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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
Esports

Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

by admin May 23, 2025


Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Full-year accounts also reveal Embracer has cut the number of its total game development projects from 141 to 108, and its headcount from 9692 to 7180. 5378 of those staff are game developers.

Here’s what you need to know:

The numbers

Q4 (3 months ended March 31, 2025)

  • Net sales: SEK 5.4 billion ($560.5 million, down 6% year-on-year)
  • PC/Console games: SEK 3 billion ($311.4 million, down 2% year-on-year)
  • Mobile: SEK 943 million ($97.9 million, down 31% year-on-year)
  • Entertainment & services: SEK 1.3 billion ($134.9 million, up 9% year-on-year)

Full-year (12 months ended March 31, 2025)

  • Net sales: SEK 22.3 billion ($2.32 billion, down 18% year-on-year)
  • PC/Console games: SEK 1.5 billion ($155.7 million, down 27% year-on-year)
  • Mobile: SEK 5.3 billion ($550 million, down 9% year-on-year)
  • Entertainment & services: SEK 6.5 billion ($674.6 million, down 7% year-on-year)

Embracer attributes its “solid” quarter to the performance of Kingdom Come Deliverance 2, which reached three million copies sold and “maintained a highly positive player and critic reception.” It believes the DLC and free updates planned across the next 12 months will keep players “excited and deeply engaged.”

The firm makes a distinction between actual and organic growth, and states that though its mobile games sales fell by 31% between January and March 2025, its organic growth was 30%. It also states its PC/console games sales displayed an “organic growth” of 22%.

Embracer also noted it had made “significant progress in the process of transforming the Group,” with the divestment of Easybrain and Asmodee successfully completed, and Coffee Stain Group expected to be spun off by the end of the calendar year.

“In a solid ending to the year, net sales grew by 19% organically to SEK 5.4 billion, while Adjusted EBIT grew by 44% year-on-year pro forma to SEK 1.1 billion, with a free cash flow of SEK 1.0 billion in Q4,” said CEO Lars Wingefors.

“Kingdom Come: Deliverance II continued to perform in Q4, and reached 3 million sold copies after quarter-end. Organic growth within Mobile accelerated to 30% year-on-year. By the end of 2025, we now plan to spin off Coffee Stain Group, a group of leading community- driven game developers and publishers. We have a strong financial position, and we remain focused on enhancing efficiency and long-term resilience ahead of the spin-off.

Looking ahead

Right now, the group expects to release 76 games across FY 2025/26, “with a mix of new IPs, sequels, and remasters,” including Metal Eden, Gothic 1 Remake, Reanimal, Fellowship, Wreckreation, the next SpongeBob SquarePants game, Norse: Oath of Blood, and Deep Rock Galactic: Rogue Core. It also makes explcit mention of two AAA games; Killing Floor 3 – which is now scheduled for Q2 – and Marvel 1943: Rise of the Hydra, which is scheduled to release sometime in the 25/26 fiscal year. Embracer “expect[s] Marvel 1943: Rise of Hydra to drive notable revenues but to have lower margins due to shared economics with several other partners.”

A previously mentioned third AAA game has been delayed to 2026/27 as management takes the “prudent view” that “the game will likely need a few more quarters to polish.” An additional nine AAA games are planned across 2027/28 and 2028/29 financial years.

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 23, 2025 0 comments
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What to expect and how to watch games revealed live
Gaming Gear

What to expect and how to watch games revealed live

by admin May 23, 2025


As if early June wasn’t already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that’s also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.

There could be even more on the docket. There’s always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn’t yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn’t ready to talk about them. We haven’t yet heard about a Devolver Direct either (c’monnnn, we need Baby Steps and Skate Story release dates already!).

As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.

We’ll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We’ll embed videos for each stream as they become available as well.

Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We’ll be bringing you hands-on impressions of many of the games that are featured during SGF Live.

Most folks will be keeping up with everything from home, though. To that end, here’s a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we’re bound to get a Hollow Knight: Silksong release date this time, right?!?!)

Summer Game Fest 2024 schedule

  • Summer Game Fest Live — June 6, 5PM ET

  • Day of the Devs — June 6, 7PM ET

  • Wholesome Direct — June 7, 12PM ET

  • Women-led Games Showcase — June 7, 1PM ET

  • Latin American Games Showcase — June 7, 2PM ET

  • Xbox Games Showcase — June 8, 1PM ET

How to watch Summer Game Fest Live — June 6, 5PM ET

Watch on YouTube or Twitch

Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.

