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A screenshot from Waterpark Simulator showing a full-dressed man riding a looping water slide
Gaming Gear

Five new Steam games you probably missed (August 25, 2025)

by admin August 25, 2025



On an average day about a dozen new games are released on Steam. And while we think that’s a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we’ve gathered the best PC games you can play right now and a running list of the 2025 games that are launching this year.

Waterpark Simulator

Waterpark Simulator – Official Cinematic Launch Trailer – YouTube

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Steam ‌page‌ ‌
Release:‌ August 23
Developer:‌ CayPlay

It’s hard to take a “Simulator” seriously nowadays, with the recent tidal wave of low-effort retail sims. So I almost browsed straight past Waterpark Simulator, but I’m glad I didn’t, because it looks genuinely fun. Not least because it aims to be “serious” while not taking itself too seriously. In addition to the usual park plotting and staff management, you can also just go around being an arsehole to your customers. Want to push that annoying looking guy into a shallow pool? You totally should. Want to drench that unassuming woman with your water gun? Hey: you own this place. Do it. Over-the-top ragdoll physics makes everything stupider, too. This is basically a troll sim masquerading as a tycoon game. It’s in early access for up to a year.


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Cheese Rolling

Cheese Rolling – Official Launch Trailer – YouTube

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Steam‌ ‌page‌
Release:‌ August 20
Developer:‌ The Interviewed

One enduringly fascinating thing about gaming in the 2020s is that, while a multimillion dollar hero shooter from a major studio can die on arrival, a bizarre game about chasing big cheese wheels down dangerous slopes can be a viral success (see also: Webfishing, Mage Arena, Peak). Aside from developers losing their jobs en masse because major publishers and studios want to blindly chase lucrative trends, resulting in countless boring games that look like DeviantArt Marvel, I’d say this is a positive thing. Cheese rolling is an actual thing they do in Gloucester, England, by the way. This game is a singleplayer and PvP tribute to it, only Gloucester doesn’t have lava as far as I know.

Deep Sleep: Labyrinth of the Forsaken

Deep Sleep: Labyrinth of the Forsaken – Official Reveal Trailer – YouTube

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Steam‌ ‌page‌ ‌
Release:‌ August 22
Developers:‌ scriptwelder

I love the look of this horror point ‘n’ clicker, which comes from a dev with veteran status in the contemporary scene. Protagonist Amy is investigating the mysterious death of her brother, whose interest in dreams and their relationship with alternative worlds made him seem like a bit of a crank. Amy’s had cause to think again, though: maybe he was… on to something? Expect pointing, clicking, puzzles, ample investigation, and even some light RPG elements. Labyrinth of the Forsaken is a chunky standalone in the Deep Sleep series, whose trilogy is well worth playing, especially for less than a buck.

Crescent Tower

『Crescent Tower』Steam version set to be released by AMATA Games in 2025! – YouTube

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Steam page
Release:‌ August 20
Developer:‌ Curry Croquette

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Long term readers of this column will know I’m a sucker for ancient looking dungeon crawlers, but Crescent Tower’s lavish 8-bit pixel art looks positively next-gen compared to, say Caves of Qud or last week’s Shadowed: The Demon Castle of Ooe. Unlike both of those, it’s also not a roguelike, though with nine classes across three races, there’s sure to be some replay value. Combat is a side-long turn-based affair in the style of the ye olde Final Fantasy games, while exploration is conducted from a classic bird’s eye view. Developer Curry Croquette predicts you’ll get between 10-20 hours on a single playthrough,

HorrorToleranceTest

(Image credit: うさうさはっぴーげーむず)

Steam‌ ‌page‌ ‌
Release:‌ August 20
Developer:‌ うさうさはっぴーげーむず

This is a Japanese horror game taking the form of a “tolerance test”. Can you cope with different kinds of horror, ranging from “surprise fear”, through to “hiding fear” and “escaping fear”? HorrorToleranceTest will help you find out! In practice, it’s a collection of mini-games, but it’s also a rare example of a truly original concept arising among the droves of indie horror games that hit Steam every week.



