Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Games

PlayStation remaining "thoughtful" about "how and if" it brings games to additional platforms
Game Reviews

PlayStation remaining “thoughtful” about “how and if” it brings games to additional platforms

by admin June 14, 2025


PlayStation will remain “thoughtful” with which of its games it brings to other platforms.

During a recent fireside chat, Sony Interactive Entertainment president Hideaki Nishino and Studio Business Group head Hermen Hulst were asked about how they would “protect the value” of the PlayStation console, when there is a move towards multiplatform gaming.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Nishino noted that for over 30 years PlayStation has been “committed to being the best place to play and publish”, adding the PlayStation console experience is designed for “immediate gameplay in an immersive and accessible way”. That said, the team is always looking for “new and innovative ways to broaden [its] reach”.

Hulst then affirmed that PlayStation is “continuously exploring new ways for players to interact with their franchises”, before adding: “It’s important to realise that we’re really thoughtful about bringing our franchises off console to reach new audiences and that we’re taking a very measured, a very deliberate approach in doing that.

“Particularly on the single-player side, our tentpole titles, they’re such a point of differentiation for the PlayStation console. They are real showcases of the performance, of the quality of the hardware, so we want to ensure that players get the best experience from these titles.”

Continuing, Hulst said PlayStation is very “thoughtful” about the “how and if we bring these titles to other platforms”.

“We need to constantly understand the players’ patterns and behaviours,” Nishino further explained. “We need to be sure we serve them appropriately. [Hulst] and myself are very, very focused on this, and investing as needed to evolve the PlayStation experience.”

When further asked about Microsoft’s multiplatform push, which has seen games such as Indiana Jones and the Great Circle, Sea of Thieves and more arrive on non-Xbox consoles, Nishino said “competition in the business is healthy” and helps drive innovation.

“There are multiple participants who together drive the overall gaming industry, and while there are new engagement models being explored, we ultimately think this is a good thing,” he said.

“However, as I mentioned earlier, we are confident and committed on our current strategy. There isn’t an urgent need for us to pivot, but we will continue to monitor play patterns appropriately as required.”

PlayStation has been steadily adding many of its titles to PC over the past few years, with the likes of Uncharted, The Last of Us and Spider-Man now all available on that additional platform. In February of this year, former PlayStation exec Shuhei Yoshida said porting PlayStation-exclusive games to PC was “almost like printing money”, and provides an opportunity to invest in further games.

Earlier this week, the PlayStation published Stellar Blade released on PC, becoming the company’s first single player game to pass 100,000 concurrent players on Steam.



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
kotaku
Game Reviews

4 Awesome Games We’re Jumping Back Into

by admin June 14, 2025


Play it on: Switch 2
Current goal: Finish it for the first time ever

As I recently lamented, I have never seen the end of one of my favorite video games, Metroid Prime. I couldn’t beat Meta Ridley. I tried as many times as my patience allowed in 2002, and then just gave up. I’ve been cross about it ever since.

With the arrival of my Switch 2, and the weird lack of a single-player launch game, I started a bunch of Switch 1 games I’d bought in sales, or out of impulse on launch, and never gotten around to, flitting hither and thither, until I booted up Metroid Prime Remastered. I’d bought that the moment it was released in 2023, briefly played the beginning, and then accidentally moved on. The moment I started it again this week, I was hooked. On the Switch 2 it looks so utterly lovely, the load times are almost gone, and oh my goodness, what’s this? A “Casual” mode?!

I beat Meta Ridley last night. I’m not sure it was any great achievement, given how much lower the difficulty was. I had found so many health upgrades that I was pretty much able to just hammer him with the Plasma Beam, with a bit of dodging here and there. And yet, on some level, I did feel like I’d addressed a 23-year-old gripe. Take that, you metal-winged fuckface.

I think my ideal version of this game would be Normal difficulty for most of the game, and Casual when fighting the bosses, but only because I get no enjoyment from boss fights and just want them to be over. Much of the rest of the game’s combat, however, ended up feeling like busywork rather than an entertaining challenge. Also, good gravy, I’d forgotten how much trekking back and forth there is in that game. I hate those stupid lava pits!