Organizers are promising “spectacular new video game announcements, surprises and reveals.” That’s pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year’s show.

We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.

You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.

In any case, we’ll be bringing you all the major news from Summer Game Fest Live. We just can’t promise we won’t have an adult beverage with an umbrella next to us while we’re covering the event.

How to watch Day of the Devs — June 6, 7PM ET

Watch on YouTube (the same stream as SGF Live above) or Twitch

Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.

Among the games making appearances are Possessor(s) from Heart Machine and “nightmarish RPG” Neverway from Coldblood and co-publisher Outersloth. We’ll also see something from House House (Untitled Goose Game) — presumably the co-op “walker-talker” Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games.

Last year’s show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.

How to watch Wholesome Direct — June 7, 12PM ET

Watch on YouTube or Twitch

Definitely don’t overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July).

How to watch Women-led Games Showcase — June 7, 1PM ET

Watch on YouTube

This one does what it says on the tin. It’s a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.

How to watch Latin American Games Showcase — June 7, 2PM ET

Watch on YouTube

The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.

How to watch Xbox Games Showcase — June 8, 1PM ET

Watch on YouTube or Twitch (there’s a separate ASL stream on Twitch too)

What’s the over/under on the number of times the phrase “day one with Game Pass” will appear on this stream? That’s one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It’s the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.

Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima’s OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don’t yet know about.

I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It’s a reasonably safe bet that we’ll see something about the next Call of Duty here as well.

One game we’ll definitely hear more about on June 8 is The Outer Worlds 2. That’s getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.

Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here’s when those will take place:

  • IGN Live — throughout June 7 and 8

  • Southeast Asian Games Showcase — June 7, 3PM ET

Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.



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May 23, 2025 0 comments
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Here're this week's free Epic Store games
Game Reviews

Here’re this week’s free Epic Store games

by admin May 23, 2025



It’s a kung fu kind of week on the Epic Games Store, thanks its latest headline freebie: developer Sloclap’s acclaimed Sifu, which arrives alongside several other free titles for mobile and PC.


In total, Epic is giving away three free games across PC, Android, and iOS this week, and they’ll be sticking around for the next seven days. The full list looks like this:

  • Sifu (PC)
  • Deliver At All Costs (PC)
  • Gigapocalypse (PC/mobile)

Sifu’s launch trailer from back in the day.Watch on YouTube


Sifu’s the biggie, of course, even if it’s not the first time it’s been free on the Epic Games Store. For those unfamiliar, it takes players on a cinematic rampage of revenge through the streets of China. It’s a game of pulverising, cathartic martial arts action, with the twist being its protagonist gets steadily older each time they’re resurrected by their magical pendant upon death, despite the world around them staying the same.


“An elegant martial arts meditation on temporality and self-possession”, is what Eurogamer contributor Edwin Evans-Thirwell said in his Sifu review back in 2022, and given all the improvements it’s seen since then, it’s well worth the (free) entry fee.


Epic’s other two PC freebies this week come in the form of the newly released Deliver At All Costs – a game of bizarre delivery challenges across highly destructible environments, set somewhere in the 1950s – and Gigapocalypse. This latter title sees players customising their own giant monsters, Kaijū style, and then setting out on a mission of mass destruction developer Goody Gaweworks describes as “loud, punk, metal, anarchy and a lovely homage to the game and movie classics.”


Gigapocalypse is also currently free for iOS and Android via Epic’s mobile store, but you’ll need to be in the EU to access it on Apple devices.


All the above are available to download and keep via the Epic Games Store right now and will remain so until next Thursday, 29th May. After that, a fresh batch of (still mysterious) freebies will take their place.



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May 23, 2025 0 comments
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The Six One Indie Showcase had too many cool games, so here's a few I think look neat
Game Updates

The Six One Indie Showcase had too many cool games, so here’s a few I think look neat

by admin May 23, 2025



The Six One Indie Showcase is a bit of a new kid on the block when it comes to video game presentations, but it’s certainly working hard to justify itself. Early today the latest showcase was held showing off a huge range of indies, 48 in total, some of them being brand new reveals, others smaller showcases.


