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College football Week 1 highlights - top plays, games, takeaways
Esports

College football Week 1 highlights – top plays, games, takeaways

by admin August 30, 2025



Aug 30, 2025, 01:43 PM ET

After an entertaining Week 0 appetizer and a smattering of games Thursday and Friday, it’s time for Week 1 of the college football season to finally kick off. And the game to start off the first full Saturday of the season couldn’t be much better.

Editor’s Picks

1 Related

It’s the Texas Longhorns vs. the Ohio State Buckeyes. It’s the No. 1 and No. 3 teams in the preseason AP poll facing off. It’s a College Football Playoff rematch and Arch Manning’s first major test as starter against the defending national champions.

Needless to say, it’s going to be good.

We’ll be keeping track of Texas-Ohio State — and any other notable happenings that might pop up — as the college football season returns. Here’s everything that’s going on across Week 1 in college football:



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Atari acquires five Ubisoft Games
Esports

Atari acquires five Ubisoft Games

by admin August 30, 2025


Atari has acquired the IP rights to five Ubisoft games: Cold Fear, I Am Alive, Child of Eden, Grow Home, and its sequel, Grow Up.

Announced in a joint press release on August 26, 2025 (via Business Wire), the agreement “reflects a shared commitment to delivering high-quality gaming experiences while honoring the original spirit of the titles.”

Atari plans to “reintroduce” these games by “bringing them to new platforms and renewed publishing frameworks.”

“Millions of players have experienced these worlds over the years, and this will open the door for long-time players to revisit those memories while inviting new audiences to discover them for the first time,” said Deborah Papiernik, vice president of New Business at Ubisoft.

“Atari has a rich gaming legacy and deep appreciation for these classic titles, we’re excited to see how they’ll evolve and connect with players in fresh, meaningful ways.”

Atari plans to re-release these five titles under its own publishing label and to explore the possibilities of expanding their reach through “updated formats, new content, and extended distribution channels.”

“Ubisoft and Atari both have a legacy of crafting worlds that players can fall in love with – games that resonate with generations of players not just for how they played, but for how they made us feel,” said Wade Rosen, chairman and CEO of Atari.

“We’re excited to reintroduce these titles while also exploring ways to expand and evolve these franchises.”

Last month, Atari announced it had agreed to acquire Thunderful Group in a $5.2 million deal. The subscription agreement is subject to approval by Thunderful’s shareholders, who will vote at an extraordinary general meeting later today.



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Product Reviews

Hitman on iOS, martial arts survival and other new indie games worth checking out

by admin August 30, 2025


Welcome to our latest recap of what’s going on in the indie game space. One very well-known indie found its way to iOS devices this week, though there are other new releases worth highlighting and plenty of other upcoming games to tell you about.

First, though, there was a (paywalled) story in Game File this week that caught my eye. It’s about how Google’s AI Overviews feature offers up false video game tips. That’s a problem the developers of a game called Trash Goblin — a cosy shopkeeping game in which you chip away at junk to unearth trinkets you can restore and sell — have been dealing with.

AI Overviews offered incorrect information about the game to some players, as well as the crew at Spilt Milk Studios when they tested the responses. For instance, AI Overviews suggested that a player could damage a trinket when they were removing debris from it, which is not true. It also in some cases delivered the correct information, but pointed the user to an incorrect source. In addition, AI Overviews offered information about another game entirely. This is obviously not ideal for players or the team behind Trash Goblin.

We’ve seen many cases in which AI Overviews get information blatantly wrong. Like other large language models (LLMs), it guesses what the next word or words should be in its responses based on its training data. LLMs are about generating sequences of text; they’re not designed to deliver facts (one reason why there’s a disclaimer on AI Overviews that reads “AI responses may include mistakes”). They often just make stuff up.

If you’re looking for help with a game, you’re far better off finding a community of players you can chat to. You might be able to find a clear, helpful guide to the game in question on an actual video game website, written by a professional video game guide writer. If, that is, you can evade AI Overviews to get to those websites in the first place (thankfully, it’s easy to turn off AI Overviews for your Google searches).

New releases

IO Interactive is independent, which means Hitman World of Assassination fits within our remit here. This week, the bundle of three core Hitman games from the last decade arrived on iPhone (iPhone 15 Pro and Pro Max, as well as the iPhone 16 lineup) and iPad. Supported iPad models are iPad Pro and iPad Air (M1 chip or later), as well as the A17 Pro iPad mini.

Hitman World of Assassination is a sandbox stealth game in which you’re given a mission (usually taking out a target) and it’s up to you how to carry that out. Getting to know the layout of each level so you can plan your approach and escape is key. Understanding the route and actions of the NPCs will stand you in good stead too.

