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One Of The Rarest Video Games Ever Has Been Preserved Online
Game Updates

One Of The Rarest Video Games Ever Has Been Preserved Online

by admin June 1, 2025



As the video game industry shifts from physical media to a digital future, game preservation is an increasingly relevant topic. Saving the history of the medium is important, and one gaming historian has just successfully preserved one of the rarest video games ever made.

Video game scholar Bruno de Figueiredo has announced (via Time Extension) that he has posted the ISO online for TRIPITAKA, the sequel to Cosmology of Kyoto. The original title was released in 1993 in Japan by SoftEdge, and this non-linear adventure game was released in North America the following year where it gained a small following. The sequel is so obscure that only a single physical copy of TRIPITAKA is known to exist.

After a long search, uncertain that it even existed, I finally located the CD-ROM TRIPITAKA 玄奘三蔵求法の旅, the elusive sequel to the legendary Cosmology of Kyoto. Here is the ISO for your emulational pleasure.https://t.co/vPtRjuo0BO

— Bruno de Figueiredo (@dieubussy) May 22, 2025

The physical CD-ROM for TRIPITAKA was sold via Yahoo Japan in 2023 for just under $300. After nearly two years, Figueiredo successfully convinced the owner to allow him to share the game online for posterity.

Last year, Xbox put together a team dedicated to game preservation, while Sony set up its own game preservation team two years prior. Nintendo has taken a more dim view of game preservation, and the upcoming Switch 2 game key cards has caused some to question how the games attached to them will be saved for future generations. The U.S. Copyright Office also dealt the game preservation movement a blow when it refused to allow libraries to share their game collections online.





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June 1, 2025 0 comments
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How to watch the Women-Led Games Showcase at Summer Game Fest 2025
Product Reviews

How to watch the Women-Led Games Showcase at Summer Game Fest 2025

by admin June 1, 2025


The Women-Led Games Showcase will be returning for its second year at the Summer Game Fest 2025. It will feature 39 titles from women-led and majority women development teams, and viewers can expect to see deep dives, release announcements and information on DLCs during the event. The Showcase will take place on June 7 at 1PM Eastern time and will be streamed live on Twitch and YouTube, which is embedded below. You can also watch the stream through various co-streamers’ Twitch channels that you can find from the Women-Led Games’ X account. Take note that the team will also be running a Steam sale event from June 6 to 13 for women-led titles.

In addition to this showcase, Summer Game Fest 2025 will also feature several other events, such as Day of the Dev for indie titles and Wholesome Direct for cozy games. There will be a showcase for titles created by Latin American developers, a Green Games event for titles that make direct contributions to green initiatives and an Xbox Games Showcase for updates on titles from across Xbox Game Studios, Bethesda and Activision Blizzard. You can also watch the live premiere for Death Stranding 2: On The Beach on June 8 at 10PM Eastern time.



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June 1, 2025 0 comments
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How to watch the Latin American Games Showcase at Summer Game Fest 2025
Product Reviews

How to watch the Latin American Games Showcase at Summer Game Fest 2025

by admin June 1, 2025


Summer Game Fest 2025 is just around the corner and it’ll be a weekend packed with video game news. The event kicks off on June 6, with roughly a dozen livestreams scheduled to take place from then through June 8. Among them is the Latin American Games Showcase, which will highlight over 50 titles from Latin American indie developers. You can tune into the YouTube stream on Saturday, June 7 at 2PM ET (11AM PT).

Last year’s Latin American Games Showcase at SGF gave us a glimpse at a ton of games to be excited about, like the recently released title, Despelote, that’s both memoir and soccer game. We don’t know yet what the 2025 showcase will bring, but there’s sure to be some gems. Before the Latin American Games Showcase on Saturday, Summer Game Fest Live will usher in the festivities on June 6 at 5PM ET (2PM PT).

We have all the info you need to know right here ahead of Summer Game Fest and will be on the ground getting some hands-on time with many of the games you’ll see featured in the showcases, so be sure to check back in for the latest news.



