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Naughty Dog's Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview
Game Updates

Naughty Dog’s Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview

by admin September 12, 2025


Game Informer spoke with Naughty Dog president and The Last of Us director Neil Druckmann last year on the set of The Last of Us Season 2. Since then, he’s revealed he is stepping back from Season 3 of the show to focus on developing the studio’s next game, Intergalactic: The Heretic Prophet, which Naughty Dog revealed at The Game Awards 2024 last December. 

In a new interview with Variety, Druckmann discussed a number of things about Intergalactic, including casting Tati Gabrielle as the game’s lead, Jordan A. Mun, working with Joel actor Troy Baker again, casting The Last of Us Season 2 actor Tony Dalton (who played Joel’s dad), and more. 

 

Perhaps the most revealing statement from Druckmann came when Variety asked him about his description of Intergalactic as having “the deepest gameplay” in Naughty Dog history. 

“You can look at our previous titles and see the evolution going from ‘Uncharted,’ where we’re really cutting our teeth on a realistic character-action game, third-person shooter, combined with emotional storytelling,” Druckmann said. “With ‘The Last of Us,’ we added some RPG elements, we started playing with wide linear layouts. Continue that trajectory forward, add sci-fi, and you start to get the sense of what we’re doing, and then we’ve gotten even more ambitious than that.”

My money’s on a deep, third-person, character-driven RPG with multiple open hubs to explore, and I hope I’m right. 

When asked about Gabrielle’s casting, Druckmann explains Naughty Dog had an idea of who protagonist Jordan is as a character, but via documents and backstories – scripts and gameplay come much later as the team wants the space to “run experiments and prototypes and then see what works, what doesn’t work,” and so on. 

“We were kind of at that stage when we started talking to [Gabrielle],” Druckmann told Variety. “That came about because we had just cast her in Season 2 [of The Last of Us], and just got the idea that she might be perfect for this role. Then she showed up, she came by Naughty Dog, I pitched her the story as it was at the time, and we kind of walked through it beginning, middle, end, and explained what her role would be.

“I asked her if she’d be willing to audition, and she was. We had her on stage, and I asked Troy to come in and read with her, so she read against Troy Baker. We were just very confident that is our Jordan A. Mun.” 

Druckmann says since then, he’s been writing with Gabriella, something he did with Ellie actor Ashley Johnson and Baker when making The Last of Us. “[Gabrielle’s] been just as influential in the writing and the thinking of this character, her arc, and I believe she’s gonna be very iconic and complex and interesting in the Naughty Dog tradition. 

Speaking of Baker, Druckmann says, “Troy is in the game, and it’s been five years since I’ve worked with Troy, and I’ve got to do it again, and it was a lot of fun to be on stage with him again.”

The final piece of casting information from this interview is about Dalton. Druckmann says after working with him on Episode 206 of The Last of Us where he played Joel’s dad, he DM’d him on Instagram to ask if he’d jump into a Zoom call to check out Intergalactic. “We jumped on a Zoom call, and I showed him parts of the game, and I talked to him about it,” Druckmann said. “He’s like, ‘Yeah, I’m in. I’d love to do it.’ So Tony Dalton is there, and maybe there’s a few more [of actors from Season 1 or Season 2 of The Last of Us].”

Intergalactic: The Heretic Prophet is due out on PlayStation 5, though there’s no word on when to expect the game. 

In the meantime, read Game Informer’s interview with Druckmann about creating Season 2 of The Last of Us. 

[Source: Variety]

When do you think Intergalactic will launch? Let us know in the comments below!



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September 12, 2025 0 comments
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The Sims 4 shows off its getaway themed Adventure Awaits expansion in first gameplay trailer
Game Reviews

The Sims 4 shows off its getaway themed Adventure Awaits expansion in first gameplay trailer

by admin September 10, 2025



Summer might be coming to an end, but The Sims 4 isn’t quite done holidaying yet. Its new getaway themed Adventure Awaits expansion arrives for all platforms on 2nd October, and ahead of its release EA has shared a first gameplay trailer, providing a better idea of what’s in store.


