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AMD’s AI-powered FSR 4 upscaling is now available in most FSR 3.1 games
Gaming Gear

AMD’s AI-powered FSR 4 upscaling is now available in most FSR 3.1 games

by admin September 9, 2025


AMD’s FSR 4 AI upscaling and frame-generation technology can now be enabled for “most games that support FSR 3.1 with DirectX 12,” the company says in the patch notes for its newest 25.9.1 driver. This support has been a big promise from AMD, but it’s taken awhile to come to fruition; FSR 4 first launched alongside the company’s RX 9000-series graphics cards back in March.

AMD touts FSR 4, its competitor to Nvidia’s DLSS 4, as a “significant leap forward” over FSR 3. “By utilizing ML algorithms, FSR 4 can intelligently predict and compensate for lost pixels during low-resolution rendering, thereby providing gamers with high performance and crisp, high-definition visuals that are just as good as native,” AMD says.

The new driver brings official FSR 4 support to cover more than 85 titles. But for FSR 3.1 games, you can force FSR 4 by flipping a toggle in the AMD Software: Adrenalin Edition app. “This last step allows the driver to override the FSR 3.1 game implementation with the latest version of FSR 4,” according to AMD.



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September 9, 2025 0 comments
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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


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In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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8th September video games roundup: Scrutinising the Saudi takeover of Evo, and Ghost of Yotei has the nicest locales
Game Reviews

8th September video games roundup: Scrutinising the Saudi takeover of Evo, and Ghost of Yotei has the nicest locales

by admin September 8, 2025


The Saudi takeover of Evo gives fighting game fans an uncomfortable choice

Image credit: Eurogamer / Evo / Qiddiya City

“Last week, RTS, co-owner of Evo, the biggest fighting game tournament in the world, announced it had been acquired by the Saudi Arabian city of Qiddiya. While far from the sole event of note across the genre, Evo remains a symbol of sorts for the fighting game community. Of all the tournaments, it is Evo that is held in the highest regard. Now, that community must choose between its long-lasting values and the bag.”


So writes Connor in his sterling op-ed on the Saudi Arabian takeover of Evo, that was announced last week. Now the scene, historically one based on an “all challengers welcome” philosophy, is faced with a near-impossible choice – but one players and fans must make nonetheless.

Opinion:
The Saudi Arabian takeover of fighting games’ biggest tournament means players – and the wider community – have a choice to make: between its culture and a payout



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September 8, 2025 0 comments
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The Saudi Arabian takeover of fighting games' biggest tournament means players - and the wider community - have a choice to make: between its culture and a payout
Game Updates

The Saudi Arabian takeover of fighting games’ biggest tournament means players – and the wider community – have a choice to make: between its culture and a payout

by admin September 8, 2025


Last week, RTS, co-owner of Evo, the biggest fighting game tournament in the world, announced it had been acquired by the Saudi Arabian city of Qiddiya. While far from the sole event of note across the genre, Evo remains a symbol of sorts for the fighting game community. Of all the tournaments, it is Evo that is held in the highest regard. Now, that community must choose between its long-lasting values and the bag.

That bag, one doubtless filled with financial support fighting game’s best players and organisers dearly desire (if not in some cases, outright need), comes with a price of its own. The Saudi Arabian government has in recent years been engaging in a mass sportswashing campaign across the gaming industry, buying up developers and events in order to paint a shining picture of the country. A country that, under this current government, has a history of human rights abuses, is ranked fourth globally on the slavery index, which assassinated the journalist and critic of the Saudi government, Jamal Khashoggi, in 2018, and which still employs state executions as punishment for non-violent criminal acts – those executions surging in 2025.

If the new RTS owners are flanking the tournament from its right, its left is no bastion from government influence either. Sony had until late last month been a co-owner of Evo while also being a major partner of the Saudi Arabian Esports World Cup. Its share was acquired by Nodwin gaming, a notable Indian esports business that, for once, actually has decades of event experience behind it, rather than the usual efforts from newcomers to milk money out of passionate young gaming enthusiasts. Sadly, as of July this year, it’s now also working extensively with the Saudi Arabian government for the country’s Esports World Cup media rights in India.

Here’s a video breaking down the numbers of Evo 2025.Watch on YouTube

How did we get here? The Saudi Arabian venture into the video game industry has gone largely uncontested, save for a few professional players and the Geoguessr community, of all things. The Saudi Arabian government could not have picked a better time to start paying for relatively cheap PR. Esports organisations, having failed to create a source of sustainable income, scared off investors a few years back. This, to put it succinctly, means that the majority of the competitive gaming space right now is hungry for cash, save for a few particular scenes.