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June 1, 2025 0 comments
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Wheel of Time studio Iwot Games appoints 3 more senior hires
Esports

Wheel of Time studio Iwot Games appoints 3 more senior hires

by admin May 31, 2025


Wheel of Time Games (Iwot), the studio behind an upcoming open-world RPG based on The Wheel of Time universe by Robert Jordan, has appointed three new senior staff: Lori Hyrup, John Lindemuth, and Steve Gray.

All three new appointees will report to studio head Craig Alexander, with Lori Hyrup as studio design director, John Lindemuth as studio art director, and Steve Gray as studio technology director (thanks, GamesBeat).

Hyrup brings 20 years of experience from Warner Bros. Discovery, Deck Nine, EA, and Kabam, whilst Lindemuth’s 30 years of experience includes the role of director of art at Turbine. He has previously worked on Dungeons & Dragons Online, Lord of the Rings Online, and Harmonix.

Gray similarly brings 30+ years of experience, and has held senior roles at Tencent and EA.

“In building a game worthy of the Wheel of Time legacy, it was critical to assemble a world-class leadership team,” Alexander said. “Lori, John, and Steve bring unparalleled experience, creative instincts, and a deep love of storytelling.

“With them on board, we’re positioned to deliver an unforgettable, immersive experience for fans around the world.”

Earlier this month, Iwot Games hired Stéphane D’Astous as its director of studio operations. The goal is to grow the studio up to 200-300 employees in Montreal over the coming years.



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May 31, 2025 0 comments
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A surprised looking person wearing armor in Oblivion Remastered
Gaming Gear

All the The Elder Scrolls games are up to 75% off in Bethesda’s weekend sale, with 20% off Oblivion Remastered

by admin May 31, 2025



Short of The Elder Scrolls 6 actually coming out, there’s never been a better time to be an Elder Scrolls fan. Oblivion Remastered is rekindling the love for Bethesda’s most lovably janky Elder Scrolls game, while mod projects like Tamriel Rebuilt and Skyblivion are either releasing massive new updates or are rapidly approaching completion. Now, there’s a chance to pick up any bits of Elder Scrolls history you’ve missed for a discount, as Bethesda has put the whole dang series on sale.

The most notable deal here is for Oblivion Remastered itself, which is 20% off at $40/£40. While not an enormous discount, it’s a decent chunk when you consider how long it’s been since launch, and how successful the overhaul has been. Certainly, it’s the cheapest the game has ever been, a better discount than Fanatical’s launch day sale which brought the price down to $41.50.

The biggest discounts are on Skyrim Special Edition, two different versions of Oblivion Game of the Year Edition, and the Elder Scrolls Online, all of which are 75% off. Oblivion GOTY is the cheapest of the bunch, down to $3.74 (£3.24). If you get the ‘Deluxe’ version (which includes the two expansions plus various smaller DLC), that brings the price up slightly to $5 (£4). The Elder Scrolls Online is also $5 (£4), which nets you the base game plus its Morrowind chapter. TESO’s come a long way since its launch days, so this might be the best overall deal of the bunch.


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The Elder Scrolls IV: Oblivion Remastered – Official Trailer – YouTube

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As for Skyrim, the Special Edition is $10 (£8.74), while you can get the Anniversary Edition upgrade, which includes a bunch of Creation Club mods, for the same price again. Steam’s user rating is split precisely down the middle on the Anniversary edition though, with a lot of users complaining that they couldn’t download the mods after purchasing. Even the positive reviews tend to suggest that you buy it on sale. So if you really want to get it, now is probably the time. Oh, and Skyrim VR is also on a 75% discount at $15 (£12.49). It’s a great VR port of the game if you fancy exploring Skyrim in stereoscopic 3D.

There are a couple of lesser Elder Scrolls games also available in the sale. The Elder Scrolls Redguard is 60% off at $2.39 (£1.95), while An Elder Scrolls Legend: Battlespire is the same price. Both are pretty middling spinoffs, but if you must complete your collection, this is a cheap way of doing so.

Finally, there’s good old Morrowind, which is 60% off at $6 (£5.19). It’s been said a thousand times before, but Morrowind is an essential part of every PC Gamer’s library. Not only is it Bethesda’s most interesting game, it’s also the basis for countless fascinating mods, including the enormous (and still growing) Tamriel Rebuilt, which just released a huge new chunk of the Morrowind mainland, and is already eyeing up the next area, Almalexia.

