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With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2
Game Reviews

Nintendo Switch 2 users create superlist of games that have seen significant technical improvements

by admin June 16, 2025


Nintendo Switch 2 users have compiled a massive list of original Switch games playable on the new console, as well as the technical improvements present if players boot them up on newer hardware.

This list, posted on the official Nintendo Switch reddit by user wtfimdoingwithmylife, is an extensive list of tested games by both the original poster and the community of people noting their own experiences in the comments.

As of writing, the list includes 147 games. Alongside these entries are whether or not these games have received Switch 2 patches, as well as FPS, resolution, and loading times both docked and undocked.

Check out our hands-on preview here!Watch on YouTube

The Nintendo Switch 2 is interesting under the hood. Its tech specs include a 8x ARM Cortex A78C CPU, it’s got DLSS support, and 12GB of LPDDR5X memory. A far leap beyond what the original Switch had to offer, and the source of these reports of improved performance.

Due to the beefier hardware present in the Switch 2, it’s worth noting even unpatched games have seen ample performance improvements thanks entirely due to the difference in power between the Switch and Switch 2. Take Dragon’s Dogma: Dark Arisen! According to the list, this unpatched game is capped at 30FPS, but remains at cap with greater consistency. Loading times too are shorter when played on the Switch 2.

What this means is that many older games that struggled to run well on the Switch now have seen a new lease on life. An example of a game that, while great, ran poorly on the Switch 2 was Hyrule Warriors: Age of Calamity! A musou spin-off, it now sticks to a 30FPS cap even without a patch.

So now is a wonderful chance to break down your back-catalogue. Some additional suggestions include Pokemon Scarlet & Violet and Bayonetta 3, both great games benefit wonderfully from the Switch 2.



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Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days
Game Updates

Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days

by admin June 16, 2025


Stellar Blade has sold more than one million copies on PC within three days of its arrival to the platform, according to Ruliweb.

Stellar Blade would also pass the three million sales milestone across all platforms following its PC release. As of writing, the game reached a peak concurrent player count on Steam of 192,078, a substantial increase over the weekend from its initial peak of just under 100,000 in its first day.

This performance marks an all-time record for South Korean single players games, a style of game that ShiftUp has been championing since releasing Stellar Blade in April of last year.

Watch the Stellar Blade PC launch trailer here!Watch on YouTube

According to industry analyst Daniel Ahmad at Niko Partners, a majority of these PC sales stem from China, a playerbase who’d benefit from a PC-only Chinese dub and appropriate regional pricing. This market has proven an exceptionally eager one, both with Stellar Blade and Black Myth Wukong’s own record breaking Steam release last year.

This stunning PC release comes shortly after Sony execs spoke about bringing its games to different platforms in an annual fireside chat. Sony Interactive Entertainment president Hideaki Nishino and Studio Business Group head Hermen Hulst when asked about how to “protect the value” of the PlayStation console noted that Sony’s consoles would remain “the best place to play and publish”, but that “the team is always looking for “new and innovative ways to broaden [its] reach”.

ShiftUp announced back in May in an investor presentation that a sequel to Stellar Blade was being developed. The only tidbit of information aside from the confirmation present there was that the game was scheduled to be released before 2027.



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Total War anniversary event showing off "new games" this December
Game Updates

Total War anniversary event showing off “new games” this December

by admin June 16, 2025


Shogun: Total War is 25 years old this year, and Creative Assembly are holding a multi-month long celebration kicking off in August with livestreams, interviews, sales, and multiplayer tournaments, all culminating with a showcase in early December. This will be the first showcase of its type they’ve done, and it’s billed to feature announcements for “new games” in the strategy series. That’s more than one, as the discerning pluralisation understanders among you have no doubt sagely clocked.

“Whether you’re a fantasy or history fan, there will be plenty to enjoy,” writes CA’s Roger Collum. “Warhammer 40K and Medieval 3!” The crowds bay in frothing anticipation. “Star Wars and World War 1!”, we scream like shrill goats perched on single planks of driftwood floating upon stone-gray oceans, kept from madness only by the knowledge that we can adequately explain what a hammer and anvil maneuver is, in lieu of having formed any meaningful human relationships in a decade.