There’s honestly too many showcases around these days, to see a show with a lot of games that made me go “oh I’m going to put that on my wishlist” is a treat. So, here’s just a few I think you should check out, because I’m just one freelancer on the night shift and I can’t do them all, but I’d like you to take a look anyway.


First up was a proper reveal of Truth Scrapper, the next games from the dev behind In Stars and Time. This one’s a scrapbooking visual novel where your memories reset every day, but there’s a mystery that you need to solve. Did I mention there’s toxic lesbians? Instant winner.

Watch on YouTube


I’ve had my eye on Artis Impact for a little while now, an incredibly stylish pixelart turn-based RPG set in a world overrun by AI. Sounds a bit too relatable right now, but I’m still in.


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1000 Deaths is a “gravity-bending 3D platformer where your choices matter”, and also a game that looks like graphics card box art from the ’90s and 2000s. To be clear, this is the highest of compliments I can hand out.


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Okay, this one isn’t a game per se, but it does also involve the number 1000. Last year’s seminal 1000xRESIST is getting a ridiculously gorgeous looking vinyl set that comes in two versions – one with one set of sisters, one with another. The recent fanzine for the game (which you can download for free on itch.io) is getting a physical edition too!


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Then we’ve got Forbidden Solitaire, a “card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed.” This one’s for the card game weirdos (I am card game weirdos).


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Jump the Track mixes choice based visual novels with pachinko, following an ambitious slacker called Sam who doesn’t understand why we’re supposed to spend our lives working awful jobs while the rich get to live it up.


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I think you just need to watch the trailer for GlitchSPANKR, I think any approach I take to explaining it will get it wrong.


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And then there’s Kidbash: Super Legend, a very charming and nostalgic-looking roguelike action-platformer set in a “world of forgotten game characters as a hero with no memory of his past.”


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The Six One Indie Showcase really did just have what looked like banger after banger, it’ll be worth your time to go and watch the full thing and get wishlisting anything else that catches your eye.



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May 23, 2025 0 comments
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3 new PlayStation Plus games to play this weekend (May 23-25)
Gaming Gear

3 new PlayStation Plus games to play this weekend (May 23-25)

by admin May 22, 2025



There’s nothing better than an extended weekend to treat yourself to some guilt-free gaming time. Memorial Day means a ton of us get a whole extra day to chill out and explore the best games on PlayStation Plus, which just so happen to have added a huge chunk of titles. We’ve got multiple dangerous open world games, RPGs, and more to pick from, making this one of the hardest weeks I’ve had in narrowing down my recommendations to just three. That’s a great problem to have and only means you will easily find a game that clicks with you. Even though we’ve got a three-day weekend, there’s no time to waste, so here are the three best new PlayStation Plus games you need to be playing.

Sand Land

Akira Toriyama is most famous for creating the Dragon Ball universe, but that wasn’t his only creation. Sand Land was one of his last projects, but has that trademark Toriyama look and feel. This is an open world RPG where you play as the Fiend Prince Beelzebub on a big adventure in search of the Legendary Spring in the desert world of Sand Land. Don’t expect huge energy beams and cosmic-level clashes here. The majority of your time will be spent piloting and fighting inside all sorts of charming and creative vehicles. You can even collect resources to build and customize your own vehicles to suit your needs. Plus, since this game covers the relatively short story, you can jump right in and understand exactly what’s going on.

Sand Land is available now on PS4, PS5, Xbox Series X/S, and PC.

S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition

All of us PlayStation fans still can’t get our hands on Stalker 2 just yet, but we can at least be prepared when it eventually does come to PS5 with the brand new bundle of the first three games fully remastered. If you’re unfamiliar with the franchise, you’re exactly who this package is made for. The Stalker games invite you to investigate the deadly Zone, an alternate version of the Chernobyl Exclusion Zone. These games are meant to be hardcore and incredibly unforgiving. At the same time, the systems and AI are such that every situation is unique. You won’t hear any two people’s experiences mirror each other in this game. If you can put yourselves into your character’s shoes and really roleplay, this survival FPS trilogy will easily become your next obsession.

S.T.A.L.K.E.R.: Legends of the Zone Trilogy is available now on PS5, Xbox Series X/S, and PC.

