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'To put it bluntly, it was copying others': Former Dragon Quest producer says he left Square Enix because the developer was too focused on making 'safe' games
Gaming Gear

‘To put it bluntly, it was copying others’: Former Dragon Quest producer says he left Square Enix because the developer was too focused on making ‘safe’ games

by admin August 20, 2025



Former Dragon Quest producer Ryutaro Ichimura says he left Square Enix because the developer and publisher was too focused on making “safe” games.

In a recent episode of ReHacQ (translated by Automaton), Ichimura says he had always planned to go independent eventually, but Square Enix’s way of handling things sped that process up significantly. According to him, the publisher has been pretty focused on “safe” projects over the last several years, which he wasn’t too keen about.

He says that in comparison to current-day Square Enix, the early days of Dragon Quest were all about innovation. “In Dragon Quest 2, you had a three-person party. In Dragon Quest 3, you could change jobs. In Dragon Quest 4, party members could fight using AI,” he said. “Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware at the time.”


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It seems as though Ichimura wasn’t fond of Dragon Quest spin-offs like Builders—a more narrative-driven Minecraft—and the Pokémon Go-inspired Dragon Quest Walk. He says Square Enix pivoted to hitting its own version of popular games to try and nail some guaranteed winners, especially as Dragon Quest’s popularity outside of Japan wasn’t as stellar as it hoped. “To put it bluntly, it was copying others,” Ichimura said.

(Image credit: Square Enix)

Automaton notes that Ichimura calls the Dragon Quest spin-offs “pakuri kikaku,” meaning copycat projects. I do feel like that’s a little harsh in the case of Dragon Quest Builders, which feels like it does enough differently from Minecraft to shake off too many comparisons.

I also feel like if anyone is taking risks with strange games right now, it’s Square Enix. Does it put any effort into marketing any of them? Hell no, but it has at least tried to push out some weirder stuff like Foamstars (which, to be fair, was very Splatoon-coded), Harvestella, and The DioField Chronicle. And lest we forget Forspoken, a game that very much had the potential to be rad if it wasn’t, well, a bit boring.

I do agree with his sentiment at large, though: bigger games are getting safer, and we’re all suffering for it. Why reinvent the wheel when there’s a perfectly good one to slap another coat of paint on and roll out to the masses?

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Games are getting more expensive to make and people are increasingly less willing to risk spending the dough on potential duds that get banished to a decades-long backlog. It’s a tough situation to be in on all sides, and while I don’t entirely agree with Ichimura’s sentiment, his frustrations are certainly valid.



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August 20, 2025 0 comments
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The Most Dope Games We've Played During Gamescom 2025
Game Updates

The Most Dope Games We’ve Played During Gamescom 2025

by admin August 20, 2025


Gamescom 2025 has begun, and I’m on site in Cologne, Germany, checking out more than two dozen new and upcoming games, ranging from Hollow Knight: Silksong to The Outer Worlds 2 to 007 First Light and beyond! I’ll be doing individual write-ups for a lot of these games, but I’ll also be writing condensed quick-hit thoughts on the coolest games I’ve played so far, and you can read them right here (so bookmark this page, folks!). 

The Most Dope Games We’ve Played During Gamescom 2025

Below, you’ll find a running list of the games I’ve played during Gamescom 2025. They’ll be listed in reverse-chronological order, so the latest game I’ve played will be at the top and the first game I played will be at the very bottom!

Hollow Knight: Silksong

It’s real, y’all. Hollow Knight: Silksong exists and is playable, and I checked out the game’s very first level, Moss Grotto. After a brief cutscene that shows Hornet trapped in a Cinderella-like carriage (that she then breaks out of), I take control. Immediately, Hornet is much faster than the first game’s protagonist, both as she platforms around and with her attacks. She has a new ability called Bind (used by pressing B on an Xbox controller) that heals her. However, you can’t spam this ability as it requires using a bar on screen that must be full. 