If the wider esports space is skint, then the fighting game scene is especially so. For years, the community has kept the arcade spirit alive, maintaining a norm of open-bracket tournaments that allow any aspiring player to sign up and try their luck against the best in the world. This has proven a good thing for steady growth and cultural development; going to a fighting game event is as much a social endeavor for the vast majority of attendees as it is a competitive venture.

The negative consequence of this however is that the competitive fighting game scene remains an especially difficult landscape for pro players to make a decent living. This trade has forced some of the best players in the world to focus on content creation for some financial stability. Bryant “Smug” Huggins for example, a beloved and highly talented player, has focused much of his efforts on YouTube and Twitch, and who can blame him? Sponsoring fighting game players has proven relatively unappealing due to the open bracket format. With the unpredictability an open bracket brings, as a sponsor there is no guarantee that your player will show up on a livestream, let alone on the finals stage. What’s the point in paying a player $10,000 if no one sees your company logo?

Events like Frosty Faustings are great for the typical attendee, but can be brutal for getting a logo on camera. | Image credit: Victoria Hionis / Frosty Faustings

Tournament prize pools help a little but not much for the vast majority of professional players. A Street Fighter 6 player winning the Capcom Cup would win a fantastic $1m – but you can only have one winner. Coming 5th lands you $10,000, nary enough to sustain oneself for a year. Winning Evo 2025, the biggest event in the world, earned Dominican superstar MenaRD $16,932. Hardly superstar money. As a result the majority of players are content creators or live streamers – with the exception of a select few non-competitor figures like Stephen “Sajam” Lyon or Maximilian Miles Christiansen (AKA Maximilian Dood), the players are the influencers.

It is therefore disappointing, but not at all surprising, that when Saudi Arabia burst onto the scene with a bag full of cash, there was little by way of true pushback. Games publishers like Bandai Namco and Capcom appear entirely unbothered by any moral concerns; Saudi Arabia’s investment essentially amounts to a bucketload of free marketing for their games. Likewise, competitive players largely leapt to grab it with both hands. When the Esports World Cup showed up with “life changing money” – the first, held in Riyadh last year, had a total prize pool of more than $60m – those who have dedicated their lives to the genre weren’t exactly in a great position to turn it down.

This brings us to the real point here: that as a result of all this, the everyday people involved in the fighting game scene have been put in a lose-lose position. Take Victor “Punk” Woodley, who is the Evo 2024 Street Fighter champion and a fantastic player – he also dropped out of school to pursue a career as a pro long before any real Saudi involvement in the scene.

Or take Alex Jebailey. Everyone loves Jebailey. The owner and founder of fighting game event CEO, he’s been a tournament organiser since 2010, running both CEO and CEOtaku. Hosting fighting game events is expensive, stressful, and not very profitable. Doubly so these days, with ongoing economic upheaval in the USA that has hurt both wallets and the desire to travel.

This isn’t to single those individuals out – far from it. Instead the question is whether it’s really any surprise that Jebailey, with a company to keep afloat and a family to provide for, has been working on the Esports World Cup as a senior product manager for fighting games? Or that Woodley, having committed everything to fighting games as a career, hasn’t given it up in an instant? The situation with the fighting game community, and indeed much of wider esports, is a world away from that of, say, professional footballers, golfers, or belt-holding boxers – many of whom are multimillionaires already – who have happily made the same decision.

The Saudi Arabian government has proven that money is no barrier to promoting their ventures, even cross-promoting fighting games its invested in. | Image credit: Riyadh

At the same time however, with notable fighting game players readily engaging directly with the Esports World Cup, ground was already ceded for the expansion of Saudi government influence. Likewise criticisms towards those who have taken a stance were numerous, and largely ignorant (or worse). Some would point to the USA’s sins, suggesting that taking a stand against Saudi’s government-funded Esports World Cup was hypocritical if those same people also competed in American events. But Evo and other American events had no government involvement – they were ultimately community events. Many participating in the EWC would argue that engaging directly is the only way to influence change, though a recent Amazon documentary on the EWC blurred out rainbow flags on players’ uniforms. And all the while executions in the country have only increased since the EWC’s emergence – so much for the hopes for a positive impact on human rights.

