Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Games

Sinister Sodies is a snappy claymation match-3 game that reminds me of when Flash games were still a thing
Game Updates

Sinister Sodies is a snappy claymation match-3 game that reminds me of when Flash games were still a thing

by admin June 20, 2025



Match-3 games are probably the purest out there, at least in terms of genre. They are so instantly understandable by pretty much anyone, no wonder there’s a seemingly infinite number of them available on our phones. The issue is that most of them can’t match up to the heights of a classic like Bejeweled, though at least every once in a while we get delightful spins on the genre like Spirit Swap. Now, there’s a new, quite tiny new kid on the block in the form of Sinister Sodies, a match-3 game where you set out to “purify your carbonated concoction before time runs out.”


Sinister Sodies has the usual thing you’ll find in a match-3 game, i.e. different coloured tiles you have to match up. The particular spin here is that rather than like in other games in the genre where you might move a tile to get a match, you have to box specific combinations of three tiles in by drawing a four-cornered box.

Announcing my latest game, Sinister Sodies! A bite-sized, fast-paced arcade puzzle game where you box in colorful Frooblies to purify your carbonated concoction, all to win the love of your evil overlord! Grab it on Steam today!

[image or embed]

— Crisppyboat (@crisppyboat.ca) June 18, 2025 at 5:12 PM
To see this content please enable targeting cookies.

Manage cookie settings


It sounds simple enough, but there’s a fast-paced time limit, so in the first instance you have to find a spot that includes your three target tiles before you can even match them up. This gets complicated by things like tiles that explode if you draw a line through them, more and more of said tiles appearing as you make matches.


I really like this little twist on the genre, there’s a snappiness to it thanks to the timer that really helps it to feel satisfying when you just manage to make a match. Not enough to make you want to play it for hours on end, but I can see myself coming back to this for five minutes pop when I need a break from writing about the latest Fortnite update or whatever it is games journalists do these days.


I think the thing I’m most fond of is the presentation. It all looks like a piece of claymation, rendered in artist Crisppyboat’s own signature style. I feel like it’s a game that would have fit very well on Cartoon Network’s Flash games site back when that was still a thing. Real “killing time on the family computer while your mum is getting ready for the school run” kind of vibe in the most positive of ways possible.


Anyway, it’s already out on Steam and itch.io, and it’s cheap as chips, so you’ve not got much of an excuse to not get it honestly.



Source link

June 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Cyberpunk 2077's flying car modder has removed the game's max speed limit and I may soon be involved in a 1222mph mid-air fender bender
Game Updates

Cyberpunk 2077’s flying car modder has removed the game’s max speed limit and I may soon be involved in a 1222mph mid-air fender bender

by admin June 18, 2025


If you’re reading this, it may be too late. The mysterious genius behind Cyberpunk 2077’s most popular flying car mod has just released its first update in a good while, alongside a fresh work that removes the speed limits the game applies to all of its vehicles.

It looks like the perfect recipe for my next trip to Night City ending with an shattered engine block wedged halfway up a skyscraper, and Keanny Reevhand standing next to it tutting.

If you’re not familiar with Let There Be Flight by modder Jack Humbert, it arrived in September 2022, swapped the wheels of Cyberpunk’s cars for working thrusters, and left plenty of folks wondering why dystopian futures are ever allowed to omit flying cars. After all, when the world’s gone down the corporate tubes, surely you need to balance that out by letting people dream of drifting a futuristic VW golf ten thousand feet above the pavement?

I digress. Humbert’s just updated Let There Be Flight for the first time since June 2023, which is welcome news since folks have reported issues getting it to run with the game’s more recent patches.

“I’ve been rewriting some parts of LTBF to better use in-game systems, and this has allowed for better state control of flight and input contexts, enabling native vehicle combat (handheld and vehicle-mounted) while flying,” he wrote, “This should also make it more compatible with other vehicle-based mods (in theory), but I have yet to try things out on a wide scale…I have lots of ideas that I’d like to see implemented, and will try to get them finished to a point that you can at least try them out here.”

Nice, but here’s the kicker, alongside this update Humbert’s uploaded his first new mod since 2022. It’s Vehicle Speed Unlimiter and gets rid of the automatic limits the game puts on car movement speed – as far as I can tell, the ones you’d bang your head against even if you modded or file tweaked a car to go beyond its base top speed value.

