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Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy
Game Reviews

Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy

by admin October 7, 2025


Nintendo is seeking $4.5m in damages against a reddit moderator the company has accused of pirating its games.

The lawsuit was filed earlier this month with the US District Court for the Western District of Washington (thanks OatmealDome), and according to a document, Nintendo is accusing James Williams (known as “Archbox”) of piracy having “facilitated a network of unauthorised ‘shops’…that have offered to the public extensive libraries of pirated Nintendo Switch games for download.”

Nintendo has accused Williams of copying and distributing its games, as well as actively promoting their distribution as a moderator on the SwitchPirates reddit group.

Super Mario Galaxy + Super Mario Galaxy 2 – Overview Trailer – Nintendo SwitchWatch on YouTube

“Since 2019, Williams has been either directly or indirectly the owner, manager, operator, creator, administrator, supplier, and/or overseer of several online Pirate Shops, and has worked to actively promote these Pirate Shops to communities consisting of many thousands of individuals,” the document reads.

Williams has been “instrumental in the planning, development, functioning, and proliferation” of these shops, while further promoting the shops, soliciting donations, and offering “technical advice and encouragement” through his position as moderator on reddit.

Further, Nintendo claimed Williams was “directly involved in creating, promoting, and distributing the Circumvention Software to facilitate widespread use of the Pirate Shops”.

Ahead of this lawsuit, Nintendo sent Williams a cease and desist letter back in March 2024. In response, Williams acknowledged his conduct violated Nintendo of America’s rights and “stated that he would work with NOA to satisfy its demands”. However, Nintendo claimed he did not agree to cease his conduct and denied involvement with the piracy shops.

“When NOA requested that Defendant confirm in writing that he would comply with NOA’s demands, he became combative and uncooperative,” said Nintendo.

Since then, some of the piracy shops (or their content) have become inaccessible, while Williams is also accused of deleting or hiding evidence relevant to Nintendo’s claims (such as social media posts).

Nintendo sent Williams a final opportunity to comply in May 2024, to which he stated an attorney would be in contact with Nintendo. However, “NOA never received any such outreach, and its efforts to contact Defendant’s purported counsel were ignored,” the document reads.

As a result, Nintendo has requested a default judgement be granted against Williams, along with damages of $4.5m due to a number of violations including copyright infringement, trafficking in circumvention devices, and breach of contract.

“Here, the amount of money sufficient to remedy NOA’s injury would be extremely difficult to quantify; but it is indisputable that such amount would be large,” the document reads. “Therefore, the money at stake by this Motion is nowhere near an amount that would compensate NOA for the seriousness of Defendants’ conduct.”

This lawsuit is the latest in Nintendo’s ongoing actions against piracy.

Back in March, Nintendo claimed its victory over French file-sharing company Dstorage was “significant…for the entire games industry”. Then, in July, the FBI seized a number of ROM piracy sites it claimed had seen cumulative downloads of 3.2m in just three months, representing “an estimated loss of $170m.



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October 7, 2025 0 comments
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"The role of the console is shifting" - are rising prices the end for games consoles as we know them?
Game Reviews

“The role of the console is shifting” – are rising prices the end for games consoles as we know them?

by admin October 7, 2025


We’re living in unprecedented times, and the future of consoles is in question. It’s because of their price. Five years after this generation began, the consoles have never been more expensive, and it’s not a pattern we’re used to. We’re used to prices going down – to manufacturing improvements shrinking both the physical size of the machines and their price. But not this time. This time, it’s different.

Today, it costs $150 more to buy a base Xbox Series X console in the United States than when the console launched (a price change came into effect there last week, on the 3rd October), and $100 more for an Xbox Series S. Meanwhile in the UK, it currently costs £50 more for an Xbox Series X, and £100 for an Xbox Series S, than it did at launch. And it’s not just an Xbox thing: PlayStation 5s have gone up in price as well, both in the US and in Europe. This is the first generation I know of where an early adopter could conceivably make money by selling a launch-bought machine.

Xbox has publicly committed to making a new generation of hardware, which will include a console of some form, and I expect Sony is well along on development of a new PlayStation, too. But how set and solid are these plans?Watch on YouTube

But is it just a blip? Could prices settle back down into a normal generational rhythm if the world calmed down a bit, and inflation and tariffs and other mitigating factors eased? Then again, what if they don’t – could this become the norm? Could prices even rise again? Who would be able to afford one? And if fewer people could afford them, does it make sense to keep producing them? Do the dominos begin to teeter and topple until we’re suddenly living in a world where no new console hardware is being produced?

I contacted a few experts to help me untangle this situation and figure out what it might mean. I spoke to US games industry analyst Mat Piscatella, who works for Circana Research; UK games industry analyst Piers Harding-Rolls, who works for Ampere Analysis; and respected Games Business journalist Chris Dring. And to start with the most dramatic suggestion first, that this could be a beginning of an end for consoles, each of them tells me the same thing: don’t panic.