People might also state it’s good for the region, and would at least develop the competitive gaming community there. Except the EWC is an invitational, focused almost entirely on bringing foreign players in, rather than promoting local talent from the region. To those against the EWC as part of wider support for LGBT folks, they’d state it was perfectly safe for all attendees despite their gender or sexual identity – which may very well be true, but it certainly wouldn’t be true for those an hour down the road. All these justifications fade away with even the slightest of interrogation, and in most cases quickly expose themselves as excuses to make a quick buck without having to stop and question it.

This glitz and glamour is so extravagant and widespread for a reason. | Image credit: Esports World Cup.

This week it was made clear, to even those who were happy not thinking too hard about the wave of sportswashing, that the Saudi Arabian government had no intention of stopping its spending spree. It wants it all. I’m certain there are wonderful people working at Evo, with their heart in the right place and a desire to serve the community just as they have for years. I’m sure Evo Vegas next year will be great fun – we may even see a substantial increase in the prize pools. But the event now is – regardless of their intent – a component in the sportswashing venture. It’s a bummer, but that’s the reality.

There’s no regulatory body to stop this, and no bigger fish (or frankly given the state of esports’ profitability, greater fool) to buy the tournament from its new owners. And so this is unlikely to go away, at least unless the Saudi Arabian government decides competitive gaming isn’t worth the squeeze, or that only a mere handful of fighting game fans will ever actually travel to Qiddiya without getting paid to do so.

The consequences are unavoidable: any diehard fighting game fans, competitive players, and all the wider community members from devs and publishers to event organisers on the ground, find themselves with a decision to make. Stay true to the long-held ideals of the FCG – that any and all are welcome – or take the money with full knowingness of where it’s come from, and what that money truly means. At the very least, it’s time for those who have expressed their displeasure to actually turn those words into action, to support grassroots events – once again – and to carve a line in the sand, though that as always is far from easy. For those who haven’t, it’s now absolutely clear: the time where it was once possible to turn a blind eye to sportswashing in fighting games is absolutely over.



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September 8, 2025 0 comments
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GameFi Guides

You Can Earn Ethereum by Playing These Free Mobile Games

by admin September 7, 2025



Ethereum recently surged to an all-time high price just shy of $5,000, finally breaking its long-standing record from 2021. And if you’re keen on racking up as much ETH as you can while it’s hot, then here’s another method you might not have considered: playing games.

Much like with Bitcoin, a number of free mobile games pay out real ETH rewards. Games like Ethereum Blast, Word Breeze, and even Bitcoin Solitaire are built on the Bling Financial platform, letting players earn points that can be converted to Ethereum or Bitcoin, with ETH available to withdraw to a Coinbase account.

Keep your expectations in check: The amount of ETH you’ll earn typically averages out to pennies’ worth per hour, and you’ll watch a lot of ads between levels. But you’ll also earn real ETH, and most of these iOS and Android games are solidly fun aside from the interruptions.



Ethereum Blast

Download: iOS or Android

The one Ethereum-named game on this list is a space-themed puzzler, and it’s a simple one: When two or more like-colored blocks connect, you can tap to clear them from the board. You’ll do so to either axe a certain number of blocks or complete some kind of mission, like clearing a path for gems to fall to the bottom. It’s relatively mindless, but a decent diversion.

Sweet Bitcoin

Download: iOS or Android

Sweet Bitcoin is an unabashed Candy Crush Saga clone, and there’s truly no shortage of those on the App Store or Play Store. But this one’s a decent enough copycat, tasking you with swiping to match like-colored fruits and clear them from the screen—and like the other Bling games on this list, it’ll net you ETH or BTC rewards along the way.

Word Breeze

Download: iOS or Android

One of the more entertaining games on this list is Word Breeze—a simple game that tasks you with completinga crossword-style grid with words via a jumble of letters. You can play a few levels between the ad breaks, and while not especially difficult, it uses your brain more than some other games on this list… and might teach you a few terms in the process.

Bitcoin Solitaire

Download: iOS or Android

It’s solitaire, but with Bitcoin (and Ethereum). Yep, Bitcoin Solitaire is exactly what it says in the title: It’s a simple, straightforward rendition of the single-player card game, but with the ability to earn cryptocurrency along the way. We’ve enjoyed this one, and since solitaire games last longer than most of the titles on this list, you’ll encounter fewer ads.

Bitcoin Sudoku

Download: iOS or Android

Much like the above, Bitcoin Sudoku is simply sudoku with an added dollop of crypto rewards. And just like with Bitcoin Solitaire, the longer games work to your advantage if you loathe video ads, though you still get to withdraw Bitcoin or Ethereum rewards. It’s a solid rendition of the beloved number grid game with no frills, but that works just fine.