A major new Sims 4 expansion means a new world to explore, and in Adventure Awaits’ case that’s Gibbi Point. Here, players can find three new neighbourhoods: Wanderwood Wilds and its forest trails, Crystal Valley with its sparkling rock formations, and the waterfront Jellyfish Junction.


Each of these features its own getaway location where Sims can retreat from the hustle and bustle of day-to-day life. There’s Wanderwood Wilds’ Camp Gibbi Gibbi, Crystal Valley’s Love Highland, and Jellyfish Junction’s Revive & Thrive. And to aid Sims in their relaxation, Adventure Awaits introduces a new Scheduling Getaway feature enabling players to plan everything from long weekends to summer breaks, even recurring breaks. Additionally, new Custom Venues, in combination with the new Getaway System, mean it’s possible to build getaways from scratch, complete with their own activities and rules.

The Sims 4: Adventure Awaits gameplay trailer.Watch on YouTube


By way of example, Adventure Awaits includes a Cosy Bed & Breakfast, an Outdoor Kids Camp, a Fitness Retreat, and Cooking Competition – and more are available if you own other expansions. You can create a Corporate Retreat with Get to Work, for instance, an Off the Grid Survival Competition with Island Living, even a Dog Training getaway with Cats and Dogs.


On top of all that, Adventure Awaits introduces new systems for child Sims. There are new Traits, new Formative Moments that shape young Sims’ skills and personalities, evolving Childhood Sentiments that “influence experiences well into adulthood”, plus new child focused aspirations (Cool Kid on the Block, for instance), new personality options (Goofball, Creative, Competitive, and Evil), even imaginary friends.


Adventure Awaits also brings new activities. For the young ‘uns, there’s papercraft, archery, diving, and entymology, plus classic games like hide-and-seek or rock-paper-scissors. Adult Sims, meanwhile, can go kayaking, watersliding, take a spin class, test their survival skills in Elimination Challenges, even become a Park Worker, which offers two career paths: Camp Counselor and Park Ranger. There’s a little more detail over on EA’s blog, and you can see at least some of Adventure Awaits’ new features in the gameplay trailer above. Oh, and if you missed it, the original reveal trailer is here.


The Sims 4’s Adventure Awaits expansion arrives for Xbox, PlayStation, PC, and Mac on 2nd October and costs £34.99. Anyone who picks it up before 13th November gets what EA is calling an “early purchase incentive” – the Toasty Tower Lamp, the Toasty Tea Kettle, and the Toasty Tootsies Socks.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 10, 2025 0 comments
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Watch The Sims 4 Adventure Awaits gameplay here
Game Updates

Watch The Sims 4 Adventure Awaits gameplay here

by admin September 10, 2025


Less than one week on from the reveal trailer of The Sims 4’s next major expansion, Adventure Awaits, we’ve got a date with a look at actual gameplay. EA likes to do this a lot with The Sims; tease/reveal an expansion a week or so before showing off gameplay.

Today’s gameplay trailer will be going live on YouTube, and we’re here to help you watch it.


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The new Adventure Awaits gameplay trailer today airs at 8am PT, 11am ET, 4pm UK on The Sims’ official YouTube channel. We’ve also embedded it below for your convenience.

Watch on YouTube

Adventure Awaits, which arrives October 2, is another expansion whose themes the community accurately predicted. If you’ve seen the reveal trailer, you’ll know the expansion is all about leaving your home to go on different kinds of vacations.

Through the new Getaway system, you’ll be able to travel to beach-themed locations, camp in the woods, design a fitness retreat, create a Survivor-eqsque competition of reality TV challenges and more.

Adventure Awaits lets you create custom venues that you can share with other players, and there are two new locations that those creations can be based on, Camp Gibbi Gibbi, and Love Highland.

We’ll be back soon with more on Adventure Awaits.



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September 10, 2025 0 comments
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Despite layoffs, Build a Rocket Boy releases MindsEye Update 4 and promises it's "committed" to enhancing the gameplay experience
Game Reviews

Despite layoffs, Build a Rocket Boy releases MindsEye Update 4 and promises it’s “committed” to enhancing the gameplay experience

by admin September 5, 2025



MindsEye has today received its fourth update since release, as developer Build A Rocket Boy attempts to turn around the game’s fortunes.


