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Operators and DAWG scorestreak in action in Black Ops 7 Multiplayer.
Esports

Black Ops 7 release date, platforms, early access, open beta, and gameplay reveal

by admin August 20, 2025


The official Call of Duty: Black Ops 7 release date has finally been confirmed, giving fans a clear look at when they can jump into the next chapter of Treyarch’s iconic series. Alongside the launch date, Activision has revealed key details about supported platforms, early access opportunities, and what players can expect based on the gameplay showcase.

From Campaign and Multiplayer to the return of Round-Based Zombies, Black Ops 7 promises to be an exciting entry in the subseries. Whether you’re a veteran of the franchise or a newcomer eager to dive in, here’s everything you need to know about BO7.

Black Ops 7 release date and platforms

Plenty of time to gear up. Image via Activision

As confirmed during the Gamescom Opening Night Live 2025, Black Ops 7 will officially launch on Nov. 14, 2025, marking the return of Treyarch and Raven’s collaborative development for the Black Ops subseries. The game will release across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC (Battle.net, Steam, and Xbox app). Players who subscribe to Xbox Game Pass Ultimate or PC Game Pass will be able to play the title from day one as part of the subscription service.

While there has been speculation about a possible launch on the upcoming Nintendo Switch 2, Activision has confirmed that the game will not be available for the console at release. However, the company has not ruled out future support for Nintendo’s hardware.

Black Ops 7 early access and open beta dates

Players eager to try the game ahead of launch will get their chance during the early access and open beta sessions taking place in early October. The early access beta begins on Thursday, Oct. 2, at 12pm CT and runs through Sunday, Oct. 5, lasting 72 hours. Immediately after, the open beta kicks off on Sunday, Oct. 5, at 12pm CT and continues until Wednesday, Oct. 8, also spanning 72 hours.

Get a firsthand experience. Image via Activision

Early access is reserved for those who pre-ordered the game on any platform, console or PC, as well as eligible Game Pass subscribers. The open beta, on the other hand, will be completely free and available to everyone across all platforms.

This testing phase will mark the first opportunity for players to explore the new maps and experience the updated gameplay systems firsthand.

Black Ops 7 gameplay reveal highlights

BO7 Co-op Campaign

Set in 2035, Black Ops 7 pushes the series forward with its signature mix of near-future combat, political tension, and psychological twists. Players take on the role of David “Section” Mason (reportedly portrayed by Milo Ventimiglia), now at the helm of a JSOC unit tasked with dismantling a covert organization known as The Guild. Along the way, the campaign revisits familiar and new characters such as the notorious Raul Menéndez and The Guild’s CEO Emma Kagan, while missions span diverse backdrops including futuristic Japan, the sunlit Mediterranean coast, and mind-bending sequences that blur the line between reality and the human psyche.

Jump into the campaign with your friends. Image via Activision

For the first time in Black Ops history, the Campaign supports both solo play and drop-in co-op for up to four players. Every kill, completed objective, and milestone contributes to a unified global XP progression system that seamlessly carries over between Campaign, Multiplayer, Zombies, as well as Warzone, ensuring that all modes feel interconnected and rewarding.

The Co-op Campaign concludes with Endgame, a bold new mode that goes beyond a traditional final mission. Designed as a replayable experience, Endgame challenges squads to survive relentless encounters, adapt to unpredictable scenarios, and fully utilize the personalized abilities unlocked throughout the campaign. With each run offering fresh progression and surprises, players can also explore the wider world of Avalon beyond the structured missions.

BO7 Multiplayer

Multiplayer continues to be the core of CoD, and Black Ops 7 delivers with a robust lineup of 16 brand-new maps built for classic 6v6 action, complemented by two expansive 20v20 Skirmish maps. 

Player movement has been overhauled with the enhanced Omnimovement system, giving matches a smoother, more responsive feel. While it avoids returning to the over-the-top sci-fi mechanics of past titles, like jetpacks and full wallrunning, it does include a wall jump mechanic for added mobility. Additionally, the removal of the default Tactical Sprint further refines pacing and balance on the battlefield.

You can also look forward to an arsenal of new weapons, scorestreaks, equipment, field upgrades, perks, and hybrid combat specialties designed to open up new strategies and ways to dominate Multiplayer.