It recharges over time and by defeating enemies, and I found it pretty easy to get it full for another Bind. Platforming around Moss Grotto feels a lot like 2017’s Hollow Knight, though Hornet is more nimble and can mantle up cliffs and platforms. The enemies here are easy to defeat, and it’s not until I fight the demo’s boss, Moss Mother, that I’m challenged. It’s a fun fight, but still mostly easy. 

With the demo and my hands-on time with Silksong behind me, I’m excited to see what else awaits me in the full game. If this first level is any indication, it’s going to be a great Metroidvania, much like the first game. That said, I’m not convinced it’s going to break through the hype and make a mark on the genre like the first game did. I’m also not convinced it needs to, though. 

For more, read my full Hollow Knight: Silksong hands-on thoughts here. 



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August 20, 2025 0 comments
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Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing "safe" or "copycat" games
Esports

Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing “safe” or “copycat” games

by admin August 20, 2025


Dragon Quest producer Ryutaro Ichimura said he left publisher Square Enix because the company was prioritizing “safe” projects.

Ichimura joined Enix in 2000 and spent most of his career working on the Dragon Quest series, progressing to producer on Dragon Quest 8: Journey of the Cursed King and Dragon Quest 9: Sentinels of the Starry Skies.

But as the developer told ReHacQ, he ended up leaving because “to put it bluntly, [Square Enix] was copying others.”

“In DQ 2, you had a three-person party, in DQ 3 you could change jobs, in DQ 4, party members could fight using AI. Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware of the time,” Ichimura said (as transcribed and translated by Automaton).

According to Automaton’s reporting, Ichimura felt Dragon Quest was a “leader” in the RPG space, and he was keen to “build something from zero.” But with spiralling costs, the producer felt Square Enix was less willing to innovative and instead focused on its tentpole franchises or “pakuri kikaku” — copycat projects — like the Minecraft-like Dragon Quest Builders, or Pokémon Go-inspired Dragon Quest Walk.

When Square Enix wouldn’t greenlight an idea for “game in which players could learn about wordbuilding and story structure through gameplay, and then build their own Sragon Quest-style games,” Ichimura left.

Ryutaro Ichimura formed PinCool, a new NetEase Games-funded development studio, in May 2023.



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August 20, 2025 0 comments
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Eight games, including an overlooked Metroidvania, will leave PlayStation Plus in September
Game Reviews

Eight games, including an overlooked Metroidvania, will leave PlayStation Plus in September

by admin August 19, 2025


The games set to leave PlayStation Plus Extra in September have been revealed. The eight titles include some very good games, so you might want to make some time before 16th September to get them played.

As these games are part of the Game Catalogue and not the monthly games that you claim as part of PS Plus Essential, these games will no longer be playable from 16th September even if they are in your library.

Leaving PS Plus Extra on 16th September:

  • UFC 5 (PS5)
  • The Plucky Squire (PS5)
  • Night in the Woods (PS5, PS4)
  • Road 96 (PS5, PS4)
  • Pistol Whip (PSVR2)
  • Odin Sphere: Leifthrasir (PS4)
  • FIST: Forged In Shadow Torch (PS5, PS4)
  • Dragon’s Crown Pro (PS4)

Of the bunch, I’d certainly recommend FIST: Forged In Shadow Torch, especially if you are partial to a Metroidvania. Pistol Whip is superb if you have PS VR2, and the Plucky Squire is definitely worth a look even though it didn’t quite live up to pre-launch expectations. Night in the Woods is also excellent.

In fact, why stop there… Odin Sphere: Leifthrasir and Dragon’s Crown Pro are also very good games. So, really, what I’m saying is, don’t rush to play UFC 5 (which is fine, but just more UFC) or Road 96 (didn’t enjoy the writing on this, unfortunately), but all the others are worth your time.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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18th August video games round-up: Battlefield 6 beta sadness, Shenmue 3, and a Nintendo Direct for Kirby
Game Reviews

18th August video games round-up: Battlefield 6 beta sadness, Shenmue 3, and a Nintendo Direct for Kirby

by admin August 19, 2025


Update: That was the world of video games today on 18th August. A full transcript of everything that occurred today is available below if you wish to digest it all at your leisure.