“Lord Of The Rings and Empire 2!”, reads the scrawled note sellotaped to the goat-rescuing submariner’s periscope lens, resulting in the tragic water deaths of both the goat and then the entire crew somehow. This madness has gone too far. Please, control yourselves.

For what it’s worth: yes, I think at least one of these games is going to be Warhammer 40,000. On to the hefty pile of circumstantial evidence, you can add the seeming absence of Warhammer 3 game director Rich Aldridge from the latest Tides Of Torment showcase. This said, it’s also equally possible Aldridge is hard at work on the massive End Times expansion I’m sure is coming to Twarhammer sooner rather than later. “Tides of Torment DLC will reveal its final playable faction in July,” writes Collum, “and some long-awaited content will be unveiled at the anniversary showcase”. As long as I get Thanquol before the trilogy wraps up, I’m a happy little ratman. Well, Thanquol and Toddy.



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Three Big Xbox-Published Games Are Getting PS5-Exclusive Physical Editions
Game Updates

Three Big Xbox-Published Games Are Getting PS5-Exclusive Physical Editions

by admin June 16, 2025



Microsoft’s recent openness to bringing its biggest Xbox Series X|S games to PlayStation 5 has been a boon for sales. But the benefits for Xbox owners may not go both ways, as a trio of big upcoming Microsoft-published games are skipping physical releases on Xbox Series X|S. PS5 gamers, on the other hand, will be able to get physical editions of all three.

The Outer Worlds 2, Ninja Gaiden 4, and Gears of War: Reloaded are the three games in question, as seen on Amazon. But it doesn’t appear to be a case of Microsoft favoring PS5 over its own console. Instead, it seems to be part of Microsoft’s broader push towards digital-only releases.

Instead of coming with a physical disc, The Other Worlds 2 and Ninja Gaiden 4 will only be packaged with a download code in Series X|S boxes. Strangely enough, Gears of War: Reloaded won’t even have that physical option. It’s strictly a digital release except on PS5.

During an interview with Game File last year, Microsoft Gaming CEO Phil Spencer indicated that the majority of Xbox game sales are digital. Spencer also said that Microsoft was simply “following what the customers are doing.” But the shift away from physical releases appears to be accelerating for Microsoft this year. That may be in part due to the uncertainty over whether the gaming industry will be seriously affected by the Trump administration’s tariffs.

Of the three games, Gears of War: Reloaded will be released first on August 26 for Xbox Series X|S, PS5, and PC. Ninja Gaiden 4 and The Outer Worlds 2 will follow on all three platforms on October 20 and October 29, respectively. Brandon Adler, the game director of The Outer Worlds 2, recently shared his response to Microsoft setting the price for that sequel at $80.



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A dragon flying through the sky with a rider on its back toward a strange large round building
Product Reviews

Hello Games fans enter the early stages of Silksong syndrome after Light No Fire is a Summer Game Fest no-show

by admin June 16, 2025



In late 2023, Hello Games announced Light No Fire, a grand fantasy follow-up to sci-fi hit No Man’s Sky. The reveal promised a sprawling world—literally the size of our own Earth—to make your own in a survival adventure. It was a huge promise, perhaps too much for a studio with a history of overpromising.

Since then we’ve got nearly nothing. No more big promises, no more trailers. No fuel for some immense, terrible beast of a hype train destined to destroy itself upon release. Just some moderate fan art output.

Naturally, this is anathema to the modern gamer, who demands frequent development updates. I’m afraid, then, to report that Light No Fire watchers are likely entering the early stages of what I’m calling Silksong Syndrome—the uncontrollable craving that consumed fans of Hollow Knight after years with no major news about its expansion.


Related articles

The Light No Fire subreddit is a key place to see it in action, where a handful of posts speculate over year-and-a-half-old trailer stills and post cryptically about the “bacon” and post very sad images of facepalms and talk about “huffing copium” because they saw nothing Light No Fire-related during Summer Games Fest 2025.

“Now I understand Tweakers,” says one post among many.