The iPhone and iPad versions have touch controls with context-sensitive buttons. You can, of course, opt to use a third-party controller instead. IOI says it tapped into Apple’s MetalFX tech to help ensure the iOS port looks good.

Hitman World of Assassination costs $70 on iOS. That’s fairly steep, but IOI says the game offers over 100 hours of gameplay. Alternatively, you can play the first location for free, and buy any of the 24 levels individually for $3 each.

In addition, the game is coming to Apple Silicon Macs later this year. IOI will also bring the roguelite Freelancer mode to the iPhone and iPad versions down the line with a free update.

Another game landed on new platforms this week as Alawar’s Karate Survivor hit PlayStation, Xbox and Nintendo Switch for $6. As the title suggests, this is a survivor-style martial arts beat-’em-up.

You’ll be able to use the environment to your advantage by picking up items to use as melee or projectile weapons, kicking objects toward goons and swinging locker and microwave doors into bad guys’ mushes. You can unlock hundreds of different moves and there are permanent upgrades as well.

First-person action-adventure Davy x Jones has set sail in early access on Steam. Until September 4, you can snap it up for $6.66. After that time, it will cost $10. However, the price will increase ahead of the game’s full release on PC and consoles, which is slated for late 2026.

In this early version, you’ll have access to the main gameplay and combat systems (including legendary weapons), several islands, an array of enemies and some cinematic executions — hopefully involving a kraken. You’ll take command of a half-ship, half-whale vessel called Abby as you attempt to escape the underworld and seek revenge as the legendary pirate.

Regular readers of this roundup will know that I’m a sucker for a game with a great title. Prop Haunt, which riffs on the prop hunt modes in many other games, is definitely one of those (as is another one I’ll mention later on).

This is a spooky 1 vs. 4 multiplayer horror title from Silent Forest Games that just hit Steam early access for $15. The ghost players possess objects and it’s up to the investigator to find and stop them. The ghosties can teleport, blend into their surroundings and so on, while the investigator has cameras and other gizmos at their disposal

Currently, there are four playable ghosts with different haunting styles, two maps and support for public and private lobbies. More maps, ghost powers, investigator tools and procedural prop generation are in the works.

Upcoming

Bye Sweet Carole had flown below my radar until the release date trailer popped up but, goodness, does it look gorgeous. The team at Little Sewing Machine took a hand-drawn approach to the art of this narrative-horror game, which mimics the look of classic animated films. Even the song in the trailer aligns with the type of showtune you’d hear in Disney movies.

You’ll take on the role of Lana Benton, a young girl who sets out to find out the truth about her best friend Carole’s disappearance from an orphanage. It sounds (and looks!) pretty promising. Publisher Maximum Entertainment is bringing Bye Sweet Carole to PS5, Nintendo Switch, Xbox Series X/S and PC on October 9.

Rita is an interesting-looking puzzle game from SporkTank (aka solo developer Martin Stradling). You play as a chick that uses letters found in the environment to solve word puzzles, including crosswords, in order to progress. For instance, you might need to fill in a crossword answer for “stairs” in order to spawn a staircase (perhaps there’s a bit of a Baba is You influence here?). There are some platforming elements too.

You’ll follow Rita throughout her journey from exploring as a young chick to becoming a grandparent. It all seems quite lovely. Rita is coming to Steam early next year. A demo will be available on September 18.

Co-op survival game Lost Skies is set to exit Steam early access on September 17. Set on an archipelago of sky islands, you can explore this world with up to five buddies and try to learn exactly what led to this fractured civilization. You have a grappling hook, wingsuits and gliders to help you traverse these landforms and a customizable and upgradeable skyship that you’ll use for both transportation and combat. Players can also create their own islands, which they can share with the community.

I never got around to checking out the demo for Lost Skies, even though I’ve had it installed on my PC for months. Still, this one from Bossa Studios and publisher Humble Games has me intrigued enough to perhaps try out the full game.

Another game I’ve had my eye on for a hot minute is Bloodthief, which will debut on Steam on September 22. This is a Ghostrunner-inspired medieval parkour-slasher game from first-time game creator Blargis (Jake Bedard), who has been sharing development updates on YouTube over the last couple of years.

In Bloodthief, you play as an agile vampire and use the blood of your enemies to enhance your speed, abilities and survival. For example, attacks help boost your momentum. I’m definitely looking forward to watching some speedruns of this because I’m fairly sure that, as with the Ghostrunner games, I’m going to be absolutely terrible at this.

