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Bella Ramsey Tells 'The Last of Us' Haters to Go Play Their Video Games
Gaming Gear

Bella Ramsey Tells ‘The Last of Us’ Haters to Go Play Their Video Games

by admin August 28, 2025


The online discourse surrounding The Last of Us season two was entrenched in unwarranted outrage, sparked by outrage over the show’s centering a gay love story and killing off the franchise’s leading man. The trolling, which resulted in the show getting review bombed, of course, is weird considering that both these major plot aspects are also present in Neil Druckmann’s series of Naughty Dog games.

Recently Bella Ramsey, the show’s Emmy Award-nominated lead (alongside Pedro Pascal), discussed with The Awardist podcast their reaction to the reactive rage-baiters who took issue with Ellie’s lesbian relationship.

“Because there’s nothing I can do about it anyway. The show is out. There’s nothing that can be changed or altered. So I’m like, there’s not really any point in reading or looking at anything,” Ramsey shared. “People are, of course, entitled to their opinions. But it doesn’t affect the show; it doesn’t affect how the show continues or anything in any way. They’re very separate things to me. So no, I just don’t really engage.”

Ramsey addressed how that vocal minority of vile-spewing can sincerely excuse themselves from engaging with season three, which will see showrunner Craig Mazin, helming solo after Druckmann stepped back, follow the show’s antagonist Abby (Kaitlyn Dever), who killed Joel (Pascal). The story twist has been around since it debuted in the game, but it still continues to divide The Last of Us fandom and shock casual show viewers during season two.

The shift in leading characters will delve into Abby’s world to inform her worldview. How Ellie comes into play is under wraps but Ramsey affirmed that they hope haters steer clear if they won’t approach the story with an open mind: “You don’t have to watch it. If you hate it that much, the game exists. You can just play the game again. If you do want to watch it, hope you enjoy it.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 28, 2025 0 comments
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Kickstarter's head of games, Asher McClennahan, to speak at Game Republic New Horizons
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Kickstarter’s head of games, Asher McClennahan, to speak at Game Republic New Horizons

by admin August 28, 2025


Kickstarter head of games, Asher McClennahan, will join Maverick Games, Hat Trick, Rainy Frog, Transcend Fund, and Double Eleven at Game Republic New Horizons, the upcoming “flagship games business conference” in the North of England this October.

McClennahan will reportedly share opportunities and “best practice for games companies on the platform as well as joining a panel on funding and investment.”

Other guests include: Harinder Sangha, COO at Maverick Games, Kimberley Turner, CFO and commercial director at Double Eleven, Elaine Dowman, board member of the Irish Game Makers Association, the head of games at Barclays, Rainy Frog’s Tony Byus, VC investors Transcend Fund, and Harvey Hayman, games lead at Hat Trick Lab.

Former Gamesindustry.biz head of games B2B, Chris Dring, will also be attending with an as-yet unannounced “very special guest,” and MachineGames’ Axel Torvenius will be taking part in a BAFTA fireside chat.

“We are excited that Game Republic New Horizons will take place in the UK’s fastest growing tech hub outside London – and great to welcome international guests including Kickstarter,” said Jamie Sefton, MD of Game Republic. “This new flagship conference is set to become an annual must-attend event in The North bringing investors, platform-holders, publishers and games studios as well as film, TV, creative and tech businesses from across The North, the UK and overseas to the region.”

Game Republic New Horizons will be held at the Riverside Stadium in Middlesbrough, UK, on October 16. It will include an expo, roundtables, bookable meetings through MeetToMatch and “guests from across the UK and around the globe.”



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Depth, player expression, and years of iteration: Pragmata's producer on the key to nailing the game's weird and wonderful core mechanic
Game Updates

Depth, player expression, and years of iteration: Pragmata’s producer on the key to nailing the game’s weird and wonderful core mechanic

by admin August 28, 2025


“I don’t really want to delve into previous concepts,” Pragmata producer Naoto Oyama tactfully offers, after I prod at the prickly topic of the lengthy development of Capcom’s latest weird and wonderful offering.