The mod’s description says speeds above 400mph will be possible, and to make clear what that’s done, a user with the handle Oranje3 has said they’ve already used it to get a modded car up to 1222mph, and posted a screenshot to back that assertion up.

Needless to say, I now have a new mission in life. I’ll have to find the time to get my Cyberpunk load order back to working order since I’ve not done a playthrough in a little bit, but if I do soon, I’ll definitely be trying to better that speed. In a flying car too, assuming that doesn’t prove a barrier to engaging warp speed.

If you want to try Vehicle Speed Unlimiter, you’ll need to grab RED4ext, while Let There Be Flight requires that plus ArchiveXL, Input Loader, Mod Settings, Redscript, and TweakXL.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Warner Bros. Games restructures leadership team following new focus on Game of Thrones, DC, Harry Potter, and Mortal Kombat
Game Updates

Warner Bros. Games restructures leadership team following new focus on Game of Thrones, DC, Harry Potter, and Mortal Kombat

by admin June 18, 2025


Warner Bros. Games has undergone a drastic shift among its leadership, as part of the company’s refocus on major IPs like Mortal Kombat, Harry Potter, DC, and Game of Thrones.

According to Variety, three studio heads were promoted to senior vice president positions. These include NetherRealm’s Shaun Himmerick, Warner Bros. Games New York’s Steven Flenory, and Warner Bros. Games Montreal’s Yves Lachance.

Himmerick is now in charge of both Mortal Kombat and DC games, Lachance is handling Harry Potter and Game of Thrones, while Flenory is left with game and publishing technology, customer service, quality assurance and user research.

Recently a trailer for Game of Thrones: War for Westeros was revealed at Summer Game Fest. Check it out here!Watch on YouTube

The trio will now report to Warner Bros. Discovery’s CEO of games and global streaming, while all teams under the Warner Bros. umbrella will now be reporting directly to these new vice presidents.

Variety confirmed no layoffs are attached with this shift. This is in stark contrast to Rocksteady, developer of Suicide Squad: Kill the Justice League and part of the Warner Bros. Discovery collection of studios, which suffered significant layoffs in January 2025.

Warner also recently closed Monolith, Player First Games, and Warner Bros. Games San Diego as part of what the company called a “strategic change in direction”. Back in March it was reported by Bloomberg a major expansion to Hogwarts Legacy was cancelled, and MultiVersus officially got its final update earlier this year. Even Mortal Kombat wasn’t sheltered from this hardship, suddenly announcing an end to major updates in May despite prior statements from Ed Boon that the game would have a longer life ahead of it.

So what does this mean for future games from Warner Bros. Games? Well we know a sequel to Hogwarts Legacy is coming, a game that proved exceptionally popular for Warner Bros. and a jewel in its crown ever since.

We also saw Game of Thrones: War for Westeros announced at Summer Game Fest, an RTS set to launch next year. These will prove to be the first examples of games created under the umbrella of Warner Bros. Games’ new direction, and a tone setter for what’s to come. DC Boss James Gunn stated in February he was discussing the development of games using the IP with Rocksteady and NetherRealm. Injustice 3, anyone?

It’s clear Warner Bros. Games is in a bad state. Its lack of game releases resulted in a 48 percent drop in game revenue last quarter, and it has unceremoniously kicked hundreds of developers out the door. The company is in desperate need of a win. Whether or not this shift can lead to an end to what has been a hellish decade for the media giant’s gaming aspirations remains to be seen.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
An ROG Xbox Ally X and Ally shown during Microsoft's Xbox stream in June 2025.
Gaming Gear

Microsoft announces new dream team partnership with AMD on a ‘portfolio’ of next-gen Xbox devices, all with backwards compatibility with existing games

by admin June 18, 2025



Xbox + AMD: Powering the Next Generation of Xbox – YouTube

Watch On

Microsoft has just dropped a video showcasing their plans for future Xbox hardware based on AMD technology. The main takeaways? First, Xbox will become a “portfolio” of devices including traditional console, PC and handhelds. Second, backwards compatibility with existing Xbox games is central to the new strategy.

Xbox President Sarah Bond has fronted a new video on the official Xbox YouTube channel, spelling out Microsoft’s plans for future Xbox hardware. Superficially, the big news is a partnership with AMD.

