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All 40 Games Shown During The September Six One Indie Showcase
Game Updates

All 40 Games Shown During The September Six One Indie Showcase

by admin September 18, 2025


Revealed as the Six One Indie Showcase’s “One More Thing” game, City of Dolorosa brings players to Hell. Developer Cuelebre Cult describes City of Dolorosa as a narrative game that blends first-person exploration with visual novel-style dialogue. After a mysterious, rigged trial, you’re condemned to live in Dolorosa, a city in Hell. The former king, Satan, has just died, so you’ll need to find your place in the mess he leaves behind. The art style is reminiscent of tattoos, especially in the coloring, and you should check out the trailer to see it for yourself. A demo is available now, and the game is set to launch next year. 

Wishlist the game on Steam here. 



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September 18, 2025 0 comments
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CEOs of online platforms appear in a Congressional tweet.
Game Reviews

Alleged Shooter’s Discord Chats Cut Against Rush To Blame Online Games And Memes

by admin September 18, 2025


The race to define what the brutal murder of right-wing podcaster Charlie Kirk last week means and why it happened has led a lot of people to say a lot of things. Some of those things, like blaming the sci-fi shooter Halo for fomenting class warfare, or suggesting the alleged shooter was radicalized by the “meme-ification” of the internet, look increasingly like absurd, knee-jerk, and ill-informed reactions, as a recent report about the actual contents of one of the gaming Discord servers the suspect was active on suggests none of that.

On Monday, The Washington Post reported that alleged gunman Tyler Robinson had admitted to the crime in a Discord message to friends last week. Yesterday, independent reporter Ken Klippenstein shared actual screenshots of messages allegedly posted on the server, alongside an interview with some of its other members. According to his report, the Discord hangout was far from the hotbed of political radicalization some politicians and pundits have claimed it would be.

According to Klippenstein, there were only a couple of mentions of either President Donald Trump or former President Joe Biden in the chat logs, and those were apolitical mentions of recent news events. “Cat memes, weather updates, home improvement and the odd Garfield reference populate Robinson’s posts,” Klippenstein writes.

“Obviously he’s okay with gay and trans people having a right to exist, but also believes in the Second Amendment,” an apparent childhood friend of Robinson’s told Klippenstein. “To all of us he just seemed like a simple guy who liked playing games like Sea of Thieves, Deep Rock Galactic, and Helldivers 2, loved to fish and loved to camp…it really did seem like that’s all he was about.”

🚨 BREAKING NEWS: CEOs of Discord, Steam, Twitch, and Reddit have been called to testify in front of Congress.

They will answer to the American people how their platforms have been used by RADICALS to advance POLITICAL VIOLENCE, including the assassination of Charlie Kirk. pic.twitter.com/bNbgqSLeNq

— Oversight Committee (@GOPoversight) September 17, 2025

This lack of an easily applicable, ready-made narrative about Kirk’s alleged murderer that would paint him has a politically aggrieved radical comes as those leading the national conversation, like FBI Director Kash Patel, rush to ascribe motives. “[Gaming] can desensitize to the point where that person involved in these games looks at other people…and they’re not even human beings, they’re simply avatars,” former FBI profiler Dr. Mary Ellen O’Toole told Fox News this week.

According to charging documents filed by Utah County prosecutors on Tuesday, Robinson told his roommate in text messages that he allegedly killed Kirk because “I had enough of his hatred. Some hate can’t be negotiated out.” The prosecution’s evidence suggests Robinson may have targeted Kirk specifically over transphobic comments he made in the past. But it also didn’t allude to any political radicalization fomented by online platforms like Discord and Reddit. That hasn’t stopped at least one high-profile politician from calling on the executives of those companies to testify before Congress about “the radicalization of online forum users.”

“The politically motivated assassination of Charlie Kirk claimed the life of a husband, father, and American patriot. In the wake of this tragedy, and amid other acts of politically motivated violence, Congress has a duty to oversee the online platforms that radicals have used to advance political violence,” House Oversight and Government Reform Committee Chairman James Comer (R-Ky.) announced on Wednesday. “To prevent future radicalization and violence, the CEOs of Discord, Steam, Twitch, and Reddit must appear before the Oversight Committee and explain what actions they will take to ensure their platforms are not exploited for nefarious purposes.”