I can’t really blame Hello Games for not saying too much because, again, it’s famous for that one time No Man’s Sky failed to meet the expectations its marketing and fan speculation built for it. (Though it has since become one of gaming’s most famous comeback stories.)

You can see everything we know about Light No Fire on our dedicated page for that. It’s interesting, but it’s not much. God help the early superfans of this game. They probably have a long road ahead of them.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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Sony unlocks regional restrictions for some PC games in more than 100 countries
Gaming Gear

Sony unlocks regional restrictions for some PC games in more than 100 countries

by admin June 16, 2025


It turns out that region-locking your games makes it harder to sell more copies. First discovered by Wario64, Sony has lifted regional restrictions for several of its titles that are available to play on PC through Steam. Sony hasn’t officially announced the removal of these region locks, nor the reason why, but God of War Ragnarok, The Last of Us Part II Remastered, Spider-Man 2, and the hit co-op shooter Helldivers 2 can be purchased once again in 177 countries that were previously prohibited, as seen in database changelogs.

To understand why Sony decided to limit sales of its games in certain countries, we have to revisit when the video game publisher announced it would require Helldivers 2 PC players to link their Steam accounts to the PlayStation Network. This controversial decision prohibited players in countries that didn’t have access to the PSN, so Sony also removed Helldivers 2 from being on sale in those locations. The publisher quickly backtracked on that move, even later removing the PSN requirements for other titles like Spider-Man 2.

More recently, the PC release of Stellar Blade on June 11 resurfaced Sony’s PSN login requirement debacle. The game’s developer, Shift Up, was able to work with Sony to loosen restrictions and make a PSN login optional, allowing for an explosive launch where the game saw a peak of nearly 200,000 players in its opening week. Now, PC gamers across the world can play Stellar Blade and Helldivers 2 without needing a PSN account. However, there are still some Sony titles on Steam that are heavily restricted, like Ghost of Tsushima and Until Dawn.



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Crypto Trends

This Week in Crypto Games: Dogecoin Got Game, FIFA Rivals Launches

by admin June 15, 2025



It’s tough to keep tabs on the ever-changing crypto gaming space, thanks to the constant flow of news: everything from big game launches and fun degen experiments to token price swings and occasional project collapses. It’s a lot to follow.

Luckily, we’re plugged in at Decrypt’s GG. We cover the biggest happenings throughout the week, and then this weekly roundup provides a quick way to catch up, as well as find a bunch of other little bits of news from throughout the week.

Top stories

Dogecoin gaming explosion: PlaysOut plans to release approximately 15 Dogecoin-themed mini-games throughout the rest of 2025, with the first launching in August. These hypercasual games will be playable through the MyDoge wallet and PlaysOut mobile app, utilizing the DogeOS application layer built on Dogecoin’s blockchain.

The games will feature DOGE token rewards through leaderboards, quests, and competitions, while in-game items will be tradable as Dogecoin NFTs (aka Doginals). Spanning various genres from life simulators to puzzle games, they’re designed to be easily accessible and create real-world utility for Dogecoin beyond just holding the token.

PlaysOut, which adapts successful Chinese WeChat games for Western markets, is also pursuing licensing deals to incorporate global intellectual property into the Dogecoin gaming ecosystem. The company aims to showcase meaningful use cases for the meme coin while boosting Doge culture in the process.

FIFA Rivals launches: FIFA Rivals, a mobile blockchain soccer game from Mythical Games, launched Thursday on iOS and Android. The studio believes FIFA Rivals could be 20 times bigger than NFL Rivals, which has attracted seven million players, citing soccer’s massive global audience of roughly five billion fans along with other factors.

The game features a multi-year licensing deal with Adidas, spanning collectible gear and sponsored athletes like Lionel Messi. Built on the Mythos blockchain, FIFA Rivals allows players to trade in-game assets freely. Mythical Games has secured a FIFA contract spanning multiple World Cups ahead, and plans to add AI sports agents, esports competitions, and new game modes throughout the year.



ICYMI

Fishing Frenzy: New Horizons 🌅

A fresh start. A new leaderboard.
New rods. New chests. New surprises.