Available now across PS5, Xbox Series X/S, and PC, Update 4 brings improvements to the user interface, performance enhancements, and bug fixes. However, more is due in the fifth update, with the studio promising “a major performance, combat and Enemy AI system improvement”.


MindsEye was heavily criticised at launch for its poor performance, among other issues. At the time, Build A Rocket Boy acknowledged problems and stated it was “working around the clock to improve performance on mainstream hardware as well as consoles”. At the end of June, shortly after release, layoffs were confirmed.

MindsEye Review – Ridiculous, Inconsistent And Utterly AtrociousWatch on YouTube


Eurogamer reported yesterday publisher IO Interactive stated its future as a publisher “rermains to be seen” after being burned by the release of MindsEye.


Update 4 brings a tonne of fixes and improvements, listed out below. “We remain committed to refining MindsEye and enhancing the gameplay experience,” said the studio. “Ongoing updates will continue to be shared.”

Highlights

PC & Console

  • UI: Added the ability to Skip Cinematics story telling
  • Environment: several improvements have been made to architecture and assets to help improve Memory, CPU and GPU performance
  • Art: general performance improvements: shaders, assets, collisions
  • Gameplay: Aim assist will focus on enemies in vehicle turrets over the driver

Build.MindsEye (Currently PC Only)

  • Added a new “Player Content” Tile to the MindsEye Play Menu where all Builders published content will be immediately available to browse and play
  • Updated UGC Moderation flow from Pre-Moderation to Post-Moderation
  • Player created content will now be automatically accessible in the new “Player Content” Tile
  • A new Tile for “Curated Content” has been added, that will highlight player created content featured by our Studio

RELEASE SCHEDULE & PLATFORM INFO:

Time: September 5th, 2025 – 10:00 BST / 11:00 CEST / 02:00 PDT

Platforms: PC, PlayStation 5, Xbox Series X|S

Download size and version information:

Steam: 15 GB (Version #: 5302548)

Epic Games Store: 15 GB (Version #: 5302548)

Build A Rocket Boy Launcher: 15 GB (Version #: 5302548)

PlayStation 5: 7.2 GB (Version #: 01.010.00)

Xbox Series X|S: 12.1 GB (Version #: 1.0.25.5859)

MINDSEYE PATCH NOTES

IMPROVEMENTS

Environment

  • Trailer Tanks in Free Roam now explode when shot at
  • Several improvements have been made to architecture and assets to help with performance
  • Improved weather change when player leaves the Factory at the start of Robin Hood Mission
  • Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets

Visual Effects

  • Cutscene VFX performance improvements
  • Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
  • Disabled ambient rubbish to improve performance

NPC

  • Small performance improvement on Robots
  • NPCs that are aiming and in-cover now look more natural

Art

  • General performance improvements: shaders, assets, collisions

UI

  • Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
  • Added the ability to skip cinematics

Audio

  • Audio Optimisation regarding Mass Vehicles
  • Music adjustments throughout MindsEye missions
  • Added Destruction SFX on Glass Bottle Props

Missions

  • Conditional dialogue now triggers with more natural pacing
  • The companion drone torch is now automatically enabled when entering or starting in dark areas

Animation

  • Optimised the ambient and civilian animations
  • Exit/entry animations no longer play for driverless vehicles

Gameplay

  • Aim assist will focus on enemies in vehicle turrets over the driver

BUG FIXES

  • Various Mission flow bug fixes
  • Fixed pixelated reflection in Rocket Transporter window
  • Fixed Industrial vent asset to help with performance
  • Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
  • Fixed ambient animation glitches in Welcome to Redrock City
  • Fixed an issue where camera rotation was lost after cutscenes
  • Several lighting LOD pop issues fixed in cutscenes
  • Fixed a bug where burning vehicles wouldn’t transition to destroyed state
  • Fixed several traversal issues in world where the player may get stuck
  • Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
  • Fixed an issue in Oh Lily! where players could get stuck in Morrison’s Silo without a way to get back out
  • Fixed collision on glass roof of Silva Factory
  • Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
  • Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
  • NPCs no longer freeze when interacting with certain objects
  • Weapon Wheel hover SFX is now triggered correctly, without delays