The hearing is set to take place on October 8, 2025 and is the first time Discord in particular will have been called on to testify. Members of Tiktok, X, and Meta were grilled last year about online child safety concerns. A spokesperson for Discord has previously said there was “no evidence that the suspect planned this incident or promoted violence on Discord.”





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September 18, 2025 0 comments
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Quirky horror with a timely story hidden beneath? Indie gem No, I'm not a Human might be one of my favourite games this year
Game Updates

Quirky horror with a timely story hidden beneath? Indie gem No, I’m not a Human might be one of my favourite games this year

by admin September 17, 2025


Going into No, I’m not a Human, I think I was expecting a quirky horror curio about identifying monsters in people-suits, which it sort of is – for a while. But slowly, it slips on a new face, and by the time things wrapped up several hours later in a smog of suffocating hopelessness and a smear of blood and bone, I was genuinely a little shellshocked by it all.

No, I’m not a Human

  • Developer: Trioskaz
  • Publisher: Critical Reflex
  • Platform: Played on PC
  • Availability: Out now on Steam

It’s clear from No, I’m not a Human’s strikingly assured opening moments that developer Trioskaz is completely in control of its vision. A lilting guitar strums over a photo montage of sunsets, swing sets, sleeping cats, and placid bays, while a muffled voice on the phone talks a little sadly about coming home. It’s an understated, unexpectedly melancholy start, but quickly its mood shifts again.

It’s night. You, whoever you are, stand in a sparsely decorated hallway, walls papered in disorientating swirls of lurid green. An upbeat melody plays insistently on the soundtrack, waning and warping in a way that immediately unnerves. Suddenly, a knock at the door; you peer through a peephole and a sullen face stares back – a concerned neighbour with news of a deadly heatwave, dangerous Visitors with human faces infiltrating homes, and a firm warning to stay indoors. (It’s a little weird my two favourite horror games this year, the other being Look Outside, involve people being trapped inside a building as meteorological calamity rages without, but that’s probably a story for another day). Then, bedtime.

Get used to this corridor – you’ll be seeing it a lot. | Image credit: Eurogamer/Trioskaz

Squint and there is, perhaps, a touch of PT here. As in Hideo Kojima’s oft-mimicked horror teaser, No, I’m not Human’s L-shaped hallway is your entire world. Sure, it has a couple of spartan rooms you can peer into either side, but for its duration this grim corridor – the game’s sole explorable 3D space – is pretty much everything you know. But unlike PT, which finds a kind of forward momentum in its endless loop, here you remain stuck – literally and thematically – in this stagnant hole. Even your limited means of interacting with the outside world – glimpses through peepholes and sealed windows, through TV broadcasts and muffled telephone calls – only serve to intensify No, I’m not Human’s sense of claustrophobic incarceration.

They come at night. | Image credit: Eurogamer/Trioskaz

With the scene set, things soon settle into a distinct rhythm – a cycle of repetition that’s suffocating in its own way. You sleep by day, as the burning sun turns the world to ash, then wake at dusk, always to another knock-knock-knock at the door. Each night as the world cools, a ghoulish parade of loners and losers – drunks, wasters, conspiracy theorists, religious nuts – appears on your doorstep, each requesting sanctuary. And it’s for you to decide whether to welcome them in or send them on their way. Any of them might be a Visitor – othered creatures with human faces and unclear intentions – but companionship, you’re warned, is critical for your survival. A nightmarish end supposedly awaits if you’re visited by the Pale One when all alone.

Quickly, a problem arises; undetected Visitors will pick off your guests one-by-one in the dead of night if you inadvertently invite one into your home. And other complications force your hand in different ways, as events unfold. But the effect is the same: your days are spent in mounting paranoia, roaming your house and interrogating guests using information gleaned from TV broadcasts and scrambled radio signals – all in a bid to identify Visitors and eject them from your home, with brutal, ugly violence or otherwise. It’s a sort of highwire juggling act, where you’re attempting to manipulate events using extremely transient resources and limited tools, but the way you always seem to be playing catch-up with No, I’m not Human’s ever-evolving rules suggests Trioskaz is deliberately setting you up to fail.