Battle Engine Aquila

Anyone who has been reading these recommendations regularly knows I can’t help but include a classic game whenever possible. This week, there was only one to pick from, but I was instantly intrigued because it has to be one of the very few remaining PS2 games I’d never heard of. Battle Engine Aquila is a vehicular combat game where you pilot the titular mech in massive battles. Your Battle Engine can swap between an airborne and land mode to trade off more mobility and speed for stronger weaponry. You can choose between multiple Engine types for each mission, each of which is ranked to encourage you to replay them for a better score. There’s not much story going on in the game itself, so just enjoy this one for the technical combat and novelty.

Battle Engine Aquila is available now on PS5 and PC.






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May 22, 2025 0 comments
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Big Warhammer Skulls Sale Includes Free Games And Huge Deals
Game Updates

Big Warhammer Skulls Sale Includes Free Games And Huge Deals

by admin May 22, 2025



Illustration: Saber / Focus Entertainment

A massive amount of Warhammer 40K games are currently on sale across PlayStation, Xbox, and Steam as part of the annual Warhammer Skulls event. If you’ve been wanting to kill some Orks, there’s never been a better time.

The Top 10 Most-Played Games On Steam Deck: June 2023 Edition

Happy Warhammer Skulls: Festival Of Video Games! I can’t believe it’s here already. It feels like it arrives sooner and sooner each year. Don’t worry, there are plenty of gifts waiting for you under the bloody iron tree, including a ton of discounts on big games like Space Marine 2, and even some free games and news on upcoming Warhammer games, too.

Here are some of the best deals we’ve spotted across Steam, PlayStation Store, and Xbox Marketplace.

Steam Deals

  • Boltgun: Words of Vengeance – Free!
  • Gladius Relics of War – Free! ($40)
  • Space Marine 2 – $36 ($60)
  • Warhammer 40K: Boltgun – $11 ($22)
  • Warhammer 40k: Darktide – $16 ($40)
  • Warhammer 40K: Chaos Gate – $12 ($45)
  • Necormunda: Hired Gun – $8 ($40)
  • Warhammer: Realms of Ruin – $12 ($60)
  • Total Warhammer – $15 ($60)
  • Total Warhammer II – $15 ($60)
  • Total Warhammer III – $20 ($60)
  • Warhammer: Vermintide 2 – $3 ($30)
  • Warhammer 40k: Battle Sector – $12 ($40)

PSN / Xbox Deals

  • Space Marine 2 – $42 ($70)
  • Warhammer 40k: Darktide – $18 Xbox / $28 PSN ($40)
  • Warhammer 40k: Boltgun – $10 Xbox ($22)
  • Warhammer 40k: Chaos Gate – $12 Xbox ($45)
  • W40K: Shootas, Blood & Teef – $8 ($20)
  • Warhammer: Realms of Ruin – $12 ($60)
  • Warhammer 40K: Rogue Trader – $25 ($50) | Also on Game Pass
  • Necromunda: Hired Gun – $8 ($40)
  • Warhammer: Vermintide 2 – $5 Xbox / $15 PSN ($30)
  • Warhammer Age of Sigmar: Storm Ground – $3 Xbox / $4 PSN ($20)

If you’re wondering what Boltgun: Words of Vengeance is, it’s a short, free riff on Boltgun in which you type words and phrases to slaughter your foes. Apparently it’s little more than a fun little commercial for Boltgun 2 but hey, you can’t beat the price!

Besides these deals across console and PC, Games Workshop shared some news about new and upcoming Warhammer games during Thursday’s event. The company revealed a new remaster of the original 2011 Space Marine that is set to arrive on Xbox, Game Pass, and PC in June. (No PS5 port, weirdly.) It also announced Boltgun II, a sequel to the wonderful boomer shooter FPS Boltgun. The sequel is coming in 2026. We also learned more about Space Marine 2’s upcoming horde mode and got a teaser trailer for the free update, too.

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May 22, 2025 0 comments
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8 Warhammer 40K Games Will Be Free On Xbox This Weekend
Game Updates

8 Warhammer 40K Games Will Be Free On Xbox This Weekend

by admin May 22, 2025



The Warhammer 40K Skulls 2025 showcase presented a look at the future of Warhammer video games, with Boltgun 2 and an upgraded version of the original Space Marine among the biggest announcements. Xbox wants to continue the Warhammer celebration in the present, however, so it’s announced that eight Warhammer games will be available for free to all Xbox Game Pass members May 22-25 as part of its Free Play Days initiative.