Anyway, the plan this weekend is to finish it entirely, for the very first time. It’s already become far more irritating: those stupidly annoying Metroids to bat off endlessly, when I’m trying to enjoy leaping around the levels, have already got me peeved. But I shall finally defeat this beast, even if it is because I’m playing on baby mode. — John Walker



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Sony remains committed to "diverse and resilient" live service games, including forthcoming Marathon and Fairgames, despite high profile failures
Game Updates

Sony remains committed to “diverse and resilient” live service games, including forthcoming Marathon and Fairgames, despite high profile failures

by admin June 14, 2025


During an annual Sony business presentation, CEO Hermen Hulst stated the company remains committed to building “a diverse and resilient” portfolio of live service games, which includes the unreleased Marathon and Fairgames. That’s despite high profile live service failures, in addition to controversy with these two forthcoming games.

Hulst stated that Sony is building on the successes of games such as Helldivers 2 and Destiny 2 for future projects, adding: “We look forward to showcasing our progress with Marathon”, a game that has seen no shortage of controversy recently.

Helldivers 2, the large jewel in Sony’s live service crown, was dubbed a “resounding critical and commercial success” by Hulst, who highlighted both its ability to retain a passionate community and win industry awards.

Watch this Marathon gameplay trailer, if you want.Watch on YouTube

Hulst called Marathon “innovative and bold”. No other compliments were offered to Bungie’s upcoming extraction shooter, though the accompanying slide noted “strong early engagement” as its prime achievement so far.

An interesting perspective to be sure, at least as far as Marathon is concerned. While much of what Hulst said about Helldivers 2 is true – the game has managed to remain a fantastic success story for the industry giant – Marathon has found itself on the receiving end of some exceptional problems.

The “strong early engagement” noted in the presentation doesn’t reflect the available player figures for the games’ closed alpha. During this short-lived test, Marathon shed roughly 80 percent of its initial alpha playerbase. As far as engagement via discussion, Marathon’s many problems dominated the conversation, such as its locked three-player format and lack of feasible solo mode, repetitive nature, lack of crucial extraction shooter features such as proximity voice, and more.

One of the biggest merits of Marathon was its aesthetic, which soon soured due to an art plagiarism scandal. Bungie admitted to the use of external art in the games development process, blaming it on a former employee and committing to a full audit of in-game assets in order to remove any stolen work. This situation would reportedly send morale at Bungie into “free fall”.

Then we have Fairgames, which hasn’t been shown off much since its initial reveal. A co-operative heist game, it was recently delayed due to studio founder Jade Raymond departing for greener pastures. This came following worrying external tests, according to a report from Bloomberg.

According to Raymond in a 2022 Gamesindustry.biz article, “more than 30 percent of the studio is currently working on machine learning, artificial intelligence, and cloud-based dev tools”, technology that has proven divisive in recent years. Not to mention what could possibly be the most devastating hit to Fairgames yet: the removal of the dollar sign from its title.

It is clear that, despite uncertainty surrounding Sony’s upcoming live service releases, the company wishes to remain entrenched in the space. Or, at the very least, to appear confident in its continued presence in the world of live service. It’s worth noting the full record of Sony’s venture into live service, which includes the legendary blunder Concord, a cancelled live service God of War project, The Last of Us Online, and more. Sony, which initially wanted to release 12 live service games by March 2026, has cut that figure down to six.

Sony’s single-player output however has proven a far better offering for PlayStation fans. Earlier in this presentation, Hulst highlighted releases such as Astro Bot, God of War: Ragnarok, and Marvel’s Spider-Man 2. Describing such releases as “a core strength” for Sony, it appears as though this style of game has proven more successful overall for the company.



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Same-date PC ports of PS5 games remain unlikely, as Sony talk up "thoughtful" multiplatform approach despite Xbox comparisons
Game Updates

Same-date PC ports of PS5 games remain unlikely, as Sony talk up “thoughtful” multiplatform approach despite Xbox comparisons

by admin June 13, 2025


PlayStation’s bigwigs are content to stick with their current approach to multiplatform releases for now, making it unlikely we’re going to see a sudden switch to day-and-date PC ports of Sony’s big single-player games anytime soon.