BO7 Zombies

No Call of Duty entry feels whole without Zombies, and Black Ops 7 proudly revives the classic Round-Based Zombies format that first made the mode a fan favorite. Treyarch has teased this version as their most ambitious yet, promising larger, more intricate maps, hidden Easter eggs for dedicated hunters, and a narrative arc that runs deeper than ever before.

Beyond undead slaying, the game also reintroduces Survival maps and Dead Ops Arcade 4, while expanding customization with a wide arsenal of new weapons, attachments, and a robust camo progression system that seamlessly carries across every mode.

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August 20, 2025 0 comments
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EA's upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs
Game Reviews

EA’s upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs

by admin August 18, 2025


When you think of skateboarding games, what is the first thing you think of? For me, it’s the music – whether it was being introduced to the impeccable drum work of Josh Freese in The Vandals’ Euro-Barge on Tony Hawk’s Pro Skater 1, trying to get my voice as high as 3 Inches of Blood’s singer in Deadly Sinners in Tony Hawk’s Underground 2, or learning how to play Jack White’s part in Girl, You Have No Faith in Medicine after hearing it in Skate, music is an integral part of these games.

The recent THPS 1+2 and 3+4 remasters understand this, and bring a nice mix of classic and modern music to the re-releases that (I think) represents what skate culture should always be about: honouring legacy and trying new stuff. EA’s upcoming Skate reboot seems to have got this brief, too, as today the publisher has announced that the game will have “over 100 songs” featured on the in-game soundtrack.

Back to the grind. | Image credit: EA

Pleasantly, these will vary from the likes of upcoming acts like Denzel Curry and Turnstile – yes, I know they’re four albums in, but they’re also only just breaking through to the mainstream – and more classic acts like MF Doom and Earth, Wind & Fire.

“[Skate will have] over 100 songs, with hits from emerging artists and deep cuts to help players discover new music as they skate through San Vansterdam,” reads a press release. “Each session stays fresh and high energy, and like San Vansterdam itself, the soundtrack will evolve with every season.”

Music licensing is a real pain for game developers; we’ve previously seen entire titles delisted from digital storefronts due to music licensing issues. By keeping the in-game track list fresh and changing it with the seasons, the publisher can better control what goes in and out of the game, and simply remove a track from rotation if the license expires. I think that’s also a better example of skate culture, to be honest: in my misspend adolescence in skate parks, I learned so much new, interesting music from listening to what the other skaters were blasting out of their crappy, battery-powered speakers hooked up to their iPods (I was just a bit too old for the boombox era, sadly).

So far, Little Simz and Skeggs are also mentioned for the soundtrack, but not a lot of other bands are confirmed yet. So that’s six out of – assumedly – 100 artists we’ve locked in. There’s plenty of scope for some really cool stuff to get in here. Just do me a favour, EA, and don’t include Lupe Fiasco’s Kick, Push. It’s been done to death at this point. If you want mellow, go for something like Brave Baby’s Plastic Skateboard, instead: it’s far better for those late night sessions on the concrete with your pals.



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August 18, 2025 0 comments
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Check Out 20 Minutes Of The Blood Of Dawnwalker In New Gameplay Overview
Game Updates

Check Out 20 Minutes Of The Blood Of Dawnwalker In New Gameplay Overview

by admin June 24, 2025


The Blood of Dawnwalker has been on the radars of RPG and fantasy fans for years, since studio Rebel Wolves, which is comprised of ex-Witcher 3 and Cyberpunk 2077 developers, revealed it was working on a new RPG back in 2022. The game was featured during the Xbox Games Showcase earlier this month, giving us our first look at The Blood of Dawnwalker gameplay, and now, Rebel Wolves and publisher Bandai Namco have released a new 20-minute gameplay overview. 

In it, we get a new look at the game’s Witcher-inspired combat, magic system, choice-driven dialogue, vampire enemies, and so much more. It continues to look awesome, and considering the pedigree of Rebel Wolves, it’s a game I’m excited to play next year. 

Check it out for yourself in The Blood of Dawnwalker gameplay overview below: 

 

“14th Century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors,” the game’s description reads. “Vampires seize the opportunity to walk out of the shadows and claim what they’ve been denied for centuries: freedom, and the power that comes with it. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?”

Rebel Wolves describes The Blood of Dawnwalker as a “single-player open-world dark fantasy action-RPG with a strong focus on story and narrative.” It is being developed on Unreal Engine 5 for PlayStation 5, Xbox Series X/S, and PC and is set to launch sometime next year. 