PC only

  • The character Red Sand Male 25 is now available for use in Build.MindsEye
  • Fixed a UI issue where backing out of a submenu in ‘Build’ caused the second-last selected tile to remain highlighted
  • Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
  • Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
  • Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
  • Fixed a localization issue where the French translation of “Total PI” overlapped with the performance impact number in the top toolbar
  • Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
  • [Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards.
  • [Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer

Console only – PlayStation and Xbox

  • Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox

BUILD.MINDSEYE PATCH NOTES – PC ONLY

IMPROVEMENTS

Publishing UGC Content

  • Added a toggle to enable or disable Logic Nodes from being captured in the thumbnail capture of UGC Content

Logic Nodes

  • Timer Nodes improved; you can update or refresh their value at any time through multiple other logic nodes, and can now be refreshed infinitely
  • Timer Logic Nodes now support decimal places up to .000
  • Custom UI Nodes updated to always be set to “Node Active” = True, by default

Attributes Menu, Catalogue & Versioning

  • Minor QoL & screen position improvements to the Creator HUD, Attributes Menu & Tools
  • Minor QoL improvements to naming, duplicated items, missing thumbnails or icons in the Assets Catalogue
  • Updated the search functionality in Assets Catalogue to take into account both object name and the tags
  • Added a warning when the player reaches the maximum number of allowed versions when creating new versions
  • Added missing hotkeys to the Controls Panel for Inserting Path Points

Featured Stamps Updates

  • Multiple fixes and QoL improvements to existing set of Featured Stamps
  • Added more Stamps to the Featured Stamps tile

BUG FIXES

  • Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we will bring them to MindsEye when they are ready
  • Fixed an issue where the AI Spawner Spawn limits and Performance Scores of spawners were not correctly calculated
  • New Performance Score applied to AI Spawners as follows:
  • AI Spawner – Performance Score: 10 / Max Quantity Allowed: 10
  • Individual AI NPC – Performance Score: 6 / Max Quantity Allowed: 100
  • Fixed an incorrect controls description for Build Collision Control List Keys; now correctly displayed as (B) instead of (P)
  • Improved camera behaviour in Build.MindsEye: your last position is now saved more frequently for a more reliable creation experience
  • Fixed an issue with erratic camera behaviour when using the Group Macro Node
  • Fixed an issue where players were unable to like Stamps with long names
  • Fixed an issue that prevented players from editing Stamp Descriptions that exceed the 220 character limit
  • Fixed an issue that caused vehicles to move very slowly, or not at all, when using Custom Speed on the Drive To Node
  • Grid snapping is now enabled on the XY Plane by default
  • Fixed an issue with Destructible Assets not being selectable
  • Fixed issues with Filtering in the Assets Catalogue
  • Fixed various issues with the Vehicle Selection UI Node
  • Fixed multiple issues with the Transform Variable Node and Advanced Transform Node parsing incorrect values into the Location and Scale Overrides
  • Stamp Attributes now display the correct Thumbnail based on the current Version selected
  • Fixed various issues with spawn-points and spawning in Build.MindsEye
  • Fixed various issues with the Physics Force Node causing objects to disappear
  • Fixed an issue where Foliage Assets were not searchable in the Catalogue
  • Fixed a crash caused when attempting to ungroup a group within a group
  • Fixed a crash caused by undoing creation and deletion of large Stamps
  • Fixed an issue with some deprecated assets being displayed in the library – which were discernible by having “DONOTUSE” in their name
  • Fixed texture issues on a number of assets in the Build.MindsEye Catalogue
  • Fixed an issue with missing Localisations for the Light Effects in Build.MindsEye

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 5, 2025 0 comments
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Nintendo Only Creates New IP When Gameplay Doesn’t Fit Existing Franchises, Former Dev Says
Game Updates

Nintendo Only Creates New IP When Gameplay Doesn’t Fit Existing Franchises, Former Dev Says

by admin September 5, 2025



The more things change, the more they stay the same, and for Nintendo, the company still relies on its legacy IP when it starts to develop new games. While we’ve seen multiple studios and publishers launch new brands over the years, Nintendo has largely stuck to the classics for its new releases, and it often doesn’t see a reason to build a new IP. Why? According to a former developer, gameplay comes first and the “wrapper” is chosen based on which franchise fits the project best.