“We’ve been here many times before in this industry,” says Chris Dring. “I remember when PC gaming was dead. I remember when handheld gaming was dead. Nobody is saying that today.” Piers Harding-Rolls adds: “The death of the console has been discussed for over almost two decades, but the business has continued to thrive.” And Mat Piscatella continues: “There will always be a market – at least for the foreseeable future – for shiny new consoles to play shiny new games locally on shiny new screens.” But there’s a but. Consoles aren’t out-and-out dead, but there’s enough going on that the business of selling them, and everything attached to it, is fundamentally changing. As Dring says, “The role of the console is shifting.”


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Before I dig into that remark, let’s take a quick look at why this is happening – why prices are rising. There’s been a lot of geopolitical instability in recent years. Wars, both real and trade wars, are driving up the price of making things up, and shipping them around the world. The most prevalent example is the high import tariffs US President Donald Trump is slapping on goods coming into the country, which means consoles or components manufactured outside of the US, as many are, have to absorb that extra cost.

But it’s not just a US thing. Everything is connected, and the general rise in inflation and the cost-of-living crisis has affected Europe and the rest of the world too. Microsoft, when announcing the 3rd October Xbox price rise, cited “changes in the macroeconomic environment” as the reason for it.

Sony pointed to “the backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates” when it raised the European price of PlayStation consoles in May this year. And when Microsoft raised the worldwide prices of Xboxes in the same month, it pointed to “market conditions” as well. Undeniably, global economic conditions play a significant part.

But there’s also an element of choice here. Former Blizzard President Mike Ybarra made headlines recently when he said Microsoft was using the US tariff rises as an excuse. “Console price increases are not tariff issues, they are profit issues,” he said. “And the reason why profits are not where they should be is a far, far deeper issue vs. the tariff excuse.” No one is forcing Microsoft to put the price up, in other words.

“All of this is a choice,” agrees Dring. “Historically, platform holders have been willing to lose money on the hardware because they make it up in software sales, where the margins are made. But that equation doesn’t work as well in 2025.” Harding-Rolls expands on the same thought: “There is less appetite from the console companies to swallow the cost increases in the supply chain as there is more focus on profitability.”

In other words, when Microsoft began this generation with an extremely aggressively priced £250 Xbox Series S, and a £450 Xbox Series X, it was able to do it because it was sacrificing profit. It was taking a hit to its bottom line to tempt people into buying an Xbox, because the more people who did, the more people it could sell games (and subscriptions) to. But Microsoft struggled to sell Xbox Series consoles this generation – “some of the months this year, Xbox has been posting some of the lowest sales figures in its entire history,” Dring says – and couldn’t keep up with rival Sony and PlayStation 5. So it did the unthinkable and started publishing games on PlayStation 5 instead. After all, why not sell to that installed base as well?

It was another unprecedented move in a highly unpredictable era. “We’re not dealing with normalised market conditions at the moment,” Piscatella reminds me. All three experts readily accept that console prices could even rise again, in the US and beyond. “I would hope not, but I wouldn’t count it out,” says Harding-Rolls. But does that also mean prices could come down again? “I’d be reluctant to predict that in 2025,” says Dring.

Harding-Rolls isn’t sure we’ll ever go back. “I think there has been a sea-change in approach when it comes to delivering more profitable console hardware sales, which means I think the pricing lifecycle which used to see console prices at 50 percent of the launch price at the end of the lifecycle is a thing of the past. I don’t see prices coming down routinely now.”

I realise I’m painting a picture of a console market in disarray here, after reassuring you at the beginning it wasn’t doom and gloom. But there are, as all three experts point out, reasons to be cheerful. Nintendo Switch 2 is one of them. Switch 2 became the fastest-selling dedicated games machine ever this year, selling 3.5m consoles in a few days, and subscription services and microtransactions mean games companies are actually making more money, despite lower unit sales. “But there is a groundswell of concern from the industry,” says Dring.

Console sales are falling. Sales of this generation of Xboxes and PlayStations are lagging behind previous generations, and in the US, console sales are dangerously close to lowest years we’ve had in recent memory – 2006 and 2013 – Piscatella says. And obviously unattractive price increases will only speed that rate of decline. Whether or not Switch 2’s success will offset some of that is sort of beside the point, because the bigger, more worrying point is this: consoles are a mature market – they’re not a growing one. “Are consoles dying? No,” Piscatella says. “But it’s also not a growth segment, which is why the console manufacturers are trying to extend their offerings and IP well beyond the consoles themselves.”

Which brings us back to this: “the role of the console is shifting”. As Dring explains: “When we grew up, consoles were the entry-level product into gaming (well, those and arcades). That’s where you started your gaming journey. Today, that’s mobile and tablets. Game consoles are now premium devices. And as a result, the age-group of players is going up. So for the likes of Sony, Microsoft and Nintendo, the questions become… How can we ‘upgrade’ players from phones to consoles? How can we best serve an ageing player base? And what separates a console from a PC?”

Devices like Valve’s Steam Deck (no doubt inspired by Switch) have already offered an answer, attempting to bridge the gap with a handheld PC gaming device. And there are more companies coming to market with similar ideas, including Microsoft, with its imminent, Xbox-branded ROG Ally X, which will leverage the Play Anywhere (buy once, play on multiple platforms) idea. But Microsoft is also working on new Xbox hardware for the future, which apparently includes console hardware.