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August 25, 2025 0 comments
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Indiana Jones disguised as a blackshirt limply waving his hand
Product Reviews

It’s shaping up to be a crazy month for new games, with Indiana Jones’ beefy-looking story DLC finally arriving on September 4

by admin August 24, 2025



Indiana Jones and the Great Circle’s story DLC, Order of the Giants, has gotten an official release date of September 4 via a new “launch trailer” on YouTube. Is it really a “launch” trailer if we’re still over a week away from launch? And is the full title then “Indiana Jones and the Great Circle and the Order of the Giants?” Much to consider.

The DLC will see Indy return to Rome to investigate the ancient legend of a jumbo-sized medieval crusader interred under the city, with his quest taking him from the streets above to the catacombs and below. Biblical giants, or Nephilim, played a big role in the Great Circle’s story, and I’m still confused how the DLC will fit in with that plot.

Launch Trailer – Indiana Jones and the Great Circle™: The Order of Giants – YouTube

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Does it branch off the section in the Vatican at the beginning of the game, or will it take place after the main quest, or otherwise as a fully standalone thing you select from the main menu? I also don’t know how much excitement for Nephilim-related ancient conspiracies and revelations I still have after the resolution of the base game’s story.


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On the flip side, the Vatican chapter of The Great Circle was my favorite part of one of my favorite games of last year, so maybe I should just shut my big yap and enjoy some more swashbuckling hijinks in the Blackshirt-occupied Eternal City. The trailers have focused on underground tomb raiding for the most part, but if there’s another dense, Deus Ex-style urban sandbox in this DLC, I’ll be a very happy man.

The Order of the Giants has a hefty $35 price tag, which I’m taking as a promise of quality and scope⁠—hope springs eternal, and I’m an optimist at heart. The DLC can weirdly only be bought with the game’s $100 “premium edition,” or as the $35 “upgrade” to that edition from the $70 base game. So theoretically shelling out for the big boy version up front is the “better” deal if you don’t have Indy and the Big Circle in your library already, even if it feels very bad.

September is shaping up to be stacked for releases, with both Order of the Giants and Hollow Knight: Silksong dropping on the fourth alone. I love The Great Circle and Machine Games, but smart money’s on the scrappy bug game guys from Australia being the ones who blow the doors down sales-wise.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 24, 2025 0 comments
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Image for One of the best detective games of the decade is free to keep on Epic this week
Gaming Gear

One of the best detective games of the decade is free to keep on Epic this week

by admin August 24, 2025



Put down your trowel, stop smelling the roses, and listen to me for a second. Strange Horticulture, a narrative puzzler about running a plant shop that also happens to be one of the best detective games around, is free to keep on Epic this week.

Originally released in 2022, Strange Horticulture puts players in the role of a plant shop owner newly arrived at the alt-history Lake District town Undermere. Each in-game day, numerous customers will enter your store and ask you for a particular plant, though they can usually only provide a partial description of it. Using a magnifying glass and the world’s weirdest horticultural textbook, you must identify the plants in your shop and match them to the right customers.

Through this simple yet ingenious mechanic, a dark and eerie tale unfolds. Your clientele grow weirder, the plants you discover more esoteric, and the secrets of Undermere slowly begin to reveal themselves. Moreover, by learning about the qualities of each plant, which range from remedial herbs to deadly poisonous mushrooms, you can influence the trajectory of the story for good or ill.


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It’s one of the most unique sleuthing sims out there, one of many reasons why Chris Livingston awarded it a score of 90 in his Strange Horticulture review. “Strange Horticulture is the best detective game I’ve played in years, and it’s mostly about staring at plants,” he wrote back in 2022 after rinsing through its multiple endings. “I’ve fully enjoyed each playthrough, and I plan to play again. I’m fairly obsessed with Strange Horticulture and I want to discover every single ending there is.”