All these deals run through the weekend until Thursday, June 5.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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Dawn of the Hunt Ascendancies
Product Reviews

Path of Exile 2 director says GGG is learning from its mistakes while supporting 2 games at once: ‘If you want to lock the date, you can’t lock the features’

by admin May 31, 2025



When Grinding Gear Games first announced Path of Exile 2, it made a promise: PoE1 wasn’t going anywhere, and development on both titles would continue in parallel. Ten months after the last Path of Exile league, it’s clear that the studio bit off a bit more than it can chew, but game director Jonathan Rogers was optimistic in a new interview with YouTuber Talkative Tri this week that things are close to being back on track.

One of the main problems, as he sees it, was that GGG veered from a development philosophy it’d had for a long time.

“If you want to lock the features, you can’t lock the date,” he said. “And if you want to lock the date, you can’t lock the features. In the past, we were always locking dates, but then as we had PoE2 in development, we got to the point where we were locking features instead and I think honestly that wasn’t the best.”


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Path of Exile 2’s most recent update was called Dawn of the Hunt, and it’s clear that the focus was squarely on a new class, the Huntress. This painted GGG into a bit of a corner—you can’t really have a hunt dawning without, you know, someone to do the hunting. They couldn’t make announcements about it until they were sure that she was ready, let alone start talking about anything they had cooking with PoE1. As a result, the update felt rushed, and personally I think that was a big contributor to its cool reception.

Moving forward, Rogers said, this uncertainty will be a thing of the past. “We’re doing four months, it’s going to be consistent, it’s always going to be the case. We don’t wanna have this kind of uncertainty around this any more,” he declared, to the resounding cheers of grinders everywhere. With the new 3.26 league coming June 13 for PoE1, this puts us squarely on the release cadence initially promised.

(Image credit: Grinding Gear Games)

A new league or major patch every two months sounds like a dream come true for a PoE sicko like myself, but after over 300 days of radio silence on PoE1’s 3.26 update I think you’d forgive me for being just a touch skeptical. I’m thinking we might see that number stretch a little bit, particularly at first.

Rogers was adamant, though: “With the new development model, like the date is fixed and the content is not, that might mean that the class we’re planning to add might not make it. Now I think it will, but if it had to not make it in order to make it so all the other classes we already have are good, then we will do that tradeoff and that is not the mindset we were in for 0.2.0.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

He added that their primary focus for PoE2’s 0.3 update was making sure that existing classes felt good to play, and if that came at the expense of the new one, so be it. The willingness to make cuts in the name of deadlines tells me that GGG is serious about sticking to the schedule, which is something the community’s been clamoring for since the usual release window for PoE1 came and went half a year ago.

(Image credit: Grinding Gear Games)

We’ll have to see how things shake out with the schedule, but for now at least the content is heading in the right direction. There have been a number of patches to Path of Exile 2 even in this interstitial time between major updates, improving some of the loot issues and other problems that Dawn of the Hunt had. Patch 0.2.1 should be dropping any second now, which has further loot improvements, a whole-ass Expedition revamp, and new chase uniques. It also fixes some major issues—I knew Hidden Grotto was a pain, but did you know that it was 37.5% of all maps on the atlas? And apparently the chaos flowers in Ritual were responsible for fifty percent of player deaths in the endgame? Yeesh.

GGG is hosting a livestream with details for the new PoE1 league on June 5, where we’ll learn more about the patch.



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May 31, 2025 0 comments
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Here're this week's free Epic Games Store games
Game Reviews

Here’re this week’s free Epic Games Store games

by admin May 31, 2025



Another week is here, meaning another opportunity to expand your already dangerously swollen games library with yet more titles you won’t have time to play. And this week’s Epic Games Store refresh means users can currently grab two new freebies on PC, including Gearbox’s well-received Borderlands spin-off Tiny Tina’s Wonderlands.