The event began at 12:01 AM PT / 3:01 AM ET on May 22, and it will run until 11:59 PM PT / 2:59 AM ET on May 25. A few of the games included in the Free Play Days event received updates during the Warhammer Skulls livestream, including Darktide, Blood Bowl 3, and Rogue Trader.

Xbox Free Play Days

The full list of games available during the Xbox Warhammer Free Play Days event are below:

  • Warhammer 40,000: Darktide
  • Warhammer 40,000: Chaos Gate – Daemonhunters
  • Warhammer 40,000: Mechanicus
  • Blood Bowl 3
  • Warhammer 40,000: Rogue Trader
  • Warhammer 40,000: Shootas, Blood & Teef
  • Warhammer 40,000: Inquisitor – Martyr Ultimate Edition
  • Warhammer Chaosbane Slayer Edition

Players interested in checking these games out can download them from the Xbox Store as usual, so long as they subscribe to any of the Game Pass tiers–Ultimate, Standard, and Core. Each game can also be purchased at a discounted price throughout the weekend, with all progress from the free version remaining after the promotion has ended.

The Warhammer Skulls showcase also revealed Dark Heresy, a new project from Rogue Trader developer Owlcat Games focusing on the Inquisition, as well as crossovers with Counter-Strike 2 and Rust. The next Warhammer game on the schedule, Warhammer 40K: Speed Freeks, launches today on PC.



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May 22, 2025 0 comments
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Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
Game Reviews

Video games’ soaring prices have a cost beyond your wallet – the concept of ownership itself

by admin May 22, 2025


Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it’s considering even more price rises in the months to come.

The suspicion – or depending on where you live, perhaps hope – had been that when Donald Trump’s ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we’re still waiting on the full effects. But it’s also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.

That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn’t been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still “find a way” to buy his game.

The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability – tariffs, wars, pandemics – and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives’ total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism – peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.

Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming’s corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can’t sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

Whenever complaints about video game prices come up there is naturally a bit of pushback – games have always been expensive! What about the 90s! – usually via attempts to draw conclusions from economic data. Normally I’d be all on board with this – numbers can’t lie! – but in this case it’s a little different. Numbers can’t lie, but they can, sometimes, be manipulated to prove almost anything you want – or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!)

Instead, it’s worth remembering that economics isn’t just a numerical science. It is also a behavioural one – a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of “consumer confidence” and pricing that continues to end in “.99”. And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the “eye test”. Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they’re probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it’s an apple, and then rubbing said raw onion all over said eye, it’s probably extremely bloody expensive and you should stop trying to be clever.

Video games, to me, do feel bloody expensive. If I weren’t in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I’d be continuing with them as a hobby – at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar

The other cost – perhaps the real cost, when things settle – is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming’s sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.

Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming – if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario – trade-ins, short-term rentals – is, you guessed it, Game Pass.

You could even argue the consoles are factored in here too. Microsoft, with its “this is an Xbox” campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn’t care where you play its games, as long as you’re playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition.

Xbox, for its part, has been chipping away at this idea for a while – we at Eurogamer had opinions about team green’s disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people’s libraries, platforms like Steam are, by law, forced to remind you that you’re not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI’s ability to “preserve” old games by making terrible facsimiles of them, that seems slightly quaint.

More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: “Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind.”

Four years on, that future might be now. Jacking up the cost of games and consoles alone won’t do anything to grow gaming’s userbase, that being the touted panacea still by the industry’s top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We’ve seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.

Perhaps there’s still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance – though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those – including this author! – who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

There’s also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages’ achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal – a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago – in a sense, we’re still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?

We’ve talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose – and in the process, their path to sustainability – in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it’s becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.

There’s an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we’ve seen from the wider world of technology and media – and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn’t have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it’s one that could almost certainly have been avoided.