Strange Horticulture – Story Trailer – YouTube

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The story behind Strange Horticulture is equally fascinating. Its developers, John and Rob Donkin, spent a decade designing Flash games for sites like Newgrounds before designing their detective masterpiece, inspired by a botanical text called Breverton’s Complete Herbal: A Book of Remarkable Plants and Their Uses.

“We just found this in a library one day and were like, gosh, how good is this?” John Donkin told PC Gamer’s Jody Macgregor. “It’s got all these cool plants and they’ve all got these amazing weird properties and uses. Some for I guess witchy things, others more as medicinal things. It’s just so inspiring. We just thought, well, let’s do that, but make them a bit more magical.”

Strange Horticulture is free until August 28. Now is a great time to play it too. A sequel, Strange Antiquities, is coming in September. It likewise takes place in Undermere, but switches your plant shop for an antique store, while also promising substantially more involved investigation techniques.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Best gaming headset 2025

All our current recommendations



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August 24, 2025 0 comments
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Hollow Knight
Esports

Hollow Knight Silksong has devs so scared that they’re delaying their games

by admin August 24, 2025



Following Hollow Knight Silksong’s release date announcement, several developers who were planning to release their indie games before the big holiday game rush have delayed to 2026.

The prospect of being a big enough industry titan that your release forces others to delay their games is a level of respect few games earn. GTA 6 is the only other recent example that has caused mass delays, with it being a wrecking ball for 2025’s release calendar before it got delayed to 2026.

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But, considering that the original Hollow Knight has now sold over 15 million copies and hype for Silksong is at a fever pitch, indie devs especially are feeling the pressure with a September 4 release date imminent.

Several developers have come out and said they’re delaying their games to clear the runway for Silksong, wanting to give players a chance to get through it before putting their title on the market.

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Silksong is forcing other devs to delay their games

When it comes to indie games that don’t have a massive marketing budget behind them, putting enough hype behind the initial release is an absolute make-or-break moment. Word of mouth is arguably the best way for indie games to get noticed, but, if no one knows the game exists, there isn’t anyone to tell others how good the game is.

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So, in order to give themselves the best chance of getting noticed and creating a game successful enough for them to continue game development as a career, some devs have decided not to risk competing with Silksong and opted to delay.

Aeterna Lucis‘ devs were arguably the most transparent, saying that the game is completely finished but that they’re choosing to delay into 2026 anyways.

“Our initial plan was to launch it this September, but after the announcement of Silksong, we are fully aware that our game wouldn’t have the visibility it deserves. Competing with a phenomenon of that scale would not only be unfair to our team’s effort, but also to you, the community, who expect to experience this adventure under the best possible conditions,” a statement from the developer reads.

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Aeterna Lucis

But, instead of being mad about the change, they’re grateful to Hollow Knight developers Team Cherry and credited them with being an inspiration for Aeterna Lucis and their other games.

“There’s no need to wish [Team Cherry] luck—we know Silksong will be a success and a masterpiece. Instead of rivalry, what we feel is gratitude: thanks to them, the metroidvania genre is more alive than ever and, in fact, they were one of the main inspirations that led us to create Aeterna Noctis and the entire saga now in development.”

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Faeland, an RPG that’s been in early access for almost 2 years, also delayed their 1.0 release and directly cited Silksong as the reason:

Faeland

“Our v1.0 launch was set for September 9, but with today’s announcement of Hollow Knight Silksong releasing on September 4, we’ve made the tough call to postpone our release.”

CloverPit, a rogue-lite slot machine game, was also delayed, again with a direct mention to Silksong.

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“Some of you might already have guessed the reason for the delay: Hollow Knight: Silksong.

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“The release date for Silksong was announced yesterday, and it’s only one day after CloverPit our original launch date. Silksong is the most anticipated and wishlisted game on all of Steam and we think people will love this game and play it right at launch (including us) but that also means it will overshadow all games launching close to it. So if we stick to our original date we would risk the launch of CloverPit a fair bit,” the devs explained.