“New franchises haven’t come out simply because there’s no real need to make them,” former Nintendo software developer Ken Watanabe said to Bloomberg. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first–about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

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“Nintendo will then find the right franchise that fits with the new gameplay mechanics that it has developed, but in the rare instance that it can’t, the company will consider making a new IP. One of its newest properties–technically–is Splatoon, which first launched in 2015 for the Wii U. While Nintendo attempted to use familiar faces in the third-person shooter game, it simply didn’t work out, and the company decided to create the cast of Inklings to carry the series forward and better communicate the ideas of the game to players.

Looking ahead to the rest of the year and early 2026, Nintendo’s upcoming first-party games are all based on established franchises. Metroid Prime 4: Beyond, Hyrule Warriors: Age of Imprisonment, Kirby Air Riders, and Splatoon Raiders are all on the way, and this year has seen the release of new Mario Kart and Donkey Kong games.

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September 5, 2025 0 comments
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Kev Levine reminds the world Judas exists with update on a slick gameplay feature
Game Reviews

Kev Levine reminds the world Judas exists with update on a slick gameplay feature

by admin August 28, 2025


Bioshock creator Ken Levine has stepped out from the shadows to remind the world about his next project Judas, the first-person action adventure game from Ghost Story Games, through a new dev blog.

This post revealed a new feature called Villainy – a player-choice driven system that modifies who’ll become an antagonist throughout the game. Basically, you start off with “the big three” being on good terms, but if you ignore one of them for too long they get cross and try to kill you.

The post continues with Levine laying praise on Shadow of Mordor’s Nemesis system, and how it allowed the player to develop relationships with various orcs. This it seems is a substantial source of inspiration for the Villainy system in Judas, with one of the Big Three turning nasty feeling like “losing a friend”.

Here’s the original Judas reveal trailer, for thos who forgot about it!Watch on YouTube

There’s still no release date for Judas. First revealed back in 2022, it’s been largely silent on the Judas front ever since. Though, with an indication that more dev blogs are on the way, maybe we’re steering a little closer to a world with Judas in it. That’ll at the very least mark one of those mystery gameshow titles off the “what ever happened to…” list.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 28, 2025 0 comments
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions
Game Updates

Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions

by admin August 27, 2025


Image via Ghost Story Games

I almost forgot about this one, but it sounds very promising

|

Published: Aug 27, 2025 03:32 pm

Remember Judas, the first-person shooter and next game from BioShock creator Ken Levine? Yeah, it’s hard to blame you if you forgot.

Similarly to BioShock 4, Judas has not been heard or seen in over a year, but Levine just dropped a new blog post out of the blue detailing what’s been going on with the game’s development. Don’t get too excited, because it’s likely still far off from releasing, but it’s not all bad news.

Along with new, gorgeous key art for the game seen at the top of this article, Levine detailed Judas’s Villainy system, which he says some takes inspiration from Shadow of Mordor’s Nemesis system, but functions quite differently.

“We’ve just finished a major milestone: Villainy,” he said in the post on PlayStation Blog, which also includes a minor glimpse at gameplay. “Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals.”

These Big 3 characters (Tom, Hope, and Nefi) will be central to the game, according to Levine, and players will “get to know these characters intimately.” Much of Judas is still being kept secret, but Levine and his new studio Ghost Story Games want “losing one of them to feel like losing a friend,” and they will all be “competing for your favor and attention.”

“In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth,” said Levine. “By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.”

This sounds pretty awesome in theory, but it must be said that it’s now been over 12 years since BioShock Infinite, which is the last game Levine released at Irrational Games, along with its Burial at Sea DLC. The industry has changed entirely since then, and expectations for this title will be high.

