to be a rather mediocre experience, and this wasn’t the fault of the handheld but rather the processor itself. While the device looked snazzy and was comfortable to use, it didn’t quite deliver the performance boost I was expecting from AMD’s latest chip, and instead felt practically identical to the AMD Ryzen Z1 Extreme.

Not only are my expectations for the device tainted, but I’m worried about the progression of handhelds in general if this level of performance is meant to be seen as an upgrade. Oh dear.

(Image credit: Future)

MSI Claw A8 Z2 Extreme hands-on: Price and availability

The price of the MSI Claw A8 Z2 Extreme varies from region to region and with no stock available in the US or UK just yet, we don’t have a confirmed price.

However, with sales already underway in Germany starting at €999, we can therefore assume it will be at a similar price point in both dollars and pounds, though exchange rates, local taxes and tariffs will likely have an impact.

This is particularly expensive when compared to alternative handheld gaming devices on the market. However, this is currently the only gaming handheld to feature the brand new AMD Ryzen Z2 Extreme chip, which makes direct price comparison difficult. The previous MSI Claw was £899 / $899 on release, and other alternatives like the Asus ROG Ally X come in at around £799 / $799 with frequent sales and price cuts.

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Right now, there’s no confirmed release date for the MSI Claw A8 Z2 Extreme for most of the world, but with it being on shelves in some areas of Europe, we shouldn’t be waiting too long.

(Image credit: Future)

MSI Claw A8 Z2 Extreme hands-on: Design

In terms of design, the MSI Claw A8 Z2 Extreme comes in a fancy new colorway, Neon Green.

Being honest, I found this new color absolutely repugnant, but this is more of a personal taste issue rather than it being a major problem. Despite not being a fan, I can be the bigger person and admit that this new color definitely sets the device apart from the monochrome sea of gaming handhelds which are on the market right now.

You get an 8-inch screen which is just slightly higher in resolution than your standard 1080p at 1920×1200. Pair this with the variable 120Hz refresh rate, and this screen is one of the best options on the gaming handheld market.

The only thing that would improve this display would be if it was OLED. It was gorgeous to look at and would make a great option for both casual and competitive gamers alike – if competitive gamers would ever dare to play ranked on a gaming handheld.

(Image credit: Future)

The chassis definitely feels more ‘gamery’ in style when compared to its predecessor, with a more aggressive shape and clear cut edges rather than that smooth and sleek finish which we’re familiar with. Despite this, it was still comfortable to hold.

Coming in at 765g, it’s one of the heavier devices on the market; the Asus ROG Ally X, for example, weighs less than 700g. This is to be expected given the difference in screens, but doesn’t detract from the fact that the handheld feels like it’s slightly weighing you down while you’re playing it, but it didn’t cause any major issues.

MSI Claw A8 Z2 Extreme hands-on: Specs

In terms of specifications, the MSI Claw A8 Z2 Extreme looks fantastic on paper, however the AMD Ryzen Z2 Extreme does majorly let it down. While using the device, I found that I wasn’t really getting any better performance when compared to the Z1 Extreme chip found in other (cheaper) gaming handhelds.

It managed good quality graphics in the games I played on the handheld, with solid frame rates which didn’t look or feel choppy. However, since this was just a brief hands-on session I wasn’t able to actually monitor the frame rates while playing, and it really didn’t feel like the device was delivering any significant boost in performance on a surface level.

Swipe to scroll horizontallyMSI Claw A8 Z2 Extreme specs

CPU

AMD Ryzen Z2 Extreme

Display

8-inch FHD+ (1920×1200), 120Hz, VRR, Touchscreen

Memory

24GB LPDDR5x-8000

Wireless

Wi-Fi 7, Bluetooth 5.4

Ports

2x Type-C, 1x Micro SD Card Reader

Battery

80Wh

Dimensions

299.5 x 126.2 x 24.0mm

Weight

765g

Aside from this, you also get 24GB of RAM, a major upgrade from some of the previous generation gaming handhelds. Lower RAM in previous handhelds has posed issues in the past, so it’s nice to see MSI learning from the mistakes of their competitors.

You also get a chunky 80Wh battery, the same as the previous iteration of the MSI Claw. While it would have been nice for this to have been improved upon, it seems like this is slowly becoming industry standard.

I wasn’t able to actually monitor the battery level during my hands-on time with the device, but the AMD Ryzen Z2 series of chips come with a promise of better efficiency so we’ll have to wait for a full review to see if this proves to be true.

MSI Claw A8 Z2 Extreme hands-on: Early verdict

All in all, I feel like I was somewhat underwhelmed with the MSI Claw A8 Z2 Extreme, but that wasn’t down to the device itself but rather the processor from AMD.

The device was comfortable to hold, looked stunning (apart from the new neon green colorway, sorry) and has a promising battery capacity.

However, with a high price point and a processor which wasn’t delivering that boost in performance that I was expecting over its predecessor, it’s hard to recommend picking up the MSI Claw A8 Z2 Extreme based on first impressions alone. Our full review, where we’ll put the MSI Claw A8 Z2 Extreme through our suite of benchmark and real-world tests, should determine if it deserves a place amongst the best gaming handhelds.



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August 25, 2025 0 comments
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German politicians officially open Gamescom 2025
Esports

German politicians officially open Gamescom 2025

by admin August 23, 2025


German political guests of honor officially opened Gamescom on August 20, 2025, with speakers highlighting the importance of the event and the games industry.

Among the political guests of honour were Dorothee Bär, Germany’s federal minister responsible for video games; Hendrik Wüst, minister-president of North Rhine-Westphalia; and Henriette Reker, mayor of Cologne and chairwoman of the supervisory board of Koelnmesse.

In their speeches, speakers highlighted the importance of the games industry and Gamescom, while emphasising policymakers’ goal for Germany to become one of the world’s leading games locations.

“The gaming sector holds great cultural, economic, and technological potential, impressive proof of which is on display at gamescom year after year, ” said Bär. “Strengthening the international competitiveness of our gaming location is important to me so that we can all benefit more from the potential of digital games in the future.

“To do so, games funding must be plannable and reliable. As a first step, funding will therefore be more than doubled. Looking to the future, we are working to introduce tax incentives, as has already been done in other countries.”

Hendrik Wüst said: “With outstanding developer studios and the world’s top event for video games, North Rhine-Westphalia is the [number one] games state. The long-term commitment of gamescom to Cologne this year is a strong signal for North Rhine-Westphalia. It’s where innovations are developed, which drive the entire economy forward.

“Video games create jobs, promote creative thinking and connect people across borders. North Rhine-Westphalia is leading the way and has developed a new, modern and market-oriented games funding guideline.

“It focuses specifically on small, up-and-coming projects, as start-ups are crucial to ensuring that the games ecosystem grows and remains vibrant. This focus complements federal funding in the best possible way. The new federal government has finally got things moving in the games sector.”



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August 23, 2025 0 comments
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