Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Games

As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games
Product Reviews

As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games

by admin October 3, 2025



Will Netflix ever actually develop and release its own big-budget videogame? That remains an open question, but it still seems determined to try—and it sure seems determined to do it using generative AI. The company is now on the hunt for a Los Angeles-based Director of Gen AI for Games, and it’s willing to pay an awful lot of money to whoever takes the role.

“We’re seeking a visionary and pragmatic Head of Gen AI to lead the strategy and application of Gen AI across our games organization,” the job listing (via Kotaku) states. “This role sits at the intersection of technology, product, and creativity—driving how we leverage cutting-edge AI to create meaningful, novel, and scalable experiences for players.

“You’ll serve as a key partner to our game studios, technology and platform teams, and leadership. Your mandate is to shape and scale our approach to Generative AI, from core capabilities to in-game features to entirely new forms of play, anchored in both what’s technically feasible and what’s compelling for players.”


Related articles

Prospective candidates will need to have at least 10 years experience in the industry, “demonstrating a comprehensive understanding of the end-to-end game development lifecycle, from concept to live operations,” along with various other qualifications. In exchange for their service, Netflix is prepared to pay—along with a comprehensive benefits package—a salary range of $430,000 – $840,000.

I find this help wanted ad particularly interesting in the broader context of Netflix’s efforts to muscle in on the videogame business. The company brought on former EA and Facebook executive Mike Verdu as vice president of game development in 2021 and launched its first in-house game studio in 2022. But two years later, the studio closed without even announcing a project, much less releasing one.

Shortly after that, Verdu transitioned from VP of games to VP of GenAI for Games; four months after that, he transitioned into a guy who doesn’t work at Netflix anymore. And now it wants a new guy.

Directors may be cheaper than VPs (emphasis on the “maybe,” I really don’t know) but even if that’s the case, the salary on offer here, especially at the upper range, has not gone unnoticed amidst the seemingly endless deluge of layoffs that have plagued the game industry for years—which, I must mention, includes cuts at Netflix-owned Night School, the developer of the Oxenfree games, earlier this year.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Sorry, there’s just no money for new projects” “we have to lay off hundreds of people to cut costs” “that show/game/studio has been canceled and closed due to lack of profits”

— @kendrawcandraw.bsky.social (@kendrawcandraw.bsky.social.bsky.social) 2025-10-03T16:54:29.054Z

Netflix wants to pay someone half a million dollars a year to be “director of genAI for games”.
Your first Unity tutorial project makes you overqualified.

— @coil.bsky.social (@coil.bsky.social.bsky.social) 2025-10-03T16:54:29.006Z

I am not going to lie – if Netflix wants to pay me half a million a year to tell them that GenAI is a scam and should be avoided this is a service I am willing to provide. I will say it REAL SLOW.

— @willwarmstrong.bsky.social (@willwarmstrong.bsky.social.bsky.social) 2025-10-03T16:54:29.123Z

Netflix is certainly making no bones about its commitment to generative AI: In May the company said it plans to start showing “AI-generated interactive advertising” in 2026, and in July co-CEO Ted Sarandos gushed about the money and time saved by using generative AI instead of a conventional VFX team in its show The Eternaut, saying, “We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper.”



Source link

October 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Epic Games logo behind the Epic Games Store
Gaming Gear

Holy cow, the Epic Games Store supports preloading now

by admin October 2, 2025



It’s hard to believe I’m writing this in the year 2025 CE, but I’ve double-checked and it sure seems to be right so here we go: The Epic Games Store now supports preloading.

“Preloading is now available for PC pre-purchase products on the Epic Games Store!” developer Local Bald wrote in the Epic Games Store forums (via Reddit). “This new feature allows players to download titles they have pre-purchased up to five days (120 hours) prior to release via an encrypted build. Preloading ensures that players can jump into the game quickly on day one, which is especially beneficial for titles with large downloads.”

Preloading is a practical feature but not very glamorous as these things go; what makes it notable here is that it’s been available for years on Steam. Yet Epic, despite being hell-bent on breaking Steam’s nigh-monopoly on the PC digital market, hasn’t seen fit to add it until now.


Related articles

And it’s not as though Epic isn’t aware that the absence of preloading, and other such mundane but useful features, is a problem. Epic CEO Tim Sweeney and EGS general manager Steve Allison both acknowledged in May of this year that the Epic Store sucks—or, as Allison put it more politically, that “there’s still a ton of work to be done to deliver a world-class experience.”