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Lost In Cult Sets 'Artsy Fartsy' Sights On Physical Games
Game Reviews

Lost In Cult Sets ‘Artsy Fartsy’ Sights On Physical Games

by admin May 22, 2025


Physical games are under siege. Collector’s Editions often come with codes instead of discs. Game-key cards for the Switch 2 only allow you to access downloads. The newest Doom isn’t playable out of the box. In one or two decades’ time, large swaths of contemporary gaming history could become completely inaccessible to future players. Lost In Cult is one of a growing number of smaller companies now trying not only to preserve that history but to celebrate it with physical releases as artfully constructed as the games they contain.

Nintendo Switch 2 Could Launch With Almost No Reviews

Known for its Lock On and Design Works series of lavish printed volumes of art and writing about games, the UK-based publisher this week announced a new Editions label that will be packaging and distributing bespoke physical versions of acclaimed indie titles. The debut releases are interactive film puzzler Immortality, the folk horror point-and-click adventure The Excavation of Hob’s Barrow, and the absurdist comedy Thank Goodness You’re Here! though in addition to these, Lost In Cult promises it already has lots of games in the pipeline, with new collections to be announced on an almost monthly basis.

“People might think that we’ve selected our best games to start with,” marketing director Ryan Brown told Kotaku. “We actually haven’t. We’ve pretty much just released them in the order that we’ve signed them, because one thing we wanted to do right is not just in optically, in front of people, but also behind the scenes with our developer partners, like we want to make sure that they’re treated right, that they don’t get contracted and have to wait many years for the games to be released.”

Image: Lost In Cult / Kotaku

Each collection runs roughly $80 and includes colorful boxed sleeves, posters, art cards, slip cases, and booklets featuring critical essays and developer interviews. Also a copy of the game with curator group Does It Play’s seal of approval certifying that everything is playable to completion right out of the box. Brown said they’re even working with some developers to time upcoming releases to when big new patches are ready so the physical version feels definitive. The platforms currently supported are PlayStation 5 and Switch, with Switch 2 following later in the year. Xbox remains MIA, though it’s not off the table for future releases.

In just 24 hours since the announcement, the company has already sold through almost half of its limited-run collections of around 1,500 units each. But anyone who wants just a physical copy of one of the games being sold will still be able to secure retail versions for just $40 each. Those won’t come with original art or the rest of the materials that make Lost In Cult’s collections stand out, but they will be restocked on an ongoing basis.

“I don’t think you can say that you’re all about preservation if you make a game and then it’s limited to 2,000 copies and it’s gone forever and costs 300 pounds on eBay,” Brown said. “For us, in promising preservation and availability, we don’t want to lock these games away. There’s going to be so many people that just want the game in a box and that’s fine. They can go do that.”

The Criterion Collection, A24, and special-edition book publisher The Folio Society are cited as inspirations for Lost in Cult’s Editions publishing label, both in how games are presented and how they’re selected in the first place. “It’s really hard to pin down what that curation process looks like without sounding too overly artsy fartsy, but it is a little bit artsy fartsy, and that, you know, we kind of just know what a Lost in Cult-type game is when we see it. And that’s really hard to define, but it is a game that is usually very artful, whether that’s through its design, through its visuals, through its story. Again, that is in some way pushing the medium of video games as a serious form of art forward.”

The physical medium of gaming also faces certain limitations that movies and books do not. For one, platform holders like PlayStation and Nintendo have strict rules about the certification process for physical games, down to where company logos and legal language appear on the boxes. You also can’t include developer commentary or other extras directly on a disc the way you might with an Ultra HD 4K Blu-ray re-release. When it comes to the rest of the packaging and physical inserts, however, publishers can let their imaginations run wild.

Image: Lost In Cult / Kotaku

A devotion to physical media in the increasingly digi-fied gaming space adds Lost in Cult to a growing landscape of boutique curators who scavenge for smaller indie titles that wouldn’t otherwise have the scale or notoriety to play in a market still mostly structured around big retail stores. Fellow travelers include Limited Run, iam8bit, and Super Rare, where Brown worked previously. These companies serve collectors and fans who still cherish not just how a game plays but what it looks like when it’s displayed on a shelf, and knowing the magical experience that resides inside isn’t reliant on servers a thousand miles a way to bring it to life.

“The way that we see games is just very different from how most do, like I personally care, slash we care, [that] if I pull a game off of my shelf in 40 years time I [can] go, ‘I remember that game, I want to play that.” You can pull it off your shelf, you can play it, and it’ll work. Most companies, unfortunately, aren’t really thinking about that.”