With still no release date in sight, I’m choosing to be cautiously optimistic that Judas will end up being a title that may surprise us all whenever it finally comes out.

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August 27, 2025 0 comments
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Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here's a new gameplay trailer
Game Reviews

Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here’s a new gameplay trailer

by admin August 23, 2025


JRPG Lost Hellden has received a fresh gameplay trailer to show off its “Deep 2D” painted art style and action battle system.

The game, from Artisan Studios, was previously revealed as a 2025 Switch game, but has now been pushed back to 2026 and is set for release across Switch, PS4, PS5, Xbox Series X/S, and PC (Steam, Epic GoG).

Lost Hellden is a JRPG in a classic style, which is testament to its veteran developers. Hitoshi Sakimoto (Final Fantasy 12, Tactics Ogre, Valkyria Chronicles) is behind the music and audio, while its illustrations are from Takeshi Oga (Gravity Rush, Siren).

Lost Hellden – Gameplay Trailer Watch on YouTube

It features hand-painted static backdrops, a Job system with skill tree, and action-style combat.

If you’re a fan of old school JRPGs, keep an eye on this.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Critical Role unveils the cast, system, world, and gameplay structure for campaign 4
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Critical Role unveils the cast, system, world, and gameplay structure for campaign 4

by admin August 22, 2025


For the many people anticipating the next Critical Role campaign they have revealed a lot of info on the upcoming Campaign 4:

Critical Role, a leader in storytelling and world-building, today officially announced the main cast for its highly anticipated fourth campaign, confirmed the game system, and introduced a new-to-Critical Role West Marches–style structure across rotating tables, exploring a new world outside of Exandria.View the full video announcement HEREHelmed by award-winning creator, Game Master, and storyteller Brennan Lee Mulligan, Campaign 4 will be played using Dungeons & Dragons (2024 rules), as well as some homebrew from Darrington Press’s own Jeremy Crawford and Chris Perkins, and features Critical Role founders Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham alongside Luis Carazo, Robbie Daymond, Aabria Iyengar, Whitney Moore, and Alex Ward. This cast will traverse the new world of Aramán in a West Marches-style approach to gameplay.

“When creating the worlds that we build and explore in all of our content at Critical Role, we have always held strong to the belief that we should use the system that best supports the story we want to tell,” said Marisha Ray, Creative Director, co-founder, and cast member of Critical Role. “We are certainly spoiled for choice when it comes to TTRPG systems that the cast knows and loves, so we are very excited to explore more of both Daggerheart and Dungeons and Dragons in our near (and hopefully distant) future.”

The first four episodes will act as an Overture, introducing and weaving all 13 cast members through intersecting scenes before the story splits into three smaller tables – the Soldiers, Schemers, and Seekers – for the rest of the campaign, with overarching themes and genres tying them altogether.

Campaign 4 will premiere with instant access on Beacon.tv as well as streamed to Critical Role’s YouTube and Twitch channels on October 2, with the VOD available for everyone the following Monday and podcast episodes available in two parts: the first one week after the premiere, and the second on the following Tuesday. Beacon members will also get exclusive access to all episodes of Critical Role Cooldown for Campaign 4, where the cameras keep rolling and you get a front row seat to the cast’s post-show reactions.

Go to Critical Role’s website or follow along on Instagram at @Critical_Role, TikTok at @CriticalRole, and Critical Role’s newsletter to stay up-to-date.


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August 22, 2025 0 comments
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Operators and DAWG scorestreak in action in Black Ops 7 Multiplayer.
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Black Ops 7 release date, platforms, early access, open beta, and gameplay reveal

by admin August 20, 2025


The official Call of Duty: Black Ops 7 release date has finally been confirmed, giving fans a clear look at when they can jump into the next chapter of Treyarch’s iconic series. Alongside the launch date, Activision has revealed key details about supported platforms, early access opportunities, and what players can expect based on the gameplay showcase.

From Campaign and Multiplayer to the return of Round-Based Zombies, Black Ops 7 promises to be an exciting entry in the subseries. Whether you’re a veteran of the franchise or a newcomer eager to dive in, here’s everything you need to know about BO7.