This mysterious game about the unlikely pairing of a spacesuit-clad bloke and a barefoot young kid (who is, of course, actually an android) has been rattling around for years. First announced in 2020, it was originally slated for a 2022 release. It was then shunted to 2023, then delayed indefinitely. Now, it’s locked in for a 2026 release. Perhaps understandably, Oyama doesn’t really want to talk about all that.

“Just verbally it might sound like, ‘oh this was great and that was great’ – even if on the whole, in the game, it didn’t work,” the amiable producer, who also worked on Dragon’s Dogma 2, explains. “So we’re going to skip over talking about what we had in the past and delve into what we have here today.”

Which, y’know, fair enough. That tracks, especially in an era where many have a low desire for context and a high affinity for outrage. At the same time, though, Pragmata’s extended development is fascinating – and arguably key to the game’s clear successes.

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As has been touched on in two separate Eurogamer hands-on previews since the game broke cover in June, Pragmata is weird, wonderful, and unique. It’s the sort of genre mash-up and mechanical melding that is seldom seen from big-budget, big-money publishers like Capcom.

Experimental concepts like this, bluntly, are usually reserved for indie games. Such a development path is often reserved for smaller-scale game jams or private, never publicly-shown experimentation in the depths of company headquarters – not for games announced with a massive splash in a platform holder broadcast. Pragmata is just that, though – and it perhaps speaks to the strengths of Capcom and its increasingly sure-footed position that it has been willing to allow a team to iterate and experiment with this strange new property.

“The first trailer we put out back in 2020, that was our first base concept trailer. From that base concept to create something that we think is fun, that we think people will really enjoy – it’s taken us a bit of time,” Oyama explains via the Japanese-to-English interpretation of Edvin Edsö, a fellow producer on the title.

“We might have had a concept in the beginning that was fun for a part of the game, for the initial part of the game – that fun might not have reached the entire, full game when we looked at the full picture of it. Having something that’s fun all the way through the game is something we reached towards throughout development.”

room with a Hugh. | Image credit: Eurogamer

That core concept which has survived for the entire development is of course Pramata’s core conceit – the collision of worlds that is the hulking Hugh the the diminutive Diana. Hugh can control a variety of weapons and blast things. Diana hides over his shoulder and hacks enemies. Diana’s hacks aren’t truly enough to take down enemies on their own, but nor are Hugh’s ballistics. Powers combined, the duo has a chance.

I don’t want to retread our previews, but suffice it to say that this results in a curious and engaging system. Squeezing the left trigger to aim at an enemy offers two options – mashing the right trigger to fire away with Hugh’s equipped weapon, or using the face buttons to solve a small puzzle as Diana in order to hack the enemy. This must be undertaken in real time – juggling movement, enemy awareness, two different mechanics, and in a manner of speaking two different characters.

“The general concept of Hugh’s shooting – action – and Diane’s hacking – puzzle – that’s been part of the base concept from the beginning,” Oyama reiterates. “But getting that concept into a game system that’s fun – that took us a bit of trial and error to get to what you see today. Early on, the hacking wasn’t as you see – it was a different sort of style.”

Certainly, one can see where all of that iterative development time went. It would be very easy indeed for a game with a setup like this to be a totally confusing hot mess – but it isn’t. Pragmata is quirky, but the short demos I have experienced so far are nevertheless a joy. The vibes exuded are those of a game that has fallen out of another, more experimental era – from a time when genres were less defined and people were inventing new ones with reckless abandon. In this I find Pragmata instantly enormously refreshing, even if its idiosyncratic core might put some players off.

For this beat, the one thing that differs in the Pragmata hands-on to the previous I’d experienced is the addition of a boss battle. I enjoyed what I had to play before, but the boss really helped to elucidate the reasoning behind some of Pragmata’s weapon design – and how its systems might work across a full-length game. Where the previous demo had me marvelling at a very neat and tightly-executed gimmick, in experiencing a boss fight I now feel I can see the path for the full experience, so to speak.

“Once you see the boss fight, you can more fully see the entire experience,” Oyama agrees when I recount my experience to him.

The world on his shoulders. | Image credit: Capcom

Let me give you an example. Hugh’s Shockwave Gun is basically a shotgun, but it’s a real slow reload even by shotty standards. I didn’t feel very inclined to use the more powerful weapon on normal enemies due to the reload speed – but in a boss battle where regular and repeated hacking is required, those long reloads actually help to give the encounter a textured ebb and flow.