It’s 18th August, and we’re back with another daily live report. We’ll be running down all the day’s news and events, checking in with what you are up to, and providing some hopefully entertaining commentary on the world of video games.

Today we’ve got some great articles going live on the site, but we’ll also discuss Gamescom, which takes place this week, and look at the games releasing in September that you’ve got your eyes on.

Our live coverage of this event has finished.

Coverage
Comments

08:09 am
UTC

Morning everyone! I hope you’ll join us today as we look ahead to Gamescom, round up the day’s news and events, and think about the games we’re all looking forward to in September.

Tom Orry

08:15 am
UTC

Kane & Lynch 2 – remembering the most miserable game of all time

If you’re looking for something to read on a quiet Monday morning, and you missed what we published over the weekend, here’s a round-up:

Tom Orry

08:31 am
UTC

Tony Hawk on his life and his video games

Image credit: TonyHawk.com

Has a video games series had a bigger impact on people than the Tony Hawk’s Pro Skater series? Talk to anyone who was playing video games and growing up in the late 90s/early 00s and I bet most of them have fond memories of those early games.

Tom Orry

08:33 am
UTC

rmx87 says: It’s the 18th Tom! Morning!MarcusJ says: Flip your desk calendar over, Tom!

Looking forward to this week’s EG. Should be some good stuff.

Well done you two! Test passed. You both win a day of live reporting. Congratulations!

Tom Orry

09:00 am
UTC

New Pokémon Legends: Z-A trailer shows off Link Battles

If you are keen for every single morsel of Pokémon Legends: Z-A info, as some of the team at Eurogame are, then this new trailer and info released over the weekend will be of interest. This latest game update focuses on the game’s Link Battles.

Watch on YouTube

Tom Orry

09:16 am
UTC

Gamescom ONL, time to get hyped via a trailer?

We reserve the right not to get hyped about Gamescom ONL, the show taking place tomorrow evening (7pm BST in the UK), but that hasn’t stopped Geoff putting out a trailer designed to do just that.

Watch on YouTube

Tom Orry

09:50 am
UTC

2much says: Presumably _this_ is the night we’re gonna see the Bloodborne remaster

Thanks for this, 2much. I needed a good laugh this morning. ONL is tomorrow night, and I will be gobsmacked if anything near this level of game reveal is there.

Tom Orry

10:00 am
UTC

Warhammer 40K: Dawn of War is one of the greatest strategy games of all time

Image credit: Relic Entertainment

Chris is well into Space Marines and that, and he has a special place in his heart for the Dawn of War series. The original game was a little tricky to get running nicely on modern hardware, but the newly released Definitive Edition fixes all that and comes with a bunch of new refinements and tweaks.

To quote Chris, verbatim, from a definitely real conversation I had with him about Dawn of War: “It’s orksome.” What more do you need to be told?

Tom Orry

10:15 am
UTC

On the subject of games people are looking forward to in September (and end of August, if you want):

Danzig85 says: I’ve got my eye on Metal Gear this month and Hell Is Us next month. Plenty to finish before then though.

So many games, so little time.

Both potentially great games. We’ve got a MGS3 Delta review coming later this week, and Hell is Us has impressed at preview.

Tom Orry

11:02 am
UTC

These games are set to leave Xbox Game Pass at the end of August

Image credit: Sabotage / Eurogamer.

Xbox has revealed which games are leaving Xbox Game Pass at the end of August. A few good ones in this list.

  • Borderlands 3 Ultimate Edition
  • Sea of Stars
  • Paw Patrol Mighty Pups Save Adventure Bay
  • This War of Mine: Final Cut
  • Ben 10: Power Trip

Tom Orry

11:39 am
UTC

chesterBox says: PS Store added a discount called “Gamescom 2025” and there’s Bloodborne… that must mean something, right? Right?! 😀

(99% it does not mean anything)

Don’t do this to yourself, Chester. It’ll just bring pain.

But… what if?