Season 2 starts today! Let’s dive in 🎣👇 pic.twitter.com/eOxBmDqc8X

— Fishing Frenzy (@FishingFrenzyCo) June 12, 2025

🚨BREAKING: First reported by me

A very critical issue has just occurred in the @MaplestoryU ,

A level 200 Archer solo defeated the endgame boss Damien just 20 minutes before the official weekly reward reset, received the boss reward, and successfully converted $NOSO to $NXPC… pic.twitter.com/VZPyirWrlQ

— ETH_APPLE🇰🇷 (@eth_apple) June 12, 2025

🤯Step into the new age—Guardians of Elderym has arrived with 76 epic cards, 7 Legendary Guardians, and exclusive 1-of-1 Mythic Art Variant.

⚔️A collaboration with @GuildOfGuardian

📆Available June 24th, 2025! Watch the trailer now!

Dive into the Collector’s Guide and hunt… pic.twitter.com/f77yIiwihy

— Gods Unchained (@GodsUnchained) June 11, 2025

Weekend reads

GG Newsletter

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Nintendo fans are compiling a master list of what games run better - or worse - on Switch 2
Game Reviews

Nintendo fans are compiling a master list of what games run better – or worse – on Switch 2

by admin June 15, 2025


Industrious Switch fans have started compiling a fan-made list that tracks which Switch 1 games have seen an improvement – or a decline – in performance when running on their new Nintendo Switch 2 consoles.

So far, over 350 games have been submitted and over 150 of them comprehensively categorised, recording what performance changes players have identified, regardless of whether or not there has been a formal patch or update deployed by the publisher.

Stellar Blade PC features trailer.Watch on YouTube

For instance, players who have played ARMS on their new Switch systems – for which Nintendo has deployed a free update for all players – believe they see an increased consistency in framerate, both docked and undocked, as well as dynamic resolution scaling in terms of resolution. However, they do not notice much difference in terms of loading times.

By comparison, Diablo 3: Eternal Edition also shows increased consistency in framerates and improved loading times, but that hasn’t been formally patched at all.

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As the list owner admits, perceptions of what is or isn’t an improvement can often be subjective, of course, and a handful of the hundreds of commenters have chimed in to say their experiences are different from those listed in the spreadsheet. However, the thread “isn’t meant to decide whether a game is worth buying (now) for you”, but is “purely informational”.

If you’d like to join the effort, head on over to Reddit.

Nintendo recently revealed it has sold 3.5m Switch 2 consoles in its first four days on sale, becoming the fastest-selling piece of Nintendo hardware. It also provided a solution to an issue causing the Switch 2’s battery indicator to display incorrectly.



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Clones, sandworms, scrapbooking and other new indie games worth checking out
Product Reviews

Clones, sandworms, scrapbooking and other new indie games worth checking out

by admin June 15, 2025


It’s been a big week or so in the video game realm between the arrival of the Nintendo Switch 2 (our review is now live) and Summer Game Fest. During the Xbox Games Showcase on Sunday, Microsoft announced handheld gaming PCs that will have deep Xbox integration as well as support for storefronts such as Battle.net. Steam, GOG and Ubisoft Connect. If Microsoft and its partner ASUS stick the landing, the Xbox Ally systems could be a strong option for powering through your backlog of games, big and small. As it happens, you might be about to add more to your wishlist thanks to our latest indie games roundup.

The latest Steam Next Fest also started this week. Part of the fun of the event, which runs until June 16, is diving into demos for games you’d never heard of until now, so go forth and play some! You never know if you might be one of the first people to play the next Balatro, for instance. A quick word of advice: if you’d prefer to avoid titles with generative AI, remember that Valve requires developers that use such material in their games or marketing to disclose that on their Steam store page.

New releases

The Alters is the latest project from Frostpunk and This War is Mine studio 11 Bit Studios, which self-published this game. As the sole survivor of a space expedition, Jan Dolski has to keep a large mobile base moving across the surface of a planet to avoid the deadly radiation of the sun. To help him solve problems along the way, Jan must create and rely on clones of himself. These alternate versions (or “alters”) are based on divergences from pivotal life choices Jan made in his past. They each have their own specialist roles, skill sets and personalities, with needs that have to be fulfilled.