CloverPit

“We poured our hearts into our little game so of course we want to give it the best possible shot. We hope you can understand – we’ll use the extra time of course to polish the game even further and we hope for your support at launch either way.”

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These are just a few examples, and consist only of statements where the devs directly admitted that Silksong was the reason their game was delayed. Who knows how many other ways that its release has affected the games industry that aren’t as transparent.

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Either way, it seems like a lot of devs and other folks working in the games industry will be taking a few days away from work to play Silksong. Probably including myself.

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August 24, 2025 0 comments
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21st August video games round-up: Silksong finally gets a release date and we agree that games consoles are both expensive and not expensive
Game Updates

21st August video games round-up: Silksong finally gets a release date and we agree that games consoles are both expensive and not expensive

by admin August 24, 2025


Huge Path of Exile 2 changes coming

Image credit: Grinding Gear Games


I’m not sure if this is bad news or not, but Path of Exile 2 definitely won’t make a full, 1.0 release this year. There was, if you remember, a chance it might. But those plans have been upended by a need to reblanace and sort out some existing areas of the game. In other words, the playerbase isn’t currently thrilled with the game, so developer Grinding Gear Games is addressing that.


The other major hold-up is story content. The Early Access release came with three of six story acts, and the fourth is only just being added to the game, in a huge Third Edict update due 29th August, which will coincide with a free weekend to play the game, by the way. The game can’t launch until the fifth act has been added and tested, so my guess – given the game’s quarterly release schedule – is that we might not see a 1.0 release until June 2026. There, that’s my guesstimate in writing.


I’m OK with that, though. There’s no rush. And watching a video rundown of everything coming in the Third Edict update – and everything changing in it – reminds me how exciting Path of Exile 2 can be. Check out my fuller report compiled after a press briefing, below.



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August 24, 2025 0 comments
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Ubisoft announces two updates for Division games
Esports

Ubisoft announces two updates for Division games

by admin August 23, 2025


If you somehow haven’t gotten enough Division content this year, Ubisoft wants to make sure you have plenty to look forward to. First, The Division 2: Survivors will bring it’s take to the extraction genre. Second, a beta test is coming in September. Check out more details below!

The Division 2: Survivors

The Division 2: Survivors will bring an updated take on the survival extraction experience to The Division 2!

Development of The Division 2: Survivors is currently in the early stages, under the leadership of Magnus Jansén as Creative Director – a veteran of the Division from the early days of the original game.

“The Division 2: Survivors is as much your baby as it is ours, and we strive for transparency during its development. Clear communication and community involvement are a focus as we build the new experience, and we will be closely involving you as we move forward on the development journey,” said Julian Gerighty, Executive Producer. 

The Division Resurgence

We also shared details on the upcoming the Division Resurgence: a free-to-play mobile RPG shooter MMO, offering the same gameplay experience as the Division games adapted to mobile gaming. 

The Division Resurgence takes players back to the streets of Manhattan, set several months after the conclusion of the Division 1. With a familiar map updated to reflect the passage of time, the Division Resurgence will bridge the narrative gap between the Division 1 and 2, adding to the existing lore with additional story beats over time. 

Community is key, and so we will be firing up our testing phases in September. A closed test on both iOS and Android will allow us to gather your feedback and insights, with further test sessions to follow. Head to the Division Resurgence webpage for more info on how to join in.

Stay tuned to GamingTrend for more The Division 2 and The Division Resurgence news and info!


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August 23, 2025 0 comments
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Product Reviews

Abxylute will sell an absurd 3D handheld from Intel and Tencent Games for “under $1,700”

by admin August 23, 2025


As the handheld PC boom has taken off, companies have tried to push the boundaries of the Steam Deck form factor Valve helped popularize. Lenovo tried detachable controllers. Acer is trying an 11-inch screen. And Abxylute is apparently combining them both (and then some) into the Abxylute 3D One, which The Verge reports features an 11-inch, glasses-free 3D display and detachable controllers, all for “under $1,700.”