He’s not wrong, but as PC Gamer’s Joshua Wolens noted at the time, the Epic Store went live in December 2018, which means it’s almost seven years old now, yet it still lacks a lot of functionality that we take for granted on Steam. And that doesn’t get into issues with the Epic launcher, which Sweeney said is “clunky,” a characterization I would describe as a tremendous understatement.

Epic has built a user base for its store primarily through its extremely generous weekly game giveaways, which has cost the company untold truckloads of cash, but I can’t help thinking that by now, the thrill has worn off and it’s time to start pouring some of those resources into the store itself. It’s a little weird to be thinking of preloading functionality as a significant improvement, but for the Epic Store it is—and hopefully we’ll be seeing more such baseline functionality following soon.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
BioWare's future under EA in question, studio veteran warns, if it makes "the kind of games that this new company isn't interested in making anymore"
Game Reviews

BioWare’s future under EA in question, studio veteran warns, if it makes “the kind of games that this new company isn’t interested in making anymore”

by admin October 2, 2025


BioWare veteran Mark Darrah has discussed the $55bn private acquisition of EA and what the future holds for the RPG studio, suggesting it could be sold to pay off debt.

The buyout, announced earlier this week, is by a group of investors comprising Saudi Arabia’s Public Investment Fund, and investment firms Silver Lake and Affinity Partners. Of the $55bn, $36bn is in equity with the remaining $20bn in JPMorgan debt, which EA will need to cover.

In his latest YouTube video, Darrah (best known as a producer across the Dragon Age games) suggested EA may be looking to sell off some of its biggest IPs and studios in order to service that debt.

Dragon Age The Veilguard Review: The BEST Bioware Has EVER Been! (Spoiler-Free)Watch on YouTube

Darrah explained EA is incentivised not to take risks, and selling off an IP only for it to become a huge success elsewhere would be a notable risk. Doing nothing “keeps them from getting into trouble”, but now that incentive could be completely flipped to drive immediate revenue.

“EA has a huge repository of dormant IPs that are just sitting there dormant,” said Darrah. “It seems unlikely that the new resulting structure is going to be eager to suddenly revive a bunch of those IPs.

“So one option might be to sell the whole lot of them for a hundred million dollars if you can get it, because a hundred million dollars can come off the debt. You might even see them toying with the idea of shedding some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios, or entire groups.”

He continued: “It makes a tonne of sense for this new group to want EA Sports whole and strong and to continue doing what it’s doing. EA Entertainment…may make a lot less sense. So you could imagine potentially all of EA Entertainment being sold off to another group with deep pockets.”

EA Goes Private For 55 Billion?!Watch on YouTube

He even suggested that, as this deal has likely been in the works for a while, it’s conceivable EA’s new structure was intentionally planned to make it easier to sell off parts of the business. As such, EA owns plenty of studios that haven’t shipped a game in a while, or have experienced problems, or make “the kind of games that this new company isn’t interested in making anymore”.

Darrah noted EA has “a lot of momentum” in not selling studios, but added “we’re in a new world now”. “It’s incredibly unlikely that EA stays exactly as it currently is in a private structure, especially carrying £20bn worth of debt,” he said.

So what does this all mean for BioWare specifically?

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” said Darrah.

“It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.” That would mean leaving the studio alone, or assuming it no longer fits in the organisation.

While Darrah is, of course, merely speculating, the deal certainly brings the future of all EA’s studios into question. Yet with the progressive nature of its RPGs, BioWare’s future under a Saudi-owned company is particularly uncertain.

In a statement to employees, EA CEO Andrew Wilson said the company’s “values and our commitment to players and fans around the world remain unchanged”.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
As the Western games industry spirals, TGS 2025 showed Japan is resurgent - though you might not recognize that over live streams
Game Reviews

As the Western games industry spirals, TGS 2025 showed Japan is resurgent – though you might not recognize that over live streams

by admin October 2, 2025


It’s fair to say that the Tokyo Game Show is back. This may have been the case over the last few years, to be honest – but this year marked my first post-pandemic return to Japan’s premier gaming festival – and in honesty, walking around the venue, I was shocked.

I’ve got a bit of a history with TGS. For many years I did something which few Western games media did: I went almost every year. That’s the influence of co-owning a website dedicated to role-playing games, a genre that has always been fairly Japan-centric. But that also meant that over the course of the 2010s I got to watch TGS dwindle. We talk a lot about the brutally swift decline of E3, but in those years the disintegration of TGS was arguably worse. By 2018, we’d reached the point where the show wasn’t even worth the cost of getting out there even to a website like RPG Site, where JRPGs were bread and butter. I tapped out.