Tom Orry

11:44 am
UTC

A delve into the Eurogamer archive

Image credit: Valve

My brain can’t always go back far enough to bring out the real classics, but this superb article from Simon Parkin popped into my head this morning, so I’m sharing it with you all now.

At 6am on 7th May 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers. Automatic weapons were pointing at his head and the words, “Get out of bed. Do not touch the keyboard,” were ringing in his ears.

Get this read if you haven’t already, or maybe read it again.

Tom Orry

12:22 pm
UTC

Euro Truck Simulator 2 PS5 and Xbox versions spotted

Cult hit Euro Truck Simulator 2 is seemingly coming to PS5 and Xbox consoles. The news comes via PSN and Xbox store listings for the game, which is yet to be officially announced for the two consoles.

Tom Orry

13:17 pm
UTC

Surprise! Shenmue 3 is back

Image credit: Ys Net

Shenmue 3 is coming back for a second bite at success with the Enhanced Edition. This reworked and improved version of the original release will be available on PC, PS5, Xbox Series consoles, and Nintendo (presumably Switch 2). A full reveal is coming at Gamescom this week.

Tom Orry

13:21 pm
UTC

Kirby Air Riders Direct tomorrow

Tune in tomorrow Tuesday, August 19th at 2pm UK time for a livestreamed Kirby Air Riders Direct featuring about 45 minutes of information about the upcoming Nintendo Switch 2 game.

Boom! 45 minutes of Kirby tomorrow? What a treat.

Kirby Air Riders Direct is airing tomorrow at 2pm BST in the UK.

Tom Orry

13:42 pm
UTC

45 minutes of Kirby Air Riders? I love a bit of Kirby as much as the next fan of alien entities that take on the abilities of the objects they consume, but that’s a long time to spend on one game. I’m excited to see what Nintendo has cooked up, though.

Tom Orry

13:47 pm
UTC

Endling – Extinction dev reveals its next game

Image credit: Herobeat

Developer Herobeat has announced its next game, Rewilders: The Lost Spring, which has been inspired by the works of Hayao Miyazaki and Studio Ghibli films.

Tom Orry

13:54 pm
UTC

Any Shenmue fans in the comments today? I won’t pretend I’m a big fan. I played the original game on the Dreamcast and simply couldn’t get into it. And that is as a huge Sega fan who had grown up as a Sega kid. Just wasn’t for me.

Tom Orry

14:23 pm
UTC

The Battlefield 6 party continues in… Battlefield 2042

Connor has been on the blower to moan about how sad he is that the Battlefield 6 beta has finished. “Don’t worry,” I said in reply, cutting through his tears. “You can just play Battlefield 2042 and earn some stuff to use in Battlefield 6.”

He turned to me (not that I could see as we were on a phone call, not a video call), and he said: “Tom, you are so wise. I will play Battlefield 2042 as I am the exact target audience for this type of marketing campaign. I’ll also write up my thoughts on such an event in a story to publish on Eurogamer.net.”

Thanks, Connor. Here is that story:

Tom Orry

14:46 pm
UTC

Today’s Blast from the Past: Flights, Co-op Tomb Raiding, and more

Image credit: Xbox / Microsoft

Another day presents another opportunity for us to look back at gaming history. Here’s some milestone anniversaries for today, 18th August:

  • Microsoft Flight Simulator’s grand reboot leads the pack of gaming anniversaries today – the reimagining of the franchise first released five years ago. I recieved the coveted Eurogamer Essential, back when that was the parlance – and it sits alongside Animal Crossing as a perfect game for the then all-consuming pandemic, allowing a sort of digital tourism at a time when we were all trapped inside. It’s a shame that the much more content-rich 2024 edition has run into various troubles, but hopefully that team can eventually recapture the spirit of the 2020 edition over time.
  • Lara Croft and the Guardian of Light is fifteen years old today. A cool, well-reviewed spin-off of the franchise inspired by the likes of Diablo and Gauntlet, it first launched for Xbox 360’s Live Arcade and then made its way to PS3, PC, and even mobile. It brings to mind that era when downloadables were always smaller, bite-sized games, which led to interesting spin-offs of big-name brands like this – something we now don’t see as often. A shame.
  • And here’s a trio of further recent anniversaries: Rogue Legacy 2, Mortal Shell, and Spiritfarer all hit on this day in 2020 – the same day as Flight Simulator! There was clearly something in the water on this day five years ago. I’m also now just realizing I can’t write “on that day five years ago”, or a variation thereof, without hearing this.