The Alters has an interesting premise. Once you factor in elements like traditional survival gameplay and base building, there should be plenty of variety here. Reviews have been positive for this one. I’m interested in trying it out, though it seems like the kind of thing that may prompt one to reflect on their own life choices. The Alters is out now on Steam, PS5 and Xbox Series X/S. It’s on Game Pass Ultimate and PC Game Pass.

Dune: Awakening is another major indie game that arrived on Steam this week (well, June 5 for those who bought pricier editions) following a delay. It will hit consoles at a later date. The open-world survival MMO from developer Funcom takes inspiration from Frank Herbert’s novels and Denis Villeneuve’s films. It still takes place on Arrakis but is set in an alternate timeline.

You’ll want to be extra careful when it comes to sandworms. You’ll keep most of your gear if you die by the hands of other players or other computer-controlled enemies, though you’ll drop some resources that you can pick up again if you perish in PvP combat. If a sandworm devours you, though, you’ll lose absolutely everything you’re carrying.

Oh dear, where to start with MindsEye? It is fair to say this is a video game that became available to buy this week on Steam, PS5 and Xbox Series X/S. It is also fair to say that the debut of this action-adventure title from former GTA producer Leslie Benzies’ studio Build A Rocket Boy has been less than smooth.

It was already pretty ominous that two executives left Build a Rocket Boy just days before the arrival of MindsEye. After the game’s release, Sony reportedly issued refunds to some players as clips showing glitches, bugs, performance issues and clunky gameplay spread. There isn’t even an in-game world map.

One creator who played the game kept laughing throughout their sponsored stream (the developer is also said to have pulled the plug on another sponsored stream just as it was about to start). That’s pretty ironic, considering Build a Rocket Boy co-CEO Mark Gerhard said there was “a concerted effort” against MindsEye and claimed “that there are bot farms posting negative comments and dislikes.”

The studio claimed this week it was “working around the clock” to improve MindsEye. Perhaps Build A Rocket Boy will surprise everyone and turn things around in a similar fashion to Cyberpunk 2077 and No Man’s Sky. That seems like a tall order, to say the least.

Indie games aren’t all survival and action, of course. They can also be about things like arranging photos in chronological order to discover a family story.

Such is the case with Instants from developer Endflame, which debuted on Steam during last Saturday’s Wholesome Direct showcase. It’s a charming-looking puzzle game in which you can decorate your photo album and, if you need it, get some help from a furry friend.

Upcoming

I’ve been itching to get my hands on Baby Steps for ages, so after we got a September 8 release date for the game on Steam and PS5, I was very happy that a Steam demo arrived last weekend. This is a walking simulator in the truest sense of the term from Bennett Foddy (QWOP, Getting Over It), Gabe Cuzzillo, Maxi Boch (both of whom worked with Foddy on the enjoyable Ape Out) and publisher Devolver Digital. You use controller triggers or mouse buttons to lift main character Nate’s feet one at a time and place them on the ground after using directional buttons or a thumbstick to position them.

Nate, “an unemployed failson” who seems very unfamiliar with the skill of walking, will fall over and over and over again as you hike up mountains. Sometimes he’ll fall down a muddy ravine, sending him tumbling down the side of a peak.

You might want to quit or uninstall the demo after an unfortunate tumble. I understand. I did too. But the early evidence suggests Baby Steps is shaping up to be a uniquely hilarious, frustrating and hopefully rewarding experience. And so we march on.

One of the more compelling reveals for me at the Xbox Games Showcase was a sequel to Planet of Lana, which I enjoyed very much. The follow-up to that story-driven puzzle platformer is Planet of Lana II: Children of the Leaf.

Developer Wishfully and Thunderful Publishing are bringing this installment, which looks just as beautiful as the first game, to Steam, Xbox and PlayStation in 2026. It’ll be available on Game Pass on day one. Looking forward to it.

I’ve had Gecko Gods from developer Inresin and publisher Super Rare Originals on my radar for a few years now. As a little gecko trying to save their friend, you’ll be able to climb on anything while exploring an island.

After some delays, this puzzle platformer is set to arrive on Steam, Switch and PlayStation this fall. A demo dropped as part of Steam Next Fest too.