And more

There are a few other Bling Financial games that offer rewards in both Ethereum and Bitcoin—regardless of what the title says—such as Bitcoin Blocks, Bitcoin Food Fight, Bitcoin Blast, and Bitcoin Pop.

You can also find several other mobile games that only pay out Bitcoin rewards, but of course, you’re welcome to take those BTC winnings and swap them for ETH or other coins. We’ve covered many of them, including Bitcoin Miner and Idle Mine.

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September 7, 2025 0 comments
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The games industry has a Soulslike problem, but probably not the one you think
Game Updates

The games industry has a Soulslike problem, but probably not the one you think

by admin September 7, 2025


Back in 1993, a little-known game called Doom came out. It wasn’t the first game to offer shooting in first-person, but it did popularise the genre. The games that followed became known as Doom-clones (often because they used the same engine), and it wasn’t until the likes of GoldenEye, Half-Life, Halo, and more developed the genre further in the late 90s that the more neutral term first-person shooter was more widely used.

I feel we’re facing a similar situation with Soulslikes. After the huge success FromSoftware found with its Dark Souls games, the term has been used for games imitating the studio’s design. Yet fatigue is now setting in and the term is becoming redundant.

Take gamescom Opening Night Live. A load of (assumed) Soulslikes were announced, from a sequel to Lords of the Fallen, to the Napoleonic Soulslike Valor Mortis. But for most of these games, are they really Soulslikes? Or are they just third-person action-RPGs that have been conflated with FromSoftware’s works as a lazy shorthand to garner attention?

Because what, really, is a Soulslike? Is it a third-person combat game with a stamina gauge? Is it a game where you lose your currency upon death? Is it a game with looping level design? Hidden lore? Or an action game that’s just really hard?


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I’d argue a game needs to have all the above to truly be considered a Soulslike. Yet the problem here is the term constantly invites comparison back to FromSoftware’s very specific work. And it’s hard to compete with the originators of the genre. Heck, even FromSoftware itself has challenged the design philosophy of Dark Souls creator Hidetaka Miyazaki with subsequent entries, from Bloodborne to Sekiro to Nightreign.

If a studio adheres too closely to the Dark Souls formula, then it’s a Soulslike – but a particularly derivative one. That results in copycat games that don’t move the genre on meaningfully, featuring dark fantasy aesthetics, challenging combat, and little else. Yet there remain a handful of Soulslike games that do push the boundaries, finding their own unique aesthetics or combat rhythm. Lies of P, for instance, plays with its Pinocchio adaptation for its grim visual designs, while more recently Wuchang: Fallen Feathers finds a new rhythm to combat with its multiple systems – not to mention a fun twist on dying.

But what’s most frustrating about the term Soulslike is the way it’s used to describe almost anything as an up-front assumption before really playing. When it was first revealed in 2020, Black Myth Wukong was just assumed to be a Soulslike, until we finally went hands-on to find it had few of the genre’s typical trappings. And every time Phantom Blade Zero is shown, its director “Soulframe” Liang has had to insist once again that it’s not a Soulslike.

Eating sugar? Telling lies!? | Image credit: Neowiz

As for ONL in August, it’s safe to assume Lords of the Fallen 2 will fit the mould, while Valor Mortis is self-described as a first-person Soulslike – perhaps that shift in perspective will be enough to differentiate itself from the pack. But will the likes of Swords of Legends or La Divina Commedia really be Soulslikes? Or are they just third-person action RPGs?

The latest victim of the Soulslike misnomer is Silent Hill f. Where the remake of Silent Hill 2 included over-the-shoulder gun combat, this new game in the series instead focuses on melee combat. Does that make it a Soulslike? No, it doesn’t. And yet the Silent Hill fandom became split on this new seemingly Soulslike combat, to the point the game’s producer has had to step in and call those comparisons “disingenuous”.

“This is one of the things that we see – the term Soulslike – being thrown around on the internet quite a bit,” producer Motoi Okamoto told IGN in an interview. “And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they’re like, ‘Okay, it’s a Soulslike’.

“But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 – there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there’s a stamina meter. You see it later on.”

See – Okamoto gets it!

In Silent Hill f, the ‘f’ stands for ‘f**ked up’ (it doesn’t). | Image credit: Konami

You could make a similar point with the term Metroidvania, of course, or even Roguelikes. Yet Rogue was released so many decades ago that few nowadays remember it (in comparison to Dark Souls, at least), while I’ve increasingly seen the term Search Action used for Metroidvanias, which is a translation of the Japanese equivalent label. Is it time we come up with something new for Soulslike? Or is it enough to call those games action-RPGs?