We live in unprecedented times – it bears repeating. We’ve watched a pandemic lock the world down and lead to a gaming boom, then recede like the tide, leaving tens of thousands of developers without jobs. We’ve watched as the price of game development skyrocketed to unsustainable levels, and we’re seeing nearly every facet of the traditional gaming industry – large-scale development, gaming media, publishing – struggle to adapt. Times are hard. Perhaps console gaming is irrevocably changing. Perhaps it already has.



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After the Xbox Game Pass price hike, is it time to cancel and start buying games again?
Game Reviews

After the Xbox Game Pass price hike, is it time to cancel and start buying games again?

by admin October 5, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: After the Xbox Game Pass price hike, is it time to cancel and start buying games again?

What’s all this about? Well, if you didn’t see the news from earlier in the week, Xbox has increased the price of its Game Pass offerings. The top-tier, Game Pass Ultimate now costs a not-insignificant £22.99 a month or about £276 a year! I’ve already commented on how an eventual Game Pass demise might be bad for game discovery, for those who use the service that way, and today we’re asking if it’s time to wave bye bye to Game Pass and start buying games again. Of course, there might also be a middle ground, if anyone is able to see nuance in a topic (unlikely, this is the internet!).

Today, I’m confused as I struggle to weigh up the true value proposition of Game Pass.

No one can tell you what value is, but there’s no denying Game Pass Ultimate is now more expensive than the competition

£23 is a lot of money. Of course, this is somewhat relative, and you might argue that if you are someone with a £500 a month car lease, a £60 phone contract, and £40 a month sub to an artisanal cake delivery company, that actually it’s not much, really – but it is. In the world of entertainment subscriptions it’s a lot.

Netflix Premium, the most expensive tier offered by any streaming TV/Film streaming service, is £18.99 a month. Game Pass Ultimate is more expensive. PlayStation Plus Premium, the high-end option for PlayStation users, is £13.49 a month or £120 a year, which is a lot cheaper than Game Pass Ultimate. So, then you must look at the value, which is almost impossible to say anything definitive on as everyone is different – where I might see a smart addition to the service, others will see a way to charge more for something they don’t want.

For me, I do use the EA Play games as they get added to the catalogue, and I was subscribed to this separately before it was added to Game Pass Ultimate. I also will absolutely get my money’s worth from the Fortnite Crew perk that my son has been desperate for since Epic introduced it. Do I also want Day One Xbox published games? Yes, I do, and it’s probably my number one reason for preferring Game Pass to rival services. Better streaming quality for games playing via the Cloud? Maybe – the jury is still out on how good streaming has become.

Watch on YouTube

Is this enough to pay more than double the £11 for Game Pass Premium or eat the cost of a Burger King meal deal on top of the £13.49 for Sony’s best offering? Incidentally, GP Premium currently lists 373 games, PS Plus Premium (including classic games) is at about 550, and GP Ultimate offers 838. Quality counts for more, here, I’d argue, but there’s certainly some more value on display.

That’s a whole lot of talk without actually making any statements about my future with Game Pass. The recurring billing elephant in the room, and let’s lower our voices a little, is the fact that you don’t have to pay £22.99 a month for Game Pass Ultimate. Just yesterday I added a year to my membership for £135 via a proper UK games retailer that is widely used. No doubt this will increase somewhat in the near future, but I very much doubt I’ll ever pay the full price.

Do I think I’ll cancel Game Pass, then, and switch to buying games? It might shock you to hear it, but I already buy plenty of games. Not many Xbox games, but 10+ a year across Switch, PS5, and PC. I don’t think I’m going to cancel Game Pass and start buying Xbox games again as the service gives me and my family comparatively cheap access to a wide variety of games. It’s also just easy. The games in Game Pass are the games we have on Xbox – play all that take our fancy, and don’t worry about all the rest. I’ve always been quite tight (careful, is perhaps a better term) with money, and I’m not averse to making spreadsheets or performing some scrap paper maths, and £20 I can just file away – that’s my spending on Xbox, done, nice and neat.

-Tom O

The big question, then: After the Xbox Game Pass price hike, is it time to cancel and start buying games again?



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October 5, 2025 0 comments
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A knight with a gun shoots other knights.
Game Reviews

One Of Steam’s Most-Wishlisted Games Indefinitely Delayed Days Before Launch

by admin October 5, 2025


Kingmakers was due out in Early Access in just a few days but it’s apparently not ready yet. The medieval sandbox shooter has been indefinitely delayed as the team at Redemption Road works on getting everything working as intended. “We just need a bit more time on content polish before we feel good about charging money for it,” the studio wrote in an announcement on Friday.

Odds are you’ve seen a bit of Kingmakers here or there over the years, even if you didn’t know it. The multiplayer game features sprawling maps and giant armies and is supposed to facilitate real-time destruction as you engage in everything from medieval combat to blowing up a bunch of armor-clad knights with tanks. The game’s impressive physics simulation helped it go viral on social media, land a big trailer at Summer Game Fest this year, and become the sixth most-wishlisted game on Steam. So it’s surprising to see it pulled from launch at the last minute.

pic.twitter.com/HhiDBLQrOS

— Ian Fisch – Lead Coder on Kingmakers (wishlist!) (@Ian_Fisch) October 3, 2025

“After much contemplation, we realize that the scheduled Kingmakers launch on October 8 will no longer be possible,” the team announced today. “We want to apologize to all of the fans who are eagerly anticipating this game. We are sorry for letting you down.”