Alex Donaldson

15:04 pm
UTC

I actually really liked Lara Croft and the Guardian of Light, not that I can remember a single thing about it – although I think you had to push a large ball around at one point?

Tom Orry

15:15 pm
UTC

Crazyreyn says: “Any Shenmue fans in the comments today?” hello

Here he is! The Shenmue fan has logged on.

Tom Orry

15:38 pm
UTC

Sword of the Sea review

Image credit: Giant Squid / Eurogamer

Liked this one quite a bit folks.


It’s the latest from Giant Squid, the developer behind Abzu and The Pathless, with creative director Matt Nava having also worked heavily on Journey as art director back in the day. He teams up again with renowned game composer Austin Wintory here. It’s a game that mixes a bit of light Zelda-ing with serene platforming, ludicrously pretty views and a sense of movement, mindfulness and flow that’s right up there with very best of ’em. Big fat five stars from me.

Chris Tapsell

15:44 pm
UTC

Mortal Kombat movie is 30 years old today

As the clock ticks ever closer to 5pm in the UK and I can see the fajitas I’m about to cook for my dinner drift into view, now is the perfect time to remember the original Mortal Kombat movie which turns 30 today. I know this film has gained a large following in the years since its release, but I never liked it that much. That said, it probably captured the video games better than the recent movie did. You can’t say anything negative about this music, though, which is superb.

Watch on YouTube

Tom Orry

16:03 pm
UTC

That’s your lot for today. Big day tomorrow, everyone, so don’t stay up too late tonight. Chances are there’ll be at least one good game shown during Gamescom ONL, which kicks off at 7pm BST tomorrow – although there is supposedly also a bit of a pre-show before that.

Thanks for joining us today. See you all tomorrow.

Tom Orry



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August 19, 2025 0 comments
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Make-A-Wish launches initiative to "empower the games industry" to grant wishes
Esports

Make-A-Wish launches initiative to “empower the games industry” to grant wishes

by admin August 18, 2025


Make-A-Wish International has launched Infinite Wishes, a new global initiative that aims to unite the video games industry “to help grant life-changing wishes for children living with critical illnesses.”

Announced in a press release on August 13, 2025, the Infinite Wishes initiative was launched “in response to a dramatic rise in gaming-related wishes,” which range from children wishing for a custom-built PC to wishing to meet developers.

Infinite Wishes aims to provide “a flexible, inclusive framework for the industry” to allow game companies to help grant these gaming-related wishes, and “to make a meaningful impact, no matter an organization’s size or budget.”

The initiative offers tiered partnership levels and non-financial participation offers, allowing companies to get involved in a way that suits their goals and resources.

“Infinite Wishes is about creating pathways for the games industry to do great things, whether that’s funding wishes, hosting a livestream, or simply sparking a new idea for impact,” said April Stallings, charitable gaming and creators community manager at Make-A-Wish International.

“We know how passionate and talented this community is. This initiative is about giving teams a purpose-driven outlet to rally around – one that lifts spirits, sparks creativity, and changes lives.”

To help guide the programme, Make-A-Wish International has assembled a Games Industry Advisory Committee, consisting of representatives from Square Enix, Bethesda, Bandai Namco Entertainment, Raccoon Logic, 2K, Deviant Legal, Modoyo, Stream for a Cause, and Dames4Games. While inaugural members include Raptor PR and PlaySafe ID.

“There’s never been a better time for the games industry to show its heart, said Wouter Van Vugt, EMEA communications and community engagement senior director at Bandai Namco Entertainment Europe and chair of the Make-A-Wish Games industry advisory committee.