Oyama gets into that a little more, explaining to me how Hugh’s weaponry works. It’s all vaguely cagey stuff – only a tiny fraction of the game has been shown, and the developers clearly don’t want to reveal any unannounced kit. Broadly speaking, though, Hugh has two ‘power weapon’ slots; one slot always dedicated to a damage-dealing beast like that shotgun, and the other home to a weapon which will offer more battlefield control. In this demo that latter weapon was a ‘Stasis Net’ which held approaching enemies still for a short time while dealing minimal damage. Diana’s hacks, meanwhile, will grow over the game via a suite of power-ups.


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Through this, there’s a hope that players can have a good amount of freedom of expression in their play. Plus, there’s no one prescription for enemies – a shooter fan might play more ballistics-heavy, while someone who gets really into the hacking might do the opposite; Pragmata has been carefully designed to work both ways.

“Depending on the player… Well, they might want to play it safe – use the Stasis Net, back off a bit, and then hack and go for careful shots,” Oyama outlines. “Or I can go in hung-ho – skip the Stasis Net, and straight up hack and shoot.

“Also, the actual hacking itself does damage. With that in mind, you can have a playstyle that’s really focused on hacking, or you can hack the enemy once and then just go for shooting outright. So there’s a sort of balance in what you can do there.”

Probably not a paranoid android. | Image credit: Capcom

Part of the challenge of a game like this, with unique and strange systems, is that they can be a difficult sell. It’s plain that it was a difficult thing for Capcom to figure out internally throughout development. Pragmata now works – I can’t wait to play it – but now an arguably even more difficult task is on the horizon – how to explain and sell these mechanics to the public. Even describing it all in a preview is difficult, other than to say: it’s strange, and I love it.

“There’s a bit of a difference in the experience between watching videos of Pragmata and actually getting your hands on a controller, knowing it, and getting immersed in the game. In fact, it’s really different,” Oyama says. There’s a passion in his delivery of this statement – and plainly a clear belief that this team has made something special.

“We’ve worked hard, long years to get something here that people enjoy. And we’re just really glad to see that people are enjoying the game that we put so much time and so much effort into,” Oyama concludes.

He’s hoping that off the back of some strong trade show responses, Pragmata’s unique blend of mechanics can find a broad audience. Honestly, based on what I’ve experienced so far, I hope so too. We need more mad, weird experiments like this, after all.



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August 28, 2025 0 comments
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Square Enix shutters two ten-year-old mobile games
Esports

Square Enix shutters two ten-year-old mobile games

by admin August 28, 2025


Square Enix has shut down Final Fantasy Brave Exvius and Dragon Quest of the Stars in Japan.

Both were released in 2015 and will hit their ten-year anniversaries on October 22 and October 15, respectively. However, both will be sunsetted as of noon (presumably Japan Standard Time) on Friday, October 31.

In two statements (thanks, PocketGamer) posted to the official social media accounts of each game, Square Enix “sincerely thanked” everyone who has “played with us for such a long time.”

After stating the “management team sincerely apologize[d] to our loyal customers for this sudden announcement,” Square Enix then told Dragon Quest of the Stars players: “Since launching on Thursday, October 15, 2015, we have worked hard every day to provide better service, but we have come to the conclusion that it will be difficult to provide a service that satisfies our customers going forward, and have therefore decided to terminate service.”

In-app purchases for both mobile games have been suspended.

Square Enix recently released its financial results for the three months ended June 30, 2025, reporting declines across its net sales and profit compared to the same period last year. There was a 25% decline in revenue in its Digital Entertainment section – which includes its video game business – due to new titles generating lower sales.



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PlayStation Plus Free PS4/PS5 Games Revealed For September
Game Reviews

PlayStation Plus Free PS4/PS5 Games Revealed For September

by admin August 28, 2025


The next batch of PlayStation Plus freebies is arriving next week and it’s a darn good haul of games, including the beloved indie blockbuster Stardew Valley.