This year, I returned to Chiba’s Makuhari convention centre on a bit of a whim. I didn’t really expect the show to be all that good, and I wasn’t really left all that excited by the snaking lines to get in on business day, for even when TGS was rubbish a lot of punters used to show up. But after a short exploration of the halls, I realized something: this show is brilliant again.

Watching the show from afar over livestreams, you could be forgiven for not necessarily recognizing that. In true Japanese industry tradition there’s a lot of stage shows where developers vaguely waffle without actually saying much while voice actors do little celebrity turns and the like. The live streams beamed westwards were relatively inconsequential too – a meagre obligation of a show from Xbox, casual streams from the big Japanese publishers, and a PlayStation State of Play that, while good, had next to nothing to do with what Sony was showing off in Tokyo.

This doesn’t necessarily feel unique to TGS, though. It charts the overall arc of the industry in the sense that publishers have moved away from wanting to showcase big drops all together and all in one place, therefore fighting amongst themselves for eyeballs and coverage. It’s easier to pick your own unique spot for your game’s big moment. That hurt all shows; just as we’re never getting E3 press conferences back again, Square Enix is unlikely to restore the mythical Closed Mega Theatre which was such a source of business for me back in the day.

TGS has pivoted, and in a sense the show has broadly become more about context. Take Capcom, for instance: it’s this show where it chose to contextualize the gameplay systems and overall loop of Pragmata after holding it back so that players could first understand its core shooting-meets-hacking combat concept. Likewise for getting deeper into how much Monster Hunter Stories 3 is breaking from its predecessors to try something new. There’s news to be had here, but not as big splashes – but in this new world, that’s fine.

Ain’t that the booth. | Image credit: Eurogamer

The proof that it’s fine is in the show floor, which in 2018 was anemic and primarily populated by the worst kinds of predatory mobile games and endless merch stands. I remember meandering the show floor with Martin Robinson, who was then back on Eurogamer, and the pair of us just turning to each other after a few hours and going: “is that it?” I remember I was clutching some TGS-exclusive vinyl record printing of the Mega Man 2 soundtrack, my only major gain of the day and totally useless from a work perspective. Martin characteristically had bought some Mega Drive stuff, I think. “Is it pub time already?” It was. But in 2025, the show floor is vibrant and exciting once again.

This is where you get the image of a resurgent Japan. Which, to be fair, we all know they are – we all see that in Capcom’s climb to become arguably the best third party publisher in games, in Konami returning to gaming proper after years away, and in a Sega that seems to have a thrilling plan to chase in Capcom’s wake. But all of this is more corporeal on the ground with enormous stands and excited throngs of excited gamers. You sense it more. You also sense that the importance of TGS, and Japan in general, is not just in the big Japanese publishers.

The game mix has shifted, for instance. Mobile gaming is still massively important – one of the biggest culture shocks visiting Japan as a gamer is always how everyone is gaming on their phones, all ages, all genders – they’re all in one gacha mine or another on their commutes. That isn’t going away, but it feels like console games are cemented again, no longer in retreat.

The recognized importance of Japan comes in the form of a huge international presence. The big Chinese and Korean brands have absolutely enormous stands. The biggest game of the show is undoubtedly Ananta, the fascinating free-to-play action game out of China which at once channels GTA, Spider-Man, Genshin, and countless other things. Indie-signing publishers like Annapurna Interactive and Red Dunes Games show up big. There’s huge government and trade body sponsored stands from countries like Italy, Germany, and France, where local trade shows are peddled to the Japanese and chosen indies get to ply their wares to a whole new audience.

Is Konami really, actually, back? | Image credit: Eurogamer

As Eurogamer, it feels important to note that Britain had no such presence at all – which feels like a huge loss and error on the part of the UK government, UKIE and the like. But the fact I am saying that is in itself a sign of how TGS has changed: a few years ago, I would’ve been calling these countries absurd, rolling my eyes at a waste of money on an undynamic market that didn’t appear to care. Now, however, I’m frustrated to see my own country missing the opportunity. In short, it feels that TGS is once again a place to be seen internationally.

And then there’s the after hours. Grabbing a drink or dinner, catching up with industry colleagues in Japan, one really does get the impression that this country’s industry is once again happy, confident, and building. Once again, it’s a massive contrast to the vaguely panicked and lost Japanese industry I experienced in the 2010s.

It also draws a sharp contrast to the West. At one point I sat with some Western-based publisher employees and one of them basically described walking around TGS in the terms of that classic “I’m starting to get this feeling…” scene from Peep Show. Things on our side look so bad – and Japan looks so good. The fact an excellent TGS has been followed with another round of brutal studio layoffs and an EA deal that is sure to have terrible consequences seems to only underline matters.