SlayPtation have been bringing their studios’ multiplayer and live-service games to PC at release for a while now, it making sense with the likes of Helldivers 2 and, er, Concord, to try and ensure the maximum potential player base possible right out of the gate. On the other hand, for single player stuff like God of War Ragnarok and Ghost of Tsushima they’ve been content to wait a year to bring over to the other video game boxes.

Based on what PlayStation’s studio business group boss Hermen Hulst said at a Sony corporate meeting today, the console makers are happy to zig where their rivals at Xbox are zagging, and keep big single-player exclusives as exclusives for that year, in order to try and keep player stock in the PS5 as high as possible.

“Particularly on the single-player side, our tentpole titles, they’re such a differentiator,” the exec re-iterated (thanks, VGC), “The point of differentiation, I should say, for the PlayStation console, is that they will showcase the performance and the quality of the hardware. So we want to ensure that players get the best experience from these titles. We’re very thoughtful about how and if and how we bring these titles to other platforms.”

Sony Interactive Entertainment CEO Hideaki Nishino toed the same line, emphasising when asked about Xbox’s approach that PlayStation will stay alert and listen to players to “ensure that we serve them appropriately”, which is the most corporate guy combo of words I’ve read this week.

The bit about listening to players is interesting given the negative reputation PlayStation’s earned itself with the communities of games like Helldivers 2 due to its handling of mandatory PSN account linking and its effect on PC gamers in regions where PSN doesn’t operate.

But, you can see the logic in keeping on keeping on for the console makers, even if it means time twiddling thumbs for us folks with our big computers.



Source link

June 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
With Outer Worlds 2, Xbox Continues Abandoning Physical Games
Game Reviews

With Outer Worlds 2, Xbox Continues Abandoning Physical Games

by admin June 13, 2025


While Microsoft is publishing more games than ever before, fewer and fewer of them are getting physical editions on its home turf. Microsoft-owned Oblivion’s The Outer Worlds 2 will get a standard disc option on PlayStation 5 but only a code in a box for Xbox Series X owners. It’s the latest example of a growing preservation nightmare for Microsoft’s current generation of consoles.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

The company’s big summer showcase made that clear last week, as game after game that was shown was later revealed to not be getting a physical version on Xbox. Koei Tecmo’s Ninja Gaiden 4, published by Microsoft, will also be just a code in the box there. So will Tony Hawk’s Pro Skater 3 + 4. Gears of War: Reloaded doesn’t even have a box of any kind listed for Microsoft’s platform, despite a physical version coming to PS5. The Spanish gaming news site Vandal reports the PlayStation version will be completely playable from the disc.

Fans started to become concerned about the shift back from physical media in 2023 when a leak from the FTC Activision trial suggested Microsoft had explored plans for a mid-generation console refresh that would be digital-only. Then, in the first half of 2024, Microsoft’s big first-party exclusive Senua’s Saga: Hellblade II didn’t get a physical release. Pictures shared online showed the Xbox sections at big retailers were shrinking, with most boxed products being replaced by digital codes. There were rumors that retail teams at Microsoft were cut in recent downsizing. Hellblade 2 is now coming to PS5, but a physical edition will only exist because of Limited Run Games.

“We are supportive of physical media, but we don’t have a need to drive that disproportionate to customer demand,” Microsoft Gaming CEO Phil Spencer told Game File in February of 2024. “We ship games physically and digitally, and we’re really just following what the customers are doing. And I think our job in running Xbox is to deliver on the things that a majority of the customers want. And right now, a majority of our customers are buying games digitally.”

Dyed-in-the-wool fans took heart in at least one part of the executive’s answer: “But I will say our strategy does not hinge on people moving all-digital,” he added. “And getting rid of physical, that’s not a strategic thing for us.” Is that still the case? It certainly doesn’t feel like it. Microsoft didn’t respond when Kotaku reached out for comment about the recent flurry of codes in boxes for Xbox first-party games.

Indiana Jones and the Great Circle now stands as an exception that increasingly proves the rule. While it has a disc version for both platforms, Obsidian Entertainment’s Avowed didn’t get a boxed version at all. Doom: The Dark Ages, meanwhile, offered discs, but less than 1GB of the entire game was stored on it, making it useless without a download. Call of Duty: Black Ops 7 will be in a similar boat. If it’s anything like other entries in the franchise, the disc will essentially only be a DRM key to unlock the digital version.