The rest of the message goes on to try to explain why the game is being indefinitely delayed. TL;DR: Kingmakers is ambitions and delivering on that is hard!

GTA6, but you’re dropped in the 1400s.
No cops. Just the angry knights you ran over 🚗 pic.twitter.com/tLmQjUgmM3

— Kingmakers ⚔️ (@Kingmakers_Game) June 3, 2025

“We currently have tens of thousands of soldiers, each with AI and pathfinding that rivals what you’d expect from an AAA third-person shooter,” Redemption Road states. “When you walk away from a battle, it continues to play out. Nothing is faked. We have giant 6-story castles where every room can be entered and every wall, floor, and ceiling destroyed. When you build a lumbermill, it’s a real place that can be entered, or, in an enemy invasion, turned into a combat arena.”

The studio doesn’t really go into much more detail than that but promises that a deep-dive overview will be livestreamed soon to update players on where things are at. That makes it sound like the delay won’t just be a couple of weeks or months. Will it still be out before the end of 2026? We’ll see. “We’re making sure everyone who buys the game is enthralled and feels like their money was well spent,” the developers wrote.





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An image shows a woman wearing a fox mask, the protagonist of Ghost of Yotei, and characters from Final Fantasy Tactics.
Game Reviews

Ghost Of Yotei And Six Other Great Games To Play This Weekend

by admin October 5, 2025


Happy October! We’re officially entering the spooky season, and that naturally means it’s a perfect time for horror movies, games, and maybe even a book or two. (I recommend Carmilla, if you haven’t read it. It’s a classic vampire tale that doesn’t get enough attention and is filled with a ton of dark, lesbian subtext.)

This weekend, in the spirit of spooky season, we’ve got two horror games worth your time: one a recently released stunner of a trip into an eerie mountainside village in Japan, and the other, well, it ain’t for the faint of heart.

But if horror ain’t your thing, fear not! There’s also plenty of great stuff here if you’re just looking for good, clean, non-terrifying fun. Let’s get to it!

Call of Duty: Black Ops 7

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unkown”)
Current goal: Do more wall-hopping

Another year, another Call of Duty. This time around it’s Black Ops 7. The beta started on October 2, and I got access and played a few matches. Yup, it’s another Call of Duty, all right. It also plays a lot like Black Ops 6, which isn’t a bad thing at all as that was a return to form for the franchise’s fast-paced multiplayer.

This time around, though, it does feel like I’m playing a Black Ops 6 expansion and not a new game. But, there is one big new feature: wall-hopping. You can now run up to a wall and hop off it to reach out-of-the-way areas or escape a fight. It feels really good and fits so perfectly into the CoD toolbox that it feels like a feature they added years ago.

Overall, I’m enjoying the BLOPS 7 beta, but I’ll need to play the whole game and a lot more multiplayer before I’m convinced this is a big new game and not just Black Ops 6.5. – Zack Zwiezen

Silent Hill f

© NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (“Playable”)
Current goal: Unlock another ending

Silent Hill f’s aesthetic was always going to rope me in. It’s my kinda thing. But would my fascination with its darkness last through multiple playthroughs? Last weekend, I was happy to find myself truly enjoying extended sessions with this wonderful horror game, and I’ll be spinning it up yet again this weekend.

Read More: Silent Hill f: The Kotaku Review

In a year in which I’ve enjoyed many games but have struggled to manage my time well enough to roll credits on several of them (I’m really, really sorry Clair Obscur), Silent Hill f has pulled me into finishing it twice over. I just can’t resist sinking back into that fog to unravel more of this twisted story.

Last weekend I unlocked the “Fox wets its tail” ending. I won’t spoil it here, but wow, did it take the game to places I didn’t expect. And I especially enjoyed using the sacred sword you can unlock on a second playthrough. I happen to really enjoy the combat in SHf, and having this mystical weapon that almost feels like it moves of its own accord and ties in satisfyingly with f’s spooky mythological backdrop added yet another layer of cryptic narrative goodness on top of the existing themes of patriarchy and subjugation.

So this weekend I’m gunning for another ending, perhaps two more if I can make the time. I’m also playing it on the game’s hardest difficulty, “Lost in the Fog.” Lots of digital ink is being spilt over the game’s combat and difficulty, and facing down that top-tier challenge feels appropriate as I’m finalizing my own opinions on whether or not f indulges too much in making you fight monsters.

Also, it’s October, so how am I not gonna spend every weekend playing at least one horror game? – Claire Jackson

The Repairing Mantis

© Gif: Erupting Avocado

Play it on: Windows PCs (Steam Deck: “Unknown”)
Current goal: Meditate on misery

Let’s get this out of the way: This game has like…all of the trigger warnings. The game’s Steam store page lists self-harm and animal cruelty as just two of the themes this short, surreal adventure explores. And it advises you to skip it if you have any doubts whatsoever about its subject matter.