While you’re waiting (im)patiently for the full release of Hades 2, you might like to check out a similar flavor of isometric roguelite action — albeit with the addition of co-op. In Sworn, you’ll set out to save Camelot from a corrupted Arthur and the Knights of the Round Table with the help of up to three other players.

Sworn has been in early access since last year, and you won’t have to wait much longer for the full game. It’ll be available on PlayStation 5, Xbox Series X/S, Nintendo Switch and Steam on September 25.

Let’s wrap things up for this week with another game that has a fantastic title. The Hero is too Powerful so let’s Pleeeease Settle this Peacefully! is the latest project from Night Stroll Studio (solo developer Trevor Thompson). It’s an RPG in the vein of early Zelda games in which you play as a hero who has exactly one attack.

However, you can level up this attack to the point that it’s obscenely powerful. There’s also the option of talking your way out of sticky situations. This comedy adventure, which has maybe my favorite title of any game this side of I’m Going to Die if I Don’t Eat Sushi!, is slated to hit Steam later this year.



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Bloober Team has plans for more horror games on Switch 2 - could Silent Hill 2 be next?
Game Reviews

Bloober Team has plans for more horror games on Switch 2 – could Silent Hill 2 be next?

by admin August 30, 2025



Bloober Team has plans to release more horror games on Nintendo’s Switch 2, following the release next month of its latest game Cronos: The New Dawn.


“I’m trying to make my personal dreams come true,” Bloober CEO Piotr Babieno told The Game Business. “I am a huge Nintendo fan. I grew up with Nintendo consoles. The most important horrors, like Eternal Darkness, Resident Evil 0, Resident Evil 4… were available on Nintendo GameCube. It was a gold time for Nintendo fans. In some ways, we would like to be the one to open a new chapter for Nintendo right now.”


He continued: “We have some plans. We are not able to share our vision for the future yet. But definitely Nintendo fans could take a look at Bloober Team.”

Cronos: The New Dawn – Nintendo Direct: Partner Showcase 7.31.2025Watch on YouTube


Babieno also hinted Bloober has an eye on cosy games, citing the Luigi’s Mansion series as an example of how the genre can cross over with horror.


“The best [example] is Luigi’s Mansion,” said Babieno. “What [Nintendo game director] Kono-san did with this title was pretty impressive. And I believe that there is a huge possibility to repeat such an idea in the future.”


Could we see the Silent Hill 2 remake on Switch 2. It’s currently a console exclusive on Sony’s PlayStation 5, but that exclusivity ends after the game’s first year on sale – that’ll be 8th October.

Image credit: Sony


If Cronos: The New Dawn is coming to Switch 2, then perhaps Silent Hill 2 could follow suit in the future. Otherwise there’s an opportunity for ports of Bloober’s previous games (there’s a film adaptation of The Medium on the way), or whatever else the studio is working on in the future.


Cronos: The New Dawn is out on 5th September across Switch 2, PS5, Xbox Series X/S, Windows, and macOS. Eurogamer’s Ian Higton went hands-on with Cronos back in July, but found it a little derivative.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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How are the BAFTA Games Awards judged?
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How are the BAFTA Games Awards judged?

by admin August 30, 2025


The 22nd BAFTA Games Awards will take place on April 17, 2026, and the nomination process is already underway. But have you ever wondered how the awards are judged?

It turns out that there’s a very lengthy and involved process behind it all.

Emma Baehr, BAFTA’s executive director of awards and content, is the person who oversees everything behind the scenes. Not only is she involved in sorting out the logistics and production of the awards event itself, she also manages the team behind the judging process.

“It’s really the engine of it all,” she says. “Everything from the rules, the eligibility, the juries, to making sure everything’s absolutely correct and fair and inclusive is done by that team.”

Initial nominations

The first part of the awards process is fielding nominations from BAFTA members. Overall, BAFTA has nearly 14,000 members across film, television, and games, but only the 1,400 or so members involved in the games industry are permitted to vote for the BAFTA Games Awards.

There are currently 17 awards categories (plus the fellowship award, which is decided by a committee and ratified by the board). For most of the categories – such as Best Game, Debut Game, British Game, and so on – all of the just over 1,400 BAFTA games members can vote.

However, there are six specialist categories – Artistic Achievement, Audio Achievement, Game Design, Performer in a Leading Role, Performer in a Supporting Role, and Technical Achievement – that are restricted to chapter voting.

Within the BAFTA games membership, there are a number of specialist chapters that gather together experts in particular areas, such as art, audio, or performance. Only members of the related chapter can nominate games for one of the specialist categories.

So, for example, only members of the performance chapter can nominate games for the two performance award categories.