Slowly, your house fills up with guests… and Visitors? | Image credit: Eurogamer/Trioskaz

No, I’m not Human might present itself as a sort of quirky deduction horror, but it feels equally haunted by the spirits of This War of Mine, Papers, Please, and Pathologic 2. Gradually, almost imperceptibly, its initial affectations slip away; the mood grows sombre and an overbearing sense of hopelessness settles in. As you spend more time with your oddball guests (assuming they survive each night) they’ll begin to open up, sharing humanising stories of their strange, sad lives. Each glimpse out the window paints an increasingly severe picture of the world beyond. Glib observations make way for genuine pathos as cities burn, ash-faced corpses hang from telephone poles, and children rot in the streets. By the time my playthrough ended with the protagonist pounding another man’s face to a liquefied pulp using his bare hands, it felt like we’d come a long, long way in a few short hours.

Curiously, though, No, I’m not Human isn’t exactly a one-and-done adventure, and is instead designed for repeated play. Guests are randomised, as are the symptoms you’ll need to identify Visitors each time, and there are hints of new narrative revelations to uncover, if only the incessantly shifting pieces would correctly align. Admittedly, my eventual ending – as vicious as it was – felt a little arbitrary, struggling to pull my playthrough’s unique story beats together in a narratively satisfying way. It’s hard to tell if this is an inherent design flaw based on a single playthrough, but even so, No, I’m not Human remains a fascinating thing.

Before long, you’ll be checking guests for telltale symptoms. | Image credit: Eurogamer/Trioskaz

It offers a slithering, deeply idiosyncratic slide into darkness, and a bleak vision of an uncomfortably close future (as masked government stooges begin moving from home to home disappearing ‘visitors’, it quietly invites obvious parallels). But for all its squalid discomfort and smothering despair, there’s an unmistakable sliver of light at its core: find connection and compassion when all hope seems lost, it suggests, and humanity might just endure. Not what I was expecting to be thinking about when I fired up this unassuming little horror game.



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September 17, 2025 0 comments
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Hands-on with an ROG Xbox Ally handheld gaming PC
Product Reviews

Good news for Windows handhelds: Microsoft is now letting you launch installed Steam, Battle.net, and other storefront games from the Xbox app

by admin September 17, 2025



Xbox on PC is now officially rolling out a feature that might have it become a single stop for all your games. As Xbox’s VP of Experiences Jason Beaumont explains, in addition to “updated app functionality”, one new feature currently rolling out on Windows is an “aggregated gaming library”. Beaumont has also announced that “cross-device play history” will be coming, but that will be later this month.

The main library aggregation update rolled out to Insiders a few months ago, but it looks like it’s now being released to non-Insiders in regular updates.

Those considering using aggregator apps like Playnite, in other words, might not need to do so anymore because they’ll be able to use the Xbox app to view their entire game library, not just games bought on the Xbox app itself. This will “show your installed games from multiple PC storefronts, including your Xbox library, Xbox Game Pass, Battle.net and other leading PC storefronts.”


Related articles

Getting to those storefronts should be easier, too, as you can use the new ‘My Apps’ tab in your library to house Battle.net and so on.

It’s worth noting, though, that third-party apps like Playnite and other aggregators might not be rendered completely redundant by this new Xbox feature. That’s because the new feature is only for installed games, whereas Playnite (for example) also acts as a home for owned but uninstalled games.

This also seems like more of a move for Windows handhelds—especially the Asus ROG Xbox Ally—than PCs, which explains why all the promo pics are all of the Xbox Ally. Although it’s nice to have all games from different platforms in one place on a desktop or laptop, it makes most sense for a handheld device where you’re expected to stay within the confines of the Xbox app, in the ‘full screen experience’.

(Image credit: Microsoft Xbox @ Xbox Wire)

It also fits in with Microsoft’s seeming push towards an all-encompassing platform.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’ve come up with a new term for the Microsoft Xbox platform: ‘Gloop’. The Gloop is a globby mass of various features and services all schlopped together into an increasingly large ball of putty. At least, that’s how my peculiarly abstract brain likes to think about it.

Microsoft is even claiming that game streaming inside a car ‘is an Xbox’. With it seeming like the ROG Xbox Ally handheld ‘console’ is, well, just a Windows handheld with some optimisations, and with Xbox expanding and pushing its cloud gaming services across various devices, Xbox is starting to become synonymous as just ‘whatever runs on the Xbox app.’