“We’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next-generation Xbox consoles in your living room and in your hands,” Bond said.


Related articles

What kind of devices, you ask? “That’s why we’re investing in our next-generation hardware lineup, across console, handheld, PC, cloud and accessories,” Bond explained. Notably, the new Asus ROG Xbox Ally devices flashed up in the video when Bond name-checked “handheld.”

Of course, Microsoft already partners with AMD on Xbox silicon and the Asus ROG Xbox Ally and Ally X handhelds have already been announced. So those elements aren’t necessarily news. So what is this video really about?

There may be some internal, inside-baseball dimension to all this for Microsoft. But for gamers, arguably, two issues stand out. First, Microsoft is further signalling Xbox’s transition from conventional console to a more amorphous platform.

That is most obvious in the video in the passage where Bond calls out “cloud” gaming, and a Gamepass cloud gaming interface is shown, with a large caption above that reads, “This is also an Xbox, by itself”. In other words, Xbox gaming needn’t involve Xbox hardware at all.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The other broad takeaway is backwards compatibility. Bond said the partnership with AMD will deliver the “next generation of graphics innovation,” but critically, it will do so “all while maintaining backwards compatibility with your existing library of Xbox games.”

That’s good news for existing Xbox gamers, even if it’s awfully vague. Does that mean all Xbox future hardware will be compatible with legacy Xbox games? Does it mean cloud services will do the heavy lifting when it comes to running old titles?

Ultimately, there are no specifics. Indeed, there are few specifics about anything. It’s not even totally clear if there will be any what you might call “pure” Microsoft Xbox devices, designed and engineered by Microsoft itself.

As we’ve reported recently, one narrative that’s doing the rounds is that Microsoft itself will move away from producing Xbox hardware itself in favour of partnering with third parties on devices, just as it has done with the new Asus ROG Xbox Ally.

Is this the last “pure Microsoft” Xbox console? (Image credit: Future)

In that scenario, even regular consoles would no longer be built by Microsoft. That story also suggested that future Xbox consoles would be more similar to PCs, in hardware terms, than ever before, something that certainly applies to the Asus ROG Xbox Ally, both versions of which use existing AMD silicon that wasn’t developed in partnership with AMD.

Whether some or all future Xbox devices will use generic AMD PC silicon, exactly what Microsoft’s partnership with AMD on silicon entails, all of this is unclear. It could mean custom chips, just like those in the Xbox Series S and Series X.

That would presumably mean x86-based CPUs, perhaps using the upcoming Zen 6 architecture, paired with AMD’s new UDNA graphics technology, maybe with some Xbox-only enhancements.

Or maybe it just means Microsoft and AMD making sure the latter’s mainstream PC silicon, including APUs, has a few features and optimisations to Microsoft’s liking.

It will likely be years before we find out. Going by past Microsoft leaks, any next-gen Xbox console probably won’t appear before 2027. But now you know it’ll run your old games, in some form at least.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Warner Bros. Games promotes three studio heads as it focuses on four key properties
Esports

Warner Bros. Games promotes three studio heads as it focuses on four key properties

by admin June 18, 2025


Warner Bros. Games has confirmed a new leadership structure as it follows its previously revealed strategy of developing games based on the Harry Potter, Game of Thrones, Mortal Kombat, and DC Comics properties.

Three studio heads have been promoted into senior vice president roles, per Variety. Montréal studio head Yves Lachance will be SVP of development on Harry Potter and Game of Thrones-related games.

Shaun Himmerick, studio head of Mortal Kombat developer NetherRealm, will be SVP of development for both that series and games based on DC Comics. Warner previously indicated that “top-tier characters like Batman” were a focus area for DC-related games.

Finally, Warner Bros. Games New York studio chief Steven Flenory will be SVP of central tech & services, with a focus on game and publishing technology, QA, user research and customer service.

All three will report to JB Perrette, CEO of global streaming and games.

“We are very fortunate to have a strong stable of development and technology talent, and Yves, Shaun and Steven are respected leaders with excellent track records in their areas of expertise,” said Perrette in a statement.

“I’m looking forward to working closely with them and the team as we work to make the best games possible for our key franchises.”

Parent company Warner Bros. Discovery recently revealed plans to split into two companies: Streaming & Studios, which includes its gaming business, and Global Networks, which is largely focused on its legacy TV business and will carry the “bulk” of its $37 billion debt.