The BAFTA Games Awards will take place on April 17, 2026 | Image credit: Dan Fearon/BAFTA via Getty Images

Baehr says that a chapter must have at least 100 members, adding that BAFTA is moving towards more chapter voting. “This is something we’ve done in film for years, but 1756537228 we’re doing it in games, where we’re building a chapter of expertise within that field for that category.

“That means we know that we’ve got really specialist skills.”

For the first time this year, Artistic Achievement, Audio Achievement, and both performance categories will be voted for by their respective chapters, whereas previously the whole BAFTA games membership voted on these categories.

Otherwise, there haven’t been any substantial changes this year, says Baehr, “because what we don’t do at BAFTA is bring in a category and then take it out next year.”

That said, BAFTA does do regular reviews of the awards rulebook (which is publicly available) to ensure it remains current and reflective of what’s happening in the industry.

“We’re looking years ahead as well,” says Baehr. “What do we know that’s coming in? Where might there be different candidates for nomination?”

This is all done in consultation with BAFTA’s games committee. “They are our sounding board,” says Baehr. “So we can sense check, we can stress test everything. We can get all this valuable advice from them.”

The committee meets monthly and is made up of people working in the games industry. Committee members are voted for by BAFTA members and serve for set periods – the current chair is Tara Saunders, former head of PlayStation London Studio.

Long list to short list

Once all of the nominations have been gathered, a long list of the ten most voted for games for each category is published – which will happen on December 9 this year.

Then, it’s time for juries to whittle down those top ten lists to the final six nominations for each category.

Tara Saunders is chair of the BAFTA games committee | Image credit: Lia Toby/BAFTA/Getty Images for BAFTA

Baehr says that the membership of each jury is decided on by the games committee and her team. Around half of each jury is made up of BAFTA games members, and the other half is made up of people from the wider games industry who are currently not BAFTA members.

“It’s a really good way for people to get into BAFTA,” says Baehr, by way of explaining why BAFTA seeks out non-members for its juries. “Our membership is growing, but it’s not huge compared to film and TV. So this is a really good way [for] people to get to know BAFTA and learn about it, and hopefully join as a member.”

The jury meetings take place over Zoom calls, which Baehr says is preferable to in-person meetings because it means the judging can be global, accessible, and all-inclusive, allowing for “a diverse range of voices”.

“We can do […] sign language in those meetings as well,” she adds.

Each jury for each category is chaired by a member of the games committee – although Baehr says that in cases where there are not enough committee members to go around, a jury might be chaired by a previous committee member or a previous member of the board.

“The chairs all get jury training,” she notes. “We have someone come in and train them about how to chair a jury and how to be fair in process, how to bring everybody in. [It’s] really, really, really essential that everybody gets their voice heard.

“In any discussion, you’re going to have more people that want to talk. So everybody’s brought in, every title is discussed. Even if people are not feeling like that [game is] necessarily going to make it through, they will discuss it at length.”

Baehr says these behind closed doors discussions can be lively. “The conversations in the room are fascinating,” she says. “You’re with all your peers having a really good debate about the games you’ve played, and everybody in there is passionate.”

She adds that there are strict rules around juries, members of which are forbidden from having any conflicts of interest regarding the games they’re judging. They must also have played each of the ten games selected for the category they’re assigned to.

The make-up of each jury is kept secret throughout the voting process to make sure they’re not subject to outside influence, but the full list of who was on each jury is published at around the time of the award ceremony.

“We don’t want people sitting on the same jury year after year”

Emma Baehr, BAFTA

We ask whether BAFTA takes diversity into account when appointing juries: for example, ensuring that there’s a mix of gender and ethnicity on each panel.

“Everything’s got to be a broad mix,” says Baehr. “So we do look at all that. It’s got to be a mix of diversity in the broadest sense, so [a] representation of voice[s] and from underrepresented groups.

“The other thing is, we don’t want people sitting on the same jury year after year. So you can’t sit on the same jury […] two years in a row, because […] you can’t keep dipping from the same pool. You need to make sure you’ve got wider [representation] and that we’ve got other expertise coming in.”

As a follow-up, we wonder whether BAFTA is making an effort to include people from lower-income and working class backgrounds – especially since a report last year found that the games industry has a terrible record when it comes to socioeconomic access.

“We’re inclusive of everyone,” Baehr responds. “Regardless of your background, you can apply [for] membership, you can enter the awards.”

She points to BAFTA’s bursaries and scholarships, with £500,000 awarded over the last two years, as well as BAFTA’s programmes to encourage young people to get involved in film, games, and TV, such as the Young Game Designers competition.

Baehr adds that part of the reason why half of the jury members are selected from outside BAFTA is to ensure representation. “It’s got to be about making sure that our jurors are chosen to represent a broad mix of experiences and backgrounds,” she says.