“Through Infinite Wishes, our industry has the opportunity to channel our collective goodwill and reach into something that delivers lasting, real-world impact for children who need it most. The opportunity to help fulfil a child’s wish is one of the most powerful things we can offer.”



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August 18, 2025 0 comments
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Images from Ovis Loop, College Football 26, and OFF are arranged in an image.
Game Updates

College Football 26 And 4 Great Games We Can’t Wait To Play

by admin August 18, 2025


Summer may be drawing to a close, but here on the east coast, we’ve had a few brutally hot days lately to give us one last reminder of the season at its worst. Thankfully we can prioritize staying indoors, hopefully enjoying some air conditioning, and definitely doing plenty of gaming now that we’re officially at the end of the week.

Perhaps you, too, find yourself with a spare 48 hours to kill and a craving for some gaming time well-spent? Well, should that be the case, we have some recommendations for you. Come check them out.

Ovis Loop

Play it on: Windows PCs
Current goal: Defeat the Youngest Botanist

“Dead Cells meets Cult of the Lamb” is the pitch for Ovis Loop, a new pixel art animated action-roguelike that arrived in Early Access on Steam this week. While it doesn’t quite rise to the heights of either of those indie tentpoles, it’s definitely a better-than-expected one-of-those so far. You play a mechanical sheep trying to defend its flock from increasingly difficult cyber-wolf boss fights. The rhythm and balance of upgrades has been enticing so far, and the 2D combat controls tightly enough. But the real star of the show is the beautiful sci-fi art with levels that feel straight out of a post-apocalyptic Mega Man X. I’m excited to play more and see where LIFUEL can take Ovis Loop on its Early Access journey. – Ethan Gach

Off

Play it on: Switch, Windows PC
Current goal: Reach Zone 2

Off is a sort of spiritual precursor to Undertale that was developed by a tiny Belgian team called Unproductive Fun Time in 2008 using RPG Maker. The incredibly unconventional puzzle role-playing game has you take control of a character named The Batter as they try to purify the world by battling the four specters haunting its different zones. There are turn-based battles, esoteric conversations with NPCs, and plenty of weird mysteries to solve.

I never played the original, even after it got a sanctioned fan translation in the early 2010s, but the cult indie classic has returned nearly two decades later with an unlikely remake from the gaming merchandise company Fangamer. Imagine if Salvador Dalí hallucinated an 8-bit Final Fantasy and you can get a sense of what Off brings to the table. Shockingly, the creators had never played Earthbound when making it. Making a Mother-like happened completely by accident. – Ethan Gach

Silent Hill

Play it on: PS3 (Seriously, the digital version is kinda the only way to easily play it right now)
Current goal: Try not to be so terrified 26 years later

I often credit Final Fantasy VII and Metal Gear Solid with being the very reason I’m still playing video games. They taught me something valuable about the power of this medium, and it resonated with me throughout countless chapters of my life.

But you know, there was another game around the same time that also left an impression on me, though I don’t think a whole lot about it. Part of that is because I only ever experienced it on a demo disc (remember those?) and even that brief test was enough to scare me out of my god damn childhood mind. Unlike the capable cop protagonists of Resident Evil 2, Silent Hill’s Harry Mason was just an ordinary guy. Being uniquely vulnerable to the freaks that stalk the game’s titular town, the ever-present gray fog, and those dark, empty school hallways…no. Just no. I couldn’t back then.

But now, I think I’m ready. There’s a new Silent Hill around the corner, and this series is one that I never played a whole lot of outside of that demo back in the late ‘90s and Silent Hill 4: The Room on the OG Xbox. It’s time to remedy that, and probably give myself a few nightmares in the process. – Claire Jackson

College Football 26

Play it on: PS5, Xbox Series X/S
Current goal: Find an online dynasty that’s right for me

In April, I wrote about buying College Football 25 nine months after its release and humbling a much more experienced trash talker. Well, College Football 26 dropped in July, and last night, I was the trash talker who got humbled, meaning I’ll be spending this weekend and many more locking in and trying to improve.