On August 27, as is usual around the end of the month, Sony announced what next month’s free PS Plus games will be. These games are available to all tiers of PS Plus subscribers and will be available to grab and download starting September 2.  All of these games can be played on PS5 or PS4.  Here’s the full list:

  • Psychonauts 2 – PS4
  • Stardew Valley – PS4
  • Viewfinder – PS4, PS5

The star of the show is likely to be Stardew Valley, which appears to have never been given away as a PlayStation Plus game before. That seems wild to me! But hey, if you have not yet played this wildly popular cozy pixel-art life sim that features RPG combat, farming, and more, now is the perfect time to give it a shot. Personally, I’m more excited that more people will get a chance to play Psychonauts 2, a fantastic 3D platformer from Double Fine that I enjoyed a lot back in 2021. I highly recommend you set some time aside to play it. Finally, there’s Viewfinder, a neat first-person puzzle game with an interesting mechanic involving taking pictures and stepping into them. If you like Portal or other similar puzzle games, check this one out, too!

Oh, and don’t wait around too much longer to grab last month’s collection of PlayStation Plus free games. Lies of P, Day Z, and My Hero One’s Justice 2 won’t be free after September 1, so add them to your game library before then if you want to play any of them in the future. Also, keep in mind that you can only play these PS Plus games if you have an active PlayStation Plus Essential, Extra, or Premium membership.



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Ken Levine Shares Judas Key Art And Details About The Game's Villains
Game Updates

Ken Levine Shares Judas Key Art And Details About The Game’s Villains

by admin August 28, 2025


Judas was formally revealed during The Game Awards 2022 as the next game from BioShock creator Ken Levine and his studio, Ghost Story Games. Since then, the team has remained mostly silent, save for a gameplay trailer last year, on what it’s been up to with this sci-fi shooter (that looks a lot like BioShock). However, Levine took to the PlayStation Blog to share new details about the game’s Big 3, villainy system, and the Judas key art. 

Taking inspiration from famed Star Wars poster illustrator Drew Struzan, the Judas key art features the protagonist up front and center, seemingly overshadowing what I think is a variant of her (presumably alluding to the way choices can affect the narrative of the game, though it could just be a totally different character), above the Big 3: Queen Nefertiti, Sheriff Tom Austin, and Hope Jimenez. Levine teases there’s more to glean from this key art, so I’ll leave you to it: 

Alongside this key art, Levine has shared that Ghost Story Games has just finished a major milestone it calls “Villainy.” The director writes that villainy is a central feature of Judas, and that your actions will attract members of the Big 3 to you as friends, or turn them into foes. “When you play BioShock or BioShock Infinite, the villain is always going to be the villain,” Levine writes in the blog. “Fontaine, Comstock – they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals.” 

The included clip in the blog post shows a Rent-a-Deputy robotic horse, which can attack enemies for you once rented, turning against you at the hands of Big 3 member, Sheriff Tom Austin. Levine says this is just a small way a Big 3 friend-turned-foe can make your life on the Mayflower, the spaceship setting of Judas, harder. 

 

In the blog, Levine continues, explaining Ghost Story Games wants players to get to know the Big 3 intimately, and wants losing one of them to feel like losing a friend. The Big 3 will be competing for your favor and attention through Judas – they can bribe you, save you in battle, badmouth the other two Big 3 members, and share with you their deepest secrets. But, as Levine points out, eventually, you have to decide who you trust and who you don’t… and that’s going to cause problems. 

“In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth,” Levine writes. “By the end of the game, you knew everything about her, her abilities, her hopes, and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly, your interactions with the other two characters.” 

Unfortunately, today’s blog doesn’t include a release date or window for Judas as Ghost Story Games doesn’t want to say when its game will launch until it’s confident in a date it can hold. Considering Levine’s release track record, Judas could still be years away (but hopefully it isn’t). 

In the meantime, watch the Judas reveal trailer, and then check out the Judas gameplay trailer shown last year. After that, read about what we want from BioShock 4, which isn’t being developed by Ken Levine but is in the works at newcomer studio Cloud Chamber. 

What do you think of Judas’ Big 3 villainy system? Let us know in the comments below!