The Abxylute 3D One is based on a hardware prototype co-developed by Intel and Tencent that the companies demoed at CES 2025. The prototype, dubbed the “Sunday Dragon 3D One,” featured a display that used eye-tracking to achieve its 3D effect. The version Abxylute is selling seems to be offering more or less the same features, with an Intel Lunar Lake chip, 32GB of LPDDR5X RAM, an 120Hz display and a built-in kickstand.

The Abxylute 3D One’s controllers can detach like Joy-Cons, which leaves it looking like a chunky Surface Pro.

(Abxylute)

“Abxylute claims the product’s specifically optimized to deliver 3D for 50 of the top Steam games,” The Verge writes, though it can also be used for more than gaming if you’re desperate. The Abxylute 3D One will include software for converting 2D photos and video to 3D, and a detachable keyboard accessory complete with a trackpad.

No part of what Abxylute is offering here seems particularly practical, but if you like 3D and are into the company’s maximalist approach, you could be getting a deal. Acer’s 11-inch handheld, the Acer Nitro Blaze 11, starts at $1,100. A 3D laptop like the ASUS ProArt Studiobook 16 starts at $2,000. The Abxylute 3D One could approximate the features of both for a fairly reasonable price in the middle.

That might not make up for the fact that it seems too heavy to hold for more than 30 minutes at a time, but you can put that to the test yourself when the Abxylute 3D One goes on sale in “late September or early October.”



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August 23, 2025 0 comments
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A composite image shows the protagonist from Void/Breaker shooting at an enemy, Cybil Bennet from Silent Hill, and the protagonists of Shadow Labyrinth engaged in battle.
Game Updates

Hollow Knight & 3 More Great Games We’re Diving Into

by admin August 22, 2025


Hello! Here we are at the end of yet another week, and that means we’re taking a look at our gaming shelves, physical or digital, with an eye for something appealing to spend some hours with on our time off–something which may inspire you as well, should you be at a loss for what to play.

This week I finally got to share what I’ve been working on behind the scenes: Kotaku’s review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it’s been the most fun I’ve had with an MGS title in many years. But it’s not out yet, so it won’t be mentioned in this week’s rundown. Expect me to have some more to say about it next week.

Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

We also had Gamescom kick off this week with Opening Night Live, and what a packed show it was, especially if you’re like me and enjoy torturing yourself with horror games–seriously, I’m avoiding RE9 trailers and gameplay footage because it’s going to spark too much excitement in me and might throw the universe out of balance or something.

Anyway, let’s get on to our picks for the weekend–and please let us know what games you’re rocking because, in case you didn’t know, comments are back! So be nice, but also please let us know what’s got you glued to your controllers and keyboards.

Void/Breaker

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
Current goal: Finish more runs and get out of the simulation

When I saw a trailer for VoidBreaker during Gamescom Opening Night Live, I was intrigued. So I hopped over to Steam to play it for a bit and accidentally put, like, three hours in, despite having dinner plans that night. We weren’t late for dinner, but any game that can hook me that fast has my attention.

I’m not a big roguelike guy, but VoidBreaker’s gunplay is so satisfying and the combat so hectic that upom dying, I’m instantly starting a new run through the game’s twisted cybernightmare. And I keep finding new power-ups, mods, and other features as I do so. I need to put more time into VoidBreaker before I can say it’s on my Game of the Year list, but I like its odds.

Shadow Labyrinth

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Venture deeper

It’s just all so strange and mysterious. The “memories” I find are cryptic and bizarre, the backgrounds otherworldly, the Metroidvania-style labyrinth itself full of things I can’t make heads or tails of. Well, I can. I know a Pac-Man maze when I see one. But my in-game character can’t, not yet.