“We tend to have people from different levels of seniority. We want those seasoned experts, obviously, but we want new emerging voices as well.”

Surprise ending

When it comes to narrowing the ten long-listed games down to the final six nominations for each category, Baehr says the jury voting is all conducted secretly over BAFTA’s systems, so that even the chair doesn’t know how jury members have voted.

“Then the nominations are given to them. And from that, they have another discussion about each of those six.”

After that, there’s a final round of secret voting. “But nobody sees the winner at that point,” says Baehr. “Even the team here don’t see it. It’s done by Deloitte, so it goes directly to our scrutineers, who look at the [winner].”

Right up until the envelope is opened at the awards ceremony in April, only a tiny handful of individuals know the outcome of the voting – which means that Baehr has to prepare for all potential outcomes.

“Everything’s done so that we’re ready if anything should win.”

But even with all of this careful planning and rules to ensure fairness, is there still an opportunity for bias to creep in? For example, is there a leaning towards British-made games in the BAFTA Games Awards?

“Well, I think we’re pretty representative of global games,” says Baehr. “Certainly, in terms of people coming and people being entered, it seems to be a good mix.”

AstroBot won Best Game at the 2025 BAFTA Games Awards | Image credit: Sony Interactive Entertainment

She adds that there are steps to ensure fair and robust conversations in juries, “so I know there’s no bias in that. But we obviously have a British category because we are the BAFTAs, so that’s really important. And we want to showcase and support British games.”

If you’re interested in getting involved in the BAFTA Games Awards process and perhaps nominating some games yourself, there’s still time to join – just.

The current BAFTA membership round for people involved in the games industry closes on September 5, 2025, so there’s a small window to get your application in.

Baehr says the process of becoming a full voting member of BAFTA is fairly straightforward. “You don’t have to be seconded or anything like that. You just apply.”

“To be eligible, you need to work in screen industries, obviously: film, television, or games,” she explains. “You have to have worked on a game published in the UK – so you don’t need to be British.” (In fact, 18% of BAFTA members are from the US, according to BAFTA’s latest membership statistics.)

“You don’t have to have won a BAFTA to apply,” she adds, “but you do need to have a significant contribution to the screen arts in the UK.”

That means around five years of experience in the industry in a key creative, head of department, or senior executive role.

In addition to this, applicants must fulfil one of three criteria: they must be currently working for a UK broadcaster, distributor, production company, or industry body; they must be currently working for a BAFTA-nominated or BAFTA-winning games studio; or they must be a BAFTA winner or nominee or have made a significant overall creative contribution to the global film, games, or TV industries.

Baehr says BAFTA is keen to welcome as many people as possible, as well as encouraging the younger generation to pursue video games as a career through the Young BAFTA programme.

“We’re all about bringing people into industry.”

This article was amended to reflect that the deadline for BAFTA membership applications has now been extended from August 29 to September 5, 2025.



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A character from Shuten Order, Eva from MGS Delta, and Kirby are arranged in a composite image.
Game Updates

Metal Gear Solid Delta And 2 Other Great Games We’re Diving Into

by admin August 30, 2025


Hello, dear readers! It’s a Friday once more, and that means we’ve got a round of games to recommend spending some time with if you find yourself with a nice 48 hours (or 72 if you’re off for Labor Day here in the States) off of work, school, or both!

This week saw the release of Metal Gear Solid Delta, which naturally appears on our list for the weekend, but that’s not all! If stealthily hiding out in the jungle ain’t your thing, no worries. We’ve got a couple of other games that might just be what you’re looking for.

And if you have some recommendations yourself, let us know in our recently re-activated comment section!

Kirby and the Forgotten Land

Play it on: Switch, Switch 2
Current goal: Inhale a car

I’ll definitely still be getting in some time with Shadow Labyrinth in the days ahead, a game I wrote about last week and which has only developed a tighter hold on me as I’ve delved deeper into its mysteries. But when I want something a little less shadowy this weekend, I’ll finally be playing Kirby and the Forgotten Land now that it’s landed on Switch 2. To be honest, even though it’s been out on the original Switch for over three years, I still know fairly little about the kinds of environments you explore and just what you might discover. All I know is that as soon as I saw the overgrown cityscape that was prominently featured in early reveals, the one that looks like something out of The Last of Us or Nier: Automata, I was immediately intrigued by the idea of Kirby of all characters roving around such a place. I also know the pink puffball can inhale certain objects that totally change his shape and movement, but beyond that, the game is basically a mystery to me. Here’s hoping it’s got some fascinating surprises in store. – Carolyn Petit