What do you think of The Blood of Dawnwalker so far? Let us know in the comments below!



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June 24, 2025 0 comments
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The Blood of Dawnwalker developers share a look at gameplay from the upcoming vampire fantasy RPG
Gaming Gear

The Blood of Dawnwalker developers share a look at gameplay from the upcoming vampire fantasy RPG

by admin June 22, 2025


One of the games that really caught my eye during the Xbox Games Showcase at the beginning of June was The Blood of Dawnwalker, a dark fantasy action-RPG from Rebel Wolves, the studio co-founded by Witcher 3 director Konrad Tomaszkiewicz. First teased earlier this year, The Blood of Dawnwalker is a single-player open-world game set in a version of 14th-century Europe that’s crawling with vampires.

The first two trailers gave us a bit of a glimpse at what the gameplay will be like, but the developer has now shared an in-depth look in a 21-minute video, which you can watch below. It looks pretty sick — but keep in mind that this footage is from the “pre-beta” game, so there’s still a lot of polishing to be done.

In The Blood of Dawnwalker, “You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family.” It’s slated to hit PC, Playstation 5 and Xbox Series X/S in 2026.



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June 22, 2025 0 comments
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Blood Dawnwalker
Product Reviews

‘Blood of Dawnwalker’ Gameplay Shows Combat, Vampiric Powers

by admin June 22, 2025


The Witcher 3 turned 10 years old back in May, and if you’ve been hoping for an RPG like it, that’s where Blood of Dawnwalker could come in. The fantasy-RPG from Rebel Wolves—made up of CD Projekt Red alums deeply involved with both Witcher 3 and Cyberpunk 2077—is a ways out, but that’s not stopping the studio from showing off some of its systems and its take on being half-vampire.

Plotwise, the game is set in a fictional 14th century medieval Europe and stars Coen, who’s been recently turned into a vampire/human hybrid. He’s got 30 days and nights to save his family, which requires making choices throughout his journey and eventually dethroning the vampire lords and their leader Brencis. Despite the time limit, Bloodwalker is open-world, and time only moves forward during specific, clearly telegraphed missions. But a faceoff with Brencis is coming sooner or later, and Coen get either go that final battle alone or with the help of allies he makes nice with.

Like other RPGs, Blood of Dawnwalker is mostly focused on combat, which involves melee weapons and magic. Players use melee weapons (or their claws at night) to attack in directions where enemies aren’t blocking or parrying, while magical hexes drain Coen’s health and let him do feats like burning enemies’ blood. According to design director Daniel Sadowski, health doesn’t regenerate during the day, so players have to replenish by eating food and can put skill points into abilities that reduce how much health gets drained while casting hexes.

At night, Coen can use vampire abilities that offer more stealth capabilities, scope out areas, and get around the world in more interesting ways. Using his powers requires blood, and that means eating people, or animals and “other creatures” if you like. In the footage above, Sadowski talks up the game’s freedom and “narrative sandbox,” which allows players to tackle quests how and whenever they like. This open-endedness was a big selling point of the Witcher games, and something Rebel Wolves is clearly leaning as it develops the first in what it hopes is the start of a rival fantasy franchise.

We’ll see how that fares when Blood of Dawnwalker releases in 2026 for PC, PlayStation 5, and Xbox Series X|S.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 22, 2025 0 comments
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Here's our first look at gameplay from former The Witcher developers' fantasy RPG, The Blood of the Dawnwalker
Game Reviews

Here’s our first look at gameplay from former The Witcher developers’ fantasy RPG, The Blood of the Dawnwalker

by admin June 22, 2025


Rebel Wolves, the studio from former CD Projekt director Konrad Tomaszkiewicz, has dropped a new trailer giving us our first meaningful look at The Blood of the Dawnwalker’s gameplay.

Recorded on PC – and clearly labelled as a pre-beta “work-in-progress” – the trailer presents a bumper-length introduction to some of the game’s features and gameplay mechanics. You can check it out below:

The Blood of Dawnwalker — Gameplay Overview.Watch on YouTube

As well as watching protagonist Coen in action, and some of the gorgeous environments he’ll visit, we also get a good long look at his perks menu, too, and learn a little more about how to balance his human qualities with his superhuman ones.