But Japan? Japan feels like it has found its mojo again. TGS is a representation of not only its industry, but in how it is perceived by the rest of the world – and it feels like the good times are back again. Is it necessarily worth all that outlay to travel there as media, in raw input/output terms? Well, I’m sure my accountant would say no. But being there feels right again – which hasn’t been the case for years.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Man pleads guilty to sending death threats to Epic Games
Esports

Man pleads guilty to sending death threats to Epic Games

by admin October 2, 2025


A man has pleaded guilty to sending death threats to Epic Games.

Jayden Griffin, 19, from South Datoka, faces up to five years in prison and a $250,000 fine — or both — after admitting to sending threatening messages to Epic between October 24 and November 9, 2024.

After initially pleading not guilty, Griffin changed his plea in court on September 29. As spotted by GameSpot, Griffin told the court: “I sent messages to Epic Games, where I threatened to kill employees of the company. I intended for the messages to be viewed as a threat at the time that I sent the messages.”

“The Court finds that the defendant is competent and capable of entering an informed plea, is aware of the nature of the charges and consequences of the plea, that the plea is knowing and voluntary and is supported by an independent basis in fact containing each of the essential elements of the offense and orders that the defendant shall be adjudged guilty of the offense,” court papers said.

Epic Games has declined to comment publicly on the matter. Griffin’s next court date has not yet been set.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
DAAPrivacyRightIcon
Product Reviews

Amazon Luna is absorbing Prime Gaming and getting controller-free games in the process

by admin October 1, 2025


After a few years of mostly humming along in the background, Amazon’s game streaming service is receiving a bit of an update. Amazon Luna will still act as a game streaming service with a rotating library of free games for Prime users, but now, Amazon also plans to offer “GameNight,” a collection of social party games that you can play with your friends with just a smartphone. The expansion is about more than just new games: Amazon’s Prime Gaming brand is now also part of Luna.

Amazon says the new GameNight collection includes over 25 multiplayer games, some that are reinterpretations of classic games like Angry Birds, Exploding Kittens or Ticket to Ride, and others that are entirely original and developed by Amazon, like Courtroom Chaos: Starring Snoop Dogg. If you’ve played any of Jackbox’s various multiplayer games, GameNight seems to use a similar setup. You load up the game in Luna, whoever’s playing scans an onscreen QR code with their phone and then they can join the game using their device as a controller.

The hope is that these smartphone-controlled games will lower the barrier to entry for anyone intimidated by a controller, or who hasn’t already taken advantage of Luna as part of their Prime subscription. For everyone else, though, Amazon says the service is getting a collection of new high-profile games in the near future, including Indiana Jones and the Great Circle, Kingdom Come: Deliverance II and Dave the Diver. As before, if you’re willing to pay for one of Amazon’s add-on subscriptions you can add even more games to your library, too. Unlike GameNight games, though, all of these titles will require a controller to play, whether it’s Amazon’s Luna Controller or a Bluetooth controller connected to the Luna app.

As far as Prime Gaming is concerned, Amazon’s not retiring the benefits of the plan, but rather using them to bolster Luna. Prime Gaming launched as Twitch Prime, a program that unlocked unique emotes, one free Twitch sub and free PC games every month if you linked your Twitch and Amazon accounts. Those benefits will still be available after Prime Gaming is retired, and Twitch says that any free PC games you redeem will be available “wherever Amazon Prime is available as part of Luna Standard.” That includes regions where you can’t stream Luna yet.

While confusing, adding more games and folding Prime Gaming into Luna suggests that Amazon views the service as the gaming project it’s prioritizing moving forward. It doesn’t have the library of Xbox Cloud Gaming and it’s not clear if Amazon is as gun-ho about streaming as Microsoft is, but if the company is willing to pay, offering more games and more ways to play them seems like a good move.

Update, October 1 2025, 6:07PM ET: The story and its headline have been updated to include details about Amazon’s changes to Prime Gaming.



Source link

October 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
A student at Hogwarts holds a wand.
Game Reviews

Hogwarts Legacy And Over 80 Other Games Added Across Game Pass Today

by admin October 1, 2025


Microsoft is adding a bunch of games to Xbox Game Pass to make Wednesday’s massive price hike announcement sting a little less. Hogwarts Legacy is the big one being added to all tiers of the program. Of the more than 80 games joining across different tiers, many are Ubisoft Classics, including Assassins Creed: Black Flag and Far Cry 3. A ton are also PC-only games, so if you only own an Xbox Series X/S, I’m not sure what exactly you’re supposed to do with those. Some of them will run on anything, like the original Fallout. Others, like the hit medieval settlement sim Manor Lords, will not.