Shuten Order

Play it on: Steam, Switch
Current goal: Find the culprit

I’m nearly done with Shuten Order, the next murder mystery from the mind of Danganronpa lead Kazutaka Kodaka. The multi-genre adventure game has five routes, each of which plays out with different mechanics and tone, whether that be a hide-and-seek horror game or a more straightforward detective story. I’ve finished four of the five routes, and as the mystery continues to unravel, I am desperately trying to get through the last story so I can find out what it all means. I always love the ride Kodaka’s work takes you on, but arriving at the destination is almost always the best part. Don’t let me down this time, Too Kyo Games. — Kenneth Shepard

Metal Gear Solid Delta: Snake Eater

© Konami / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unsupported”)
Current goal: Start my Extreme-mode run

I have been wanting to recommend MGS Delta for a Weekend Guide entry for so long, and finally, as it is now available for all on PS5, Xbox Series X/S, and PC, I can. Naturally, I’ll refer you to my review of the game if you want a deep dive, as well as my analysis on how Delta’s gameplay compares to that of the original and MGSV. The TL;DR, of course, is that this game rocks. Yes, it’s in a weird place given the messy falling-out between series creator Kojima and Konami, but Delta has brought us into an exciting new era of MGS with a wonderfully faithful and satisfying remake of one of its best entries.

Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

Back in the day, I used to play the hell out of MGS games, often playing until the sun came up, drinking coffee after coffee, and eventually sometimes falling asleep while playing. The challenge of repeat runs on higher difficulties, attempts to do a full run without getting spotted or killing anyone…ugh, I miss those days.

Thankfully, Delta provides a satisfying trip back. As I’ve played the game all the way through on Hard mode, Extreme mode awaits. I think I’m going to play this run with the Legacy camera mode as I haven’t had enough time with that perspective just yet. Also, as I’ve learned from my many recent hours with Hitman, failing can be fun! Learning to respond to the mistakes and slip-ups you make and getting a chaotic situation under control is something I’m not used to in stealth games given my tendency to fall back to a checkpoint when I get spotted to drill perfect, spotless runs. But Delta plays so damn well that I want to get a little messy on this playthrough. Extreme mode will be a little bit of hot sauce icing on that cake. – Claire Jackson

We’re eager to head into our weekends, so that wraps this edition of the Weekend Guide. Let us know what games you’re spinning up for the long weekend!



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UK Steam users must now verify age to access store pages for mature games thanks to Online Safety Act
Game Reviews

UK Steam users must now verify age to access store pages for mature games thanks to Online Safety Act

by admin August 29, 2025



Steam users in the UK must now verify their age in order to access store pages for games with mature content, as required by the Online Safety Act.

Valve has released instructions for UK users to opt in using credit card details, which will trigger a £0 authorisation. In the UK, you must be at least 18 years of age to obtain a credit card.


“Having the credit card stored as a payment method acts as an additional deterrent against circumventing age verification by sharing a single Steam user account among multiple persons,” the instructions read.


Valve stated this process “preserves the maximum degree of user privacy” in comparison to other age assurance mechanisms. For instance, another mechanism would be using AI to visually identify if a user is over 18.


“The data processed in the verification process is identical to that of the millions of other Steam users who make purchases or store their payment details for convenience,” Valve continued. “The verification process therefore provides no information about a user’s content preferences to payment providers or other third parties.”


This requirement on Steam comes as a result of the UK’s new Online Safety Act, which is aimed at making the internet safer for children, but regulator Ofcom now requires age verification across all sites and platforms with adult content.

How will the Online Safety Act affect the games industry? Eurogamer asked the experts.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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AI Will Be As Important To Games As 3D Graphics
Game Updates

AI Will Be As Important To Games As 3D Graphics

by admin August 29, 2025


Hit the button! The big red one. Over there. Fine, I’ll hit it. *LOUD MUSIC STARTS* Folks, it’s Friday! We made it to the weekend. But first, before you go off and enjoy the last work day of the week, please read today’s Morning Checkpoint. Today, we’re talking about The Last of Us TV show, looking at the future of Space Marine 2, checking out some sales data for Cyberpunk 2077, and learning what Kojima thinks of AI. Someone hit that button again. It’s too loud, I can’t think.

Hideo Kojima thinks AI is the next big gaming revolution

The Death Stranding 2 director was in the midst of his Saudi Arabia tour stop when he opined on how games are changing. “Gaming is always about technology,” he said during a panel discussion, Rolling Stone reports. “At first, the games were all 2D, about 16 colors, 16 bits…the biggest, first change was [that] games became 3D. The second is we [became] connected by [the] internet, and you could play [online]. The third is the trend right now that AI is now coming into game creation, and we have not just ChatGPT, but they learn from how the players control. And I think that you’ll take advantage of that.”