It all started when a homie of mine, Armon, told me about a league he was a part of in College Football 26’s online dynasty mode, a multiplayer feature in the game that allows people to build teams and compete against each other for National Championships. Still a relative rookie and having only played randos in the lawlessness of Road To The CFP, I was shocked at how many rules my friend’s league had.

Cooldowns on offensive and defensive plays, limitations on how many hot routes you can make per play, a three-second wait for when QBs are allowed to scramble out of the pocket, mandatory Twitch or YouTube streams so people can see the plays that you’re calling—to a casual like me, the shit sounded downright draconian.

“I ain’t joining that North Korean dictatorial ass league lmao,” I texted Armon sometime after my record against him improved to 11-2. After beating him so many times, my feeling was that there was no way guys who compete with such restrictions could be any good, and that what was touted as being in the interest of fair play was actually meant to make the game easier for bums who can’t hang with skilled play-callers and ball-knowers—and I have never been more wrong about anything in my video gaming life.

“You’ve disrespected my league,” a guy named Cornell wrote to me on PSN. “You must be dealt with.” Armon arranged a head-to-head match between me and one of the best players in his league. Cornell didn’t take too kindly to my calling his boys a bunch of “hall monitors,” nor did he appreciate my saying they were on Twitch playing “surveillance state ball”—two objectively true and funny statements.

Cornell kicked my ass for those comments, completely disproving my assumption that this gentleman’s agreement league was filled with scrubs running from the grind. He was a better play-caller and ball-knower than I was or will be for quite some time. He bent his league’s own rules—apparently, “scrambling” outside the pocket and immediately “rolling out” 15 yards behind the line toward the furthest bench to work your receivers open are subtly different things, and hot routing half those receivers is fine so long as you’re not hot routing all of them (cool story, bro). But that’s not why he won both games we played. The man reads defenses so well that he scored nearly every time he touched the ball, and he’s so lethal when switch-sticking around his own defense that going TD for TD with him for a little while felt like an accomplishment.

After those games, it’s clear my next accomplishment has to be improving weaknesses that Cornell exposed: learning to read defenses and memorizing which route combos beat them, being unafraid to “user” defenders on the backside of my own defense, not being so reckless with the ball the second I fall behind, and, perhaps most importantly, not being so quick to judge people for the way they prefer to play. – Austin Williams

Is This Seat Taken? 

Play it on: Switch, Windows PCs
Current goal: Enjoy this charming puzzler

When I first played the demo for Is This Seat Taken?, a puzzle game about organizing seating for cute little people made out of basic shapes, I was immediately hooked. The game’s charming visuals were a big part of what got my attention, but what kept me around for the whole demo was the puzzles. Turning the process of seat arrangement into a puzzle game is genius!

This person hates smelly things, this person needs to be at the front of the table, this person can’t stand kids, etc. We’ve all dealt with trying to get our family and/or friends seated in a way that makes everyone happy. It’s tricky, and Is This Seat Taken? turns it into a cute puzzle game that I’m excited to finally play all the way through this weekend. – Zack Zwiezen

And that wraps our picks for the end of the week. Happy gaming!



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August 18, 2025 0 comments
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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
Game Updates

Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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Studio Atelico raises $5 million to build AI-first games studio
Esports

Studio Atelico raises $5 million to build AI-first games studio

by admin August 18, 2025


Studio Atelico has raised $5 million in a seed investment round, which will be used to support the team’s mission “to redefine the role of generative AI in games.”

The funding round was led by Nathan Benaich of Air Street Capital, which announced the investment via its publication, Air Street Press, on August 14, 2025. Other investors include Stanford computer scientist Chris Ré, Hugging Face co-founder and CSO Thomas Wolf, and Snorkel AI co-founder and CEO Alex Ratner.

Founded in 2024 by AI and gaming industry veterans from Uber, Meta, and Creative Assembly, Studio Atelico is building an on-device AI engine for video games, which the company describes in its own press release as “a toolkit that helps us and other studios bring AI-powered experiences to life without massive budgets or custom infrastructure.”