Here’s the complete list of every game added to Game Pass on October 1, 2025:

Ultimate – Available Today (now $30 a month)

  • Hogwarts Legacy (Cloud, PC, and Console)
  • Assassin’s Creed II (PC)
  • Assassin’s Creed III Remastered (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag: Freedom Cry (PC)
  • Assassin’s Creed Brotherhood (PC)
  • Assassin’s Creed Chronicles: China (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: India (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: Russia (Cloud, PC, and Console)
  • Assassin’s Creed Liberation HD (PC)
  • Assassin’s Creed Revelations (PC)
  • Assassin’s Creed Rogue Remastered (Cloud, PC, and Console)
  • Assassin’s Creed Syndicate (Cloud, PC, and Console)
  • Assassin’s Creed The Ezio Collection (Cloud and Console)
  • Assassin’s Creed Unity (Cloud, PC, and Console)
  • Child of Light (Cloud, PC, and Console)
  • Far Cry 3 (Cloud, PC, and Console)
  • Far Cry 3 Blood Dragon (Cloud, PC, and Console)
  • Far Cry Primal (Cloud, PC, and Console)
  • Hungry Shark World (Cloud, PC, and Console)
  • Monopoly Madness (Cloud, PC, and Console)
  • Monopoly 2024 (Cloud, PC, and Console)
  • OddBallers (Cloud, PC, and Console)
  • Prince of Persia: The Lost Crown (Cloud, PC, and Console)
  • Rabbids Invasion: The Interactive TV Show (Cloud and Console)
  • Rabbids: Party of Legends (Cloud, PC, and Console)
  • Rayman Legends (Cloud, PC, and Console)
  • Risk Urban Assault (Cloud and Console)
  • Scott Pilgrim vs. The World: The Game (Cloud, PC, and Console)
  • Skull and Bones (Cloud, PC, and Xbox Series X|S)
  • South Park: The Stick of Truth (Cloud, PC, and Console)
  • Starlink: Battle for Atlas (Cloud, PC, and Console)
  • Steep (Cloud, PC, and Console)
  • The Crew 2 (Cloud, PC, and Console)
  • The Settlers: New Allies (Cloud, PC, and Console)
  • Tom Clancy’s Ghost Recon Breakpoint (Cloud, PC, and Console)
  • Tom Clancy’s Rainbow Six Extraction (Cloud, PC, and Console)
  • Tom Clancy’s The Division (Cloud, PC, and Console)
  • Trackmania Turbo (Cloud, PC, and Console)
  • Transference (Cloud and Console)
  • Trials Fusion (Cloud, PC, and Console)
  • Trials of the Blood Dragon (Cloud, PC, and Console)
  • Trials Rising (Cloud, PC, and Console)
  • Uno (Cloud, PC, and Console)
  • Valiant Hearts: The Great War (Cloud, PC, and Console)
  • Watch_Dogs (Cloud, PC, and Console)
  • Wheel of Fortune (Cloud and Console)
  • Zombi (Cloud, PC, and Console)

Premium – Available Today (also in Ultimate)

  • 9 Kings (Game Preview) (PC)
  • Abiotic Factor (Cloud, PC, and Xbox Series X|S)
  • Against the Storm (Cloud, PC, and Console)
  • Age of Empires: Definitive Edition (PC)
  • Age of Empires III: Definitive Edition (PC)
  • Age of Mythology: Retold (Cloud, PC, and Xbox Series X|S)
  • Ara: History Untold (PC)
  • Arx Fatalis (PC)
  • Back to the Dawn (Cloud, PC, and Console)
  • Battletech (PC)
  • Blacksmith Master (Game Preview) (PC)
  • Cataclismo (PC)
  • Cities: Skylines II (PC)
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S)
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S)
  • Diablo (PC)
  • Diablo IV (PC and Console)
  • An Elder Scrolls Legends: Battlespire (PC)
  • The Elder Scrolls Adventures: Redguard (PC)
  • Fallout (PC)
  • Fallout 2 (PC)
  • Fallout: Tactics (PC)
  • Football Manager 2024 (PC)
  • Frostpunk 2 (Cloud, PC, and Xbox Series X|S)
  • Halo: Spartan Strike (PC)
  • Hogwarts Legacy (Cloud, PC, and Console)
  • Manor Lords (Game Preview) (PC)
  • Minami Lane (Cloud, PC, and Console)
  • Minecraft: Java Edition (PC)
  • Mullet Madjack (Cloud, PC, and Xbox Series X|S)
  • My Friendly Neighborhood (Cloud, PC, and Console)
  • One Lonely Outpost (Cloud, PC, and Console)
  • Quake 4 (PC)
  • Quake III Arena (PC)
  • Return to Castle Wolfenstein (PC)
  • Rise of Nations: Extended Edition (PC)
  • Senua’s Saga: Hellblade 2 (Cloud, PC, and Xbox Series X|S)
  • Sworn (Cloud, PC, and Xbox Series X|S)
  • Terra Invicta (Game Preview) (PC)
  • Volcano Princess (Cloud, PC, and Console)
  • Warcraft I: Remastered (PC)
  • Warcraft II: Remastered (PC)
  • Warcraft III: Reforged (PC)
  • Wolfenstein 3D (PC)