Another element to this is the prevalence of these games coming from Chinese studios. I’ve written about this extensively, particularly how Black Myth Wukong’s success has paved the way for other studios to follow. The industry has shifted from mobile games to PC and console games and as Liang told me, action-RPGs are ideal to exemplify that shift. “What’s most attractive is obviously the performance of console games compared to mobile games, the fancy graphics and controls, and also the way the game tells the story,” he said. “All of these are the features that will be best presented in an action-RPG.”

What’s more, studios in China (and Korea too) are seeking a global audience for their games outside of domestic players. Likening their games to previous hits – Dark Souls, Wukong – is a surefire shorthand to gain attention, but it’s causing fatigue within the genre and turning Soulslike into a meaningless term.

Still, there’s hope. After announcing Black Myth Zhong Kui as a new game in the series, Game Science CEO Feng Ji took to Weibo (as shared on reddit) to explain why the studio chose to create a new game, stating the studio wanted to create something new and experiment boldly. He even quoted Nintendo’s late-president Satoru Iwata: “There is no future in merely extending what already exists.”

Tiger, tiger, burning bright. | Image credit: Game Science

I’m hopeful, then, we will soon see developers follow suit and break free from the chains of genre convention. And I hope, likewise, we’ll see players stop referring to so many games as Soulslikes. Labelling is human nature and has its uses, but it’s time to appreciate games for their differences without comparing back to a narrow definition of a singular body of work.



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September 7, 2025 0 comments
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Silksong, smacking sticks and other new indie games worth checking out

by admin September 6, 2025


Welcome to our latest recap of what’s going on in the indie game space. Folks, it’s here. You know it’s here. So, we’ll touch on it, but briefly. Some developers and publishers opted not to delay their games out of this week (others have done that to get some breathing space from you-know-what), so there are several other newcomers to highlight.

Before we get there, there’s a sale worth mentioning on a PC storefront that does not offer Hollow Knight: Silksong. The Epic Games Store’s End of Summer Sale is running until September 18 and there are some pretty solid deals. Cyberpunk 2077 is 65 percent off for the base game and 50 percent off for the ultimate edition, which includes the Phantom Liberty DLC (which is also 30 percent off for those who have the base game already).

Other discounts of note include Red Dead Redemption 2 (75 percent off), Grand Theft Auto V Enhanced (50 percent off), Assassin’s Creed Shadows (33 percent off), The Witcher 3: Wild Hunt – Complete Edition (80 percent) and Alan Wake 2 (70 percent off). A bunch of PlayStation games are on sale too, including Marvel’s Spider-Man 2 (20 percent), The Last of Us Part 1 (50 percent), Ghost of Tsushima Director’s Cut (33 percent), God of War (60 percent off) and God of War Ragnarok (20 percent). You’ll get 20 percent back in Epic Rewards on your purchases too.

The Epic Games Store offers totally free games every week (no need to have a subscription for those!), and the freebies tend to be for well-known games whenever there’s a major sale on the store. Right now, you can pick up an all-timer in Monument Valley for exactly zero dollars. You have until 11AM ET on September 11 to claim the classic puzzle game. When that game cycles out, Epic Games will rotate three more titles into its lineup: Monument Valley 2, Ghostrunner 2 (which I enjoy very much but am terrible at) and a strategy game called The Battle of Polytopia. Again, you’ll have a week to claim those.

Meanwhile, if you have an Amazon Prime subscription, there’s usually a solid selection in the Prime Gaming library. Games you claim here are yours to keep forever, even if you don’t maintain your Prime membership. Amazon offered up a particularly tasty one this week in the shape of Into The Breach, a hugely acclaimed strategy game, but there are plenty of others to check out. And speaking of games you can play right now…

New releases

Yes, Hollow Knight: Silksong is finally here. It’s out on consoles and PC for $20 and it’s included with Game Pass Ultimate and PC Game Pass. It’s broken storefronts and probably some controllers that players have hurled at the wall after dying to a tough boss.

After a seven-year wait, Silksong is by some distance the highest-profile indie game to arrive in 2025 so far. Perhaps if we start mentioning another long-awaited game — say, Kingdom Hearts 4? Beyond Good and Evil 2? — it may arrive sooner rather than later. Or in, like, another five years.

I made a few attempts to play Hollow Knight, but bounced off quickly each time. I’ll be sure to give Silksong a proper go, though.