Thus: Gloop. I’m not complaining, it’s just a metaphor. You’re welcome. It only makes sense to throw our mutli-platform game libraries into that mix, I suppose.

Best handheld PC 2025

All our current recommendations



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September 17, 2025 0 comments
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WNBA playoff schedule 2025: How to watch first-round games
Esports

WNBA playoff schedule 2025: How to watch first-round games

by admin September 17, 2025



Sep 16, 2025, 09:45 PM ET

The WNBA playoffs are finally here!

The first round tipped off Sunday with four games — and three of the top four seeds came out with resounding victories.

Editor’s Picks

2 Related

On Tuesday, the Indiana Fever held court to stave off an elimination game and send its series with the Atlanta Dream to a decisive Game 3.

The best-of-three first round is a 1-1-1 format, with the higher seed hosting Game 1 and, if necessary, Game 3. The semifinals is a best-of-five 2-2-1 setup, with the higher seed hosting Games 1, 2 and 5.

For the first time, the WNBA Finals — which are scheduled to open Oct. 3 — will expand to a best-of-seven series (2-2-1-1-1) in which the higher seed would host Games 1, 2, 5 and 7.

We’ll update each series as games are played and each round as matchups are decided.

Jump to round:
First Round | Semifinals | WNBA Finals

MORE: Strengths, flaws for every team | Top 25 players in the postseason

FIRST ROUND

Game 1: Lynx 101, Valkyries 72
Game 2: Lynx at Valkyries, Wednesday, 10 p.m. ET, ESPN
Game 3*: Valkyries at Lynx, Friday, TBD, ESPN2

Game 1: Aces 102, Storm 77
Game 2: Aces at Storm, Tuesday, 9:30 p.m. ET, ESPN
Game 3*: Storm at Aces, Thursday, TBD, ESPN2

Game 1: Dream 80, Fever 68
Game 2: Fever 77, Dream 60
Game 3: Fever at Dream, Thursday, TBD, ESPN2

Game 1: Liberty 76, Mercury 69
Game 2: Mercury at Liberty, Wednesday, 8 p.m. ET, ESPN
Game 3*: Liberty at Mercury, Friday, TBD, ESPN2

* If necessary

SEMIFINALS

Sunday, Sept. 21

Game 1: 3 p.m. ET (ABC)
Game 1: 5 p.m. ET (ESPN)

All of ESPN. All in one place.

Watch your favorite events in the newly enhanced ESPN App. Learn more about what plan is right for you. Sign Up Now

Tuesday, Sept. 23

Game 2: 7:30 p.m. ET (ESPN)
Game 2: 9:30 p.m. ET (ESPN)

Friday, Sept. 26

Game 3: 7:30 p.m. ET (ESPN2)
Game 3: 9:30 p.m. ET (ESPN2)

Sunday, Sept. 28

Game 4*: 1 or 8 p.m. ET (ESPN)
Game 4*: 3 p.m. ET (ABC)

Tuesday, Sept. 30

Game 5*: TBD (TBD)
Game 5*: TBD (TBD)

* If necessary

WNBA FINALS

Friday, Oct. 3

Game 1: 8 p.m. ET (ESPN)

Sunday, Oct. 5

Game 2: 3 p.m. ET (ABC)

Wednesday, Oct. 8

Game 3: 8 p.m. ET (ESPN)

Friday, Oct. 10

Game 4: 8 p.m. ET (ESPN)

Sunday, Oct. 12

Game 5*: 3 p.m. ET (ABC)

Wednesday, Oct. 15

Game 6*: 8 p.m. ET (ESPN)

Friday, Oct. 17

Game 7*: 8 p.m. ET (ESPN)

* If necessary



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September 17, 2025 0 comments
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Tanglewood Games calls for more support to develop game hubs in the North and across the UK
Esports

Tanglewood Games calls for more support to develop game hubs in the North and across the UK

by admin September 17, 2025


Tanglewood Games is calling for greater government support to strengthen and expand game development hubs in the UK.

Last week, Tanglewood — an Unreal Engine consultancy and development studio — partnered with Into Games for a Waypoint summit to explore social mobility for games businesses in the North East, and also met with Ukie and MP for Hartlepool, Jonathan Brash, to discuss how areas like Hartlepool can be developed into hubs.