But Kojima seems more interested in going to the movies or visiting museums than chatting with bots and playing games. “I probably just play maybe one game a year,” he said.

Cyberpunk 2077 on Switch 2 sold far more physical copies than digital

As spotted by VGC, Cyberpunk 2077 developer CD Projekt revealed during the company’s latest financial results that its open-world sci-fi RPG featuring Keanu Reeves was a big hit on Switch 2. Interestingly, 75 percent of Cyberpunk 2077 copies sold on Switch 2 in June were physical game cards. This is notable as CD Projekt Red opted not to use the controversial game key card system, and instead, Cyberpunk 2077 was one of the biggest third-party Switch 2 launch window games to ship entirely on a physical game cart.

Considering Cyberpunk 2077 was reportedly the best-selling third-party game on Nintendo’s new console, it seems Switch 2 owners, at least for now, prefer a real physical copy over key card shenanigans.

Warhammer 40K: Space Marine 2 is getting a brand new class in 2026

Space Marine 2 launched a year ago this month. To celebrate the third-person shooter entering its second year, Saber Interactive has released a new roadmap for it that promises a lot of new content, including a new class: The Techmarine. The studio didn’t share many details about the new class, but did confirm that Techmarines will get to wield Omnissiah Axes, a new exclusive weapon. Beyond the new class, the next year of content includes new PVE missions, PVP maps, fresh cosmetic options, and more.

New report claims Sony is planning a Switch-like PS6 handheld

YouTube channel and reliable tech leaker and reporter Moore’s Law Is Dead claims in a new video to have seen multiple documents mentioning that Sony is working on a portable, handheld PlayStation 6 console that will launch alongside a more powerful, traditional machine. Notably, the channel claims that this PS6 handheld will support the ability to dock and connect to a TV, like the Switch, turning it into a more traditional home console. Moore’s Law Is Dead speculates that this PS6 portable console might cost around $500 and could ship sometime in 2027.

Bella Ramsey tells Last of Us TV show haters to go play the game

As reported by GameSpot and Culture Crave,  Ellie actor Bella Ramsey talked about HBO’s The Last of Us and its already aired season two, as well as the upcoming season three. She discussed the death of Joel in season two and negative reactions to the show’s second year, saying:

“There is nothing I can do about it anyway. The show is out. There is nothing that can be changed or altered [for Season 2]. There is not really any point in reading or looking at anything. People are of course entitled to their opinions. It doesn’t affect the show, it doesn’t affect how the show continues or anything, in any way, so they’re very separate things to me. So no, I just don’t really engage.”

She also added that people who dislike the series can stop watching, explaining, “I would say, you don’t have to watch it. If you hate it that much, the game exists. You can just play the game again. You don’t have to watch [Season 3]. If you do want to watch it, I hope you enjoy it,”

ICYMI:

Watch this:



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Hollow Knight: Silksong's release date causes delays for more games than you might think
Game Reviews

Hollow Knight: Silksong’s release date causes delays for more games than you might think

by admin August 29, 2025


Have you heard of a game called Hollow Knight Silksong? Silly question – the chances are you heard little else during Gamescom week. This near fabled sequel finally got a release date after several long years of development, and large parts of our gaming world erupted in response. The Gamescom queues to play Silksong were enormous. History had happened. The 4th September – mark it in your diary.

But it wasn’t good news for everyone. Announcing the date so late in the game’s development – a mere two weeks from release – meant a slew of games which already had early September release dates were suddenly in a difficult position. What should they do – hold ground and go against Silksong? Or move?

The choice was easier for some. Silksong, for all its legendary status, is an indie game made by a small team, so it will appeal particularly to players of indie games, especially tricky side-scrolling Metroidvanias. Blockbuster-styled games like moody action adventure Hell is Us should prove more resistant to Silksong-related audience leech, ditto shooters and other games without obvious crossover appeal. It’s to indie games we should look to see the Silksong effect – and it didn’t take long to be felt.

Swiftly, role-playing game Demonschool and literal walking simulator Baby Steps lunged out of the way, delaying their releases by a couple of weeks. Then Dorfromantik developer Toukana pushed the release of its new game Star Birds back a bit. With each new day came another alteration, so instead of listing each Silksong-related delay game by game, I thought I’d round them up. I thought I’d take a closer look at the 2025 release schedule and investigate what has and hasn’t moved, and there was a lot more movement than I expected.