No layoffs or executive exits have been made as part of the changes, according to Variety.

Warner Bros. Games president David Haddad exited the company back in January. Variety notes it’s unclear if the company is seeking a replacement for his role.

The company also confirmed it was shutting down three studios in February, including long-running studio Monolith Productions, which resulted in the cancellation of its Wonder Woman game.

Rocksteady Studios – best known for the highly-rated singleplayer Batman: Arkham games, before spending nearly a decade making multiplayer game Suicide Squad: Kill the Justice League – made multiple rounds of layoffs following that project missing its financial targets upon release in 2024.

Rocksteady co-founders Sefton Hill and Jamie Walker left the studio in October 2022, before the game was released.

Warner Bros. Games previously took a $300 million+ writedown on its games business in 2024, which led to the decision to restructure around proven properties.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
After getting delisted in March, Dark and Darker will be completely inaccessible on the Epic Games Store later this year
Game Updates

After getting delisted in March, Dark and Darker will be completely inaccessible on the Epic Games Store later this year

by admin June 17, 2025


Dark and Darker is a bit of a Schroedinger’s video game, isn’t it? Seemingly fleeting back and forth between a state of being available for sale and being outright delisted. Back in March, the multiplayer extraction game was delisted from the Epic Games Store, with developer Ironmace saying at the time that the “decision appears to be based on claims made by opposing parties in an ongoing legal dispute.”


Now, Epic appear to be sending out emails to those that have the game in their libraries informing them that the game will no longer be playable this year (I’ve received this email myself as I apparently added it to my library at some point despite not having played it).


“We removed Dark and Darker from sale on the Epic Games Store on March 5 in consideration of a court decision in Korea between Nexon and the game’s publisher, Ironmace,” Epic wrote in the email. “On November 1, 2025, we will be removing Dark and Darker from your library, at which point it will no longer be playable via the Epic Games Store.” Anyone that paid for the Legendary Status upgrade will be getting a refund, though those that bought Redstone shards won’t be. Both of these are no longer available for purchase as well.


The court decision Epic referenced is likely the one from February, which found that Ironmace didn’t infringe on Nexon’s copyright of project P3, a game that Nexon alleged was then turned into Dark and Darker using stolen code and assets. However, the court did also instruct Ironmace to pay Nexon 8.5 billion won (about $6.18 million) in damages.


Ironically, at this point in time it doesn’t seem like the game is being booted off of Steam, despite previously facing this in 2023. It’s a messy situation, one that I would guess isn’t quite done yet.



Source link

June 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
kotaku
Game Updates

Let’s Rank The Mario Kart Games, From Worst To Best

by admin June 17, 2025


Screenshot: Nintendo / Kotaku

For over thirty years, we’ve been driving like maniacs, questioning the meaning of fairness and ending friendships in Nintendo’s Mario Kart series. So with Mario Kart World kicking off the Switch 2’s launch this month, why not see if we can end a few more by trying to rank these games from worst to best?

The series has evolved over the years, from a simple racer based on the Mushroom Kingdom to a motorized Smash Bros., drawing in racers and tracks from across the Nintendo universe. And as it’s got older it’s got bigger, going from a mere karting game to something that let us drive quads, bikes, hovercars and even two-seat mobile weapons platforms, and now to a full open world.

As is often the case with Pecking Orders, the idea here isn’t really to rank these games from worst to best, because even the ones down the bottom of the list are still loads of fun. It’s to pit these classics against one another, to not just see which one comes out on top, but why.

Read More: Mario Kart Fans Aghast To Learn About Secret Points That Tilt The Scales

Note that we’ve excluded the arcade games on two grounds: one, that loads of us (and you) haven’t played them, and two, because so much of their content, from tracks to sound effects, is recycled content from mainline games (in a more literal way than newer console games including older tracks).



Source link

June 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
MindsEye review - calling it outdated is an insult to old action games
Game Reviews

MindsEye review – calling it outdated is an insult to old action games

by admin June 17, 2025


Although it shows some early promise, MindsEye is sunk by a ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat.

You might not believe it based on the score, but I was fully in MindsEye’s corner during the runup to launch. There was a time when cover shooters and city-sized driving games were wearyingly common, but at a time when every action game is a soulslike, a roguelite, a live-service multiplayer shooter, or Doom, the good old fashioned GTA clone is a rare treat indeed.