Epic’s latest free games – which replace Sifu, Deliver At All Costs, and Gigapocalypse from last week – are available to download now in PC and mobile flavours. You’ll need to be in the EU to access Epic’s mobile store on iOS, of course, but it’s available via Android devices worldwide. Here’s what free right now:

  • Tiny Tina’s Wonderlands (PC)
  • Limbo (PC/mobile)

Here’s a lengthy look at Tiny Tina’s Borderlands.Watch on YouTube


That, then, gives you one surprisingly decent recent-ish release and a stone-cold classic from the ancient days of gaming yore. Tiny Tina’s Wonderlands is the former, taking the tabletop-inspired action of Borderlands 2’s much-loved DLC episode Tiny Tina’s Assault on Dragon Keep and building it out into a full-length game of first-person fantasy adventuring. We called it “endearing” despite its “hodgepodge design” in our 2022 review.


As for Limbo, it’s developer PlayDead’s hugely influential and deeply atmospheric side-scrolling puzzler in which a nameless boy traverses the titular black-and-white void in search of his sister. It’s packed with physics-based platforming, gruesome demises, arachnid horror, and forlorn vibes – not to mention one of gaming’s most memorable opening acts – and Eurogamer called it “a game that has very few humans, but a surplus of humanity” back in the day.

Tiny Tina’s Wonderlands and Limbo are available to download and keep via the Epic Games Store right now and will remain so until next Thursday, 5th June. After that, a fresh batch of (still mysterious) freebies will take their place.



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May 31, 2025 0 comments
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kotaku
Game Reviews

6 Great Games To End May With

by admin May 31, 2025


Image: CD Projekt Red

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”) and soon, Switch 2
Current goal: See if Night City can seduce me

Generally, here in the Weekend Guide, we write about games we already know that we like, that we’re looking forward to spending more time with, and that we can enthusiastically recommend. But this weekend, what I’ll be doing is enthusiastically revisiting, with fresh eyes, a game I didn’t care for much the first time I finished it: Cyberpunk 2077. That experience was back around launch, and though I’ve returned to CDPR’s much-revised open-world role-playing game a few times in the years since then to replay its excellent first few hours, and I even visited the new district of Dogtown when the Phantom Liberty expansion arrived, I have not actually given the full game another proper chance. What’s compelling me to do this now, of all times? Well, the fact that it’s landing on Switch 2 next week alongside the console itself, in a version that looks mighty impressive for running on handheld hardware.

There’s little doubt that Mario Kart World will absorb the bulk of my time on the new device in those first few weeks after launch, but I also have an itch to pick up another impressive game or two. And I do greatly appreciate that Cyberpunk 2077’s physical release will be an actual cart with the game on it, none of this “Game-Key Card” nonsense. But before I shell out another $70 for a game I already own elsewhere just so I have something else to play on my shiny new console, I want to be sure I actually feel Night City calling to me. There was some mystery and poetry to be found on its streets at launch, but also a lot I didn’t care for, and I don’t just mean glitches and other technical issues. Still, I’m open to being seduced by the game after all these years, and I think revisiting a game years later can often be an immensely fascinating and rewarding experience. So if you’re looking for me this weekend, look no further than The Afterlife. — Carolyn Petit



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The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more "big and bold" games made
Game Updates

The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more “big and bold” games made

by admin May 30, 2025


Mundfish, the studio behind Atomic Heart, has announced it’s opening up a publishing arm it’s calling Mundfish Powerhouse. This comes alongside the studio’s celebratory declaration that Atomic Heart has sold over 10 million copies.

Speaking to Analogue Stick Gaming CEO and founder of Mundfish Robert Bagratuni stated, “For quite some time, studios and investors have been approaching us seeking support […] We’ve decided to make this direction official. Powerhouse will only partner with projects where we see great potential to make noise. Not just a handful of indie hits, but big and bold games that can set a new standard for quality and creative risk.”


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According to the article, Mundfish Powerhouse will be offering developers it works with “deep production expertise and high-end tools, a proven, scalable development pipeline, hands-on support from concept to launch and a focus on fewer, bigger, bolder games, built to shake up the industry”.

As for Atomic Heart’s 10 million sales milestone, Bagratuni gave the following statement, “What started as a dream has become a reality beyond anything we imagined. Thanks to our team’s relentless dedication, bold vision, and unwavering focus on quality, we’ve achieved something truly special. We’re incredibly grateful to our players for their passion and support – it’s their enthusiasm that brought Atomic Heart to life”.