“Using hexes consumes his health,” explains design director, Daniel Sadowski. “The way our magic system works, there’s always a price to pay for manipulating reality.”

Rebel Wolves confirmed its first project would be dark fantasy RPG Dawnwalker at the beginning of last year. Described as a “brand-new role-playing saga”, it’s single-player and open-world, with a “strong focus on story and narrative”, casting players as Coen – a “young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night”. You must “fight for your humanity or embrace the cursed powers to save your family”.

Alongside Tomaszkiewicz, Rebel Wolves counts former CD Projekt scribe Jakub Szamałek as its narrative director and main writer, with other team members including design director Daniel Sadowski, animation director Tamara Zawada, art director Bartłomiej Gaweł, CFO Michał Boryka, and studio head Robert Murzynowski – who have collectively worked on games such as Cyberpunk, Thronebreaker, Shadow Warrior 2, and The Witcher series.

The Blood of Dawnwalker is coming to PC, PS5, and Xbox Series in 2026.



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June 22, 2025 0 comments
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The Blood of Dawnwalker gets gameplay reveal stream
Esports

The Blood of Dawnwalker gets gameplay reveal stream

by admin June 21, 2025


Grab your cloaks and sharpen those fangs. The Blood of Dawkwalker was a great surprise at the Xbox Games Showcase 2025, and we’re getting more in short order. Tomorrow, Rebel Wolves are holding a livestream to show off their work, and it’ll be the first gameplay we’ve seen as a full feature. Check out the details below.

On Saturday, June 21 at 12 p.m. PDT, Rebel Wolves, the development team for The Blood of Dawnwalker will celebrate the summer solstice – the longest day of the year – with a deep dive gameplay reveal event on their Twitch channel. Tune in to see more than 15 minutes of gameplay, developer insights into some of the game’s systems, music from the game’s composer and more.The livestream will be on the game’s official Twitch channel here:

DawnwalkerGame – Twitch

The Blood of Dawnwalker is a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative. Created by Rebel Wolves.

THE BLOOD OF DAWNWALKER is a vampire action RPG from Rebel Wolves. The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternate history 14th century, where players take on the role of a serf within a fiefdom that gets overrun by a clique of powerful vampires who establish themselves as feudal lords and rule with terror…in part by taking the player’s family hostage. In this narrative sandbox, players will forge their own story and make choices about saving their family or following down a different path. THE BLOOD OF DAWNWALKER is developed in Unreal® Engine 5 and is planned to launch in 2026 for PlayStation®5, Xbox Series X|S and PC.

Stay tuned to GamingTrend for more The Blood of Dawnwalker news and info!


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June 21, 2025 0 comments
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Scott O’Gallagher brings us the College Football 26 Gameplay Deep Dive!
Esports

Scott O’Gallagher brings us the College Football 26 Gameplay Deep Dive!

by admin June 21, 2025


Just like I did with the Madden NFL 26 gameplay deep dive, I won’t be sharing the entire deep dive here, but I will be sharing some of the highlights from the Campus Huddle post and my experiences during the hands-on preview.

DYNAMIC  SUBS – NO MORE PAUSING, JUST PLAYINGFor as long as football games have existed, making substitutions meant pausing the game, diving into menus, and breaking the flow of the action. With the addition of Wear and Tear and Confidence and Composure, you told us you wanted more options when it came to moving players in and out. We listened.Introducing Dynamic Subs, a new feature that brings real-time roster management directly onto the field. Now, strategic substitutions can happen seamlessly—without ever leaving the action.

This was a community request for most of last year. Now, you’ll have full control over your team in-game substitutions from a flick of a button. I’ll be excited to see how some of the more competitive players start to use this, especially in the highly competitive game modes.

WEAR AND TEAR – MORE DEPTH, MORE CONTROLWe were thrilled by your response to the Wear and Tear system last year. Introducing a completely new, physics-based damage mechanic is always a bit nerve-wracking, but your enthusiasm showed we hit the mark. Wear and Tear was never meant to be just another injury system—it was designed as a gameplay balance mechanic, bringing real strategic depth and meaningful roster decisions. The foundation was set, now we continue to build on it.

Last year, we were introduced to the Wear and Tear system with the response being pretty good overall. The team at EA Sports taking that and not being complacent with it has me cheering. It’ll be interesting to see how the new updates will impact how we play Road to Glory and Dynasty modes. If you run as a QB every play, will you make it to your senior year? Can you run your duo of running backs into the ground and them make it to the NFL? It’ll be interesting to test the boundaries of the new Wear and Tear tech.