MindsEye review

  • Developer: Build a Rocket Boy
  • Publisher: IO Interactive Partners
  • Platform: Played on PC
  • Availability: Out now on PC (Steam, Epic), PS5, Xbox Series X/S

So there’s room in my life for a bit of cars wot gun fast, and I was hoping Build A Rocket Boy’s debut game would defy all the pre-release doubters, revealing itself as a thrilling tribute to a bygone era. Sadly, if anything the sceptics were too charitable. MindsEye is an unmitigated disaster, with flaws that run so much deeper than the technical hitches and deformed digital faces doing the rounds online that you’d need some sort of pressure-resistant submersible to pull them out.

Yet as I polish the size 12 steel toecaps for the booting that is to come, I would like to highlight some things I like about MindsEye. For all it does wrong, there are fragments of talent and artistry here, glimmers of the game it might have been had it been given more time.

One such thing is how it starts. MindsEye’s story revolves around Jacob Diaz, a military drone pilot who we meet in the desert on a mission to explore an ancient underground structure (the game has a running joke over whether this is a pyramid or a ziggurat, which isn’t remotely funny and a detail most of its characters would not believably care about in the slightest, but I’m supposed to be being nice right now, so let’s leave that be). Diaz’s drone, which he can control mentally via the ‘MindsEye’ implant in his neck, descends into the structure and encounters a bunch of strange glowing symbols on a door. The drone is zapped by a mysterious energy, Diaz collapses, cut to black.

Here’s a spot of MindsEye gameplay for you.Watch on YouTube

It’s a tight, tantalising prologue that lightly subverts your expectations at seeing dusty military men on screen. It’s also directed with the kind of cinematic flair you’d expect from a studio descended from Rockstar North. That flair continues through the prologue, and indeed, through much of the game. Discharged from the military and disconnected from his MindsEye drone, Diaz arrives in futuristic Las Vegas analogue Redrock city, moving in with a friend who has nabbed him a job as a security guard at Silva Industries. But Diaz has an ulterior motive. Silva Industries, owned and operated by tech mogul Marco Silva, manufactured Diaz’s MindsEye chip, and Diaz wants to fill the gaping holes in his memory left by the operation that separated him from his drone.

It may seem like damning with faint praise to point to the cutscenes as one of the best parts of a video game, but I always enjoyed watching MindsEye, even in its stupidest, most baffling moments. They aren’t quite the highlight, though. That would be MindsEye’s vehicles. Its electric array of sports cars, SUVs and offroad 4x4s are all sleekly designed, fit well with the near-future setting, and are generally fun to scoot around in. The driving model leans slightly more arcadey than modern Grand Theft Auto, but there’s still enough simulated weight to convince you that you’re dragging two tonnes of metal around every street corner.

1. Give us a kiss or the girl gets it. 2. There are some interesting mission concepts in MindsEye, but few of them are well executed. 3. Forget bungee jumping, Humvee jumping is where it’s at. 4. The symbolism of a minigame in which you dig your own grave feels a bit too on the nose.
| Image credit: Eurogamer / IO Interactive Partners

MindsEye occasionally puts its cars to good use too. An early sequence throws you into a car chase in the middle of a sandstorm, one which recalls the centrepiece action scene of Mission Impossible: Ghost Protocol. The long, winding route through the city is carefully orchestrated so you can barrel through backstreets and building yards to cut down the distance between you and your quarry. Perhaps it’s desperation talking, but there’s the tiniest hint of Uncharted 4’s jeep sequence here, and I briefly hoped MindsEye might be an entire game of similarly adaptive pursuits.

Unfortunately, car chases comprise only a small portion of MindsEye’s running time, and none of the others are as good as this one. Instead, vehicles are mainly used to travel between a handful of key locations in Redrock. This in itself could be entertaining in a more leisurely fashion, were it not for the fact that MindsEye seems reluctant to let you spend any time absorbing its atmosphere. When travelling to the next set-piece, characters constantly call you and aggressively demand you hurry up, get a move on, stop dawdling. It’s a bizarre reversal of Grand Theft Auto IV’s phone calls. Instead of friendly cousin Roman asking you to go bowling, you get verbally abused by your computer.