During the various showcases over the last week or so, we saw not one, but two farming/life sims that are squarely in the horror genre. I am excited for them both. First up is Fractured Blooms from Serenity Forge (Doki Doki Literature Club Plus).

Your character, Angie, is stuck in a time loop and you’ll have to manage her food and stamina. You’ll tend to her garden and prepare meals before completing evening chores in your home, though you may not be the only entity that resides there.

As if I weren’t looking forward to this one enough already, Serenity Forge says the seminal TV show Lost was one of its inspirations for Fractured Blooms. There’s no release window as yet, but you can wishlist it on Steam if you’re interested.

The other horror-inflected farming sim that caught my eye this week is Grave Seasons, from Perfect Garbage and publisher Blumhouse Games. Sure, you’ll harvest crops, go fishing and get to know your neighbors. You might also break and enter into their homes.

While the mountain town of Ashenridge might seem idyllic on the surface, beware: there’s a supernatural serial killer on the prowl. Grave Seasons is coming to PC and consoles in 2026.

One Steam Next Fest demo I’ll certainly be checking out this weekend is for a game called Dispatch, which was announced at The Game Awards in December. This comedic narrative game is about a hero (Aaron Paul) who has run into difficult times after losing his mech suit. He starts working as a superhero dispatcher. You’ll “manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships and your own quest to become a hero.”

Dispatch has a stellar cast that also includes Laura Bailey, Matthew Mercer and Academy Award nominee Jeffrey Wright. Given that Dispatch is being made by former Telltale developers at AdHoc Studio, it’s maybe not too much of a surprise that dialogue choices are a key part of the gameplay, which has some strategic elements as well. Dispatch is coming to PC and consoles later this year.



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Crypto Trends

7 Games That Prove Indie Studios Are Outshining AAA Publishers in 2025

by admin June 15, 2025



Spending $300 million on a game is one way to set that game on the road to success; ultra-detailed, immersive games like Assassin’s Creed Shadows and next year’s Grand Theft Auto 6 appeal to gamers looking for a cutting edge experience.

But $300 million doesn’t promise you a good game—just a big one. We’re not even six full months into 2025, and indie developers can’t stop dropping great games on us, from genuine all-timers to zeitgeist-catching games that we all can’t resist picking up and checking out.

Making it even more impressive is how many big mainstream releases we’ve had so far this year. Kingdom Come: Deliverance 2, Assassin’s Creed Shadows, Monster Hunter Wilds, Avowed, and Doom: The Dark Age would make for a great year so far on their own.

But small teams are as scrappy as ever, bringing us unique, special games—and they’re outshining and making headlines just as much as the big guys. Here are this year’s biggest, must-play indie gems so far.

Blue Prince

Puzzles within puzzles within puzzles. Blue Prince is one of the most lauded games of the year, with an impressive 92 critic rating on Metacritic, and was developed by a single person over the course of eight years—a true indie title.

In this one, you’re exploring a house ostensibly to find the hidden 46th room, but there’s a lot more going on. This game quickly caught on with fans of puzzle games, earning comparisons to the legendary Myst and games like Fez. Those of us who listen to video game podcasts couldn’t miss it—no matter where you turned, gaming people were talking about it.

It’s as divisive as any puzzle game—some of us just aren’t there to do math in video games—but it’s rare for a game to be as well received as Blue Prince.



Clair Obscur: Expedition 33

Let’s get it out of the way: The title of this game makes it sound terrible and generic. But it’s not. Instead, it’s a haunting tale of a dying world, with a story told via excellent voice acting and writing.

From French indie developer Sandfall Interactive, this game punches way above its weight. It combines ideas from classic Japanese role-playing games (JRPGs) with twists from other genres to make something new, prompting fans to dub it an FRPG, or French role playing game, to demonstrate the differences and commonalities.

The team at Sandfall is relatively small, considering the visual fidelity and size of the game, though it’s important to note that Sandfall used contracted work—just like every other studio building an ambitious game these days. Even with those contractors, though, it’s still a demonstration that games developed by big studios don’t need to be so big and complex to capture an enthusiastic and receptive audience.