It might be the case that Silksong isn’t quite your thing. Never fear, there’s lots of other new stuff from this week for you to dive into.

If a game pops up that reminds me of The Legend of Zelda: A Link to the Past (aka the best game of all time) in terms of looks, I’m duty bound to mention it. Fortunately, Rogue Labyrinth seems like it could be fun to play too. This action-narrative roguelite from Tea Witch Games and publisher indie.io hit Steam this week. It usually costs $15, but it’s 20 percent off with a limited-time launch discount.

Another thing that’s very much in Rogue Labyrinth‘s favor is that your weapon is a smacking stick, which you can use to turn objects (including vanquished enemies) into projectiles. The combat is a blend of bullet-hell dodging and hack-and-slash action. Being a roguelike, there’s randomization when it comes to things like the arenas, enemies and powers you’ll encounter on each run. The game is also said to feature dynamic narrative systems and you’ll forge alliances with other characters as you try to survive a lethal reality show.

Although so many other indie games scrambled to get out of the way of Silksong, Hirogami stuck to its September 3 release date. I had to chuckle when a press release with a title of “3D origami platformer Hirogami refuses to fold” hit my inbox last week. An easy pun, but I appreciated it.

Anyway, this is indeed a 3D platformer with an origami focus. You can flatten out your character into a sheet of paper so that a gust of wind can send you soaring to an elevated platform. You can transform into an armadillo to roll through enemies, an ape to explore treetops and a frog to jump higher. That seems like a real bananza of animal transformation options. Hirogami is available now on Steam, Epic Games Store and PS5.

Fling to the Finish has been out on PC for some time, and now this co-op platform racing game from SplitSide Games and publisher Daedalic Entertainment has swung over to consoles. You and a friend are tethered by an elastic rope that will inevitably snag on parts of the environment. But you can actually use this to your advantage to swing your teammate onto a ledge or send you both hurling through the air.

The obstacle-filled courses bring to mind Fall Guys, while the items that players can deploy to slow down race leaders remind me a bit of the Mario Kart games. Fling to the Finish does support solo play, as well as local and online multiplayer, where communication will be key (cross-play is available too). As was the case with Overcooked, you and your pal can play the game by sharing a single controller, which may make it easier to play the game in splitscreen if you’re with a bunch of friends.

Jetrunner is an action platformer in the vein of Ghostrunner and Neon White from Riddlebit Software and publisher Curveball Games. The folks behind it say it has “a gameplay loop that can be best described as Trackmania meets Titanfall.” So, there are lots of comparisons to make here. Ultimately, you’ll be parkouring your way through various courses while shooting targets, hooking onto grapple points and looking for shortcuts.

Finding the optimal route — and, of course, actually completing it with as few errors as possible — is the path to climbing the global leaderboards. You can race against ghost replays of your previous runs for a clear visual comparison. In addition, there’s a story mode that sees your character Nina (voiced by Sara Secora) trying to become a legendary jetrunner, with commentator Mick Acaster (Matthew Mercer) charting her progress. I’m digging the visuals here too.

Jetrunner is out now on Steam and the Epic Games Store for $20 (there’s a 10 percent launch discount on Steam). There’s a speedrun contest that’s taking place until September 11 with a $2,000 prize pool. You can snag a share if you can complete all of the campaign levels in a row quickly enough in the marathon mode and stick to the rules. It also seems that the exodus of other games this week due to Silksong helped Jetrunner gain extra visibility on Steam.

Upcoming

A rhythm RPG in which you can use your own music and manually adjust the BPM is interesting enough. But add giant, repurposed mechs to the mix, and now we’re really cookin’. In Steel Century Groove, you’ll compete in robot dance battles as you try to claim a championship. These mechanical beasts were used in warfare long, long ago. Now they’re just literal groove machines.

Steel Century Groove, which is from Sloth Gloss Games, is coming to Steam on January 28. A demo is available now, and your progress will carry over to the full game.

When I was assembling the list of games to include in this week’s roundup, I left myself a single, two-word note about The Legend of Baboo: “big floof.” The floof in question is the large, titular dog that accompanies human hero Sepehr in this third-person action adventure from Permanent Way and publisher Midwest Games.

You’ll play as both characters as you take on enemies, solve puzzles and navigate treacherous lands. When you conquer bosses, you’ll learn powerful magical attacks. Most importantly, you can zhush up Baboo with outfits and ornaments that you discover on your journey. He’s the best boy and he deserves to look and feel good. It’s also crucial to note that, as Sepehr, you can pet, ride and high-five Baboo.