Essential – Available Today (also in Ultimate and Premium)

  • Cities: Skylines Remastered (Cloud and Xbox Series X|S)
  • Disney Dreamlight Valley (Cloud, PC, and Console)
  • Hades (Cloud, PC, and Console)
  • Warhammer 40,000 Darktide (Cloud, PC, and Console)



Source link

October 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
Capcom will not "guarantee" Monster Hunter games can run on Windows 10 after October 14
Esports

Capcom will not “guarantee” Monster Hunter games can run on Windows 10 after October 14

by admin October 1, 2025


Capcom has warned it cannot “guarantee” its Monster Hunter games will run on Windows 10 from next month.

In a brief note thanking players for “enjoying Capcom products,” the Japanese firm said that from the day Microsoft ceases support for Windows 10, October 14, it will similarly ” no longer guarantee that Monster Hunter: World, Monster Hunter Rise and Monster Hunter Wilds will run on Windows 10 systems.”

“Monster Hunter: World, Monster Hunter Rise and Monster Hunter Wilds will still be possible to play on Windows 10 after October 14, 2025,” the company announced on Steam. “However, future system updates or game title updates may make the game incompatible on Windows 10 systems.

“Proper game functionality cannot be guaranteed on operating systems of which Microsoft has ended support,” it added. “If an issue running the game occurs, support can only be provided based on information from before support for Windows 10 was discontinued. Services for investigating problems regarding running the game on Windows 10 will be discontinued.”

Valve is also ceasing Steam support for systems running 32-bit versions of the Windows 10 operating system (OS) from January 1, 2026, but insisted that, according to results from its August 2025 Steam Hardware Survey, only 0.01% of users reported using the operating system.

Capcom president Haruhiro Tsujimoto recently attributed the high price of the PlayStation 5 as a reason for low sales of Monster Hunter Wilds, which sold eight million copies in three days, making it the fastest-selling title in Capcom’s history.



Source link

October 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
Turns out a relatively important plot point in The Witcher games shouldn't exist at all, so says the books' author
Game Updates

Turns out a relatively important plot point in The Witcher games shouldn’t exist at all, so says the books’ author

by admin September 30, 2025



The thing about an adaptation, is that sometimes you’ve got to twist things slightly to better do what you want to do. Whether that’s the right choice or not depends on how militant you are about the concept of faithfulness. When it comes to The Witcher series, however, I expect most people won’t care, except for the author of the original books Andrzej Sapkowski himself. His personal gripe? The very existence of different witcher schools.


In The Witcher games, there’s various Witcher schools that crop up here and there, with Geralt of Rivia coming from the School of the Wolf. Except according to a recent AMA with Sapkowski on Reddit (thanks, PC Gamer), the whole idea of schools was completely blown out of proportion. “The issue of ‘witcher schools’ requires – I apologise – a longer explanation,” Sapkowski wrote. “A single sentence about some ‘school of the Wolf’ mysteriously made its way into The Last Wish. I later deemed it unworthy of development and narratively incorrect, even detrimental to the plot.”


For some context, The Last Wish is the first book he wrote in the series. The author goes on to explain that he didn’t include any references to any other schools in any of his other books from that point on. “However, that one sentence was enough. Adaptors, particularly video game people, have clung to the idea with remarkable tenacity and have wonderfully multiplied these ‘witcher schools.’ Completely unnecessary.”


Sapkowski also noted how he’s not sure how he wants to go about dispelling this idea of schools, suggesting removing any mention of them in future editions of The Last Wish, or even just outright expanding and clarifying the idea in future books. “Perhaps I’ll shed some light on the issue of Witcher medallions, their significance, and their connection to specific individuals? There are many possibilities, and the sky is the limit.”


I have to admit, this does tickle me quite a bit. I’m not a mega Witcher fan, I enjoyed the third one enough, but the schools did feel important enough to be relatively memorable. And they’re just not really a thing apparently!


Ultimately Sapkowski’s comments don’t really matter as the games have obviously taken on a very large life of their own. I doubt there’ll be anyone at CD Projekt Red who’s going to lose any sleep over this either.