I can’t tell whether this is a poor attempt at maintaining tension, or if such urging exists because MindsEye doesn’t want you to stop and look at its world for any length of time. At first glance, Redrock is an impressive space, particularly its glittering downtown area complete with a Las Vegas-ish sphere displaying colourful, fictional advertisements. But its artifice becomes clearer the longer you spend in it. Viewed from above, you can see the tile-based manner in which its pieces are laid out, and the divisions between downtown and suburbia, suburbia and desert are all too clean. You also don’t spend a vast amount of time inside the city itself, primarily driving between locations on its fringes, like Silva’s factory and an abandoned mine.

1. Redrock certainly looks nice, but it’s more of a set than a simulated city. 2. Jacob discovers a new atmospheric layer, the cat-o-sphere. | Image credit: Eurogamer / IO Interactive Partners

This isn’t necessarily a fatal flaw – Redrock wasn’t built to sustain a simulated life in the way Los Santos or Night City was. It is a set for a specific story BARB wants to tell, and it serves that function well enough. Problem is, the story Redrock has been built for is simply not very good.

It starts out promisingly, setting itself up as a politically charged techno-thriller. Soon after joining Silva Industries, Diaz becomes directly involved with Marco Silva himself, acting as a blend of fixer and personal bodyguard. There’s a mildly intriguing tension here, as Diaz forms an uneasy friendship with Silva while searching for clues to his past. For a moment – and this may have been another bout of culturally-starved mania – I wondered if it might go the way of The Night Manager, replacing Hugh Laurie’s arms dealer with an Elon Musk archetype to explore the unchecked influence tech billionaires have over social and government policy.

Nope! Instead, MindsEye basically handwaves Silva’s billionaire status. It acknowledges he’s a selfish arsehole, but clearly doesn’t want to portray him as a villain, and as such ends up not really knowing what to do with him. Instead, the main antagonist is Diaz’ scenery chewing former commanding officer, who leads a military coup of Redrock aided by a cyborg Elias Toufexis. At this point, any thematic substance the story had evaporates. And it isn’t even the silliest turn the plot takes. The latter third of the story takes MindsEye from a vaguely plausible depiction of the near-future to weapons-grade sci-fi shlock.

The driving is great, shame the game seems to so often hate you doing it. | Image credit: Eurogamer / IO Interactive Partners

Any writer would struggle to mesh these elements together, so it isn’t surprising that the script’s tone is wildly inconsistent. Notionally, MindsEye is supposed to be a more serious affair than Grand Theft Auto, shorn of its misanthropic satire and abrasive caricatures. But once it introduces Charlie, Diaz’s quirky female hacker pal, it increasingly shifts to the kind glib, quippy dialogue that fell out of vogue circa Avengers: Endgame. “Is that gunfire I’m hearing?” one character asks Diaz over the radio during a firefight, to which he responds “Well, it ain’t popcorn!”.

None of this, though, is what ultimately sinks MindsEye. The biggest problem is the combat, which is the worst I’ve encountered in a big-budget game in at least a decade. Let’s start with the fact that Diaz, in himself, is one of the least capable action heroes I have ever played as. His four combat skills are sprinting, crouching, taking cover, and shooting. He can’t dodge. He can’t throw grenades. He can’t use his weapons while driving. He doesn’t have a melee attack. Hell, he can’t even get into a car through the passenger door, instead running around the vehicle to the driver’s seat in a way that got me killed more than once.

The only thing that distinguishes Diaz in any way is his drone, which is unlocked a short way into the campaign. In combat, the drone is mainly used to stun enemies and hack robots, which are useful abilities, but not especially fun or interesting. Oh and toward the end of the game, the drone unlocks the ability to launch grenades. This spices up combat slightly, in the same way that a sandwich is “spiced up” by adding bread.

Enemy pathfinding is, well, see for yourself. | Image credit: Eurogamer / IO Interactive Partners

Yet even with these abilities, combat has zero sense of style or inherent satisfaction. The weapon selection is fairly broad, and among them are some half-decent guns like the sniper rifle and a late-game laser cannon. But the damage feedback couldn’t be limper if you kicked it in the groin. Incoming fire is designated by a tracer effect so sluggish it sucks all the lethality out of the bullets it’s supposed to highlight. Shooting a human enemy, meanwhile, triggers a pathetic ketchup-bottle squirt of blood, whereupon they flop to the ground like an NPC in Goat Simulator. And humans are the most fun adversaries to fight. The copbots are so slow to move and react, Diaz could probably stop to eat his dinner off them, while the various types of airborne drone you encounter are all prime examples of floating nuisance enemies.