In addition to building this engine, Studio Atelico is using the funding to “build games that push past the boundaries of hand-authored pipelines.”

“We don’t mean ‘generate a few trees procedurally,’” the company explained in its release. “We mean reactive worlds, characters that riff off your choices like improv actors, stories that don’t just branch but bloom. This is the kind of gameplay we’ve always wanted as players, and now we finally have the tech (and the team) to make it real.”

Studio Atelico’s first game is already in development, with more to be shared “soon.” While the company itself hasn’t said much about what this game will be, Air Street Press said the studio’s first releases “will target high-growth mobile and cross-platform markets.”

In its release, the company also addressed ethical concerns around generative AI.

“Ethics aren’t an afterthought; they’re part of our foundation,” Studio Atelico said. “We’re working directly with artists to ensure fairness, consent, compensation, and collaboration are part of every step, from model training to revenue sharing.

“We’re choosing on-device AI when we can, partnering with creators who share our values, and contributing to open datasets that prioritize ethics over speed.”

“We believe creativity should be amplified, not replaced,” the company added.



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August 18, 2025 0 comments
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Here are our PS Plus games for July
Game Reviews

Here are our PS Plus games for July

by admin June 26, 2025


Sony has revealed the line-up for PlayStation Plus this July. These games land during the 15th anniversary of PlayStation Plus, a big milestone for the service.

Sony has a series of celebratory activities planned for later this summer as part of the 15th anniversary, but first they’ve revealed the following selection of games, available to patrons of PS Plus.

The PlayStation Plus games for July are:

  • Diablo 4 (PS5, PS4) – available 1st July
  • Jusant (PS5) – available 1st July
  • King of Fighters 15 (PS5, PS4) – available 1st July

Why not check out one of our videos on Diablo 4!Watch on YouTube

In addition, the following activities will be available throughout July, until early August:

  • A trial version of WWE 2K25 will be available to PS Plus Premium members (available 25th June)
  • A trial version of Monster Hunter: Wilds (available 30th June)
  • Discounts on select games like Sniper Elite: Resistance, Sid Meier’s Civilization 7 and Star Wars Outlaws (running during the weekend starting 27th June)
  • Free Valorant pack for all PlayStation Plus members, including: two Prelude to Chaos Gun Buddies, a Kohaku and Matsuba Player Card, an Imperium Spray, a Chronovoid Spray, and ten Radianite Points.
  • Special PlayStation Plus PlayStation tournaments for EA Sports FC, NBA 2K, UFC, Madden NFL, College Football, Tekken 8, and more (available 28th June)
  • A 15 percent discount on Sony Pictures Core for all PlayStation Plus subscribers (available 25th June until 12th August)
  • A free multiplayer weekend, where those without PlayStation Plus memberships can play online for free (available 28th June)

It’s wild to think PlayStation Plus is 15-years-old! The service, alongside Xbox Game Pass, has absolutely changed the game development marketplace. Not only has it shifted the perceived value of games (arguably for the worse), but it’s also offered another way for developers to survive in what has been a damn awful few years in the industry.

As for this line-up, Diablo 4 is clearly the star of the show. A massive, ambitious sequel to a gaming giant, the game went back to its violent horror roots in a powerful and moreish way.

That’s not to say the other two games are stinkers! Jusant is by all accounts a lovely game to spend your evenings playing, while King of Fighters 15 is a superb fighter filled with equal parts style and quality design.

Those 15th anniversary events are a nice touch too! Monster Hunter: Wilds has been in a better place sure, but if you were ever curious to see what all the noise was about now is as good a time as any to try it out. Those PlayStation tournaments are rad too, a good chance to battle it out online in your favourite competitive game.

Full details on this month’s PS Plus offerings can be found on the PlayStation Blog.

All in all, a solid offering this month! Meanwhile, you’ll find more details on what else is on offer via the service in our full PlayStation Plus guide here.



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June 26, 2025 0 comments
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