WEATHER THE STORM, WIN THE GAMEThrough conversations with real-world coaches and players, one recurring theme emerged clearly: weather significantly impacts player wear and tear. Reflecting this real-world insight, we’ve integrated weather-based modifiers into the Wear and Tear system. 

Just like I mentioned before, the best part of some of these updates will be seeing how it impacts the longer-term game modes. If you have your WR trying to catch passes in the snow and he keeps getting hit over and over, maybe he won’t be able to finish the game. I’m always a fan of dynamic weather, so it’s exciting to see more moving forward. I played a game in the snow during my preview and it was such a blast visually.

Field Vision: Height Finally MattersIn our quest to make pocket passers as valuable as they are in real life, we introduced real-world challenges to level the playing field. This is where Field Vision comes into play. No, there’s no Vision Cone on the field. :)Through conversations with coordinators across the country, one theme kept coming up: the importance of moving the quarterback’s launch point and how interior pressure can impair vision. We took that to heart.Field Vision accounts for your quarterback’s height, the size of offensive and defensive linemen, and their proximity to the pocket. Smaller quarterbacks under center—especially on quick drops or throws between the numbers—will experience realistic visibility limitations. That’s why many real-life QBs favor shotgun or pistol looks. In College Football 26, when shorter QBs are surrounded by taller linemen, receiver icons may fade to reflect obstructed sightlines. You can still attempt those throws—but expect an accuracy penalty, mirroring the real-world challenges these players face.

This has me excited on so many levels. Finally, height will impact the game! If you have a Baker Mayfield, Bryce Young, Johnny Manziel type QB, he may not be able to see over the 6’6″+ linemen all of the time. Meaning he’ll be looking through the holes in the line and moving around and outside the pocket. Meanwhile, a Peyton Manning, Cam Newton, Brock Osweiler type QB may not need as much movement to see the field.

Core Tackling Improvements:This year’s core tackling improvements go beyond just adding new animations—they’re about capturing the emotional core of college football. Whether it’s a critical third-down stop, a game-altering sack, or a tone-setting hit early in the game, these improvements are designed to recreate the chaos, energy, and momentum swings you see every Saturday. We wanted defenses to feel as dynamic and capable as the offenses they’re trying to stop, and that started with building out core tackling in a way that looks better, feels better, and plays more responsively.

I’m always a fan of anything to make playing defense more dynamic and fit the vibe of College Football. The plays like Jadeveon Clowney making a huge hit that stays on a constant cycle on social media should be a big moment in-game, and it seems like this will be a focus for College Football 26.

Block Steering: Take Control of LeverageNew to College Football 26, Block Steering is a foundational trench feature that gives both users and AI the ability to physically influence the direction of a block once an engagement has started.Just like you’d see from interior disruptors like Warren Sapp or Terrell Suggs—defensive linemen who don’t need finesse moves to wreck a game—Block Steering captures the subtle war of leverage and momentum. Sometimes it’s not about winning clean. It’s about squeezing the gap, clogging the lane, and turning a six-yard run into a stalemate at the line.

Again, any reason to make defense more interesting to not only play, but to watch. Giving the top-tier defensive players ways to show their skill and power will be enjoyable to play during games and will lead to new guides in Dynasty for getting players who fit your schemes better than ever before.

There are so many new additions that Scott talks about, make sure you read the full Gameplay Blog here!

Finally, here is the great video done with the iconic voice of Kirk Herbstreit to give us some details and new footage from College Football 26.

Stay tuned to GamingTrend for all your news, reviews, and interviews about College Football 26.


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June 21, 2025 0 comments
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College Football 26 Gameplay Deep Dive
Game Reviews

College Football 26 Gameplay Deep Dive

by admin June 20, 2025


The first gameplay deep dive for College Football 26 revealed plenty of interesting features and changes in this year’s title.

This is the first instance where EA Sports has discussed some major features in detail. To make matters easier, I have simplified the explanations and reduced the full details available on the official site.

While some of the showcased features are brand new, others have been refined from what was available in College Football 25. Let’s begin by checking out the brand-new substitution features, which include some subtle but fun changes.