What captivates me so far about Shadow Labyrinth is its willingness to be so dauntingly strange. I mean, video games don’t get any more mainstream than Pac-Man. Pac-Man was a game for everyone, and that broad appeal was crucial to it becoming a colossal arcade smash that fleetingly invaded every aspect of American culture in the early 1980s. And yet here is a game that is deliberately inscrutable, and sometimes even offputting. Pac-Man, or this game’s equivalent of him, sometimes devours foes in a display that’s genuinely unnerving, and the story, thus far at least, is a jumble of strange names, awkward, rambling notes, and vague gestures at lore you don’t know enough about to process. And I love it. Each night this week, I’ve been determined to make at least one good little chunk of progress, find another save point, see what strange new landscapes await me, and hopefully start finding the keys to understanding just who I am, where I am, and what it is I’m really doing.

Shadow Labyrinth has integrity. It’s committed to doing its thing, and it doesn’t go to great lengths to make you feel welcome. “Stay, or bounce off,” it seems to say. “It makes no difference to me.” I find that confidence intriguing, and hard to resist. For now, at least, I’m staying. I’m venturing deeper. – Carolyn Petit

Silent Hill

© Screenshot: Konami / MegaBezel / Claire Jackson / Kotaku

Play it on: PS3 via PSN store, original disc, or emulation
Current goal: Get the hang of these darn controls!

Last weekend I dove into the lovingly retro horror experience that is Silent Hill. This weekend I’m doing it again as I anticipate talking a whole lot more about this exquisitely disturbing PSX title in the near future, and, after all, it was one of the classics of the era that got away from me.

I didn’t get terribly far in my first playthrough as I was short on time (I was neck-deep in the digital swamps of Snake Eater’s remake) and also because this game is hard! I mean, it’s me, so I naturally jumped into it on the game’s hard difficulty.

That might’ve been a mistake. The game is already pretty lethal as is and, oof,these controls are of a sort we’ve long since left behind–and maybe for good reason? I’m not sure yet. I’m usually okay with tank controls, but I’m finding these particularly difficult to contend with for some reason. Maybe I’m just out of practice? In any case, they’ve made me rethink my choice to do my run on hard mode.

I’m gonna knock the difficulty down. That should help me focus on the atmosphere of this game which, if you know anything about Silent Hill, I probably don’t need to tell you about. But still, if it’s been some time since you’ve played this 1999 release and you tend to play modern games more often, know that elements we might consider graphical limitations or poor design decisions today– the gloomy fog, the non-player-controlled camera– really sell the bizarre and haunting experience that is this game. Even just walking down one of the game’s opening alleyways, I was reminded that it wasn’t just creepy monsters that terrified me as a child; it was the whole framing of this gorgeously dreadful horror experience. And I’m so ready to strap in for more this weekend. – Claire Jackson

Hollow Knight

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: See what the fuss is about

I wrote about Hollow Knight: Silksong quite a few times this week, but I’ve never played Team Cherry’s original Metroidvania. I hear it’s one of the best, most challenging action platformers out there. It must be if the internet has been losing its mind about the sequel for all this time, right? I’ve always been curious about Hollow Knight, but it had become such a meme in my head that it almost made me forget that it was something I could actually download and play at any point in the past eight years. Now, we’re two weeks out from Silksong, and I guess it really is on me for waiting so long after observing the fervor from afar all this time. But there’s no time like the present to jump in, lest I fall even further behind on what is supposedly one of indie gaming’s crown jewels. — Kenneth Shepard

And that wraps our picks for the weekend! What are you playing?



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August 22, 2025 0 comments
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

by admin August 22, 2025


Up in the enormous halls of the northern half of Koelnmesse, the crowds are still being wowed by glitzy stands and demos of the latest games, not least the long-awaited Hollow Knight: Silksong.

But in the southern half, the business-only section of the show is drawing to a close. And having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to.

We need to make games quicker.

It’s refreshing to hear. After months and months of gloom and panic across the industry, as layoff announcements arrive as regularly as bad-news buses, it feels as if everyone has finally centred on a plan.

Shorter development times will of course mean lower costs

It’s a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max. And if they’re not quite polished enough for a full release by then, they can be popped into early access instead.