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Four Roblox player avatars jumping toward the screen, all in various art styles to show user avatar options
Product Reviews

Roblox makes unrated games unplayable next month, has a plan for old favorites ‘to ensure these cherished classics are not lost’

by admin August 28, 2025



Roblox is in the midst of expanding and implementing new systems and policies around age verification and user safety, including setting a date for when it plans to restrict unrated Roblox experiences for all users. Starting on September 30, 2025, (most) unrated games will not be playable or discoverable by anyone.

When the new rules roll out next month, unrated games won’t be deleted entirely, but instead locked to a developer-only view limited to “people actively working on the experience.” That’s good news for developers who may need more time to comply with the short notice, but the decision raised concerns about rendering unrated, abandoned games entirely inaccessible.

Roblox says it has a solution for keeping “popular classics available for players to enjoy” in its updated developer forum post, explaining that its moderators “will identify notable experiences from creators who are no longer active on Roblox, and ensure they have content maturity labels.”


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What counts as a “popular classic” will rely on factors like lifetime visits, recent visits, engagement, and games marked as user favorites. If you’ve got an old Roblox experience you’re worried about, the announcement included a bit of advice to advocate for its preservation:

“If there is an experience that you want to remain public, simply play or favorite that experience. This will provide us with signals on where to focus our efforts. We will provide regular updates on our progress to preserve classic Roblox content.”

Responses to its latest clarification around unrated restrictions are all over the place. What started as a restricted content policy change from last year prohibiting children under 13 from playing, searching for, or discovering unrated games has ballooned into something far-reaching. On Reddit, IAmABoredCat1590 shared a recent Roblox creator email reminding developers of the change, and responses include community concerns for smaller, abandoned games that may fly under the radar.

Oh! They’re doing it **now?** from r/roblox

That’s echoed in developer responses on the Roblox forum, too. One programmer highlighted a sentiment I’ve seen pop up a few times now, suggesting Roblox mark all old experiences 18+ by default so they’re not left unplayable if they do not meet the criteria for “popular classic.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Roblox responded to some of the complaints, again asking active creators to complete compliance forms for every game they wish to keep active and further clarifying its preservation guidelines for inactive games:

“We understand that some of your favorite experiences were published by creators who are no longer active on Roblox. To ensure these cherished classics are not lost, we are committed to preserving all unique public experiences from these creators that have reached at least 1,000 lifetime visits.

“This is a significant undertaking that will take time. Our work begins immediately, with an initial push to preserve a large number of classics by September 30, 2025. We will continue this process until every unique public experience with over 1,000 lifetime visits as of that date has been preserved.”

The response at least outlines the bar for what counts as a legacy experience worth salvaging to the Roblox team, but inevitably means some games will disappear for good unless their creators return.

The whole thing is an ugly mess as Roblox reckons with years of accusations regarding failures to protect children from predators using the platform. And while the platform did announce earlier versions of these guidelines last year, there’s been a rapid-fire list of additions following Louisiana’s Roblox lawsuit claiming the platform “continues to facilitate the distribution of child sexual abuse material.”



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Here are our PS Plus Monthly games for September
Game Reviews

Here are our PS Plus Monthly games for September

by admin August 27, 2025


Sony has announced the three monthly games coming to PS Plus in September, available for Premium, Extra, and Essential subscribers.

The three games, available from 2nd September, are:

  • Psychonauts 2
  • Stardew Valley
  • Viewfinder


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It’s a pretty strong line up. Pixelated farming sim Stardew Valley first debuted almost a decade ago, and has since gone from strength to strength. In January of this year, the game’s creator Eric Barone revealed that, as of December last year, Stardew Valley had sold in excess of 41m copies across platforms.

Psychonauts 2, meanwhile, comes from the always creative minds at Double Fine, and was met with overwhelming praise on its release. Edwin Evans-Thirlwell called it “witty, eccentric and imaginative” in Eurogamer’s own review, noting it had a “more developed understanding of mental health” than its predecessor.

Lastly, we have Viewfinder, which is a puzzle game that asks players to “challenge perception, redefine reality, and reshape the world” all with an instant camera. Chris Donlan called it all “magical” in Eurogamer’s Viewfinder feature.

Further details can be found via the PlayStation blog.