In this game you play as a praying mantis visiting other animals who are caught in various states of extreme duress as you explore an endless realm of ennui. The game has two different endings, and only lasts around an hour or so. But it is a dark, bloody experience that’s less about trying to make you run for your life and instead asks you to meditate on absolutely dreadful, terrifying subjects with otherwise very casual, slow-paced gameplay.

Even thinking about playing this game again after not touching it for a few years, I’m wondering if I’m in the right emotional headspace for it–especially with the state of the world being what it is. But sometimes horror is most effective as an outlet when times are tough. Be sure to take care of yourself if you give this one a spin, because it can easily stir up some dark thoughts. – Claire Jackson

Ghost of Yotei

Play it on: PS5
Current goal: Finish the game

Is Ghost of Yotei another first-party open-world game with a skill tree and light crafting elements from Sony? Yes. Is it one of a number of recent games set in Japan’s past? Yup. Does it feel redundant and tedious? Somehow no. I’ve been finding it the perfect mix of map game checklist and cinematic adventure, sort of like if you turned Uncharted into an Ubisoft game. It’s also hitting at a good time of year. We’re far removed from Assassin’s Creed Shadows at this point, and there’s no other sandbox action game on this scale arriving this fall. The writing is very good, and 30 hours in the world still leaves me stunned. The more I play, the more Ghost of Yotei grows on me. If you pick it up, don’t rush. Take your time. It’s better that way. It also might have my favorite video game wolf ever. – Ethan Gach

Final Fantasy Tactics: The Ivalice Chronicles

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Playable”)
Current goal: Get the Platinum trophy

I’m on the verge of having played 100 hours of Final Fantasy Tactics this year. Have I lost my mind? Maybe. But the game really is that good, and The Ivalice Chronicles remaster rehabs it in almost all of the best ways. I’m frustrated Square Enix decided to cut the content from the War of the Lions port and not add any new battles or endgame content this time around, only because the rest of it is so excellent. We’ve never had a strategy RPG since that can hold a candle to it. I hope that eventually changes. For now there’s all the mods players are going to make for the PC version. – Ethan Gach

Lego Voyagers

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Try to make playing with Lego in real life just as fun

I recently finished Lego Voyagers and it’s a fantastic little co-op puzzler that not enough people are talking about. You play as Lego pieces who have to help one another build to overcome obstacles. Think Split Fiction but with zero words. It’s full of clever little interactions that kept surprising me while also tapping into all of those core Lego building habits I’ve honed over decades. The price is a bit steep for the three-to-five-hour runtime, but every moment hits. – Ethan Gach

Digimon Story: Time Stranger

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Save the future

I write about Pokémon almost every other day here at Kotaku, but I don’t get to write about Digimon nearly as much. Legends: Z-A is two weeks away, but if you’re looking to get your monster-taming fix right now, Digimon Story: Time Stranger is out, and I really loved it. The story skews dark, the evolution mechanics are elaborate and experimental, and riding around on my favorite monster’s shoulders doesn’t get old. It’ll be most rewarding to longtime Digimon fans, but I think it’s got enough emotional stakes to even draw in people who haven’t visited the Digital World in years. Its turn-based combat isn’t that deep, but it makes up for it with complex and rewarding training mechanics. — Kenneth Shepard

That wraps our picks for the weekend. What are you playing? Any horror recs for the best month of the year?



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October 5, 2025 0 comments
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Save 50% On New Hunger Games Hardcover & Deluxe Edition Box Sets
Game Updates

Save 50% On New Hunger Games Hardcover & Deluxe Edition Box Sets

by admin October 4, 2025



The Hunger Games returned in a big way earlier this year with Sunrise on the Reaping, the fifth novel in Suzanne Collins’ wildly popular dystopian book series. More than 1.5 million copies were sold worldwide during launch week in March. If you haven’t read it or are interested in snagging a nice box set for yourself or as gift, Amazon has a fantastic deal on The Hunger Games 5-Book Hardcover Box Set ahead of Prime Big Deal Days. Released in June for $125, the slipcased collection is on sale for only $60.90. Alternatively, you can snag the gorgeous collectible paperbacks that were published ahead of Sunrise on the Reaping’s release. The Deluxe Hunger Games Collection comes with an eye-catching display case and is only $36.74 (was $70). All four Deluxe Editions are also on sale individually for less than $10 each.

We’ve rounded up the best Hunger Games book deals below. Beyond the two box sets, Amazon has The Hunger Games: Illustrated Edition for nearly 50% off, which is great timing considering Catching Fire’s Illustrated Edition releases Tuesday, October 7. We also detailed notable deals on the film adaptation series, including The Hunger Games 5-Film Collection for only $25.

$60.90 (was $125)

The Hunger Games 5-Book Hardcover Box Set includes the original trilogy starring Katniss Everdeen and the two prequel novels. The Hunger Games was published in 2008, and the two sequels, Catching Fire and Mockingjay, followed in 2009-10. After a 10-year hiatus, Collins returned in 2020 with The Ballad of Songbirds and Snakes. Set 64 years prior to Katniss volunteering as tribute, the novel focuses on Coriolanus Snow as a young man and the 10th Hunger Games. Sunrise on the Reaping follows Haymitch Abernathy, one of the District 12 tributes for the 50th Hunger Games, which takes place roughly 25 years before the original novel.