Black Ops 7 release date and platforms

Plenty of time to gear up. Image via Activision

As confirmed during the Gamescom Opening Night Live 2025, Black Ops 7 will officially launch on Nov. 14, 2025, marking the return of Treyarch and Raven’s collaborative development for the Black Ops subseries. The game will release across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC (Battle.net, Steam, and Xbox app). Players who subscribe to Xbox Game Pass Ultimate or PC Game Pass will be able to play the title from day one as part of the subscription service.

While there has been speculation about a possible launch on the upcoming Nintendo Switch 2, Activision has confirmed that the game will not be available for the console at release. However, the company has not ruled out future support for Nintendo’s hardware.

Black Ops 7 early access and open beta dates

Players eager to try the game ahead of launch will get their chance during the early access and open beta sessions taking place in early October. The early access beta begins on Thursday, Oct. 2, at 12pm CT and runs through Sunday, Oct. 5, lasting 72 hours. Immediately after, the open beta kicks off on Sunday, Oct. 5, at 12pm CT and continues until Wednesday, Oct. 8, also spanning 72 hours.

Get a firsthand experience. Image via Activision

Early access is reserved for those who pre-ordered the game on any platform, console or PC, as well as eligible Game Pass subscribers. The open beta, on the other hand, will be completely free and available to everyone across all platforms.

This testing phase will mark the first opportunity for players to explore the new maps and experience the updated gameplay systems firsthand.

Black Ops 7 gameplay reveal highlights

BO7 Co-op Campaign

Set in 2035, Black Ops 7 pushes the series forward with its signature mix of near-future combat, political tension, and psychological twists. Players take on the role of David “Section” Mason (reportedly portrayed by Milo Ventimiglia), now at the helm of a JSOC unit tasked with dismantling a covert organization known as The Guild. Along the way, the campaign revisits familiar and new characters such as the notorious Raul Menéndez and The Guild’s CEO Emma Kagan, while missions span diverse backdrops including futuristic Japan, the sunlit Mediterranean coast, and mind-bending sequences that blur the line between reality and the human psyche.

Jump into the campaign with your friends. Image via Activision

For the first time in Black Ops history, the Campaign supports both solo play and drop-in co-op for up to four players. Every kill, completed objective, and milestone contributes to a unified global XP progression system that seamlessly carries over between Campaign, Multiplayer, Zombies, as well as Warzone, ensuring that all modes feel interconnected and rewarding.

The Co-op Campaign concludes with Endgame, a bold new mode that goes beyond a traditional final mission. Designed as a replayable experience, Endgame challenges squads to survive relentless encounters, adapt to unpredictable scenarios, and fully utilize the personalized abilities unlocked throughout the campaign. With each run offering fresh progression and surprises, players can also explore the wider world of Avalon beyond the structured missions.

BO7 Multiplayer

Multiplayer continues to be the core of CoD, and Black Ops 7 delivers with a robust lineup of 16 brand-new maps built for classic 6v6 action, complemented by two expansive 20v20 Skirmish maps. 

Player movement has been overhauled with the enhanced Omnimovement system, giving matches a smoother, more responsive feel. While it avoids returning to the over-the-top sci-fi mechanics of past titles, like jetpacks and full wallrunning, it does include a wall jump mechanic for added mobility. Additionally, the removal of the default Tactical Sprint further refines pacing and balance on the battlefield.

You can also look forward to an arsenal of new weapons, scorestreaks, equipment, field upgrades, perks, and hybrid combat specialties designed to open up new strategies and ways to dominate Multiplayer.

BO7 Zombies

No Call of Duty entry feels whole without Zombies, and Black Ops 7 proudly revives the classic Round-Based Zombies format that first made the mode a fan favorite. Treyarch has teased this version as their most ambitious yet, promising larger, more intricate maps, hidden Easter eggs for dedicated hunters, and a narrative arc that runs deeper than ever before.

Beyond undead slaying, the game also reintroduces Survival maps and Dead Ops Arcade 4, while expanding customization with a wide arsenal of new weapons, attachments, and a robust camo progression system that seamlessly carries across every mode.

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