The AI, meanwhile, is haphazard at best. Sometimes it makes a decent stab at flanking you. Other times enemies will stand out in the open waiting to be shot, or run right past you as they home blindly in on some cover. In fairness, their pathfinding is not helped by the sloppy set-piece design. Enemies seem to be sprinkled around combat zones almost at random. Sometimes they’re dispersed over areas that are far too large to make for an exciting fight. Other times they’re clumped together so closely their models begin to overlap.

This sloppiness spoils numerous mission concepts which, designed differently, could be quite memorable. Two missions involve escorting Silva’s rockets to their launchpad, and while one would frankly do, the enormous, caterpillar-tracked rocket carrier is a superb setting for a firefight. But the first of these sequences has no combat on the rocket carrier itself (instead, you fly your drone around to look at the vehicle’s treads – one of numerous missions where the primary mode of interaction is “looking at things”) while the second puts you in a combat VTOL aircraft where you can just wipe the floor with enemy vehicles as they approach.

The best of MindsEye is contained in this screenshot. | Image credit: Eurogamer / IO Interactive Partners

And a lot of the missions are even worse. The most egregious examples of MindsEye’s shoddy game design are its side-missions. These are accessed through portals in the game world, and are ostensibly intended to showcase the power of MindsEye’s building tools, which let you use the game’s assets to create your own activities like races, gunfights and so forth. The toolkit itself is pretty powerful, albeit complex for a layman to do much more than drag and drop a few items without investing some serious time to understand it.

But the first side-mission you come to, which flashes back to a hostage rescue during Diaz’ military days, is shockingly bad, an insipid run and gun affair where you stumble through haphazardly placed enemies in sludgy, unsatisfying combat. There’s no pacing to it, no craft, minimal context, and the whole thing lasts about two minutes.

Other examples see you play as a member of the “Back Niners” gang, who starts the mission immediately surrounded by cops – cops who, it should be noted, don’t appear anywhere else in the game, and a mission where you play as some kind of mercenary clearing out an apartment complex of gangsters by, uh, blowing up all their cars. This mission might even be fun if you had some sort of, oh I dunno, throwable explosive to destroy them with.

1. Normally Jacob can’t use weapons in a vehicle. But there are a few sequences where he rides shotgun. 2. I suppose it’s patriotic to get Limmy to design one of your characters. | Image credit: Eurogamer / IO Interactive Partners

And here we get to why MindsEye’s failure is cataclysmic, because you can’t make an action game with crap action in 2025. You just can’t. If gaming has perfected anything, it’s shooting dudes with a gun, and there are innumerable examples to draw from that show how to get it right. Indeed, there are action games ten, even twenty years older than MindsEye that are infinitely better to play. Max Payne 3, which is thirteen years old and the weakest Max Payne game, is a masterpiece compared to this.

MindsEye accessibility options

Camera shake toggle. Look sensitivity sliders. Separate audio sliders. Subtitles toggle.

More than that, though, if this is the best BARB’s own designers can come up with to showcase the creative potential of MindsEye’s construction tools, why on Earth should players ever want to use them? It’d be like buying bricks off a builder while watching his house fall down. Even assuming the game was great, I’d query where the overlap lies between fans of old-school linear cover shooters and fans of Roblox-style construction platforms. But the game BARB has made doesn’t encourage me to engage with the creative side of things at all.

The reasons for MindsEye’s sorry state will, I’m sure, emerge in due course. But there’s a line from the game, perhaps the sharpest in its messy, wayward script, that has been playing in my head since I heard it. Speaking about Silva’s lifestyle, one character tells Diaz “That’s what corporate billions gets you these days – immunity from reality”.

As I wandered around MindsEye’s empty ‘Free Roam’ mode after the campaign ended – in the shoes of a completely different character dressed like he suffered a parachute failure and landed in the warehouse where Call of Duty stores all its loot-boxes – I could only wonder whether MindsEye struggled with more than a little immunity from reality itself.

A copy of MindsEye was indepentently purchased for review by Eurogamer.