Schedule I

If you’re an old gamer who came up in the days of graphing calculators, you might’ve played, or seen friends play, a game called Drug Wars. Schedule I jumps off the same idea. You play a drug dealer who must grow and manufacture a variety of illegal drugs and drug variants, and then sell them to interested buyers—all without getting caught.

Despite being a single-player game that looks like a South Park knockoff, Schedule I raced to the top of the Steam charts quickly. It’s still in Early Access, which means it’ll get a bunch more content—but even in its early state, it had over 400,000 players playing at once in April and March, putting it in the top three PC games during those times (right below Counter-Strike 2 and Dota 2).

R.E.P.O.

Games with cooperative gameplay and proximity chat have been growing in popularity the last few years, and R.E.P.O. is the latest to do it—and also maybe the funniest. You and your friends play as stout little robots who must extract valuable items from haunted places, avoiding monsters like “girl with sword hands” and “frog chef with a knife.” Not to mention the gnomes.

As you talk and look around, though, the top of your character’s head bobbles, and the eyes track where you’re moving the mouse, which make for very expressive characters despite the simple designs. Even just looking at your friend and quietly saying “hey” can be enough to get a laugh, but the screams suddenly cut off by a monster sighting are the best part.

Wanderstop

Davey Wreden is best known for The Stanley Parable, and his latest game, Wanderstop, is something completely different. It’s the very definition of a cozy game, with warm, cartoon-y art, telling a story about career burnout and change as an ex-warrior reluctantly learns to manage a tea shop.

It also acts as a sort of commentary on cozy games in general, as a narrative game that offers very little in the way of traditional progression. You won’t level up your tea machine or upgrade your shop here; Inverse’s review nailed it with this quote: “If cozy games are a reaction to the power fantasy of action games, Wanderstop is a reaction to the fantasy of productivity and self-sufficiency that cozy games offer.”

How the game hits for you will depend on your relationship to those kinds of games, but it’s the willingness to peel the veneer off a well-trodden genre and examine it like this is perfectly in line with Wreden’s previous work, and makes it a standout indie game.

Keep Driving

Keep Driving is a turn-based road trip RPG. Management games are so often about places, but this is a management game about an experience. You’re not trying to make a self-sustaining store or restore an entire town. You’re just trying to keep your road trip going.

You’ll pick up hitchhikers along the way, as well as upgrade and customize your car. There’s a soundtrack of Swedish indie bands and a bunch of endings to keep the game compelling, and the art feels like it would fit into a game published during the early 2000s setting of the game.

Despelote

Despelote is a short but beautiful autobiographical story from its creator, told about living in Quito, Ecuador, and the way soccer affects the citizens of the city as Ecuador comes closer and closer to qualifying for the World Cup. The story is told through the eyes of 8-year-old Julian, as you kick the ball around and listen in on adult conversations as you explore your corner of Ecuador’s capital.

The game features unique art, with backgrounds that bring Return of the Obra Dinn to mind, and simple, hand-drawn characters. This is a quiet but affecting little narrative game, telling the kind of personal story a huge AAA game simply can’t.

Edited by Andrew Hayward

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Recent Posts

  • Bitcoin OG Goes Long on Ethereum With $334M Across Five Wallets
  • Today’s NYT Mini Crossword Answers for Aug. 21
  • Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders
  • Hyperliquid Takes 80% of DeFi Perps Market, Hits $30B Daily Volume
  • Battlefield 6 Devs Will Nerf Jumping, Sliding, And The Shotgun

Recent Posts

  • Bitcoin OG Goes Long on Ethereum With $334M Across Five Wallets

    August 21, 2025
  • Today’s NYT Mini Crossword Answers for Aug. 21

    August 21, 2025
  • Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders

    August 21, 2025
  • Hyperliquid Takes 80% of DeFi Perps Market, Hits $30B Daily Volume

    August 21, 2025
  • Battlefield 6 Devs Will Nerf Jumping, Sliding, And The Shotgun

    August 21, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Bitcoin OG Goes Long on Ethereum With $334M Across Five Wallets

    August 21, 2025
  • Today’s NYT Mini Crossword Answers for Aug. 21

    August 21, 2025

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Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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