“Video game hubs across the UK are a vital part of local economies, providing jobs and globally recognised innovation,” Tanglewood states in a press release. “Yet, access to the industry is hindered by a lack of investment and skills challenges often made worse by socio-economic inequality.”

“I come from a working-class background, and I know talent in the UK isn’t limited just to the big cities,” said Chris Wood, CEO of Tanglewood Games. “I and Tanglewood Games are calling for clear pathways into the industry from schools and universities. Funding, including mentorships, bursaries and infrastructure, and collaboration with government and regional authorities to invest in local talent.

“We want to make sure everyone, no matter their background, feels like they have a route into the industry, and are supported when they get there.”

Ukie said it is actively working with the Government’s Social Mobility Commission to explore how the games industry “can help break down these socio-economic barriers” for British developers and their businesses, whilst Jonathan Brash said: “My role as MP is to back [Tanglewood Games’] work with sustainable investment across a range of areas that will be crucial in developing this growing industry.”

Earlier today, we reported that trade body TIGA is calling for stronger tax credits to support the UK games industry.



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September 17, 2025 0 comments
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Here are more Xbox Game Pass games coming this September
Game Reviews

Here are more Xbox Game Pass games coming this September

by admin September 16, 2025



Microsoft has announced the next batch of games coming to its Xbox Game Pass subscription this month.


It includes the original award-winning Hades, which returns to the service ahead of the sequel’s arrival on 25th September, as well as day one releases Endless Legend 2 and Sopa – Tale of the Stolen Potato.


In bigger news, next month will see the release of the Call of Duty: Black Ops 7 early access open beta from 2nd October.

Call of Duty: Black Ops 7 | Gameplay Reveal TrailerWatch on YouTube


Here are the games coming to Xbox Game Pass this September.

Available Today

  • RoadCraft (Cloud and Xbox Series X|S) via Game Pass Ultimate, Game Pass Standard

Coming Soon

  • Call of Duty: Modern Warfare III (Console) – 17th September via Game Pass Standard
  • For the King II (Console) – 17th September via Game Pass Standard
  • Overthrown (Game Preview) (Xbox Series X|S) – 17th September via Game Pass Standard
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S) – 17th September via Game Pass Ultimate, PC Game Pass
  • Frostpunk 2 (Cloud and Xbox Series X|S) – 18th September via Game Pass Ultimate
  • Wobbly Life (Cloud, PC, and Xbox Series X|S) – 18th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Hades (Cloud, Console, and PC) – 19th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Endless Legend 2 (Game Preview) (PC) – 22nd September via Game Pass Ultimate, PC Game Pass
  • Sworn (Cloud, PC, and Xbox Series X|S) – 23rd September via Game Pass Ultimate, PC Game Pass
  • Peppa Pig: World Adventures (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Visions of Mana (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Lara Croft and the Guardian of Light (Cloud, Console, and PC) – 30th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Sopa – Tale of the Stolen Potato (Cloud, Console, and PC) – 7th October via Game Pass Ultimate, PC Game Pass


Then, from 1st October, the following games will be available for Game Pass Core subscribers

  • Cities: Skylines – Remastered
  • Disney Dreamlight Valley
  • Warhammer 40,000: Darktide


Lastly, the following games will be leaving the service on 30th September

  • Ninja Gaiden Sigma (Cloud, Console, and PC)
  • Ninja Gaiden Sigma 2 (Cloud, Console, and PC)
  • Ninja Gaiden 3 Razor’s Edge (Cloud, Console, and PC)
  • Terra Invicta (Game Preview) (PC)

Further details can be found on Xbox Wire. For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.



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September 16, 2025 0 comments
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Product Reviews

Annapurna Interactive will reveal three new games in a showcase on September 23

by admin September 16, 2025


Annapurna Interactive is hosting a games showcase on September 23, 2025 at 8PM ET / 5PM PT to show off three of its upcoming games. The publisher says the “Annapurna Interactive Direct from Tokyo” will stream on YouTube and feature new games from Kyoto-based developer Marumittu Games, Iridium Studios and Yarn Owl. Annapurna Interactive held its previous games showcase this past February to show off games like Skin Deep and Wheel World.