Source link

June 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
With technical improvements, Pokemon Scarlet & Violet are utterly transformed on Nintendo Switch 2
Game Reviews

Nintendo Switch 2 users create superlist of games that have seen significant technical improvements

by admin June 16, 2025


Nintendo Switch 2 users have compiled a massive list of original Switch games playable on the new console, as well as the technical improvements present if players boot them up on newer hardware.

This list, posted on the official Nintendo Switch reddit by user wtfimdoingwithmylife, is an extensive list of tested games by both the original poster and the community of people noting their own experiences in the comments.

As of writing, the list includes 147 games. Alongside these entries are whether or not these games have received Switch 2 patches, as well as FPS, resolution, and loading times both docked and undocked.

Check out our hands-on preview here!Watch on YouTube

The Nintendo Switch 2 is interesting under the hood. Its tech specs include a 8x ARM Cortex A78C CPU, it’s got DLSS support, and 12GB of LPDDR5X memory. A far leap beyond what the original Switch had to offer, and the source of these reports of improved performance.

Due to the beefier hardware present in the Switch 2, it’s worth noting even unpatched games have seen ample performance improvements thanks entirely due to the difference in power between the Switch and Switch 2. Take Dragon’s Dogma: Dark Arisen! According to the list, this unpatched game is capped at 30FPS, but remains at cap with greater consistency. Loading times too are shorter when played on the Switch 2.

What this means is that many older games that struggled to run well on the Switch now have seen a new lease on life. An example of a game that, while great, ran poorly on the Switch 2 was Hyrule Warriors: Age of Calamity! A musou spin-off, it now sticks to a 30FPS cap even without a patch.

So now is a wonderful chance to break down your back-catalogue. Some additional suggestions include Pokemon Scarlet & Violet and Bayonetta 3, both great games benefit wonderfully from the Switch 2.



Source link

June 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days
Game Updates

Stellar Blade proves there’s appetite for PlayStation 5 games on PC, as it blasts past one million sales in three days

by admin June 16, 2025


Stellar Blade has sold more than one million copies on PC within three days of its arrival to the platform, according to Ruliweb.

Stellar Blade would also pass the three million sales milestone across all platforms following its PC release. As of writing, the game reached a peak concurrent player count on Steam of 192,078, a substantial increase over the weekend from its initial peak of just under 100,000 in its first day.

This performance marks an all-time record for South Korean single players games, a style of game that ShiftUp has been championing since releasing Stellar Blade in April of last year.

Watch the Stellar Blade PC launch trailer here!Watch on YouTube

According to industry analyst Daniel Ahmad at Niko Partners, a majority of these PC sales stem from China, a playerbase who’d benefit from a PC-only Chinese dub and appropriate regional pricing. This market has proven an exceptionally eager one, both with Stellar Blade and Black Myth Wukong’s own record breaking Steam release last year.

This stunning PC release comes shortly after Sony execs spoke about bringing its games to different platforms in an annual fireside chat. Sony Interactive Entertainment president Hideaki Nishino and Studio Business Group head Hermen Hulst when asked about how to “protect the value” of the PlayStation console noted that Sony’s consoles would remain “the best place to play and publish”, but that “the team is always looking for “new and innovative ways to broaden [its] reach”.

ShiftUp announced back in May in an investor presentation that a sequel to Stellar Blade was being developed. The only tidbit of information aside from the confirmation present there was that the game was scheduled to be released before 2027.



Source link

June 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 18

Categories

  • Crypto Trends (908)
  • Esports (688)
  • Game Reviews (639)
  • Game Updates (804)
  • GameFi Guides (902)
  • Gaming Gear (867)
  • NFT Gaming (884)
  • Product Reviews (857)
  • Uncategorized (1)

Recent Posts

  • Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting
  • Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween
  • No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed
  • Altcoin Season May Be Brewing, But Will Be More Selective, Analysts Say
  • Bitcoin Miner Bitdeer Aims to Expand US Rig Manufacturing Amid Trump Tariff Headwinds

Recent Posts

  • Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting

    August 20, 2025
  • Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

    August 20, 2025
  • No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed

    August 20, 2025
  • Altcoin Season May Be Brewing, But Will Be More Selective, Analysts Say

    August 20, 2025
  • Bitcoin Miner Bitdeer Aims to Expand US Rig Manufacturing Amid Trump Tariff Headwinds

    August 20, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting

    August 20, 2025
  • Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

    August 20, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close