This box set would make for a great gift for longtime Hunger Games fans and new readers who enjoyed the movies. Together, the five novels are 2,112 pages. If you haven’t read the full series, it’s generally recommended to read them in the order they were published, but you can also read them in chronological order: The Ballad of Songbirds and Snakes, then Sunrise on the Reaping, then the original trilogy.

The box set is a bit cheaper than buying hardcover editions of all five books separately. All five hardcover editions are also available separately for low prices right now. It’d cost you around $67 to buy all five, and you’d miss out on the display box.

The Hunger Games Hardcover Editions

  1. The Hunger Games — $10.21 ($23)
  2. Catching Fire — $9 ($23)
  3. Mockingjay — $11.07 ($23)
  4. The Ballad of Songbirds and Snakes — $17.79 ($28)
  5. Sunrise on the Reaping — $19.17 ($28)

$36.74 (was $70)

The 5-Book Hardcover Box Set offers excellent value, but you should also check out the budget-friendly Deluxe Edition paperbacks that were published in February, a month before Sunrise on the Reaping’s release. Available to purchase individually or together in a display-worthy slipcase, the Deluxe Editions have exclusive cover art that pays homage to the original covers. Instead of being commemorated on pins, the mockingjay on these covers is alive and surrounded by foliage. The scene wraps around to the back covers thanks to the stained page edges with stenciled artwork.

If you buy the Deluxe Box Set, the four books form a beautiful mosaic when inside the display case. Each Deluxe Edition is on sale for roughly 50% off; buying all four separately would cost you about $1 less than the four-book set. But again, you’d miss out on the display case that completes the scene.

It seems likely that Sunrise on the Reaping will eventually receive a matching Deluxe Edition. For now, you’d have to settle for having one mismatched book in the series. But with Sunrise on the Reaping available for $19.17, you’d be spending roughly $56 total on the series, slightly less than the 5-Book Hardcover Box Set.

$18.15 (was $35)

Longtime fans who have already read The Hunger Games series multiple times should check out the Illustrated Edition of Book 1. Published in October 2024, The Hunger Games: Illustrated Edition is on sale for only $18.15 (was $35). This oversized hardcover edition is 368 pages and includes over 30 highly detailed black-and-white illustrations by artist Nico Delort.

$29.59 (was $37)

Catching Fire’s Illustrated Edition releases October 7 and is available to preorder for $29.59 (was $37). The 384-page hardcover also features 30-plus black-and-white illustrations by Delort.

$25.69 (was $42)

If you want to add all five movies to your collection, the 5-Film Blu-ray box set is your best bet in terms of value. Released last June, the 8-disc set comes with three Blu-rays and five DVDs. It also includes a voucher for digital editions from Vudu, though it’s possible the codes have expired by now.

  • The Hunger Games (2012)
  • Catching Fire (2013)
  • Mockingjay: Part 1 (2014)
  • Mockingjay: Part 2 (2023)
  • The Ballad of Songbirds & Snakes (2023)

The collection is packaged with the slipcover shown above. All five movies support DTS-HD Master Audio 5.1.

Alternatively, The Hunger Games 4-Movie Collection is available for $18 at Amazon. You’d need to buy The Ballad of Songbirds & Snakes separately, but this could be a good option for those who want the Steelbook Edition of the latest Hunger Games movie.

$84.68 (was $94)

The 5-Film Collection hasn’t received a 4K Blu-ray release in the US, but the Australian edition is region-free. Amazon has been stocking more and more international editions lately, and The Hunger Games 4K Blu-ray box set is an example of that. If you pick up the 4K Blu-ray edition, your order is sold and shipped directly from Amazon.

The downside here is that the 4K Blu-ray set is priced substantially higher. Even with a 10% discount, the 5-Film Collection is $84.68 (was $94), which is roughly equivalent to the cost of buying all five 4K Blu-ray editions separately. The 4K editions of the films are available for $14-$19 each. Before buying The Ballad of Songbirds & Snakes on 4K Blu-ray, make sure to check out Walmart’s exclusive Steelbook Edition, which is in stock for only $25.

The Hunger Games on 4K Blu-ray

The 4K editions have HDR10 and multiple surround sound audio formats: Dolby Atmos and Dolby TrueHD 7.1. The audio and visual enhancements are significant, so it’s worth considering the box set or standalone 4K Blu-ray editions.

With Sunrise on the Reaping’s film adaptation not releasing until November 20, 2026, many fans will want to refresh their memory by rewatching the series, so the box sets would make for great gifts this holiday.

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October 4, 2025 0 comments
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Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability
Game Updates

Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability

by admin October 4, 2025


Developers who have created their games using Unity have been warned to patch them as soon as possible following the discovery of a security vulnerability in Unity versions 2017.1 and later.

In a statement, Unity said a “security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems”, but insisted “there is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers.”