The movers:

  • Lord Ambermaze, from 2nd September to 17th September – “guess why lol”
  • Demonschool, from 3rd September to 19th November
  • Comfy Girl, from 3rd September to 8th October
  • CloverPit, from 3rd September to 26th September – “if we stick to our original date we would risk the launch of CloverPit a fair bit”
  • Kejora, from 4th September to January 2026
  • Star Birds, from 4th September to 10th September
  • Little Witch in the Woods, from 4th September to 15th September – “we fear that launching LWIW on the same day would not only dishearten our dedicated team but disappoint our devoted audience”
  • Moros Protocol, from 4th September to 18th September
  • Baby Steps, from September 8th to September 23rd
  • Faeland, from 9th September to release date TBC – “we want to make sure it arrives at time where it can receive the attention and care that it deserves”
  • Aeterna Lucis, from 18th September to 2026 – “The good thing is that I’ll get to enjoy #Silksong just like any other fan”
  • Megabonk, to 18th September – “UH OH MEGABONK DELAY”

The non-movers:

  • Metal Eden, 2nd September
  • Hirogami, 3rd September – “Hirogami’s launch date is staying exactly where it is”
  • Jotunnslayer 1.0 release, 3rd September
  • Adventure of Samsara, 4th September
  • Hell is Us, 4th September
  • Jetrunner, 4th September
  • Fling to the Finish on consoles, still 4th September – “yes, we know what else is coming out that day”
  • Everybody’s Golf Hot Shots, 4th September
  • Dark Deity 2 on Switch 2, 4th September – Silksong’s release announcement “was not as fun for me as I had hoped”
  • Cronos: The New Dawn, 5th September
  • Daemon X Machina: Titanic Scion, 5th September
  • Shuten Order, 5th September

I’ll try to keep this list updated if and when any other games’ dates move around, by the way. But what about you – did the Silksong news affect you? Are you eager to play it? Or are you nonplussed?



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A basketball with the EA logo on it appears in a court.
Game Reviews

EA And 2K Games Are Beefing Over The Next College Sports Cash Cow

by admin August 28, 2025


Electronic Arts revealed earlier this year that it’s planning to add a college basketball game to its ever-expanding roster of sports franchises. Then 2K Games came out hours later and indicated it was doing the same. Now new reporting suggests both publishers have been at war behind the scenes trying to lock up the deals needed to make an NCAA basketball game a reality.

Sports Business Journal reports that while EA won a bidding round earlier this year with the Collegiate Licensing Company for the rights to the NCAA brand, 2K Games has moved forward with its own college basketball game by trying to negotiate brand partnerships with individual colleges like UCLA.

“UCLA Athletics and UCLA Trademarks & Licensing, an enterprise of the Associated Students UCLA, have announced a long-term collaboration with 2K which will see the UCLA Men’s and Women’s Basketball programs bring the rich legacy of Bruins basketball to a future project,” the school announced on Thursday. 

Bring the Madness. Let’s run it back. #CBB #ItsInTheGame pic.twitter.com/iBNhGxn2yj

— EA SPORTS (@EASPORTS) June 30, 2025

The campus has been quiet for too long 😏 https://t.co/AuqoX5u5Qr

— NBA 2K (@NBA2K) June 30, 2025

EA is apparently very unhappy about this. According to Sports Business Journal, it wanted the rights to everything in NCAA divisional basketball on both men’s and women’s leagues, which would give it the sort of exclusivity stranglehold it long had with the NFL in its Madden series. And if EA doesn’t get its way, sources told Sports Business Journal the publisher might abandon the upcoming game altogether.

“The opportunity that’s excited us in college basketball is to deliver a full, standalone experience that captures everything that makes the sport so special,” EA Sports VP Sean O’Brien told SBJ in a statement. “The approach we’ve proposed is to create a game that includes all 350-plus NCAA Division I schools—both men’s and women’s teams included—with name, image and likeness compensation for all athletes, 32 conferences, the NCAA and all things that make ‘March Madness’ the most exciting month of sports and all the traditions and pageantry fans love.”

Basically, 2K Games, which was reportedly part of the NCAA bidding war but lost to EA, has decided to move ahead with a college basketball game regardless. While it abandoned its Hoops franchise over a decade ago, it’s been releasing NBA2K every year and could quickly spin off a new version of it for college teams or, as SBJ reports, possibly position it as an add-on or expansion for the existing franchise.

EA, which also abandoned its basketball franchise over a decade ago, will have to start from scratch. Recent reporting suggests a new game would be years away at best and possibly not arrive until 2028 or later. Unless it can get the NCAA and its member schools to pull the plug on 2K’s game, it’ll be coming in late. A big part of what helped EA Sports College Football explode in popularity last year was years of pent-up demand. Now both publishers are in a race to see who can cash in on the latest untapped market for annual sports games.





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