Atomic Heart stands out to me as one of those lesser-talked-about games that launched to its own healthy audience, and has continued trucking away as the months flew by. We’ve seen a decent chunk of these sorts of games from smaller studios as of late, a sign of changing tides in the industry as massive companies struggle to hit the astronomical targets set for the developers working there, while these smaller studios with clear vision manage to sneak through the gaps.

What do you think of this news? Let us know below!



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NFT Gaming

Ethereum Games ‘Realms of Alurya’ and ‘Wonder Wars’ Latest to Go Offline

by admin May 30, 2025



In brief

  • Realms of Alurya and Wonder Wars are going offline due to lack of development funding.
  • The pair were both built on Ethereum’s gaming-centric sidechain, Ronin.
  • The discontinuations add to a growing trend of halted crypto games so far this year.

The developers of two games on the Ethereum gaming-centric Ronin network have announced they will no longer be operating due to difficulties in securing continued development funding. 

The teams behind Realms of Alurya and Wonder Wars both shared this week that they were unable to come up with the necessary funding to continue operating their respective Ethereum-powered games.

“Unfortunately, despite all the passion and effort, we weren’t able to secure the necessary funding to develop a live service game for the coming years, and we also didn’t reach the key metrics needed to make Wonder Wars a sustainable or profitable game in the long run,” posted developer Hello Monster on X (formerly Twitter). 

It’s been some time since the Play to Airdrop event ended. We want to start by saying thank you to every single player, holder, community, partner, and supporter who joined us in the Hello Monster and Wonder Wars adventure.

Your energy, your feedback, and your belief in what we…

— Hello Monster (@HelloMonsterGG) May 29, 2025

“For this reason, we’ve made the difficult decision to shut down Hello Monster, and as a result, Wonder Wars as well, since the project is no longer financially viable,” the team added.

The project will forgo launching its utility token as a result of the shutdown, adding that it “wouldn’t be honest” to launch a token without purpose, relying on pure speculation. 

Realms of Alurya will also be offline in the near future, though its long-term plans are not as clear as Hello Monster’s shutdown. 

The game recently migrated to Ronin after the developers said an exclusivity contract with Treasure’s blockchain—which made Treasure the publisher of its game and provided development funding grants—was abruptly ended.



Treasure recently announced that it would cease publishing games and wind down its chain amid a pivot to AI, also fueled by funding issues.

“Without any prior notice, Treasure informed us that all agreements were being terminated immediately, and with that, their support for games on their chain would end,” reads a Discord message from Realms of Alurya’s creative director and co-founder, Oscar Soler.

According to the message, the team hoped its recent Hunt & Mint event would provide it enough time to seek additional funding—but it was unsuccessful. 

“We were shocked, to say the least. Our entire yearly roadmap was built around the assumption that this funding would come through,” the message said of Treasure’s alleged funding pull.

“We now find ourselves in uncharted waters,” it continues. “We screwed up relying so much on our publisher. We’ve never thought that a reputable business like Treasure could do this; that’s on us. We know now that we should have had a secondary source of funding, we’ve learned our lesson the hard way.”

Further Discord messages indicate that the game will be offline until further notice as the team investigates potential solutions going forward. 

Representatives for Realms of Alurya and Treasure did not immediately respond to Decrypt’s requests for comment. 

The discontinuations continue a growing trend in crypto gaming in which publishers and games are ceasing operations, some due to financial constraints and others due to a lack of players—or some combination of the two.

Solana cat-shooter game Nyan Heroes shut down earlier this month due to the developer’s inability to secure funding, with Ethereum game Ember Sword following suit last week. Months earlier, Ethereum’s The Mystery Society closed its doors for the same reason.

Later, Gala Games announced the impending shutdown of its zombie-themed game, The Walking Dead: Empires, as well. And there have been other, smaller shutdown announcements in recent months, as well.

Alongside gaming shutdowns, gaming-centric tokens have been hard hit as well. Only IMX, the token for Ethereum-based gaming platform Immutable, represents the crypto gaming industry inside the top 100 tokens by market cap according to CoinGecko.

Edited by Andrew Hayward

GG Newsletter

Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.





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