In any case, there was meant to be one last Witcher 3 patch this year, but that recently got the boot to 2026. I’m sure you can wait a while longer for your cross-platform mod support.



Source link

September 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
The games industry reacts to the shock buyout of EA
Esports

The games industry reacts to the shock buyout of EA

by admin September 30, 2025


The announcement of a leveraged buyout of Electronic Arts by a private-equity consortium has sent shockwaves through the games industry over the past few days.

The consortium includes Saudi Arabia’s Public Investment Fund (PIF) – which is linked to the country’s crown prince Mohammed bin Salman – along with Silver Lake (which previously invested $400 million in Unity) and the independent investment firm Affinity Partners, headed by US president Donald Trump’s son-in-law Jared Kushner.

But perhaps the buyout shouldn’t come as a surprise.

Trip Hawkins – who founded EA in 1982, but left in the 1990s – warned that the company would be snapped up sooner or later back in 2022. “As with Activision, EA will get the proverbial offer that they cannot refuse,” he said at the time – and so it has proved.

Peter Lewin, a video game lawyer at the UK law firm Wiggin, adds that all the recent signs pointed towards a buyout. “Rumours have swirled about a potential EA sale for a while, with previous potential suitors reportedly including the likes of Disney, Apple, and Amazon, so a sale is unsurprising,” he says.

“The successful consortium including the Saudi’s Public Investment Fund [PIF] is also not a shock, given they already owned roughly 10% of the company and had very publicly earmarked several billion for a large publisher acquisition years prior.”

“I do worry about many things with this deal”

Hendrik Lesser, Remote Control Productions

Hendrik Lesser – founder of the Munich-based Remote Control Productions and president of the European Games Developer Federation – agrees that it’s “not a secret” that EA had been looking at all kinds of sale options for years. But he’s concerned about what the buyout will mean for the company.

“I have played EA games since I was a kid, worked with them in various roles (policy to project) and wish them the best,” he says. “But I do worry about many things with this deal. How will creative control work, especially over time? I doubt that with the PIF and Kushner, this is just a financial investment.

“It gives the PIF (which is a state-controlled investment fund) even more capabilities in gaming, including soft power, especially with an IP like Battlefield. This should not be taken lightly in today’s times.”

Piers Harding-Rolls, head of games research at Ampere Analysis, says that for PIF, the EA purchase “fits into its strategy of accumulating soft power through entertainment and sports. This lays the foundation for the World Cup in 2034 taking place in Saudi Arabia.”

Synergies

Harding-Rolls also notes that there are “a few obvious synergies” between the parties involved in the deal, which could lead to benefits for both EA and its purchasers.

“Saudi Arabia’s PIF and Silver Lake control a cross section of companies in the games, entertainment, and sports sectors which potentially align strongly with EA’s business,” he says. “They are particularly strong in sports and esports, which sits neatly with EA as the leading sports-game company.

EA Sports FC 26 | Image credit: EA

“PIF also owns Scopely and Niantic’s games studios through Savvy Games, a deep well of expertise in mobile gaming. EA’s mobile games business has traditionally underperformed and should be a much larger part of its overall business.

“This alignment could help transform EA’s mobile business. EA’s revenue growth in recent years has been benign, so the opportunity to drive growth and build out a long-term strategy by bringing together a cross-section of expertise is attractive to both parties. A more diversified strategy could offset some of the huge investments being made in AAA gaming and drive broader value from the same IP investments.”

Beyond this, there’s also the advantage that by going private, EA will no longer have to satisfy the demands of shareholders or worry about the optics of its finances ahead of quarterly earnings announcements. Harding-Rolls says this could potentially allow the firm to focus more on “long-term strategies and investments.”

Fiona Sperry, who previously headed up the EA-owned Criterion Games and is now the CEO of Three Fields Entertainment, agrees that going private could potentially be freeing for EA. “I can’t comment on these particular investors, but If I still worked at EA, I’d be really excited about the opportunity that going private would entail,” she says.

Sperry notes that launch dates tend to be largely immovable for publicly listed companies owing to the huge gap in earnings a delay could cause – but private companies have more leeway.

“However experienced you are, the reality of game development means that you’re often having to compromise your game to hit a date – a date you most often had to commit to long before you’ve finalised the design,” she says. “You have to design to the date rather than the other way round. And it’s really hard to do that when you’re trying to innovate.

“EA has amazing creative teams and hopefully this will give them the chance to really utilise that creativity and take some risks. Don’t get me wrong – dates are important for focussing everyone – but sometimes (as we have found with our game Wreckreation) you just need more time.”