The “Best Deal in Gaming” Just Keeps Getting Worse.Watch on YouTube

“We have proactively provided fixes that address the vulnerability, and they are already available to all developers,” Unity continued. “The vulnerability was responsibly reported by the security researcher RyotaK, and we thank him for working with us.”

Unity just sent out an email telling everyone who released a game between 2017 and today that they need to recompile and republish their games due to a security vulnerability. Yikes. CVE-2025-59489 pic.twitter.com/uXgGFMsvFV

— George Deglin (@gdeglin) October 3, 2025

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The company added that it has now released an update for each of the major and minor versions of the Unity Editor, starting with Unity 2019.1, and a binary patcher to patch already-built applications dating back to 2017.1. It also warned developers that “it is imperative that you review [its] guidance to ensure the continued safety of your users”.

As spotted by VGC, the news resulted in some developers temporarily pulling their games from sale as they work over the weekend to get the patch implemented as soon as possible, including Obsidian, which removed a number of games from digital stores while it worked on the updates.

“Unity is dedicated to the security and integrity of our platform, our customers, and the wider community,” Unity concluded. “Transparent communication is central to this commitment, and we will continue to provide updates as necessary.”





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October 4, 2025 0 comments
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Advanced Warfare guy looking menacingly
Esports

All Halo games in order: Story Order & Release Order

by admin October 4, 2025




SORT BY

Story orderRelease order

Halo is one of the most iconic series in gaming, and knowing the Halo games in order helps you understand how its vast universe and storytelling have evolved over the years. In this guide, you can explore the franchise in two ways: by story lore order, which follows the chronological timeline of events across the Halo universe, or by release order, which highlights how the series developed from its early days to modern entries. Use the buttons on this page to switch between these views and trace the legendary journey of Halo.

Halo Wars

  • Release date:

    February 26, 2009

Platforms:

What it’s about: The Covenant has declared war on humanity, and Harvest is the first battleground. Set 21 years before the events of Halo: Combat Evolved, Halo Wars is an exciting real-time strategy game set in the legendary Halo universe. In this unique installment in the Halo franchise, players experience the epic battles that marked the beginning of the Covenant War. With the UNSC Spirit of Fire at their disposal, players fight in the intense and enormous conflicts that would define humanity’s relentless heroism in its darkest hour.

Halo: Reach

  • Release date:

    September 14, 2010

Platforms:

What it’s about: Experience the story before the events of Halo: Combat Evolved as you fight to defend the planet Reach from a harrowing Covenant invasion. In this first-person shooter you can customize your own Spartan with armor and accessories to experience both a pulse-pounding campaign and addictive multiplayer mode. Reach will fall, but it won’t go down without a fight.

Halo: Combat Evolved

  • Release date:

    November 15, 2001

Platforms:

What it’s about: Bent on Humankind’s extermination, a powerful fellowship of alien races known as the Covenant is wiping out Earth’s fledgling interstellar empire. Climb into the boots of Master Chief, a biologically altered super-soldier, as you and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerilla-war against the Covenant. Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo.

Halo 2

  • Release date:

    November 9, 2004

Platforms:

What it’s about: Halo 2 is the sequel to the highly successful and critically acclaimed Halo: Combat Evolved. In Halo 2, the saga continues as Master Chief-a genetically enhanced super-soldier-is the only thing standing between the relentless Covenant and the destruction of all humankind.

Halo 3

  • Release date:

    September 25, 2007

Platforms:

What it’s about: Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the “Golden Triangle of Halo”: these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player’s secondary weapon is visible on their player model, holstered or slung across the player’s back. Halo 3 introduces “support weapons”, which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game’s vehicular component has been expanded with new drivable and AI-only vehicles.

Halo 4

  • Release date:

    November 6, 2012

Platforms:

What it’s about: Halo 4 marks the start of an epic new saga within the award-winning Halo universe. The Master Chief returns in this award-winning first-person shooter developed by 343 Industries. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the Chief returns to battle against an ancient evil bent on vengeance and annihilation…the universe will never be the same.

Halo 5: Guardians

  • Release date:

    October 27, 2015

Platforms:

What it’s about: Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and another chapter in the Master Chief saga. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. A mysterious and unstoppable force threatens the galaxy. The Spartans of Fireteam Osiris and Blue Team must embark on a journey that will change the course of history and the future of mankind.

Halo Wars 2

  • Release date:

    February 21, 2017

Platforms:

What it’s about: After decades adrift and declared “lost with all hands,” the brave crew of the UNSC Spirit of Fire are mysteriously awoken above an ancient Forerunner haven known as the Ark. In Halo Wars 2, Captain Cutter and his crew will face one of humanity’s most formidable threats yet: The Banished – a fierce and powerful Brute faction led by a cunning and lethal warrior known as Atriox. Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Get ready to lead armies of Spartans and other Halo fighting forces like Warthogs, Scorpions and exciting new units in a brutal war against a terrifying new enemy on the biggest Halo battlefield yet.

Halo Infinite

  • Release date:

    November 15, 2021

Platforms:

What it’s about: The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.