By far the biggest expense when making games is salaries, so shorter development times will of course mean lower costs – in theory. And that means not betting the farm on every single release.

If a game that’s been in development for two years fails to land at launch, it’s still a big blow. But it’s nothing like the existential crisis of launching a flop that’s been in the works for five, six, seven years.

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Almost everyone at Gamescom thought games need to be made more quickly

Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it?

One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy.

Why bother spending days, weeks, or even months modelling super-realistic satsumas when your audience would be satisfied with a crude orange daub?

Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft.

So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up.

AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another.

Very few were employing AI to generate finished assets for a game, the kind that gets you that shameful little ‘AI Content’ label on Steam. But many were using it at some point in the development process.

AI is the games industry’s dirty little open secret

Utilising AI to generate snippets of code was a popular choice. In addition, a fair few people are using AI to generate concept art early in the process, letting them quickly iterate ideas.

Everyone was adamant that AI should be used as a helper tool, rather than as a replacement for human skills.

Some people were quite open about the use of AI in their games. Others were far more coy, going rigid when the dreaded word came up, as if worried their secret might come out.

They have reason to be afraid. The outrage caused by a snippet of AI-generated text being found in The Alters – along with the more serious problem of poorly AI-localised text – is one example of why developers are wary of talking openly about AI.

The Krafton booth at Gamescom – the company has been public about the use of generative AI in Inzoi

Yet the fact is that AI is already in widespread use across the games industry – and it seems absurd for developers to live in fear forever. What’s needed is an open discussion of how AI should be best used. What’s needed are agreed best-practice guidelines.

For example, should AI-generated art be off-limits in finished games? Or is it fine as long as the data set is trained on assets wholly owned by the studio? These are the kinds of questions that need to be discussed.

The next few years will entail a process of collectively deciding how to proceed. But love it or hate it, it’s quite clear that AI isn’t going away any time soon.

Whether AI actually enables games to be made more quickly, however, remains to be seen. I have my doubts – the temptation with effort-saving technology like this is always to do more, rather than do it quicker.

Maybe the goal of making games faster will take a while to achieve, and might well require a change in thinking. But at least everyone has agreed on a plan.



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August 22, 2025 0 comments
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Creator of Stardew Valley doesn't charge for collabs with other games, does it to please players
Game Reviews

Creator of Stardew Valley doesn’t charge for collabs with other games, does it to please players

by admin August 22, 2025


The creator of Stardew Valley – Eric “ConcernedApe” Barone – has revealed he’s never made any money directly from in-game crossovers. Instead, Barone agreed to implement these updates because he’s a fan of the games, or thought players would like them.

Barone shared a statement on X (formerly Twitter) soon after the announcement of a crossover event with Infinity Nikki, in which a Junimo can be seen landing in Infinity Nikki. This makes sense, Junimo’s being adorable little spirits that fit quite well within the cute aesthetic of Infinity Nikki, but the collaboration was met with surprise and criticism from some Stardew players.

Stardew Valley crossovers are quite rare! Back in 2022 there was a Terraria crossover, and relatively recently Stardew Valley made an appearance in Balatro. But aside from that, the farming simulator has been happy staying in its own lane.

Check out the crossover trailer for Infinity Nikki x Stardew Valley here!Watch on YouTube

In response to Concerned Ape’s post on the matter, the official Infinity Nikki account shared the team’s view of working on this collaboration. It reads: “We really appreciate you sharing your feelings on this. Any unintended stress was the last thing we wanted. It was our way of saying thanks – a free love letter to Stardew Valley from our team and for the community. Working on it felt like we were all tending a little farm together. The care and detail you pour into your world is exactly why we want to make cosy games too. We’re still learning from you every day.”

Should Barone be making some money off these crossovers? Probably, yeah. Though it is his choice ultimately whether he wants to financially benefit off such endeavors. It’s not as though Stardew Valley has been hurting for sales after all. As of December 2024 it has sold over 41m copies. I should hope Barone isn’t too concerned about the money.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 22, 2025 0 comments
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