For more on Sony’s subscription service, check out our full PS Plus guide for all of the games available.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Over 7,000 PC Games Are On Sale Right Now On GOG
Game Updates

Over 7,000 PC Games Are On Sale Right Now On GOG

by admin August 27, 2025


It’s back-to-school season in the United States. Is that a holiday worth celebrating with a video game sale? Maybe not, but that hasn’t stopped the folks over at GOG from putting over 7,000 games on sale for the next two weeks.

On August 26, the GOG Back-To-School Sale kicked off, perhaps to taunt children who are about to have a lot less free time. Or maybe it’s for the parents, who deserve a gift or two after having to manage their kids 24/7 over summer break. Whatever the reason, the GOG sale is going on from now until September 10. And it’s a big one, with approximately 7,480 games discounted. Some of these are genuine PC game classics, like Theme Hospital, SimCity 3000, SWAT 4, and Worms Armageddon. There are also some newer games, too, like Cyberpunk 2077, Fallout 4, Doom (2016), and RoboCop: Rogue City. 

To help you cut through the massive sale and find a few cheap but very good games, here’s a list of some of the biggest and best deals we spotted in the GOG Back-To-School Sale. And hey, the comments are back on here at Kotaku, so if you spotted a cool game on sale that’s not listed below, share it with the rest of the class, okay?

  • Cyberpunk 2077 –  $21 ($60)
  • Frostpunk: GOTY Edition – $6 ($49)
  • Fallout 4: GOTY Edition – $16 ($40)
  • Medal of Honor: Allied Assault War Chest – $2.50 ($10)
  • Divinity: Original Sin 2 – Def. Ed. – $14 ($45)
  • Doom 3 – $4 ($10)
  • Doom (2016) – $4 ($20)
  • Kingdom Come: Deliverance II Gold Ed. – $52 ($80)
  • Tomb Raider I-III Remastered – $12 ($30)
  • Tomb Raider IV-VI Remastered – $20 ($30)
  • Baldur’s Gate: Enhanced Ed. – $10 ($20)
  • RoboCop: Rogue City $6 ($60)
  • Everspace 2 – $15 ($50)
  • Rimworld – $28 ($35)
  • Disco Elysium – The Final Cut – $10 ($40)
  • System Shock – $15 ($40)
  • The Witcher: Enhanced Ed. – $1.50 ($10)
  • The Witcher 2: Enhanced Ed. – $3 ($20)
  • The Witcher 3: Complete Ed. – $10 ($50)
  • Theme Hospital – $3 ($6)
  • RollerCoaster Tycoon Deluxe – $1.20 ($6)
  • FEAR Platinum – $2 ($10)
  • SWAT 4: Gold Ed. – $5 ($10)
  • Worms Armageddon – $8 ($15)
  • Mortal Kombat 1-2-3 – $1.50 ($6)
  • SimCity 3000 Unlimited – $5 ($10)



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2XKO's next character has been revealed early on the Riot Games support website
Game Updates

2XKO’s next character has been revealed early on the Riot Games support website

by admin August 27, 2025


The next character in Riot Games’ upcoming 2v2 fighting game – 2XKO – has been leaked on the official Riot Games support website. We’re going to say who they are in following paragraphs, heads up.

Art for the Blitzcrank was spotted by keen-eyed fans early this morning for the 2XKO, front and centre as both the the star of the banner at the top of the dedicated 2XKO page, as well as the character used on the 2XKO widget when browsing the wider Riot Games support website.

As of writing the art is still live on the support website. Blitzcrank would be the ninth character to come to 2XKO, though no word on when he’ll be implemented has been announced, officially or otherwise.

Here’s the Vi gameplay reveal for 2XKOWatch on YouTube

2XKO is set to launch into closed beta on 9th September, marking the end of a lengthy development journey. In recent months, online sentiment around the game has been tinged somewhat due to a demand for a wider variety of weirder characters. Blitzcrank, a big goofy robot, certainly fits the freakier category.


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There’s a hint of irony here, given one of League of Legends’ most legendary support champions being revealed early via the support website. As for when we’ll see Blitzcrank revealed properly? Well, one would hope that with official Riot Games websites locked and loaded with official assets, it could be around the corner, but that’s entirely speculation. Who knows, maybe he’ll be a surprise addition to the closed beta?

What do you think of Blitzcrank? Let us know.



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