Dynamic Subs and better sub control

No longer will you have to pause and make substitutions, as you can roll changes on the fly. Use your D-pad to assess who has to sit on the bench and who should be a starter. Get the changes done effortlessly without having to overthink. That’s not all, as there are some other key areas to focus on.

  • Manage your Defense and Offense as single units or break them into specialized positions.
  • Switch back to your starters with the help of a single button.
  • Use the Wear and Tear indicators to better understand which athletes need time on the bench.
  • Dynamic overall ratings will help you understand the active effectiveness of a player.

The Dynamic Sub system could become a fan-favorite of College Football 26 community in the upcoming months.

College Football 26 Wear and Tear System explained

Wear and Tear system will be even better than last year. For starters, you’ll get fully customizable Auto-sub settings and sliders, allowing you to make better decisions based on the scenarios.

You can also change the in-game effects of every play associated with the Wear and Tear system.

  • Normal Tackle Impact
  • Catch Tackle Impact
  • Hit Stick Impact
  • Cut Stick Impact
  • Defender Tackle Advantage Impact
  • Sack Impact
  • Block Impact
  • Impact Block Impact
  • Per-Play Recovery
  • Per-Timeout Recovery
  • Between Quarter Recovery
  • Halftime Recovery
  • In-Game Healing Reserve Pool

You’ll have to pay more attention this year to the Toughness rating of a player and how much damage they’re taking from the tackles (unless you want them to get injured).

Ten new Archetypes have been added to this year’s title, allowing you to enjoy more options. All Archetypes will have their unique skills and playing patterns. Moreover, players will gain substantial physical boosts if they gain Momentum. All Platinum-tier abilities will be upgraded to Heisman tier, which translates into enhanced effects. But players can also downgrade if they’re performing poorly.

Screenshot via EA Sports

The upgraded Wear and Tear mechanic will fit perfectly with every ability tagging into the upper or lower body.

Here are some more of the new and changed features to expect.

  • 45+ new formations and 2800+ new plays
  • Greater playbook individuality
  • New motion categories
  • Expanded runs and smarter route options
  • Height will be important in Field Vision. Runners blocked by taller defensemen will lose track of balls mid-air, which could result in a turnover if the opponent can capitalize on the chance.
  • Increased progression system for QBs based on feedback from College Football 25.

We will have a separate explainer on the revamped defensive mechanics that have been handed a major overhaul.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 20, 2025 0 comments
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The Blood of Dawnwalker is vampire Witcher, and it looks rad in its latest gameplay trailer
Game Reviews

The Blood of Dawnwalker is vampire Witcher, and it looks rad in its latest gameplay trailer

by admin June 9, 2025


The Blood of Dawnwalker is a title many fans of The Witcher series have had an eye on even before it was given its name. That’s because it comes from Rebel Wolves, a team of CD Projekt Red veterans, and one that revealed its presence back in 2022.

Even before the action RPG was properly revealed, Witcher publisher Bandai Namco signed Rebel Wolves’ first game, which no doubt carries a certain level of trust in the project. The game was actually revealed earlier this year, and we just had a a fresh look at it this week.


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As part of the Xbox Games Showcase, we got treated to a new gameplay trailer for The Blood of Dawnwalker, the open-world action RPG from former CDPR creatives. The footage is almost entirely gameplay, showing the Unreal Engine 5 project in action.

Though its Witcher inspirations are clear, the flow of combat appears to be a lot; faster and more fluid. It’s going to be very interesting to see how much of the vampiric powers come into play compared to how often Witcher powers were used in those games.

But, if the trailer you’re about to watch doesn’t quite sell you on it, Rebel Wolves is hosting a proper gameplay reveal event on Saturday, June 21 at 12pm PT, 3PM ET, 8pm UK on Twitch.

Watch on YouTube

The Blood of Dawnwalker may not be the easiest name to remember, but the game very much looks like a Witcher with vampire powers. It takes place in Europe in a fictionalised version of the 14th-century Black Death bubonic plague.

Vampires use the chaos to emerge as a new power and reclaim their lost rule. In this first chapter, we play as Coen, a human-turned Dawnwalker who can navigate both the realms of night and day.

Rebel Wolves promises strong elements of choice and consequence, and the ability to carve a path that will test your conviction to humanity against all the good you can do with the powers of a vampire.

The Blood of Dawnwalker comes out 2026 on PC, PS5, and Xbox Series X/S.



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June 9, 2025 0 comments
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