A release date (or even a release window) has yet to be announced for The Legend of Baboo. It’s coming to Steam, Xbox One and Xbox Series X/S.

Dreams of Another looks quite unlike any game I’ve seen before. It uses point cloud rendering tech for its remarkably pretty visuals. This fantasy exploration game from Q-Games (under the leadership of Baiyon, the director of PixelJunk Eden) is set in a dream-like world where you create the world by shooting at it.

Dreams of Another is coming to PS5, PS VR2 and Steam on October 9, and it might just prompt me to set up my VR headset again. A demo dropped this week on Steam, but it’s only available until September 16.

Tombwater looks kinda rad. It’s a 2D pixel-art Soulslike Western from Moth Atlas and publisher Midwest Games. The developers took (another?) leaf out of FromSoftware’s playbook by pitting you against creepy eldritch horrors. This one is coming to Steam on November 12.

I always appreciate when a labor of love comes to fruition. Former Uber, MapQuest and Microsoft engineer John Lansing said that, nine years ago, “I built a Final Fantasy Tactics inspired football prototype, and 691 commits later I am proud to present the Fantasy Football Tactics Demo!” This is a turn-based RPG in which the aim is to outscore your opponents rather than taking them out in combat.

The demo hit Steam this week. There’s no release date as yet for the full game.



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New titles from Stonemaier Games include Wyrmspan expansion
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New titles from Stonemaier Games include Wyrmspan expansion

by admin September 6, 2025


Stonemaier Games has some exciting new releases coming soon:

Wyrmspan Dragon Academy

As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou!

Tokaido Duo

Welcome, travelers, to the Japanese island of Shikoku! Tokaido Duo (designed by Antoine Bauza and illustrated by Naïade) is a standalone game inspired by Tokaido but featuring completely new mechanisms. 1-2 players use a quick dice draft each turn to steer three unique characters on different tracks around the smallest of Japan’s main islands.
The Stonemaier Games version of Tokaido Duo features character guides for each player and an Automa solo mode (which is both included in the game and available separately for those who already own Tokaido Duo).

Smitten 2

Smitten 2 is a cooperative micro-game for 1-2 players. The 9 new cards in this standalone sequel are designed by Ryan S. Davis. In Smitten 2, players work cooperatively with limited information/communication to complete two identical 3×3 grids of cards, each inspired by Stonemaier games released since the original Smitten and illustrated by The Mico. There are multiple difficulty levels and separate modes for solo and 2-player games.



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Snag 17 Lego Games For Only $15, Including Skywalker Saga And Batman Trilogy
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Snag 17 Lego Games For Only $15, Including Skywalker Saga And Batman Trilogy

by admin September 6, 2025



Humble has brought back one of the most popular game bundles from last year as part of its Best of Humble Bundle series. From now until September 24, you can get 17 Lego video games for only $15. Many of the biggest franchises from Traveller’s Tales extensive catalog of licensed games are included in the lineup: Star Wars, Batman, Marvel, Lord of the Rings and The Hobbit, Jurassic World, and more. All told, Lego Worlds Collide 2025 is valued at $499, while the 2024 version was worth $419.

All 17 games in the bundle will be instantly added to your Humble account as Steam keys, and the vast majority run wonderfully on Steam Deck. Most of the games have split-screen cooperative modes and are great adventures for parents to play with kids.

Part of the proceeds from your $15 (or more) donation go toward Raiden Science Foundation, a nonprofit dedicated to finding a cure for the genetic disorder UBA5 and other rare diseases that affect children.

Get 17 Lego video games for $15

Here’s the full list of games in Lego Worlds Collide 2025:

  • Lego Star Wars: The Skywalker Saga Deluxe Edition
  • Lego Star Wars: The Force Awakens Deluxe Edition
  • Lego The Lord of the Rings
  • Lego The Hobbit
  • Lego Batman
  • Lego Batman 2: DC Super Heroes
  • Lego Batman 3: Beyond Gotham Premium Edition
  • Lego DC Super-Villains Deluxe Edition
  • Lego Marvel Super Heroes
  • Lego Marvel Super Heroes 2 Deluxe Edition
  • Lego Marvel Avengers Deluxe Edition
  • Lego Jurassic World
  • Lego Disney Pixar’s The Incredibles
  • The Lego Movie Video Game
  • The Lego Movie 2 Video Game
  • The Lego Ninjago Movie Video Game
  • Lego Worlds

As usual, Humble has lower-priced tiers, but the full bundle offers the best value by a considerable margin. For $5, you can get Marvel Super Heroes, The Hobbit, Batman, and The Lego Movie Video Game. Step up to the $10 tier to add Batman 2: DC Super Heroes, The Lord of the Rings, The Lego Ninjago Movie, and Marvel’s Avengers Deluxe Edition.