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October 4, 2025 0 comments
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As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games
Product Reviews

As the videogame industry continues to be hammered by layoffs, Netflix is offering up to $840,000 per year for a new Director of Generative AI for Games

by admin October 3, 2025



Will Netflix ever actually develop and release its own big-budget videogame? That remains an open question, but it still seems determined to try—and it sure seems determined to do it using generative AI. The company is now on the hunt for a Los Angeles-based Director of Gen AI for Games, and it’s willing to pay an awful lot of money to whoever takes the role.

“We’re seeking a visionary and pragmatic Head of Gen AI to lead the strategy and application of Gen AI across our games organization,” the job listing (via Kotaku) states. “This role sits at the intersection of technology, product, and creativity—driving how we leverage cutting-edge AI to create meaningful, novel, and scalable experiences for players.

“You’ll serve as a key partner to our game studios, technology and platform teams, and leadership. Your mandate is to shape and scale our approach to Generative AI, from core capabilities to in-game features to entirely new forms of play, anchored in both what’s technically feasible and what’s compelling for players.”


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Prospective candidates will need to have at least 10 years experience in the industry, “demonstrating a comprehensive understanding of the end-to-end game development lifecycle, from concept to live operations,” along with various other qualifications. In exchange for their service, Netflix is prepared to pay—along with a comprehensive benefits package—a salary range of $430,000 – $840,000.

I find this help wanted ad particularly interesting in the broader context of Netflix’s efforts to muscle in on the videogame business. The company brought on former EA and Facebook executive Mike Verdu as vice president of game development in 2021 and launched its first in-house game studio in 2022. But two years later, the studio closed without even announcing a project, much less releasing one.

Shortly after that, Verdu transitioned from VP of games to VP of GenAI for Games; four months after that, he transitioned into a guy who doesn’t work at Netflix anymore. And now it wants a new guy.

Directors may be cheaper than VPs (emphasis on the “maybe,” I really don’t know) but even if that’s the case, the salary on offer here, especially at the upper range, has not gone unnoticed amidst the seemingly endless deluge of layoffs that have plagued the game industry for years—which, I must mention, includes cuts at Netflix-owned Night School, the developer of the Oxenfree games, earlier this year.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Sorry, there’s just no money for new projects” “we have to lay off hundreds of people to cut costs” “that show/game/studio has been canceled and closed due to lack of profits”

— @kendrawcandraw.bsky.social (@kendrawcandraw.bsky.social.bsky.social) 2025-10-03T16:54:29.054Z

Netflix wants to pay someone half a million dollars a year to be “director of genAI for games”.
Your first Unity tutorial project makes you overqualified.

— @coil.bsky.social (@coil.bsky.social.bsky.social) 2025-10-03T16:54:29.006Z

I am not going to lie – if Netflix wants to pay me half a million a year to tell them that GenAI is a scam and should be avoided this is a service I am willing to provide. I will say it REAL SLOW.

— @willwarmstrong.bsky.social (@willwarmstrong.bsky.social.bsky.social) 2025-10-03T16:54:29.123Z

Netflix is certainly making no bones about its commitment to generative AI: In May the company said it plans to start showing “AI-generated interactive advertising” in 2026, and in July co-CEO Ted Sarandos gushed about the money and time saved by using generative AI instead of a conventional VFX team in its show The Eternaut, saying, “We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper.”



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October 3, 2025 0 comments
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Epic Games logo behind the Epic Games Store
Gaming Gear

Holy cow, the Epic Games Store supports preloading now

by admin October 2, 2025



It’s hard to believe I’m writing this in the year 2025 CE, but I’ve double-checked and it sure seems to be right so here we go: The Epic Games Store now supports preloading.

“Preloading is now available for PC pre-purchase products on the Epic Games Store!” developer Local Bald wrote in the Epic Games Store forums (via Reddit). “This new feature allows players to download titles they have pre-purchased up to five days (120 hours) prior to release via an encrypted build. Preloading ensures that players can jump into the game quickly on day one, which is especially beneficial for titles with large downloads.”

Preloading is a practical feature but not very glamorous as these things go; what makes it notable here is that it’s been available for years on Steam. Yet Epic, despite being hell-bent on breaking Steam’s nigh-monopoly on the PC digital market, hasn’t seen fit to add it until now.


Related articles

And it’s not as though Epic isn’t aware that the absence of preloading, and other such mundane but useful features, is a problem. Epic CEO Tim Sweeney and EGS general manager Steve Allison both acknowledged in May of this year that the Epic Store sucks—or, as Allison put it more politically, that “there’s still a ton of work to be done to deliver a world-class experience.”

He’s not wrong, but as PC Gamer’s Joshua Wolens noted at the time, the Epic Store went live in December 2018, which means it’s almost seven years old now, yet it still lacks a lot of functionality that we take for granted on Steam. And that doesn’t get into issues with the Epic launcher, which Sweeney said is “clunky,” a characterization I would describe as a tremendous understatement.

Epic has built a user base for its store primarily through its extremely generous weekly game giveaways, which has cost the company untold truckloads of cash, but I can’t help thinking that by now, the thrill has worn off and it’s time to start pouring some of those resources into the store itself. It’s a little weird to be thinking of preloading functionality as a significant improvement, but for the Epic Store it is—and hopefully we’ll be seeing more such baseline functionality following soon.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 2, 2025 0 comments
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