Debt

One potential downside of the buyout, however, is the huge amount of debt involved. The total deal is worth $55 billion, but a whopping $20 billion of that total is being borrowed by the consortium – and hence will have to be paid back over time.

“Many are rightly noting the heavily leveraged nature of this sale,” says Lewin, “and how servicing $20 billion of debt may lead the business to more predictable, low-risk future investments. This may ultimately be a good thing for EA’s core franchises like Battlefield, EA Sports FC, The Sims, and Madden – we’ll see more of those.

“Big swings into revitalising EA’s treasure-trove of other IPs like Burnout, SSX, Mirror’s Edge, and Titanfall though, or enhanced investment into its excellent EA Originals programme, seem unlikely.”

Titanfall 2 | Image credit: EA

However, Lewin offers a glimmer of hope by suggesting that these “less-exploited IPs” could end up being put on the market by EA’s new owners.

“We’ll likely see a greater emphasis on transmedia and licensing,” Lewin adds, “in order to create additional revenue streams around their core franchises, with limited financial exposure on EA’s side.”

Industry veteran Richard Browne – who currently heads the consultancy firm Blue Moon, but was previously head of external publishing for Digital Extremes, and began his career at pre-PlayStation Eidos – says that the EA buyout comes with a “great deal of concerns” in the short term.

“Assuming that level of debt usually requires the company to focus primarily on profit and paying it down as quickly as possible,” he says, “which could focus EA on squeezing consumers harder on elements such as microtransactions and subscriptions. It might also drive them to push all franchises onto a yearly cycle, putting pressure and crunch on development teams and lessening the ability for innovation.”

Like Lewin, he worries that the buyout could stymie the “more creative elements of EA,” where “profit margins haven’t been the goal.”

“On the flip side,” he adds, “having been part of companies like THQ, where quarterly performance really contributed to its death spiral, EA has the opportunity to invest in long-term growth and investment away from the prying eyes of Wall Street. As an industry, we’ll hope that’s the case.”

“There is likely to be rationalisation of workforce and capital expenditure”

Piers Harding-Rolls, Ampere Analysis

Still, he’s concerned about talent drain at the firm. He notes that the deal will “make a lot of people in EA very happy” if they have stock options in the company – but without that ability to offer stock options in the future, “how does EA retain its best and brightest?” he asks.

Going back to the short term, the biggest implication of the deal is the high risk of job losses.

“There is likely to be rationalisation of workforce and capital expenditure as a result of the buyout,” warns Harding-Rolls. Servicing that huge $20 billion in debt will require “cutting costs and building more margin from existing businesses to generate more free cash flow,” he says.

“There might also be some talent migration due to cultural differences. However, I don’t expect any significant changes to the upcoming slate of games over the next couple of years. The biggest opportunities remain growth of the Battlefield franchise, growth of the EA Sports FC franchise during the World Cup 2026, and bigger exposure to mobile gaming.”

Industry implications

It’s worth noting at this point that the buyout isn’t yet a done thing. “The size of the deal will likely require regulatory approvals,” notes Lewin. “However, given this deal doesn’t involve the acquisition of one gaming behemoth by another, there shouldn’t be any anti-competition concerns as we saw with Microsoft and Activision Blizzard.”

But assuming it does go through (EA said in a press release that it hopes to close the transaction in Q1 2027), it could be one of many mergers and acquisitions we see in the next few years.

The Sims 4 | Image credit: EA

Harding-Rolls suggests that as the games industry continues in a slow growth market against a backdrop of increasing costs, companies will seek to consolidate as a way to “build market share, drive growth, and drive more value from content investments.”

Another consequence is that the industry’s centre of gravity is shifting more towards the Middle East. “Saudi Arabia is determined to become a huge player in the global games market and challenge the biggest players from the US, China, and Japan,” says Harding-Rolls. “This has changed the deal landscape for the global industry and is shining a light on the Middle East and how the industry is being built in the region.”

The sheer scale of the deal could also be viewed as a positive, thinks Lesser, who says it “sends a message to the games industry that serious players believe in their future.”

Still, the full consequences of the buyout are obscure, and it’s difficult to predict at this point whether the positives will outweigh the negatives, especially for the employees within EA. Ultimately, we can only watch and see what happens next.

Circana senior director Mat Piscatella is frank in his admission that he doesn’t know quite where this trail will eventually lead. “I don’t think anyone really does, if they were being honest with themselves.”

But he does know one thing. “Leveraged buyouts have a certain history that generally hasn’t been great for the acquired companies,” he says. Whether that will be the case here remains to be seen.



Source link

September 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • …
  • 18

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close