It aligns quite nicely with Microsoft’s all-digital, subscription-based, PC-centric, play-anywhere future. If you’re on Xbox, why pay $80 for an Outer Worlds 2 code when you can just access it for $20 a month with Game Pass Ultimate? Who needs a physical version of Ninja Gaiden 4 when the console code will get you access to the PC version as well? It’s great for someone on a PC gaming handheld like the forthcoming ROG Xbox Ally that doesn’t have a disc drive, but a shame for physical fans and preservation advocates. How much more would it cost to simply do both?

In some ways, it’s the opposite of what’s going on with the Switch 2. While Nintendo is releasing its games on cartridges, many third-party publishers are resorting to controversial game key cards to save money. In Microsoft’s case, it’s doing that to its own games for its own fans on its own platform.

2026 is shaping up to be a massive year for Xbox nostalgia with the 25th anniversary seeing the planned release of a new Fable, Forza, Gears of War: E-Day, and rumored Halo: Combat Evolved remaster. Will any of them get physical releases? Unless something changes, probably not. At least not until they come to PS5.

.



Source link

June 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Switch 2 Games To Play When You’re Done With Mario Kart World
Game Updates

The Switch 2 Games To Play When You’re Done With Mario Kart World

by admin June 12, 2025


With the Switch 2 comes the GameCube library for Nintendo Switch Online + Expansion Pack subscribers, and though the launch lineup is small, it packs a punch. There’s The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur II. Though Wind Waker isn’t the massively improved HD remaster version that launched back on Wii U, playing through this island adventure on a handheld console is still a treat. F-Zero GX remains a GameCube hit, and maybe if enough people check it out, Nintendo will finally make a brand new F-Zero (one can hope). And finally, there’s Soulcalibur II. As someone who adored the PlayStation 2 version, it was fun jumping into the GameCube version, and this will likely be the first GameCube game on Switch 2 I will roll credits on. Playing as Link, this version’s guest fighter, is awesome. Back on PS2, I only got Tekken’s Heihachi Mishima (cool, but he ain’t no Link).  – Wesley LeBlanc



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
TIGA welcomes UK Spending Review's focus on creative industries, but emphasizes "importance" of UK Games Fund
Esports

TIGA welcomes UK Spending Review’s focus on creative industries, but emphasizes “importance” of UK Games Fund

by admin June 12, 2025


Trade body TIGA has responded to the spending review outlined by the UK Chancellor of the Exchequer, calling the government’s commitment to increasing funding for the creative industries as “encouraging.”

Reeves’ spending review was published on June 11. It included a “significant increase in funding to support regional growth and drive innovation, develop creative places, and ensure the UK’s creative industries remain world-leading,” designating the creative industries as one of the government’s eight growth driving sectors.

In a statement, the organization said: “The Government’s commitment to ‘a significant increase in funding for the creative industries as one of the government’s eight growth driving sectors’ is encouraging. We look forward to seeing the specific policies that will be set out in the Creative Industries Sector Plan and the forthcoming Industrial Strategy White Paper.

“Plans in the [spending review] for capital investment, investment in education and for the British Business Bank are also positive,” TIGA CEO, Dr Richard Wilson OBE, added. “The UK games industry will also be looking with interest to the Autumn Budget. The single most important measure that the Government can take to drive investment, employment and studio growth in the UK video games industry is to enhance the Video Games Expenditure Credit.

“In our submission to Government, as well as emphasising the importance of investing in the UK Games Fund, we suggested that it could consider raising the rate of VGEC from 34 per cent to 39 per cent; raising qualifying expenditure from 80 per cent to 100 per cent; and or introducing an Independent Games Tax Credit (IGTC) with a rate of 53 per cent on 80 per cent of qualifying costs, on budgets for games of up to £23.5 million, in line with the existing Independent Film Tax Credit. One or more of these reforms would help to keep the UK a leading location for game development globally, boost investment, create high skilled jobs, and encourage the growth of games clusters throughout the UK.”

Earlier this year, TIGA announced the appointment of four new board members from across the UK games industry.