Marumittu Games’ Annapurna project was initially detailed in 2023 when the publisher announced it was working with the studio. At the time, Marumittu said it was pulling from the work of journalist Rutger Bregman and Homo Deus author Yuval Noah Harari to make a game that’s “thinking about humanity in the future.” Developer Yarn Owl similarly teased its project a year earlier in 2022, saying that it was inspired by The Legend of Zelda: A Link to the Past. Annapurna Interactive hasn’t formally announced its partnership with Iridium Studios, but the developer does list its next game as “an unannounced RPG with an unannounced partner” on its website, which certainly sounds like it could be what Annapurna plans to show off at its showcase.

Despite what seems like a fairly normal past year of game releases, the future and long-term stability of Annapurna Interactive has been in question since the mass-resignation of the publisher’s staff in 2024. Since then, Annapurna Interactive has continued to announce and release games, while the publisher’s former staff spun up a new publisher to support in-development projects from Take-Two’s shuttered indie label, Private Division.



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MindsEye actor feared he may never work in games again following disastrous launch, but admits players are entitled to their opinion
Game Reviews

MindsEye actor feared he may never work in games again following disastrous launch, but admits players are entitled to their opinion

by admin September 16, 2025



Alex Hernandez, the actor behind MindsEye protagonist Jacob Diaz, feared he may never work again following the game’s disastrous reception.


Build A Rocket Boy’s game launched to major criticism due to its glitches and bugs, not to mention shallow gameplay. Yet with his face on the game’s cover art, Hernandez is intrinsically linked to the game.


“It’s a difficult thing to spend two-and-a-half years on a project that you’re really proud of and you’re proud of your contribution to it,” said Hernandez on the latest FRVR Podcast. “And I only had positive experiences working on it. The people I was working with, I was proud for them, of them, I wanted it to be a success for them just as much for myself.”

MindsEye Review – Ridiculous, Inconsistent And Utterly AtrociousWatch on YouTube


He continued: “Just the response… I was like, ‘I might never work in a game again’. Because one of the caveats of being the face on the box is that people, rightly or wrongly, will associate all of their opinions and, more importantly their emotions, about this game with my face,” he said.


Still, Hernandez admits players are entitled to their opinions on the game, despite being on the receiving end of extreme vitriol.


“Gamers are a unique species, and I am one of them, where the attachment to the experience and the product is so strong, the feelings are so strong,” he said, “and the internet is an anonymous place where people will share things they would never share to your face, ever, even if they actually hated it… they just wouldn’t look you in the face and say, ‘everyone who worked on this game deserved to die. This is f**king awful, these guys are idiots’. No one would ever say that to your face. And, I think, at the same time, you’re entitled to that.”


Previously, Hernandez provided the voice and likeness for Lincoln Clay in Mafia 3, another game with a poor reception at launch.


“I’m not a superstitious man, but I can’t help but have some kind of Spidey Sense, like, ‘Is it just me?’ Do I have like the opposite of the golden touch, like the sh*t-brown touch, everything I touch turns to poop?” he joked.

Build A Rocket Boy has continued to update the game since, and promised it’s “committed” to enhancing the gameplay experience.


Still, the disastrous launch has put the future of publisher IOI Partners into question. “So, IO Interactive will publish our own games internally,” said IO Interactive CEO Hakan Abrak. “IOI Partners? That remains to be seen.”

“Although it shows some early promise, MindsEye is sunk by a ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat,” reads our MindsEye review.



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September 16, 2025 0 comments
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15th September video games roundup: Valve's grip on adult games tightens as Randy Pitchford gives Borderlands 4 PC settings advice
Game Reviews

15th September video games roundup: Valve’s grip on adult games tightens as Randy Pitchford gives Borderlands 4 PC settings advice

by admin September 16, 2025


Undertale turns 10 years old today

Undertale has nearly 150,000 “overwhelmingly positive” reviews on Steam. To say that this disarmingly simple-looking indie game has had a large impact would be an understatement.


In fact, it was one of our games of 2015. “Few games have ever touched so many people so deeply, or been so misunderstood by their critics,” wrote Richard Cobbett in his piece for us.

“It’s something harder to process – an incredibly smart, well-written and insightful RPG that’s comfortable enough to do the gaming equivalent of showing up in a tracksuit and sneakers. You look at any part of it and yes, it’s simple. Combine the pieces, and it’s special…”

It’s the sort of game that reveals itself, its humour and warmth, in the retelling, etching itself deeper in the memory with every subsequent lap.



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