The Lego Worlds Collide 2025 bundle does have a couple of minor differences compared to last year’s iteration. This time around, you also get Lego Star Wars: The Skywalker Saga’s Deluxe Edition, whereas last year the bundle included a coupon to get the game for 85% off. Additionally, the two Lego Harry Potter games are noticeably absent, dropping the total number of titles from 18 to 17. But you’re getting extra content elsewhere: Four of the games that were standard editions last year are now Deluxe/Premium Editions that include season passes with additional content.

Lego Star Wars: The Skywalker Saga

The headliner is The Skywalker Saga, the newest game in Traveller’s Tales series. The Skywalker Saga broke from the familiar mold by offering large, open-world environments, an overhauled combat system, and a modern third-person camera angle.

The Skywalker Saga was the biggest and most ambitious Lego game yet when it launched in 2022–though we’ll see if that changes when Lego Batman: Legacy of the Dark Knight releases in 2026. And what we’ve seen and played so far has been quite promising. With that in mind, now’s a pretty good time to revisit the first three Lego Batman games, all of which are included in Lego Worlds Collide 2025.

For bundle deals on real Lego sets, check out our roundup highlighting all of the great offers in Walmart’s Bricktember Sale. This limited-time promotion includes exclusive bundles for Lego Star Wars, Spider-Man, Harry Potter, Fortnite, and more. Walmart also has exclusive Lego Gift Sets featuring a bunch of Star Wars and Minecraft minifigures as well as discounts on the newly released Lego 2025 Advent Calendars.

Lego Set Bundle Deals (Only at Walmart)

Sign up for GameSpot’s Weekly Deals Newsletter:



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Civilization 4 And 10 Other PC Games Are Free On Amazon Prime
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Civilization 4 And 10 Other PC Games Are Free On Amazon Prime

by admin September 6, 2025


Another month means another batch of “free” Amazon Prime games. This time around, Amazon is giving away what I (and many others) consider to be one of the best PC games ever made: Civilization 4. Beyond that, you can currently grab the also-excellent Into The Breach for nothing and over the next week weeks, even more games will be available for Amazon Prime subscribers.

If you hop over to Amazon Prime Gaming and are currently subscribed to Amazon Prime, you can snag PC copies of Sid Meier’s Civilization 4: The Complete Edition, Dungeons & Dragons: Ravenloft Series, and Into the Breach. Then, throughout the rest of September, Amazon will add more free games, including Spelljammer, Pixel Cafe, and Tower of Time. Even better, Civ4, Spelljammer, and other PC games given away this month are delivered via GOG codes, which means once you claim them, you own them completely with no DRM. Now ain’t that nifty!

I personally think that Civilization 4 is the pinnacle of the series, even if former Kotaku writer Luke Plunkett prefers Civ5 over it. Yeah, some bits of it are a little tedious and annoying, but the vibes are immaculate, and most of it still holds up perfectly today. Plus, it will run easily on any modern PC. If you were let down by Civ6 or Civ7, check out Civilization 4. Just set aside like 9 hours of your day first, as it will consume them in a flash.

Here’s the full list of games, as well as when they will be available for free on Amazon Prime and which storefronts they use. Oh, and keep in mind these are all PC games; sorry, console-only players.

Now available

  • Dungeons & Dragons: Ravenloft Series (GOG Code)
  • Into The Breach (Epic Games Store)
  • Sid Meier’s Civilization 4: The Complete Edition (GOG Code)

September 11

  • Afterimage (Amazon Games App)
  • Spelljammer: Pirates of Realmspace (GOG Code)
  • Tower of Time (GOG Code)
  • Subterrain: Mines of Titan [(Amazon Games App)

September 18

  • Residual (GOG Code)
  • Fate: The Cursed King (GOG Code)

September 25

  • Mystical Riddles: Ghostly Park Collector’s Edition (Legacy Games Code)
  • Pixel Cafe (Amazon Games App)

Also, some games added in previous months are still floating around on Amazon Prime Gaming’s site, so if you haven’t grabbed those freebies yet and you’re a Prime subscriber, you should check out everything on the site. You may find a few hidden gems still waiting to be played.



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