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
Phasmophobia crucifix
Gaming Gear

‘I don’t actually play horror games’: Phasmophobia’s lead developer had no intention of making a horror game but still kicked off a whole new genre

by admin June 12, 2025



I’ll never forget the first time my friends and I played Phasmophobia. It was like nothing I’d ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it’s rather funny to me that not only does Phasmo’s creator not really play horror games but he didn’t intend to make one either.

“I failed to make a co-op puzzle game,” director and lead developer Daniel Knight told my colleague Andrea Shearon during an interview at Summer Game Fest. “Or a co-op puzzle horror game. I didn’t really settle to make a ghost-hunting game. It just ended up being the kind of perfect fit.

“But the main goal was to make a social co-op puzzle game where you actually had to stand next to your friends and figure the puzzle out together. And then the horror is kind of like the secondary part—it just happened to be the perfect fit.”


Related articles

Now Knight mentions it, I can totally see where he’s coming from with the puzzle idea. Trying to figure out what kind of ghost it is by working together as a team, using various tools, and having a checklist is just like solving a puzzle. It’s just a scary one which also involves you getting chased around a house by a red-eyed demon child.

Having a horror game that isn’t necessarily focused on being scary but instead works at being tricky to solve and an immersive experience for you and your friends may be what makes Phasmophobia so memorable. The best moments in Phasmo always come from someone messing up a test or a ghost surprising the team by doing something that we hadn’t accounted for.

Phasmophobia devs on mod support, 2025 updates, and more | Kinetic Games interview – YouTube

Watch On

I still remember playing on the Brownstone High School map with some mates where all the signs pointed us towards the ghost being in one of the rooms on the ground floor next to the stairs. We ended up having a massive argument as half of us didn’t think it was actually in this room after finding no physical evidence. It wasn’t until the ghoul appeared behind us that we realised the EMF Reader and Sound Sensor were actually pointing us towards the room directly above where we’d set up shop.

It may seem kind of weird at first, but maybe a horror game from someone who doesn’t massively love horror games isn’t such a bad idea. “I don’t actually play horror games,” Knight says. Although when pressed, he did admit that he’s dabbled in a bit of Content Warning.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I love Content Warning, and don’t get me wrong it can be absolutely terrifying when you’re being chased by the Snail Man or flipped upside down by the Ceiling Star, but it’s also probably the most tame co-op game to come out recently. But hey, a horror game’s still a horror game, and I don’t think Knight has to prove anything, not after making Phasmophobia.



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
A cover for the book Era of Ruin, with artwork by Neil Roberts.
Product Reviews

Games Workshop hits the panic button, temporarily shuts down Warhammer site after scalpers descend upon it with ‘abominable intelligence’ and bots

by admin June 12, 2025



Scalpers are a menace in a lot of hobbies, not just in the realm of gaming hardware and paraphernalia. Still, they’ve been especially bad here in recent years. Flipping phantom graphics cards, snapping up special editions, and ruining cute exhibits meant for children. Games Workshop, the company behind Warhammer and Warhammer 40k, are certainly no exception to this rule: If you want to release a thing, scalpers’ll probably ruin it.

The thing in question this time is the special edition of Siege of Terra: Era of Ruin, which is the latest instalment in the Horus Heresy (now the Siege of Terra) books. Games Workshop opened up pre-orders via a queue system on its website, designed to stop scalpers armed with armies of bots spoiling the whole thing.

Then scalpers armed with armies of bots spoiled the whole thing. On the same day, Games Workshop hit the panic button and took its entire website down to stem the tide (thanks, Wargamer). As an official post on the company’s Facebook reads:


Related articles

“You might have noticed that we’ve paused Warhammer.com for a short period—here’s why:

“Today we launched our pre-order for the much-anticipated special edition of Siege of Terra: Era of Ruin anthology. Unfortunately, scalpers attempted to use bots to bypass our normal safeguards.”

The bots, which the post later calls an “abominable intelligence if there ever was one”—comparing these bots to the Silica Animus which is, and I mean this lovingly, a dunk that only people whose bedrooms smell of mini paint will get—forced Games Workshop to pull the plug.

“We’re pausing the launch of Era of Ruin and have removed it from Warhammer.com for the time being. Don’t worry, it’s still coming—we’re just absolutely determined that real fans get it. All erroneous orders are being purged. This is our number one priority.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: The Warhammer Facebook page.)