While big publishers frequently invest in Deluxe Editions and Collector’s Editions, they more often prioritize digital rewards and branded merch over the games themselves and highlighting their artistry. The result is big boxes on store shelves with toys, hats, and statues instead of developer booklets, original art, or physical soundtracks. Like the three days of “early access” these editions often come with, the biggest bonuses are mostly virtual.

“I personally would really, really, really love it if I managed to work with Bethesda and do a proper physical edition version of Doom: the Dark Ages,” Brown said. “That would be sick. But at the moment it is increasingly on boutique companies to solve this physical problem. And it seems a bit far-fetched for me to sit here and say I wish it wasn’t, because I have one, but I do wish it wasn’t. I do wish that this was taken seriously, and the sort of presentational aspects and ownership aspects were taken seriously across the board. I would love it if some other companies copied us.”

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May 22, 2025 0 comments
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Crypto Trends

Enhanced Games to Debut in Las Vegas, Promises $1 Million Prizes

by admin May 22, 2025



In brief

  • Enhanced Games will debut in Las Vegas on Memorial Day weekend in 2026.
  • With PEDs allowed, Enhanced Games challenges Olympic norms and rewards record breakers with $1 million prizes.
  • The first $1 million prize was awarded to former Olympic swimmer Kristian Gkolomeev.

Enhanced Games, the controversial competition that permits performance-enhancing drugs, announced Wednesday during a livestreamed press conference that its inaugural event will be held at Resorts World in Las Vegas on Memorial Day 2026.

Backed by tech billionaire Peter Thiel, the Enhanced Games were first announced in February 2024. Unlike traditional sporting events, the Enhanced Games allow performance-enhancing drugs. Enhanced Games Founder Aron D’Souza framed the games as a challenge to athletic conventions, focusing on setting new sports standards.

“We’ve proven that we can do it once now with a 50-meter freestyle, the preeminent record in swimming,” D’Souza told Decrypt in an interview. “So let’s do it on the track and in strength events.”

🇺🇸 LAS VEGAS 2026

The first Enhanced Games are coming to Las Vegas in May 2026.

World-class athletes in athletics, aquatics, and strength will compete to break records, win prizes of up to a million dollars, and redefine the limits of human performance.

📅 Memorial Day Weekend… pic.twitter.com/VWNgPM2rHe

— Enhanced Games (@enhanced_games) May 21, 2025

D’Souza pointed to the 50-meter freestyle record broken by former Olympic swimmer Kristian Gkolomeev. The feat was chronicled in the documentary “50 Meters to History: The First Superhuman,” which details Gkolomeev’s training and the enhancements used to achieve the record.

When asked how organizations outside of the Enhanced Games will view these new records, D’Souza compared Enhanced Games records to the historical split between amateur and professional sports. He argued that just as professional achievements eventually overshadowed amateur ones, enhanced records—like Gkolomeev’s in the 50-meter freestyle—represent a new, distinct category alongside traditional Olympic records.

“The world records that the Olympic Committee keeps are the natural world records,” D’Souza said. “It’s two different things.”

D’Souza also emphasized that breaking records under the Enhanced Games banner is significantly more lucrative than in traditional competitions.

“Every major world record broken in the Enhanced Games comes with a $1 million prize,” he said. “The point of the matter is that the average Olympian in the United States only earns $30,000 a year. So this is the highest prize ever paid to a swimmer, probably by a factor of ten.”

According to D’Souza, athletes will be supported by coaches, doctors, physiologists, nutritionists, and data scientists. While Enhanced Games allows performance-enhancing drugs, he said the organization will rely on independent medical and scientific protocols to oversee athlete safety and development.

“There are robust safety guidelines that our independent medical commission sets,” D’Souza said. “Every athlete must pass a comprehensive health screening, including an electrocardiogram, MRI, and blood analysis, to ensure they are healthy and fit to compete.”

D’Souza said reactions to Enhanced Games have been sharply divided between the tech world and the traditional sports establishment.

“In the technology world, we’re deeply loved, inspiring a whole new vision of what it means to be human,” he said. “The traditional legacy sporting world is very scared. They’re scared of change. We have to embrace change and embrace the future.”

Edited by Sebastian Sinclair

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May 22, 2025 0 comments
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