Fans looking to get a leather-bound anthology can instead sign up for an emailing list to find out when “the re-launch happens”.

The Horus Heresy is one of Games Workshop’s most prolific series, with over 60(!) books comprising the entire saga. This one in particular’s an anthology, with tales from a whole regiment of prior authors featured in the Horus Heresy—and it’s slated to come out in July. Whether anyone’ll be able to get their hands on a special edition, though, only the Omnissiah knows.



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
Epic Games continues war against Fortnite cheaters, files lawsuit against another cheat developer
Game Updates

Epic Games continues war against Fortnite cheaters, files lawsuit against another cheat developer

by admin June 12, 2025


Epic Games has announced publicly it has filed a lawsuit against an individual it alleges has developed and sold cheats for Fortnite.

This latest venture in Epic Game’s ongoing war against those who create, sell, and use cheats was announced via the company’s own Twitter account. There, the company posted:

“We filed a new lawsuit against an individual who developed and sold cheating software that helped players see through walls and auto aim. We’re also going after people who helped sell this software. Creating and selling software to help others cheat is against the rules and we’ll keep fighting to keep it out of Fortnite.”

A new Fortnite season was revealed recently. Check it out!Watch on YouTube

According to Polygon, the lawsuit has been filed in the U.S. District Court for the eastern district of North Carolina where the company is headquartered. It alleges Ediz Atas, also known as Sincey Cheats and Vanta Chearts, has been making and selling cheats since “at least January 2023”.

Epic alleges in the lawsuit that after DMCA takedowns were issued to YouTube videos featuring these cheats, “Sincey Cheats sent multiple emails to YouTube’s designated copyright agent impersonating an Epic employee and falsely claiming that Epic wanted to ‘formally reverse [its] claim of copyright infringement'” by using fake Epic Games email addresses.

Epic also claims its has issued tens of thousands of bans against Fortnite accounts that used cheats from Sincey Cheats since 2022, including over 15,000 bans on US-based Fortnite accounts.

The lawsuit is also asking for compensation for damages from five unnamed individuals who distributed these cheats over platforms like Discord and Telegram. The amount is unknown.

In case you didn’t know, Epic Games has proven especially litigious when it comes to Fortnite cheaters. In 2022 Epic forced a cheat creator to pay up in Australian court following a legal victory, donating the winnings to charity.

Epic also sued a player who used cheats during a massive multi-million dollar tournament to give back any prize money they won, and make a cathartic public apology to boot!

The company is not alone in its struggle against cheats. Activision has also been fighting against cheats, winning £11.3m in court against a Call of Duty cheat maker. Bungie has been in those trenches too, winning a $4.4m lawsuit against Destiny cheat seller Aimjunkies.



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • …
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • 19

Categories

  • Crypto Trends (954)
  • Esports (724)
  • Game Reviews (675)
  • Game Updates (841)
  • GameFi Guides (946)
  • Gaming Gear (905)
  • NFT Gaming (929)
  • Product Reviews (896)
  • Uncategorized (1)

Recent Posts

  • Writing Defi Code Won’t Land You In Jail
  • Ethena Clears XRP, HYPE for USDe backing after onboarding BNB
  • Marvel Rivals dev’s transparent, 18-minute breakdown of how ranked isn’t rigged fails to placate players who hate losing
  • Canadian police investigating after beef thieves steal $160k worth of product
  • Philippines Congressman Pushes Strategic Bitcoin Reserve Bill With 10,000 BTC Goal

Recent Posts

  • Writing Defi Code Won’t Land You In Jail

    August 22, 2025
  • Ethena Clears XRP, HYPE for USDe backing after onboarding BNB

    August 22, 2025
  • Marvel Rivals dev’s transparent, 18-minute breakdown of how ranked isn’t rigged fails to placate players who hate losing

    August 22, 2025
  • Canadian police investigating after beef thieves steal $160k worth of product

    August 22, 2025
  • Philippines Congressman Pushes Strategic Bitcoin Reserve Bill With 10,000 BTC Goal

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Writing Defi Code Won’t Land You In Jail

    August 22, 2025
  • Ethena Clears XRP, HYPE for USDe backing after onboarding BNB

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close